You try to STEALTH and get behind the ROGUE, but you don't have enough SUAVE! It stays on you and you both dance around a bit, ending up in the middle of the room.
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
Although there is a chance that if you practice uttering witty one-liners whilst doing the other moves, the CHAMP SPARKS you get from your awesome skills will go into the WITTY ONE-LINER skill rather than COMBAT REFLEXES, which we already have enough of for an ordinary character seeing as we are an ACTION AGENT.
> Pretend to sweep at its leg, backflip over it, sweep it's legs from behind, and then when it attempts a counterattack, grab it by the wrecking arm, and attempt an overhead throw.
You go through hundreds of daring martial art moves you could pull to destroy this ROGUE in an extremely satisfying manner in your head. You decide that your best course would be to make a fake leg sweep at the ROGUE's legs, stop short, and then backflip over it as it tries to avoid your fake leg sweep. Then, behind it now, you'll do the last thing it expects, a REAL leg sweep, knocking it off balance. It'll spin around and try to counter-attack with a right hook, but you'll grab it's arm and use it's temporary lack of balance to toss it over your head and through the wall to it's doom below.
Or you could just shoot it in the face at point blank range and utter a WITTY ONE LINER.
"You're fired."
You find this ONE LINER kinda lame, but apparently the game approved of it. You gain a point of ACTION. Which is cool. Or at least you assume it is, because you don't really know what it is.
Shoot it in the face? Really? There wasn't even ONE backflip involved.
> Backflip over it and shoot it in the head while airborne.
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Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
> Return to SUAVE SPY genre and investigate MYSTERIOUS MACHINE
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Quote:
Originally Posted by Winterwind
Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
> Return to SUAVE SPY genre and investigate MYSTERIOUS MACHINE
Quote:
Originally Posted by BRC
I believe we should know more about the GENRE GRID before we start switching around willy-nilly. Our fellow players
But on the other hand, SM is busy and we don't want to owe MG anything. We can find out by playing!
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LGBTitP Supporter In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
I'd use the point of ACTION before switching. Chances are it gets wasted. But I echo the sentiment. Finding out by playing is more fun.
Considering the two bars that show how many Action Points we have seem to be capable of holding either six or eight such points, my guess is that Action Points cause something special to happen once the bars are fully filled up.
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LGBTitP Supporter In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
each mode gives us a boost in one of our individual stats, comes with its own special abilities and skills, if we play our cards right, we can probibly use this to our advantage, swapping out between them depending on when the situaition calls for it.