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Old 03-29-2010, 12:29 PM   #151
FishAreWet
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by the_archduke View Post
Quick question on legal sources:

Are D&D articles published on WOTC website available to use? They aren't published in any of the allowed books afaik, but they are commonly used and official since they are a WOTC product.
Already answered. Yes. Link to them on the character sheet though.
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Old 03-29-2010, 03:40 PM   #152
Escheton
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Default Re: Iron Chef Optimisation Challenge II

can you pm a excel char sheet?
or better said, what sort of format is standard in sending the char and its progression?
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Old 03-29-2010, 03:48 PM   #153
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Default Re: Iron Chef Optimisation Challenge II

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Originally Posted by Escheton View Post
can you pm a excel char sheet?
or better said, what sort of format is standard in sending the char and its progression?
www.myth-weavers.com
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Old 03-30-2010, 03:38 AM   #154
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Default Re: Iron Chef Optimisation Challenge II

I would also like to further point out that if you have some nifty combo of abilities, make sure to mention it on your sheet in the 'comments' section. Not all combos are immediately recognizable. In fact, some of the best ones are more subtle, requiring things to be pointed out.

Failing to do so could mean the Judges would not realize the true power of the build, and so score you low on the 'power' section, and perhaps even the 'efficiency' section if it just seems like a cludgy mass of things that don't work together.

For example, my build Takahashi, which was rather infamous in certain areas, had a very interesting combination of skills, feats, class abilities, and equipment which together was an exceedingly cheesy combo. Basically, he rapidly increased his Intimidate skill, took a feat from Drow of the Underdark to make you Cowering when he Intimidates, used a piece of equipment from the same source to make it a Move action to do so, then used the CW Samurai's Mass Staredown ability to do so to every opponent within 30'.

However, looking at the character sheet, you'd see he had optimized his Intimidate check, but may be unaware of how that synergizes with his armor enchantment and the feat... and since we all know how useless Intimidate normally is... score him as pathetically weak, since all he had were levels in CW Samurai.
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Old 03-30-2010, 06:11 PM   #155
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Default Re: Iron Chef Optimisation Challenge II

Preferred submission format is typed out in a PM. Myth weavers is acceptable, as is google docs (!) and anything else that you want to link to Personally, though, I prefer not having to click to another site to view builds.
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Old 03-30-2010, 09:48 PM   #156
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Default Re: Iron Chef Optimisation Challenge II

Character names... my old nemesis. The build is done, but I just need the final and most crucial piece of fluff. Can someone point me to an abusable random generator?
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Old 03-30-2010, 10:37 PM   #157
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by Private-Prinny View Post
Character names... my old nemesis. The build is done, but I just need the final and most crucial piece of fluff. Can someone point me to an abusable random generator?
Behind the Name. I use this for all my needs!
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Old 03-31-2010, 03:53 AM   #158
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Default Re: Iron Chef Optimisation Challenge II

Contest closes on Friday!
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Old 03-31-2010, 04:02 AM   #159
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Default Re: Iron Chef Optimisation Challenge II

Nearly finished, just have to spend at list a bit of my character's WBL as well as write out the fluff (which is all in my head already).

Will probably submit today, or tomorrow if something comes up.
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Old 03-31-2010, 05:08 AM   #160
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Default Re: Iron Chef Optimisation Challenge II

Can you give the hour when submissions stop being accepted? I only have time to do a writeup on Friday morning (though Central European time).
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Old 03-31-2010, 07:54 AM   #161
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Default Re: Iron Chef Optimisation Challenge II

I'm at home for the holidays and my computer access is somewhat sporadic. It'll be whenever I get to the computer, most likely late evening/night BST.
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Old 04-01-2010, 12:55 AM   #162
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by FishAreWet View Post
This may just be me, but I can't find a char sheet or anything to replace one on that link (I'll admit I didn't look particularly hard)... Is there any chance someone could point me a little more directly at where I should be looking?

I've got the basics figured out, and I'm hoping I'll have the time to crank out the rest of it tomorrow evening.
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Old 04-01-2010, 12:56 AM   #163
arguskos
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by rogueboy View Post
This may just be me, but I can't find a char sheet or anything to replace one on that link (I'll admit I didn't look particularly hard)... Is there any chance someone could point me a little more directly at where I should be looking?

I've got the basics figured out, and I'm hoping I'll have the time to crank out the rest of it tomorrow evening.
Myth-Weavers has an entire section devoted to sheets. Just make a free account, click the Sheets link along the top, and go to town. It's pretty easy, and the sheets are pretty nice.
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Old 04-01-2010, 01:06 AM   #164
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by arguskos View Post
Myth-Weavers has an entire section devoted to sheets. Just make a free account, click the Sheets link along the top, and go to town. It's pretty easy, and the sheets are pretty nice.
I knew there was probably something simple I was missing... I had managed to not see the links at the top... thanks!
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Old 04-01-2010, 01:11 AM   #165
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Default Re: Iron Chef Optimisation Challenge II

Quote:
Originally Posted by rogueboy View Post
I knew there was probably something simple I was missing... I had managed to not see the links at the top... thanks!
Hey, 'sallright. You found them, and that's what mattered.
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Old 04-01-2010, 05:08 AM   #166
Heliomance
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Default Re: Iron Chef Optimisation Challenge II

Incidentally, we have trophies for first and second place, courtesy of Strategos!
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Old 04-01-2010, 06:04 AM   #167
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Default Re: Iron Chef Optimisation Challenge II

Cool!

Incidentally, build submitted.
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Old 04-01-2010, 11:54 PM   #168
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Default Re: Iron Chef Optimisation Challenge II

Oooh, trophies!

Also, build submitted. Now, time to pack for NYC!
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Old 04-01-2010, 11:55 PM   #169
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Default Re: Iron Chef Optimisation Challenge II

Can't wait to start seeing some builds!
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Old 04-02-2010, 12:25 AM   #170
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Woohoo! My submission is finally in!
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Old 04-02-2010, 03:34 PM   #171
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Default Re: Iron Chef Optimisation Challenge II

Okay, submissions are now CLOSED! Sheets to follow!
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Old 04-02-2010, 03:36 PM   #172
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First, a street rat made good. I give you...
Quote:
Originally Posted by Cy
Cy the Half-Elf Agent

Sources
Spoiler


Cy is the illegitimate daughter of a powerful human gang leader. The gang leader got an elven whore pregnant, though he neither knew nor would care if he found out. When the whore gave birth, it was to a girl she named Cy.

Cy (she has no surname) was raised by her mother and would likely have followed her mother's trade but for a twist of fate. Her mother was a distant descendant of a power Fey, and that blood ran strong in Cy. Cy's stunning beauty would have been used up quickly in her mother's profession, and Cy wanted nothing to do with it. She saw how poorly treated her mother was, and she wanted better for herself. Her fey blood manifested itself in eldritch powers that she kept strictly to herself. These powers helped her to talk and lie her way out of dangerous situations. She carved out a comfortable life for herself as a street urchin until her entire world came crashing down.

Spoiler


Cy's mother was killed by the pimp that owned her. She had gotten ill, and the illness had scarred her face and left her at death's door. Rather than keep another mouth to feed (and one that might never work again), the pimp killed Cy's mother. Cy was crushed. She swore that she would have her vengeance, not just on the pimp, but on the entire system that had driven her mother into prostitution.

She then used her powers of persuasion to ingratiate herself into the street gang that her father ran. She rapidly ascended the ranks of the gang until she became a trusted lieutenant to her father. Her first act in leadership of the gang was to trump up an excuse to have the pimp who had killed her mother killed himself.

Spoiler


Her father came to rely on her due to a combination of her leadership skills and the subtle magical influence that she exerted on him. Cy wanted to learn as much from her father as she could before she killed him. Eventually, she learned how he had gained and maintained his power and influence on the streets. He practiced forbidden magics and bound the power of beings he called vestiges to grant him great power. Her father began to teach her these secrets, but he had only taught her one such vestige when he was killed by a mob whipped up by a local church who sought to destroy corrupt magic users.

Spoiler


Seeing the fate of her father, (though pleased that he was dead) Cy decided she needed to lay low so as not to be swept up by the mob. Additionally, Cy's beauty was becoming a distraction. Everyone knew her as the beautiful daughter of a dead whore and the associate of a dead heretic. So she learned how to disguise herself as an elven man. Most humans thought male elves looked effeminate anyway, so it was a good disguise for her. On the streets, she became known as Ereven, and smooth talking elven man. She didn't seek any more knowledge of binding vestiges, but she kept what she already knew.

Cy (now posing as Ereven) quickly joined another gang and spent her time honing her talents, especially those of disguise. Eventually, she became so talented that she could switch between her Ereven disguise and her standard looks incredibly swiftly.

Spoiler


Cy eventually left the city of her birth, but not until after she saw to the deaths of all those she felt were responsible for her mother's death. She headed for the largest city in the kingdom, eager to make a life for herself with her skills. In the city (also the capital of the kingdom), Cy lived a double life. By day she was Cy the washerwoman, a peasant that no one thought twice about (other than to admire her charms). By night, she became Ereven, an up and coming star in the underworld.

Spoiler


The authorities in the capital were much better than she was used to, and soon "Ereven" was captured by authorities. Knowing she faced a death sentence for practicing forbidden magic, Cy came totally clean to the authorities and offered to work for them in exchange for her life. A combination of her persuasive talents and a very pragmatic police captain led to Cy becoming an agent of the government to destroy very similar criminal enterprises to the ones that killed her mother.

So Cy is now a known agent of the government, but the criminal elements only know of Ereven the Fair as one of them.

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Old 04-02-2010, 03:38 PM   #173
Heliomance
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As beautiful as she is deadly, the alluring
Quote:
Originally Posted by Lirea
Lirea, the Dark Dancer

(Note: all stats are including Marshal bonusses and Paimon bound)

Lirea, the Dark Dancer
Female Changeling NE Marshal 2/Binder/ 3/Master of Masks 1/Psibond Agent 10/Cloaked Dancer 4
Medium Humanoid
Hit Dice: 5d8+15d6+100 (194hp)
Initiative: +9
Speed: 30ft
Armor Class: 29 Touch: 19 Flat-footed: 17
Base Attack: +13/+8
Attack: +24 melee (1d6 19-20/x2, +1 deadly precision, ghost touch, mindcrusher short sword)
Full Attack: +24/19 melee (1d6 19-20/x2, +1 deadly precision, ghost touch, mindcrusher short sword)
Space/Reach: 5ft/5ft
Special Qualities: Persona Masks (Su, Assassin, Faceless), Psibond (Su DC 33, forced sense link, nudge, empathy, suggestion, false sensory input, dominate), Lingering Psibond (Ex), Double Psibond (Su), Enchanting Dance (Su, DC 27, beguiling dance, wearying dance), Minor Aura (Ex, motivate charisma +11), Major Aura (Ex, motivate attack +1), Soul Binding (Su, 1 vestige), Minor Shape Change (Su), Weapon Finesse (short sword and rapier only), Uncanny Dodge
Special Attacks: Sneak Attack +4d6, Surprise Strike +2d6, Craven +20, Deadly Precision, Staggering Strike, Dance of Death (Su), Whirlwind Attack
Saves: Fort +20, Ref +28, Will +17
Abilities: Str 10, Dex 28, Con 20, Int 14, Wis 10, Cha 32
Skills: Bluff +47, Concentration +13, Diplomacy +49, Disguise +46, Gather Information +32, Hide +29, Intimidate +30, Move Silently +28, Perform (act) +30, Perform (dance) +49, Sense Motive +18, Sleight of Hand + 16, Tumble +36, Use Psionic Device +23
Feats: City Slicker (1st), Improved Binding (3rd), Wild Talent (6th), Force of Personality (9th), Craven (12th), Deadly Precision (15th), Staggering Strike (18th)
Languages Spoken: Common, Elven, Giant, Infernal
Noteworthy Possessions: Tome of Leadership and Influence +5, Manual of Quickness of Action +4, Cloak of Charisma +6 and Resistance +5, Gloves of Dexterity +6, Amulet of Health +6 and Natural Armour +5, Veil of Allure (Sandstorm, +2 to saves vs enchantment spells, +2 to DC of all Cha based Su abilities)



After the roaring applause for another of his songs, Vennie the bard raised his hand to signal the tavern to stop. "Thank you, thank you," the gnome's voice was raspy, but enchanting. He plucked a soft tune on his lute when he continued talking.

"It's story time again, now let's see what I can shake out of this old, addled head for you." The crowd laughed a nervous kind of laugh, as usually happens when an entertainer fails to deliver a decent joke. "Alright, have you ever heard of Lirea

the Dark Dancer? She is quite a legend down in the lowlands. Some say she is nothing but a story, others claim they have felt her icy touch in the back of their brains. Me? I don't know her, but I like her style.

You see, Lirea can be considered one of the most succesful assassins of our time. She goes about her job with so much grace, so much guile that most cannot even remember her visit, should they live to tell the tale." The crowd was hanging on his every lips now.

"I have pieced this story together from various odds and ends, tales of survivers, she has become something of a fascination of mine. A muse if you will." He continued to pluck a few random notes from his lute, despite the apparant randomness, the music in the background integrated perfectly with his voice. On another plane, it could be considered jazzy.


Goal:
Spoiler


Class Considerations
Spoiler

Early Life

"It was said that Lirea was born a gypsy girl. No one knows her true heritage, whether she's an elf, a sly gnomish lass or a typical human cat, no one can tell." The words swirled through the run-down tavern, enchanting its audience. "She had quite a forceful personality, even as a mere child. If she wanted something, she made sure she got it. This apparantly caused some friction with the rest of the gypsies, but she had the luck of being the daughter of one of the more esteemed dancers in the caravan.
Her mother was famous in the lowlands for her skills, when she started to dance spectators stopped thinking, at least with their head if you know what I mean." Vennie chuckled a little, someone in the crowd whistled in a raunchy way.

"As she grew up, Lirea quickly followed in her mother's footsteps. It was said though, that she was not nearly as good as her mother's, which inspired lots of anger and jealousy in the little girl. I have been told that at no older than fourteen years of age, the girl had been cast out from the group, shunned for a dangerous crime.

The crime you ask? Well, no one can say for sure, but rumour has it she sold her soul to the devil, or some deamon or something sinister. The creature had promised her skill and beauty to best her mother."


Spoiler


Transformation

"Now, this was not the end of our little girl, no, 'twas just the beginning. They say she did not quit her dealings with this creature when she was cast out. On the contrary, I have heard tales she was actually in love with this abomination. She felt so much for the creature she would even betray her own kin to grow closer to him.

Reports from the lowlands army suggest that the gypsy camp had been torched to the ground, every man, woman and child had been gutted and stringed up in a grotesque mockery of some kind of symbol, the name Paimon was etched in blood.

Whatever happened next is unknown, but for some reason she saw it fit to hire out her services and her life as an assassin had started. She would enter her targets house as a guest, usually as an entertainer. Tales have been told of the third act of her show, a horrific act where she would wear a vicious mask of leather and metal. When wearing the mask, some of the spectators would start to act differently, suggestive to her dark dance.
I have gathered many reports and most of them state the guest of honour, be it a nobleman, a king or a wealthy merchant was killed by someone close to them.

And thus the legend of Lirea was born, the Dark Dancer who would seduce loved ones to kill those closest to them."


Spoiler


Lirea's Strategy

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Old 04-02-2010, 03:40 PM   #174
Heliomance
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Lord of the underworld, leader of the Rogue, please put your hands together for
Quote:
Originally Posted by Hugo Clopin
Hugo Clopin, King of the Court of Miracles!

(Yeah, yeah, I just saw Hunchback of Notre Dame, Aladdin, and Peter Pan all in the same week, so I've been dying to make a real trickster build)

Hugo Clopin, NE Strongheart Halfling Beguiler 5/Mindbender 1/Psionic Assassin 1/Psibond Agent 10/Magical Trickster 3

By levels:
Hugo Clopin, NE Strongheart Halfling Beguiler 5/Mindbender 1/Psionic Assassin 1/Psibond Agent 3/Magical Trickster 3/Psibond Agent +7

Books used:
Spoiler


What is this build designed to do?

This is a character designed to be the party's "face", scout, and battlefield controller. As secondary roles, he can also buff the party and deal damage, possibly defeating foes through death attacks or poison damage rather than just HP damage. He would also be appropriate for a solo game or as a recurring NPC opponent that harries the PCs periodically.

I love using poisons in D&D, and for some time now I've wanted to make a character who mentally controlled his opponents into drinking poisoned wine. This build uses Beguiler as a base and a dip into Mindbender, along with 3 classes that I've never actually seen used (or combined): Psibond Agent, Magical Trickster, and Psionic Assassin.

Beguiler provides a strong caster model for the Psibond Agent and gives a perfect selection of trickster spells. Mindbender is a quick dip for telepathy and Mindsight, which both mesh with the Psibond Agent's flavor and purpose. Psionic Assassin is used for the power points and sneak attack it provides, but it also provides the Death Attack and poison use that I love so dearly. Psibond Agent is a high skills class that gives at-will "controller" and scout options, supplementing the limited/day Beguiler spells nicely. Magical Trickster boosts the skills role by adding several new skill tricks and by giving the character multiple uses of Swift Concentration and other skill tricks per combat.

What is this build not doing?

This build stops at 4th level spells in return for at-will control options with the Psibond, a usable Death Attack, and a variety of skill tricks. It's not a high damage build (though 12d6+60 or so at 20th is quite respectable!), and it's not a pure battlefield control build either. Rather, it's a character designed to fill several niches well.

Sample flavor:

Hugo Clopin is known as a halfling scout who hires on for the first few levels of Undermountain. Few know his other life: that of Victor Clopin, the King of the Court of Miracles. Born with a hint of fey blood, Clopin is a deadly assassin and mind-reader who subtly controls his minions from underneath the streets of Waterdeep. It's said that Clopin hears everything that takes place under the Temple of Mystra, and the truth is not far off, for he can attach his mind and senses to his minions at will, even controlling their actions and thoughts. Unseen, unknowable, Clopin is a spider weaving a dark web in his Courts. He adventures frequently to find new companions and to challenge himself, for what good is a king without minions?

Sample character history:
Spoiler


Party roles:
Spoiler


STATS (32 PB):
Str: 6
Dex: 18
Con: 14
Int: 16
Wis: 8
Cha: 14
Improve Int at 4, 8, 12, 16, 20

Feats:
1: Fey Heritage
1: Fey Power
3: Darkstalker
5B: Silent Spell
6: Mindsight
9: Fey Legacy
12: Practiced Spellcaster (Beguiler)
12B: Chain Spell
15: Craven
18: Improved Initiative or Ability Focus (Psibond)

Languages:
Common, Halfling, Undercommon, Giant, Abyssal

Racials: +2 Dex/-2 Str, Small, +1 Feat, +2 to Jump, Climb, Listen, Move Silently, +2 vs. Fear, +1 on thrown weapon attacks

Skills at 1st: 6+3=9
Bluff 4R, Concentration 4R, Diplomacy 4R, Gather Info 4R, Hide 4R, Move Silently 4R, Sense Motive 4R, Spot 4R, Search 1R, Disable Device 1R, Open Lock 1R, Use Magic Device 1R

Skills: Obviously your skills will depend on whether the campaign is a social one, a dungeon crawl, or some mix of the two. Since Mindbender, Assassin, and Psibond Agent all have skills requirements, some skills are set in stone: 4 ranks in Intimidate, Sense Motive, Diplomacy, and Bluff by 6th; 4 ranks in Disguise and 8 ranks in Hide and Move Silently by 7th; and 8 ranks in Gather Information by 8th level. At the end of the build I've presented a skills progression that I would use for a "Standard" game that's 70% dungeon crawl and 30% social. Skill tricks mentioned will be using that build as a baseline.

Level-by-level breakdown:

1st level: Beguiler 1
You're pretty well established in your niche of "scout, party face, and battlefield control" starting from the very beginning.

You have 5 cantrips and 4 spells per day, cast spontaneously from a nice thematic list. For beginning your mind-slave collection, there's Charm Person. For combat, there's Color Spray, Sleep, Hypnotism, and Silent Image. For scouting there's Detect Secret Doors and Detect Magic. For being the party face there's Charm Person, Hypnotism, Disguise Self and Comprehend Languages. Charm Person + Hypnotism on an indifferent person = fanatical ally for 2d4 rounds.

For feats you have two themed feats that fit well: you'll have +3 to saves against enchantments (there's nothing more embarrassing than the enchanter getting enchanted!), and +1 to enchantment CL and DCs.

Tactics:
Buff round: You should be hiding whenever possible to catch an opponent flat-footed.
R1: If you can catch your opponents flat-footed in a surprise round, I'd open with the light crossbow (+5 to hit, 1d6 19-20 x2). Sleep or Hypnotism is great in your first normal round; Color Spray is also good but I hate to get in close to opponents. Against opponents immune to mind-affecting, Silent Image still works, as does shooting them with a crossbow.

Sample equipment: Chain Shirt (100g), Light Crossbow (35g), 30 Bolts (3g), Dagger (2g), Rapier (20g) or 2 flasks of acid (20g).

2nd level: Beguiler 2
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3rd level: Beguiler 3
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4th level: Beguiler 4
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5th level: Beguiler 5
Free Silent Spell is nice as it qualifies you for Magical Trickster, and now you can cast while remaining hidden or while silenced. I'd use it very sparingly, however.

Equipment: Stock up on some cheap utility items: Healing Belt (750g), Armband of Elusive Action (800g, avoid 1 AOO a day), and an anklet of translocation (2/day teleport 10ft) for 1,400g.

6th level: Beguiler 5/Mindbender 1
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7th level: Beguiler 5/Mindbender 1/Psionic Assassin 1
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10th level: Beguiler 5/Mindbender 1/Psionic Assassin 1/Psibond Agent 3

I've got to pack for a big trip tomorrow, so I'll have to cut these write-ups short. At 9th your new feat gives a lot of fey-themed flexibility with Confusion, Teleport, and Summon Nature's Ally V. Summon 1d3 unicorns for a lot of fun.

The Psibond: First off, this is not something you'll want to use in combat yet. Right now it's useful for subtly scouting an area by "hitching a ride" with somebody's senses - UMD a wand of animal messenger, for example, and scout with the sparrow as it flies to your target. You can also use it to subtly influence somebody's reactions as well - possibly convincing a guard to turn around early, or even to start an argument or convince somebody to spill their secrets.

The psibond has a range of 100 feet, which matches perfectly with your 100" telepathy and Mindsight: so as soon as you telepathically sense somebody, you can try to get inside their minds and see through their eyes, even if they are in the inn across the street. The "Swift Concentration" skill trick allows you to maintain concentration on the psibond as a swift action, so you can take other decent actions while using it. Swift Concentration is also useful for your beguiler illusion spells and for rainbow pattern or even Control Light from psionic assassin.

Skill tricks from 7th to 10th:
Conceal Spellcasting: You hide your spellcasting with a Sleight of Hand check so opponents can't tell you're casting a spell!
Social Recovery: if you blow a Diplomacy check, you can try a bluff check at -10 to make up for it!
Swift Concentration: you can maintain concentration on spells and other effects as a swift action. Terrific for this build!

Equipment: Be sure to grab a Veil of Allure from the Spell Compendium for a very cheap +2 DC to supernatural abilities (like your Psibond!) and enchantments.

15th: Beguiler 5/Mindbender 1/Psionic Assassin 1/Psibond Agent 5/Magical Trickster 3
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20th level: Beguiler 5/Mindbender 1/Psionic Assassin 1/Psibond Agent 10/Magical Trickster 3
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Sample skills progression:
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Also of note:
With LA Buyback: An Empty Vessel Human would give lots of power points for +1 LA, while the Dark template would give Hide in Plain Sight. Both would be absolutely killer options for a game with LA buyback.
With flaws: adding on Fey Skin and Improved Initiative at 1st would be good choices.
With traits: +2 Init/-1 AC would be very helpful.
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Old 04-02-2010, 03:42 PM   #175
Heliomance
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Default Re: Iron Chef Optimisation Challenge II

You'd best be careful when this character's about. Can you be sure your thoughts are there is no mind control, Citizen. Go back to your fun.
Quote:
Originally Posted by Lárus
It took me a while to twist it, but I am proud to present


Lárus, The Puppetmaster.
Bard 10/Psibond Agent 8/Spellthief 1/Mindbender 1
Male Human: Chaotic Neutral

Sources:
Complete Arcane
Complete Adventurer
Complete Scoundrel
Player's Handbook
Spell Compendium
Magic Item Compendium
Lords of Madness

Character Concept: I will not lie, Shneeky’s Joker Bard was a large part of the inspiration for this build. I couldn’t quite take in all of the rules for psionics quickly enough, so I went with an arcane casting entry. This is what I got.

What does this build do? Simply put, you are there to make everyone else look more effective than they actually are. With telepathy, you are incredibly hard to catch off guard, and can act as the party tactician, keeping everyone updated with information. You serve as the face of the party, using your incredible social aptitude to get what you want, when you want it, from the person you want to give it to you. Entire conflicts can be avoided if you can talk your way out of it, or you can just control the enemies. You are the puppetmaster, so start pulling the strings.

What does this build not do? In a word: Fight. This build is meant for social interaction. If a monster needs to be killed, you need to convince someone else to kill it for you. But when you can make a guy think his claymore is a flyswatter and that there’s a poisonous mosquito on his buddy's neck, who needs other powers?

Stats (32 Point Buy)
Str: 8
Dex: 12 (4 Points)
Con: 14 (6 Points)
Int: 14 (6 Points)
Wis: 8
Cha: 18 (16 Points)

Level Progression
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Skills: Keep Bluff, Diplomacy, Concentration, Sense Motive, Perform [Oratory], and Use Magic Device maxed, invest lightly in Spellcraft, Sleight of Hand, and Knowledge skills, and keep a couple of points aside for skill tricks.

Skill Tricks: Swift Concentration, Listen to This, Conceal Spellcasting, Assume Quirk, and Social Recovery are all worthwhile investments.



Bard Spells, First to Last learned by level:
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Level Rundown

5th Level:
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10th Level:
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15th Level:
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20th Level:
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FLUFF
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Old 04-02-2010, 03:45 PM   #176
Heliomance
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Default Re: Iron Chef Optimisation Challenge II

She's just the average woman on the street. She's that one, as well.And that one. Last but not least, may I present:

Quote:
Originally Posted by Alyx Karmen
This entry assumes the Eberron Campaign Setting. The only element of Eberron used in the game mechanics is the race (Changeling). The rest, such as city and country names, is flavor.

Alyx Karmen
was born on the streets of Sharn to a lower middle-class family. Graced with exceptional interpersonal skills, Alyx quickly learned that she could use her natural talents along with some more mundane trickery to fool many people into allowing her wherever she wanted to go. Naturally, this lead her into the life of a spy, working at first for various criminal organizations in Sharn until she was caught by the Sharn Watch. Recognizing the usefulness of her talents, they offered her immunity for her past indiscretions, as well as an impressive income, if she would work with the Watch. Since Alyx had been working as, essentially, a mercenary for the criminal world, she had no problems with this arrangment. Ever since, Alyx has been enhancing her skills and tricks, and is now one of the best spies in Khorvaire, although few outside of the leadership of Sharn know of her exploits.

Alyx has 3 cover identities currently in use:
- Devrim, the butcher's apprentice: Devrim is a young man who work part-time in a butcher's shop called Sal's Meats just south of Cliffside. Devrim often runs errands for his master Trystan throughout the city.
- Sandrine Poornima, a member of the minor noble house of Poornima in Aundair: Sandrine serves as the family ambassador to Sharn. While only a minor noble house in Aundair, Sandrine has quite the reputation as a gracious guest (and host, from time to time) and is often given invitations to many of the events of the elite in Sharn.
- Latifah Kaede, a special investigator for the Sharn Watch: Latifah is known to be an expert in tracking down those who don't wish to be found. This is the only cover identity known to the city officials of Sharn, and is only called upon by the city when no other investigators will do, due to the high rate Latifah charges (beyond what she receives for being on retainer for the city).

Alyx uses these identities, and others that are used as one-time disguises for short-term missions, to provide herself with an enormous amount of leeway within and near the city of Sharn. She uses her mental influence from her training as a Psybond Agent to limit the amount others remember of her (it's much harder for people to identify you when the 3 prime witnesses all saw different people in front of them).

Over time using her skills, Alyx has developed the ability to recover elegantly from a blunder in her words or actions [represented by skill tricks].

Playing Alyx: Alyx is designed to be an ideal character for an investigative campaign, with the ability to get into and out of anywhere she wants without a hassle. While she may be seen, no one minds her being there if she's just one of the guards at the compound, for example. She avoids combat if at all possible, since she does not have much combat prowess to speak of.

Other gear: Alyx relies primarily on her Minor Change Shape racial ability for her disguises, but has acquired a large number of items, both magical and mundane, that enhance her cover identities and persuasive abilities [Charisma and skills]. As such, there are very few items that are legitimately "required" and so much of her wealth is available to be assigned as necessary for the campaign and what is available. Alyx focuses on her deceptive abilities when picking her gear, and so any armor or weapons she has are likely to be easily disguised - Glamered armor, and some way to shrink or otherwise hide her weapons (such as a Glove of Storing).

Psybond Agent abilities: Alyx uses these abilities primarily to enhance her spying ability - altering her appearance to 1-2 of the guards (using the False Sensory Input ability) makes it hard to identify her later; Nudge and, if necessary, Suggestion allow Alyx to give her victims that extra nudge (pun very intended) needed to buy her story; Empathy has obvious uses when your primary weapons are Bluff and Diplomacy; and Forced Sense Link means that Alyx can limit where she needs to go by doing her spying through her Psibonded victim (using Nudge and False Sensory Input if necessary to examine something more closely).
Spymaster abilities: These are fairly straightforward for a character who uses disguises heavily, so I won't belabor the point here beyond reminding any potential users of the power of Nystul's Magic Aura for this type of character.

Author's notes: When I first read this class, it was the False Sensory Input ability that first caught my eye. As such, I was influenced fairly early to make a spy-type character for this challenge. Based on that, the capstone ability of Psybond Agent was less interesting to the concept than the capstone ability of the Spymaster class from Complete Adventurer (a class which is fairly obviously designed for this type of character). From there, it was a fairly straightforward process to build this into the character presented here. While I would have liked to present Alyx at a variety of levels (5, 10, and 15 being the obvious choices), I was pressured for time this week and was therefore only able to produce a character sheet for her at level 20. Thank you for reading!
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Old 04-02-2010, 04:50 PM   #177
arguskos
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Ok, we've got five builds here. I'll get to rating shortly, and will probably be done this evening or tomorrow sometime. What's my deadline for rating, and how should I announce the scores? Publicly?

As a note, to those five that entered, I am very impressed with the complexity and skill these characters are formed with. They all have something that made me go "oooh, clever!" on first glance, meaning you can all expect good scores from me.
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Old 04-02-2010, 05:06 PM   #178
Heliomance
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Default Re: Iron Chef Optimisation Challenge II

Deadline for rating is whenever it's collectively decided that it doesn't look like any more judges are gonna show, or when all judges have given a verdict :P

And yes, post the results publicly.
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Old 04-02-2010, 06:21 PM   #179
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Default Re: Iron Chef Optimisation Challenge II

Wow, that's a lot to read
Even so - are these 5 builds all we got out of the 26 people who signed up? Just want to know before I start posting results.
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Old 04-02-2010, 06:30 PM   #180
arguskos
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Bam! Judging hits!

Cy, the Half-Elf Agent
Originality: 4. The backstory is heavily detailed and very well put. Your build works out great as well, and is creative with your use of Warlock and Mountebank, both of which I didn't connect with Psibond Agent at all.
Power: 3.5. Now, this is because poor Cy basically gets rolled in actual combat. Cy's arena is outside of actual battle, but you can't stay out of it forever, meaning Cy will eventually be tied down and slaughtered by a superior opponent. Given, you will hopefully have thralls, but that doesn't always happen. This is a common theme with many of these entries: lack of decent things to do in combat (no, UMD does not count entirely).
Elegance: 5. Cy is absolutely excellently executed. The build is polished and smooth, the fluff is clean, the build is almost the definition of elegance in optimization. The only flaw I see is the use of Psibond Agent (see below).
Use of Secret Ingredient: 3. Now, don't get me wrong, I really liked your build. However, you entered Psibond at level 10. While it IS dominant in the build, it's still a late entry, meaning I'm fairly disappointed.

Final Verdict: 3.875, round up to 4 or so. Cy is a solid build I'd be happy to play in a social-heavy level 11+ game. For the late game, it really comes into its own, and it's a good way to showcase Psibond Agent.

Lirea, the Dark Dancer
Originality: 4.5. Like Cy, Lirea is really a fun and interesting build. The idea of making a Paimon-focused Psibond Agent really appeals to me in a lot of ways, and I feel you should be commended for making something that has some real combat potential. Further, your use of Cloaked Dancer was clever. I rarely see (or even think about) that PrC, and this is a good use of it.
Power: 4. I personally like Lirea's power level. It's in the range I shoot for myself, with some op'd stuff across the board, while not ignoring other areas. You aren't as skilled in the social skills as some of the other entries, but I think that you are still solid enough to do anything you need to, which is a good mark. Breadth with power, that's a good place to be.
Elegance: 3.5. This build is not as elegant as I'd like. The fluff feels a little tacked on and forced (though the last bit, with the assassinations, is clever), and the use of two levels of Marshal seems a bit like a waste.
Use of Secret Ingredient: 5. You hit Psibond on schedule at 7, and I LOVE THAT. I means I can be a PsiAgent ASAP, which says to me you said "hey, PsiAg is the main focus, let's get into it ASAP!" I like that.

Final Verdict: 4.25. Lirea is a great build, using one of my favorite classes as a key piece of the build (Binder), has an excellent use of PsiAg, and is well rounded. I would be happy to play this build.

Hugo Clopin, King of the Court of Miracles!
Originality: 3. This is much more of a typical build like I was expecting (and hoping not to see). I do like the use of Magical Trickster on the end, but I generally feel that the build itself is kinda bleh.
Power: 4. Hugo is powerful. 4th level spells, PsiAg with good DCs, lots of tricks. Nothing to complain about here.
Elegance: 4. The build, while expected, is still very slick and well done. Lots of thought was put into tactics, build order, feat selection, and similar things. It is a textbook case of optimization not inhibiting tactics and elegance. In fact, I might be saving Hugo to show friends what a strong build SHOULD look like.
Use of Secret Ingredient: 4. You hit it at 7, and make great use of it. That's really good, but I was hoping to see an earlier entry (see Lirea for a great entry). However, it's still solid.

Final Verdict: 3.75. Hugo is a good build, strong tactics, but plays it safe. It's a standard "safe" build, one I'd recommend to a less-adventurous player. I'd also suggest it to a DM who was less willing to admit more adventurous material, such as the Binder or something more exotic.

Lárus, The Puppetmaster
Originality: 3.5. I wasn't really expecting a Bard build, but then again, looking back on it, PsiAg really does reward Bards. It's not really the most creative build ever (being simple to make and being fairly obvious in hindsight), but it works well enough I guess. The fluff is better than I was expecting, and feels sorta like you wrote it, then worked out a character, which I like.
Power: 3. Larus is a bard, with psychic powers. Not sure how that COULD go wrong, and it obviously didn't. However, there are other, better, things to do with your build than take ten levels of Bard, and it hurts your power.
Elegance: 2.5. Bard 10 is ugly and feels very brute-forced. I was hoping to see something more smooth and streamlined, especially when Bard 10 doesn't really GIVE you anything. Further, the build doesn't really come together until level FIFTEEN (in your own words), which is really disappointing. I was hoping for something that would be playable sooner. Before then, he's a bard sure, but still, nothing notable.
Use of Secret Ingredient: 3. You get your first level of PsiAg at level 10, which is again, disappointing. I like early entries so I can play as the Secret Ingredient ASAP.

Final Verdict: 3. Larus is a solid entry, but Bard 10 REALLY tanks it in so many ways. The use of PsiAg wasn't really revolutionary, and Larus doesn't pack the punch that some of the others have. Overall, a good entry to the contest, but I was hoping for something more... revolutionary, I guess.

Alyx Karmen
Originality: 3.5. I was expecting a Rogue-entry. However, I wasn't expecting Spymaster. That's a fairly interesting twist. However, Rogue 5 is kinda boring. It works though, I'll give you that.
Power: 3. Given that you didn't bother to complete your gear, which is disappointing, I can't really judge this amazingly well (gear has a HUGE impact on power). I'd ballpark that you're going to be a good social character, and useless elsewhere. Just like Cy, I mark down for that, since it means you'll die if you get cornered without an out.
Elegance: 3.5. Rogue 5 is a good entry, but I feel like more could have been done to capitalize on PsiAg than Rogue offers. However, you get .5 for using Spymaster at all (brave, brave soul that you are).
Use of Secret Ingredient: 2. You didn't even finish the class. That feels very much like a lack of caring, which is sad to me.

Final Verdict: 3. Alyx has some good ideas, and the fluff/tactics section is very detailed, which says to me that you had some great ideas, and didn't finish for lack of time. That, while regrettable, is understandable. However, and this is a HUGE pet peeve, you didn't bother to post your character into the PM, and made me click through to Myth-Weavers. That's... aggravating. I can't mark you down for it, since you were permitted to do so, but it annoys me.

Final Winner (in my eyes): Lirea, the Dark Dancer. Lirea is a great case of broad-spectrum optimization with a few heavy focused areas, and she can still play nice with the party. The build was smooth, the fluff was decent enough, and the use of PsiAg was creative and fresh. Overall, I really liked Lirea, and feel the maker (you know who you are) should be commended. Course, that's just me.

Final Judging Notes: No matter what I may have said above, I'd like to point out that each of you made something great. You had limited time, were making something for the PUBLIC to judge, and still came through and made something. Even if I didn't like it or said something you disagreed with, I'd hope that you understand that I appreciate the effort and time you gave to this contest. I hope to see more from each of you in the contests Heliomance will undoubtably run in the future.
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