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Old 01-25-2010, 06:10 AM   Top  -  End  -  #91
Echowinds
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Default Re: Conworlding

I may do a quick sketch if I have time. That applies to the map. Crocman just haven't give me much inspirations yet, so that has to wait.
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Old 01-25-2010, 06:22 AM   Top  -  End  -  #92
Dallas-Dakota
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Pretty much what Echowinds said.
And what KK said. >.>
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Old 01-29-2010, 05:06 PM   Top  -  End  -  #93
Maximum Zersk
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Any other ideas for the map, guys? Like, significant landmarks and such?
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Old 01-29-2010, 05:29 PM   Top  -  End  -  #94
Dallas-Dakota
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Well it'd have to be a 3D map, since we're dealing with floating islands....
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Old 01-29-2010, 05:46 PM   Top  -  End  -  #95
Maximum Zersk
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Either that, or very good artistic skills.

I'm working on a map right now, so we'll see how it turns out.
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Old 01-30-2010, 12:49 AM   Top  -  End  -  #96
Echowinds
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You don't really need to have a 3D map. I can think of ways to just draw in the floating islands into the map. In fact, 3D, unless you are very skilled, is ugly.

Again, super busy recently, so haven't been able to produce anything.
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Old 02-04-2010, 11:20 PM   Top  -  End  -  #97
Maximum Zersk
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Made a map. Not finished. Can't find a way to add the mountain without ruining the image.
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Old 02-05-2010, 06:11 PM   Top  -  End  -  #98
littlebottom
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well, i think 2 major things are missing, 1, the floating mountines, 2 lakes/rivers etc. we should discuss where we want said items.
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Old 02-05-2010, 07:04 PM   Top  -  End  -  #99
Maximum Zersk
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Well, it's just a base for the land and stuff. We can add the rivers and mountains and floating islands.
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Old 02-05-2010, 11:14 PM   Top  -  End  -  #100
ref
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Two main rivers with the clearly marked ends in deltas (where the two croc subraces do their trading. This suggests three main "provinces", for what it's worth, the rivers being natural borders and such.
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Old 02-08-2010, 09:07 PM   Top  -  End  -  #101
Maximum Zersk
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I was thinking that the mountain range would be in the middle, between the grasslands and the deserts. The floating mountains would be above that.
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Old 02-09-2010, 12:45 AM   Top  -  End  -  #102
ref
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Yes, makes sense. The mountains, and the guys at the floating ones, shield the land beyond from humidity, and it became desertized. The rivers are born in the other side of the mountains, and flow to the two gulfs.
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Old 02-13-2010, 08:31 PM   Top  -  End  -  #103
Maximum Zersk
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Okay.

Anyone else got any ideas?

...Anyone else here?
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Old 02-13-2010, 08:37 PM   Top  -  End  -  #104
littlebottom
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still here, just busy and havnt had time to put much thought to it
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Old 02-13-2010, 08:45 PM   Top  -  End  -  #105
Maximum Zersk
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It's okay. It's just a little thing we're doing for fun.

EDIT: Added rivers to the map. Placement okay?

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Old 02-14-2010, 06:11 AM   Top  -  End  -  #106
ref
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That was the idea, yes.

PS Almost missed the thread with its name change! You could try adding (was Conworlding), or something to that effect.
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Old 02-14-2010, 02:28 PM   Top  -  End  -  #107
Maximum Zersk
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(Wouldn't let me change it again.)
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Old 02-19-2010, 07:51 PM   Top  -  End  -  #108
Maximum Zersk
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Magicky Bumpities.

Well, guys, I think I have an idea for the crocmen. What about something similar to a mesoamerican culture?

Also, the map of the GitP Conworld seems a bit close to my own conworld, mostly because of the desert on the opposite side of the mountains from the coast. Is that common?
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Old 02-19-2010, 07:56 PM   Top  -  End  -  #109
littlebottom
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well, its more geographic sense than anything. it gives good reason for a desert to be there. anyway, i wish to know how the gnomes are flying from rock to rock? whats their most common transport?
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Old 02-19-2010, 08:00 PM   Top  -  End  -  #110
Maximum Zersk
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"Final Fantasy Dragoon-Style Jumping"

I'm guessing giant frikkin' airships. It is an Alchemy/Steam/Clockpunk setting is it not?
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Old 02-19-2010, 08:10 PM   Top  -  End  -  #111
littlebottom
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yeah, i was just wondering if it was more along the lines of zepplins etc (lighter than air travel) or light aircrafts/ near modern day planes (hevier than air) because this can help define their technology a bit better, in the sense of how they put it to use... if that makes any sense at all.
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Old 02-19-2010, 08:15 PM   Top  -  End  -  #112
Maximum Zersk
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I think I can make sense of that. What your saying is that the type of technology they use will help define what their architecture, culture, etc. is like.

For example, if they use Lighter Than Air (LTA) vehicles, they would be more industrialized, maybe?
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Old 02-19-2010, 08:43 PM   Top  -  End  -  #113
Maximum Zersk
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Darn the Double-posting, really.

Well, I think I have some ideas for the three races. Here they are:
  • Gnomes: About 1 foot tall to 2 feet tall. Small, skinny bodies. Somewhat similar to hobbits, sorry, halflings in a way. Society is highly industrialized, and airborne.
  • Humans: 5 ft - 6/7 ft tall. complexion varies greatly. Aggressive, energetic beings. Society is almost always in an upheaval and change it seems.
  • Crocmen: Varied in size, going from 5 ft - 15 ft, all based on race. The river-kin are agricultural, traditionalistic, and peaceful, while the sea-kin are proud, honourable, and seafaring. Society is generally traditional.

With this, the size difference is huge, with a large gnome coming up to a small human's thigh, and a human coming up to a larger crocmen's knee or thigh. The gnome-crocmen size difference, well, the gnomes don't go any higher than the shins, it seems.

Also, the gnomes and humans seem a bit too similar.

Well, what do you guys think?
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Old 02-20-2010, 04:29 AM   Top  -  End  -  #114
Echowinds
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I sorta worked on a map, but I've been playing with the style rather than laying out anything concrete.



Lots of empty areas for now.
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Old 02-20-2010, 07:53 AM   Top  -  End  -  #115
ref
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The gnomes seem different enough from the humans, they're more peaceful, and have all sort of technology the humans can't grasp. Maybe the gnomes try to generally avoid humans because they know of the humans' conquest hunger, which means that the main interaction of gnomes (besides other gnomes, naturally) are crocmen. With that big of a size difference, how does this work? The avoiding of humans would make the main contacts to be either river-kin close to the river birth, or sea-kin in deep sea.
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Old 02-23-2010, 12:23 AM   Top  -  End  -  #116
Maximum Zersk
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Maybe while the humans see a huge difference in the two races, they see something similar between the two?
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Old 02-23-2010, 07:54 PM   Top  -  End  -  #117
Tulio d Bard
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I guess it's too late for it, but I still prefer Kurien's Arthropodling. Maybe they can yet exist as non-sentient or semi-sentient specie.

Croc-men could use their hands to help on land-walking, like apes, monkeys or something (wouldn't forbid them to walk just in two legs), also giving additional impulse to run/dash. Mesoamerican culture seems well when talking about Riverkin. Seakin could be Egypt-like. They're kind of similar so it seems ok to me.

The map needs scales. It would help a lot when deciding about landmarks, nature and such.
I'd use a second map at the same scale to draw the floating islands/mountains so that they can be overlapped perfectly.

'Racial Stats' should be helpful too. It's always good to know which race's more intelligent, which one is stronger, etc.

I'll be back.
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Old 02-23-2010, 08:03 PM   Top  -  End  -  #118
Dallas-Dakota
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Been busy.

But no statting please, just vague assumptions. Since we're having it pretty loose here....
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Old 02-23-2010, 08:27 PM   Top  -  End  -  #119
Tulio d Bard
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No gaming stats. Just to have a basis. It can help a lot when thinking about culture, society, laws, alimentation, relations among the three races, religions, tools, science, and so on. Doesn't need to be a numerical value too, just a comparison.
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Old 03-01-2010, 08:13 PM   Top  -  End  -  #120
Maximum Zersk
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I SHANT LET THIS PROJECT DIE!!!

We COULD make a statting system for the races, but that might be a bit too restricting. I'm not sure. Anyone else have an opinion?
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