2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-10-2010, 09:04 AM   Top  -  End  -  #1
Krimm_Blackleaf
Troll in the Playground
 
 
Join Date: Nov 2005
Location: 
Dread SoCal
Gender: Male
Default Epic Corpsecrafter Feats [3.5]


Blackened Rage [Epic]
The necromancy you have mastered is a balanced, cold nothingness now balanced with white hot fury.
Prerequisites: Corpsecrafter, Knowledge (relgion) 24 ranks, Spellcraft 24 ranks
Benefits: Any mindless undead you control have certain limitations removed from them, as well as a furious deathly anger. Those limited to single actions may now make as many actions in a round as a normal creature, and they are capable of taking actions to run.
They are also in a constant state of unnatural rage, just as the barbarian class feature with an effective barbarian level equal to their own HD(max 20th). They also gain an additional number of max hp equal to your Cha score.

Death's Eternal Embrace
[Epic]
Killing death is not possible, it is like trying to destroy space. Death is eternal, and you are more than simply reanimation of flesh... you are death's new eternal form.
Prerequisites: Cha 25, Corpsecrafter, Necromantic Presence, Knowledge (religion) 27 ranks, undead type
Benefits: Whenever you die, you are capable of retaking your form through one of your undead minions. The closest mindless undead under your control at the moment of your death to you with the most HD is considered to be destroyed, but you instead take it's place. It takes one full round to regenerate in this manner, as the undead host takes on your own undead form. You are wearing what the host was wearing, as your former body still holds all of your equipment, and you have as many hp as the undead host had before you usurped it's flesh. If you have a max total less than the hp of the host, you gain the remainder as temporary hp that degerates at a rate of 1hp per round.
If you have no mindless undead under your control and you are killed, you remain dead.
Special: Liches and vampires may regain their forms in a way that is potentially much safer. Any undead creature that might happen to touch a lich's phylactery during it's death regenerates into the form of the lich immediately. If a mindless undead creature under a vampire's control is within it's coffin upon the moment of it's death, the vampire regenerates it's form immediately within the coffin. Both cases occur regardless of distance in comparison to other mindless undead under the necromancer's control.

Death's Immortal Army [Epic]
Your unholy armies are an immortal force of death, limbs and tissues reinforced with black essence to deny destruction for as long as possible.
Prerequisites: Bolster Resistance, Corpsecrafter, Hardened Flesh, Knowledge (religion) 24 ranks, Spellcraft 24 ranks
Benefits: Any mindless undead you control with as many HD as your level or lower takes only half damage from any source. This damage is reduced before damage reduction, so any damage reduction the undead has is not also doubled. Damage from good-aligned weapons and spells, epic weapons and epic spells is not reduced.
The natural armor bonus and the turn resistance granted to undead you create with the aid of the Hardened Flesh and Bolster Resistance feats respectively both increase to +8.
Special: A character who takes this feat may also gain the benefits of this feat for the Undead Leadership feat. If so, the benefits of the feat do not apply to the necromancer's cohort, only the mindless troops that come with it.
__________________
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.

Spoiler

Homebrew by Krimm Blackleaf


Last edited by Krimm_Blackleaf : 05-10-2010 at 09:06 AM.
Krimm_Blackleaf is offline   Reply With Quote
Old 05-10-2010, 09:24 AM   Top  -  End  -  #2
katarl
Dwarf in the Playground
 
NecromancerGuy
 
Join Date: Nov 2006
Default Re: Epic Corpsecrafter Feats [3.5]

Interesting, Death's Eternal Embrace reminds me of the ability the Archdemon had in DA:O. It does, however, seem a bit overpowering, especially if you allow an NPC to take it. Destroying all of a character's controlled undead, especially if they hide them, is going to be for all practical purposes- impossible.

Perhaps a loophole or specific weakness should be put in to prevent that kind of abuse (LIKE in DA:O).

Blackened Rage says add charisma score to maximum hp. Is this intentional?

Why only mindless undead- these would be completely useless regardless of what bonuses you gave them at epic levels.
__________________
Anima: Beyond Science

Take your Anima game to Infinity... and Beyond!
katarl is offline   Reply With Quote
Old 05-10-2010, 12:27 PM   Top  -  End  -  #3
ryleah
Pixie in the Playground
 
Daemon
 
Join Date: Apr 2010
Location: 
Chicago
Gender: Male
Default Re: Epic Corpsecrafter Feats [3.5]

Very cool, but wouldn't it make more sense to award bonus hp from blackened rage based on the hit dice of the undead in question, so as to prevent hoards of 840 constantly raging 29 hp kobald zombies? (LVL 21 dread necromancer with 25 in Cha, no optimization)

Last edited by ryleah : 05-10-2010 at 12:28 PM. Reason: Forgot to add a ? Mark
ryleah is offline   Reply With Quote
Old 05-10-2010, 04:48 PM   Top  -  End  -  #4
Morrolan
Dwarf in the Playground
 
 
Join Date: Dec 2009
Default Re: Epic Corpsecrafter Feats [3.5]

Good idea, adding to favorites!
__________________
My homebrew:Reborn Necromancer and Feats
Morrolan is offline   Reply With Quote
Old 05-10-2010, 05:32 PM   Top  -  End  -  #5
JoshuaZ
Ogre in the Playground
 
Join Date: Apr 2007
Location: 
Boston, MA
Default Re: Epic Corpsecrafter Feats [3.5]

Awesome. Death's Eternal Embrace seems a bit overpowered even for 24th level. For a single feat it lets you have more effective abilities that even a really powerful lich. May I suggest that when you use this ability, you should lose control over all controlled undead other than the one you regenerate in? That might help balance it a fair bit.
__________________
My homebrew:

Spoiler


Worthwhile links:

Age of Warriors
JoshuaZ is offline   Reply With Quote
Old 05-10-2010, 06:07 PM   Top  -  End  -  #6
The Tygre
Ogre in the Playground
 
 
Join Date: Aug 2007
Location: 
The Serpent's Throne
Gender: Male
Default Re: Epic Corpsecrafter Feats [3.5]

Metal as always, Krimm. Seeing your homebrew always makes my day better.
__________________
Spoiler
The Tygre is offline   Reply With Quote
Old 05-10-2010, 06:08 PM   Top  -  End  -  #7
strawberryman
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Daten City
Gender: Male
Default Re: Epic Corpsecrafter Feats [3.5]

Epic indeed.
__________________
My Homebrew
Latest: The Shape

Thanks go to Shades of Gray for the RRRUURRRUUtar!
Spoiler
strawberryman is offline   Reply With Quote
Old 05-10-2010, 10:53 PM   Top  -  End  -  #8
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Epic Corpsecrafter Feats [3.5]

I'd suggest adding something to Blackened Rage to make it more attractive for skeleton-favoring necromancers (like me) - right now, it's really a lot better for zombies than skeletons. Perhaps as it is, but add that if the undead in question could already take a full action, it now gains pounce, or maybe Quickness (a la Choker)? As it is, it's an Epic feat that just gives skeletons +4 to +8 Strength, since undead can't benefit from either the +Con bonus or the +Will saves benefit, and they can't use magic items or spells anyways.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The_Glyphstone : 05-10-2010 at 10:54 PM.
The Glyphstone is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 07:54 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.