Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
A single independent judge sounds like it might be a bit biased, if you want my honest opinion. That's why ErrantX uses a community judged method for his projects. Once you learn to play to a specific judge, the contest would get far easier.
Eh, we'll see. I don't really wanna run a voting thread, but maybe I'll convene a council or something. Or Shanghai someone else into running a voting thread >.>
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Quote:
Originally Posted by Chilingsworth
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
Yay, a base class contest. But why a light themed class? I can't help but feel had I not posted it my wisp fire guide would be perfect for this... Ah well, looks like I'll need to come up with something else.
Owrtho
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My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
I'll submit something if I can.. inspiration willing, I suppose. And time. I'm fine with a single judge, myself. I've also resigned to losing beforehand, mind, so I don't care a great deal
Typical Cog. You need to stop underestimating yourself, my friend!
Realism, good sir.
Plus, you're joining the competition, as far as I can tell. I'm not dismissing myself here, I'm dismissing any chance of us mortals being able to compete.
Hmm, I'm glad this is here. The lack of one seemed odd to me. No inspiration on this for now, plus I desperately need to work on the PrC contest - KaganMonk is probably getting very annoyed at me for not coming up with anything for it...
Consider putting a 1.5 or 2 month time on this one. A base class requires more work than a prestige class, and, if I wanted to build a whole new mechanic, I don't think I'd reasonably get this AND a prestige class for ErrantX done within a month-long time frame without jeopardizing the quality of one or the other.
Consider putting a 1.5 or 2 month time on this one. A base class requires more work than a prestige class, and, if I wanted to build a whole new mechanic, I don't think I'd reasonably get this AND a prestige class for ErrantX done within a month-long time frame without jeopardizing the quality of one or the other.
Totally gonna agree with this. Given a two-month timespan, I'll almost certainly have the time to come up with something, where a month isn't enough time for me. Just a thought anyhow.
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Lovely Thaxos, Elder Serpent avatar by Vaynor! Thanks for letting me know man!
I can probably be done by the current deadline. Of course, working off the concept of an old class I once wrote up in a notebook that is around here somewhere helps. I think I've decided to just rewrite it, which will probably come out better as I better understand balance now.
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Zombitar courtesy of Djinn_In_Tonic.
Darn you. I've already posted my radiant monk before.
Perhaps I can come up with a light-based martial class...although that would take a lot of work to find disciplines to match and to make new ones. To the Tome of Battle thread!
Okay, I have two basic ideas, and I'd like some advice on which to pursue. The first is the Inquisitor, a sort of reverse-Beguiler. Instead of focusing on illusion and enchantment, they focus on abjuration and divination. In place of abilities like Cloaked Casting, I'm thinking to give them Mindspy-esque abilities that affect (usually debuffing) creatures that are viewed through an Inquisitor's divinations or hit by their dispels, in addition to some defensive abilities to "burn away illusions with the light of truth." I'm also considering giving them a turning ability that increases with level to be able to turn other types of creatures, like various outsiders, aberrations, vermin, and possibly eventually anything (with a much more limited uses per day, of course).
The second is the Enlightened. It would be sort of a wisdom-based divine factotum/monk thing, even using inspiration points. It's a bit more unformed in my head, but I'm considering giving it various beneficial auras and party buffs (less solo-focused than the factotum; I suppose it's technically an Enlightener), some healing, and of course lots of skills.
Okay, I have two basic ideas, and I'd like some advice on which to pursue. The first is the Inquisitor, a sort of reverse-Beguiler. Instead of focusing on illusion and enchantment, they focus on abjuration and divination. In place of abilities like Cloaked Casting, I'm thinking to give them Mindspy-esque abilities that affect (usually debuffing) creatures that are viewed through an Inquisitor's divinations or hit by their dispels, in addition to some defensive abilities to "burn away illusions with the light of truth." I'm also considering giving them a turning ability that increases with level to be able to turn other types of creatures, like various outsiders, aberrations, vermin, and possibly eventually anything (with a much more limited uses per day, of course).
The second is the Enlightened. It would be sort of a wisdom-based divine factotum/monk thing, even using inspiration points. It's a bit more unformed in my head, but I'm considering giving it various beneficial auras and party buffs (less solo-focused than the factotum; I suppose it's technically an Enlightener), some healing, and of course lots of skills.
The first seems most tied to the theme, but both are interesting concepts. I'd be curious to see you handle either concept.
Anyway, thoughts on this?
Spirit Lantern: The Spirit Lantern is a class that uses a ghostly light to trick the spirits of the departed into following it and doing its bidding. It collects Soul Points over time and by being near slain creatures, which it can expend to summon spirits to the physical realm to do its bidding.
The first seems most tied to the theme, but both are interesting concepts. I'd be curious to see you handle either concept.
Anyway, thoughts on this?
Spirit Lantern: The Spirit Lantern is a class that uses a ghostly light to trick the spirits of the departed into following it and doing its bidding. It collects Soul Points over time and by being near slain creatures, which it can expend to summon spirits to the physical realm to do its bidding.