Welcome to the fifth itteration of Spytrap, the (somewhat) popular version of the WW. This time, there are few changes (most of them cosmetic, really), so be sure to read the rules before joining. This goes double for the new players.
Indians/wolves:
Spoiler
Crazy Horse – double agent. Thanks to his charisma and persuasive nature, Crazy Horse has been able to convince the foolish pale faces that he is one of their own. During the day, he can send a message to any player via the narrator, using a combination of smoke signals and good ol' pen and paper. Only the other indians and the decrypter will be able to read this message, the other players will only see what appears to be a mix of random letters and numbers. Or a lot of smoke, as the case may be.
Geronimo – devil. You're able to contact the spirits of your ancestors once per night and they give you the insight the others lack. Of course, fire water helps too... Once per night, you can scry a player, gaining their role at 100% accuracy. You get to vote once per night for a person you want to scalp (kill) and the person with most votes dies. In case of a tie, the person to receive those votes first dies.
Indians – wolf. The bread and butter of an army, you guys are the cannon fodder for the chief when things turn ugly. You get to vote once per night for a person you want to scalp (kill) and the person with most votes dies. In case of a tie, the person to receive those votes first dies. In case the night kill would kill an indian, all the players who voted for him will be put in contact instead.
The army and associated jokers:
Spoiler
General Custer – alpha agent. The leader of troops, he knows the names of all other agents from the start, but not their roles. He knows one of them is Crazy Horse in disguise, but doesn't know which one. In addition, you can prevent any player from being lynched, once per day. This will reveal your role to all other players.
Trigger happy cowboy – baner. The yahoo and the drunkard with big guns and lot of ammunition. You may be good only for making ruckus and generally making an ass of yourself, but Lady Luck favors the bold and the stupid. In this case, she favors the stupid. You can protect one player during the night from being killed.
Company medic – seer. Serving under general Custer has many drawbacks (not the least of which is that gun toting yokel) and few highlights, but among those, being a legitimised butcher is certainly the best one. Since the army paycheck is a lousy one indeed, you're looking for some extra cash. You do this by cutting out the organs of the dead and selling them to... well, we don't really care. Since you do this at night, you might notice a thing or two that escapes the people that are usually sleeping at the time.
Windtalker – decrypter. A Navajo indian, you know all there is to know about cyphers and then some. You can decrypt any secret message sent by Crazy Horse.
Military personel - You're the spoiled first borns of the daddy general. You got to your position more because daddy managed to pull some strings, rather than on account of actually being, you know... competent! Be it as it may, this entitles you to position of power and you are privy to some secrets hidden to ordinary mooks. Whether you'll use this to screw everything up or just make an idiot of yourself remains to be seen.
Soldier – villager. You're one of the many, probably destined to die horrible and, sometimes, entertaining way. Your only power is paranoia and in a pinch, that will work just fine. During the day, you point at whoever you think needs to be lynched.
Other rules:
Spoiler
Day last 48 hours, night 24 hours. If you don't use your action by the time the narrator updates the game, you've lost it. There will be no reminders, other than the one at the end of the day phase.
This game does not have Helgraf rule of interference in effect.
The name of the roles and everything in the narration (save for the Summary) is there only for the flavor. The narrator reserves the right to be wacky, crazy and sometimes insane.
As per Spytrap tradition, Crazy Horse can be one of the Military personel (that is, a regular agent) or one of the power roles (that is, seer, baner or decrypter). This will be decided randomly when the roles will be assigned to the players.
For the game purposes, some of the roles will be given a code name, as it is the tradition of Spytrap. The roles that will receive a code name are the following: Crazy Horse, general Custer, trigger happy cowboy, company medic, military personel and windtalker.
Every side (indians and agents) will also receive a secret code, with which they will be able to identify each other. This code will be different for each side, but Crazy Horse will have both secret codes, since he is double agent. It is left up to every single agent and/or indian to find a creative ways to use the code and find his/her friends.
Recruitment last until February 14th, game starts on roughly February 15th, depending on time zone. Autolynches will be accepted for another week (real life time) after the game starts. After that you'll have to wait for me to pick up my lazy ass and start another itteration of the game, which might take some time, so join up now! If you have any questions, be sure to ask them while the recruitment last or send me a PM. I and everybody else will be happy to answer to those questions, if we only can.
Additionally, if you are new player, it is advised you read through some of the older Spytrap games, since this are anything but regular. Those can be found in the WW Central, under Archive.
Player list (7/42):
Spoiler
1. happyturtle - autolynched day 2, role given to Elder Tsofu
2. Shadowcaller autolynched day 10, agent Iridium, military personel
3. Wolfbane - killed night 10, agent Nickel, military personel
4. Aemoh - killed night 14, soldier
5. Lamech
6. Murska
7. billtodamax - killed night 13, soldier
8. Nehh - lynched day 9, indian
9. Dallas-Dakota - killed night 9, agent Bismuth, general Custer
10. Zar Peter - lynched day 10, soldier
11. Jontom Xire - killed night 2, soldier
12. The Bookworm
13. Recaiden
14. EleventhHour - autolynched day 6, soldier
15. smuchmuch - autolynched day 12, soldier
16. Fleeing Coward
17. Istari
18. RedScholarGypsy - lynched day 11, agent Galium, trigger happy cowboy
19. Supagoof - lynched day 12, agent Osmium, Crazy Horse
20. Robert Blackletter - autolynched day 4, soldier
21. Crown of Thorns - killed night 8, soldier
22. Griever - killed night 7, agent Zinc, Windtalker
23. Freshmeat - killed night 1, soldier
24. Yspoch - lynched day 8, soldier
25. BishFish - lynched day 2, soldier
26. Hyozo - autolynched day 6, soldier
27. lostlittlebear - lynched day 14, soldier
28. The Fiery Tower - autolynched day 2, soldier
29. Atreyu the Masked LLama - killed night 12, agent Tantalum, military personel
30. Artemis97 - autolynched day 4, indian
31. Szilard - killed night 3, soldier
32. Mustiado - killed night 5, agent Thalium, company medic
33. cd4 - lynched day 6, soldier
34. Uncle Festy - autolynched day 3, soldier
35. YimmytheSneak - autolynched day 8, indian
36. Lex-kat - lynched day 3, soldier
37. Thanatos 51-50 - lynched day 7, soldier
38. The Bushranger - lynched day 5, soldier
39. Fawkes - killed night 11, soldier
40. hap_hazard
41. Elder Tsofu - lynched day 1 and 4, soldier twice
42. Zombieninja - lynched day 13, soldier
__________________
Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
Book of shadows, book of night, wake the beast and banish light.
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Oh, what a switch. From German warfare to Old West idiology.
Mordy - can I warn you to be careful about how you word your updates. There is concern about the proper idiology of what the Native American's should be portrayed as. Just a heads up. (Ran into myself in YOW1 )
But I'm in like Fin - Speaking of which, anyone seen him lately?
__________________
Legionary of Protection
Spoiler
Quote:
Originally Posted by Lex-kat
It wasn't that easy. Supagoof's just that good.
Quote:
Originally Posted by Shadow
This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
Quote:
Originally Posted by Murska
Summary: Supagoof has won the game and withdrawn. He was Epic
Mordy - can I warn you to be careful about how you word your updates. There is concern about the proper idiology of what the Native American's should be portrayed as. Just a heads up. (Ran into myself in YOW1 )
Yeah, I figured something like that might arise. But, to be honest, I don't have the idea which is the right way to portray them. Can I ask how you solved that particular problem?
__________________
Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
Book of shadows, book of night, wake the beast and banish light.
Just gave a warning about it at the start of the game, and made sure to let everyone know that it was OLD SPAGETTI WESTERN MOVIE REFERENCES and in no way REFLECTED THE OPINIONS OR THOUGHTS OF THE NARRATOR.
And if anyone objected, changes were immediately made. Though for story telling part, I didn't bring Indians into it much, since I used Bandits and Outlaws as the wolf teams. You specifically have Indians as the wolves, which is going to be more precarious.
__________________
Legionary of Protection
Spoiler
Quote:
Originally Posted by Lex-kat
It wasn't that easy. Supagoof's just that good.
Quote:
Originally Posted by Shadow
This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
Quote:
Originally Posted by Murska
Summary: Supagoof has won the game and withdrawn. He was Epic
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
Oh, what a switch. From German warfare to Old West idiology.
Mordy - can I warn you to be careful about how you word your updates. There is concern about the proper idiology of what the Native American's should be portrayed as. Just a heads up. (Ran into myself in YOW1 )
But I'm in like Fin - Speaking of which, anyone seen him lately?
Actually, being an Austrian I wasn't very comfortable with the WWII theme, either.
I say write what you want and if someone objects than change it. It's a cultural task, and you can't know everything about american culture (although we europeans always mock about the lack of it )
__________________
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Squid Bones: They exist!
Spoiler
Last edited by Zar Peter : 02-03-2010 at 03:10 PM.
It's certainly a bit of a genre shift, but the western theme is a good one, so I don't mind. Of course, if it were in true spaghetti western fashion, all the Indians would be replaced with Mexicans instead. And when I say 'Mexicans' I really just mean 'Spanish actors pretending to be Mexican'.