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Old 03-19-2010, 03:47 AM   Top  -  End  -  #1
Prime32
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Default BleachITP Reborn: Discussion & Setup

There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

This thread is for discussing that, to keep it out of the main thread.


Important stuff so far:

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Old 03-19-2010, 04:10 AM   Top  -  End  -  #2
Edge
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Default Re: BleachITP Reborn: Discussion & Setup

Well, first off, I think its been made quite clear that the tone of the game should be lighter. Enough people complained about the darker parts of the previous RP that we should definitely take this into account.

Second: what factions do we wish to have in this game? The current villains suggested so far seem to not be tied to Arrancar in any way, so do we want Arrancar in or not? What about foreign afterlives like the ARC and the Fae (which would be heavily modified from their current incarnation if they were to be included - and I by no means assume they would be)? What about the Bount? The Enclave?

I believe we should deal with these larger questions first. But hey, that could just be me.
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Old 03-19-2010, 07:13 AM   Top  -  End  -  #3
Draken
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Default Re: BleachITP Reborn: Discussion & Setup

Well. I was considering the following, a rework from the suggestions Imade back when I said that medieval stuff (minus the medieval part).

Base factions:

Seireitei: Soul Society et all. The Shinigami, the center guys, in many ways.

Arrancar: I feel we have to keep them. But no longer as main antagonists. Perhaps just as the less mindless citizens of Hueco Mundo. In fact, I wanted to bring Las Noches back as a sort of "Sigil" of the planes. A vast city where all can mingle with reduced risk of being attacked on sight by others, as per the edict of the Ghost King of Hollows. Of course, the rest of Hueco Mundo remains pretty much no man's land.

Bount: Hmm... Dunno what to do about their story.

Quincy: Reduce the number of Quincy Wars to one, in the distant past, make it so that they are fairly decently numbered (for a singular mortal bloodline, that is).

Fae: edge's call if the larger group decides to keep them.

Olympians: I... Recommend we scrap this one.

Enclave: I recommend we use this one now.

---

Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

This has two benefits:

1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.

There are other things that need discussing, mind you.
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Old 03-19-2010, 07:18 AM   Top  -  End  -  #4
horngeek
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Default Re: BleachITP Reborn: Discussion & Setup

On the menos fusion... I actually agree completely on this.

It makes it a lot more morally dubious whether an Arrancar is, in fact, evil.
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Old 03-19-2010, 07:48 AM   Top  -  End  -  #5
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Default Re: BleachITP Reborn: Discussion & Setup

That change would make Elder even funnier case then. I second it.

My opinion of factions:
  • Keep Las Noches, but as a much more neutral place like Draken suggested. Maybe the King of Hollows, in this incarnation, is a beneficial entity to the shinigami, keeping the stronger hollows in check?
  • Bount: make them "special cases" like Chad and Orihime in the canon; not a real faction, but a species whose members can join the other ones.
  • Enclave & Quincy: Eventually, fuse the two into one organization. Maybe one was off-shoot of the another before timey-wimey ball happened?
  • Fae: I actually like them, and I'd be sad to see them go completely. Maybe keep them as background / rumours; Kujo (Zarah's bad guy) seems to move around a lot, so consider adapting them if the story wanders into Britain?
  • ARC & Samsara: Keep as background / rumours, but not as an active party.
  • Olympians: I'm with Draken here, one time was enough.
Also, should we move all future character sheets to this topic, or create a tentative character registry for Reborn.

Good choice on the name, btw.
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Old 03-19-2010, 07:55 AM   Top  -  End  -  #6
Draken
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Default Re: BleachITP Reborn: Discussion & Setup

Not so much beneficial. I was actually thinking of neutral. He accepts all in his city and forbids violence within the halls. And those who break the rules feed his hunger or something.
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Old 03-19-2010, 07:57 AM   Top  -  End  -  #7
Frozen_Feet
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Default Re: BleachITP Reborn: Discussion & Setup

I wasn't thinking "benecifial" as "friendly", but as "killing him would cause more problems than having him around".
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Old 03-19-2010, 08:34 AM   Top  -  End  -  #8
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Default Re: BleachITP Reborn: Discussion & Setup

Paramonos. Numero #24

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Old 03-19-2010, 09:50 AM   Top  -  End  -  #9
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

On Factions:

-Soul Society: No need to really speculate further.

-Las Noches: I think Draken's idea is good.

-Quincy: I like the "1 war a long time ago", as well as them being less rare than, at least, in canon. I don't want them fused with the Enclave. Do the Quincy have to be European, even? I mean, Japan, and Asia in general, have a strong tradition of archery. No reason Japan couldn't be the homeland for the Quincy.

-Enclave: Looks like this is where they'll get to play. I suppose I can even import my character...

-Fae: I'd...really rather not. Or at least, nothing like this incarnation. Perhaps a few scattered beings of mischief.

-ARC: I think that in some ways, it was a good idea. Essentially, it's Soul Society, but in North America. I vote we just have it so that every region has their own. That lets us even throw in a few mythological inspirations. But that's something that's like walking on glass.

-Samsara: Callos said it wouldn't work. So it won't.

-Olympians: I'd say I'd rather not. In any way.

-Bount: Honestly....I'd like to retire them for this iteration. They've been such a big part of the current game, especially Hollow_Zaraki basically having shaped the faction...I don't know if it would be the same at all. Why don't we just...not have them. Not too hard; all it takes is 12th Division not having an accident while researching immortality.

Edit: I just realized, I didn't spell out who should actually be in the game.
I think it should be the following: Soul Society, Las Noches, Quincy, Enclave for formal factions. Then throw in various unaligned Hollow and spiritually empowered humans and such.

Last edited by KnightDisciple : 03-19-2010 at 10:02 AM.
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Old 03-19-2010, 10:03 AM   Top  -  End  -  #10
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Default Re: BleachITP Reborn: Discussion & Setup

Shades, I like your character. I think his personal flaws will make for much interesting interaction.

For future reference, characters I wish to use in the upcoming RP:
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Old 03-19-2010, 10:05 AM   Top  -  End  -  #11
Shades of Gray
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Default Re: BleachITP Reborn: Discussion & Setup

- Soul Society: No need to change them.

- Hueco Mundo: Although they should not be fighting that often, individual arrancar can still be antagonists to the lower-level characters.

- Quincy: They should still be a race, with the possibilities of clans. No comment on original nationality, as they have existed for a loooong time. So much so that there can be quincy of any nationality.

- Enclave: They are A-OK.

- Fae: Ummm... Perhaps not.

- ARC: While the idea of multiple soul societies is interesting, and one that I endorse... The ARC should not be in the RP. Or any other nationality. I'm not saying "don't make foreign reapers." I'm just saying that no other nationality should play a significant role as a whole.

- Samsara: Nope. Following the Callos.

- Olympians: Ditto. Except for the Callos part.

- Bount: I'd prefer to actually keep them in. Perhaps as not a full-fledged faction, but even a small group of 3-6 could exist.

Sereitei, Hueco Mundo, Quincy, and Enclave as factions. Bount and Foreign Reapers as strictly minor. Spiritual mortals and such are in the same boat as the bount and foreign reapers; to be kept in small groups.
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Old 03-19-2010, 10:09 AM   Top  -  End  -  #12
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

Here's another thought.

I don't think we should have a "Rescue from Execution" plot.

I want to forge new ground with this one. The whole plot of someone being set up for wrongful execution is...I dunno. It only kind of worked, in retrospect, in this current game. Perhaps Reborn should avoid it entirely.
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Old 03-19-2010, 10:10 AM   Top  -  End  -  #13
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Default Re: BleachITP Reborn: Discussion & Setup

Las Noches: I concur on the Neutrality department. Perhaps instead of really powerful enemies intended for the Soul Society the Espada can instead be the "Nobles" of Las Noches?

Quincy: I also concur.

Enclave: Still good. I guess I'll have to port Valeria over... I'll have more on this later.

Fae: I have to agree with KD, and to an extent Hadrian here even if he isn't really going to be involved in this incarnation. We should stick to source canon concepts, there's plenty to use in those alone.

ARC: Not sure. While they can still exist, I don't think their getting involved with the Japanese SS will be necessary.

Samsara: Well, Callos answered this, so...

Olympians: I'm going with an absolute and emphatic no.

Bount: ...I don't know about nixing them altogether, but I agree that maybe they shouldn't play a major role in anything... I dunno.

That cleared up... I did actually have a faction planned up myself for the Mortal World that would possibly slotted to be against the Enclave, but I want to know if people are okay with that. ^^;

Oh, right, on the name of the MW base city... I have to agree on the one suggestion I heard of calling it "Phoenix Town".
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Old 03-19-2010, 10:11 AM   Top  -  End  -  #14
Shades of Gray
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Default Re: BleachITP Reborn: Discussion & Setup

Indeed. Everyone wanted to be on the moral high-ground of rescuing Shirubaru. And so we were left saying "Well all of the high-level shinigami want him free... Who exactly is the opposition in this execution?"

The rescuers were supposed to be a minority. Unless we flat-out make the execution-ee a villain who for some reason is getting saved by the normals... It won't work as an arc or plot.
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Old 03-19-2010, 11:02 AM   Top  -  End  -  #15
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Default Re: BleachITP Reborn: Discussion & Setup

I always thought the idea of an execution arc was silly in the manga. It was pretty much just there to give the readers an introduction to the powers/personalities/archetypes of the characters and a way to make Aizen look smart. We can simply read character profiles if we want to know what they can do and are like.

That said the character I plan to play could actually support the people that are for the execution.

I barely just got into the original version of this freeform recently but I plan on being in this one from start to finish.

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Old 03-19-2010, 11:09 AM   Top  -  End  -  #16
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

@Berry: First, definitely interesting in at least hearing about Mortal faction.

Second, I agree on "Phoenix Town".
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Old 03-19-2010, 12:12 PM   Top  -  End  -  #17
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Default Re: BleachITP Reborn: Discussion & Setup

Quote:
Originally Posted by strawberryman View Post
Samsara: Well, Callos answered this, so...
I'm going to brainstorm with Innis and others actually. The Samsara's original plot may be difficult to salvage without certain elements from the first game, but I'm willing to give it a shot for those who wouldn't mind a temporary villainous faction.
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Old 03-19-2010, 01:29 PM   Top  -  End  -  #18
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tongue Re: BleachITP Reborn: Discussion & Setup

Quote:
Originally Posted by KnightDisciple View Post
I don't think we should have a "Rescue from Execution" plot.

I want to forge new ground with this one. The whole plot of someone being set up for wrongful execution is...I dunno.
I can see Hannibal being set up for his belated and well-deserved execution, but I can't imagine anyone in their right minds saving the bastard. Well, expect for villains.

I third the "Phoenix Town" suggestion. You do realize it was in incredibly lame pun on Phoenix Down, don't you?

I wouldn't mind Samsara returning as temporary villains.

What about "player Central 46", in-game moderation idea proposed some time back? Should we go trough with it? I liked the idea when it was presented; maybe the Espada could serve a similar role to Hueco Muendo? That would go well with them being nobility of Las Noches.
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Old 03-19-2010, 01:32 PM   Top  -  End  -  #19
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Default Re: BleachITP Reborn: Discussion & Setup

Right. Firstly, I agree with Pheonix Town.

Secondly, the Fey... probably shouldn't be present.

Third, thank you, KD. No Execution Rescue Arc this time round. A rescue arc of some sort? Maybe. But not an execution arc.

The Samsara... I wouldn't mind them returning this time around, either.
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Old 03-19-2010, 01:38 PM   Top  -  End  -  #20
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

I definitely support the "Central 46" idea that was outlined by Zarah a while back.
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Old 03-19-2010, 02:38 PM   Top  -  End  -  #21
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Default Re: BleachITP Reborn: Discussion & Setup

Michiko Inagawa-kai, Spiritually Anomaly/Human
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How does that look for a minor villain at the beginning turned friend? Also, let it be known how difficult it is to phrase wordings for barriers so they are reasonable for the current level of the game. (In other words, I mean 'strong' compared to the people she'd normally hang out/fight with, not 'strong' according to everyone) Thoughts?
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Old 03-19-2010, 03:09 PM   Top  -  End  -  #22
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

I'll post him here, since there exists a strong possibility the Enclave will get migrated.

Name: Josiah Kane
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I realized I haven't set an age for him yet. I might try to make him young enough to reasonably interact with the other spiritually aware human characters we've seen thus far.
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Old 03-19-2010, 03:11 PM   Top  -  End  -  #23
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Default Re: BleachITP Reborn: Discussion & Setup

...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
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Old 03-19-2010, 03:21 PM   Top  -  End  -  #24
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Default Re: BleachITP Reborn: Discussion & Setup

Quote:
Originally Posted by Callos_DeTerran View Post
How does that look for a minor villain at the beginning turned friend? Also, let it be known how difficult it is to phrase wordings for barriers so they are reasonable for the current level of the game. (In other words, I mean 'strong' compared to the people she'd normally hang out/fight with, not 'strong' according to everyone) Thoughts?
...needs Noblewoman's Laughter in the trope list.

Really, looks good to me; I'm confident she'll be interesting as early arc villain and future protagonist.
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Old 03-19-2010, 03:27 PM   Top  -  End  -  #25
KnightDisciple
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Default Re: BleachITP Reborn: Discussion & Setup

Cross-posting this in the other OOC, but...

Perhaps everyone who posted their BleachITP Reborn characters in the current OOC should repost them here? So we have everything in one place?
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Old 03-19-2010, 03:28 PM   Top  -  End  -  #26
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Default Re: BleachITP Reborn: Discussion & Setup

Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.

I would personally say hold off on side groups, outside the ones we're carrying over. At least untill the game and its plot gets set up. While making


Saying that.

Go Nagi (Yes, I am reusing the name, because I adore it)
Faction: The Samsara
Reiatsu: Clear(Blank)

Appearance: Go Nagi is rather non-descript in his tight fitting trench coat and glasses. A massive satchel is slung over his one shoulder and across his waist, appearing quite heavy as the slight and slender young man seems to bend slightly. Despite his rather clean and manicured appearance, Go Nagi’s hair is long, falling almost to the floor were it not held up in a high pony tail, stray locks falling freely out. A gracious smile almost constantly flits about his face

Personality: The researcher and scientist of the Samsara, Go Nagi has a deeply analytical mind, a deep intelligence belayed in his eyes. Acting as the shoulder and second leader of the Samsara, Go Nagi is often the first in the line of command other Samsara must deal with.

Powers: Go Nagi posses a powerful manipulation over the Blanks his world is filled with. He can use these much like any other Samsara, to fly, duplicate spells and to create simple items such as rope, tools and simple weapons. These items and powers are stronger than typical Blank Manipulation by a noticeable degree, items being far more durable. Outside of these standard powers, Go Nagi can augment, shape and reform blanks to suit particular roles for combat, recon or mundane tasks. Blanks manipulated this way do not simply fade when struck, having far higher survivability, and in some cases general intelligence. Bount manipulated in this way only heed the call of Go Nagi, being unusable to other Samsara.

Flight of the Centipede Dragon: Go Nagi’s most powerful transmutation, the creation of a massive serpentine Lung dragon. This dragon uses all Blanks in Go Nagi’s current possession. The Dragon itself has a small array of abilities, limited to flight, enhanced strength, health and intelligence and the ability to produce a massive breath weapon that appears as a leaf filled tornado.

Other Powers

Blank Manipulation: As stated above, Go Nagi posses powerful manipulation abilities over Blanks.

Tactical Reasoning: Due to Go Nagi’s memories, he has a highly tactical mind. While a weak physical combatant, he is more than capable of aiding others in training, battle field support and spatial reasoning.

Spoiler
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Koshi Matsuya
Substitute Shinigami
Reiatsu: White

Appearance: A boy of around 17, Matsuya is rather plain, with short black hair and a somewhat pale complexion. Due to a childhood accident, he grew up with the inability to his left arm. Matsuya often wears his school uniform, though outside is fond of hoodies and baggy cargo pants.

Personality: Matsuya is typically considered easy going, with a kind and giving nature. He carries a ready smile and a strong shoulder for his friends, and a powerful right hook for anyone who attempts to hurt those he cares about. Somewhat of a delinquent, Matsuya is out for fun over hard work, but maintains a rigorous training regiment to keep up the strength in his right arm.

Zanpakuto: ∀- ∀ appears as a simple Odachi with no tang. He carries it across the small of his back for easy drawing with one hand.

Shikai: ∀ is a constant release Shikai, appearing as a massive two handed straight edged blade. While in Shikai, Matsuya’s Shinigami Uniform changes considerably, a large section of the left side of his clothing tearing away as if bitten by a giant beast, exposing his left arm, completely wrapped in bandages. His uniform undergoes several other changes, the collar growing up to just below his nose, concealing his lower face and neck. The sleeve of his right side also grows tattered, hanging loosly just past his knuckles. Of note, Matsuya gains the ability to use his left hand as if it were fixed completely, this seeming to be a lasting change, as he is slowly regaining the use of his left arm in his mortal form.

Constellation Serpent Fist: A powerful high speed punch that launches a scattering shotgun like burst of energy a short distance in front of Matsuya. Highly devastating in close quarters, though quickly loses its power over even moderate distances.

Save the King: Matsuya can produce a mighty yell, either imbuing friends with fighting spirit, knitting wounds for a short duration and giving them a boost of physical energy, or emitting a powerful sound burst that can stun or even knock foes unconscious. Allies “healed” through this method retain the energy for only several minutes, falling immediately unconscious after such a time

Zanpakuto Spirit: ∀ appears as a young woman wrapped in bandages (not unlike a living mummy) with only her mouth exposed, her long raven black hair hanging out in clumps , her bangs the only uniform section. The word Denied is scrawled across the bandages, the letters seeming to move as if pushed by some unseen wind.



Edit: These will be my only characters for the time being. As a general statement to the player base. I will be moving literally across the country in May, as early as the 2nd. I will be repeating this announcment further down the road when the date gets closer. But, my involvement in this game will sadly have to take a back seat while I make the trip and settle in to what I hope to be my final home destination. I -WILL- be returning, and my participation with this game will return as soon as its possible.
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Quote:
Originally Posted by Serpentine View Post
Also I'm pretty sure you're GLaDoS now.

Last edited by Innis Cabal : 03-19-2010 at 03:30 PM.
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Old 03-19-2010, 03:31 PM   Top  -  End  -  #27
strawberryman
Orc in the Playground
 
 
Join Date: Dec 2008
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Default Re: BleachITP Reborn: Discussion & Setup

I'm not saying I'll introduce it right away. I am wondering what people think of it, regardless of when I introduce it, or if at all.

Also, characters:

Tsukada Ryouichi, Candidate for Commander General
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Fukui Kyou, 6th Division Unseated
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Last edited by strawberryman : 03-19-2010 at 03:39 PM.
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Old 03-19-2010, 03:35 PM   Top  -  End  -  #28
Innis Cabal
Titan in the Playground
 
Join Date: Mar 2007
Default Re: BleachITP Reborn: Discussion & Setup

I echo Hadrian, which oddly is quite surprising in most of what he had to say, in that we should stick to the cannon forces, and work on them. Not saying "NO! I HATE IT!" just, as a general rule, all but the Enclave and the Fey for the new game are based on cannon stuff. Even the Samsara has connection to the show, merely given -much- better fluff. Which, I personally think is what we should be doing. Improve the story, fluff and interactions of the cannon stuff. Look how well the Bount turned out?
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Also I'm pretty sure you're GLaDoS now.
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Old 03-19-2010, 03:41 PM   Top  -  End  -  #29
Sucrose
Ogre in the Playground
 
 
Join Date: Mar 2007
Location: 
Midwest U.S.
Default Re: BleachITP Reborn: Discussion & Setup

Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
Just a thought; since QuinShin relations are a little better in this game, since there's only been one war, and that's a long while ago, maybe this MIB organization could actually be the Quincy? Or at least an offshoot thereof?
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Old 03-19-2010, 03:42 PM   Top  -  End  -  #30
Frozen_Feet
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Join Date: Sep 2009
Location: 
Over here
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Default Re: BleachITP Reborn: Discussion & Setup

I like the idea, and I think it could provide interesting foil to both Kujo & Co and Elder. Maybe the idea will find home later in the new plot, once we have some idea what our new villains will actually be doing.
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