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My friends and I are starting a 3.5 Gestalt campaign at level 3, and one of the players wants to play some kind of tinkering gnome. He has decided on Artificer for one side, but is looking for another base class for the other side. We know there is a tinker gnome class/race but we can't seem to find it in the Dragonlance Campaign Setting. Does anyone know where it is, or a better race/class combo that more exemplifies the tinker gnome idea?
@Toulidar: We have been looking at that, but we were trying to find it in a book if possible.
@Sinfire Titan: We were looking for something to help him build stuff, preferably mundane. If we can't find anything to do that, that is a good list of complementary classes.
@LichPrinceAlim:I have been pointing him at Effigy Master, but he wants the stuff he builds to be able to be used by others. If I remember Shaper/Ectopic Adept correctly, he wouldn't like it.
In Magic of Faerun 3.0 there is a Tinker gnome PRC, but I donīt know if the stuff it builds can be used by others. I also think in the WoW rules for D&D there is a Tinker class but that might be too far fetched to use (heavy system changes as far as I remember). The Faerun thing is very tinkerish but is not that strong (although it duplicates spells (Ex) only some (Su))
We know there is a tinker gnome class/race but we can't seem to find it in the Dragonlance Campaign Setting.
Tinker gnomes are simply the gnomes native to Krynn, and are detailed on page 25 of the Dragonlance Campaign Setting book. They are also, if I recall correctly, the most common gnome subrace in the Spelljammer setting, and responsible for such wonders as the giant space hamster. To paraphrase Scott Adams, where most people would say that if something isn't broke, don't fix it, a tinker gnome would say that if something isn't broke, it doesn't have enough features.
They're natural inventors, with +2 Int, +2 Dex, -2 Str, and -2 Wis, and (potentially) +2 to all Craft checks. Give one the Craft bonus, high Int, and masterwork artisan tools, and he only needs a few skill points in a Craft skill (or another bonus from any of several sources, e.g. the granted power of the Artifice domain) in order to be able to craft masterwork items by taking 10.
Originally Posted by Quirp
In Magic of Faerun 3.0 there is a Tinker gnome PRC
Originally Posted by Vizzerdrix
Faerun has the lantan Artificer PrC. The closest official class to true, non magical tinkering.
These are the same thing: the Gnome Artificer Prestige Class. Good as a second class for an Artificer who seeks to master the production of both magical and mechanical devices, sorta like how a Mystic Theurge seeks to master both arcane and divine magic.