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Old 03-12-2010, 03:32 AM   Top  -  End  -  #1
Sophismata
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Default Iron Heart Surge (Rewrite)

Given the patent silliness that occurs (theoretically) with Iron Heart Surge, I wondered if a quick rewrite could clarify the language/usage issues it has.

While I'm not happy with the amount of space the maneuver now takes up, I thought I'd ask for opinions on the rewrite. Have I missed anything obvious?

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Old 03-12-2010, 05:43 AM   Top  -  End  -  #2
Saph
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Default Re: Iron Heart Surge (Rewrite)

Not bad. I'm not sure about keeping the ability to remove stuff like antimagic field and acid arrow, though - it just doesn't make much sense to me. As I see it the idea of IHS is to remove debilitating conditions, not keep your equipment functioning or remove HP damage (Warblades have another maneuver for that).

I'd probably make it more specific:

IRON HEART SURGE
Iron Heart (Boost)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: See text

When you use this maneuver, you may choose one condition from the list below which is currently affecting you. That condition is removed immediately. You also surge with vengeance and confidence against your foes, gaining a +2 morale bonus on attack rolls until the end of your next turn.

Iron Heart Surge can remove the following conditions: Blinded, Charmed, Confused, Cowering, Cursed, Dazed, Dazzled, Deafened, Diseased, Dominated, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralysed, Poisoned, Shaken, Sickened, Stunned. It can also remove any effect that gives a penalty to your ability scores or saving throws (such as ray of enfeeblement), reduces your speed or actions per round (such as slow) or imposes mental control (such as suggestion).

At the DM's option, Iron Heart Surge can also remove any unusual condition in line with those listed above.

Unlike other maneuvers, you may use Iron Heart Surge even when one of the above conditions would otherwise prevent you from using a standard action.
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Old 03-12-2010, 05:46 AM   Top  -  End  -  #3
Kaiyanwang
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Default Re: Iron Heart Surge (Rewrite)

I like more the one Saph proposed. It makes more sense, IMHO.

Even if FAQs say the opposite, I can see the mighty warrior ignore blows in the head and ignore stunning, but not put away an AMF.

BTW, is more or less the version I use now that one of my players took it.
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Old 03-12-2010, 07:04 AM   Top  -  End  -  #4
Longcat
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Default Re: Iron Heart Surge (Rewrite)

Personally, I'd choose a mixture of both, namely Saph's list of conditions and Sophismata's spell removal. IMO, IHS removing AMF (at least for you) is a feature, not a bug. IHS, for me, is about crushing debiliating effects, or at least strive in such an environment where others are still affected it.
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Old 03-12-2010, 07:15 AM   Top  -  End  -  #5
JaronK
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Default Re: Iron Heart Surge (Rewrite)

I'd just like it if IHS made the thing not effect you for a short duration instead of dispelling it. So it still stops AMFs, but it doesn't dispel them. Then again, there's potential abuse there too. But that way an Orc can stop being dazzeled in the sun without dispelling the sun.

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Old 03-12-2010, 07:19 AM   Top  -  End  -  #6
Riffington
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Saph View Post
Not bad. I'm not sure about keeping the ability to remove stuff like antimagic field and acid arrow, though - it just doesn't make much sense to me. As I see it the idea of IHS is to remove debilitating conditions, not keep your equipment functioning or remove HP damage (Warblades have another maneuver for that).

I'd probably make it more specific:

IRON HEART SURGE
Iron Heart (Boost)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: See text

When you use this maneuver, you may choose one condition from the list below which is currently affecting you. That condition is removed immediately. You also surge with vengeance and confidence against your foes, gaining a +2 morale bonus on attack rolls until the end of your next turn.

Iron Heart Surge can remove the following conditions: Blinded, Charmed, Confused, Cowering, Cursed, Dazed, Dazzled, Deafened, Diseased, Dominated, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralysed, Poisoned, Shaken, Sickened, Stunned. It can also remove any effect that gives a penalty to your ability scores or saving throws (such as ray of enfeeblement), reduces your speed or actions per round (such as slow) or imposes mental control (such as suggestion).

At the DM's option, Iron Heart Surge can also remove any unusual condition in line with those listed above.

Unlike other maneuvers, you may use Iron Heart Surge even when one of the above conditions would otherwise prevent you from using a standard action.
I like it. Two questions (just to help you make it tighter):
*Obviously you put in the line about "standard action" to allow the removal of paralysis. Is there a similar analog for Charmed, or do you still have to want to remove Charm?
*If you are multiply-poisoned and choose "poison", does it remove one poison's effect or all?

I fully agree with you it should not stop AMF. Just things that affect you, not things that affect other things that affect you.
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Old 03-12-2010, 08:56 AM   Top  -  End  -  #7
Saph
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Riffington View Post
I like it. Two questions (just to help you make it tighter):
*Obviously you put in the line about "standard action" to allow the removal of paralysis. Is there a similar analog for Charmed, or do you still have to want to remove Charm?
That one's difficult. The problem is that Charm screws around with your character's desires and motivations. On balance I'd say that it should be allowed to remove it, but I can't think of a good way of phrasing it.

Quote:
Originally Posted by Riffington View Post
*If you are multiply-poisoned and choose "poison", does it remove one poison's effect or all?
All, just to cut down on bookkeeping - besides, at higher levels poisons usually come in multiple doses anyway.
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Old 03-12-2010, 10:04 AM   Top  -  End  -  #8
Lysander
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Default Re: Iron Heart Surge (Rewrite)

I like Saph's version but I would keep a vaguer version of the anti-spell aspects. How about adding this line:

Quote:
Alternatively Iron Heart Surge can end harmful magic affecting you as if casting a targeted Dispel Magic on your person with an effective caster level equal to your hitdice. When used this way you can choose not to remove beneficial spells.
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Old 03-12-2010, 10:33 AM   Top  -  End  -  #9
Thalnawr
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Default Re: Iron Heart Surge (Rewrite)

Lysander, I'd probably use initiator level, rather than hit dice just to keep it consistent with other dispel-type effects.
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Old 03-12-2010, 10:49 AM   Top  -  End  -  #10
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Default Re: Iron Heart Surge (Rewrite)

So, take a Warblade and put him in a box. There is no light, so he cannot see, so he is blinded. Iron Heart Surge. What happens?

That's one of the sillier problems with IHS, and I don't quite see from the wording how either version deals with it.
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Old 03-12-2010, 11:12 AM   Top  -  End  -  #11
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Saph View Post
That one's difficult. The problem is that Charm screws around with your character's desires and motivations. On balance I'd say that it should be allowed to remove it, but I can't think of a good way of phrasing it.
White Iron Heart Surge removes charm, domination, and similar affects, a character cannot purposefully remove these conditions. If the character uses Iron Heart Surge to remove another condition, these conditions are removed as well.

Thus, a character under only a charm effect cannot use UHS to remove it. A charmed character who is also blinded can use IHS to remove the blind, and incidentally, the charm is removed as well. Possibly add something about friends convincing him to use IHS to remove such effects outside of battle (charmed by a bard, have his party convince him to use IHS).
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Old 03-12-2010, 11:17 AM   Top  -  End  -  #12
unre9istered
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Fishy View Post
So, take a Warblade and put him in a box. There is no light, so he cannot see, so he is blinded. Iron Heart Surge. What happens?

That's one of the sillier problems with IHS, and I don't quite see from the wording how either version deals with it.
No light to see with is not the same thing as Blinded. One is a condition caused by spells or abilities. Another is an environmental condition.
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Old 03-12-2010, 11:35 AM   Top  -  End  -  #13
SweetRein
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by lsfreak View Post
Thus, a character under only a charm effect cannot use UHS to remove it. A charmed character who is also blinded can use IHS to remove the blind, and incidentally, the charm is removed as well. Possibly add something about friends convincing him to use IHS to remove such effects outside of battle (charmed by a bard, have his party convince him to use IHS).
I have never heard of a story where a hero is under a terrible domination effect and then breaks through it, shedding it away... only because it was in the way of some other effect.

I'd be much more a fan of being able to declare the action even when dominated.
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Old 03-12-2010, 11:43 AM   Top  -  End  -  #14
lsfreak
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by SweetRein View Post
I have never heard of a story where a hero is under a terrible domination effect and then breaks through it, shedding it away... only because it was in the way of some other effect.

I'd be much more a fan of being able to declare the action even when dominated.
I'm operating under the assumption that a character doesn't really know that he's been dominated. When blinded or paralyzed, the character goes, "RAWR YOU HAVE INCONVENIENCED ME" and manages to shrug it off. With a domination effect, they don't realize anything's wrong until they make the Will save, so they have no reason to even try IHS.

That's my assumption though. It works for charm and suggestion; for dominate, I can see someone actively being aware that they're doing something they don't want to, and being able to IHS surge out of it. I prefer to work dominate as also being unaware that anything's wrong, though.
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Old 03-12-2010, 12:04 PM   Top  -  End  -  #15
tyckspoon
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by SweetRein View Post
I have never heard of a story where a hero is under a terrible domination effect and then breaks through it, shedding it away... only because it was in the way of some other effect.

I'd be much more a fan of being able to declare the action even when dominated.
If you're allowed some measure of free action before you receive commands, then you can IHS off Domination. But as soon as you get a command, you're probably stuck, because IHS will generally not be an action related to carrying out that command, which is the only thing you can do while dominated. Rules-wise, the only way IHS really works against Domination is either accidental (you IHS a different status effect in the course of carrying out a 'hold off your party for me' order) or if IHS is changed to an Immediate action so you can set it off in between being Dominated and actually getting an order.
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Old 03-12-2010, 12:07 PM   Top  -  End  -  #16
Lysander
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Default Re: Iron Heart Surge (Rewrite)

I'd just add a line to Iron Heart Surge like this to address the mind-control aspect:

"Iron Heart Surge can be activated instinctively if necessary. A person can therefore benefit from iron heart surge even when a condition prevents them from willingly or consciously activating it."
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Old 03-12-2010, 12:41 PM   Top  -  End  -  #17
Doug Lampert
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Lysander View Post
I'd just add a line to Iron Heart Surge like this to address the mind-control aspect:

"Iron Heart Surge can be activated instinctively if necessary. A person can therefore benefit from iron heart surge even when a condition prevents them from willingly or consciously activating it."
I prefer to keep exceptions limited. What we've got is really the same situation as petrified or stunned, a status effect that prevents you from using IHS, so it can come under the same exception. Saph's statement:

"Unlike other maneuvers, you may use Iron Heart Surge even when one of the above conditions would otherwise prevent you from using a standard action."

Can be modified to:

"Unlike other maneuvers, you may use Iron Heart Surge even when one of the above conditions would otherwise prevent you from using a standard action to activate Iron Heart Surge or would prevent you from wanting to end the condition (examples: charmed, stunned, dominated, or petrified)."
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Old 03-12-2010, 04:16 PM   Top  -  End  -  #18
Yakk
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Default Re: Iron Heart Surge (Rewrite)

It could be a non-action that occurs whenever the player doesn't take a free action to make it not happen at the start of their turn. The free action to stop it from happening may not be taken while dominated or charmed.

Have it strip ... first, all dominated and charmed conditions. Then have it strip one other condition of your character's choice, from a given list. Also include "under the effect of a spell" in that list.

Don't worry about it letting you strip self-inflicted exhaustion.
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Old 03-12-2010, 04:35 PM   Top  -  End  -  #19
Lysander
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Default Re: Iron Heart Surge (Rewrite)

Or say that IHS can be used as an immediate action to counter mental effects before they take hold, while requiring a standard action for physical effects.
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Old 03-12-2010, 04:39 PM   Top  -  End  -  #20
SweetRein
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Lysander View Post
Or say that IHS can be used as an immediate action to counter mental effects before they take hold, while requiring a standard action for physical effects.
Indeed.

There's a point where you should cross the "Trying to specify it in the current rules." versus "Let it exceed the current rules and just get to the point." for the sake of simplicity in playability.
I believe this is one of those points.
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Old 03-12-2010, 09:36 PM   Top  -  End  -  #21
Sophismata
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Saph View Post
Not bad. I'm not sure about keeping the ability to remove stuff like antimagic field and acid arrow, though - it just doesn't make much sense to me. As I see it the idea of IHS is to remove debilitating conditions, not keep your equipment functioning or remove HP damage (Warblades have another maneuver for that).
While I like the much shorter rewrite, I always saw the ability to remove AMF's as a feature of IHS, rather than a problem. The fact that the entire AMF would collapse I found odd, but kind of awesome in a peculiar way. Ultimately, I feel immunity to the effect makes more sense than removing it entirely, but you're the first person I've seen who's disliked the AMF immunity IHS provides.

Still, I like your rewrite better - it's more concise and offers even less room for... interesting interpretations.

Balance wise, what if IHS was to systematically remove all listed conditions when used? It doesn't remove the source of the problem, in most cases (stinking cloud), but it does help fight stacked debilitating effects.

Personally, I'd really like IHS to offer a method of removing or ignoring things like Solid Fog and Forcecage.


Quote:
Originally Posted by JaronK View Post
I'd just like it if IHS made the thing not effect you for a short duration instead of dispelling it. So it still stops AMFs, but it doesn't dispel them.
That's the essential change I made when I rewrote it. Check the first post.


Quote:
Originally Posted by Longcat View Post
Personally, I'd choose a mixture of both, namely Saph's list of conditions and Sophismata's spell removal. IMO, IHS removing AMF (at least for you) is a feature, not a bug. IHS, for me, is about crushing debiliating effects, or at least strive in such an environment where others are still affected it.
Quote:
Originally Posted by SweetRein View Post
There's a point where you should cross the "Trying to specify it in the current rules." versus "Let it exceed the current rules and just get to the point." for the sake of simplicity in playability.
I believe this is one of those points.


Hmmmm. Changes in bold:

Spoiler


Balance wise, you can recover it every other turn. Although avoiding the use of a standard action is more powerful, you will always be vulnerable in the round following the IHS.

Edit: This even applies to non-Warblade acquisitions. A Swordsage can use this every round, but must spend his turn doing nothing in order to refresh it. Adaptive Style is the same. A Crusader could get this refreshed the turn after using it, but it would be drawn randomly, and they would not get it back until the redraw.

A non-adept with Martial Study can only use it once per encounter.


Quote:
Originally Posted by Fishy View Post
So, take a Warblade and put him in a box. There is no light, so he cannot see, so he is blinded. Iron Heart Surge. What happens?
The blinded condition is different from the inability to see. The cleric spell Remove Blindness/Deafness never really generated that sort of problem.

Last edited by Sophismata : 03-12-2010 at 09:53 PM.
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Old 03-12-2010, 11:47 PM   Top  -  End  -  #22
Lysander
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Sophismata View Post
The blinded condition is different from the inability to see. The cleric spell Remove Blindness/Deafness never really generated that sort of problem.
Technically he is seeing. He's just seeing darkness.
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Old 03-12-2010, 11:49 PM   Top  -  End  -  #23
Sophismata
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Lysander View Post
Technically he is seeing. He's just seeing darkness.
Touché.

(Apparently, 'touché' is too short. Nuts.)
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Old 03-13-2010, 07:03 AM   Top  -  End  -  #24
Kaiyanwang
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Lysander View Post
Or say that IHS can be used as an immediate action to counter mental effects before they take hold, while requiring a standard action for physical effects.
Brilliant.

(apparently, brilliant is long enough!)
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Old 03-21-2010, 11:23 AM   Top  -  End  -  #25
RedXian
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Default Re: Iron Heart Surge (Rewrite)

I have a Warblade in the game I'm currently running.

We have had a few arguments over what the maneuver can and can't remove.

I've house-ruled the following:

If you can make a standard action and the have presence of mind use the maneuver then you can remove the condition.

If your condition does allow for either, then you can't cheese your way out of it by using IHS.

Charm & Suggestion could be removed by IHS but since the character is not aware of the effect they won't see a need to use it.
Dominate means they are controlled by an outside source, and that source will not want to use IHS to remove their control.
Cower, Frightened & Panicked means that all actions are used to flee, IHS would not be an action that gets you further away from whatever that you fear.

This is what I believe is the 'spirit' with which the maneuver was written.

Last edited by RedXian : 03-21-2010 at 11:31 AM.
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Old 03-21-2010, 11:42 AM   Top  -  End  -  #26
Lapak
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by Lysander View Post
Or say that IHS can be used as an immediate action to counter mental effects before they take hold, while requiring a standard action for physical effects.
Hmm. I like it.
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Old 03-21-2010, 04:54 PM   Top  -  End  -  #27
drengnikrafe
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Default Re: Iron Heart Surge (Rewrite)

I'm not sure how much it would help this discussion, but there's a very effective (albeit slightly wordy) version of IHS in my sig.
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Old 03-21-2010, 05:43 PM   Top  -  End  -  #28
The Glyphstone
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by RedXian View Post
I have a Warblade in the game I'm currently running.

We have had a few arguments over what the maneuver can and can't remove.

I've house-ruled the following:

If you can make a standard action and the have presence of mind use the maneuver then you can remove the condition.

If your condition does allow for either, then you can't cheese your way out of it by using IHS.

Charm & Suggestion could be removed by IHS but since the character is not aware of the effect they won't see a need to use it.
Dominate means they are controlled by an outside source, and that source will not want to use IHS to remove their control.
Cower, Frightened & Panicked means that all actions are used to flee, IHS would not be an action that gets you further away from whatever that you fear.

This is what I believe is the 'spirit' with which the maneuver was written.
See, that guts the maneuver's usefulness though, and I don't agree that it's within the spirit of the maneuver either. IHS is supposed to represent sheer force of will throwing off magical effects, which should rightfully include mind control - Conan the Barbarian is totally a multiclass Barbarian/Warblade, using Iron Heart Surge to break the mesmerizing effects of evil magicians.
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Old 03-22-2010, 07:58 AM   Top  -  End  -  #29
RedXian
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by The_Glyphstone View Post
See, that guts the maneuver's usefulness though, and I don't agree that it's within the spirit of the maneuver either. IHS is supposed to represent sheer force of will throwing off magical effects, which should rightfully include mind control - Conan the Barbarian is totally a multiclass Barbarian/Warblade, using Iron Heart Surge to break the mesmerizing effects of evil magicians.
Isn't the Will save supposed to represent that "sheer force of will"?

I put this to you, do you honestly think that the intention of the maneuver was to break out of almost every condition regardless of who or what put you in that condition?

Iron Heart Surge is a 3rd level maneuver so a Warblade has access to it as early as level 5. Do you want me to believe that a level 20 Wizard can dominate a Level 5 Warblade's mind and the warblade can shake it off like it's nothing?

For that matter can you think of any other class that can negate such a wide range of conditions, spells and spell-like effects no checks required? No possibility for failure?

Even with my house ruling it's still a very useful maneuver.
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Old 03-22-2010, 08:29 AM   Top  -  End  -  #30
Lysander
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Default Re: Iron Heart Surge (Rewrite)

Quote:
Originally Posted by RedXian View Post
Isn't the Will save supposed to represent that "sheer force of will"?

I put this to you, do you honestly think that the intention of the maneuver was to break out of almost every condition regardless of who or what put you in that condition?

Iron Heart Surge is a 3rd level maneuver so a Warblade has access to it as early as level 5. Do you want me to believe that a level 20 Wizard can dominate a Level 5 Warblade's mind and the warblade can shake it off like it's nothing?

For that matter can you think of any other class that can negate such a wide range of conditions, spells and spell-like effects no checks required? No possibility for failure?

Even with my house ruling it's still a very useful maneuver.
I don't think that's any more unreasonable than a Level 1 wizard being able to completely block a level 20 wizard's attempt to dominate someone with the first level spell Protection From Evil.
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