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Old 01-31-2010, 07:57 PM   Top  -  End  -  #1
Drolyt
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Lightbulb Vow of Poverty Fix

Alright, I have a attempted to make Vow of Poverty actually useful. As a variant (described below) this can be used to make tier 4 and 5 classes more useful by reducing their dependence on items.
The Feat:
[spoiler]
Vow of Poverty [General]
You have given up the pursuit of worldly goods, for personal, ascetic, or charitable reasons. In exchange you gain insight about the multiverse and access to your inner power.
Prerequisites: You must give away all worldly goods save what is necessary for your survival and your trade.
Benefits: You gain the following benefits depending on your ECL, as indicated on the table below.
Spoiler

Summary of Changes:
Spoiler

Analysis:
Spoiler

Variant:
Spoiler
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Last edited by Drolyt : 09-29-2010 at 03:31 AM.
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Old 01-31-2010, 08:17 PM   Top  -  End  -  #2
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Default Re: Vow of Poverty Fix

Alright finished editing. What does everyone think? Like it? Don't like it? Balanced? Too weak? Too powerful? Don't care? I need to know! It is vital for the salvation of the whole... okay, ignore that last part.
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Old 01-31-2010, 08:18 PM   Top  -  End  -  #3
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Default Re: Vow of Poverty Fix

Quote:
any weapon you wield becomes a +1 magic weapon
Quote:
none of your possessions can be masterwork or magical
I recommend changing that.
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Old 01-31-2010, 08:27 PM   Top  -  End  -  #4
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Temotei221 View Post
I recommend changing that.
I'll try to come up with better wording, but mind you that is the exact wording from BoED, and that version also forbids you to own/use magic items. Edit: I've changed it to functions as.
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Last edited by Drolyt : 01-31-2010 at 08:29 PM.
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Old 01-31-2010, 08:30 PM   Top  -  End  -  #5
Agi Hammerthief
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Default Re: Vow of Poverty Fix

I'm missing the "loss of benefits" disclaimer if the vow is broken.

how about:

- must collect his share of the loot
- ECL penalty** = (Wealth[gp] * Time owned[weeks])/(1000 * Level)

=> a fifth level character has 1 week time to get rid of 5000 gp worth of loot


** for the purpose of calculating benefits from this feat
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Old 01-31-2010, 08:31 PM   Top  -  End  -  #6
Temotei
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Agi Hammerthief View Post
I'm missing the "loss of benefits" disclaimer if the vow is broken.

how about:

* must collect his share of the loot
* ECL penalty = (Wealth[gp] * Time owned[weeks])/(1000 * Level)

=> a fifth level character has 1 week time to get rid of 5000 gp worth of loot
But that cuts out the possibility of a villain throwing gold at you and thereby ruining all features of this feat!
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Old 01-31-2010, 08:38 PM   Top  -  End  -  #7
Drolyt
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Agi Hammerthief View Post
I'm missing the "loss of benefits" disclaimer if the vow is broken.

how about:

- must collect his share of the loot
- ECL penalty** = (Wealth[gp] * Time owned[weeks])/(1000 * Level)

=> a fifth level character has 1 week time to get rid of 5000 gp worth of loot


** for the purpose of calculating benefits from this feat
Good point. I fixed it. I just have it read "If you gain a reward, such as treasure, while working/adventuring alone or in a party, you must donate/destroy your share of the reward as soon as is reasonable or lose all benefits of this feat until you do."

Quote:
But that cuts out the possibility of a villain throwing gold at you and thereby ruining all features of this feat!
A DM who did that should be forever barred from DMing. Seriously, I've had DMs like that, who liked to torture the players. It was actually kind of fun, but still.
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Last edited by Drolyt : 01-31-2010 at 08:41 PM.
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Old 01-31-2010, 08:43 PM   Top  -  End  -  #8
Agi Hammerthief
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Temotei221 View Post
But that cuts out the possibility of a villain throwing gold at you and thereby ruining all features of this feat!
it also ruins the boost to the entire group by simply refusing to take your share

Quote:
Originally Posted by Drolyt View Post
Good point. I fixed it. I just have it read "If you gain a reward, such as treasure, while working/adventuring alone or in a party, you must donate/destroy your share of the reward as soon as is reasonable or lose all benefits of this feat until you do."
ok for the simplicity

but adding a time limit and gradually decreasing the benefits makes a good slightly evil hook for role playing.
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Last edited by Agi Hammerthief : 01-31-2010 at 08:50 PM.
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Old 01-31-2010, 08:56 PM   Top  -  End  -  #9
Drolyt
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Default Re: Vow of Poverty Fix

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Originally Posted by Agi Hammerthief View Post
it also ruins the boost to the entire group by simply refusing to take your share


ok for the simplicity

but adding a time limit and gradually decreasing the benefits makes a good slightly evil hook for role playing.
I actually liked that idea, I just think its too complicated.
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Old 02-01-2010, 12:38 PM   Top  -  End  -  #10
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Default Re: Vow of Poverty Fix

Making the progression based on ECL instead of level is a good choice. most effects don't include LA when scaling, but a character with LA doesn't get less gold when the party splits loot -- he shouldn't get less benefit from VoP for waiving his gold either.
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Old 02-01-2010, 12:49 PM   Top  -  End  -  #11
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Thumbs up Re: Vow of Poverty Fix

Quote:
Originally Posted by jiriku View Post
Making the progression based on ECL instead of level is a good choice. most effects don't include LA when scaling, but a character with LA doesn't get less gold when the party splits loot -- he shouldn't get less benefit from VoP for waiving his gold either.
Yeah, I always thought it was weird how few effects scaled by ECL. I guess WotC really only threw in level adjustment as an afterthought though. This feet should be particularly potent for high LA races due to the bonus feats, which should help with the fact that high LA races tend to play very poorly.
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Old 02-01-2010, 08:48 PM   Top  -  End  -  #12
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Default Re: Vow of Poverty Fix

Quote:
Special: You may only own what you can carry, and only what is necessary to your survival (including clothing, food, and shelter), or to your trade. For example, a fighter may own a weapon, a thief thieves' tools, a wizard a spellbook, or a bard an instrument. At any rate you can never own more than 100 GP worth of items, and none of your possessions can be masterwork or magical in nature.
Wouldn't a wizard's spellbook automatically be magical in nature?
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Last edited by Zexion : 02-01-2010 at 08:48 PM.
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Old 02-01-2010, 08:53 PM   Top  -  End  -  #13
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Zexion View Post
Wouldn't a wizard's spellbook automatically be magical in nature?
Yes, but then you can't play an ascetic wizard, which would be a fun character to play. It's only fair they get the only piece of gear that matters to them.
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Old 02-01-2010, 08:54 PM   Top  -  End  -  #14
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Zexion View Post
Wouldn't a wizard's spellbook automatically be magical in nature?
How do you figure? Does it register with detect magic?
Quote:
Yes, but then you can't play an ascetic wizard, which would be a fun character to play. It's only fair they get the only piece of gear that matters to them.
How do you guys figure?
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Last edited by Drolyt : 02-01-2010 at 08:55 PM.
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Old 02-01-2010, 08:56 PM   Top  -  End  -  #15
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Default Re: Vow of Poverty Fix

How does a wizard pay for scribing spells? Or does it become free? Can they have multiple spellbooks? Otherwise wouldn't they be severely limited?
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Old 02-01-2010, 08:57 PM   Top  -  End  -  #16
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Quote:
Originally Posted by Drolyt View Post
How do you guys figure?
I'm arguing that letting a Wizard have his spellbook is good, dude. Taking it away for being a magical object is silly, since it makes that archetype unplayable.
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Old 02-01-2010, 09:00 PM   Top  -  End  -  #17
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by FlamingKobold View Post
How does a wizard pay for scribing spells? Or does it become free? Can they have multiple spellbooks? Otherwise wouldn't they be severely limited?
Um, DM's decision? You could argue that is all stuff essential to the trade. It's hard to make this stuff work for wizards. Even if you could scribe spells for free, a few spells and your spellbook is worth over the 100 GP limit. Really though, if the DM allows this feat he should be fine with bending the rules for wizards.
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Old 02-01-2010, 09:01 PM   Top  -  End  -  #18
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by arguskos View Post
I'm arguing that letting a Wizard have his spellbook is good, dude. Taking it away for being a magical object is silly, since it makes that archetype unplayable.
Yeah, but you also said yes, and I want to know why. I'm thinking it is magical if it has an aura, do spellbooks have an aura? I didn't think they did, I thought they were just ink and wood. I might be wrong.
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Old 02-01-2010, 09:03 PM   Top  -  End  -  #19
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by Drolyt View Post
Yeah, but you also said yes, and I want to know why. I'm thinking it is magical if it has an aura, do spellbooks have an aura? I didn't think they did, I thought they were just ink and wood. I might be wrong.
Well, they're filled to the brim with spells of arcane power, I'd assume they're magic-ish. I really don't think it matters though, each DM will rule as they see fit on the idea.
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Old 02-01-2010, 09:06 PM   Top  -  End  -  #20
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Default Re: Vow of Poverty Fix

Quote:
Originally Posted by arguskos View Post
Well, they're filled to the brim with spells of arcane power, I'd assume they're magic-ish. I really don't think it matters though, each DM will rule as they see fit on the idea.
A DM that allows this feat but not with wizards is strange. One because there is no good reason to do so, and two because it actually decreases the wizards overall power level (most of the abilities are more useful for martial classes, you can't get things like rings of wizardry or metamagic rods). At any rate I guess its up to the individual DM, the feat as written should be fine for pretty much any other class.
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Last edited by Drolyt : 02-01-2010 at 09:07 PM.
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Old 02-01-2010, 09:07 PM   Top  -  End  -  #21
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Quote:
Originally Posted by Drolyt View Post
A DM that allows this feat but not with wizards is strange. One because there is no good reason to do so, and two because it actually decreases the wizards overall power level (most of the abilities are more useful for martial classes, you can't get things like rings of wizardry or metamagic rods). At any rate I guess its up to the DM, the feat as written should be fine for pretty much any other class.
I'd agree. Hell, I'd actually like to use this, and will probably steal it for testing in my current game.
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Old 02-01-2010, 09:09 PM   Top  -  End  -  #22
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I'd agree. Hell, I'd actually like to use this, and will probably steal it for testing in my current game.
That would be cool. If you do could you report back with your findings?
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Old 02-01-2010, 09:16 PM   Top  -  End  -  #23
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Default Re: Vow of Poverty Fix

What's the reasoning behind the lack of Flight? That's often stated as one of the major problems with VoP.

Also, your table doesn't include improvements to Force Armor on it. Up to you whether it should.
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Old 02-01-2010, 09:17 PM   Top  -  End  -  #24
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That would be cool. If you do could you report back with your findings?
Happily. Also, I totally missed that there is no flight. What's that about?
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Old 02-01-2010, 09:22 PM   Top  -  End  -  #25
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Originally Posted by Draz74 View Post
What's the reasoning behind the lack of Flight? That's often stated as one of the major problems with VoP.

Also, your table doesn't include improvements to Force Armor on it. Up to you whether it should.
Quote:
Happily. Also, I totally missed that there is no flight. What's that about?
You know, the whole time I was making this I thought I was forgetting something deathly important about why VoP wasn't very good. I'll get to fixing that. I'll also fix the table, nice catch. Thanks.
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Old 02-01-2010, 09:24 PM   Top  -  End  -  #26
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Quote:
Originally Posted by Drolyt View Post
You know, the whole time I was making this I thought I was forgetting something deathly important about why VoP wasn't very good. I'll get to fixing that. I'll also fix the table, nice catch. Thanks.
I recommend it at level 7. That's a good point to get flight, since casters already got it at 5.
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Old 02-01-2010, 09:27 PM   Top  -  End  -  #27
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Originally Posted by arguskos View Post
I recommend it at level 7. That's a good point to get flight, since casters already got it at 5.
I put it at 6th. That gives casters a level of breathing room. Also VoPs flight is weaker till 12th level, which is a bit more balanced. It actually becomes stronger at 18th level, but that's just for fun. Edit: Should I add some sort of ability to travel the planes?
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Last edited by Drolyt : 02-01-2010 at 09:28 PM.
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Old 02-01-2010, 09:27 PM   Top  -  End  -  #28
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Default Re: Vow of Poverty Fix

Just to clarify, yes, I agree with the idea that wizards should be allowed their spellbooks. Perhaps, however, VoP Wizards should be able to remember all of their own spells. A bit of concentration is required at the beginning of the day to "tune in" to the world's energy and convert them into spells. Just a thought.
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Old 02-01-2010, 09:30 PM   Top  -  End  -  #29
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Quote:
Originally Posted by Zexion View Post
Just to clarify, yes, I agree with the idea that wizards should be allowed their spellbooks. Perhaps, however, VoP Wizards should be able to remember all of their own spells. A bit of concentration is required at the beginning of the day to "tune in" to the world's energy and convert them into spells. Just a thought.
Hmm... that requires me to write extra rules just for the wizard. In my wizard redux I'm working on the spellbook is inside his head, kind of like the spirit shaman's spirit, and it's more of a focusing aid then anything. I could add in something like that.
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Old 02-01-2010, 09:30 PM   Top  -  End  -  #30
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Quote:
Originally Posted by Zexion View Post
Just to clarify, yes, I agree with the idea that wizards should be allowed their spellbooks. Perhaps, however, VoP Wizards should be able to remember all of their own spells. A bit of concentration is required at the beginning of the day to "tune in" to the world's energy and convert them into spells. Just a thought.
Ah, well, yes, that makes sense. Perhaps give them the Eidetic Wizard (basically what you just said) alternative from Dragon #313 instead of a spellbook?
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