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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-02-2010, 03:31 PM   Top  -  End  -  #1
Mulletmanalive
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WOTC ≱ my opinion
Default Fae-o-matic. You find the folklore, I make the beasty!

For anyone who's not noticed before or doesn't know me, I REALLY like Fae creatures and have been dedicating the sneaky-villainy part of my split War/Villainy campaign setting to them and other folklorish stuff.

If you have a legend from your locality or elsewhere you'd like to see in D&D stats, please, let me know! Links to lore are pretty much essential...

Latest: Nain Rouge
Wendigo, Mortal


Done:
  1. Alp Tiny butterfly vampire dream eaters. German.
  2. Am Fear Laith Mor (Mythic Aberdeen) Giant hairy beast: Scotland
  3. Ankou Dark robed agent of death and paranoia: Breton [North France]
  4. Ælfar the original Norse elves. Scandinavia
    1. AElfr Warrior, AElfr Archer
  5. Ballybogs Peat dwelling pests; Irish and similar areas.
  6. Barghest Black dog, seen as omen of death. British
  7. Bean Sidhe - Banshee Irish, Keens over the deaths of nobles
  8. Black Dog [Cu Sith [cooshee], Yeth]
  9. Boabhan Sith Dancing, vampiric fairies from Scotland.
  10. Buggebear [Bugbear] creepy bear-like bogey from Yorkshire, England
  11. Bunyip Terrible many formed monster. Australia
  12. Cuco Brazilian bogey creature, eater of sleepless children.
  13. Chenoo Ice hearted giant from the far north. New England Indians.
  14. Draugr/Grassman Possessing plants that create Fae undead...
  15. Dybbuk Attic dwelling Yiddish horrors. Yiddish
  16. Fear Darrig Scottish uber illusionsists
  17. Gancanagh Bigh fairy hunk of man... Irish.
  18. Goblins Introduction and Lore section: British
    1. Border Goblins Dunters, Redcaps and Robin Redcap himself.
    2. Common Goblins Basic brat creatures. No lore for advanced versions.
    3. Hobgoboins Basic up, awaiting advanced versions.
    4. Under Goblins Knockers, Bluecaps and Buccas. Not decided if there are any more specific sub-breeds yet.
  19. Grasshopper Powerful enchanter/spirit creature from Penobscot myth. Native American
  20. Gwyllion Ugly hags and old men who lead travellers astray: Welsh
  21. Haints in the Hollers Tennessee Ghost-lights. American
  22. Ibuntei Kaiju from Northern Japan
  23. Kitsune, Huli-jing Animalistic fox yokai. Oriental.
  24. Kitsune, Ninko Humanoid fox yokai. Japan.
  25. Lady Midday Spirit of heatstroke from Ukraine/Poland.
  26. Leannan Sidhe vampiric muse from Gaelic cultures.
  27. Mermaids
    1. Rhine Maidens
    2. Sea Witch
  28. Mishibizhiw Underwater Panther, mighty enemy of the Thunderbirds: Obijiwa and others
  29. Nain Rouge Detroit dwarf harbinger of doom. American
  30. Nuckelavee Spirit of Winter seas, storms and disease: Orkney
  31. Patupaiarehe Albino Elves with some nasty habits and odd weaknesses: New Zealand
  32. Questing Beast the hell? Seriously, the most disturbing lore i've ever found. British...
  33. Shyft Horse -Kelpie etc Shapeshifting horse that entraps travellers and drowns them: Scotland and elsewhere
    1. Each Uisge (Greater Shyft Horse)
    2. Caeill MacDee, River Knight Each Uisge with Faerie Knight levels
  34. Sluagh Dead spirits that possess people and cause strokes with their weapons. Scottish
  35. Spriggan Tiny, ugly beings of immense strength. Cornish
  36. The Tarasque French beast, born from earlier great monsters. French
  37. Thunderbird Big old spirit and protector: Native American
  38. Tikbilang horse-man thing that pixie leads it's targets. Philippinnes
  39. Tokoloshe water spirit zombie thing. South African
  40. Tsuchigumo Long limbed ninja spider people. Japan
  41. Unicorn chimeric horned horse/deer. Europe and elsewhere. Specifically Arthurian.
  42. Wendigo, Mortal Mutated cannibal of great speed and stealth: Native American

PC Races:
  1. AElfar I suggest using the Null Levels method of entry...
  2. Ghostlight Made for request, no particular lore.
  3. Kitsune, Ninko Humanoid fox-yokai. Japan
  4. Patupaiarehe Albino Elves with some nasty habits and odd weaknesses: New Zealand
  5. Selkie-folk Descentants of those cursed to live beneath the sea. Seal-shapeshifters. Scotland/Ireland/Orkney
  6. Tsuchigumo Long limbed ninja spider people. Japan

Classes:
  1. Faerie King [Unfinished]
  2. Faerie Knight
  3. Faerie Queen

Feats:
  1. Chaining Breath Metabreath. Attack bounces from one target to the next.
  2. Changeling The ability to mimic the form of another to replace them. Generally taken to resemble a child.
  3. Create Fetch A more advanced artificial replacement for a human.
  4. Create Stock Create an artificial replacement human so that you can get away with stealing babies!
  5. Faerie Fief You have a piece of property on the other side of the hedge that provides resources
  6. Filch Steal stuff as an attack option.
  7. Natural Flurry/Greater Natural Flurry Make natural attacks as different action types.
  8. Pixie Lead Draw people towards a point of your chosing within 30ft.
  9. Sticky Hands Style/Merciless Theft Theft based martial arts
  10. Siren Draw targets towards you with your...well the tricks vary...
  11. Stick in the Mud Gain bonus when grappling opponent while burrowing.
  12. Tectonic Breath Metabreath. Fire based breath weapon becomes lava.

Templates:
Up Next (in this order):
  1. Wampus Cat
  2. Sphinx:
  3. More Krampus lore.
  4. Curupira

In the wings: finished but not posted
  • Ogres
  • Alfar

Coming Soon:
  1. Blue Lady [Ghost?] #23
  2. Bean Nighe [Washer Prophet]
  3. Nakken/Nix/Nixie [freshwater merfolk things with shapeshifting powers and magical music]
  4. Wampus Cat [catwoman thing]
  5. Splintercat [lion type creature that blasts trees to ruined carcasses to get at bees]
  6. Red Dwarf [demonesque dwarf harbinger thing]

If you like Fairies: Songs of the Sidhe by Mythmage is a similar project, with a more game oriented view and more modern lore used.

The Fae Subtype:
Because the original fey type isn't helpful in designing creatures, I've replaced it with the following subtype. You'll see me using the "Fey" type under the name of "Thing," I'll happily explain why but no here.

A creature with the Fae subtype gains the following qualities:
Liminal Tweening: Each Fae has a limited ability to enter the Hedge, a boundary realm between the real world and the halls of the Fae lords. Doing so requires them to enter a suitable liminal as determined by their HD and spending a Swift action. Returning requires a Swift action and causes them to emerge from the nearest available liminal.
HD:LiminalDescription:
1-2 Dusk/DawnDuring these times, Fae are treated as having +5 HD for purposes of Tweening.
3-4 Doorways/Physical BoundariesThe physical boundaries between rooms, earth and water and the limits of forests and clearings can serve as gateways.
5-7 Space Beneath: The fæ can slip into and out of the bits beneath and behind other things, which are neither floor, wall nor object
8-12 ShadowsThe fæ can shift whenever he is in neither direct light nor total darkness
13-17 Abstract BoundariesBy this point the Fæ has gotten immensely tricksy and can Shift through the boundaries between made up things like city limits, the differences between streets and county boundaries.
18+ MomentsTrue and Noble Fæ can Shift between the narrowest of conceptions, moments of time itself and can thus Shift at all times, freely and can perceive with almost Omniscient clarity when inside the hedge.

Sidebar: Wait, the Hedge?
Spoiler

Damage Reduction: All fae benefit from DR/Cold Iron. In MV, they instead have DR/Natural Materials, rendering them highly resistant to conventional weapons.
Spell-Like Abilities: All Fæ have spell like abilities. They gain a number of Druid, Illusion or Enchantment spells with total levels equal to their Hit Dice. Each Quirk spent grants an equal number of spell levels. These powers can be used more or less at will, though limits govern a given Fæ's sphere of influence.
Dissolve: Slain Fæ break down into a pile of leaves, a pool of water or some other natural feature when killed. Fæ are instantly replaced within the natural scheme, though the new entity has no knowledge of its predecessor's demise or even its existence. Fæ items hang around after their destruction but cannot be reproduced by men.

Fæ Glammer:
Spoiler

About Lore:
Spoiler


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Any material presented inside Spoilers listed as "MV Versions", along with all pictures above, are Copyright under the Creative Commons Attribution NonCommercial License. All other text and game materials are free to use under the terms of the OGL and are designated Open Content.
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Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

Last edited by Mulletmanalive : 01-01-2012 at 06:14 PM. Reason: Creature list in Alphabetical order
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Old 05-02-2010, 03:43 PM   Top  -  End  -  #2
Altair_the_Vexed
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Default Re: I need Fae, fey or fay, however you choose to spell it!

The Nuchlavis is an awesomely unpleasant monster. Always loved it, since I read Brian Froud's description.

However, for D&D, it's been done before...

http://www.wizards.com/default.asp?x=dnd/mm/20030829a
http://www.pandius.com/nuckalv2.html
... and in Dragon 343.

That doesn't stop you making your own version though.
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Old 05-02-2010, 03:49 PM   Top  -  End  -  #3
Mulletmanalive
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Default Re: I need Fae, fey or fay, however you choose to spell it!

They were also in Tome of Horrors 2. Trouble is, not one of those versions come close to the horror that the Bard's Tales stories described.

The Wizards one isn't too bad, though it would take some seroios tweaking.
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Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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Old 05-02-2010, 06:16 PM   Top  -  End  -  #4
The Tygre
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Alright, first and foremost, what Fae resources do you currently have access to?
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Old 05-02-2010, 09:04 PM   Top  -  End  -  #5
Krimm_Blackleaf
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Does this count?
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Old 05-02-2010, 11:25 PM   Top  -  End  -  #6
The Vorpal Tribble
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Default Re: I need Fae, fey or fay, however you choose to spell it!

There are a couple dozen or three in my creation page.

The Anamola and Indigo Beauty templates also turn you into fey
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Old 05-03-2010, 01:12 AM   Top  -  End  -  #7
Amiel
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Default Re: I need Fae, fey or fay, however you choose to spell it!

I have the maleventhorn; despicably evil fey from barren ice-wastes.
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Old 05-03-2010, 01:20 AM   Top  -  End  -  #8
Owrtho
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Based on the first post it seems Mulletmanalive isn't so much looking for creatures people have made so much as descriptions of the fey in traditional folklore, which he plans to then stat out himself.

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Old 05-03-2010, 02:05 AM   Top  -  End  -  #9
Debihuman
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Default Re: I need Fae, fey or fay, however you choose to spell it!

There are some free web sources: First, E-fairies may still be available. This is a fairly large pdf from Bastion Press which previews and supplements their book, Fairies. The site might still be dragonwing press but I haven't looked there in a long time. If you don't have it and can't find it, send me a PM with an email I can forward you a copy to.

Secondly, there are also the Fey Feature archives on the WotC's website. I can't seem to post the URL correctly. They also have a homebrew section for earlier editions where creatures were posted. I used to monitor that site and Bhu still frequents there. Unfortunately, WotC made it user unfriendly (and I'd say user surly but I'm biased) so I rarely go there any more.

Many Fey creatures were updated on EnWorld's Creature Feature site. You can check the homebrew section as well to find some fun things.

Some of the fey creatures are also available in the Tome of Horrors. The Tome of Horrors revised edition (updating it to 3.5) is only available as a pdf as it was deemed to expensive to reprint. It can be had relatively cheaply on sites such as RPGNow.com. Occasionally, the publisher releases it for free so you can check for special deals.

Other online sources are the free materials from Kobold Quarterly and other gaming sites, but it will be hit-or-miss as to whether they specifically have Fey creatures.

The last free site I'm going to mention is the D&D Wiki which has been posting all the Open Game Content from as many D20 books as possible. You can find a ton of stuff there but you'll have to do a lot of poking around.

As with anything else, you'll have to recheck the statblocks. Not all material is good about following the rules (and 3.0 material isn't always updated). It's fairly easy to update to 3.5, but time consuming. Monster feats weren't based on HD until 3.5.

Debby
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Last edited by Debihuman : 05-03-2010 at 02:06 AM.
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Old 05-03-2010, 02:45 AM   Top  -  End  -  #10
itastelikelove
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Default

Wikipedia's also got some quick-and-dirty descriptions of various faeries and other supernatural creatures, but it's not organized into good complete lists, so it might not be all that helpful.

If you're looking for specific suggestions, though, you can never go wrong with stuff out of the British Isles.

My favorites are:

Kelpies/Each uisge (different varieties of water horse that take the appearance of attractive humans to lure their victims)
http://en.wikipedia.org/wiki/Kelpie
and http://en.wikipedia.org/wiki/Each_uisge

Pookas/Pucas (general shapechangers, more interested in being a pain in the arse than killing folks. I've mostly encountered them (in stories, not in person) using the shapes of dogs or giant talking rabbits)
http://en.wikipedia.org/wiki/Pooka

And various Black Dogs (many versions, varying in shape and size, and don't necessarily even have to be black. They are always associated with death, usually in the near future)
http://en.wikipedia.org/wiki/Black_dog_%28ghost%29
and http://www.gunnerkrigg.com/archive_page.php?comicID=362
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Old 05-03-2010, 10:48 AM   Top  -  End  -  #11
Mulletmanalive
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Guys, thanks, but some folks are barking up the wrong tree. Owrtho and Itastelikelove had the right idea with Fae they find interesting; I'll be redoing the black dog [present in D&D as the Bargest] when i get around to it.

For those who feel it matters, I have The Little People. A d20 guide to Fairies by Avelanche Press, which is interesting but it sounds oddly like it was written by someone who got his imformation from Wikipedia. I also have Reader's Digest Guide to the Myths of Great Britain.

In the case of those who have volunteered their ideas, can you let me know whether they're things from actual folklore or if you just made them up [unless i have a specific role to fill in a story, i'm not a fan of using made up stuff and wasting real weirdness]? In those cases, I'll place a link to them and create MV versions of the critters in the posts here.

What i'm looking for are your local legend style fairies. For instance, we have a trio of bridges near me that have [supposedly] trolls living under them and Spring-heeled Jack, a vampire like creature that lived in the alleys of towns in Sussex was supposed to be from near where i used to live.

I know there are some nifty Native American spirits that would fit pretty well into this sort of heading, such as the Nightstalker/Yarn Men, though exactly which tribe's legend these monstrosities come from is lost to me.
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Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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Old 05-03-2010, 01:32 PM   Top  -  End  -  #12
Debihuman
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Default Re: I need Fae, fey or fay, however you choose to spell it!

How about critters like the Hidebehind, the Jackalope and the Snipe?

Debby
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P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either.

Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.

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Old 05-03-2010, 01:50 PM   Top  -  End  -  #13
Zeta Kai
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Default Re: I need Fae, fey or fay, however you choose to spell it!

If it helps, I made a Changeling that actually uses fluff derived from myths & legends (as opposed to the WotC version, which is In Name Only).
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Old 05-03-2010, 02:16 PM   Top  -  End  -  #14
Debihuman
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Default Re: I need Fae, fey or fay, however you choose to spell it!

You could stat out creatures from Andrew Lang's Fairy Books (like the Yellow Dwarf who lives in an orange tree and has a Spanish cat) or from Han Christian Anderson (like the Rose Elf who would be a Fine sized creature).

Do you want to see some already made homebrews or do you just want to make your own?

Debby
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P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either.

Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.

I've got a red pen and I'm not afraid to use it.

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Last edited by Debihuman : 05-03-2010 at 02:18 PM.
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Old 05-03-2010, 02:50 PM   Top  -  End  -  #15
Mulletmanalive
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Default Re: I need Fae, fey or fay, however you choose to spell it!

I was hoping mostly for names, descriptions and ideas for powers on them so that i could build them to be as folkloric as possible rather than entirely combat oriented like the normal D&D ones.

I'm happy to see other people's interpretations, though I'd end up picking and choosing; the whole "literal incarnations of parts of nature" often comes off oddly, like with that deer-woman thing of VT's

That's a nice version of the Changeling there, Zeta.
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Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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Old 05-03-2010, 03:18 PM   Top  -  End  -  #16
ryleah
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Default Re: I need Fae, fey or fay, however you choose to spell it!

The more sinister stories about the tommyknockers portrays them as a race of tiny subterranean fae who lead miners down unexplored passageways and then collapse them on the hapless miners, killing everyone who'd followed, and when I was scuba diving in Florida I heard a story about them living in underwater caves stealing the arrows leading out of the caves, damning cave divers to slow miserable death by drowning. As an added bonus all you have to do to homebrew tommyknockers is add the fae template to a kobald.
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Old 05-03-2010, 04:53 PM   Top  -  End  -  #17
The Tygre
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Ahh, okay then. My local Fae. First and foremost;

Spoiler


Sorry. It's the librarian in me. Now, on to the heart of the thing. I'm ashamed to admit, I can't tell you much about Tennesseean and Appalachian fair folk. Theortetically, we should have plenty since we're all basically Scotch-Irish, but I'm betting almost any other fae resource can cover that for you. The only thing I can really tell you about are Haints in the Hollers.

See, we've got these backroads in the mountains, the Hollers. Little marshes and fens, some people even say there are mounds up there, but Hell if I'm checking. Anyway, there are supposed to be -things- up there. The aforementioned Haints in the Hollers. Nobody knows exactly what they are, it changes from story to story. Some say demons, some say ghosts, but all that needs be known is that they ain't right.

Haints, as my understanding goes, are basic ghost-lights. You know how it goes. Lights, noises, that sense of other; general Will O' Wisps. But sometimes they're are a bit more direct. They're where the ghost theory comes in. Sometimes they manifest in a humanoid or animal form. They don't -do- anything, per se, they just exist.

You'll hear old stories; someone's driving one of the back-roads, miles out from a house or a town or the city. Pitch black, going through the woods. Then, side of the road, there's just a person standing there. You barely even notice them or if they're a man or a woman or what, you just drive on by and never see them again. That's it. Middle of the wilderness, someone's just standing there, caught in the lights, staring at the road. Not really scary or mystical, but it still makes me nervous going through the back-country around my great-aunt's house. That and the phrase 'they only feed at night'.

I link them to Fae because they only seem indigenous to an area, a particular stretch of forest or road. I don't know. I'll see what else I can dig up. The Cherokee should be loaded with old stories like this.

EDIT: Here; I can't copy-pasta, so you'll have to dig through some yourself. I'll see what else I can find.
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Old 05-03-2010, 05:05 PM   Top  -  End  -  #18
Zeta Kai
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Quote:
Originally Posted by Mulletmanalive View Post
That's a nice version of the Changeling there, Zeta.
Thank you. I tried to be very faithful to the source material, while still giving DMs an interesting & fun monsters to use. That was my favorite VUAM contest, because the votes went so well for the concept.

If you like that, I also did a Totoro or two. I still have to make that Catbus, though...
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Old 05-03-2010, 05:25 PM   Top  -  End  -  #19
Debihuman
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Quote:
Originally Posted by Mulletmanalive View Post
I was hoping mostly for names, descriptions and ideas for powers on them so that i could build them to be as folkloric as possible rather than entirely combat oriented like the normal D&D ones.

I'm happy to see other people's interpretations, though I'd end up picking and choosing; the whole "literal incarnations of parts of nature" often comes off oddly, like with that deer-woman thing of VT's....
If you can find it (and please check your local library), Katherine Briggs, "Encyclopedia of Fairies: Hobgoblins, Brownies, Bogies, & Other Supernatural Creatures" is an amazing resource for what you want. You'll also want to scour children's books.

How about the tiny twins that are heralds of Mothra? You could stat them out.

Here is the Cloud fairy from the Wizard of Oz books that I made a long while back:


Cloud Fairy
Small Fey
Hit Dice: 2d6 (7 hp)
Initiative: +1
Speed: 20 feet (4 squares)
Armor Class: 10
BAB/Grapple: +1/-5
Attack: Dagger+2 melee (1d3-1)
Full Attack: Dagger +2 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Vulnerable to Cold, Low-light vision
Saves: Fort +0, Ref +3, Will +3
Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 13, Cha 15
Skills: Balance+12, Jump+10, Knowledge (Planes) +11, Move Silently +12, Perform (Dance) +12, Tumble +12, Use Magic Devise +7
Feats: Acrobatic
Environment: Any Warm Atmosphere or Land
Organization: Solitary or group 2-6
Challenge Rating: 1
Treasure: Standard
Alignment: Any Good
Advancement: As per class
Level Adjustment: +1

A little girl, radiant and beautiful, shapely as a fairy and exquisitely dressed, was dancing gracefully in the middle of the lonely road, whirling slowly this way and that, her dainty feet twinkling in sprightly fashion. She was clad in flowing, fluffy robes of soft material like woven cobwebs, only it was colored in soft tintings of violet, rose, topaz, olive, azure, and white, mingled together most harmoniously in stripes which melted one into the other with soft blendings. Her hair was like spun gold and flowed around her in a cloud, no strand being fastened or confined by either pin or ornament or ribbon. Her eyes were violet and full of tears….

Cloud fairies are the fey attendants of the Rainbow King who lives in a cloud castle. Occasionally, they will slide down a rainbow to spend time in the land below. In order to return to the cloud castle, a cloud fairy must find and catch another rainbow for her return trip.

When a cloud fairy arrives on terra firma, she will frequently be surprised to find the land below to be chilly. As they live high in the atmosphere, they are used to the rays of the sun. A cloud fairy will dance to keep herself warm if she lacks proper attire.

Cloud faeries eat very little and mostly live on mist-cakes and dew. They speak Sylvan and Common.

Air Elemental Bloodline (Ex): Clouds fairies get a +2 bonus on Balance checks due to their connection to the elemental plane of Air.

Pass without a Trace (Su): Cloud fairies leave no tracks or markings upon the ground as if by a pass without trace spell and they receive a +2 enhancement bonus to move silently checks.

Debby
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Old 05-03-2010, 05:40 PM   Top  -  End  -  #20
Mulletmanalive
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Tygre, thank you muchly for a new fae to stat. A form shifting will o'wisp/apperition? Nice and a chance to try out my Spirit stats [far too much Supernatural led to new ghost rules for MV]

Zeta, I'm trying to avoid the Japanese stuff, simply because i've been having difficulty placing Oni and such-like and they occupy this wierd place in my setting [lurking to turn into a possible deluded big bad in the future]. That and, well...magic testicles...

Debbi, thanks for the recommendation, i've found it in the local library catalogue and will probably go to renew my card and order it in the morning. Also, Mothra? Didn't that die at the hands of Rhodan?
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Old 05-03-2010, 05:52 PM   Top  -  End  -  #21
Strudel110
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Magic testicles!?!? please explain and I shall attempt to find some fae for you.
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Old 05-03-2010, 05:59 PM   Top  -  End  -  #22
Mulletmanalive
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Quote:
Originally Posted by Strudel110 View Post
Magic testicles!?!? please explain and I shall attempt to find some fae for you.
In Japanese folklore, as with Chinese, if something gets old enough, it becomes sentient and powerful. In the case of Tanuki, the Japanese, raccoon dog, this becomes a true breeding trait within small families, essentially raising them to the status of Fae [though i've encountered Akuma, usually translated as demon for the phenomenon].

The trick with Tanuki is that the root of their power is in their generative organs, meaning that males have external magic thanks to external testicles, while females have more useful powers such as healing and minor shape changing thanks to their internal ovaries.

The thing is, they can make entirely real illusions out of their testicles, so they shapeshift by pulling their scrotum over their heads, melting and turning into something else. Possibly the best known scene with this kind of thing is at the end of Pom Poko by Studio Ghibli, where the elder grows his nuts into a boat and the clan sails away on it...

Aren't you glad you asked?
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Old 05-03-2010, 06:00 PM   Top  -  End  -  #23
The Tygre
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Ooh! Got a couple more for you:

Quote:
Originally Posted by Haunted Places in Tennessee

Memphis-Auburn Park If you park your car by the lake in Auburn Park, The Blue Lady is supposed to rise out of the lake and walk towards your car.

Sale Creek-Shipley Hollow in Sale Creek- For over a hundred years, a glowing white figure has haunted the small road stretching from the Mill Dam on Daughtery Ferry Road, right off of Highway 27, and continues through Shipley Hollow Road. This white figure has been said to have uninvited joined many hay and horseback rides.

Atoka - Bethel Assembly of God Church - The church has a large and fairly old cemetery (est. in the 1850s) on its grounds. These grounds are said to haouse a very unfriendly spirit. The spirit is said to have a dog like head, lion sized body with the coarse mane-like hair, and deep red eyes. I have been told of two incidents when it was sighted and chased people out of the cemetery. On one occasion, as the people cleared the fence to get away, it hit the fence so hard that it shook, but it did not pursue them after they had left.
The Blue Lady sounded too good to pass up. The last one sounds like some kind of variant of the Grim or another graveyard dog. I'm trying to stick to anything old/folk-loric that can't be attributed to/sounds too strange for ghosts or demons.
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Old 05-03-2010, 06:09 PM   Top  -  End  -  #24
Debihuman
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Zeta Kai, I've been waiting to see your version of the catbus.

Debby
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Old 05-03-2010, 07:45 PM   Top  -  End  -  #25
Strudel110
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Gwyllion -These are Scottish fairies. They are mostly seen as a hairy men or hideous female spirits who waylay and mislead travelers by night on the mountain roads. Mountain fairies like to sit on rocks on either side of a mountain path and silently watch passerby's.

Knockers (Buccas) - These are mine spirits who are friendly to miners. They knock where rich ore can be found.

The Lunantishee, or Lunantishess - These are a tribe of fairies who guard blackthorn bushes (one of the Fairy Trees). They will not allow that a blackthorn stick is cut on May 11th (originally May Day) or November 11 (originally All Hallows Eve). Should anyone manage to cut a stick, some misfortune will surely befall him or her.

Ballybogs-The Irish Ballybogs, known as bogles among the Cornish and Welsh and Boggans among those residing in Northern England, are also called Peat Faeries, Mudbogs, Boggies and Bog-a-boos. The reoccurrence of the word bog in their name harkens to their typical habitat: peat bogs and mudholes. They were most typically encountered in Ireland, where people uesd peat as a main source of fuel because Ireland lacks natural coal and oil deposits.
Their appearance of the very small creatures was decidedly odd. Mud-covered, almost completely round bodies, supporting heads without the benefit of a neck. Their arms and legs were long and spindly; apparently too much so to support their weight. Ballybogs possess no language, but rather communicate with grunts and slobbering.
While the Irish Ballybog was merely unpleasant, the English Bogle possesses a nasty temper. The Bogle focuses the majority of its ill will upon those who are lazy, incontinent, or guilty of crimes. Like many of the fae kind, both manifestations enjoy leading unwary travelers astray.

Redcap - These are believed to be the most evil of the old Border Goblins, living in old ruined towers and castles, particularly those with a history of wickedness. They say he re-dyes his cap in human blood.

... magic testacles...
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Old 05-03-2010, 10:06 PM   Top  -  End  -  #26
Zeta Kai
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Quote:
Originally Posted by Debihuman View Post
Zeta Kai, I've been waiting to see your version of the catbus.

Debby
I'm sorry, the Hourglass of Zihaja project has take all my time this past year. But I always like to finish what I start, so I really should get that Catbus done. Look for it in the future.
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Old 05-05-2010, 04:32 PM   Top  -  End  -  #27
Mulletmanalive
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As promised. This came out a bit more openly militant than my original goal, but bear in mind, the Nuckelavee is basically a bad winter personified so it needs to be destructive.

Nuckelavee (Nucklavis)

The Nuckelavee (or Nuchlavis) is an enormously powerful Fæ entity that dwells in the violent and dark waters to the south of the Scottish isle of Orkney; in fact, it is the reason that those waters are so dark and violent. Or perhaps one should say that it is because those waters are violent and dark and it makes those waters worse.

The beast itself looks much like a flayed horse mounting a similarly skinless rider with no legs. The rider torso binds into the neck of the horse, making the horse head of the beast almost vestigial in its form, a terrible bony countenance bearing fangs and a constant plume of sickening smoke, a similar but milder fume than its breath weapon's basis. The primary head of the Nuckelavee is a gigantic, distorted human skull with slightly equine features and one glaring red eye. Sources don't seem to agree whether the beast is cyclopean, like a beholder, or simply has one missing eye. As the beast moves on its finned hooves, its exposed muscles twitch and pump while black, filthy blood is forced through dark veins; the effect is both mesmerising and utterly horrifying.

The beast itself is a powerful fæ, beings known as elves in the tongue of the Orkney peoples. It is a spirit that brings with it the storms of the wild North Sea and comes ashore during the calm times of the eye to wander the land and claim occasional victims. This, however, is when he's in a good mood. During the summer, a being of godly power known as the Mither o' the Sea keeps the Nuckelavee in check and at the bottom of the sea and keeps his storms to a minimum, meaning that he won't walk the land with any regularity except in the middle of winter, when her power wanes and she can no longer intervene.

The one thing in the world that can make this creature angrier is unfortunately a key part of life in the Orkneys; the burning of seaweed to make kelp [a kind of lime], which is necessary for many things, such as farming, washing and as an export commodity. When so angered, the Nuckelavee seeks courses around the deeds and minions of the Mither, surging onto the land and using his pestilent breath with fierce abandon. A particular victim of the Nuckelavee's attention are the horses of the island, who like the crops die from a terrible mildew that eats away at their innards. Unless angered further than any sane man would try, the Nuckelavee doesn't bother attacking towns or groups, simply picking on targets of opportunity.

D&D Version:
Spoiler

MV Version:
Spoiler


Lore: Bardic Lore, Knowledge (Arcana)
DCLore
15The Nuckelavee is a terrifying beast with the power to lay waste to the countryside
20The Nuckelavee is protective of his realm and considers teh burning of kelp vandalism of the highest order. Hence he comes.
25The beast is immune to all attack and breathes out foulness that can rot the lungs and destroy crops
30A gas mask can take the edge off the mildew. The main threat he poses is reduced then but he's still tricky.
35If you earn the ire of the Nuckelavee, get yourself across running water. It will not follow you.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Any material presented inside Spoilers listed as "MV Versions", along with all pictures above, are Copyright under the Creative Commons Attribution NonCommercial License. All other text and game materials are free to use under the terms of the OGL and are designated Open Content.
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Last edited by Mulletmanalive : 11-09-2011 at 06:57 PM.
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Old 05-05-2010, 05:37 PM   Top  -  End  -  #28
Amiel
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Default Re: I need Fae, fey or fay, however you choose to spell it!

I'd like to see your interpretation of the; boggart, cu sith, bean nighe, leanan sídhe and sluagh.
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Old 05-05-2010, 06:01 PM   Top  -  End  -  #29
Set
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Four sample winter-themed fey, for Pathfinder.

The imposing figure before you spins like a dervish, blood-soaked armor silent on his person as his greatsword sweeps towards your head. His voice taunts, “Your swordsmanship lacks grace and style, but your verse, now that is truly vile.”

Rime Knight
Spoiler


The flurry of snow has been pursuing you like a living thing for what feels like hours, howling its mournful song. Hair and gown trailing in the wind, a woman of great beauty dances slowly towards you, her bare feet and exposed arms as white as the snow around her. The storm fades away to unimportance as she reaches for you with an imploring gesture.

Hearth Maiden
Spoiler


Glowing figures flit through the winter air, spinning like snowflakes and accompanied by a tinkling atonal song as tiny pale-blue sprites flutter towards you on wings that resemble jagged crystals of ice. Their song becomes threatening, as you see them begin darting amongst your party, slashing at exposed flesh with their blade-sharp wings.

Ice Sprite Swarm
Spoiler


The hunched figure resembles a twisted gnome, with oversized arms, bandy legs, squinting eyes of mismatched size and a prodigious hunch on its back. Despite its labored movement, it moves quickly over the top of the snow, and points a long icicle at you as it mutters a sing-song rhyme in a guttural voice as its bulging left eye flares with arcane power.

Frost Grump
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Last edited by Set : 05-05-2010 at 06:05 PM.
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Old 05-05-2010, 06:02 PM   Top  -  End  -  #30
Calmar
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Default Re: I need Fae, fey or fay, however you choose to spell it!

Quote:
Originally Posted by Mulletmanalive View Post
Guys, thanks, but some folks are barking up the wrong tree. Owrtho and Itastelikelove had the right idea with Fae they find interesting; I'll be redoing the black dog [present in D&D as the Bargest] when i get around to it.
Besides the barghest there's the yeth hound, who lore-wise seems to be simply another name for the same creature. Link, link.

In my game I changed the yeth hound's DR from 10/silver to 10/cold iron and use them as hounds of unseelie nobles.

(thanks to the stupid pic in the Monster Manual I thought the yeth hound was simply supposed to be some outer-planar dog-thing with a retarded face for all the years...)
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