Hello all.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game. Whatever you're looking for in regards to werewolf games should be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.
If there’s something useful you think is missing, mention it. We will immediately eventually spring lurch into action to sort it out.
--Playing--
--How Players Should Use This Thread--
Spoiler
If you need to check the basic rules, they are in this post.
If you have a query about the general/basic rules, this is the place to ask. Questions about a specific edition/variant should be directed to the narrator.
If you want to know when a certain game is starting, the schedule is in the second post.
If someone mentions a past game which interests you, someone here may well remember it and be willing to elaborate. Or, you can check the archives.
--Basic Game-Play Overview--
Spoiler
The game is played in turns that consist of two different phases.
There's a day phase that happens from dawn ‘til dusk in game. This period typically lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. You may change your vote if you wish, in which case, you should edit your previous post and strike-through your previous vote. Once the day has ended, whoever has the most votes is removed from the game (Lynched). In the event of a tie, common practice is to lynch whichever player reached that number of votes first.
The 25% Rule: Part of the original rules, but not all narrators use it now. By this rule, a lynch only occurs if at least 25% of the players vote for the same person. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Additionally, if a 50% majority is reached, day may optionally end early at that point, if the narrators want it to.
Auto-lynches: If a player fails to vote for a certain number of day phases (Usually 2), they will be auto-lynched. If you will be unable to get online to post in your games for some period of time, you should notify the narrator(s) in advance, either in-thread or via PM.
The next phase is the night phase, which lasts from dusk ‘til dawn. This phase typically lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrator(s). This is the phase of the game where the wolves would tell the narrators who they would like to kill.
After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.
This is just a brief overview of the basic rules. Specific games may have variant rules which will be detailed in the game thread.
--Basic Role Descriptions--
Spoiler
Once a game has closed recruitment, the narrator will randomly assign roles and PM all players with their role. Traditional roles are as follows:
Team Villager
Spoiler
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. The masons are told each other’s identities.
Seer: Each night phase, you may PM the Narrator and co-Narrator to look into the heart of one other player. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and vice versa.
Baner: This person is the carrier of the wolfsbane. Each night he may protect someone he believes is a villager, from the werewolves’ night-kill.
Team Werewolf
Spoiler
Werewolf: Each night phase the werewolves choose among themselves who they want to kill, and send this in to the narrator(s).
Devil: Is basically the seer for the werewolves, however gets more precise results (Specific role rather than just villager, fool, or werewolf).
Note that other than villager and werewolf, none of these roles have to appear in any given game, and there are other roles which may be included. The narrator has the right to include whatever roles s/he wants, and alter them as s/he sees fit.
Victory Conditions:
For Team Villagers to win, the villagers must lynch all of the werewolves.
For Team Werewolf to win, they must simply reduce the number of villagers (Including special roles on Team Villager) to equal their current numbers.
Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
--Narrating--
--How Narrators Should Use This Thread--
Spoiler
In addition to the ways players should use Central, narrators can:
Post the rules of games you’re planning, for balance advice, and potentially to garner interest in advance.
Look for a co-narrator.
Book a place for your game in the schedule.
Let us know when your game is recruiting/starting/ending.
Share fun stuff you've created, such as Korith's games spreadsheet.
--Interesting and Important Notes by Lucky--
Spoiler
A couple other things to note when running a game of Werewolves:
A) Having a co-narrator is highly recommended. This is to assist with the flow of the game, and just makes it easier on the narrator.
Rules on cheating:
The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.
However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.
--Scheduling your game--
Spoiler
We've all decided amongst ourselves that we should only have one game starting in any given week. Exceptions are made for small games (<20 players) and well-known games which have no problems attracting players whenever (Though we still try to keep those spaced out).
Please PM me or post here if you're planning on starting a game, so that we can coordinate everything properly.
This will ensure that every game gets the attention that it deserves and will make every game more enjoyable.
Thanks in advance.
Just as the Three Post Rule is usually enforced by ourselves rather than getting Mods involved, so too should rules that we've created for ourselves be so enforced. Please politely direct anyone starting a game out of turn to this thread.
As this is not a forum rule, this can only be enforced by us.
A little common courtesy goes a long way.
A note on posting Recruitment/Game Threads:
Threads created in the Structured Games subforum have to wait to be approved by a mod (Alarra)
If you need a second post to open your game, simply put that in the Title of your thread so that your players will not post as soon as it goes up, like I did for this thread.
Then change the Title when you're ready to play.
Recruitment and Game Schedules
Note that the date listed is for the Game Thread to go up,
not the recruitment thread.
Begin recruitment at your leisure.
--Co-narrators--
Spoiler
Advice from Atreyu the Masked Llama:
The co-narrator serves many purposes
1) It can help with sending out the opening PM's to players.
2) it can give the narrator someone to talk to about the game and how its going
3) It is someone the narrator can plot with about any changes to make (but that's not relevant in classic)
4) if the narrator cannot fulfil his duties for any reason, the co-narrator can cover his back and make an update or two.
5) OOOOH, writing descriptions is good too.
If you want a co-narrator, ask here in Central. It will probably help to say what your game will be like, though some people will narrate anything.
Claims on Specific Editions/Variants:
Spoiler
In general, a WW variant someone runs is considered specifically theirs. If you want to run another one of it, you must ask them nicely to let you co-narrate.
However, there is nothing to stop you doing something similar, which you can devise for yourself. If you’re uncertain, ask here in Central.
The exceptions to this variant ownership are WW Classic and Simply Werewolf, which get passed around. If you want to run one of these games, just ask and we’ll dig out the rules for you.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
--Extra Stuff--
--Optional Rules--
Spoiler
Recruitment
Spoiler
In some games, rather than, or in addition to, killing the villagers, the wolves may instead recruit them. The targeted villager becomes a werewolf instead. Power roles are typically immune to recruitment, and recruitment may be refusable, at the choice of the narrator
Scrying
Spoiler
It can of course be played that the Seer and Fool get specific roles in response to their scries, rather than just team allegiance or Fool.
Optional Predetermined "Fool's Scry" Roles
Spoiler
You may wish to randomly generate a second role distribution to be used for Fool scries, rather than randomly generating the result of each scry. This will ensure the Fool’s scries are consistent (Can’t scry the same person as different roles on separate occasions) and save you work.
Of course, if you give the Fool specific role results, you’ll have to decide what result they get if the role the Fool should scry is already dead. Obvious solution is to change said result to a basic Villager or Werewolf.
The Devil
Spoiler
It can be played that the Devil and the Werewolves do not start the game knowing each other (This is the case in WW Classic). This can potentially make things rather interesting, as it’s harder for everyone to know who to trust...
Helgraf's Scry Interference Rule
Spoiler
Under Helgraf’s Scry Interference Rule, any attempt by multiple scryers (Seer, Fool, Devil, etc.) to scry the same target on the same night will result in ‘interference’, i.e. no result.
--Additional Roles--
Spoiler
Here are some more roles which you may see/use in a game of WW: Team Villager:
Spoiler
Day-baner: Each night, this player may choose someone to protect. The following day, that person cannot be lynched.
Not Team Specific:
Spoiler
Disguiser: Each night, this player may choose a target and a role. If someone scries that target, they will see the chosen role rather than the target’s actual role (What this does to Fool scries is up to the narrator).
Voider: Each night, this player may choose a target. That target will be unable to use their own night action (If they have one)
Transmuter: Each night, this player chooses a target. The narrators randomly select one of the abilities usable in the game and use it on the target.
Team Werewolf
Spoiler
Beast: When this player is lynched, one of the people who voted for him will also die. This may be chosen by the player, randomly selected, or the last person to vote for the beast.
Alpha: Alpha can have three possible meanings – either the Alpha scries as a villager, or they get to choose their own team, or both. This should be specified in the rules of any game where the role is used.
--Narrating Tools--
Spoiler
Zeb's explanation of how to use the BCC system:
When you go to send a message, underneath the box where you type in the recipients is a link that says BCC. Click it and add your five people there. Like you said, it cuts down greatly on sending out the Villager PM's because you can send to groups of 5 anonymously instead of each individually.
Korith's Excel Spreadsheet. - A great tool to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for almost any other werewolf variant.
Instructions are included inside. This appears to be gone. Ask here and someone may be able to email it to you.
The only concern that we've found with Korith's wonderful tool is that in some circumstances you may need to use it twice with slightly different configurations each time in order to get a fully randomized role distribution.
This will come into play when you're running an Alpha Game or when you have possible secondary roles that could be in addition to the player's primary role (such as lovers, feuders, etc.).
Also for inspiration and other possible purposes, the Mafia Wikipedia Article
Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....
....You get the idea.
Questions? Comments? Concerns? Feedback?
Let's have it!
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
--For Teh Lulz--
--Player Inspired Posters--
Spoiler
((I'm missing lots! Post them, and I'll add them in!))
--Other Werewolf Posters and Images--
Spoiler
--Songs and Poems--
Spoiler
From Memesville:
Spoiler
The Lolrus and Anonymous
took all the memes aside.
"O Memes, do come and walk with us
And I will be your guide
I haz a shiny bukkit
In which some of you can ride."
The little memes all hurried up,
Quite eager for the treat:
Their coats were brushed, their faces washed,
Their shoes were clean and neat--
And this was odd, because, you know,
They hadn't any feet.
The Lolrus and Anonymous
Walked on a mile or so,
And then they rested on a rock
Conveniently low:
Where all the little memes were standing
Waiting in a row.
"The time has come," the Lolrus said,
"To talk of many things:
Of pirates--ninjas--bukkit thiefs--
Of internets--and memes--
And why did raiser b1ade confess--
And why Rick Astley sings."
"But wait a bit," the memes all cried,
"Before we have our chat;
For some of us are out of breath,
And all of us are fat!"
"No hurry!" said Anonymous.
They thanked him much for that.
"A loaf of bread," the Lolrus said,
"Is what we chiefly need:
Pepper and vinegar besides
Are very good indeed--
Now if you're ready, dearest memes,
We can begin to feed."
"But not on us!" the memes all cried,
Turning a little blue.
"After such kindness, that would be
A dismal thing to do!"
"The night is fine," the Lolrus said.
"Do you admire the view?
"It was so kind of you to come!
And you are very nice!"
Anonymous said nothing but
"Cut us another slice:
I wish you were not quite so deaf--
I've had to ask you twice!"
"It seems a shame," the Lolrus said,
"To play them such a trick,
After we've brought them out so far,
And made them trot so quick!"
Anonymous said nothing but
"The butter's spread too thick!"
"I weep for you," the Lolrus said:
"I deeply sympathize."
With sobs and tears he sorted out
Those of the largest size,
Holding his pocket-handkerchief
Before his streaming eyes.
"My dear memes," said Anonymous,
"You've had a pleasant run!
Shall we be trotting home again?'
But answer came there none--
And this was scarcely odd, because
They'd eaten every one.
-by Happyturtle
From Tales of Kyou II:
Spoiler
If I played werewolf long enough in Kyou
I'd find a way to believe that it's all true
I'm not saying that you lied
straight-faced while Llama died
Still I look to find a reason to believe
Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself
If I gave you time to change my vote
I'd have to actually read the stuff you wrote
I know I just picked
your name off the list...
Still I look to find a reason to believe
If I played werewolf long enough in Kyou
I'd find a way to believe that it's all true
I'm not saying that you lied straight-faced while Llama died
Still I look to find a reason to believe
Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself
-by Happyturtle
The Murska Constant:
Spoiler
[music= Hungy Like the Wolf by Duran Duran]
(Ha ha)
Dark in the village, night full of desire
Steam in the kitchen, go put out the fire
Do-do do do, do do do, do do do, do do do, do do
Wolfy you want me, I hope I’m baned
And catch my edits while we’re going insane
Do-do do do, do do do, do do do, do do do, do do
In touch underground
I'm on the hunt I'm coming after you
Who made that sound, I'm lost in a crowd
And I know Murska is a wolf
Straddle the line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
Stalked in the forest, too close to hide
I'll be upon you by the moonlight side
Do-do do do, do do do, do do do, do do do, do do
Better start running, you know that I’m right
Leading the mob by pitchfork and torchlight,
Do-do do do, do do do, do do do, do do do, do do
In touch under ground
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I bring the village after you
Mind is alive all running inside
And I know Murska is a wolf
-
(Murska is a wolf
Murska is a wolf
Murska is a wolf)
Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
[/music]
-by Supagoof
From Jack the Ripper:
Spoiler
[music = American Pie by Don McLean]
A long long time ago
I can still remember
How that wolf games used to make me smile
And I knew when I joined in like Fin
That I could help the villagers win
And maybe they'd not lynch me for a while
But Day three made me shiver
With every point that I'd deliver
Bad news in the game thread
I found out that I was dead
I can't remember if I lied
When asked about my team's side
But something touched me deep inside
The day the Goof has died
So...
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Did you write the rules of this game
And do you point at people for their fame,
If the wagon tells you so?
Now do you believe in reading it all?
Can the Goof's words save your mortal soul?
And can you explain why your point at Cristo?
Well, I know that Mordy's in love with him
'cause I saw them prancing with the nymph
They both kicked off your shoes
Said Goof, parody the rhythm and blues
I was a old school rhyming rappin' buck
With a game being played with Llama's and Duck's
But I knew I was out of luck
The day the music died
I started singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Now, for two years we've played on our own
And the forum has slowed down to the bone
But that's not how it used to be
When the Goof sang parodies of Atreyu and Faerwain
In a coat he borrowed from Indurain
And a voice that came from you and me
Oh and while Llama was looking down
The Goof guarded his thorny crown
The courtroom was adjourned
No verdict was returned
And though Murska got pointed at by Jontom Xire
They both knew what was their desire
And winning was all that they aspired
The day the music died
We were singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Holy moly with a roly poly,
They slipped one past the narrating goalie,
Speaking of how the game was going fast
Perhaps they were smoking grass
The wolves tried for a forward pass
With the Goof was on the sidelines in a cast
Now the half-time air was sweet as most
While Dirk Kris updated the daily post
We all got up to dance
Oh, but we never got the chance
'Cause the wolves tried to take the field
The villagers refused to yield
Do you recall what was revealed
The day the music died?
We started singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Oh, and there we were all in one place
A gaming group who was lost in space
With no time left to start again
So watch out Jack be nimble, Jack be quick
Jack Ripper killed them hookers slick
Scrying is the devil's only friend
And I watched him dance about the stage
My hands were clenched in fists of rage
No I shouldn't be so cruel
I won't break the games rules
And as the wolves silently killed on in the night
To light the sacrificial rite
I saw Jack laughing with delight
The day the music died
He was singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
I sat by, and I sang the blues
And I watched for updates with the news
But soon I smiled and turned away
I went werewolf central,
Where I'd made music years before
But Shadow there said the music wouldn't play
And in the streets the children screamed
The losers cried, and the wolves dreamed
But not a word was posted
The good guys all were ghosted
And the three people I admire most
Alarra, Indy, and Zeb the Troll,
They caught the last game with a role
The day the music died
And they were singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Sooo bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be
the day
that
I
die ...[/music]
-by Supagoof
Well, you can tell by the way I still walk,
I'm a baner's man, now let's all talk.
Music loud and blood's still warm.
I've been killing wolves since I was born.
And now I'm all right, I'm O.K.
But I won't look the other way.
We can try to understand
The voting records effect on man.
Whether you're the Devil
Or whether you're the Alpha,
I'm stayin' alive, stayin' alive.
Feel the wolves breakin'
And ev'rybody shakin'
And I'm stayin' alive, stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.
Stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.
-by RedScholarGypsy
From Kingdom Hearts:
Spoiler
Who does he think he is? That narrator has tangled with the wrong man. No one forgets to PM Murska!
Heh heh. Darn right.
Forgotten? Rejected? Publically Humiliated! Why it's more then I can bear.
More beer?
What for? Nothing helps. I'm disgraced.
What you? Never! Murska, you got to try to get back into the games one way or another.
Gosh it disturbs me to see you Murska,
Arguing about all your tactics.
Every guy here'd love to be you Murska,
Because we all think your fantastic.
There's no man in the game as feared as you.
You're everyone's favorite player.
Everyone's in awe and terrified by you,
And I'm not just another nay sayar...
Noooo...
Ooonnne's...
Slick as Murska
No one's quick as Murska
No one's eye as incredibly green as Murska,
For there's no man in town worth all the babble,
Perfect a pure paragon
You may be compared to likeness of Shadow,
But I'll tell you whose team we'd prefer to be on
No one's been like Murska
A king pin like Murska
No one's got us all to give in like Murska
As a specimen, yes, I'm intimidating
My- what an eye, that Murska
Give five "hurrahs!"
Give twelve "hip-hips!"
Murska is the best
And the rest is all drips
No one fights like Murska
Says he right like Murska
In a heated debate nobody writes like Murska
For there's no one as seeing and knowing
As you see I've got receptors to spare
Not a bit of him's blinding or slowing
(That's right!)
And ev'ry last inch of me's free of all hair
No one hits like Murska
Matches wits like Murska
In a spitting match nobody spits like Murska
I'm espcially good at expectorating
(Ptooey!)
Ten points for Murska!
When I was a pixie I played four dozen games
Ev'ry morning to help me get fame
And now that I'm grown I play five dozen games
So I'm roughly distrusted by NAAAME!
No one shoots like Murska
Makes disputess like Murska
Then goes tromping around with refutes like Murska
I use trophies in all of my decorating
Say it again
Who's an Eye among men?
And then say it once more
Who's the hero next door?
Who's a super success?
Don't you know? Can't you guess?
Ask his fans and his five hangers-on
There's just one eye in town who's got all of it down
And his name's M-U-R- S -
M-U-R-S - K -
M-U-R-S-K - ah!
At first I was afraid
I was petrified
Kept thinking I could never live with wolves on all my sides
But then I spent so many nights thinking how I voted wrong
And I grew strong and I learned how to play along
And so we're back
In cyberspace
I just logged in to find you here with that wolfy grin upon your face
I should have changed that stupid vote
I should have made you the lynchee
If I'd known for just one second you'd be back to 'wagon me
Com'on let's go
Use your red text
It's turned around now
Cause you're the one who's dying next
Weren't you the one who tried to kill me with a false scry
You think I'd crumble
You think I'd lay down and die
Oh no not I
I will survive
Oh as long as I know how to type I know I'll stay alive
I've got all my roles to live
I've got all my votes to give
I'll survive
I will survive
Hey, hey!
-by RedScholarGypsy
(PM me or post these! Supagoof's brilliance must be archived!)
--Common Knowledge--
Spoiler
Murska Constant: Murska is always a wolf. ALWAYS.
The Rule of Shadow: If Shadow has not been night-killed by day three, he is a wolf. Lynch him.
What Hyozo has learned playing Werewolf:
-Murska is always a wolf.
-Murska is frequently not a wolf.
-All wolves point randomly.
-All wolves are bandwagoners.
-Only wolves like to keep a low profile by frequently missing days
-Only villagers get autolynched.
-Shadow usually isn't a wolf, I still shouldn't ever trust him.
-Using petty revenge to determine early votes is meaningless and likely to get me lynched.
-Using petty revenge to determine early votes is better than nothing and therefore a good idea.
-People who claim to be a villager never really are villagers.
-Sometimes people who claim to be a villager really are villagers.
-Wolves don't point at each other on days where it makes a difference.
-Wolves like to point at each other to make it look like they're not on the same side. Since changing points would make them look extremely suspicious, this means that wolves frequently start bandwagons against each other.
-When a wolf is likely to be lynched, other wolves join the bandwagon to throw suspicion off themselves.
-Wolves covet easily defended positions, the easiest of these for them to gain is "I was the vote that pushed that wolf bandwagon into the lead, clearly no wolf would do that."
-Whenever I have a theory which I believe to be worth telling people, it is probably wrong.
-Whenever I have a theory which I do not believe to be worth telling people, it is probably right, and I will probably die before I change my mind.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
I'd like to nominate this post to be added to the WW-inspired songs. From the KH WW game, page 5:
Quote:
Originally Posted by Supagoof
((While this arguement of gameply theories has been quite facinating, the end result is the same.
And no, I don't take offense to public exclamation that I may have made a mistake. I just make sure that I don't do anything that will a be mistake, like to vouch for the person, such as confirm in thread of the role I sent Murska.
And since today started with a musical number, let's finish it with one.))
Who does he think he is? That narrator has tangled with the wrong man. No one forgets to PM Murska!
Heh heh. Darn right.
Forgotten? Rejected? Publically Humiliated! Why it's more then I can bear.
More beer?
What for? Nothing helps. I'm disgraced.
What you? Never! Murska, you got to try to get back into the games one way or another.
Gosh it disturbs me to see you Murska,
Arguing about all your tactics.
Every guy here'd love to be you Murska,
Because we all think your fantastic.
There's no man in the game as feared as you.
You're everyone's favorite player.
Everyone's in awe and terrified by you,
And I'm not just another nay sayar...
Noooo...
Ooonnne's...
Slick as Murska
No one's quick as Murska
No one's eye as incredibly green as Murska,
For there's no man in town worth all the babble,
Perfect a pure paragon
You may be compared to likeness of Shadow,
But I'll tell you whose team we'd prefer to be on
No one's been like Murska
A king pin like Murska
No one's got us all to give in like Murska
As a specimen, yes, I'm intimidating
My- what an eye, that Murska
Give five "hurrahs!"
Give twelve "hip-hips!"
Murska is the best
And the rest is all drips
No one fights like Murska
Says he right like Murska
In a heated debate nobody writes like Murska
For there's no one as seeing and knowing
As you see I've got receptors to spare
Not a bit of him's blinding or slowing
(That's right!)
And ev'ry last inch of me's free of all hair
No one hits like Murska
Matches wits like Murska
In a spitting match nobody spits like Murska
I'm espcially good at expectorating
(Ptooey!)
Ten points for Murska!
When I was a pixie I played four dozen games
Ev'ry morning to help me get fame
And now that I'm grown I play five dozen games
So I'm roughly distrusted by NAAAME!
No one shoots like Murska
Makes disputess like Murska
Then goes tromping around with refutes like Murska
I use trophies in all of my decorating
Say it again
Who's an Eye among men?
And then say it once more
Who's the hero next door?
Who's a super success?
Don't you know? Can't you guess?
Ask his fans and his five hangers-on
There's just one eye in town who's got all of it down
And his name's M-U-R- S -
M-U-R-S - K -
M-U-R-S-K - ah!
MURSKA!!!
Summary
Spoiler
Murska was lynched. Murska was a Neutral Tourist.
Night 1 begins. Please send all night actions to both Skippy and Supagoof.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
How does one unsticky the previous one and sticky this one? Ask Alara?
__________________
Spoiler
Quote:
Originally Posted by Kneenibble
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Hmmm, if February the 22nd is still free I would like to claim it for WW Classic X. And I need a co-narrator for that, since it's classic I would prefer someone who's new with WWs and want to experience narrating one. Could be two co-narrators, too.
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
I'm new and want experience
Just need to get killed in a few games so that I have more time
__________________
Spoiler
Quote:
Originally Posted by Kneenibble
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Well, rakoon is on the board, I have space for one more...
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Mustiado
Hmm. I'll be in the midst of being on tour at that point, Petey. Not much time to play, but long drives to write scenes.
How about it?
You never narrated a WW game? Well, welcome on board! So, all the co-places are taken!
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
The first free spot is May 3rd? Can I grab that? I have an idea for a werewolf-style game that I would like to try out.
There are three teams, one good and two bad. Each bad team is called a "cult", but no cult member knows the identity of any other cult member (except for the leader, who starts out knowing one of their cult members). A cult wins when the other cult is eradicated and they equal the good team (drawing a blank for the name) in numbers. The good team wins by eliminating both cults. Each cult has the following members.
Spoiler
Leader: The leader begins with knowledge of one member of their cult of their choice (chosen by role). Once per night, the leader may choose a player: that player may not be lynched the next day. This ability may only be used once on any given player. The leader scries as a villager, except to their own plotter. (Alpha) Plotter: The plotter may select one player each night. The plotter learns that player's role but not their cult affiliation (if any). (Devil) Mystic: The mystic may, once per night, send a message to all members of their cult. This message is PMed to the narrator, and passed on at the end of the night phase: it may not openly reveal the mystic's identity. It may, however, inform the cult of the identity of another member. (special) Novices: Each cult has three novices. They have no special powers. (Wolf)
Team good has the following members:
Spoiler
Sheriff: The sheriff's identity is openly known. If he is night killed, one person who voted to kill him is revealed. Expert: The expert may, once per night, pick a player by PMing the narrator. Their choice is openly named, and the expert learns their identity. (Seer) Plucky Kid: The plucky kid's identity is unknown, even to them. When the plucky kid would be killed, they are instead revealed to be the plucky kid. The second time that they would be killed, they die. Big Guy: The big guy may pick one player each night (including themselves). That player is protected from night kills for that night. (Baner) Townspeople: Just townspeople in the midst of the cultist menace. (Villager)
Day phase goes as normal. During the night phase, all night actions are sent in, and the cultists vote on who to kill. Each cult's votes are counted separately, and so two people are night-killed each night (unless they agree).
Thoughts?
EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
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If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
Ignis Equine by Akrim.elf, may that name be famed forever.
Last edited by Random_person : 01-19-2010 at 04:28 AM.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Random_person
EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
Yes, me too. If you PM me your E-Mail address I could send it to you.
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Random_person
The first free spot is May 3rd? Can I grab that? I have an idea for a werewolf-style game that I would like to try out.
There are three teams, one good and two bad. Each bad team is called a "cult", but no cult member knows the identity of any other cult member (except for the leader, who starts out knowing one of their cult members). A cult wins when the other cult is eradicated and they equal the good team (drawing a blank for the name) in numbers. The good team wins by eliminating both cults. Each cult has the following members.
Spoiler
Leader: The leader begins with knowledge of one member of their cult of their choice (chosen by role). Once per night, the leader may choose a player: that player may not be lynched the next day. This ability may only be used once on any given player. The leader scries as a villager, except to their own plotter. (Alpha) Plotter: The plotter may select one player each night. The plotter learns that player's role but not their cult affiliation (if any). (Devil) Mystic: The mystic may, once per night, send a message to all members of their cult. This message is PMed to the narrator, and passed on at the end of the night phase: it may not openly reveal the mystic's identity. It may, however, inform the cult of the identity of another member. (special) Novices: Each cult has three novices. They have no special powers. (Wolf)
Team good has the following members:
Spoiler
Sheriff: The sheriff's identity is openly known. If he is night killed, one person who voted to kill him is revealed. Expert: The expert may, once per night, pick a player by PMing the narrator. Their choice is openly named, and the expert learns their identity. (Seer) Plucky Kid: The plucky kid's identity is unknown, even to them. When the plucky kid would be killed, they are instead revealed to be the plucky kid. The second time that they would be killed, they die. Big Guy: The big guy may pick one player each night (including themselves). That player is protected from night kills for that night. (Baner) Townspeople: Just townspeople in the midst of the cultist menace. (Villager)
Day phase goes as normal. During the night phase, all night actions are sent in, and the cultists vote on who to kill. Each cult's votes are counted separately, and so two people are night-killed each night (unless they agree).
Thoughts?
EDIT: Also, the spreadsheet linked to in the OPs gives me a 404 error. Anyone else have that problem?
Ok, quick comments:
The Mystic reminds me of Spytrap's infiltrator, who could freely send coded messages that no one but the wolves and a single good power role could decode. The Mystic as it stands, though, seems a little too prone to obsoleting itself – I can see the mystic sending a message to the wolves saying, "if someone sends you the following PM, they're me, so send them a PM with the word 'swordfish' in it", proceeding to send that PM to random people, and, once a wolf saw that PM, the two would get in touch and the Mystic could tell all the wolves to contact the second player. So, cool idea, but might need some work.
The Sheriff – Guh. Just begging to be broken. Protected by the baner every night, instantly in contact with the Seer… seems like a recipe for instant Team-Good networking to me.
__________________
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
The Mystic? Two ideas: take a leaf from Spytrap and let him send unlimited messages to players of his choice but only let the wolves and a single good power role understand them, OR have there be both a good and evil version of the Mystic who can send messages to individual players (maybe unlimited?), but the reader doesn't know their source. Sure the respective Mystic can claim Role X, but the reader has no way of knowing for sure.
As long as the Sherrif looses the whole "confirmed at start" bit, he's fine.
__________________
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Speaking of Spytrap... after what I believe to be three dates wasted, I think I'm finally ready to run it's fifth itteration. Hopefully my resolve won't wane until March 15, which I see is the first free date avaible. Or am I missing something again?
Regardless, put me on the first free slot with Spytrap V. I'm hoping to do something different than the whole WW II gig this time, but we'll see as the time comes.
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Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
Book of shadows, book of night, wake the beast and banish light.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
I'd like to book May 17, please.
I have something in mind, but I'm not sure how it'll go. Since it's 5 months away, I guess there's no harm in booking it, so let's go ahead and do that.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
OK, revised roles for my game.
Cults
Spoiler
Leader: The leader begins with knowledge of one member of their cult of their choice (chosen by role). Once per night, the leader may choose a player: that player may not be lynched the next day. This ability may only be used once on any given player. The leader scries as a villager, except to their own plotter. (Alpha) Plotter: The plotter may select one player each night. The plotter learns that player's role but not their cult affiliation (if any). (Devil) Mystic: The mystic may, once per night, send a message to all members of their cult. This message is PMed to the narrator, and passed on at the end of the night phase: it may not openly reveal the mystic's identity. It may, however, inform the cult of the identity of another member. (special) Novices: Each cult has three novices. They have no special powers. (Wolf)
Team good:
Spoiler
Sheriff: If the sheriff is night killed, one person who voted to kill him is revealed. (special) Expert: The expert may, once per night, pick a player by PMing the narrator. Their choice is openly named, and the expert learns their identity. (Seer) Plucky Kid: The plucky kid's identity is unknown, even to them. When the plucky kid would be killed, they are instead revealed to be the plucky kid. The second time that they would be killed, they die. Big Guy: The big guy may pick one player each night (including themselves). That player is protected from night kills for that night. (Baner) Medium: The medium may, once per night, send a secret message to each cult. These messages are sent the same way as the mystics' messages, and can be different. Townspeople: Just townspeople in the midst of the cultist menace. (Villager)
Any more balance issues? I may come up with more roles if I feel like it.
__________________
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
Ignis Equine by Akrim.elf, may that name be famed forever.
Re: WW Central VI: Important WW information goes here - READ OPENING POSTS!
Yes - in my opinion, you're doing it the wrong way. It doesn't matter what kind of roles your game has, they need to pass only two checks: A) Is the role fun? B) Is is destabilizing, is so, in what way, and what can you do to counter it?
Note that destabilizing roles are common, and are not necessarily bad - both baner/voider and seer/shadow combos are destabilizing, yet keep each other in check.
So, look at the big picture, think who can destabilize game in what ways, then add/cut as needed.
Note that even best balance can't possibly work, as the players themselves are imbalanced (better/worse). Say, in one *cough* recent game all the balance in the world, including a few hidden, deliberate checks didn't changed the fact that a certain strong player team rolled for one group almost effortlessly kicked the others even with subpar abilities because the rest didn't really felt like using tools being given to them
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"