Re: Our Comic Lab in the Playground: An experimentation class
Quote:
Originally Posted by Lord Raziere
heh, I'd imagine the fantasy characters would experience massive culture shock at first....I mean sci-fi does crazy stuff without the magical arcane forces of fantasy that outdoes most things wizards pull off- sure a wizard can conjure stuff out of nowhere and make magic carpets flying around like a bird but that isn't really anything compared to say, the Death Star or the internet, or missiles that destroy cities, or anything that happens on Doctor Who.
I mean when you look at it.......Magic has actually done less than super-science despite the former being able to bypass the laws of physics entirely....and the latter only being able to find loopholes.
I think that's related to something I like to call the "commonplace factor"
In fantasy stories magic is almost always commonplace whereas in many science-fiction stories the groundbreaking invention is very limited in number (only one death star at a time, the time-travelling device is a prototype, etc.)
Ergo, you can do more with it without alienating your audience.
If you want magic that can rival even the strangest science-fiction storry then you need to go to the big guys, Sauron's master, Takhisis, Raistlin, the gods of mythology, etc.
Re: Our Comic Lab in the Playground: An experimentation class
Quote:
Originally Posted by V'icternus
As another plot point, a Rogue would become quickly useless with unpickable doors, un-pickable pockets, and a dagger being about as useful in a fight as insults. Except less painful.
But he shouldn't do that for long, so he becomes a hacker/cracker!
Re: Our Comic Lab in the Playground: An experimentation class
Quote:
Originally Posted by V'icternus
Y'know what would liven it up?
Aliens.
See, you start out with your current plot idea...
Then, BAM, aliens invade and kidnap the heroes, and suddenly it's a story of a group of fantasy adventurers learning to deal with a Sci-fi setting. Some characters want to get home, some want to save the galaxy from the Goa'uld evil badguys, and none know exactly how to do any of this in this strange world of lasers and planetwide mayhem.
That is what I would do to set your idea appart.
Good idea. I'll do that!
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Originally Posted by Rogerd
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Re: Our Comic Lab in the Playground: An experimentation class
But my question is, how will the characters react after getting back to THEIR planet after all this technology and stuff they saw?
I think playgrounders, we have just come up with one of the ultimate webcomics.
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Originally Posted by Rogerd
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Re: Our Comic Lab in the Playground: An experimentation class
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Originally Posted by Maxios
But my question is, how will the characters react after getting back to THEIR planet after all this technology and stuff they saw?
I think playgrounders, we have just come up with one of the ultimate webcomics.
Some will be relieved for being near the "normal good old ways" and some will be unsettle and try to develop their own technology, while others won't be able to deal with it and found themselves into deep depression.
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Re: Our Comic Lab in the Playground: An experimentation class
Yeah. It's a fantasty DnD 3.5 (4e is in impossible to make one of) webcomic consisting of a no-nonsense rouge, may or not be evil barbarian, the only sane one Paladin, a crazy Cleric, and a tempermental wizard just as likely to fireball friends as well as foes.
Good job on those characters.
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Originally Posted by Rogerd
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Re: Our Comic Lab in the Playground: An experimentation class
Because it's the only drawing program I have I'm somewhat good at. I do have Inkscape, and Gimp, and I'm going to try to learn how to use them to make my comic with. Until then, I'll be using paint.
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Originally Posted by Rogerd
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Re: Our Comic Lab in the Playground: An experimentation class
Quote:
Originally Posted by Maxios
Because it's the only drawing program I have I'm somewhat good at. I do have Inkscape, and Gimp, and I'm going to try to learn how to use them to make my comic with. Until then, I'll be using paint.
Hm... That is actually a nice plan. If you are planning on learning other tools and improve I'm with you ^_^
If you need anything just ask, I'll be happy to help
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Re: Our Comic Lab in the Playground: An experimentation class
I have a bunch of great characters from a bunch of dead projects that didn't end up well... I think I'll grab all of them and make a huge re-boot comic (even if a couple of them never even made to the forum)
Just throw them at the samurai comic, that was being planned as a Nanjin reboot.
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Re: Our Comic Lab in the Playground: An experimentation class
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Originally Posted by MethosH
I have a bunch of great characters from a bunch of dead projects that didn't end up well... I think I'll grab all of them and make a huge re-boot comic (even if a couple of them never even made to the forum)
Just throw them at the samurai comic, that was being planned as a Nanjin reboot.
So we'll see The Prestige Cast again? And that... other comic that involved psychics?
Re: Our Comic Lab in the Playground: An experimentation class
Quote:
Originally Posted by Maximum Zersk
Ah, yeah. Knack.
Funny, I just found it.
Damn... I kind of miss Knack. It was a amazing idea... Too bad me and Rowsen have such different hours... Its kind of hard to talk with him now days :\
I also miss the characters from a collaborative comic I started with Rae, Rowsen and Fel, but never took off (we actually have 3 or 4 comics from that one).
EDIT:
Also... I've added words... Should I continue?
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Re: Our Comic Lab in the Playground: An experimentation class
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Originally Posted by Maxios
Perhaps we could a start a webcomic people can join and work on (User A writes, User B draws, etc.)
I'm all in favor as long as it don't turn into ABR (or at least don't start as ABR).
I always wanted to make a collaborative comic in the sense that the characters are fixed and shared, not like ABR where each one has its own character (or more).
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