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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 04-29-2010, 03:51 PM   Top  -  End  -  #1
Test Of Spite
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Default Test of Spite [3.5]

Hello, I am an angry man.
Perhaps you too, are angry? Bitter? Seeking some sort of vindication in a large world spiraling oddly away from you?

~Jake, Summer, 09

Crack open that tube full of dice.
Like the similarly named Test of Might run by the altogether-better-person Akuma, this is a thread about explorations of the further edges of game performance. We will be running a slightly altered rules set, for which I have reserved a post below this one. The crux of the challenge is that you are presented with a dungeon and must navigate through its preliminary challenges to kill each other. I hear this is a popular past-time.


First, players must survive a 1v1 or 2v2 match against a willing opponent.
Hence the name, test of spite. Your punishment for seeking satisfaction through violence will become apparent thereafter.

Surviving players will be released into the PvP dungeon section which exists as a subset of Ravenloft. There, they must make the necessary allegiances, preparations, or other decisions regarding who they will work with in an effort to reach the center of the arena where they will be tested against each other in mortal combat. The Dark Powers that run this arena are not amused by attempts to throw the game, however, so be prepared for serious OOC bargaining to get your ingame toon eaten by the hounds of tindalos. Naturally, warnings will be provided.

Upon navigation of the dungeon, you will reach the final arena, where matches may be 1v1 or 2v2 as negotiated in game. Victory will register you as the current incumbents, and you may rest before facing the onslaught of other people who complete the dungeon. Three victories allows you to escape Ravenloft, and with it, the arena.
  • Sign-ups can be done here, but primarily this is a thread for the comments and questions.
  • Starting level is 13th, with full EWL as per 135 in the DMG.
  • All WotC books allowed barring contraindication in the rules provided below.
  • Infinite loops are permitted to trigger precisely once, after which your character will be killed by the hounds of tindalos.
    Make sure it was worth it.
  • Those who get an infinite loop past me during character creation will receive special mention in the halls of honor.
  • Attempts to use the infinite loop in either the final arena or the starting arena will result in summary consumption by hungry hungry hound dogs, but you will receive a commendation in the halls of honor, though your opponent will be counted as victorious if it is a 1v1.
A quick summary of the tier ranking system, colloquially..
Spoiler
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Last edited by Test Of Spite : 04-29-2010 at 04:41 PM.
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Old 04-29-2010, 03:53 PM   Top  -  End  -  #2
Test Of Spite
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Default Re: Under Construction, please no combo breakers.

Arena Format
There are three major choices involved in the opening arena segment. These are on a match-by-match basis.
|_____________________________________|
First:
You may opt to use the swapping terrain placement schema used by most war-games to generate an arena.
You may opt to have me randomly generate an arena.
You may opt to have a standard and known arena used.
Second:
You may opt to have no buffs active.
You may opt to have all-day buffs active, with All-Day buffs being those with longer than 12 hours duration.
You may opt to have prepared for the encounter in general terms.
You may opt to ask three questions, specific, as per Contact Other Plane, about the opposition, and prepare all-day buffs accordingly. This option is not recommended. It is provided for the sake of completeness.
Third:
You may opt to disallow summons and called or bought creatures.
You may opt to disallow the above during the buff rounds.
You may opt to allow the above during buff rounds and declare the allowance thereof.
Finally:
Each set of opposition may come to a consensus about these options.
You may yield one set of choices at random to the opposition.
You may place your fate in my terrible clutches.
3.51 Rules Updates
The following are the character generation rules for the Test of Spite.
Help with optimization is available. Please do not be intimidated by the list of changes
|_____________________________________|
You begin with 78k XP, sufficient to place your level at 13th.
HP is Max for first level, then average HP.
No Fractional BAB or Saves
Up to 1 Trait and 2 flaws
No Action Points.
No LA above +1.
28 Point buy.

Any XP spent is deducted from your total.
As such, your total class levels will reflect this.
XP will be gained during your stay
LA Buy-off allowed.

3.51 Fix and Ban List

Spoiler


Good luck!

Submitted Sheets are reviewed by:
Sofawall
T.G. Oskar
Aethernox
IthilanorStPete
PhoenixRivers
Aharon
Aracor
Claudius Maximus
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Last edited by Test Of Spite : 05-10-2010 at 09:35 PM.
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Old 04-29-2010, 03:54 PM   Top  -  End  -  #3
Test Of Spite
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Default Re: Under Construction, please no combo breakers.

The Hall Of Honor

Vader fell to the ineffably accurate Sheriff of Moddingham.
Phoenix Rivers made Olo go Ni-Infinite on his own face.
Talic surrendered in the face Sallera's persistence, and fled as the fog claimed Sallera.
Aethernox was struck down by Saph's mastery of the Sublime Way
Yahzi defeated Olo, though many of his skeletons were crushed.
In a rematch, a burst of fire from the downed Olo brought Yahzi to a burning fate.
Imperial Specter conceded after Imhotep collapsed the arena by disintegrating load-bearing columns.
Level 1 sharnian and Olo fought it out, but magic was no match for arrows.
After a slight mishap, Olo faced Memalato and Water Penguin 43 and brought them under his control.
9mm cut down Lv1 Sharnian with swings that he couldn't see.
Olo got block-rocked by Talic's hulking hurler.

Kabol, by Lvl 1 Sharnian was the first character to force a run-time ban.
Alita, by Jemini Zero, keeps getting broken and rebuilt. JZ is commended for forcing three separate run-time bans.
9MM forced a pre-match nerf of splitting.
Shoutz to all the people who helped prove that Spelldancer needed a ban!




Battles:

Early fights:


Exhibitions
Spoiler


Qualifiers



Arena Referees are:
Sofawall
ImperialSpectre
Claudius Maximus


We honor Talic's contributions to the health of the forums. Hail the victorious fallen!
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Last edited by Test Of Spite : 05-15-2010 at 08:51 PM.
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Old 04-29-2010, 03:55 PM   Top  -  End  -  #4
Test Of Spite
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Default Re: Under Construction, please no combo breakers.

Announcements
Fighter is replaced by War-marked which uses these marks

Paladin is updated

Barbarian is updated

Monk is updated


These updates are no longer optional.
Resources
The Dispeller's Bible
Essential reading for any would be caster.

Items Of Interest
A look-at-me list for itemization.


Challenges!
A Boy and His Antimatter-Rifle Armed Hunters
Additional rules: Consumables and 1-shot items cost 5x.
Reward:
Fame and beta access to Achron



Kill of Cthulhu
The first person to pull a truly hilarious kill using the currently legal Call of Cthulhu d20 core book will receive $20 gift certificate to Cthulhu's Favored Candy Store.
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Last edited by Test Of Spite : 04-30-2010 at 03:27 AM.
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Old 04-29-2010, 03:56 PM   Top  -  End  -  #5
Test Of Spite
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Default Re: Under Construction, please no combo breakers.

Here is a list of popular arena maps. You are not restricted to these in any fashion, and may propose your own for your matches, subject to your opponent's approval.

Columns:
Spoiler


Columns II:
Spoiler


Columns II - Jumbo Edition:
Spoiler


River Map:
Spoiler


Blank Map:
Spoiler


More may be added later.
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Old 04-29-2010, 04:02 PM   Top  -  End  -  #6
Mushroom Ninja
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Default Re: [3.5.X] Test of Spite

Fourth thread! Congratulations all around!
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Old 04-29-2010, 04:03 PM   Top  -  End  -  #7
Superglucose
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Default Re: [3.5.X] Test of Spite

It strikes me that Fighter should just replace Warrior as an NPC class.
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Old 04-29-2010, 04:04 PM   Top  -  End  -  #8
Test Of Spite
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Default Re: [3.5.X] Test of Spite

It does, effectively. We use war-marked instead for all purposes now.

Challenges are up now!
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Old 04-29-2010, 05:03 PM   Top  -  End  -  #9
lvl 1 sharnian
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Default Re: Test of Spite [3.5]

I just looked through the Call of Cthulu d20 and see that it's pretty similar to Dnd Core, including most of the same feats, but I see no classes or anything.

Can someone point me towards something CoC-y in there that besides maybe summoning a Cthulu monster to kill people?

edit: Is the FutureTek thing one person controlling 3 fighters vs 1 wizard? Or is it 3 people controlling 1 fighter each?
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Old 04-29-2010, 05:15 PM   Top  -  End  -  #10
Prodan
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by lvl 1 sharnian View Post

Can someone point me towards something CoC-y in there that besides maybe summoning a Cthulu monster to kill people?
HasturHasturHastur
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Old 04-29-2010, 05:19 PM   Top  -  End  -  #11
The Shadowmind
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Quote:
Originally Posted by Prodan View Post
HasturHasturHastur
You called?....



Is the 1 wizard vs 4 fighter, have to be the fighter class, or just a melee build, or any melee build that doesn't get 9th level spells?
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Old 04-29-2010, 06:02 PM   Top  -  End  -  #12
Glimbur
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Default Re: Test of Spite [3.5]

I'm still looking for an exhibition match for my Tier 3-4ish character.
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Old 04-29-2010, 06:10 PM   Top  -  End  -  #13
Myou
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Default Re: Test of Spite [3.5]

Congratulations on the latest thread, always good to the the ToS going strong.
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Old 04-29-2010, 08:51 PM   Top  -  End  -  #14
Doc Roc
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by The Shadowmind View Post
You called?....



Is the 1 wizard vs 4 fighter, have to be the fighter class, or just a melee build, or any melee build that doesn't get 9th level spells?
Given that we're giving you antimatter rifles, I'm going to say that it needs to be a fighter, and that melee is not okay. Remember, these are 'chantable AM rifles, so you can slap quickloading or similar on there.
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Old 04-29-2010, 08:58 PM   Top  -  End  -  #15
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by The Shadowmind View Post
You called?....



Is the 1 wizard vs 4 fighter, have to be the fighter class, or just a melee build, or any melee build that doesn't get 9th level spells?
It is specifically a "Core Wizard 20" vs 4 "Core Fighter 20".

The wizard is already built, and has no PrC usage, and nothing outside of core.
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Old 04-29-2010, 09:40 PM   Top  -  End  -  #16
Olo Demonsbane
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Default Re: Test of Spite [3.5]

Alright, new thread! And to think that I saw this thread's creation...*sniff* It has grown up so much!
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Quote:
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Spell Mastery. Seriously a Wizard without Spell Mastery is like a Fighter without Weapon Focus: possible, but why?
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Old 04-29-2010, 09:59 PM   Top  -  End  -  #17
Doc Roc
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Default Re: Test of Spite [3.5]

Man, tell me about it. We have such tech now.
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Old 04-29-2010, 10:55 PM   Top  -  End  -  #18
9mm
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Default Re: Test of Spite [3.5]

woot new thread...

*goes back to trying to make his new experiment behave its self*
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Old 04-30-2010, 05:27 AM   Top  -  End  -  #19
PhoenixRivers
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Default Re: Test of Spite [3.5]

To clarify on Fighter vs Melee...

It is core only. Leadership is banned, as are calling effects, and simulacrum. Otherwise, it's Core.

I was debating setting the terms to allow 1 PrC per contestant, of up to 10 levels. I discarded that idea, as that makes the wizard too nasty to be defeated by conventional core tactics. Archmage is too powerful.

EDIT: If the fighters would prefer no AM rifles, I'd be willing to expand it to Melee classes vs wizard classes.

Melee classes being any core class that has a maximum spell level of 4 or less and BAB at least 3/4 (basically, excludes Bard and fullcasters), as well as core PrC's with the same restriction...

Wizard classes include the wizard class and PrC's.

I don't recommend this option. It's not fair to the fighters.

Last edited by PhoenixRivers : 05-01-2010 at 09:01 AM.
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Old 04-30-2010, 06:36 AM   Top  -  End  -  #20
Amphetryon
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by Glimbur View Post
I'm still looking for an exhibition match for my Tier 3-4ish character.
I might have something amusing for that. It's in the initial stages.
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Old 05-01-2010, 02:22 PM   Top  -  End  -  #21
Cieyrin
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Default Re: Test of Spite [3.5]

Y'know, it's weird that I've been sorta with the ToS crowd, yet never actually had a match, unless we count the currently illegal Gunmage that got transferred over to DocRoc's unfortunately defunct IK game.

To rectify this, I'd actually like to try my hand at an Antimatter Fighter, as this sounds like it's made of WIN waiting to happen.
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Old 05-01-2010, 02:30 PM   Top  -  End  -  #22
PhoenixRivers
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by Cieyrin View Post
Y'know, it's weird that I've been sorta with the ToS crowd, yet never actually had a match, unless we count the currently illegal Gunmage that got transferred over to DocRoc's unfortunately defunct IK game.

To rectify this, I'd actually like to try my hand at an Antimatter Fighter, as this sounds like it's made of WIN waiting to happen.
The cool thing about antimatter fighters is that you get four!
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Old 05-01-2010, 03:18 PM   Top  -  End  -  #23
Aharon
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Default Re: Test of Spite [3.5]

Hi,

just wanted to post a short reminder about my racial hit dice question. There's a submitted build that intends to use RHD, and I don't want to start checking it before I know wether it's illegal anyway. It's not overly powerful (I think), but I would understand if there was a general ruling, as PhoenixRivers said in the old thread.

Also, still curious if anybody could tell me how the total cover gained from tower shields works. Can you really protect yourself against a disjunction with one with guaranteed success?
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Old 05-01-2010, 03:24 PM   Top  -  End  -  #24
Cieyrin
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by PhoenixRivers View Post
The cool thing about antimatter fighters is that you get four!
Wait, 4 Antimatter Fighters or 4 antimatter rifles per fighter? I'm confuseled, slightly...
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Old 05-01-2010, 03:26 PM   Top  -  End  -  #25
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by Cieyrin View Post
Wait, 4 Antimatter Fighters or 4 antimatter rifles per fighter? I'm confuseled, slightly...
4 fighters vs 1 wizard.

Each fighter gets up to 2 futuretech weapons (so you could have an antimatter rifle, or 2 laser pistols, or something like that). The base Antimatter weapons are free, and you can enchant them for the enchantment cost.
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Old 05-01-2010, 03:27 PM   Top  -  End  -  #26
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by Aharon View Post
Hi,

just wanted to post a short reminder about my racial hit dice question. There's a submitted build that intends to use RHD, and I don't want to start checking it before I know wether it's illegal anyway. It's not overly powerful (I think), but I would understand if there was a general ruling, as PhoenixRivers said in the old thread.

Also, still curious if anybody could tell me how the total cover gained from tower shields works. Can you really protect yourself against a disjunction with one with guaranteed success?
Yes, though the shield would be affected by the disjunction. A good wizard can prepare for that, though. Note: It requires a standard action to take cover. Also note: Tower shields can't be crafted out of mithril or adamantine.
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Old 05-01-2010, 03:39 PM   Top  -  End  -  #27
Cieyrin
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by PhoenixRivers View Post
4 fighters vs 1 wizard.

Each fighter gets up to 2 futuretech weapons (so you could have an antimatter rifle, or 2 laser pistols, or something like that). The base Antimatter weapons are free, and you can enchant them for the enchantment cost.
Okay, that's what I thought, though I suppose the original challenge that Doc links mutated from 3 to 4 fighters, then.

Quote:
Originally Posted by PhoenixRivers View Post
Also note: Tower shields can't be crafted out of mithril or adamantine.
Why not? Check out Races of Stone, they have a Steel Tower Shield, so I don't see why you couldn't have a Mithral or Adamantine one.
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Old 05-01-2010, 03:42 PM   Top  -  End  -  #28
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by Cieyrin View Post
Okay, that's what I thought, though I suppose the original challenge that Doc links mutated from 3 to 4 fighters, then.



Why not? Check out Races of Stone, they have a Steel Tower Shield, so I don't see why you couldn't have a Mithral or Adamantine one.
Sure enough. I stand corrected. The SRD tower shield was disallowed. The Races of Stone one can be upgraded.
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Old 05-01-2010, 03:44 PM   Top  -  End  -  #29
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Default Re: Test of Spite [3.5]

Quote:
Originally Posted by PhoenixRivers View Post
4 fighters vs 1 wizard.

Each fighter gets up to 2 futuretech weapons (so you could have an antimatter rifle, or 2 laser pistols, or something like that). The base Antimatter weapons are free, and you can enchant them for the enchantment cost.
I'm confused, is one player supposed to make four fighters, or is it four players each with one fighter?
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Old 05-01-2010, 03:49 PM   Top  -  End  -  #30
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Quote:
Originally Posted by Eurus View Post
I'm confused, is one player supposed to make four fighters, or is it four players each with one fighter?
Honestly, I don't think it makes much difference. I don't anticipate any fighter survivors at this stage of the challenge.
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