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Old 07-29-2011, 07:32 PM   Top  -  End  -  #991
smuchmuch
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Default Re: Our Comic Lab in the Playground: An experimentation class

You could give him a shadow that look a little off (slightly different from the character maybe or even no shadow at all.)
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Last edited by smuchmuch : 07-29-2011 at 07:32 PM.
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Old 07-30-2011, 06:55 PM   Top  -  End  -  #992
Tiffanie Lirle
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Default Re: Our Comic Lab in the Playground: An experimentation class

Thanks all. Decided to go with the eye glow. Fangs looked strange, red skin was too devilhorns/tail, and the shadow thing sounds like it'd be a pain to do. I really only shade when I can be bothered.

Turned a random script I have into a comic to test some stuff. *shrugs*
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Old 07-30-2011, 07:10 PM   Top  -  End  -  #993
Domochevsky
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Default Re: Our Comic Lab in the Playground: An experimentation class

Needs bigger gutters and paneling that contrasts with the content.
(Also, in the dark panels (3, 6, 7, 10) it's impossible to make anything out. Adding a back glow as outline for objects might help there.)

Last edited by Domochevsky : 07-30-2011 at 07:10 PM.
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Old 07-30-2011, 07:46 PM   Top  -  End  -  #994
Tiffanie Lirle
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Default Re: Our Comic Lab in the Playground: An experimentation class

I know about the panels/gutters, just never made a pattern/template I like yet. So I'm sticking with normal straight edge black lines/boxes for now. Also, the not being able to make anything out in those panels is intentional since I can't give the creature an actual outline. Because it isn't just something with a physical form hiding in the dark. It is the dark*.

And since those panels are zoomed in pretty close, you can't really see much background wise. But once I get the panels worked out it should be fine.

*Well, that sounds cliche. It's more like.. an aura that hibernates until a light source is brought into it's territory. At which point it attempts to extinguish said light, and spread itself over the previously lit area before going back to sleep. Look, it doesn't have to make sense, okay.

But yeah.

Last edited by Tiffanie Lirle : 07-30-2011 at 08:00 PM.
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Old 07-31-2011, 02:25 PM   Top  -  End  -  #995
Mad Mask
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Default Re: Our Comic Lab in the Playground: An experimentation class

You could add space between the panels (like in traditional comics), effectively separating them and allowing easier distinction of them.
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Old 07-31-2011, 03:30 PM   Top  -  End  -  #996
Tiffanie Lirle
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Default Re: Our Comic Lab in the Playground: An experimentation class

Fixed, I guess. Didn't bother shading yet though, I'm not here to make things look pretty.

Wanted to try out a smaller font. I've always had issues with text and spacing.

Edit- Comic edited out until tomorrow when I can be bothered to "filter" a few bits of text. I've forgotten that profanity isn't allowed in comics here. Which is silly, I guess. But it's a rule so..*shrugs*

You know, despite drawing all these random comics and all lately. I doubt I'm actually ever going to make a comic. I got like, one idea 3 years ago. and I've amassed like 12 huge scripts in my flash folder from it. I've been warping and changing the story, writing one scenario and then the opposite scenario in a different script etc. It never ends.

Which is good, I guess. I like writing stuff for me privately.
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Old 07-31-2011, 04:05 PM   Top  -  End  -  #997
Qaera
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Default Re: Our Comic Lab in the Playground: An experimentation class

Uhm, I think the language there is a little strong for these forums... And the text could use a different font, that one is very pixely and not exactly flowing with the art style.

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Old 07-31-2011, 05:11 PM   Top  -  End  -  #998
Domochevsky
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Default Re: Our Comic Lab in the Playground: An experimentation class

Agreement on the pixelated text. Needs Anti-Aliasing.

(Also: gutters are space between panels. No special pattern to be had there most of the time. )
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Old 07-31-2011, 05:25 PM   Top  -  End  -  #999
Tiffanie Lirle
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Default Re: Our Comic Lab in the Playground: An experimentation class

Yeah, I know the font is pixelated and terrible. I just wanted to try a smaller one though. Tired of giant comic book letters everywhere.
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Originally Posted by Domochevsky View Post
(Also: gutters are space between panels. No special pattern to be had
I like the pattern.
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Old 08-05-2011, 05:00 PM   Top  -  End  -  #1000
CrimsonAngel
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Default Re: Our Comic Lab in the Playground: An experimentation class

I was in the car and on the road and I looked at the clouds so I could make shapes from them and one looked like this awesome floating castle and it had this bridge that led to something smaller and so I got out my notebook and I drew some pictures and wrote some comic ideas and i'm really excited to get home so I can draw everything and come into this thread and share my ideas with y'all. Read that 5 times without breathing.
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Old 08-06-2011, 05:42 PM   Top  -  End  -  #1001
super dark33
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Default Re: Our Comic Lab in the Playground: An experimentation class

That was just so you will have the 1000th post right?
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Old 08-06-2011, 05:50 PM   Top  -  End  -  #1002
Qaera
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Default Re: Our Comic Lab in the Playground: An experimentation class

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That was just so you will have the 1000th post right?
I don't think anyone cares about that...

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Old 08-06-2011, 07:27 PM   Top  -  End  -  #1003
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by super dark33 View Post
That was just so you will have the 1000th post right?
Quote:
Originally Posted by AThousandWords View Post
I don't think anyone cares about that...

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And if he did why would he wait from 7/31 to yeterday to post it?
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Old 08-06-2011, 07:35 PM   Top  -  End  -  #1004
CrimsonAngel
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Default Re: Our Comic Lab in the Playground: An experimentation class

Oh! Didn't even see that.
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Old 08-09-2011, 06:17 AM   Top  -  End  -  #1005
Zefir
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Default Re: Our Comic Lab in the Playground: An experimentation class

Well I got a new idea for some small strips 3-4 panel long.

The idea is to take a League of Legends Char and let some reporter ask a question. The chars will then answer this question in a comedical way like this:

Reporter: Ms. Nidale in every game you throw hundreds of spears. Where do you get so many spears?

Nidale: It is only one spear Mr. Reporter. If you know DnD you may have noticed that you can enchant a spear so that he allways returns after it hit the target.

Reporter: but Ms. Nidalle DND doesn't work in league of Legends.

Nidale blush.

Nidale: Oh, damn you got me. I just bought them 1000 for 1 it was a good deal and I hided them all over the map.

Reporter: Well spectators there you see another question to the league of Legends is solved. Please turn on again when we clear why Trynda can't die with his Ultimate.

Well I thought that everyone yould ask questions. The only thing I need would be some help by the text (You may have found a dozen of mistakes) and maybe by the drawing.
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Old 08-11-2011, 01:56 PM   Top  -  End  -  #1006
Maxios
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Default Re: Our Comic Lab in the Playground: An experimentation class

I just came up with a very interesting idea for a comic, one I got from Darths & Droids. What if the Marvel Cintematic Universe (Iron Man 1 & 2, Hulk, Thor, Captain America, and the many other movies soon to join it including the Avengers, Cap 2, Hulk 2, Thor 2, Iron Man 3, Black Widow, SHIELD, Ant-Man) was a RPG campaign, each one consisting of seperate solo adventures until they all come together in The Avengers?
Thoughts? Is this a crazy idea, or is this a pretty awesome one?
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Old 08-16-2011, 08:24 PM   Top  -  End  -  #1007
Rae Artemi
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Default Re: Our Comic Lab in the Playground: An experimentation class

Quote:
Originally Posted by Maxios View Post
I just came up with a very interesting idea for a comic, one I got from Darths & Droids. What if the Marvel Cintematic Universe (Iron Man 1 & 2, Hulk, Thor, Captain America, and the many other movies soon to join it including the Avengers, Cap 2, Hulk 2, Thor 2, Iron Man 3, Black Widow, SHIELD, Ant-Man) was a RPG campaign, each one consisting of seperate solo adventures until they all come together in The Avengers?
Thoughts? Is this a crazy idea, or is this a pretty awesome one?
*Shrug* Someone has probably already done that for at least one of the movies, but maybe not, but disregarding that, thoughts.

Having all of the characters being from solo campaigns is probably a bad idea. The main draw for these kinds of things is the dialogue between the players and the DM. Keyword, players. I would suggest that instead, you make each movie a different campaign by the same DM, with different players, and the Avengers movie being the DM bringing together all of his favorite players/characters for a big, fun game. Or something.
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