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Old 02-10-2010, 05:48 PM   Top  -  End  -  #1
Cheesegear
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Default Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

The last thread reached 50 Pages. So, without further ado;

Welcome to Tactics Thread V! And, to kick things off...

Cheesegear presents Cheesegear's Newbie Guide on How to pick Warhammer 40K army, by Cheesegear (and contributors).

Spoiler


We now return you to your scheduled program of in the Grim Darkness of the Future.

Where we left off;
Cheesegear was entering a gaming challenge of creating a 2500 point army in four to five months. Primarily considering Daemonhunters (foolishly with pure Grey Knights), Necrons, Tyranids or Chaos Daemons.
Kinslayer was posting his Imperial Guard Army List.
Archetype- was about to post his army.
WitchHunters and Grey Knights may or may not be facing some harsh times in the future.
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Old 02-10-2010, 06:01 PM   Top  -  End  -  #2
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

First! ...

Hey, can anybody critique my list for a 1000-point wolfwing army?

Spoiler
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Old 02-10-2010, 06:05 PM   Top  -  End  -  #3
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by crazedloon View Post
I doubt they will get rid of them, after all they haven't gotten rid of an army since the squats and they have kept DE around (and best keep them around) since 3rd edition.
DH and WH are 3rd edition as well, you know.
Quote:
Originally Posted by Archetype- View Post
Is the forum's clock off? My computer, watch, and cell phone all seem to say it's ten before the hour, yet I apparently posted at twenty before.
Yes. The forum clock runs slightly slow, and is corrected every once in a while. At the moment, it's 10~11 minutes off.
Quote:
Originally Posted by Cheesegear View Post
WitchHunters and Grey Knights may or may not be facing some harsh times in the future.
According to my local GW, it's most likely a sign of a new codex coming in 6 months or so. The same thing apparently happened to 'nids, so it may well be looking up for the =][=. However, they didn't know anything for sure, and the guy I spoke with couldn't recall how long it was between the 'nid 'dex disappearing and the new one being announced.
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Old 02-10-2010, 06:07 PM   Top  -  End  -  #4
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Forrestfire View Post
Hey, can anybody critique my list for a 1000-point wolfwing list?
Yes.

Spoiler


Yeah, main problem is not enough units.

Quote:
Originally Posted by Keris Rain View Post
According to my local GW, it's most likely a sign of a new codex coming in 6 months or so. The same thing apparently happened to 'nids, so it may well be looking up for the =][=.
Quote:
Originally posted by Cheesegear
Best guesses put Codex: Inquistion (rumours also say that 'Codex: Grey Knights' will be a completely different book) at November 2010. At the earliest. But we have been fooled by rumours before.
As WHFB 8th Ed. is in the works after Blood Angels, and following that, new Empire and whatever the other army is in the new starter box.
And rumour has it that Necrons, Dark Angels or Dark Eldar are after that. Black Templars appear to be stooged.
Usually when things are 'taken away', GW can usually confirm that a new army is about to happen. For example, GW knew that Tyranids were being taken away to make way for a new army. They knew why 'Beasts of Chaos' wasn't getting any more stock. They know why they can't order new Basalisks or Venerable Dreadnoughts.
...They can't confirm that Codex: Inquistion (or similar) is happening any time soon. Therefore, it probably isn't.
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Old 02-10-2010, 06:14 PM   Top  -  End  -  #5
crazedloon
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Kinslayer here was my review of your list

and if they do reprint DH and WH before DE that would be rather troublesome but than that may be my preference
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Old 02-10-2010, 06:54 PM   Top  -  End  -  #6
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

From a marketing point of view, with a re-release imminent, it wouldn't be that bad an idea to halt all distribution of the older product, causing a minor sales frenzy on the item if people think they are going to be replaced for those who enjoy the older models before they release new ones. But it could be my vain hope and optimism that we may be seeing plastic GK and SoB (which would be fantastic).

Also, I did a little number crunching for my Eldar list, and came up with something different.

Spoiler


All told it gives me a little more flexibility in deployment, using the Pathfinders as I wanted before to hold remote objectives, the Dire Avengers as mid-field objective grabbers, the Scorpions can clean out objectives in the enemy side of the board aslong as they aren't subject to too much hate, and the Avatar to soak up enemy hate. But in the format I am lacking anti-tank very much save the Avatar himself, and if my opponent is canny enough to stymie him with a big unit in close combat, he'll become somewhat lack-lustre. Any opinions?
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Old 02-10-2010, 07:08 PM   Top  -  End  -  #7
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Sweeet. Love the new thread title, Cheesegear. I personally take the pulling of Witchhunters stuff as a sign of a new codex coming out. Hopefully I can be patient long enough to get some sweet new plastic ladies. Here's to hoping.

If they pull us, though.. Well, I'm not letting my local DE player complain anymore.

Speaking of DE, I hear all their models are done, apparently. Interesting. I hope they're doing work on the =I= as well.

Sidenote: Just finished my Immolator! Yay!
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Old 02-10-2010, 07:12 PM   Top  -  End  -  #8
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Keris Rain
Yes. The forum clock runs slightly slow, and is corrected every once in a while. At the moment, it's 10~11 minutes off.
Ah, thank you. Somehow I never noticed that. It's like how I asked someone at Wal-Mart where the gloves are when they're five feet to my right and in plain view.

Now, the main attraction:

Quote:
Originally Posted by Cheesegear
Archetype- was about to post his army.
Very true. I have a not-so-unique conundrum. Three lists (all open to reasonable alteration, of course), and only enough resources for one. I'm not fond of reacting and/or stationary gaming, so I'm trying to stay as mobile as I can. If I can have some variety so it's not quite so dull, all the better. I'm aiming for a 1500 point all-rounder for casual play (most everyone around here is quite casual).

The first one here is my hybrid mech/gunline:

Spoiler


The next two are fully mechanized, so I'll get the dull-looking one out of the way first.

Spoiler


And now, some mech for variety's sake.

Spoiler


For models, I have enough lasguns and grenade launchers to go any route (thanks to a friend of mine and his trade of my unused Dark Elves for some old IG models). I already have two Demolishers, three Chimeras, and a Hellhound. I only have four heavy weapons teams (two MLs and two ACs), and I can only really buy them in groups of four. I can easily go with just about any Commander set-up thanks to the Cadian Command box, even though the Commander's already assembled (gives me an excuse to use my Exact-o knife). I would really like to be both mobile and varied in composition, and would prefer it if I could steer clear of the artillery tanks like the Bassie.

Thanks in advance! Now I'm off to make me some chicken a la Dimmu Borgir.

-Archetype
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Old 02-10-2010, 07:57 PM   Top  -  End  -  #9
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

1500 points of Orks!
Spoiler


Tactics:
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Old 02-10-2010, 08:09 PM   Top  -  End  -  #10
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Ninja Chocobo View Post
1500 points of Orks!
Spoiler


Tactics:
Spoiler
I would personally split your Nobs and Lootas into two squads. Beyond that... you have a disappointing amount of... Orks for 1500 points.
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Old 02-10-2010, 08:25 PM   Top  -  End  -  #11
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Archetype- View Post
The first one here is my hybrid mech/gunline:

Spoiler


-Archetype
I like this one the most, but I've always taken additional firepower over mobility.

Personally I've never liked the IG flame tanks. I'd dump the bane wolf and replace it with a platoon command squad in a chimera with flamers. You won't be as fast or tough but it's give you a total of 3 heavy flamers and 3 normal flamers. It also has the added bonus of being able to cap objectives.

I'd dump the commander's power weapon and give the squad some weapon upgrades. Maybe sniper rifles to utilize their BS4.

Other than that, it looks pretty good to me.
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Old 02-10-2010, 08:40 PM   Top  -  End  -  #12
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quick question on Space Marines - how many Assault Marines does one need before they become effective?
Like, 1 squad of 10?
3 of 5?

Yes, Cheesegear, I know - if I'm taking Assault Marines, then how do I put in all the bikers I'll no doubt need to add to my army?
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Old 02-10-2010, 08:51 PM   Top  -  End  -  #13
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Shas'aia Toriia View Post
Quick question on Space Marines - how many Assault Marines does one need before they become effective?
Like, 1 squad of 10?
3 of 5?

Yes, Cheesegear, I know - if I'm taking Assault Marines, then how do I put in all the bikers I'll no doubt need to add to my army?
It depends allot on who you're facing and at what point level. Against shooty armies like the IG and Tau just about any size'll hurt, provided you make it into assault range. If you expect to face a horde army a bigger squad might be a better bet.

Even a small squad of well placed deep striking assault marines can put a crimp in an opponent's plans.
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Old 02-10-2010, 09:00 PM   Top  -  End  -  #14
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Cheesegear View Post
stuff
So should I drop the raider for another squad? Also, I just realized that squads with 4 or less can't have heavy weapons... Maybe I should just use the deathwing list for my grots... With 130 points for the HQ instead of 270, and no need for drop pods, I'd have a much higher model count... hmm...

EDIT: I made an alternate list with the dark angels codex:

Spoiler
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I could imagine a dwarf puttering about his mine, axeing his alebeard or doing whatever it is dwarves do

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Old 02-10-2010, 09:30 PM   Top  -  End  -  #15
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Lycan: Nice suggestion for the title. It looks good up there.

Cheesegear: Sweet, I love following Tale Of 4 Gamers-esque army growth blogs.
It's disappointing to hear you are avoiding Orks. If no-one uses them, jump on it! It is a great army that can evolve its purpose but still use the core units - da boys! - and follow a great Waaagh format for army fluff.

But, since it may not be an option, I am chipping my vote for Tyranids. No-one in my group plays them and I would be very interested to see how they grow, and it's pretty far from your existing Biker Legion.

DCGFTW: I would recommend against so many points in one unit. Nob bikers can be pretty awesome, but they can die. Even a single ordinance round can gut the unit with an unlucky set of rolls. I would reduce the unit a bit and perhaps take another shoota boy unit, perhaps a small one in a trukk coming in from reserves when the tanks are dead.

Also, beware the wierdboy in that big unit. If you get stuck with a deep strike, they will have a really hard time landing with such a large footprint.
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Old 02-10-2010, 09:37 PM   Top  -  End  -  #16
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

I was thinking about putting up an after action report. Would it be better off here or in another separate thread? A thread dedicated to players posting AARs would be awesome, if of course, there we're enough people interested.
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Old 02-10-2010, 09:48 PM   Top  -  End  -  #17
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Thatguyoverther View Post
I was thinking about putting up an after action report. Would it be better off here or in another separate thread? A thread dedicated to players posting AARs would be awesome, if of course, there we're enough people interested.
I would say post it hear and maybe we can throw some thoughts out about the tactics used during the game
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Old 02-10-2010, 09:56 PM   Top  -  End  -  #18
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Thatguyoverther View Post
I like this one the most, but I've always taken additional firepower over mobility.
I don't remember if I mentioned it above, but mobility is what I'm going for here. Don't get me wrong, I like having good firepower. I just don't like staying put to utilize it. I'd rather be more.... aggresive and dynamic, slamming into enemy lines with the force of a furious storm. The sole reason I came up with that list was to figure out how to (effectively) fit in the ~90 infantry models a friend of mine traded to me.

Quote:
Originally Posted by Thatguyoverther View Post
Personally I've never liked the IG flame tanks. I'd dump the bane wolf and replace it with a platoon command squad in a chimera with flamers. You won't be as fast or tough but it's give you a total of 3 heavy flamers and 3 normal flamers. It also has the added bonus of being able to cap objectives.
One issue with that. I can only have one PCS per Platoon. I could upgrade one PCS to the set-up you suggest, leaving me 55 points to distribute elsewhere. The problem remains that the list overall is too static for my tastes.

Quote:
Originally Posted by Thatguyoverther View Post
I'd dump the commander's power weapon and give the squad some weapon upgrades. Maybe sniper rifles to utilize their BS4.
I figured as much anyways. Either that or a cheap heavy weapon.

Thanks for the advice.

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Old 02-11-2010, 01:26 AM   Top  -  End  -  #19
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Quote:
Originally Posted by One Step Two View Post
But it could be my vain hope and optimism that we may be seeing plastic GK and SoB (which would be fantastic).
I've been told that both DHs and WHs are on the home-stretch. Whatever is left now, is all there is. And Mail Order will probably continue selling until they run out. But, since it is direct order, they do have a lot of stock. Once stock runs out, that's it.

...But, they are looking at a revamp - probably - but, not anytime soon. Basically, those who already have them can keep playing them. No-one's stopping them. Those who are looking to get into it, it might not be a good idea.

Quote:
Also, I did a little number crunching for my Eldar list, and came up with something different.
Right.

Spoiler


Quote:
But in the format I am lacking anti-tank very much save the Avatar himself, and if my opponent is canny enough to stymie him with a big unit in close combat, he'll become somewhat lack-lustre. Any opinions?
Exactly what you said right there.

Quote:
Originally Posted by Shas'aia Toriia View Post
Quick question on Space Marines - how many Assault Marines does one need before they become effective?
Like, 1 squad of 10?
Full strength squads - or near full-strength. Always. Personally, I never go with less than 8. And I never run any without an attached Chaplain. They tend to kill half of any non-power armoured army by themselves.

Quote:
Yes, Cheesegear, I know - if I'm taking Assault Marines, then how do I put in all the bikers I'll no doubt need to add to my army?
...Is this a joke?
...You take a Captain on Bike, and make all your Bike Squads Troops, thereby freeing all your FA slots for Land Speeders and Scout Bikes Assault Marines...I guess...Win.

Quote:
Originally Posted by Forrestfire View Post
EDIT: I made an alternate list with the dark angels codex:
And it is much better. Save for the fact that your pick 'n' mixing your squads. It might seem like a nice idea. But, it isn't. You should have as many Storm Bolters and Assault Cannons as you can.
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Old 02-11-2010, 04:58 AM   Top  -  End  -  #20
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

And I think it's time for the next entry in the "Winter asks questions about rules for incredibly specific and rare situations that happen once in a decade for no reason"-series.

Let's say there is a large close-combat battle taking place - side A has one unit in that close-combat, side B has two units, both of which are Fearless.
And then side B loses that combat anyway, let's say by 5 points.
Side B's units are subject to the No Retreat! rule, and suffer additional wounds.
But how many? Is it 5 wounds each for both of the units in that combat, or is it 5 wounds total which get distributed somehow (and if so, how?) on these two units?

My assumption is it's 5 wounds total, distributed by the player controlling side B however s/he sees fit, but I'd rather know for sure.
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Old 02-11-2010, 05:28 AM   Top  -  End  -  #21
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Winterwind View Post
And I think it's time for the next entry in the "Winter asks questions about rules for incredibly specific and rare situations that happen once in a decade for no reason"-series.

Let's say there is a large close-combat battle taking place - side A has one unit in that close-combat, side B has two units, both of which are Fearless.
And then side B loses that combat anyway, let's say by 5 points.
Side B's units are subject to the No Retreat! rule, and suffer additional wounds.
But how many? Is it 5 wounds each for both of the units in that combat, or is it 5 wounds total which get distributed somehow (and if so, how?) on these two units?

My assumption is it's 5 wounds total, distributed by the player controlling side B however s/he sees fit, but I'd rather know for sure.
Hmm. I'm pretty sure both side B's units take 5 wounds. The No Retreat! states that the losing side takes as many wounds as it has lost by. Now, to decide how much a side lost by, you tally up the kills on both sides. If one side lost by 5, both would have to take a leadership test at -5. But because of the No Retreat! rule, 5 wounds are inflicted on the unit instead.
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Old 02-11-2010, 05:33 AM   Top  -  End  -  #22
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Quote:
Originally Posted by Blackknight1239 View Post
Hmm. I'm pretty sure both side B's units take 5 wounds.
That's what I read too. I was then looking for like, ten minutes for a loophole around it. Turns out, all B's units will take 5 wounds if they lose by five.

Then checked the FAQ...Nothing.

Moral of the story; Don't Assault the same target with more than one Fearless unit.

Quote:
Originally Posted by Blackknight1239 View Post
Hmm. I'm pretty sure both side B's units take 5 wounds.
That's what I read too. I was then looking for like, ten minutes for a loophole around it. Turns out, all B's units will take 5 wounds if they lose by five.

Then checked the FAQ...Nothing.

Moral of the story; Don't Assault the same target with more than one Fearless unit.
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Old 02-11-2010, 05:41 AM   Top  -  End  -  #23
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Blackknight1239 View Post
Hmm. I'm pretty sure both side B's units take 5 wounds. The No Retreat! states that the losing side takes as many wounds as it has lost by. Now, to decide how much a side lost by, you tally up the kills on both sides. If one side lost by 5, both would have to take a leadership test at -5. But because of the No Retreat! rule, 5 wounds are inflicted on the unit instead.
Hmmm... I understand your logic, but on the other hand, couldn't one argue that if 5 wounds were inflicted on both units, the losing side would be taking 10 wounds total (in contradiction to No Retreat! stating it should take as many wounds as it lost by?)

Quote:
Originally Posted by Cheesegear View Post
That's what I read too. I was then looking for like, ten minutes for a loophole around it. Turns out, all B's units will take 5 wounds if they lose by five.

Then checked the FAQ...Nothing.

Moral of the story; Don't Assault the same target with more than one Fearless unit.
Or at least if you do, do not lose that combat.
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Old 02-11-2010, 05:44 AM   Top  -  End  -  #24
Cheesegear
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Join Date: Jan 2008
Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Also, on the army-blog front, I just envisioned a Grey Knights army at 2500 points.

HQ - Grey Knight Hero
Elites - Grey Knight Terminators
Troops - Grey Knights
Fast Attack - Grey Knights with Teleport!
Heavy Support - Grey Knights with Special Weapons, Dreadnoughts (should be Elites, IMO) and Land Raiders.
(Nearly all metal )

Basically, I only have one Troop type. A Fast Attack choice that is exactly the same as the Troops choice. And Heavy Support choices exactly the same as the Troop choices.
...I think I might give GKs a miss. It just doesn't sound like fun collecting 1500 points of the same unit.
And the Elites choice is the Troop choice, just slightly better.

Also, if I take my friend's advice, a 2500 point Necron army should have 1000+ points worth of Warriors. Immortals are 'just better Warriors'. And Destroyers are 'Immortals on Jetbikes'.
That being said, I've been meaning to start a Necron army for quite some time.

Sooo...Tyranid Warrior Army activate? If you're looking for a 'normal' Tyranid army, this wont be it. I have a habit of making slightly absurd (yet awesome) lists.
Necrons or Tau?
Or Chaos Daemons if you guys hate me.

Also had a glance at Battle Missions. KILL TEAMS ARE BACK!!!!
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Old 02-11-2010, 05:50 AM   Top  -  End  -  #25
Winterwind
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

I'm still in favour of the Daemons. I think an army that plays so completely differently than all the others, with their special Demonic-Assault-Everything-Deepstrikes rules and such, would be the most interesting to observe.

EDIT: Though I don't want you to think that I hate you! If you do not actually want to play/collect those, by all means, don't!
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Last edited by Winterwind : 02-11-2010 at 05:51 AM.
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Old 02-11-2010, 06:00 AM   Top  -  End  -  #26
Gauntlet
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

I'm thinking of starting up collecting.. something.. for a new army. I'm bored of the Blood Angels and Eldar don't really fit my play style. What'd you recommend? I've been considering these options:
- Ork tank spam
- Necrons of some flavor or other
- Tau armored stuff
- Daemons. Just because they look fun and no-one I know runs them.
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Old 02-11-2010, 06:11 AM   Top  -  End  -  #27
Cheesegear
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Gauntlet View Post
I'm bored of the Blood Angels and Eldar don't really fit my play style. What'd you recommend? I've been considering these options:
- Ork tank spam
- Necrons of some flavor or other
- Tau armored stuff
- Daemons. Just because they look fun and no-one I know runs them.
Orks can tank spam? At best they can have 3 Wagons. And another 3-5 Battlewagons for Dedicated Transports for Nobz. You really want to do that?
Necrons only have one flavour.
Tau Devilfish Armies of Doom are scary stuff when done right.

Daemons are not fun. Daemons are hard to learn, and impossible to master.

I'm assuming that since you're bored of Blood Angels, you want something that doesn't spend it's whole time Assaulting? Well, you could go full 180 and take Tau - who never Assault if they can help it.
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Old 02-11-2010, 08:26 AM   Top  -  End  -  #28
Gauntlet
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Sorry, when I typed tank spam I was meaning Speed Freeks.

And when I say I'm bored of blood angels, I'm not quite meaning that. It's more that I want to have an army where most of my stuff is impervious to small arms fire (I recently played a Guard army where one assault squad minced 3 units while being rapid fired by 30/20/10 lasguns every turn). I get bored of having half as many units as the people I fight and getting the same results every game (Bombard with a few heavy weapons for a turn or two, land speeder gets blown to hell, I get into combat and mince some stuff, end).

Just to clarify, I'm a casual player and I'm pretty much never over 1500 points. Usually 500-1000, but occasionaly I drop in on bigger games at the local GW store.
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Last edited by Gauntlet : 02-11-2010 at 08:27 AM.
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Old 02-11-2010, 08:34 AM   Top  -  End  -  #29
Selrahc
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Daemons are not fun. Daemons are hard to learn, and impossible to master.
*If* things go right though they can be reassuringly stabby.

I'd second Devilfish army. Thats partly because I love the concept of mechanized infantry, and the Tau are pretty much the best at that. One of my friends has a devilfish army and it works pretty well.
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Old 02-11-2010, 08:56 AM   Top  -  End  -  #30
Cheesegear
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Default Re: Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.

Quote:
Originally Posted by Selrahc View Post
*If* things go right though they can be reassuringly stabby.
Fixed it for you.
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