This thread is going to be shared by both groups. Feel free to chat and ask rules questions. However, it would probably be best to talk strategy in your respective IC threads, so that you don’t give anything away to the other group.
Current IC thread. Old IC thread here.
Priya Ammon became a ranger to help the family business, and then became an adventurer because she was sick and tired of the family business, and it seemed like a good idea at the time. She is a good person, if a bit on the silent side.
Dada: Telim Daysong
Telim Daysong is a good cleric of Pelor. He believes that its better to prevent a wound from being inflicted instead of merely healing it, and this proactive stance has led him to become an adventurer instead of staying in a temple. He is very talented at fighting the undead.
Chariam is a Halfling who worked for a clandestine government organisation until a 'regime change' led to the entire operation being declared criminals. He fled the country and became an adventurer to make a living.
Janus: Jairus Soland
Jairus Soland is a human paladin of Heironeous. He takes a somewhat more restrained interpretation of the paladin code, rather than the "smite first, ask questions later" approach of others, causing others to label him as either misguided, divinely inspired, or a complete heretic.
He is a generally quiet man, but also dependable and chivalrous.
Binks: Marlon Salas
Marlon was just a normal kid until he discovered his magical talents. Apprenticed to a older wizard, who forced him to work long hours before he could receive training as soon as Marlon was freed from his apprenticeship he set out to become an adventurer and do good in the world with his new-found abilities.
Ranger Mattos: Kelsan
Kelsan is an elven ranger that protected his village from enemies. That is, until there wasn't a village anymore: it was overrun by orcs. Since then, Kelsan has been working to hunt down orcs with a vengence, and trying to discover if any of the other members of his village escaped.
EDIT: now that I think about it, if you are curious how the other group does stuff, I can let you know here when both groups are finished with a given adventure and you can read what the other team did.
I'm assuming that everyone has been in the town for a while (probably lives there; I don't remember anyone's backstory ruling that out) and so you all know each other on sight, although not necessarily very well.
I believe that Binks gets the first natural twenty for both groups, actually. *applause*
And while we're on the subject of firsts, Kumosabe wins 'first to make the DM laugh' ("KARA! WE'VE GOT CANDY!!"). Of all the approaches possible, that was not one I was expecting...
Hey, everybody, I'm just letting you know that I'll be on a business trip for the next couple of days (Sunday evening-Tuesday), and I will be unable to post. If my character is needed for something, I'm ok with Savannah taking control of it when I'm gone. I wouldn't want to slow you down. See you all on Wednesday!
Moving house. Posting schedule and PM replies may be erratic for a while. Pokes are very appreciated if I forget to post somewhere.
Everburning torches are magic items that burn continually without producing heat. You can throw own on the ground and it will not go out or set anything around it on fire, unlike a lantern or normal torch.
Group A only, I guess. Savannah should be able to tell if this contains spoilers or not:
Shouldn't Jess have been able to take the attack he readied on his turn?
Verifying i understand the rules correctly:
The cave is difficult terrain, which means I can move at half my armored speed. That should be ten feet or two squares. Also, we are unable to take five-foot steps. Correct?
Bless and Inspire Courage does not stack, right?
__________________ English is not my first language, but feel free to correct me.
You can still take 5' steps in the cave. The only times you can't take a 5' step is if you are completely immobilized, have a speed of 5', or are moving that round (other than the 5' step, of course). Or not.
EDIT: Hmm, just went and reread the 5' step rules AFTER posting (never a good idea; you'd think I'd have learned this by now ), and it does say that you can't take 5' steps in difficult terrain, like a cave floor.
Mostly because I didn't have a good way to keep track of where everyone was and I was always afraid that I would call on someone from the wrong group or mis-remember which group had killed which centipede. So, yeah, too confusing. (But I did it without any major mishaps!)