Base Attack Bonus:
Craft (Blacksmith) 8 ranks
Armor Proficiency (heavy), Weapon Proficiency (warhammer)
Tempered Strength (Ex):
|Level||BaB||Fort||Ref||Will||Special||Spells per Day|
|1st||+1||+2||+0||+0||Tempered Strength, Secrets of Iron||---|
|2nd||+2||+3||+0||+0||Stoke the Flames, Forged Flesh +1||+1 level of existing spellcasting class|
|3rd||+3||+3||+1||+1||Strike the Anvil||+1 level of existing spellcasting class|
|4th||+4||+4||+1||+1||Forge the Way, Forged Flesh +2||+1 level of existing spellcasting class|
|5th||+5||+4||+1||+1||Forged in Battle||+1 level of existing spellcasting class|
When wielding a warhammer in one hand and nothing in the other, the Warsmith may treat it as if she were using it in two hands. If she chooses not to or is using a shield in her off hand, she may instead add her Wisdom bonus to the damage dealt by the weapon.
Secrets of Iron (Ex):
The Warsmith receives Craft Magic Arms and Armor as a bonus feat, even if she does not meet the requirements. If she already has that feat, she may instead choose another crafting feat that she meets the prerequisites for. As well, for the purposes of crafting magic items, the Warsmith's caster level treated as being a number of levels higher equal to her class level. If she has no caster levels normally, she is instead treated as having a number of caster levels equal to her class level times 3.
Stoke the Flames (Ex):
At 2nd level, the Warsmith becomes immune to non-lethal damage caused by heat or cold effects.
Forged Flesh (Ex):
At 2nd level, when wearing armor that she crafted herself, the Warsmith gains a +1 sacred bonus to AC, reduced the check penalty by 2, and increases the maximum dexterity bonus by 1. At level 4, these bonuses increase to 2, 3, and 2, respectively, and the Warsmith no longer suffers any penalty for sleeping in her armor.
Strike the Anvil (Ex):
At 3rd level, when using a weapon that she crafted herself, the Warsmith may ignore an amount of damage reduction of any kind equal to her wisdom bonus when attacking with that weapon.
Forge the Way (Ex):
At 4th level, the Warsmith can no longer become exhausted. She can still be fatigued as normal, and any effect that would cause her to become exhausted instead causes her to becomes fatigued.
Forged in Battle (Ex):
At 5th level, while wielding a weapon or wearing armor that she crafted herself, the Warsmith can treat those items as if they had an enhancement bonus equal to her character level divided by four (rounded down, max 5) for all purposes. As well, the Battlesmith can ignore any arcane spell failure chance caused by armor or shields that she crafted herself.
At levels 2, 3, 4, and 5, the Battlesmith gains spells progression as if she had gained a level in one spellcasting class she has levels in.
Craft (stonecarving) 8 ranks
Ability to cast 2nd level arcane spells.
Runecarving Expertise (Ex):
|Level||BaB||Fort||Ref||Will||Special||Spells per Day|
|1st||+1||+0||+0||+2||Runecarving Expertise||+1 level of existing spellcasting class|
|2nd||+2||+0||+0||+3||Carve Rune||+1 level of existing spellcasting class|
|3rd||+3||+1||+1||+3||Skilled Runecrafting||+1 level of existing spellcasting class|
|4th||+4||+1||+1||+4||Inscribe Rune||+1 level of existing spellcasting class|
|5th||+5||+1||+1||+4||Permanent Rune||+1 level of existing spellcasting class|
The Runeforger gains the Craft Magic Circle feat, even if he does not meet the requirements. As well, whenever he makes a skill check involving runes, he gains an insight bonus equal to his class level for that check.
Carve Rune (Ex):
At level 2, the Runeforger may carve special runes onto a shield, weapon, or suit of armor, allowing the wearer to use the spell stored within. Only one rune may be placed on each piece of equipment, and the Runeforger can only have a number of these runes carved equal to his constitution modifier (minimum 1) at any given time. Any requirements to cast the spell must be present when the rune is carved, and the carving takes 5 minutes or the spell's casting time, whichever is longer.
Activating the spell stored in the rune is an immediate action, and is exactly as powerful as if the Runeforger had cast the spell himself when he carved it, but the specifics of the spell (such as it's target) are chosen by the wearer. A carved rune uses up a spell slot of the stored spell's level + 2 for as long as the rune is active. After the rune is activated, reclaimed, or the equipment is destroyed, the spell slot is treated as if the Runeforger had just cast from it, and can be re-used after rest as normal.
Skilled Runecrafting (Ex):
At 3rd level, the Runesmith becomes especially skilled at creating rune circles, allowing him to create them with only a fraction of the work and resources. Crafting a rune circle takes 1 hour per 1000 gp in it's base price, resources equal to 1/4 of the base price, and XP equal to 1/50 of base price.
Inscribe Rune (Ex):
At 4th level, the Runeforger gains the ability to carve permanent runes into any hard surface, causing the spell associated with that rune to be treated as if the Runeforger had cast the Permanency spell with it. Carving such a rune requires a DC 10 + caster level + spell level Craft (runecarving) check, and takes 5 minutes or the casting time of the spell, whichever is longer. Refer to the Permanency spell in regards to the specific spells that may be made permanent and their effects.
Inscribing a rune uses various materials such as expensive metals and gems costing an amount equal to 5 times the normal XP cost of making that spell permanent, but costs no XP itself. You must meet the same caster level requirement as that specified by the Permanency spell.
Permanent Rune (Ex):
At level 5, the Runeforger gains the ability to carve a single rune into his skin, allowing him to use the spell stored within it at-will. To carve such a rune, he must permanently sacrifice a spell slot 4 levels higher than the spell to be scribed, and spend 24 hours of uninterrupted work carving the rune into his flesh. If the spell has any costly material components, he must spend resources equal to 20 times the material cost of the components. If the spell requires a costly focus, he must expend resources equal to the cost of the focus. Spells with an XP cost cannot be carved into a permanent rune.
The Runforger can use any metamagic feats he possesses to modify the spell being carved, sacrificing a higher level spell slot as appropriate. However, he cannot use any metamagic rods or similar items to apply metamagic to the spell without increasing it's level, though he can use those when he casts the spell, subject to the normal limit on daily usage of the item.
Removing the rune takes only 1 hour, but doing so causes constitution damage equal to the spell slot sacrificed. The Runeforger cannot carve another rune into his flesh until a week after this damage has been healed.
At each level, the Runeforger gains spells progression as if he had gained a level in one spellcasting class he has levels in.