The doors of the Reichskanzlei slammed with a grim finality. Just pass the thick marble doors, the iron click of two MP40s being simultaneously reloaded sounded. The message was clear. There were two armed guards outside the door, and any who tried to leave would be shot, German or not.
The people now trapped in the solitary room with each other looked around uneasily. Just a few minutes ago, this had been a routine meeting. They were all high-ranking Nationalsozialist officials, meeting to discuss the details of each of their operations. Trains were being loaded with the trash of the country. Gas chambers and their respective cremation furnaces were operating at maximum efficiency. Factories were churning out MG42s, MP40s, Panzerkampfwagens, Messerschmitts, and all manner of weapons, vehicles, and aircraft to assure their domination of all of Europe. France was on the verge of being taken, the British were being suppressed, and the Americans were not yet a problem. In the Atlantic, their Japanese allies were pushing onto the Asian mainland with brutal efficiency. All was going as was planned, under the Fuhrer's watchful eye. All was well, up to until a few minutes ago.
Minutes ago, information came over on a wire, revealing that all was not as it seemed in the Reichskanzlei. Some of the German officials were not what they claimed to be. They had been infilitrated by die Rote Kapelle, the Red Orchestra. Die Rote Kapelle were a band of Soviet espionage rings that had been a thorn in the side of the Nationalsozialists, bleeding valuable information to the Allies. They had code-named their operatives as 'pianists', their radio transmitters as 'pianos', and their supervisors as 'conductors'.
Now they were locked in a room together. Mortal enemies. Nazi officials and Soviet spies. Only one group could leave the room. Blood would be spilled. Russian blood for the German fatherland and German blood for the Russian motherland. Blood and soil. Blut und boden.
Voting: Votes are done in red text. Once a 25% majority has been reached, whoever has the most votes after 48 hours is killed and removed from the game. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Role-claiming: Go ahead, but you'll probably be targeted and killed the next night.
Autolynches: We will be autolynching players only if they do not point for 3 days consecutively. Of course, if you let me know that you will be gone for more than a week, you get a pass.
Helgraf's Scry Interference Rule: If multiple people attempt to scry the same target no information is received, due to interference. There are some exceptions, listed below in the roles.
Nazi Official (Villager): You are the gears and cogs that run the Nazi party. Stay alive for the glory of Germany and the Fuhrer.
Abwehr Operative (Seer): You are a talented Nazi spy. Every night you may investigate a player to learn the truth behind his identity. Possible answers are Die Nationalsozialisten, Die Rote Kapelle, Das Kamel, and Die Zivilpersonen.
Das Kamel (Fool): You are a horribly untalented Nazi spy. You think you are an Abwehr Operative, you can scry a player every night, but your results are randomly determined. If you scry the Abwehr Operative, you will always see them as Das Kamel, and vice-versa.
Gestapo Officer (Baner): You are a member of the Geheime Staatspolizei, the secret state police of Germany. Every night you can watch someone very closely to ward off attack, saving their life. You may not 'watch over' yourself.
Schutzstaffel (Masons): You are part of the notorious SS, and know each other's identities. Although you work alongside the Nazi Officials, you have a secondary goal of keeping yourself and the other SS alive. If you do this, you will have won, even if the other Nazis are dead.
Sturmabteilung (Neighbours): As Hitler's Brownshirts, you have a one-shot ability to PM me and send a message to another player, confirming your innocence.
Die Rote Kapelle
Pianists (Werewolves): You are the operatives of the Red Orchestra, and the only way to escape is to assassinate the true Nazis among you. You know each other's identities and must discuss among yourselves each night who to kill.
Conductor (Devil): You are an experienced Red Orchestra operative, here to supervise the pianists. Unfortunately the relevant data has been lost, and you do not know their identities. Each night, you may investigate a player to find out his true identity. You get specific roles instead of just the allegiance of the player, unlike the Abwehr Operative.
Civilians having the misfortune to be trapped in the room alongside Nazis and Soviet spies, you may choose to remain neutral, or choose sides. You win by surviving, or if you've chosen sides, you win when your chosen side eliminates the other side. If you do choose a side, be sure to PM me with your choice.
The Tracker: Every night you may target a player and track him, and learn who he targets, if anyone. You are exempt from scry interference from all but the Watcher and the Journalist.
The Watcher: Every night you may target a player and watch him closely, and learn the identity of who targeted him, if anyone. You are exempt from scry interference from all but the Tracker and the Journalist.
The Journalist: Every night you may target a player and follow him, and find out if he took an action that night. You may also choose to publish your findings anonymously by PMing me, in which case they will appear on a note visible to everyone the day after. You are exempt from scry interference from all but the Watcher and the Tracker.
PLAYERS (14/20 Alive)
Crown of Thorns
Nehh - Executed Day 1, Nazi Official
BishFish - Murdered Night 1, Nazi Official
The Bookworm - Executed Day 2, Das Kamel
Trixie - Murdered Night 2, Schutzstaffel
lostlittlebear - Executed Day 3, Conductor
Orzel - Murdered Night 3, Schutzstaffel
Although not quite historically accurate, I am trying to maintain a firm foot in the door for historical accuracy, even if only loosely, and trying to handle the subject material with maturity and respect. I apologize if I offend anyone.
Last edited by gardenphilosoph : 03-11-2010 at 03:38 AM.
The granite floors and marble pillars of the Reichskanzlei bore witness to a room of twenty, all dressed in the impeccable fashion of a high-ranking Nazi official. Crisp uniforms, tailored jackets, polished buttons, gleaming boots, shining leather, and above all, the proud colours of the fatherland. Red, white, and black in the distinctive armband of the Nationalsozialisten, presented in the party's iconic insignia, the swastika. Perfectly straight lines, an equilateral cross with its arms bent at right angles, facing the right. These were the colours of the old German empire, the swastika representing the struggle for the victory of the Aryan man. Ideals held upright through bloodshed and conquest, all for the greater glory of the nation.
But something was amiss.
Behind those uniforms, those facades of political agreement and masks of submission, stood very different men. Inside those twenty uniforms stood men of very different ideals, passions and goals. Whether a member of the notorious Schutzstaffel present only to ensure that the Fuhrer's will was executed, or a Soviet intelligence operative of the Red Orchestra, code-named 'pianist', or a civilian whose loyalty whose only to his own, caught up in the bureaucracy of his nation. Behind those uniforms stood men ready for conflict.
Now that the doors were closed, only one of those factions were leaving the Reichskanzlei with their lives intact and their identities concealed. So began the first day.
It is Day. It will end in approximately 48 hours. Currently it takes 5 players in agreement to gather sufficient numbers for a lynch. In the case of multiple lynch victims, player with the most votes against them is lynched. In the case of a tie, player who reached that number first is lynched.
PLAYERS (20/20 Alive)
2. Zar Peter
3. Elder Tsofu
4. Fleeing Coward
6. Crown of Thorns
15. Lin Bayaseda
19. The Bookworm
You should've gotten a role PM, even if you are a villager. PM me if you did not. Trixie, your PM inbox is full and I could not send you your role. PM me when you clear your inbox. If anyone has any questions/feedback, feel free to post them here or PM me. Here's to a good game!
Last edited by gardenphilosoph : 02-28-2010 at 04:20 AM.
((Nehh, for being numberist. And let's try to RP a bit, shall we? Forgive me if I mess up any historical details, WWII ain't my strongest point.))
Johann Schuzer runs a hand through his damp blond hair, trying to shake off the cold sweat that had gathered there in the past few minutes. His leg throbs viciously, a painful reminder of the shell that had in ended his military career. Picking up his walking stick, he limps slowly into a corner and turns to face the rest, placing his back firmly against the wall.
"Well - I don't suppose any of you spies are going to own up and save us the trouble of ferreting you out?"
WW Games I have won:
Day of the Dead 2 - Doctor
Monster Mash III - Zombie Alpha