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We've all heard of Iron Heart Surging the sun away, and obviously that's not RAI. There's a lot of genuine grey area, though. Here's my attempt to clean it up:
Things IHS can never do:
Effect people besides yourself
Create or destroy physical objects
Restore injuries
Restore you to a state you have never had before
Change your location
Cancel something with the "instantaneous" duration
Cancel the natural aging process
Override the most fundamental physical laws (e.g. gravity)
Poison (though sometimes its effects can be IHSed, e.g. paralysis)
Transmutations
Swallowed Whole
Asleep
Conditions IHS can treat under some circumstances:
Confused -- can be treated if you have the oportunity to act normally
Deafened or Blinded -- only if the direct result of a spell (e.g. Blindness/Deafness), not if the result of injury to eyes/ears or because of obstructions (e.g. Glitterdust)
Charmed or Suggested -- only if the character deduces the spell. Characters that routinely IHS in case they have been charmed lose this ability.
Exhausted or Fatigued -- only if inflicted by an outside force (e.g. waves of fatigue) or by circumstance (being awoken in the deepest part of a sleep cycle); not if the result of your own actions (e.g. inadequate sleep, rage).
I think it's safer to just list all the things that it can do rather than things it can't simply because you'll never be done listing down ALL The conditions that you could possibly be in.
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I think it's safer to just list all the things that it can do rather than things it can't simply because you'll never be done listing down ALL The conditions that you could possibly be in.
I'll never be done listing all the things it can do either. I figured that by providing both lists, a DM could say "this new thing is most similar to..." and get an answer.
Surging Pinned, Stable and Staggered seems a little nonsensical, but otherwise it looks fine. Essentially, any DM with an average intelligence will rule IHS pretty much like this (most of it), but it's beneficial to have it written out, I guess.
Besides, it's less like people misunderstand IHS and more like they'd like to create a meme out of it, I always thought.
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The random background generator is awesome. I got a NG dwarven magus who was involved in a "pleasure" scandal with some arcane experiment backfire as well. My imagination is running off with that.
Why wouldn't it work against domination or fascination? A surge of willpower freeing you from hostile mental effects seems perfectly reasonable.
I think the idea is that you have to take what amounts to a mental free action to get loose, and both of those prevent you from doing so. Which is why you also can't overcome Petrification, say. Charming is less restrictive, so if you realize that you MIGHT need a surge you can get loose.
I think the idea is that you have to take what amounts to a mental free action to get loose, and both of those prevent you from doing so. Which is why you also can't overcome Petrification, say. Charming is less restrictive, so if you realize that you MIGHT need a surge you can get loose.
Good point. You could probably still use it to resist domination as a readied action though.
Go ahead and include "Swallowed Whole". You list "Poison (though most of its effects can be IHSed)" as something that can't be IHSed, and but also list ability drain and damage as things that can't be IHSed... do you mean that you can only prevent the "one minute later" stuff?
Also, I would have thought that drain and damage to abilities would be something you COULD IHS, but I haven't thought it through very much.
Also, I would have thought that drain and damage to abilities would be something you COULD IHS, but I haven't thought it through very much.
Damage seems ok. Drain seems more problematic just from a balance perspective. But since they aren't "conditions" in the sense that they don't have adjective forms for the general condition, I could see them as reasonably not being included. What should be very explicit is that it can't deal with ability burn. Any interpretation that allows that would just be unambiguosly broken,
I think it should work on any condition affecting you with two caveats:
1) It must have a duration of one round or more. Permanent effects can be removed, but not instantaneous ones like ability drain. Likewise lost hitpoints or ability damage is an instantaneous effect. Just because you heal on your own doesn't mean that hitpoint loss has a duration that ends. A "wound's duration" doesn't end, it's that your body fixes the damage.
2) You must be in a condition to use the surge. So if you're put in temporal stasis, your mind has stopped and you can't decide to surge your way out of it.
You list "Poison (though most of its effects can be IHSed)" as something that can't be IHSed, and but also list ability drain and damage as things that can't be IHSed... do you mean that you can only prevent the "one minute later" stuff?.
I skimmed the description too fast and thought they inflicted a temporary penalty. They actually do ability damage. Fixed.
Though if a poison paralyzes you, that's IHSable.
As for one-minute-later, I figure preventing that would mean physically removing the poison from your veins, so no.
You just need to remind the players that it only affects effects with a limited duration. IHSing the sun joke, for example, the sun's effect on creatures with light sensitivity NEVER ends. You can walk away from the area of effect, but the effect itself is not temporary. Natural aging too, is not temporary, you add aging effect upon aging effect (except aging applyed on you, like a ghost's thouch).
In fact, I'd make it like this: You can use it as a mental immediate action. If you succeed, it is considered a full round action. If you fail, it counts as a standard action (you at least slow down if you are dominated, or at least lose the normal time when under any other effect).
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You just need to remind the players that it only affects effects with a limited duration. IHSing the sun joke, for example, the sun's effect on creatures with light sensitivity NEVER ends.
Technically it ends in about 5 billion years when the sun burns out, but otherwise correct. </silly>
OnTopic: Good List! Effective! Saving so I don't have to dig through 5 lists of fixes.
The thing is that you MUST be able to move freely to initiate maneuvers. Thus it's impossible to IHS stuff like paralysis or Hold Person spells away, because you can't move.
I disagree with these (some completely, some partially).
Blinded, like you mentioned elsewhere in your post, should be curable if it's from certain sources.
Breaking out of Entanglement, or being Checked by wind, or possibly even Petrified (if it's not permanent anyway) are the very essence of what I picture for Iron Heart Surge.
Domination, I understand the argument, but ... it would just be so cool. I'd probably houserule that, if you're told to do something contrary to your nature that allows you an extra save against the Domination effect, you can use Iron Heart Surge instead of making the Will save.
In spite of it being a mental effect that might keep you from thinking to Iron Heart Surge, Fascinated seems exactly like the sort of thing you should be able to "break out of." It's not like it's wholesale mental control like Domination. Likewise, I'd at least consider allowing someone to break out of Sleep, on the grounds that maybe they weren't really totally and completely Asleep, and IHS is great for throwing off the deep drowsiness something imposed on them.
Ambush feats ... IHS shouldn't fix the gash in your thigh after you get Hamstrung, but it should let you tough it out and ignore the wound's speed reduction effect if the effect has a duration anyway.
And why on earth have you put down a blanket item covering all Transmutations here?
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I disagree with these (some completely, some partially).
Blinded, like you mentioned elsewhere in your post, should be curable if it's from certain sources.
Oops, I'll fix that.
Quote:
Originally Posted by Draz74
Breaking out of Entanglement, or being Checked by wind, or possibly even Petrified (if it's not permanent anyway) are the very essence of what I picture for Iron Heart Surge.
Entanglement and checking are physical surroundings. If you IHS out of entanglement, what happens to the vines? Do they slip to the ground? Tear into pieces? It doesn't make sense.
As for petrified, that's turned to stone. Stone to flesh isn't a matter of morale.
Quote:
Originally Posted by Draz74
Domination, I understand the argument, but ... it would just be so cool. I'd probably houserule that, if you're told to do something contrary to your nature that allows you an extra save against the Domination effect, you can use Iron Heart Surge instead of making the Will save.
In spite of it being a mental effect that might keep you from thinking to Iron Heart Surge, Fascinated seems exactly like the sort of thing you should be able to "break out of." It's not like it's wholesale mental control like Domination. Likewise, I'd at least consider allowing someone to break out of Sleep, on the grounds that maybe they weren't really totally and completely Asleep, and IHS is great for throwing off the deep drowsiness something imposed on them.
The logic on all of these is that if you can't take actions, you can't use IHS.
Drowsiness would be fatigue, which you can IHS (though there ought to be limits on that -- I'll add some.)
Quote:
Originally Posted by Draz74
Ambush feats ... IHS shouldn't fix the gash in your thigh after you get Hamstrung, but it should let you tough it out and ignore the wound's speed reduction effect if the effect has a duration anyway.
If the tendon is severed, you can't move the joint that way. It doesn't matter how strong or tough you are. It's like pulling on a rope that's been cut.
Quote:
Originally Posted by Draz74
And why on earth have you put down a blanket item covering all Transmutations here?
Because transmutations are major changes to physical things, and those are too big to undo this way. There aren't a lot of offensive transmutations anyway. In core, it's really just baleful polymorph, flesh to stone and maybe enlarge/reduce.
I think non-instantaneous transmutations should be subject to IHS since they still have a duration. It makes sense too, you're using a surge of willpower to destroy the spell affecting you. It's just like getting a second will save that you automatically succeed on. So Baleful Polymorph is a clear yes.
My question is, can you IHS your way out of a Magic Jar spell?