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Old 03-23-2010, 01:56 PM   Top  -  End  -  #421
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Ok, I think this is it.

Votes start now:

I hope I'm not forgeting anyone.

Some may have noticed that I've removed Shadowlings from the vote. I did this due to their extreme fantastical nature. They'll be added back on if icastflare! review them and propose something that doesn't have its origins on "magic".

Rules for voting:
You will be able to chose six of the above factions. You are not forced to vote for six, if you only vote on one that is your right, but at least six will get by this first stage (unless there is a huge commotion to change this).

You CAN'T vote to a race/faction/species that is your own creation.

The votes will be up for a week, after that we will use the six races/factions/civilisations with more votes.

Anyone can vote. If you wasn't part of the creation of any species/faction you can still vote.

Time remaning for votes: 0 days

Votes so far:
  • The Ablinai: 1
  • The Argotanians United: 3
  • The Caz: 5
  • The Columbian Confederation: 1
  • Elfishness: 0
  • The Klinacio (enslaved aliens): 2
  • The Krashningrions / The Pleocygrans: 3
  • The Voltor: 2
  • The Zodohaani: 5
  • The Nakessh (Knack-E-shh): 5
  • H2.0: 4

VOTES ARE NOW CLOSED
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Old 03-23-2010, 02:06 PM   Top  -  End  -  #422
licoot
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Default Re: Our Comic Lab in the Playground: An experimentation class

Can I vote for one now and save the other five votes for later?
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Old 03-23-2010, 02:08 PM   Top  -  End  -  #423
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by licoot View Post
Can I vote for one now and save the other five votes for later?
Yes you can :)

My votes:

- The Ablinai
- The Zodohaani
- The Krashningrions
- The Caz
- The nomand people that lost their planet
- The enslaved aliens
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Old 03-23-2010, 02:15 PM   Top  -  End  -  #424
Blayze
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Default Re: Our Comic Lab in the Playground: An experimentation class

I vote for...

1) The Unpronounceables -- er, the Krashningrions.
2) The not-Quarians (nomad people that lost their planet).
3) The enslaved aliens (They look like self-conscious orcs. :P).
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Old 03-23-2010, 02:15 PM   Top  -  End  -  #425
Keveak
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smile Re: Our Comic Lab in the Playground: An experimentation class

I has votes

1. The Voltor.
b. The Zodohaani.
:3. The Columbian Confederation.
<*)))<. The nomand people that lost their planet.
E. The Argotanians United.

I'll save my last vote for later.
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Old 03-23-2010, 02:16 PM   Top  -  End  -  #426
licoot
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Default Re: Our Comic Lab in the Playground: An experimentation class

I vote for the Caz, The Argotanians United, The Krashningrions, and The nomand people that lost their planet, ill save the other two for later
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Last edited by licoot : 03-23-2010 at 02:30 PM.
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Old 03-23-2010, 02:44 PM   Top  -  End  -  #427
Silverraptor
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Originally Posted by Darklord Bright View Post
It's useful, entertaining, and knowledgeable. It's kinda like you're saying "I don't like it because other people do."
Well not so much as other people do like it that I don't like it. It's just that some of my friends are way too addicted to it. Seriously, if you compare my addiction to this forum compared to their addiction to TvTropes... it's not pretty. I'm sure they would even stop eating if their parents didn't force them. And it gets tiring to not be able to say hi to them in passing without hearing atleast 2 TvTrope related topics.

So ya, I'm not against it in general, just what it can sometimes do to people.
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Last edited by Silverraptor : 03-23-2010 at 02:45 PM.
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Old 03-23-2010, 02:50 PM   Top  -  End  -  #428
Silverraptor
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Alright. This is a more detailed explaination of my 3D cave entrance.

First, we start with a blank background like so.





Then we take the mouth of the opening and place it where we want the opening to be on the panel. To make the cave mouth, make sure that one side of the mouth is higher than the other.





Now we put the bottom ground over the cave opening.


Then we make the ground into a path by pushing the "Convert object to path" button. Several nodes should appear and you should move them so that you hav a slanted angle with a slight tail fitting into the cave opening. Here's an example without the opening.


If all goes well, you should have an outcome like this.





You may need to practice this to really get the hang of it though.
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Old 03-23-2010, 02:54 PM   Top  -  End  -  #429
BRC
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Default Re: Our Comic Lab in the Playground: An experimentation class

I feel like I should expand upon, or at least name the "Nomad people who lost their planet".

Hrm...How about the Nakessh (Knack-E-shh). I'll try to design them later.
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Old 03-23-2010, 02:56 PM   Top  -  End  -  #430
Dogmantra
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Default Re: Our Comic Lab in the Playground: An experimentation class

I am voting only for the Caz currently because they're brilliant.

(Not to imply the others aren't brilliant )
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Old 03-23-2010, 03:10 PM   Top  -  End  -  #431
Keris
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by MethosHazara View Post
Ok, I think this is it.
Hey-hey-hey! You're 5 hours too early. I should still have 3 and a half hours to finish refining my own concept before you start calling for votes.

Last edited by Keris : 03-23-2010 at 03:11 PM.
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Old 03-23-2010, 03:18 PM   Top  -  End  -  #432
licoot
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Default Re: Our Comic Lab in the Playground: An experimentation class

It all depends on the time zone. It was late for me
Quote:
Originally Posted by Keris Rain View Post
Hey-hey-hey! You're 5 hours too early. I should still have 3 and a half hours to finish refining my own concept before you start calling for votes.
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Old 03-23-2010, 03:25 PM   Top  -  End  -  #433
Keris
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by licoot View Post
It all depends on the time zone. It was late for me
Time zones don't really come into it. I actually checked this, between Methos saying that he'd give it "three more days" and when he started calling for votes, there was a 2 days, 19 hours and 4 minutes interval. This is, of course, less than three days.

Last edited by Keris : 03-23-2010 at 03:32 PM.
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Old 03-23-2010, 03:33 PM   Top  -  End  -  #434
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Keris Rain View Post
Time zones don't really come into it. I actually checked this, between Methos saying that he'd give it "three more days" and when he started calling for votes, there was a 2 days, 19 hours and 4 minutes interval. This is, of course, less than three days.
So sorry
Feel free to add your concept to the vote until tomorrow
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Old 03-23-2010, 03:38 PM   Top  -  End  -  #435
Silverraptor
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Default Re: Our Comic Lab in the Playground: An experimentation class

Hey Methos, can you add my tip for making 3D openings to the OP?
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Old 03-23-2010, 03:50 PM   Top  -  End  -  #436
licoot
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Default Re: Our Comic Lab in the Playground: An experimentation class

I really need to give the slave race a name: how does Klinacio sound, it wouldn't be their word but a word in another launguage. Some kind of clicking sound doesn't really make the best sounding name. Im not very good at names, just thought they needed one
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Old 03-23-2010, 04:03 PM   Top  -  End  -  #437
Keveak
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smile Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by BRC View Post
I feel like I should expand upon, or at least name the "Nomad people who lost their planet".

Hrm...How about the Nakessh (Knack-E-shh). I'll try to design them later.
Quote:
Originally Posted by licoot View Post
I really need to give the slave race a name: how does Klinacio sound, it wouldn't be their word but a word in another launguage. Some kind of clicking sound doesn't really make the best sounding name. Im not very good at names, just thought they needed one
Good name, to both of you
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Old 03-23-2010, 04:23 PM   Top  -  End  -  #438
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Silverraptor View Post
Hey Methos, can you add my tip for making 3D openings to the OP?
I will. I'm just finishing up a couple of things here and I will update the OP
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Old 03-23-2010, 04:41 PM   Top  -  End  -  #439
Mad Mask
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by MethosHazara View Post
So sorry
Feel free to add your concept to the vote until tomorrow
Tomorrow? At what hour?

I had this additional concept, but I don't know if I'll finish it in time...
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Old 03-23-2010, 04:49 PM   Top  -  End  -  #440
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Mad Mask View Post
Tomorrow? At what hour?

I had this additional concept, but I don't know if I'll finish it in time...

All times are GMT -5. The time now is 04:49 PM.

I'll give more 24 hours, will that do?
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Old 03-23-2010, 06:36 PM   Top  -  End  -  #441
Keris
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Default Re: Our Comic Lab in the Playground: An experimentation class

Got my idea for a faction drafted, might try and come up with some images later.

H2.0

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Old 03-23-2010, 06:47 PM   Top  -  End  -  #442
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Keris Rain View Post
Got my idea for a faction drafted, might try and come up with some images later.

H2.0

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They are now part of the vote : )
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Old 03-23-2010, 06:54 PM   Top  -  End  -  #443
Szilard
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Default Re: Our Comic Lab in the Playground: An experimentation class

I vote for the H2.0 peoples.
And the zodohanni.
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Old 03-23-2010, 09:02 PM   Top  -  End  -  #444
Herpestidae
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Default Re: Our Comic Lab in the Playground: An experimentation class

I'm thinking of changing my alien race name. It's... awkward.
They are now Pleocygrans (Plee- oh - CIE -grans)

And with that, I vote for them, the Caz, and the H2.0. I'll decide the others later.
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Old 03-23-2010, 09:10 PM   Top  -  End  -  #445
Darklord Bright
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Default Re: Our Comic Lab in the Playground: An experimentation class

Pretty sure you can't vote for your own.
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Last edited by Darklord Bright : 03-23-2010 at 09:58 PM.
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Old 03-23-2010, 09:44 PM   Top  -  End  -  #446
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Herpestidae View Post
I'm thinking of changing my alien race name. It's... awkward.
They are now Pleocygrans (Plee- oh - CIE -grans)

And with that, I vote for them, the Caz, and the H2.0. I'll decide the others later.
Darklord is right. You can't vote for your creation. But I'll compute the other 2 votes.

Edit:

I'm surprised The Voltor aren't going to make it
I think they are a great and original idea
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Old 03-23-2010, 10:35 PM   Top  -  End  -  #447
Dvandemon
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Default Re: Our Comic Lab in the Playground: An experimentation class

Can someone describe how to make the the Disintegrate effect on targets? How would it look on inanimate objects?

EDIT:@V: But, how do I do that? 'Cuz i'm like, thinking about drawing the character but use the drawing tool instead of lines for the limbs, outline the whole thing, then i'd delete the lines on the inside, color the fill off-yellow and add in the skeleton

Last edited by Dvandemon : 03-24-2010 at 05:37 PM.
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Old 03-24-2010, 06:42 AM   Top  -  End  -  #448
Emperor Ing
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Default Re: Our Comic Lab in the Playground: An experimentation class

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Originally Posted by Dvandemon View Post
Can someone describe how to make the the Disintegrate effect on targets? How would it look on inanimate objects?
What Rich does is have a skeleton of the character in the same place over the character template which is all colored off-yellow. What I personally do is just select the whole character file and Invert the colors. Note: Disintegrate is ALWAYS a green beam. However wether or not it's a thin green line or a Dragon Ball Z-esque energy blast is up to you.

On inaminate objects I think my method of inverting colors would work better.
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Old 03-25-2010, 04:24 PM   Top  -  End  -  #449
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

I've added the silverraptor's tutorial on 3D cave entrances to the main post.

I'm sorry I'm not having much time to update the main post as I should, but I'll get to it tomorrow.

On another note... Where are the votes? Come on!
vote for the voltor
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Old 03-25-2010, 04:48 PM   Top  -  End  -  #450
Mad Mask
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Default Re: Our Comic Lab in the Playground: An experimentation class

My votes:
  • The Argotanians United
  • The Caz
  • H2.0
  • The Nakessh
  • The Voltor
  • Zodohaani
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