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2010-03-27, 03:13 PM (ISO 8601)
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- Mar 2008
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- NYC
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Subversion feats (3.5, please help balance)
Subvert Damage [General]
You know how to turn the strength of your enemy against you rather than merely shrugging off their blows.
Prerequisites: Damage reduction
Benefits: Choose a form of damage reduction you possess. Whenever you would take less damage due to that damage reduction, you may add the damage so reduced as a subversion bonus to damage of an attack you make on your next turn. The bonus damage only applies once.
Special: You may take this feat multiple times. Each time, it affects a different kind of damage reduction. The separate instances of bonus damage do not stack but you may apply them to different attacks.
Subvert Energy [General]
You are the indisputable master of your element; any that dare challenge you with it feel the impact of their mistake.
Prerequisites: Energy Resistance or Energy Immunity
Benefits: Choose a form of energy resistance or immunity that you possess. Whenever that form of energy resistance or immunity reduces the amount of elemental damage you take, you may add the damage so reduced as a subversion bonus to damage of an attack you make on your next turn. The bonus damage only applies once.
Special: You may take this feat multiple times. Each time, it affects resistance or immunity to a different element. The separate instances of bonus damage do not stack but you may apply them to different attacks.
Subvert Magic [General]
You don't just resist spells but subvert the spell energy to empower your attacks.
Prerequisites: Spell Resistance, Spell Immunity, Evasion or Mettle
Benefits: Whenever you completely avoid the effects of a non-harmless spell (through a saving throw or spell resistance/immunity), you may add the caster level of that spell as a subversion bonus to damage of an attack you make on your next turn. The bonus damage only applies once.
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2010-03-27, 03:30 PM (ISO 8601)
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- Apr 2008
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Re: Subversion feats (3.5)
Subvert Magic could be fantastic, if you have a friendly cleric buddy willing to toss an Inflict Minor Wounds spell your way now and then. You make the (easy) save, you get a bonus equal to his level. Not bad for a cantrip. (Or if he doesn't want to "waste" an action, just make your save when he casts Remove Fear on the party.) Maybe make the bonus equal spell level or twice spell level instead?
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2010-03-27, 03:33 PM (ISO 8601)
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- Mar 2008
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Re: Subversion feats (3.5)
I've thought about that; in fact, it was one of the obvious uses of the feat. However, it still costs an action for friendly spellcasters to give you a pitiful boost to damage compared to pretty much anything they could do with their standard action. Twice spell level is an idea...for consistency's sake, would you recommend to double the damage of the others as well?
Likewise, Subvert Energy works wonders when you're immune to fire and standing waist-deep in a lake of lava.
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2010-03-27, 06:17 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Subversion feats (3.5, please help balance)
Look fine to me.
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2010-03-27, 06:55 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Subversion feats (3.5, please help balance)
Most PC's wouldn't take this since by the time damage reduction becomes available, +1 damage is basically nothing. Even with fairly high damage reduction, the damage is fairly negligible. I recommend raising the damage or allowing a counter-attack of sorts.
Don't introduce new bonus types either. It's better to just say "a bonus" and call it untyped than to introduce yet another bonus/penalty type.
Subvert Energy [General]
You are the indisputable master of your element; any that dare challenge you with it feel the impact of their mistake.
Prerequisites: Energy Resistance or Energy Immunity
Benefits: Choose a form of energy resistance or immunity that you possess. Whenever that form of energy resistance or immunity reduces the amount of elemental damage you take, you may add the damage so reduced as a subversion bonus to damage of an attack you make on your next turn.
Special: You may take this feat multiple times. Each time, it affects resistance or immunity to a different element.
Subvert Magic [General]
You don't just resist spells but subvert the spell energy to empower your attacks.
Prerequisites: Spell Resistance, Spell Immunity, Evasion or Mettle
Benefits: Whenever you completely avoid the effects of a spell (through a saving throw or spell resistance/immunity), you may add the caster level of that spell as a subversion bonus to damage of an attack you make on your next turn.
Overall, they might need a bit of a power increase to make them "favorite" feats, but they're viable choices right now.
Of course, in a monster's hands/paws/claws/talons/teeth/mind/soul/being, the damage reduction feat is quite a bit better than in a PC's hands/paws/claws/talons/teeth/mind/soul/being.Last edited by Temotei; 2010-03-27 at 06:57 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-27, 09:14 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Subversion feats (3.5, please help balance)
The reason I have it as a separate bonus type is that I don't want them to stack, and don't want to spend the words saying that they don't. The idea of a guy getting 30 followers to hit him with knives before he whacks the enemy for a jillion damage is kind of silly.
Should I make one that requires a miss chance and counter-attacks or adds damage whenever the miss chance negates an attack?
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2010-03-27, 09:28 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Subversion feats (3.5, please help balance)
The point about Remove Fear is a good one; make your save against a low-level buff that you don't need, then get a sizable bonus on your next scorching ray (or whatever attack spell you care to use).
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2010-03-27, 09:46 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Subversion feats (3.5, please help balance)
Of course, you'd have to have mettle, evasion, spell resistance, or spell immunity. Not too difficult, but still.
Perhaps if you put in something about only getting the benefits if you avoid a spell through one of those options...it might help a little.
Anyway, the bonus isn't that big. On multi-hit spells, it does add up though. Magic missile becomes 5d4+105 at 20th level.
Maybe you should say you can only get the bonus once per round, then raise it a little.Last edited by Temotei; 2010-03-27 at 09:49 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-27, 10:29 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Subversion feats (3.5, please help balance)
The intent was for the bonus to only apply for one attack, yes. I will specify this. Harmless spells are also excluded from triggering the feat.
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2010-03-27, 10:37 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Subversion feats (3.5, please help balance)
Retribution (Ex): Every time the bloodseeker is attacked, they are allowed to return one of those attacks on their next turn as long as it causes hit point or ability damage. All such effects are returned as if the bloodseeker had initiated them. For example, if Aeron was hit by a tarrasque's bite attack, Aeron would bite back as if he had a natural bite attack with his own attack bonus, dealing damage appropriate for his size. Bloodseekers may not deal more than five times their class levels damage with retribution in a single round. Spells that are affected by retribution are considered supernatural effects. Attacks returned through retribution are free actions.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).