Like in the last game none of the horrors will start knowing each other, every night one of them will be able to use one type of night kill, they will take turns with this.
Horror:Created either from aliens, lovecraftian horrors or from some type of weird combination of earthly animals 'Horrors' have truly earned their name. They are able to absorb any life form and become an exact copy of it, apparently including memories among other things.
Horrors only live to survive and spread their kind by infecting as many nearby life-forms as possible, they do this by assuming the form of something harmless in order to come close enough to their intended target.
If the horror is revealed it can easily form whatever organs, mouths, fangs, claws or spines in order to keep everyone from revealing their horrible secret.
Horrors are not individuals, instead they function as a singular being, a hive mind.
Each night one of the horrors can use one of the type of night kills described down below. They will take turns with this, like for example: Night 1: Horror 1 can use a night kill, Night 2: Horror 2 can use a night kill...
If horror 2 would be dead during night 2, Horror 3 will be able to use a night kill during that night instead, so as long there is at least one active horror alive, there will be a night kill each night.
Disappearance: The horror makes one player disappear into the night. While the details about this is better left unmentioned this kill is not be revealed until the end of the next night. The player fallen victim for this is not in any way allowed to tell the other player about this or post in the thread until its revealed that she/he is indeed dead. Like Mafia abduction.
Slaughter: The horror mercifully finishes off the human as messy as possible to start panic among the survivors. Direct kill.
Merge: The horror merges with another player and "becomes" the selected player. Unless the player the horror selected is a S.E.U. Agent that player will be transformed into a horror and gain all their abilities and victory conditions. The original horror will die when it has "merged" with the other player.
If the horror uses any of these kills on another horror they will instead learn of each other. Horrors that know of each other can switch their kill turns if the horror whose turn it is PM's the narrator with this intention.
A horror that is a part of a commando group can if it wants “disturb” the actions of that group. This is done by messaging the narrator during the same night as the horror is in a commando group. The horrors all scries as Horrors (Werewolves).
The horrors win once their numbers are equal or greater than the non-horrors.
The S.E.U. (Team Villager)
Spoiler
Patient (Villager): As one of Sanity's Rests many patients, the only thing you can do for now is to find the alien creatures that have infiltrated the hospital and kill them during the day by voting for someone to be tested by the S.E.U. During the night, you will be the prey... Scries as Patient (Villager).
Delusional Patient (Fail) You haven't taken your medicines and don't have any clarity at all right now. Therefore the other people in your group might be quite confused by your suggestions and views of reality, while these sometimes might be reasonable, but false.
Any Commando group you are in will be disturbed, but SEU Agents will be made aware of the disturbance. Scries as Delusional Patient (Fail).
S.E.U. Agent (Agent): You are a part of the S.E.U. and are right now hunting a group of horrors that have taken refugee in Sanity's Rest hospital. Your mission here is to eliminate these extremely dangerous creatures before they can spread any further.
If a horror attempts to merge, you will die instead of becoming a horror and the horror that attempted to do it will survive. If your in a commando group who's action is disturbed you will learn of this. Scries as S.E.U. Agent (Agent). S.E.U. Agents do not know each other at the start of the game.
The S.E.U. and the patients will win the game once all horrors have been eradicated.
Commando Groups
Spoiler
Three players of any type of roles can during a night form a "commando group" by sending a PM with all their names to the narrator (every player in the commando group must be willing to join).
A player can only be in one commando group at once every night, otherwise all the action taken by every group except the first the player was a part of will fail.
A commando group can perform one of the following actions during a night:
Investigate: Will reveal the role of a selected player to everyone in the commando group. If this action is disturbed it will come back with an incorrect result. If it is disturbed by a horror, the horror gets the choice to either learn the genuine role or choose the incorrect result (which is otherwise random).
Protect: Will protect a selected player from all the horrors night kills and night actions during that night. If this action is disturbed, nothing will happen instead.
Surveillance: If this commando action targets a horror, that horror will be unable to use any night kills, night actions or disturb commando groups during that night. If this action is disturbed nothing will happen instead.
They can't use any of these actions on a member in their own commando group.
Because the time it might take to form commando groups the nights in this game will be 48 hours long.
Rooms
Spoiler
At the first day of the game players will be able to choose what room they will sleep in during the night by posting the name of the room in blue. If a player don't select a room they will be automatically placed in whatever room they fit into.
Players can only be in commando groups by people who are in the same room as them. Players can change the room they are in any time during the day the same way they picked the first room they were in.
Some rooms may have special effects tied to them. Surgery: 3 slots
Mental Ward: 3 slots
Waiting Room: 10 slots
Church: 3 slots.
The Records Room: 3 slots
Sensory Deprivation Tanks: 3 slots.
Additional Rules:
Spoiler
The game will start with FIVE horrors, five fails, and five S.E.U. Agents.
If a night kill does not happen, the narration will not indicate why. It could be that the horror did not send in a kill, that the horror was voided, that the target was baned, that someone was abducted, or that two horrors learned of each other.
Helgraf's scry interference rule is in effect.
Day/Night phases may last longer than 48 hours due to the narrators busy real life. Changing of votes or night actions can continue up until the moment when the 'Day/Night ends' post goes up.
Autolynches will occur if you miss two consecutive days of voting.
Slots:
1)Happyturtle
2)billtodamax 3)Murska- Lynched Day 1 Fail
4)EleventhHour
5)Aemoh
6)Deathslayer7 Patient(Villager) Killed Night 4
7)Darkcomet
8)Fleeing Coward
9)Sanity702
10)Random Person Autolynched Replaced by Uncle Festy
11)MordokaiPatient(Villager) Killed Night 3
12)The Bookworm Horror Lynched Day 6
13)Smuchmuch
14)lostlittlebear Delusional Patient(Fail) Lynched Day 4
15)blackouttwo
16)Gamerkid Autolynched Day 6, replaced by The Bushranger
17)TehSheen
18)RedScholarGypsy Horror Merged Night 3
19)EagleWiz
20)Geesi
21)Hyozo Delusional Patient(Fail) Killed Night 4
22)Jontom Xire
23)Mustiado Horror Lynched Day 3
24)cd4 Horror Lynched Day 2
25)YimmytheSneak
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 13/25)
List has been updated. I almost forgot to mention that Shadowcaller is the Narrator. I am merely a humble Co-narrator.
Still, for those who are about to die horribly, I promise to laugh at you and make good narrations.
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Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 15/25)
Haven't played a game of werewolf/mafia in quite some time, I'm in!
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Re: SEU VII: Sanity's Rest Hospital (Recruiting 21/25)
At the rate this game is filling up, it will likely be full by the time I leave for home for the weekend. If SC doesn't mind, I think it may be possible to start Monday.
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Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 21/25)
Go on then. In.
I love the commando groups ideas, made not too powerful by the lack of a seer or baner.
Do agents know each other at the start of the game? It is implied but not (as far as I could see) stated that horrors don't know each other at the start of the game.
Also:
Quote:
Players can only be in commando groups by people who are in the same room as them.
and:
Quote:
A player can only be in one commando group at once every night, otherwise all the action taken by every group except the first the player was a part of will fail.
There is only one room big enough to have more than one commando group, so this rule seems a little strange - why not just ban them joining groups after the first?
Anyway, I'm sure when we play, everyone will advertise which room they are in and which group they are joining, and anyone who joins more than one group is therefore either a bit dumb or a horror.
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Spoiler
Quote:
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Quote:
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Quote:
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 21/25)
Agents don't know each other, nor do horrors.
The rules are partly from the older versions, but in my opinion however likely it is that groups are announced in the thread it's never a good idea to take away options from the players unnecessarily. This way a horror can make a few groups fail in some rare circumstances and it doesn't hurt gameplay to have the rule be like that.
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Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 23/25)
Okay, only 2 slots left. There has been a minor correction regarding the Fail roles, and it is advised that if you haven't read the rules already, to do so before the game starts.
Of course, I'd never accuse any of you of just signing up before you read.
EDIT: And there has also been some clarification about the S.E.U Agent role as well.
__________________
Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 21/25)
Quote:
Originally Posted by Murska
Agents don't know each other, nor do horrors.
The rules are partly from the older versions, but in my opinion however likely it is that groups are announced in the thread it's never a good idea to take away options from the players unnecessarily. This way a horror can make a few groups fail in some rare circumstances and it doesn't hurt gameplay to have the rule be like that.
indeed like when Murska tried to control group coordination being a horror comes to my mind.
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Not wearing your seat belt? See you soon!
Thanks to Kwarkpudding for this excellent avatar.
Quote:
Originally Posted by Lady Tialait
This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
Re: SEU VII: Sanity's Rest Hospital (Recruiting 23/25)
Okay, sounds interesting so I think I will join. Two questions:
Will the horrors get told that it is their turn to kill that night?
If a horror has posted an away message will another horror get to make a kill in there place?
Re: SEU VII: Sanity's Rest Hospital (Recruiting 23/25)
Quote:
Originally Posted by cd4
Okay, sounds interesting so I think I will join. Two questions:
Will the horrors get told that it is their turn to kill that night?
If a horror has posted an away message will another horror get to make a kill in there place?
The answer is 'Yes' to both questions, otherwise the horrors would be at a disadvantage here.