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Old 09-27-2010, 09:48 AM   Top  -  End  -  #721
Keveak
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smile Re: Our Comic Lab in the Playground: An experimentation class

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Originally Posted by Lord Raziere View Post
heh, I'd imagine the fantasy characters would experience massive culture shock at first....I mean sci-fi does crazy stuff without the magical arcane forces of fantasy that outdoes most things wizards pull off- sure a wizard can conjure stuff out of nowhere and make magic carpets flying around like a bird but that isn't really anything compared to say, the Death Star or the internet, or missiles that destroy cities, or anything that happens on Doctor Who.

I mean when you look at it.......Magic has actually done less than super-science despite the former being able to bypass the laws of physics entirely....and the latter only being able to find loopholes.
I think that's related to something I like to call the "commonplace factor"

In fantasy stories magic is almost always commonplace whereas in many science-fiction stories the groundbreaking invention is very limited in number (only one death star at a time, the time-travelling device is a prototype, etc.)

Ergo, you can do more with it without alienating your audience.

If you want magic that can rival even the strangest science-fiction storry then you need to go to the big guys, Sauron's master, Takhisis, Raistlin, the gods of mythology, etc.
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Old 09-27-2010, 09:48 AM   Top  -  End  -  #722
Maximum Zersk
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Default Re: Our Comic Lab in the Playground: An experimentation class

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Originally Posted by V'icternus View Post
As another plot point, a Rogue would become quickly useless with unpickable doors, un-pickable pockets, and a dagger being about as useful in a fight as insults. Except less painful.
But he shouldn't do that for long, so he becomes a hacker/cracker!
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Old 09-27-2010, 12:44 PM   Top  -  End  -  #723
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

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Y'know what would liven it up?

Aliens.

See, you start out with your current plot idea...

Then, BAM, aliens invade and kidnap the heroes, and suddenly it's a story of a group of fantasy adventurers learning to deal with a Sci-fi setting. Some characters want to get home, some want to save the galaxy from the Goa'uld evil badguys, and none know exactly how to do any of this in this strange world of lasers and planetwide mayhem.

That is what I would do to set your idea appart.
Good idea. I'll do that!
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Old 09-27-2010, 12:49 PM   Top  -  End  -  #724
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

I'm making a new comic. But not sure if will post it since I already have many unattended comics :\

but here is the main character:

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Old 09-27-2010, 12:51 PM   Top  -  End  -  #725
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

But my question is, how will the characters react after getting back to THEIR planet after all this technology and stuff they saw?
I think playgrounders, we have just come up with one of the ultimate webcomics.
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Old 09-27-2010, 01:00 PM   Top  -  End  -  #726
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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But my question is, how will the characters react after getting back to THEIR planet after all this technology and stuff they saw?
I think playgrounders, we have just come up with one of the ultimate webcomics.
Some will be relieved for being near the "normal good old ways" and some will be unsettle and try to develop their own technology, while others won't be able to deal with it and found themselves into deep depression.
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Old 09-27-2010, 01:02 PM   Top  -  End  -  #727
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

True. Perhaps they bring back a laser sword or laser crossbow...
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Old 09-27-2010, 01:21 PM   Top  -  End  -  #728
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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True. Perhaps they bring back a laser sword or laser crossbow...
Perhaps... Sorry to get the conversation from the middle. But is this a comic you are planning?

On another note:

Here are some bad guys and the main female character (the last main character):

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Old 09-27-2010, 01:25 PM   Top  -  End  -  #729
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Yeah. It's a fantasty DnD 3.5 (4e is in impossible to make one of) webcomic consisting of a no-nonsense rouge, may or not be evil barbarian, the only sane one Paladin, a crazy Cleric, and a tempermental wizard just as likely to fireball friends as well as foes.

Good job on those characters.
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Old 09-27-2010, 02:38 PM   Top  -  End  -  #730
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

I hope to see some draws soon : )

Meanwhile... first comic... still missing the words:

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Old 09-27-2010, 03:21 PM   Top  -  End  -  #731
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Here's some templates I have been working on

Talor (Normal)
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Rogo (Angry)
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A Bugbear (Normal)
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Gorf (Normal)
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Diana (Shocked)
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Ecklo (Annoyed)
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Above, there are no pictures of the Wizard, who I'm still working on.

Here's a banner I made showing off some of the characters
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Old 09-27-2010, 03:54 PM   Top  -  End  -  #732
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

Is that MS Paint? Or you want your comic to look like this and forced a paint style?
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Old 09-27-2010, 03:56 PM   Top  -  End  -  #733
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

I believe so. The program was automatically on my computer, and on it is simply called paint. I'd be illustrating the comic using it.
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Old 09-27-2010, 04:03 PM   Top  -  End  -  #734
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

But... WHY?!

I'm sorry... I'm not much of a fan of that kind of style
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Old 09-27-2010, 04:04 PM   Top  -  End  -  #735
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Because it's the only drawing program I have I'm somewhat good at. I do have Inkscape, and Gimp, and I'm going to try to learn how to use them to make my comic with. Until then, I'll be using paint.
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Old 09-27-2010, 04:25 PM   Top  -  End  -  #736
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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Because it's the only drawing program I have I'm somewhat good at. I do have Inkscape, and Gimp, and I'm going to try to learn how to use them to make my comic with. Until then, I'll be using paint.
Hm... That is actually a nice plan. If you are planning on learning other tools and improve I'm with you ^_^

If you need anything just ask, I'll be happy to help
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Old 09-27-2010, 04:31 PM   Top  -  End  -  #737
Emperor Ing
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Default Re: Our Comic Lab in the Playground: An experimentation class

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it replicates it too well, I can't really tell the difference.

or is that intentional?
Just as planned.
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Old 09-27-2010, 05:38 PM   Top  -  End  -  #738
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Perhaps I could do a Fallout 3 Mother ship Zeta-style sceanerio.
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Old 09-27-2010, 08:25 PM   Top  -  End  -  #739
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

I have a bunch of great characters from a bunch of dead projects that didn't end up well... I think I'll grab all of them and make a huge re-boot comic (even if a couple of them never even made to the forum)

Just throw them at the samurai comic, that was being planned as a Nanjin reboot.
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Old 09-27-2010, 08:35 PM   Top  -  End  -  #740
Maximum Zersk
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Default Re: Our Comic Lab in the Playground: An experimentation class

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I have a bunch of great characters from a bunch of dead projects that didn't end up well... I think I'll grab all of them and make a huge re-boot comic (even if a couple of them never even made to the forum)

Just throw them at the samurai comic, that was being planned as a Nanjin reboot.
So we'll see The Prestige Cast again? And that... other comic that involved psychics?
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Old 09-27-2010, 08:41 PM   Top  -  End  -  #741
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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So we'll see The Prestige Cast again? And that... other comic that involved psychics?
How dare you? The Prestige is not dead! Its just... waiting for me to work on it


And what psychics comic?
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Old 09-27-2010, 08:44 PM   Top  -  End  -  #742
Maximum Zersk
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Default Re: Our Comic Lab in the Playground: An experimentation class

Ah, kay.

That really, really old one that you had.
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Old 09-27-2010, 08:45 PM   Top  -  End  -  #743
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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Ah, kay.

That really, really old one that you had.
Knack? The one with psionics?
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Old 09-27-2010, 08:46 PM   Top  -  End  -  #744
Maximum Zersk
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Ah, yeah. Knack.

Funny, I just found it.
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Old 09-27-2010, 08:52 PM   Top  -  End  -  #745
MethosH
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Ah, yeah. Knack.

Funny, I just found it.
Damn... I kind of miss Knack. It was a amazing idea... Too bad me and Rowsen have such different hours... Its kind of hard to talk with him now days :\

I also miss the characters from a collaborative comic I started with Rae, Rowsen and Fel, but never took off (we actually have 3 or 4 comics from that one).

EDIT:

Also... I've added words... Should I continue?

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Old 09-27-2010, 09:02 PM   Top  -  End  -  #746
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Perhaps we could a start a webcomic people can join and work on (User A writes, User B draws, etc.)
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Old 09-27-2010, 09:04 PM   Top  -  End  -  #747
MethosH
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Perhaps we could a start a webcomic people can join and work on (User A writes, User B draws, etc.)
I'm all in favor as long as it don't turn into ABR (or at least don't start as ABR).
I always wanted to make a collaborative comic in the sense that the characters are fixed and shared, not like ABR where each one has its own character (or more).
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Old 09-27-2010, 09:09 PM   Top  -  End  -  #748
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

1. If definently wouldn't be ABR

2. Yes! That's what it would be!
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Old 09-27-2010, 09:15 PM   Top  -  End  -  #749
MethosH
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Default Re: Our Comic Lab in the Playground: An experimentation class

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1. If definently wouldn't be ABR

2. Yes! That's what it would be!
So you can count me in ^^
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Old 09-27-2010, 09:17 PM   Top  -  End  -  #750
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

Alright. Our first thing we have to do is come up with the comic itself: What's it's genre, characters, plot etc.
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