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Silly Message Board Games A forum for any kind of quote games, continuing story games, "What would you do if?" games, or whatever anyone comes up with. Old threads will now expire after one month.

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Old 12-20-2011, 12:28 AM   Top  -  End  -  #901
Lord Raziere
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Join Date: Mar 2010
Default Re: 2000 things I'm not allowed to do in an RPG

2464: My character cannot see the future.
2465: No my character cannot have a talking cat, said cat cannot love fish, and yes you need to have an explanation for why the cat is talking
2466: My pacifistic healer is not allowed to put on a superhero costume and fight supervillains in a medieval setting.
2467: My former pacifistic healer-then-superhero, is then not allowed to become a metal rockstar in a medieval setting
2468: No, my character cannot have a half-orc girlfriend who everyone keeps saying is ugly because of the fangs on her lower jaw
2469: said half-orc girlfriend is not allowed to be the center of any prophecy or story, ever.
2470: Assuming that I am ever allowed to make a character that can see the future, he will use his powers responsibly and not manipulate everyone like puppets.
2471: My character can never again get a free vacation just because they decided to overreact for no reason
2472: however the future-seeing character can get punched in the balls whenever it is deemed necessary, and such things are unfortunately always necessary
2473: No making my paladin character completely and totally evil for no reason just because I'm playing him ironically and want people to disagree with him
2474: My character's concept can NEVER be "heroic rapist" Ever.
2475: Furthermore as a DM, I am never ever allowed to run a long campaign through wastes populated by herbivorous orcs, ever again.

Obviously not mine, can you guess who REALLY did these stupid things?
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Old 12-20-2011, 07:33 AM   Top  -  End  -  #902
Asta Kask
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Default Re: 2000 things I'm not allowed to do in an RPG

2476: I may not fondle the GM.
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Old 12-20-2011, 11:56 AM   Top  -  End  -  #903
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Default Re: 2000 things I'm not allowed to do in an RPG

2477. As DM, I am no longer allowed to use Half-Fiend Great Wyrm Red dragons for anything
2478. Or any other half-fiend chromatic dragon for that matter
2479. I will not create a weapon of pure evil capable of wiping out civilization, and then give it to the psychopathic ogre.
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Old 12-20-2011, 12:47 PM   Top  -  End  -  #904
Grue Bait
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Default Re: 2000 things I'm not allowed to do in an RPG

2480:I may not make an "arrow to the knee" reference. Ever. For anything.
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Old 12-20-2011, 01:45 PM   Top  -  End  -  #905
PurityIcekiller
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Default Re: 2000 things I'm not allowed to do in an RPG

2481: I cannot create a character with ancestry from more than four different species.
2482: Creating a diversion to hide doesn't consist of shouting whether or not Balrogs have wings, either.
2483: My bard cannot know "Never Gonna Give You Up" under any circumstances.
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Old 12-20-2011, 03:18 PM   Top  -  End  -  #906
motoko's ghost
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Default Re: 2000 things I'm not allowed to do in an RPG

2484: I may not metagame.
2485: my character also cannot metagame
2486: my characters cohort,followers,familiars mounts or anything I might control cannot metagame
2487: my character is not the one, he cannot realise reality is a lie
2488: my character cannot kill the DM, thus becoming the new DM
2489: neither may I
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Old 12-20-2011, 04:56 PM   Top  -  End  -  #907
mangosta71
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Default Re: 2000 things I'm not allowed to do in an RPG

2490: My character may not arrange another player's character's death so that he can hook up with the grieving widow.
2491: I may not describe my (non-good) character's interrogation techniques at the table. Especially if food is present.
2492: I may never utter the words, "There's only one thing to do in a situation like this: strut!"
2492a: Nor may I convince the bard to play what I consider an appropriate soundtrack for said strutting.
2493: If my horror campaign makes my players question their sanity, I may be taking things too far.
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Old 12-21-2011, 09:41 AM   Top  -  End  -  #908
Wookieetank
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Default Re: 2000 things I'm not allowed to do in an RPG

2494. If my character's actions makes the DM question thier sanity, I may be taking things too far

2495. I may not use making the DM headdesk as the motivation for any of my plans.
2495a. Even if the plans could plausably work.
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Old 12-21-2011, 03:26 PM   Top  -  End  -  #909
motoko's ghost
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Default Re: 2000 things I'm not allowed to do in an RPG

Quote:
Originally Posted by Wookieetank View Post
2494. If my character's actions makes the DM question thier sanity, I may be taking things too far
2496: If my character's actions DONT make the DM question their sanity I'm not taking things far enough.
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Old 12-21-2011, 03:37 PM   Top  -  End  -  #910
Metahuman1
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Default Re: 2000 things I'm not allowed to do in an RPG

2497: As the DM: I may not have a mission that required the annihilation of a cult of the cult are worshipers of Medium or smaller Equine creatures and/or Deitys if my group of players have one or more bronies and/or peagasisters.

2498: If I break 2497, I will not be surprised if the Bronie/Peagasister members attack and kill some/all the other party in defense of the cult.

2499: If I break 2497 and the entire rest of the group of players are bronies/Peagasisters, I will not be surprised if they all elect to join the cult as a group.

2500: Nor will I do ANYTHING to try to force them back on the originally intended plot rail!
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Old 12-22-2011, 05:35 PM   Top  -  End  -  #911
Q'telun
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Default Re: 2000 things I'm not allowed to do in an RPG

2501. If the players actions call my sanity into question, I am not allowed to teleport them to the Elemental plane of pain.
2502. There is no elemental plane of pain.
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Old 12-22-2011, 05:44 PM   Top  -  End  -  #912
PurityIcekiller
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Default Re: 2000 things I'm not allowed to do in an RPG

2503: There is no Plane of Antimagic, and even if there is, no interplanar travel spells can transport things to or from there.
2504: I can no longer tickle opponents while grappling.
2505: Dwarves do not have weapon proficiency with magma.
2506: I do not get a bonus to hit just because I feel like it.
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Old 12-22-2011, 05:49 PM   Top  -  End  -  #913
Q'telun
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Default Re: 2000 things I'm not allowed to do in an RPG

I am so giving dwarves Weapon Proficiency (Magma) in my next campaign.
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Old 12-22-2011, 11:12 PM   Top  -  End  -  #914
Choco
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Default Re: 2000 things I'm not allowed to do in an RPG

Quote:
Originally Posted by Metahuman1 View Post
2497: As the DM: I may not have a mission that required the annihilation of a cult of the cult are worshipers of Medium or smaller Equine creatures and/or Deitys if my group of players have one or more bronies and/or peagasisters.

2498: If I break 2497, I will not be surprised if the Bronie/Peagasister members attack and kill some/all the other party in defense of the cult.

2499: If I break 2497 and the entire rest of the group of players are bronies/Peagasisters, I will not be surprised if they all elect to join the cult as a group.

2500: Nor will I do ANYTHING to try to force them back on the originally intended plot rail!
2507: As DM, I am not allowed to create the above situation on purpose just so I can watch the confused/sad/horrified/betrayed looks on the player's faces as the cult traps and attacks them anyway and they are forced to either defend themselves or roll up new characters

2508: As DM, the villain's sole motivation cannot be that he likes stories of epic heroes, and knowing that heroes are defined by the villains they face he becomes a villain just to see the kinds of epic heroes that rise to challenge him.

2509: As DM, I am not allowed to have there be (negative) consequences for the PC's actions.

2510: As DM, any information the players don't know about can't be used against them, otherwise I am obviously pulling a Diabolus Ex Machina.
2510a: If the players "didn't expect that to happen" then I obviously just made it up on the spot only to power trip and take them down.
2510b: Even if I have campaign notes that are months old to prove I wasn't making it up.
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Old 12-25-2011, 10:53 PM   Top  -  End  -  #915
motoko's ghost
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Default Re: 2000 things I'm not allowed to do in an RPG

Quote:
Originally Posted by Choco View Post
2508: As DM, the villain's sole motivation cannot be that he likes stories of epic heroes, and knowing that heroes are defined by the villains they face he becomes a villain just to see the kinds of epic heroes that rise to challenge him.

2510: As DM, any information the players don't know about can't be used against them, otherwise I am obviously pulling a Diabolus Ex Machina.
2510a: If the players "didn't expect that to happen" then I obviously just made it up on the spot only to power trip and take them down.
2510b: Even if I have campaign notes that are months old to prove I wasn't making it up.

2511: AS DM I cannot stat up general tarquin
2512: neither can I write up deliberately vague plot twists months in advance just to pull them on my players just when they weren't expecting it.
2513: I may not DM a horror campaign ever again(this is actually a rule in real life)
2514: I may not co-host a horror campaign
2515: i am not allowed near any horror material at all.
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Old 12-25-2011, 11:26 PM   Top  -  End  -  #916
PurityIcekiller
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Default Re: 2000 things I'm not allowed to do in an RPG

2516: Even if paladins are the only character class required to be good, it is not meant as an invitation for other characters to be evil.
2517: My wizard cannot take the flaw "Fanatical Disbeliever in the Supernatural" under any circumstances.
2518: There is an upper limit to how many ailment flaws I can give a character just to improve their spellcasting abilities.
2519: I cannot kill any more monsters with Rube Goldberg devices, no matter how fun it is.
2520: My weapon's range cannot be in light-years.
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Old 12-26-2011, 11:00 PM   Top  -  End  -  #917
Q'telun
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Default Re: 2000 things I'm not allowed to do in an RPG

2521. As DM, I am not allowed to metagame.
2522. I cannot make allusions that the average college student would not get.
2523. Especially if those allusions are the answers to the riddles that will prevent the elemental plane of fire from exploding.
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Old 12-28-2011, 12:34 AM   Top  -  End  -  #918
Metahuman1
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Default Re: 2000 things I'm not allowed to do in an RPG

2524: The Dm may not play Dead Island right before plotting out a quest. Particularly if his quest already involved a mysterious plague before he started playing Dead Island.
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Old 12-29-2011, 10:59 PM   Top  -  End  -  #919
motoko's ghost
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Default Re: 2000 things I'm not allowed to do in an RPG

2525: I may not create characters with the express purpose of fulfilling as many of this list's items as possible
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Old 12-30-2011, 10:09 PM   Top  -  End  -  #920
ShadowySilence
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Default Re: 2000 things I'm not allowed to do in an RPG

2526: I may not create a hombrew class of Defense Attorney, and then name my character Phoenix Wright.
2527: I may not use Phoenix Wright quotations in game.
2528: Make that out of game as well...
2529: As a DM I may not pit my players against a horde of creepers from Minecraft, especially after letting them find some really good treasure.
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Old 12-30-2011, 10:45 PM   Top  -  End  -  #921
PurityIcekiller
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Default Re: 2000 things I'm not allowed to do in an RPG

2530: Shopkeepers are not automatically Level 50.
2531: Ice fairies are not stronger than any other character races.
2532: I cannot use time-manipulation powers to skip ahead to when I'm a higher-level character.
2533: Clubs don't cost anything, but that doesn't mean I can conjure an infinite number out of thin air, either.
2534: Creatures do not get attack bonuses for being adorable.
2535: My weapon or ammunition cannot be alive at any point during its use.
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Old 12-31-2011, 02:08 AM   Top  -  End  -  #922
motoko's ghost
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Default Re: 2000 things I'm not allowed to do in an RPG

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2535: My weapon or ammunition cannot be alive at any point during its use.
2536: My weapon or ammunition cannot have been alive less than a few rounds ago.
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Old 12-31-2011, 05:34 AM   Top  -  End  -  #923
Ninjaman
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Default Re: 2000 things I'm not allowed to do in an RPG

2537: I am not alowed to name my drow Drizzt
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Old 01-03-2012, 09:56 AM   Top  -  End  -  #924
Archonic Energy
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Default Re: 2000 things I'm not allowed to do in an RPG

2538 I may not have 2 8Kg U233 golems charge at each other
2539 I may not craft a 10Kg slug then accelerate it to 2% of light-speed...
2540 in fact while i'm at it no using physics to kill things
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Old 01-03-2012, 07:07 PM   Top  -  End  -  #925
Choco
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Default Re: 2000 things I'm not allowed to do in an RPG

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Originally Posted by Archonic Energy View Post
2538 I may not have 2 8Kg U233 golems charge at each other
2539 I may not craft a 10Kg slug then accelerate it to 2% of light-speed...
2540 in fact while i'm at it no using physics to kill things
2541: If anyone in the party uses physics to 1-shot what was supposed to be a difficult boss encounter, we are not allowed to whine when the DM uses physics to TPK the party.
2541a: Especially if everyone agreed that as soon as the players pull out some game-breaking cheese or physics it becomes fair game for the DM to do it too.
2541b: This also applies to the argument "I know the game rules say <x>, but realistically that would not be possible..."
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Old 01-03-2012, 07:38 PM   Top  -  End  -  #926
PurityIcekiller
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Default Re: 2000 things I'm not allowed to do in an RPG

2542: No adding extra digits to my character level unless they're zeroes at the beginning.
2543: No character class has weapon proficiency with clocks.
2544: The party meat shield is not the character we could get the most money from selling the equipment of.
2545: I do not get bonus experience if I'm the only member of the party with any moral standards.
2546: Lances are not an essential weapon for the second-in-command.
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Old 01-04-2012, 02:06 AM   Top  -  End  -  #927
Kelvin360
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Cloud 9
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Default Re: 2000 things I'm not allowed to do in an RPG

2547: No matter where we are, I cannot randomly scream 'THIS. IS. [Insert place here]!!!' whenever anyone mentions madness.

2548: I may not make a child character with an intelligence of 30 who has a tiger familiar.

2548b: ESPECIALLY if I name him 'Calvin'.

2549: Any puns that cause the DM to pop an aspirin will get me beaten with a 'Humor for Dummies' book.

2550: If our characters are trying to save the world, my character's motivation cannot be 'for the lulz'.

2551: No matter how powerful I am, I cannot make the God of Evil put on a tutu and dance in front of a cleric of said diety.

2552: Death is not permanent, but I am not allowed to have my inventory consist entirely of scrolls of resurrection.

2552b: Particularly if my intention is to get my fellow players killed enough to where, when we finalyl meet the boss, they're all level 2 and i'm level 14.

2553: I may not custom-make a spell called 'insurrection' to form a rebel army just because the current Empire cheesed me off.

2554: I cannot cause catastrophic events that kill everyone just for the sake of a reference or a pun.

2555: There are no such thing as mole people, and they cannot shoot laser beams from their eyes.

2556: I cannot communicate using a language I don't speak simply by imitating the voice of the person i'm speaking to and making funny faces. No matter what my bluff is.
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Old 01-04-2012, 09:17 AM   Top  -  End  -  #928
Ninjaman
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Default Re: 2000 things I'm not allowed to do in an RPG

2557: There are never brothels in any of the towns.

2558: I may never use my carisma score to sleep with the female evil villain.

2559: I can not use a holy grail reference without activating a trap.
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Old 01-04-2012, 12:54 PM   Top  -  End  -  #929
Diego Havoc
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Join Date: Jul 2011
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Default Re: 2000 things I'm not allowed to do in an RPG

2560: Finding "The world's closest shave" is not a valid character motive, especially for a dwarf.

2561: If I say that my rogue will "steal the Princess' heart" I must state if I mean that figuratively or literally. Either way, my Sleight of Hand skill will never be high enough to steal an internal organ without its owner knowing.

2562: My Drunken Master may use improvised weapons. Dire sharks do not count as improvised weapons, especially if I intend to dual wield them.

2563: Morray eels cannot be used as improvised whips.

2564: Flirting with barmaids is expected. Flirting with the Queen is pushing it. Flirting with beholders is just plain wrong.

2565: No matter how adorable I think she is, and no matter how innocent my intentions are, I may not pick up Jaela Daran and give her a hug. She's the pope of an entire religion and I must show respect.
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Old 01-04-2012, 03:21 PM   Top  -  End  -  #930
Metahuman1
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Default Re: 2000 things I'm not allowed to do in an RPG

Quote:
Originally Posted by Diego Havoc View Post
2565: No matter how adorable I think she is, and no matter how innocent my intentions are, I may not pick up Jaela Daran and give her a hug. She's the pope of an entire religion and I must show respect.
Um, is that the child who when she's in the Sanctome of the Silver Flame in Eberron or what ever it's called is treated as like an 18th lvl cleric?
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