In your every day WW game the helpless villagers cower as they attempt to get away from the wolves. Well it is now the wolves turn to feel fear!
I, in my first narrating experience (so go easy on me), Present
Reverse WW
Rolls:
Team Evil:
Spoiler
Wolf's - Your everyday "wolf", you have grown complacent and happy with the hunting down of the villagers and thus were unprepared for the brutal experience of one of the villagers fighting back in a very similar manner. For a villager has infiltrated the ranks of your werewolf haven and has begun hunting you down. His goal is clear to kill all of you before you can go off and raid other towns.
Night Action - Each night a random wolf will be chosen to have a night kill. They will send in their choice for a night kill in hopes of earning glory and killing off the Villager.
Win Condition - Kill the villager.
Team Good:
Spoiler
Villager - Yup you are a simple villager, or were until you found the werewolf haven. With vengeance in mind you have decided to make the ugly wolves feel fear and teach them what it feels like to be hunted.
Night action's
Hunt - You have grown very skilled at hunting down the 'Wolves' and as such you can now track one and finish it off each night.
Every night sends in the name of a player that they will kill.
AND
Cure - That is right you have found a cure for Lycanthropy, however it is not the easiest thing to make, with some of the ingredients being extremely rare, None the less you see the opportunity to save some of your fellow man and you have decided to use the cure.
Send in the name of the person you wish to cure, they will then be notified of their cure and will join team villager. This ability has a 2-3 night cool down. This will be decided before the game starts
Win Condition - Become one of the last men standing. (villager+2>wolves) number of villagers > wolves
For RP purposes you may RP as any wolf/character from any type of WW game, though you will not gain their special abilities.
Day phases will last 48 hours or unless I acquire 3/4 of the vote. Majority chooses who is lynched, and if their is a tie person who reached the number of votes first is lynched.
Night phases will last 24 hours or until booth night actions are sent in.
Also should the villager be lynched day one a new person will be randomly chosen as the new villager, as I want to see how this plays out.
Missing two consecutive days results in an AL.
Questions, comments before we get started?
Night kills are sent in via Pm and claiming responsibility for said night kills results in death.
Players
Spoiler
1) Fin - Killed night 3 - wolf 2) BishFish - Killed night 5 - wolf 3) smuchmuch - Lynched day 6 - wolf
4) The Bookworm 5) Zombieninja - Lynched day 4 - wolf 6) RedScholarGypsy - Killed night 2 -wolf 7) Rakkoon - Killed night 5 - Villager 8) Dr. Bath - Killed night 3 - wolf 9) Deathslayer7 - Lynched day 1 - wolf 10) Geesi - Lynched day 2 - wolf 11) Yspoch - Killed night 2 - wolf
12) Dallas-Dakota 13) Oddity - Killed night 1 - wolf
14) Thufir 15) Lostlittlebear - Lynched day 5 - wolf 16) billtodamax - Killed night 4 - wolf
17) Lizard Lord
18) Fleeing Coward - Killed night 1 - wolf
19) Jontom Xire 20) gardenphilosoph - Lynched day 3 - wolf
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Thanks to the amazing Happyturttle for the avatar!
Reverse WW V - The Villagers Wrath is HERE! Fight for your life!
Spoiler
"Wow. You've got some +5 Cajones on you paladin." - Xykon
Although Happyturtle is probably right about the number of villagers, there is essentially two night kills as the wolves will likely kill off a lot of other wolves with their own Night kill ability.
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Waiting for that day, when we all have the time.
Quote:
Originally Posted by Dirk Kris
I'll never trust you again. Even if we're on the same team. Even if the narrators tell me to.
The concept sound good but I agree with happy turtle about the numbers. Even with 2 kill per night, the werewolves only have to get lucky once so the villager is at a huge disavantage
Either there should be more villagers or an option to turn a werewolf into another villager or something of the sort.
Interested.
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I'm sig'ing in the rain, just sig'ing in the rain....
Somme old avatars, by me
Spoiler
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Last edited by smuchmuch : 02-19-2010 at 05:52 PM.
How about if I give the villager the ability to 'convert' a wolf? (with lets say a 3 2 night cool down?)
Edit:
The reason I have the villager helplessly outnumbered is because I want it to feel like an impossible battle, but if you feel it would be better otherwise i will add the conversion. (Note if I add the conversion it will be no longer villager+2> wolves it would be villagers> wolves)
__________________
Thanks to the amazing Happyturttle for the avatar!
Reverse WW V - The Villagers Wrath is HERE! Fight for your life!
Spoiler
"Wow. You've got some +5 Cajones on you paladin." - Xykon
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
I was thinking of doing it something like this.
X night cooldown where X is the number of villagers after the ability was used.
night 1 the villager recruits another WW. There are now two villagers, thus the cooldown would be two nights, so it could be used again night 4. By that time there would be 8 or so night kills and only 12 players, two of whom are villagers if they get lucky and survive. Then they can night recruit again for a third villager. By this time. I don't think they'll get another night recruit again since the game should be over or very close to it.
So it makes it sort of 3 villagers versus 17 wolfs. Better odds i think.
the other thing that happens is say night 1 you recruit but one of the villagers dies. So since one is only alive its a one night cooldown and can be used again night 3 rather then night four.
and in with brooms.
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Not wearing your seat belt? See you soon!
Thanks to Kwarkpudding for this excellent avatar.
Quote:
Originally Posted by Lady Tialait
This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
Last edited by Deathslayer7 : 02-20-2010 at 01:22 PM.
Just like me you were a wolf in an Alpha game..it's one of the reasons I play them, that way you finally get to kill people
And some day, I'll be a wolf in a normal WW game, some day....
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Spoiler
Quote:
Originally Posted by Kneenibble
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
The bit about not claiming responsibility for night kills sounds remarkably like a meta-game competition between players and the GM.
For example a player posts "I don't fancy FC's chances of surviving this night". Is that a hint that he's on the night kill or just general commentary? If FC dies, is that another wolf trying to get that player killed or the actual player having made his night kill as he hinted at? If FC gets night killed and the player that made the comment doesn't get killed, is it that the narrator missed the comment, that a different player made the night kill or that the player making the comment is the villager?
It's also worth pointing out that the villager can say something similar and then use his hunt ability to kill a wolf while making it look like a random wolf night kill :)
Lastly, if anyone tries to claim the night kill AFTER the end of night result, they could be the villager lying. That might seem like a risky strategy as the real wolf that made the night kill could "out" them. However if villagers do it after converting an extra villager, then if the villager gets lynched they can just convert another wolf.
So anyway I think that bit of the rules needs a little amendment.
Also I like the alternative idea that every wolf player submits a night kill and then the actual night kill is randomly chosen from all submitted choices. This has the advantage that team wolf don't miss a night kill due to the randomly chosen player being inactive. It has the disadvantage that wolf players can co-ordinate and even identify other wolves positively by voting for one player to make the night kill. If the night kill doesn't happen then that player is probably the villager. Of course any such positively identified wolves can then be converted by the villagers :)
Talking about converting, the wolves cannot win unless they get a successful night kill followed by a successful lynch when there is only 1 villager left. Otherwise the villager just converts a replacement every time the second last village dies. Or did I misread the rules?
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Spoiler
Quote:
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Quote:
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Quote:
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.
The bit about not claiming responsibility for night kills sounds remarkably like a meta-game competition between players and the GM.
For example a player posts "I don't fancy FC's chances of surviving this night". Is that a hint that he's on the night kill or just general commentary? If FC dies, is that another wolf trying to get that player killed or the actual player having made his night kill as he hinted at? If FC gets night killed and the player that made the comment doesn't get killed, is it that the narrator missed the comment, that a different player made the night kill or that the player making the comment is the villager?
It's also worth pointing out that the villager can say something similar and then use his hunt ability to kill a wolf while making it look like a random wolf night kill :)
Lastly, if anyone tries to claim the night kill AFTER the end of night result, they could be the villager lying. That might seem like a risky strategy as the real wolf that made the night kill could "out" them. However if villagers do it after converting an extra villager, then if the villager gets lynched they can just convert another wolf.
So anyway I think that bit of the rules needs a little amendment.
Also I like the alternative idea that every wolf player submits a night kill and then the actual night kill is randomly chosen from all submitted choices. This has the advantage that team wolf don't miss a night kill due to the randomly chosen player being inactive. It has the disadvantage that wolf players can co-ordinate and even identify other wolves positively by voting for one player to make the night kill. If the night kill doesn't happen then that player is probably the villager. Of course any such positively identified wolves can then be converted by the villagers :)
Talking about converting, the wolves cannot win unless they get a successful night kill followed by a successful lynch when there is only 1 villager left. Otherwise the villager just converts a replacement every time the second last village dies. Or did I misread the rules?
I had someone ask about claiming that is why I brought it up, and yes it feels like a meta-gaming competition, the reason it is the way it is, is because yes the villager may claim, but it does him no good. If the other wolf outs him the wolves just have to lynch them both and you now have gotten rid of one villager. So it seems like a bad idea to allow for the claiming of the kills.
Also If I do not get the night kill in by the time the night ends I will notify someone else. Only direct claiming is not allowed, "fleeing coward will not survive this night" is a direct claim, and depending on the context so is "I doubt fleeing coward will survive the night." So I ask the players to be careful.
I am still debating on the cool-down of the 'cure' ability. I am now thinking that it should be a 2-3 night cool down as I believe you may be right about having to be extremely lucky to win.
__________________
Thanks to the amazing Happyturttle for the avatar!
Reverse WW V - The Villagers Wrath is HERE! Fight for your life!
Spoiler
"Wow. You've got some +5 Cajones on you paladin." - Xykon