The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO.
If you are new to Acro or ffrp, please come to the Acro OOC thread and introduce yourself first.
Our IC leaders: President: Happyturtle Amakirr (player: Happyturtle) Vice President: Daisuke Hayashi (player: Horngeek) Treasurer: Jazirian (player: KidKris) Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat) Heads of Pastoral Care: positions open
*** OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.
*** Membership form:
Spoiler
Name:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
How can you contribute to help support this organization's goals?
Any other important information:
Preferred room assignment:
((see room list and choose))
Character room assignments:
Spoiler
Location
Character
Player
Room
Notes
Main Lodge
Happy Amakirr, President
Happyturtle
now a ghost
Charity Evans
Happyturtle
Otaso
Hyozo
Phoenix
KidKris
Anshu
Iames
Nimai
Iames
Tomris Nafisim
Je dit Viola
Cabin 1
Jazirian, Khiansa
KidKris
A
Susan, Head of Security
billtodamax
C
Cabin 2
Amadeus
Happy Days Falgorn
A
Cabin 3
Crodelus
Hyozo
A
Cabin 4
Shania
Lex-Kat
D
broken windows
Cabin 5
Coplantor
Coplantor
A
Visitors Cabin
Cabin 6
Marley
ThePhantom
A
Cabin 7
Helykaan
Je dit Viola
A
Cabin 8
Koyuki
Piggyebil
A
Krysta
Lex-kat
B
Cabin 9
Coma Nothing
Beans
A
Vashal
Quinsar
A
Yamako
iElf
B
Cabin 10
Brendan, Ashna
Bushranger, Recaiden
A
Infirmary
Eko
Earl of Purple
Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.
Cabin 5 is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.
Description of the new GLoG setting:
Spoiler
After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.
At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.
Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.
Speaking of drones, there are very few remaining, all of which are the basic hospitality drones rather than the war-ready Security drones. They can still be NPC'd by anyone, but there should never be more than one per player in the area. No more drone swarming.
Surroundings:
Spoiler
South, by Neon Knight:
Spoiler
[Lake, Southern Shores]
Our descriptive tour starts here, because NK has jurisdiction here.
The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.
[South Meadow]
Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.
[South Forest]
As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.
The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.
North, by EleventhHour:
Spoiler
[Once in a lifetime, you get a new beginning]
GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...
On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...
To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.
Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.
Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...
Island: (by Rebonack)
Spoiler
In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.
It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.
The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.
Should one step into the barrow...
It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.
Or at least they do when the skylights aren't covered in snow.
Buildings:
Spoiler
Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.
Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.
Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.
Infirmary:
Spoiler
The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.
But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.
A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.
Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.
Kinda looks like this:
______________________________________
|___/___/___/___/___/___/___/___/___/___|
|__/___/___/___/___/___/___/___/___/___/|
|__________________________________---|
|_\___\___\___\___\___\___\___\___\___\_|
|__\___\___\___\___\___\___\___\___\___\|
Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.
Ghosts:
Spoiler
Ghost
Player
Notes
Teenage Prankster
Hyozo
Seems to enjoy tormenting Charity
Bloody gentleman
Hyozo
Ironbeard
Happyturtle
A dwarven gentleman rake
Lady Anastasia Miranda Ophelia Stuart
Happyturtle
former royal courtesan
Nurse Piper
NPC
Former camp nurse, thinks of the GLoG infirmary as her domain
Lady Phoenix
ThePhantom
the lady in the faded red dress
Happy Amakirr
Happyturtle
Assassinated in the infirmary
Attention villains:
Spoiler
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.
Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)
Base Defences:
Spoiler
So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.
NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.
Reference images:
Spoiler
Main lodge:
Spoiler
GIANT slide:
Spoiler
The lake:
Spoiler
***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Acro OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
Magtok glares at the thing as he pulls his robes back on, hurriedly looking for a spear-gun or something to fire at that wretched lake monster. It doesn't matter if it waves, or even if it starts talking, Maggy doesn't trust that thing.
Watch yourself. Something with teeth like that, it's definitely not eating the algea. Oh, and HO. LEE. FUDGE is that thing huge, even by the Draken or Calublufiok standards I'm guessing this thing has something to do with.
While Elly looks to Magtok and Magtok looks for a gun, the thing vanishes.
It appears again rumaging through their stuff in the lake's shore, poking all of their clothes and their stuff.
Outside of the water, it is clear that the thing is a humanoid no more than five feet tall, but it is hunched, so no more than four feet tall. It is also wearing gray-blue shorts.
No, it made no splashing sounds as it left the water, doesn't look wet either.
If anyone is watching the lawn in front of the lodge the see Arkizikal teleport onto the walk way. He walks up and knocks on the front door of the lodge. (Ark is a member of HALO but there's no one there right now so, eh.)
Ark will go to knock again, but stop and look up to the barn owl. He simply grins and changes into a large hawk. He then flies up and lands on a branch in the same tree as the owl.
Finally Shrike rolls over onto her back and stares up at the ceiling.
"I guess I'll need to find Voice for another reason now..." she says, quietly. "Let her know Coltia's gone..."
I am a human...who has been reincarnated many many times, and by training in the arts arcane and as a monastic martial adept of Esande I have gained the memories of those past lives. I can shapechange by magic only. May I ask you the same question Keri? I am also Esande's...boyfriend...I guess.
Aka he's a character from a D&D game that I played, the build is something like Gestalt Crusader/Monk/Sorcerer/to Jade Phoenix Mage. He's an Epic (21 or 22 lvl) character with full caster progression. He's powerful but Is a one shot per day glass cannon.
Magtok leaps back out of terror when it suddenly reappears far too close to him, and then begins edging away nervously.
Get...get away from that stuff, whatever you are. I swear, I've got a gun around here somewhere, you just...just stop. Now.
As intimidating as Magtok's word might've been under other circumstances, his shaky delivery and nervous pauses mean that even if the thing knows the language he's speaking, it probably won't feel too threatened by the little man looking through his pockets.
Infirmary
Followed by a ghost is another MagClone, who seeks to leave Happy's body here where it'll be noticed, with a small
Quote:
Originally Posted by Tag
To:GLoG
From:Magtok
Happy Early Valentines! Less than, Three.
tag tied to a finger.
__________________
"If two wrongs don't make a right, try three."
-Laurence J. Peter
Maggy Dent avatar by happyturtle
Last edited by Lord Magtok : 02-04-2010 at 08:46 PM.
It got to poke around the coat, not that she had anything in it... And then it fades away, "It... teleports, too?" She curiously looks up, just in case it's flying, then wanders over to Magtok's robes to bring them back to him...
Oh, I see, well normally I try to limit my spell casting to only when it is most needed, but I just started dating the goddess of light Esande...and I admit that I have been showing off for her a lot, and I just kind of am used to it. If it makes you nervous I do apologies. I guess I am acting like an arrogant fool, now that I think about it.
Magtok doesn't even bother to turn around after that shoulder-tap. He's quite certain it isn't Elly, and he's already seen the thing somehow speed from one spot to another once so far. Instead, he runs. He runs a good ten or twenty yards, before finally turning to look behind himself. He's seriously thinking about using one of those concealed, emergency-only finger-weapons right about now, this thing is icky and disturbing and creepy and has far too many sharp teeth.
__________________
"If two wrongs don't make a right, try three."
-Laurence J. Peter
Maggy Dent avatar by happyturtle
Last edited by Lord Magtok : 02-04-2010 at 09:00 PM.
Ah, I've been to planes like that. They...unnerve me. The flow of magic is so different. So what is this place like? I'm a member of HALO, but no one is there right now excpet for Esande, who is busy.