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Old 07-20-2010, 07:25 PM   Top  -  End  -  #751
AgentPaper
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Default Re: Let's Play: MSPaint Adventure: GenGame!

> ==>





"GAAAaaaa..."


> ==>
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Old 07-20-2010, 07:26 PM   Top  -  End  -  #752
AgentPaper
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> ==>





"aaAAAAAAAAAAAAHH!"


> THE FLYING KICK RUSE
WAS A...........

DISTACTION
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Old 07-20-2010, 08:58 PM   Top  -  End  -  #753
BRC
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>Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.

Then either
>Have MG build a Spytech Scanner, listen in on the bug you sneakily planted on JH while she was kicking your ass.

OR
>Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
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Old 07-20-2010, 10:17 PM   Top  -  End  -  #754
Ogremindes
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Quote:
Originally Posted by BRC View Post
>Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.
>Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
I like this.
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Old 07-20-2010, 10:56 PM   Top  -  End  -  #755
NotAEvilToaster
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
>Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.
>Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
I like this.
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Old 07-21-2010, 01:07 AM   Top  -  End  -  #756
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

fairly certen JH is actually a male...
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Old 07-21-2010, 01:58 AM   Top  -  End  -  #757
Cute_Riolu
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Quote:
Originally Posted by Gicko View Post
fairly certen JH is actually a male...
I'm pretty sure that he is whatever V's gender may be.
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Old 07-21-2010, 05:04 AM   Top  -  End  -  #758
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

>Gicko: Re-Enter preivious commands

Quote:
Originally Posted by Gicko View Post
>MG: quickly build a pair of BLADE ARMS and fit them to CC#001

>MG: quickly build a BEGINNERS BLASTER and fit it to CC#001

>MG: quickly build a pair of WEBBED RAZOR WINGS and fit them to CC#001

>MG: quickly build a TERRIFYING TAZER and fit it to CC#001

>MG: quickly build a CLOCKSAW and fit it to CC#001

>MG: quickly build a SPIDER SPINNER and fit it to CC#001

>CC#001: use newly equipped WEAPON to engage the masters’ opponent



naturally i only expect one such weapon to be buildable/equiped. i just wrote down alot of interesting options.

with the WRW or the SS, the CC could go down the same hole as SM without needing to take the long route down.
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Old 07-21-2010, 10:59 AM   Top  -  End  -  #759
Thanatos 51-50
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
Originally Posted by BRC View Post
>Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.


>Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
I, too, approve of this idea. Methinks it would be worth both an ACTION and a SUAVE point if we didn't have to burn them to activate it.
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Old 07-21-2010, 05:09 PM   Top  -  End  -  #760
BRC
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Quote:
Originally Posted by Thanatos 51-50 View Post
I, too, approve of this idea. Methinks it would be worth both an ACTION and a SUAVE point if we didn't have to burn them to activate it.
Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
And by "Burn" I mean "Use"
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Old 07-21-2010, 05:13 PM   Top  -  End  -  #761
Thanatos 51-50
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Quote:
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Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
And by "Burn" I mean "Use"
I know all of this.
It is an Awesome Idea, though.
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Old 07-21-2010, 06:42 PM   Top  -  End  -  #762
Ogremindes
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
Originally Posted by BRC View Post
Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
And by "Burn" I mean "Use"
THE FLYING KICK RUSE
WAS A...........

DISTACTION


i HAVE the detonator
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Old 07-22-2010, 07:36 AM   Top  -  End  -  #763
Uncle Festy
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
Originally Posted by Ogremindes View Post
THE FLYING KICK RUSE
WAS A...........

DISTACTION


i HAVE the detonator
This. So very this.
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Old 07-22-2010, 11:41 AM   Top  -  End  -  #764
AgentPaper
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Default Re: Let's Play: MSPaint Adventure: GenGame!

> THE FLYING KICK RUSE
WAS A...........

DISTACTION




(Click to view with flash)

i HAVE the detonator


> MG: Give CC#001 a shiny new weapon.
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Last edited by AgentPaper : 07-25-2010 at 01:56 PM.
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Old 07-22-2010, 01:06 PM   Top  -  End  -  #765
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

>CC#001: First: contomplate existance, then forget it all once mommy gives you a shiny new toy

>MG: give CC#001 a shiny new weapon
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Old 07-22-2010, 02:39 PM   Top  -  End  -  #766
NotAEvilToaster
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JH:Realize that your spell components were explosive. "Crap."
MG: Put your namesake on the robot.
CC#001:FIRE!
SM: Charge your claymore with the blood of your enemies!
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Old 07-22-2010, 03:47 PM   Top  -  End  -  #767
Thanatos 51-50
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
Originally Posted by AgentPaper View Post
*AWESOME UPDATE SNIP*
Domochevsky & AgentPaper > REALIZE that this is the SINGLE most AWESOME panel from any MSPA-type series, including MSPA itself. PAT yourselves on the BACK and ENJOY a NICE CIGAR if you smoke.

Last edited by Thanatos 51-50 : 07-22-2010 at 04:34 PM.
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Old 07-22-2010, 04:06 PM   Top  -  End  -  #768
AgentPaper
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Quote:
Originally Posted by Thanatos 51-50 View Post
Domochevsky & AgentPaper > REALIZE that this is the SINGLE most AWESOME panel from any MSPA-type series, including MSPA itself. PAT yourselves on the BACK and ENJOY a NICE CIGAR if you smoke.
Please don't quote images.

*puffs cigar*



*coughs uncontrollably*
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Old 07-22-2010, 04:18 PM   Top  -  End  -  #769
BRC
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Default Re: Let's Play: MSPaint Adventure: GenGame!

AgentPaper and Domochevsky: Treat selves to cake for making such an awesome update.
BRC: Treat self to cookie for making the suggestion that led to said update.

>JH: Grudgingly admit that you just got pwnd.

>MG: Re-evaluate your opinion of the spy class, arm Clockwork Minion, send it to finish off JH.
>SM: Accompany said minion on it's mission.
>BH: Victory Dance.
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Old 07-22-2010, 04:35 PM   Top  -  End  -  #770
Thanatos 51-50
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Quote:
Originally Posted by AgentPaper View Post
Please don't quote images.
What image quote? There was no image quote.
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Old 07-23-2010, 04:10 AM   Top  -  End  -  #771
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

the flash thing is being incredibly slow for me. anyone else getting this?
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Old 07-23-2010, 04:23 AM   Top  -  End  -  #772
AgentPaper
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Quote:
Originally Posted by Gicko View Post
the flash thing is being incredibly slow for me. anyone else getting this?
It's probably just taking a while to load. Unfortunately I can't embed flash movies into the forum, so I have to use .gifs, which can't have any sort of pre-loader. Once it's loaded all the way through once, it should play faster once it starts looping, however.
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Old 07-23-2010, 05:10 AM   Top  -  End  -  #773
Draconi Redfir
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Quote:
Originally Posted by AgentPaper View Post
It's probably just taking a while to load. Unfortunately I can't embed flash movies into the forum, so I have to use .gifs, which can't have any sort of pre-loader. Once it's loaded all the way through once, it should play faster once it starts looping, however.
yeah thats usually the case, and i did wait for it to finish a few times but its still slow. ATM it only goes at propper speed if i scroll down so much that only the bottum inch of the image is actually on the screen. ahh well, i get the gist of it. she flys, spends a point of action and suave, smiles, detonates an explosive, he blows up, she cloaks as she flys into level zero.


now that i think about it...

>BH: fall into the endless void that is level zero
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Old 07-23-2010, 05:26 AM   Top  -  End  -  #774
AgentPaper
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yeah thats usually the case, and i did wait for it to finish a few times but its still slow. ATM it only goes at propper speed if i scroll down so much that only the bottum inch of the image is actually on the screen. ahh well, i get the gist of it. she flys, spends a point of action and suave, smiles, detonates an explosive, he blows up, she cloaks as she flys into level zero.
That's too bad to hear. Do you have the same problem with the rest of the .gif updates, or just this one? Do the flash updates work better for you? I've been thinking of, instead of using .gifs all the time, using flash updates more often, since they are many times smaller than the .gifs, but since I can't embed them I have to link to them with a picture, which breaks up the flow.

What do you guys think? Is it not a big deal to have to wait for the .gif to load, or would you rather see .swfs such as the "> ROCKET: Fondly regard crustaceans." update?

Of course the best solution to all of this would simply be to host GenGame on my own webspace, but me and domo haven't decided yet whether we will be doing that, since it comes with it's own problems. (such as whether we would have our own forum, continue to use this thread and just link to each new update, or something else)
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Old 07-23-2010, 05:52 AM   Top  -  End  -  #775
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

All the others have worked fine, its just this one that’s kind of odd. But like I said, I caught what’s going on in it, so really its no big deal.


i for one don’t mind the .gif's though if you ever intend to add music or something to them then you might want to go with flash animations so the two synch up properly.


If you really want to host this on another website, you could just host updates that have already been put up on an alternate website, and keep this thread an its decedents open for fresh updates and new commands. That way we have a library for old updates so people don’t need to go digging around looking for old threads, and you don’t need to worry about hosting your own message board since all the commands and newest updates will remain in this one. And once the whole story is over we can just go to the website whenever we want to read it again.
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Old 07-23-2010, 12:59 PM   Top  -  End  -  #776
AgentPaper
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Default Re: Let's Play: MSPaint Adventure: GenGame!

> MG: Give CC#001 a shiny new weapon.





What makes a robot? Is it his mode of locomotion, his tensile strength? Or is it how-

OOH SHINY! SHIIIINY!

*whzzzzzzzzzzzz*

Wheeee!


> BH: Fall into the endless void that is level zero.
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Old 07-23-2010, 01:00 PM   Top  -  End  -  #777
AgentPaper
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> BH: Fall into the endless void that is level zero.





All over it.


> MG: Continue being awesome.
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Last edited by AgentPaper : 07-25-2010 at 04:21 PM.
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Old 07-23-2010, 03:09 PM   Top  -  End  -  #778
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

Agent paper have i ever told you how much i love you? Those two are just epic (and not just because they are both my suggestions )
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Last edited by Draconi Redfir : 07-23-2010 at 03:09 PM.
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Old 07-23-2010, 03:47 PM   Top  -  End  -  #779
NotAEvilToaster
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Default Re: Let's Play: MSPaint Adventure: GenGame!

CC Model B #001: Unleash Buzzsaw upon thine enemies, in your rightous fury brought on by your cause.
SM: Figure out how to abuse game physics with the mind interface.
MG: Trip JH into the buzzsaw.

Last edited by NotAEvilToaster : 07-23-2010 at 03:51 PM.
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Old 07-23-2010, 04:32 PM   Top  -  End  -  #780
Draconi Redfir
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Default Re: Let's Play: MSPaint Adventure: GenGame!

its not a model B. its still good l CC#001. Just has a weapon attached to it.


>CC#001: hunt down your master’s opponent and STRIKE!

>MG: attempt to build another CLOCKWORK MINION

>MG: break out GIANT WRENCH and lead CC#001 and SM into battle

>SM: assume EMANCIPAITED EARWIG stance and carefully follow MG


>BH: continue falling
so. think CC#001 should reffer to MG as "mommy" "master" or "the queen"?
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