"Mutter mutter mutter swordfish mutter mutter mutter"
OK. This is my first ever WW game, so go easy on me. I'll try to check in regularly once a day, but I may not be able to on weekends.
Here's how it works.
There are three teams, one good and two bad. Each bad team is called a "cult", but no cult member knows the identity of any other cult member (except for the leader, who starts out knowing one of their cult members). A cult wins when the other cult is eradicated and they equal the good team in numbers. The good team wins by eliminating both cults. Each cult has the following members.
Leader: The leader begins with knowledge of one member of their cult of their choice (chosen by role). Once per night, the leader may choose a player: that player may not be lynched the next day. This ability may only be used once on any given player. The leader scries as a villager, except to their own plotter. (Alpha) Plotter: The plotter may select one player each night. The plotter learns that player's role but not their cult affiliation (if any). (Devil) Mystic: The mystic may, once per night, learn a player's affiliation. In doing so, however, they also vote for them as their night kill. (special) Novices: Each cult has three novices. They have no special powers. (Wolf)
Team good has the following members:
Sheriff: The sheriff is immune to lynching. If he is night killed, one person who voted to kill him has role and affiliation revealed. Expert: The expert may, once per night, pick a player by PMing the narrator. Their choice is openly named, and the expert learns their identity. (Seer) Plucky Kid: The plucky kid's identity is unknown, even to them. When the plucky kid would be killed, they are instead revealed to be the plucky kid. The second time that they would be killed, they die. They are believed to be a townsperson, but scry as the plucky kid. Big Guy: The big guy may pick one player each night (including themselves). That player is protected from night kills for that night. (Baner) Townspeople: Just townspeople in the midst of the cultist menace. (Villager)
Day phases will run as normal, as will night phases. Each cult member votes to kill
Zombieninja MurskaDied on day 3: Cult Leader of the Cult of Kroy KroyDied on night 3: Townsperson
billtodamax Lex-katDied on night 3: Cult Leader of the Cult of the Sight
Fleeing Coward calarDied on day 4: Expert
Je dit Viola
Robert Blackletter Elder TsofuDied on night 4: Townsperson Ryo ShadowbaneDied on night 2: Mystic of the Cult of the Sight
PheonixRivers ArdenDied on day 5: Mystic of the Cult of Kroy
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
Ignis Equine by Akrim.elf, may that name be famed forever.
Last edited by Random_person : 06-19-2010 at 04:26 AM.
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
Lol, you must really like Kroy. (he recommended it to 4 nerds and members btw). Also, could you clarify each position just a little bit more. I think I get it (its sorta like mafia), but its still a bit confusing. I get the main idea; stuff happens at night, we vote to lynch at day, over and over until everyone of one cult is dead. It's a good idea.