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Old 02-16-2010, 02:19 PM   Top  -  End  -  #1
Sanity702
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Join Date: May 2009
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Default Reverse WW: GAME START!

In your every day WW game the helpless villagers cower as they attempt to get away from the wolves. Well it is now the wolves turn to feel fear!

I, in my first narrating experience (so go easy on me), Present
Reverse WW


Rolls:

Team Evil:

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Team Good:

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  • For RP purposes you may RP as any wolf/character from any type of WW game, though you will not gain their special abilities.
  • Day phases will last 48 hours or unless I acquire 3/4 of the vote. Majority chooses who is lynched, and if their is a tie person who reached the number of votes first is lynched.
  • Night phases will last 24 hours or until booth night actions are sent in.
  • Also should the villager be lynched day one a new person will be randomly chosen as the new villager, as I want to see how this plays out.
  • Missing two consecutive days results in an AL.
Questions, comments before we get started?

Night kills are sent in via Pm and claiming responsibility for said night kills results in death.

Players

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Reverse WW V - The Villagers Wrath is HERE! Fight for your life!

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Last edited by Sanity702 : 03-18-2010 at 07:32 PM.
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Old 02-19-2010, 10:29 AM   Top  -  End  -  #2
happyturtle
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Default Re: Reverse WW: Recruiting (0/20)

1 villager for 19 wolves?

That seems impossible for the poor guy. Couldn't it be a small strike team of villagers? Or a smaller game?

Great concept. I have no energy to play, but I'll be watching.
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Old 02-19-2010, 03:06 PM   Top  -  End  -  #3
Fin
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Default Re: Reverse WW: Recruiting (0/20)

In, with Cake!

Although Happyturtle is probably right about the number of villagers, there is essentially two night kills as the wolves will likely kill off a lot of other wolves with their own Night kill ability.
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Old 02-19-2010, 03:27 PM   Top  -  End  -  #4
BishFish
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Default Re: Reverse WW: Recruiting (0/20)

Interesting...
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Old 02-19-2010, 03:34 PM   Top  -  End  -  #5
smuchmuch
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Default Re: Reverse WW: Recruiting (0/20)

The concept sound good but I agree with happy turtle about the numbers. Even with 2 kill per night, the werewolves only have to get lucky once so the villager is at a huge disavantage
Either there should be more villagers or an option to turn a werewolf into another villager or something of the sort.

Interested.
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Last edited by smuchmuch : 02-19-2010 at 05:52 PM.
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Old 02-19-2010, 08:30 PM   Top  -  End  -  #6
The Bookworm
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Default Re: Reverse WW: Recruiting (0/20)

In as well...
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Old 02-19-2010, 08:36 PM   Top  -  End  -  #7
Zombieninja
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Default Re: Reverse WW: Recruiting (0/20)

In, hopefully
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Old 02-19-2010, 09:05 PM   Top  -  End  -  #8
RedScholarGypsy
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Default Re: Reverse WW: Recruiting (0/20)

I'll take those chances, though would lie better ones. In.
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Old 02-19-2010, 09:48 PM   Top  -  End  -  #9
Sanity702
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Default Re: Reverse WW: Recruiting (0/20)

How about if I give the villager the ability to 'convert' a wolf? (with lets say a 3 2 night cool down?)

Edit:
The reason I have the villager helplessly outnumbered is because I want it to feel like an impossible battle, but if you feel it would be better otherwise i will add the conversion. (Note if I add the conversion it will be no longer villager+2> wolves it would be villagers> wolves)
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Reverse WW V - The Villagers Wrath is HERE! Fight for your life!

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Last edited by Sanity702 : 02-19-2010 at 10:14 PM.
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Old 02-20-2010, 01:44 AM   Top  -  End  -  #10
rakkoon
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Default Re: Reverse WW: Recruiting (6/20)

Good suggestion and IN
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Old 02-20-2010, 12:53 PM   Top  -  End  -  #11
Dr. Bath
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Default Re: Reverse WW: Recruiting (6/20)

IN, in a similar fashion to Fin.
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Old 02-20-2010, 01:22 PM   Top  -  End  -  #12
Deathslayer7
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Default Re: Reverse WW: Recruiting (6/20)

I was thinking of doing it something like this.
X night cooldown where X is the number of villagers after the ability was used.

night 1 the villager recruits another WW. There are now two villagers, thus the cooldown would be two nights, so it could be used again night 4. By that time there would be 8 or so night kills and only 12 players, two of whom are villagers if they get lucky and survive. Then they can night recruit again for a third villager. By this time. I don't think they'll get another night recruit again since the game should be over or very close to it.

So it makes it sort of 3 villagers versus 17 wolfs. Better odds i think.

the other thing that happens is say night 1 you recruit but one of the villagers dies. So since one is only alive its a one night cooldown and can be used again night 3 rather then night four.

and in with brooms.
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Old 02-20-2010, 01:40 PM   Top  -  End  -  #13
happyturtle
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Default Re: Reverse WW: Recruiting (6/20)

A brave villager who is trying to cure lycanthropy? Neat!
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Old 02-20-2010, 03:08 PM   Top  -  End  -  #14
Guancyto
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Default Re: Reverse WW: Recruiting (6/20)

I'm getting a definite "I Am Legend" vibe here.

Which is awesome. In.
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Old 02-20-2010, 03:22 PM   Top  -  End  -  #15
Sanity702
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Default Re: Reverse WW: Recruiting (10/20)

Alright half-way their! I have decided to give Ds7's idea and as such have revised the rules, once again I appreciate comments and ideas.
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Old 02-20-2010, 03:37 PM   Top  -  End  -  #16
Yspoch
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Default Re: Reverse WW: Recruiting (10/20)

I'll join! Sounds like a fun idea.
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Old 02-20-2010, 04:19 PM   Top  -  End  -  #17
Dallas-Dakota
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Default Re: Reverse WW: Recruiting (11/20)

Sounds like a cool idea, and not too big of a game, so I'm hopefully not getting myself into too much trouble.

IN!
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Old 02-20-2010, 05:03 PM   Top  -  End  -  #18
Oddity
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Default Re: Reverse WW: Recruiting (12/20)

I'll be in. With cakes.
what was I thinking....
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Old 02-20-2010, 05:54 PM   Top  -  End  -  #19
Thufir
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Default Re: Reverse WW: Recruiting (13/20)

Ah, I'm sure I can manage another game... In.
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Old 02-21-2010, 05:23 AM   Top  -  End  -  #20
lostlittlebear
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Join Date: Nov 2007
Default Re: Reverse WW: Recruiting (14/20)

In! So I can finally play a wolf!
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Old 02-21-2010, 05:27 AM   Top  -  End  -  #21
billtodamax
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Default Re: Reverse WW: Recruiting (14/20)

You were a wolf in the Thing....

We, uh... we just got really lucky on the first day.

Sure, in.
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Old 02-21-2010, 06:13 AM   Top  -  End  -  #22
Lizard Lord
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Default Re: Reverse WW: Recruiting (14/20)

I would like to join this.
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Old 02-21-2010, 06:31 AM   Top  -  End  -  #23
Fleeing Coward
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Default Re: Reverse WW: Recruiting (14/20)

Count me in on this.
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Old 02-22-2010, 06:47 AM   Top  -  End  -  #24
rakkoon
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Default Re: Reverse WW: Recruiting (14/20)

Quote:
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In! So I can finally play a wolf!
Just like me you were a wolf in an Alpha game..it's one of the reasons I play them, that way you finally get to kill people

And some day, I'll be a wolf in a normal WW game, some day....
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Old 02-22-2010, 06:50 AM   Top  -  End  -  #25
Mordokai
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Default Re: Reverse WW: Recruiting (18/20)

It's much overrated, trust me.

And no, I'm not in. Just wanted to crush rakkoon's dreams
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Old 02-22-2010, 06:58 AM   Top  -  End  -  #26
rakkoon
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Default Re: Reverse WW: Recruiting (18/20)

Doesn't everybody
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Old 02-22-2010, 07:40 AM   Top  -  End  -  #27
Jontom Xire
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Default Re: Reverse WW: Recruiting (18/20)

In.

The bit about not claiming responsibility for night kills sounds remarkably like a meta-game competition between players and the GM.

For example a player posts "I don't fancy FC's chances of surviving this night". Is that a hint that he's on the night kill or just general commentary? If FC dies, is that another wolf trying to get that player killed or the actual player having made his night kill as he hinted at? If FC gets night killed and the player that made the comment doesn't get killed, is it that the narrator missed the comment, that a different player made the night kill or that the player making the comment is the villager?

It's also worth pointing out that the villager can say something similar and then use his hunt ability to kill a wolf while making it look like a random wolf night kill :)

Lastly, if anyone tries to claim the night kill AFTER the end of night result, they could be the villager lying. That might seem like a risky strategy as the real wolf that made the night kill could "out" them. However if villagers do it after converting an extra villager, then if the villager gets lynched they can just convert another wolf.

So anyway I think that bit of the rules needs a little amendment.

Also I like the alternative idea that every wolf player submits a night kill and then the actual night kill is randomly chosen from all submitted choices. This has the advantage that team wolf don't miss a night kill due to the randomly chosen player being inactive. It has the disadvantage that wolf players can co-ordinate and even identify other wolves positively by voting for one player to make the night kill. If the night kill doesn't happen then that player is probably the villager. Of course any such positively identified wolves can then be converted by the villagers :)

Talking about converting, the wolves cannot win unless they get a successful night kill followed by a successful lynch when there is only 1 villager left. Otherwise the villager just converts a replacement every time the second last village dies. Or did I misread the rules?
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Old 02-22-2010, 01:09 PM   Top  -  End  -  #28
Sanity702
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Default Re: Reverse WW: Recruiting (18/20)

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Originally Posted by Jontom Xire View Post
In.

The bit about not claiming responsibility for night kills sounds remarkably like a meta-game competition between players and the GM.

For example a player posts "I don't fancy FC's chances of surviving this night". Is that a hint that he's on the night kill or just general commentary? If FC dies, is that another wolf trying to get that player killed or the actual player having made his night kill as he hinted at? If FC gets night killed and the player that made the comment doesn't get killed, is it that the narrator missed the comment, that a different player made the night kill or that the player making the comment is the villager?

It's also worth pointing out that the villager can say something similar and then use his hunt ability to kill a wolf while making it look like a random wolf night kill :)

Lastly, if anyone tries to claim the night kill AFTER the end of night result, they could be the villager lying. That might seem like a risky strategy as the real wolf that made the night kill could "out" them. However if villagers do it after converting an extra villager, then if the villager gets lynched they can just convert another wolf.

So anyway I think that bit of the rules needs a little amendment.

Also I like the alternative idea that every wolf player submits a night kill and then the actual night kill is randomly chosen from all submitted choices. This has the advantage that team wolf don't miss a night kill due to the randomly chosen player being inactive. It has the disadvantage that wolf players can co-ordinate and even identify other wolves positively by voting for one player to make the night kill. If the night kill doesn't happen then that player is probably the villager. Of course any such positively identified wolves can then be converted by the villagers :)

Talking about converting, the wolves cannot win unless they get a successful night kill followed by a successful lynch when there is only 1 villager left. Otherwise the villager just converts a replacement every time the second last village dies. Or did I misread the rules?
I had someone ask about claiming that is why I brought it up, and yes it feels like a meta-gaming competition, the reason it is the way it is, is because yes the villager may claim, but it does him no good. If the other wolf outs him the wolves just have to lynch them both and you now have gotten rid of one villager. So it seems like a bad idea to allow for the claiming of the kills.

Also If I do not get the night kill in by the time the night ends I will notify someone else. Only direct claiming is not allowed, "fleeing coward will not survive this night" is a direct claim, and depending on the context so is "I doubt fleeing coward will survive the night." So I ask the players to be careful.

I am still debating on the cool-down of the 'cure' ability. I am now thinking that it should be a 2-3 night cool down as I believe you may be right about having to be extremely lucky to win.
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Old 02-23-2010, 07:31 PM   Top  -  End  -  #29
Sanity702
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Default Re: Reverse WW: Recruiting (19/20)

Come on 1 more person!
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Old 02-23-2010, 08:37 PM   Top  -  End  -  #30
gardenphilosoph
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Default Re: Reverse WW: Recruiting (19/20)

I'll join.
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