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Old 01-15-2010, 10:13 PM   Top  -  End  -  #1
Thufir
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Default WW Central VI: Important WW information goes here - READ OPENING POSTS!


Hello all.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game.
Whatever you're looking for in regards to werewolf games should be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.
If there’s something useful you think is missing, mention it. We will immediately eventually spring lurch into action to sort it out.

--Playing--

--How Players Should Use This Thread--
Spoiler


--Basic Game-Play Overview--
Spoiler


--Basic Role Descriptions--
Spoiler


Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.
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Old 01-17-2010, 02:47 PM   Top  -  End  -  #2
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

--The Schedule--

GameNarrator(s)StatusGame_Start (week of)
Ravnica II: Wolfpact (for reals this time!)Uncle FestyCancelledMay 24 Nope
Mtg: The Battle for AlaraSanity702, Uncle FestyFinishedJuly 12
**LotR - When the Cult Attacksozgun92RunningJuly 19
Titans 4 - SalvationSupagoof, Diva DeRunningJuly 19 26
Rebellion VZeb the TrollRunningJuly 26
Ghosts WWRandom_personDeadAug 9
The Citybilltodamax, MurskaRunningAug 16 Sept 5
**Dark World IncursionStrategosRunningAug 24
Schoolyard WWIstariRunningAug 30
**Under a Grinning MoonThe Ender, TheLaughingManRunningSept 1
**Get Out of Here, Stalker!TrixieFinishedSept 1
**WitchhuntMilskidasithFinishedSept 3
**Classic Mafia: Bring out the noir!InaVegtRunningSept 3
The Gamers WWThePhantomFinishedSept 6
**Custom WW IILex-katRunningSept 7
WW Classic XIIThufir, InaVegtRunningSept 13
City of DarknessEternal DrifterRunningSept 13
FuturamaDiva De, Lex-katRecruitingSept 20
GehennaLady TialaitComingSept 27
itP - The Battle for AlarraLex-katComingOct 4
????ThufirComingOct 11
????Tasroth, ThufirComingOct 18
Vampire IVHelgrafComingOct 25
Camelot WW 3lostlittlebearComingNov 1
Demons IILamechComingNov 8
Kingdom Hearts IISupagoof, SkippyComingNov 15
X-Mencd4ComingNov 22
Universal Smash Bros. 5Deathslayer7ComingNov 29
Exalted: The Wyld HuntInaVegtComingDec 6
????Sanity702ComingDec 13
The Game of Thrones WWHeroicComingDec 20
** Games of 20 players or less. These are put in the table for recordkeeping, but don't require scheduling a slot.

Completed games:
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Old 01-17-2010, 02:48 PM   Top  -  End  -  #3
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

--Narrating--

--How Narrators Should Use This Thread--
Spoiler


--Interesting and Important Notes by Lucky--
Spoiler


--Scheduling your game--
Spoiler


--Co-narrators--
Spoiler


Claims on Specific Editions/Variants:
Spoiler
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Old 01-17-2010, 02:50 PM   Top  -  End  -  #4
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

--Games Archives--
Spoiler

Someone mention a game that you've never heard of?
Someone mention a game that you'd like to read?

Look No Further!
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Old 01-17-2010, 02:52 PM   Top  -  End  -  #5
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

--Extra Stuff--

--Optional Rules--
Spoiler


--Additional Roles--
Spoiler


--Narrating Tools--
Spoiler


Also for inspiration and other possible purposes, the Mafia Wikipedia Article

Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....

....You get the idea.

Questions? Comments? Concerns? Feedback?
Let's have it!

Now post away!
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Last edited by Thufir : 03-15-2010 at 06:20 PM.
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Old 01-17-2010, 02:53 PM   Top  -  End  -  #6
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

--For Teh Lulz--

--Player Inspired Posters--


Spoiler


--Other Werewolf Posters and Images--

Spoiler


--Songs and Poems--

Spoiler

--Common Knowledge--

Spoiler
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Last edited by Thufir : 03-16-2010 at 04:44 AM.
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Old 01-17-2010, 03:01 PM   Top  -  End  -  #7
happyturtle
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Woohoo! New thread! *runs around in circles*
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Old 01-17-2010, 03:26 PM   Top  -  End  -  #8
Trobby
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

I'd like to nominate this post to be added to the WW-inspired songs. From the KH WW game, page 5:

Quote:
Originally Posted by Supagoof View Post
((While this arguement of gameply theories has been quite facinating, the end result is the same.

And no, I don't take offense to public exclamation that I may have made a mistake. I just make sure that I don't do anything that will a be mistake, like to vouch for the person, such as confirm in thread of the role I sent Murska.

And since today started with a musical number, let's finish it with one.))

Who does he think he is? That narrator has tangled with the wrong man. No one forgets to PM Murska!

Heh heh. Darn right.

Forgotten? Rejected? Publically Humiliated! Why it's more then I can bear.

More beer?

What for? Nothing helps. I'm disgraced.

What you? Never! Murska, you got to try to get back into the games one way or another.

Gosh it disturbs me to see you Murska,
Arguing about all your tactics.
Every guy here'd love to be you Murska,
Because we all think your fantastic.
There's no man in the game as feared as you.
You're everyone's favorite player.
Everyone's in awe and terrified by you,
And I'm not just another nay sayar...

Noooo...

Ooonnne's...

Slick as Murska
No one's quick as Murska
No one's eye as incredibly green as Murska,
For there's no man in town worth all the babble,
Perfect a pure paragon
You may be compared to likeness of Shadow,
But I'll tell you whose team we'd prefer to be on

No one's been like Murska
A king pin like Murska
No one's got us all to give in like Murska
As a specimen, yes, I'm intimidating
My- what an eye, that Murska

Give five "hurrahs!"
Give twelve "hip-hips!"
Murska is the best
And the rest is all drips

No one fights like Murska
Says he right like Murska
In a heated debate nobody writes like Murska
For there's no one as seeing and knowing
As you see I've got receptors to spare
Not a bit of him's blinding or slowing
(That's right!)
And ev'ry last inch of me's free of all hair

No one hits like Murska
Matches wits like Murska
In a spitting match nobody spits like Murska
I'm espcially good at expectorating
(Ptooey!)

Ten points for Murska!

When I was a pixie I played four dozen games
Ev'ry morning to help me get fame
And now that I'm grown I play five dozen games
So I'm roughly distrusted by NAAAME!


No one shoots like Murska
Makes disputess like Murska
Then goes tromping around with refutes like Murska
I use trophies in all of my decorating
Say it again
Who's an Eye among men?
And then say it once more
Who's the hero next door?
Who's a super success?
Don't you know? Can't you guess?
Ask his fans and his five hangers-on
There's just one eye in town who's got all of it down
And his name's M-U-R- S -
M-U-R-S - K -
M-U-R-S-K - ah!

MURSKA!!!
Summary
Spoiler


Night 1 begins. Please send all night actions to both Skippy and Supagoof.
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Old 01-18-2010, 04:31 AM   Top  -  End  -  #9
rakkoon
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

How does one unsticky the previous one and sticky this one? Ask Alara?
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Old 01-18-2010, 04:46 AM   Top  -  End  -  #10
Dallas-Dakota
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Yus, ask a mod/Alarra.
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Old 01-18-2010, 05:18 AM   Top  -  End  -  #11
Zar Peter
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Hmmm, if February the 22nd is still free I would like to claim it for WW Classic X. And I need a co-narrator for that, since it's classic I would prefer someone who's new with WWs and want to experience narrating one. Could be two co-narrators, too.
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Old 01-18-2010, 05:41 AM   Top  -  End  -  #12
rakkoon
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

I'm new and want experience
Just need to get killed in a few games so that I have more time
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Old 01-18-2010, 10:28 AM   Top  -  End  -  #13
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Classic has been added to the schedule. Prospective co-narrators apply here!
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Old 01-18-2010, 12:35 PM   Top  -  End  -  #14
Zar Peter
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Well, rakoon is on the board, I have space for one more...
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Old 01-18-2010, 06:48 PM   Top  -  End  -  #15
Mustiado
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Hmm. I'll be in the midst of being on tour at that point, Petey. Not much time to play, but long drives to write scenes.

How about it?
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Old 01-18-2010, 07:06 PM   Top  -  End  -  #16
Trixie
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

You can write a few for me, then still looking for CO.
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Old 01-18-2010, 10:27 PM   Top  -  End  -  #17
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

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Old 01-18-2010, 10:59 PM   Top  -  End  -  #18
TehSheen
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Awesome, new thread! *Runs around, randomly poking people*
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Old 01-19-2010, 01:30 AM   Top  -  End  -  #19
Zar Peter
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Quote:
Originally Posted by Mustiado View Post
Hmm. I'll be in the midst of being on tour at that point, Petey. Not much time to play, but long drives to write scenes.

How about it?
You never narrated a WW game? Well, welcome on board! So, all the co-places are taken!
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Old 01-19-2010, 04:21 AM   Top  -  End  -  #20
Random_person
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

The first free spot is May 3rd? Can I grab that? I have an idea for a werewolf-style game that I would like to try out.

There are three teams, one good and two bad. Each bad team is called a "cult", but no cult member knows the identity of any other cult member (except for the leader, who starts out knowing one of their cult members). A cult wins when the other cult is eradicated and they equal the good team (drawing a blank for the name) in numbers. The good team wins by eliminating both cults. Each cult has the following members.
Spoiler


Team good has the following members:
Spoiler


Day phase goes as normal. During the night phase, all night actions are sent in, and the cultists vote on who to kill. Each cult's votes are counted separately, and so two people are night-killed each night (unless they agree).

Thoughts?

EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
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Old 01-19-2010, 08:23 AM   Top  -  End  -  #21
Zar Peter
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Random_person View Post
EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
Yes, me too. If you PM me your E-Mail address I could send it to you.
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Old 01-19-2010, 10:37 AM   Top  -  End  -  #22
Thufir
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Yes, it seems to have gone since the last time I looked (I don't use it anyway).
I've added a note to the relevant post to this effect.

@Random: Do you have a name for this game of yours that I can put in the schedule?
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Old 01-19-2010, 04:10 PM   Top  -  End  -  #23
Random_person
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Um. Not as such. Let's call it Cults for now, and I'll try to think of a better name.
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Old 01-19-2010, 09:39 PM   Top  -  End  -  #24
Uncle Festy
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Random_person View Post
The first free spot is May 3rd? Can I grab that? I have an idea for a werewolf-style game that I would like to try out.

There are three teams, one good and two bad. Each bad team is called a "cult", but no cult member knows the identity of any other cult member (except for the leader, who starts out knowing one of their cult members). A cult wins when the other cult is eradicated and they equal the good team (drawing a blank for the name) in numbers. The good team wins by eliminating both cults. Each cult has the following members.
Spoiler


Team good has the following members:
Spoiler


Day phase goes as normal. During the night phase, all night actions are sent in, and the cultists vote on who to kill. Each cult's votes are counted separately, and so two people are night-killed each night (unless they agree).

Thoughts?

EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
Ok, quick comments:
The Mystic reminds me of Spytrap's infiltrator, who could freely send coded messages that no one but the wolves and a single good power role could decode. The Mystic as it stands, though, seems a little too prone to obsoleting itself – I can see the mystic sending a message to the wolves saying, "if someone sends you the following PM, they're me, so send them a PM with the word 'swordfish' in it", proceeding to send that PM to random people, and, once a wolf saw that PM, the two would get in touch and the Mystic could tell all the wolves to contact the second player. So, cool idea, but might need some work.
The Sheriff – Guh. Just begging to be broken. Protected by the baner every night, instantly in contact with the Seer… seems like a recipe for instant Team-Good networking to me.
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Old 01-19-2010, 09:58 PM   Top  -  End  -  #25
Random_person
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Hm. You have a point about the Mystic: do you have any idea how to fix it?

As to the sheriff: How about instead I make him immune to lynching, don't reveal his identity, and keep the night-kill power?
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Old 01-20-2010, 07:05 AM   Top  -  End  -  #26
Uncle Festy
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

The Mystic? Two ideas: take a leaf from Spytrap and let him send unlimited messages to players of his choice but only let the wolves and a single good power role understand them, OR have there be both a good and evil version of the Mystic who can send messages to individual players (maybe unlimited?), but the reader doesn't know their source. Sure the respective Mystic can claim Role X, but the reader has no way of knowing for sure.
As long as the Sherrif looses the whole "confirmed at start" bit, he's fine.
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Old 01-20-2010, 07:15 AM   Top  -  End  -  #27
Mordokai
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Speaking of Spytrap... after what I believe to be three dates wasted, I think I'm finally ready to run it's fifth itteration. Hopefully my resolve won't wane until March 15, which I see is the first free date avaible. Or am I missing something again?

Regardless, put me on the first free slot with Spytrap V. I'm hoping to do something different than the whole WW II gig this time, but we'll see as the time comes.
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Old 01-20-2010, 02:19 PM   Top  -  End  -  #28
Haruki-kun
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

I'd like to book May 17, please.

I have something in mind, but I'm not sure how it'll go. Since it's 5 months away, I guess there's no harm in booking it, so let's go ahead and do that.
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Old 01-20-2010, 02:45 PM   Top  -  End  -  #29
Random_person
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

OK, revised roles for my game.

Cults
Spoiler


Team good:
Spoiler


Any more balance issues? I may come up with more roles if I feel like it.
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Old 01-20-2010, 06:23 PM   Top  -  End  -  #30
Trixie
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Default Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!

Yes - in my opinion, you're doing it the wrong way. It doesn't matter what kind of roles your game has, they need to pass only two checks: A) Is the role fun? B) Is is destabilizing, is so, in what way, and what can you do to counter it?

Note that destabilizing roles are common, and are not necessarily bad - both baner/voider and seer/shadow combos are destabilizing, yet keep each other in check.

So, look at the big picture, think who can destabilize game in what ways, then add/cut as needed.

Note that even best balance can't possibly work, as the players themselves are imbalanced (better/worse). Say, in one *cough* recent game all the balance in the world, including a few hidden, deliberate checks didn't changed the fact that a certain strong player team rolled for one group almost effortlessly kicked the others even with subpar abilities because the rest didn't really felt like using tools being given to them
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