2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-23-2010, 07:55 PM   Top  -  End  -  #1
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Tooth and Tentacle [3.5 base class PEACH]

Ozodrin

"Wait, you want to eat me?"
-Dougal, an Ozodrin


There are some people that are thought to be a little strange. Then there are ozodrin. They're also thought to be strange, but usually for entirely different reasons. They have sought powers that have changed them into something other than a normal being of their kind. Many ozodrin favour longer hair, as it gives them more area to work with.

Abilities: Charisma is important for the amount of form points an ozodrin has as well as some of their powers. Strength is important for ozodrin as it allows better attack, damage, and grappling.

Role: An ozodrin will likely be a melee combatant. At later levels they may also choose to focus on support or ranged combat.

Background: Some ozodrin simply discover their nature on accident. Others will seek out such power or use magic to gain it. Some times exposure to the far realms or similar energy can result in one becoming an ozodrin.

Organization: There are no particular organizations for ozodrin. They tend to be solitary.

Alignment: Most ozodrin are chaotic.

Races: Any race could become an ozodrin, but most are of the more common races (though this is likely due to that there are more of the more common races than the less common ones).

Religion: Most ozodrin follow the normal religions for their race, no religion, or follow those of aberrations.

Other Classes: Many other classes are somewhat nervous around ozodrin. They are frequently assumed to be evil due to their nature. That is of course only if it is known what they are. Ozodrin usually hide their nature when they don't need to make use of it or don't feel like causing a stir.

Adaptation: This class works best in games where aberrations exist. It can be tied to the Far Realms though that is not needed. If used for PCs it likely is best in games that are grittier or use a grey morality scale (or have evil PCs).
An alternate fluff could be that the character is actually merged with some aberrant entity for some reason. In this case the class would involve them merging further or gaining more control over the entity. If the entity is actually largely in another location (such as the Far Realms, with the part in the character just some of it leaking through), then it might represent the entity getting more of itself into the character.

Hit Die: d8

Starting Gold: 3d4x10 (75gp)

Class Features

Class Skills: The ozodrin's class skills are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)

Skill Points at First Level: (4 + Int mod) x 4
Skill Points at Each Additional Level: 4 + Int mod

LevelBABFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+0
+2
Manifest Form, Aberrant affinity, Menacing demeanor, Form points, Feature (basic eyes)
2nd
+1
+0
+0
+3
Feature (Mouth), Devour, Primary stomach
3rd
+2
+1
+1
+3
Feature (Tentacles)
4th
+3
+1
+1
+4
Strange Anatomy, Bizarre Grappler
5th
+3
+1
+1
+4
Jaws that Bite, Unearthly Power
6th
+4
+2
+2
+5
Feature (Limb)
7th
+5
+2
+2
+5
Feature (Spike), Strange Movement
8th
+6/+1
+2
+2
+6
Swallow Whole, Aberrant Feat
9th
+6/+1
+3
+3
+6
Feature (Fin)
10th
+7/+2
+3
+3
+7
Aberrant Nature, Budding Body
11th
+8/+3
+3
+3
+7
Feature (Special Eyes), Twisted Mind
12th
+9/+4
+4
+4
+8
Feature (Flesh)
13th
+9/+4
+4
+4
+8
Feature (puppet)
14th
+10/+5
+4
+4
+9
Feature (Stomach), Rapid Form
15th
+11/+6/+1
+5
+5
+9
Feature (Lure Trap), Aberrant Feat
16th
+12/+7/+2
+5
+5
+10
Otherworldly Guise
17th
+12/+7/+2
+5
+5
+10
Shifting Shape, Naught Morality
18th
+13/+8/+3
+6
+6
+11
Feature (Spawn)
19th
+14/+9/+4
+6
+6
+11
Sinister Image
20th
+15/+10/+5
+6
+6
+12
Horror, Distorted Mind

Weapon and Armor Proficiencies: You are proficient with all simple weapons. You are not proficient with any type of armor or shield. Armour is too confining and you just don't see the point in using weapons.

Manifest Form (Ex): As a swift action, an ozodrin may manifest or suppress its true nature. The suppressed form is often referred to as the ozodrin's worldly guise. While its nature is manifested, all features that it possesses are revealed (see below) but it may not add or remove new features (but see Aberrant Nature, below). When the ozodrin manifests its true form, all creatures possessing a line of sight with it that the ozodrin doesn't choose to exclude must make a Will save (DC 10 + 1/2 class level + Charisma modifier) or become shaken for one minute or until the end of the encounter, whichever comes last. Creatures that succeed on this saving throw are immune to this effect when used by that particular ozodrin for 24 hours.
Special:An ozodrin may choose to suppress the effects (and visual components) of its aberrant feats when in its worldly guise but it must suppress all or none of such effects.

Aberrant Affinity (Ex): An ozodrin gains Aberrant Blood as a bonus feat at first level and may take aberrant feats even if it isn't humanoid. In addition, an ozodrin gains a bonus equal to its class level to will saves against Aberrations and their abilities (note this bonus does not apply to spells or abilities granted by classes that an Aberration may posses). Classes which advance the Manifest Form ability advance this ability as well.
If the ozodrin would be gaining this ability on its first level, it may gain Mourning Mutate (Dragon #359 p. 110) instead of Aberrant Blood with DM's permission.

Menacing Demeanor (Ex): Ozodrin have unsettling personalities and their very presence seems unnatural no matter which form they take. An ozodrin gains a bonus to Intimidate checks equal to its class level in both its mundane form and its true form. Classes which advance the Manifest Form ability advance this ability as well.

Form Points (Ex): An ozodrin has a number of form points equal to its Charisma modifier + the number of Aberrant feats it’s taken + three times its class level. These points may be used to apply different features to the ozodrin’s manifested form. All features cost form points. If you remove a feature, you regain the form points spent on it. The total cost of all features added cannot be more than the total number of form points you have.

Feature (Ex): An ozodrin's manifested form has varying features. Every feature costs a certain number of form points. An ozodrin chooses which features its manifested form possesses. An ozodrin may add, remove, or change a feature from its manifested form as a move action or a standard action. Unless otherwise noted, and ozodrin may only change features while in its worldly guise. Some features can be augmented. If so, the augmentation must be chosen when adding the feature unless otherwise noted. Features only are visible and grant their effects while an ozodrin's true nature is manifested.
Features that are of a different size than the ozodrin use the ozodrin‘s size modifiers for attack rolls and AC, not the feature‘s. The feature’s size does however effect the damage die used and noted traits (though size increases past colossal do not increase damage). Also, while many features grant natural attacks, an ozodrin cannot make more attacks with its natural attacks granted by features per round than half the sum of its class level + its Charisma modifier.
All of an ozodrin‘s natural attacks gained from features are considered primary attacks unless otherwise noted. If the ozodrin has natural attacks from sources other than its class levels, such as its race, it may instead choose to use its racial natural primary attack(s) instead. If an ozodrin makes natural attacks and attacks with a weapon, the natural attacks are considered secondary.
Specific of the features can be found directly below and in the posts below or here.

Spoiler


Devour (Ex): Ozodrin of second level or higher are capable of consuming pinned opponents. Bite attacks made against an opponent the ozodrin has pinned do not take the usual -4 penalty to attack rolls and the ozodrin may make as many bite attacks as they would normally be able to (normally you cannot attack a pinned opponent with your own weapon, nor can you usually attack a grappled opponent with multiple light weapons). The ozodrin may choose to have a successful bite attack against a pinned opponent deals 1 point of con damage instead of its normal damage. For each point of con damage dealt this way, the ozodrin heals 2 points of damage. The ozodrin may cough up any magical or inorganic items possessed by one or more completely eaten opponents (opponents that were killed by bite attacks effected by this ability, even if they did not deal con damage) as a standard action as long as they do so within ten minutes of eating the opponent(s). Pieces of inorganic opponents such as iron golems cannot be coughed up this way and unusually potent items, such as artifacts, can be coughed up even after 10 minutes have passed. The ozodrin cannot choose which items they cough up in this fashion - all items that could be coughed up are.

Primary Stomach (Ex): An ozodrin's stomach can hold a number of small creatures equal to its class level squared times two (at level 8 this would be 128). Four small creatures equal 1 medium, 4 medium equal 1 large, 4 large equal 1 huge, etc. Unlike most creatures with a swallow whole ability, an ozodrin has no natural hazards in it's stomach. Instead it is able to place features in it's stomach, allowing it to see and attack creatures it swallows. If it has no eyes inside it's stomach, creatures in contact with the stomach have partial concealment (as it can feel them but not see them) while creatures that are flying or otherwise avoiding touching the surfaces have total concealment.
As long as the ozodrin is manifesting it's true nature, there is a supply of air to the stomach. However, if it suppresses it's true nature, the air supply is cut off. In this case there is enough air to support a creature for 1 minute for every creature of it's size that could fit in the stomach before the supply is exhausted (this assumes normal activity).
If the ozodrin has recently Devoured a creature, there is a 100% chance that any loot it had on it might be in the stomach (determined for each piece of loot individually). This decreases by 5% for every round since the creature was devoured. A corpse or body parts (unless artificial) will never be found this way.
If an ozodrin has at least two limb or tentacle features in its stomach and one or more eyes, it is able to retrieve the items itself as a swift action, tossing them out of one of its mouths. Alternatively, an ozodrin may attempt to cough up all swallowed items as a standard action.
If the ozodrin dies, creatures in its stomach have 1d6 rounds to escape before they are forcefully ejected (along with all the other contents of the stomach not a part of the ozodrin) as the pocket dimension collapses, dealing 1d8 damage per 4 ozodrin levels. Creatures ejected this way show up at the location of the ozodrins corpse or as close to it as possible if other ejected contents are in the way.
Note that an ozodrin does not gain Swallow whole until level 8.
If another class would advance the stomach feature, it advances this ability as well.

Strange Anatomy (Ex): At 4th level, an ozodrin’s body no longer functions exactly like other living creatures. When a critical hit, sneak attack, or similar effect requiring a discernable anatomy is scored on an ozodrin manifesting its true form, there is a 5% chance per ozodrin level that the critical hit or sneak attack is negated and damage is instead rolled normally. The number of ozodrin levels counted for this cannot exceed the ozodrin's Max Dex bonus to AC. In addition the ozodrin ignores penalties due to size for grappling and gains a +5 bonus to escape artist checks.
Ozodrin may also ignore size requirements for feats. However, they only gain the benefits of those feats with features that meet the size requirements.

Bizarre Grappler (Ex): At fourth level, an ozodrin gains improved grapple as a bonus feat, even if it doesn't meet the prerequisites. If it already has improved grapple it gains a bonus aberrant feat.
In addition, it is treated as if it had the monstrous feat Snatch (Monster Manual p. 304), with the exception that it also counts for tentacle attacks (instead of just bite and claw attacks) and features need not be huge or larger to benefit from it. This counts as both snatch and improved grab for the case of qualifying for prerequisites. If the ozodrin already had improved grab, snatch, or both it gains a +2 bonus to grapple checks for each one. This bonus is gained retroactively if either are acquired later in the ozodrin’s career. Note that it does not actually gain the feat snatch.

Jaws that Bite (Ex): If a creature attempts to use a Swallow Whole special attack against a 5th level or higher ozodrin manifesting it's true nature that has at least one mouth, the ozodrin may choose to make a grapple attempt in response. If successful, the ozodrin avoids being swallowed and instead pins the opponent . The ozodrin may choose to use their own Swallow Whole special attack if they have one. This grapple check does not provoke an attack of opportunity.

Unearthly Power (Su): An ozodrin’s natural weapons granted by features receive an enhancement bonus equal to 1/2 its class level to attack rolls. Any attack effected by this ability bypasses damage reduction as though it were a magic weapon.

Strange Movement (Ex): An ozodrin of at least 7th level is able to pull itself into the extra-dimensional pocket that its digestive system occupies and return at a nearby spot. This acts as a non-magical teleportation ability that can be used as a standard action any number of times per day, provided the total distance moved is no greater than 5ft per class level per day. Line of sight is required, but if the requirement is somehow negated attempts to return within a solid object or occupied square cause the ozodrin to be shunted to the nearest unoccupied square, taking up as much of the daily movement as needed to reach it. If there is not enough movement, the ozodrin takes 1d6 points of damage per additional 5ft needed. In addition, rather than instantly reappearing, it may instead choose to wait inside the extra-dimensional pocket, but each round it does so counts as 5ft of movement for the day’s limit. While so hidden, the ozodrin may act normally, but may not effect anything outside the pocket dimension. This ability may be used only if the ozodrin is manifesting it's true nature. At level 10, dimensional anchor and similar spells or effects do not prevent strange movement.

Swallow Whole (Ex): When making a grapple attempt against a creature in the same square as a mouth, the ozodrin is capable of attempting to swallow it whole. The ozodrin may only swallow a creature whole if the creature is the same size as the mouth used for the attempt or smaller. Creatures may escape the stomach by trying to cut through the wall or, if there are any mouths, trying to climb up the throat and out the mouth.
The walls have an AC of 10 + two times the ozodrin’s class level, hardness equal to 1/2 the ozodrin’s class levels (rounded down), and require 5 times the ozodrin’s class level in damage to make a hole large enough for a medium sized creature to escape (a hole for a large creature requires twice as much damage as a medium, a huge requires twice as much as a large etc. A hole large enough for a small creature requires only 4x the ozodrin‘s class level damage to create a hole large enough, and a tiny or smaller hole requires only 3x the ozodrin‘s level in damage). Holes reseal in 1d4 rounds if no further damage is done and the ozodrin is still alive. The ozodrin takes 1 point of damage for every 10 points of damage dealt to the walls of its stomach.
If a swallowed creature attempts to climb out, it must succeed on a DC 30 climb check for three consecutive rounds (for each successful round count it as an additional 10 feet of height for calculating fall damage on a failed check). If the creature is attacked while climbing, it must attempt the check again at a -5 penalty. As a move action the ozodrin may attempt to swallow with one or more throats, prompting a climb check for any creatures currently trying to climb out opposed by a grapple check from the ozodrin. The ozodrin may also choose to tighten one or more throats as a standard action, reducing the DC of climb checks for the round by 10.

Aberrant Feat (Ex): At level 8, an ozodrin gains a bonus aberrant feat of its choice. It gains another at level 15.

Aberrant Nature (Ex): At level 10, an ozodrin's type changes to aberration. It is no longer affected by spells and abilities that can only affect humanoids. It gains darkvision out to 60ft (this stacks with darkvision from other sources). The ozodrin stops aging and can no longer die of old age. Despite the type change, the ozodrin may still count as its previous type to qualify for feats and PRCs. It also does not gain the needs to eat, breathe, or sleep if it previously lacked any of them. The ozodrin's ability to change its features is no longer limited to its worldly guise (see the feature ability for details on changing features).

Budding Body (Ex): At level 10, an ozodrin is able to place features other than a basic eye or a mouth on the length of a blunt tentacle. If it does so it must select the location upon the length of the tentacle that the feature occupies. A tentacle can support a number of features on its end length equal to 1 ½ times the ozodrin’s charisma modifier (minimum 3) and may have up to a number of features equal to the ozodrin’s charisma modifier along the length for every additional 5 feet of length of the tentacle (minimum 2). Mouths must be at least two size categories smaller than the tentacle while other features must only be at least 1 size category smaller (count puppets as being 3 size categories smaller than the puppet). Eyes only count as 1/2 a feature for determining the number of features that may be placed on a 5' section. Such a Tentacle may be extended around the battlefield as a move action, however, it causes you to count as occupying any spaces it passes though with the exception that it can't be used to flank you and does not benefit from armour you're wearing (it can however be attacked to deal you damage). If such a tentacle is not fully extended, any features on the excess length (measured from the tip to your body) are counted as occupying the same location as you. If eyes are placed on the tentacle, they allow you to ignore concealment caused by view obstructions from the location of you main body that aren't in the way from the eye's location. Special sight types granted from eyes are measured from the location of the eye and only stack with eyes at the same location (or your own if they are currently occupying the same square). A Gaze attack and other ranged augment must have line of sight from the location of the feature that grants it.
Budding body counts as a feature for other sources that advance features.

Twisted Mind (Ex): The mind of an ozodrin of 11th level or higher is a twisted cacophony of madness. This causes it to be harmful for others to mentally interact with. If a non-aberration creature attempts direct mental contact with an ozodrin (such as by telepathy, suggestion, or domination), before saves are made, the creature takes wisdom damage equal to 1/5 the ozodrin’s class level (rounded down, minimum 1) and the ozodrin gains an equivalent bonus on any will saves against the ability that triggered the effect. If this reduces the creatures’s wisdom below 5, the creature is affected as if by the insanity spell until their wisdom is again above 5 (or to full, if the creature‘s base wisdom is normally lower). The wisdom damage heals at a rate of 1 point per day. The ozodrin may suppress this ability as a standard action and resume it as a swift action.

Rapid Form (Ex): An ozodrin of 14th level or higher can add or remove a number of features equal to its charisma modifier (minimum 4) as a full-round action. Basic Eyes only count as ½ a feature for the purposes of this class feature. Furthermore, an ozodrin that uses a move action or a standard action to remove a feature may add/remove two features instead. The form points spent on a removed feature do not count against the point limit of a feature added at the same time.

Otherworldly Guise (Ex): An ozodrin of 16th level or higher can force aspects of its true form onto it's worldly guise. As a full-round action an ozodrin may swap the features of it worldly guise for different features. Calculate the worldly guise features as if you were a puppet of your race, do not count features from aberrant feats. The form points need to form such a puppet + 1/10 of your form points may be redistributed into new features. No more than than the starting number of features+ 1 per 5 ozodrin level may be present. Basic eyes count for 1/2. You may not add shifting features, Puppets, Spawn, or Lure Traps. A form without eyes is blind, and a form without a mouth can‘s speak. A form without limbs or tentacles has a land speed of 0. A form without a mouth may not use devour or Swallow whole.

Shifting Shape (Ex): An ozodrin of 17th level or higher is able to makes its body mutable. All features gain the Shifting augment. This augment adds 3 to the cost of the feature. A feature with the shifting augment may be moved to any portion of the ozodrin that it could be placed on as a move action. Puppets and spawn count as a single feature. Lure traps count as a part of the puppet they are on and can't be moved to other puppets. The number of features that an ozodrin may have with the shifting augment cannot exceed twice its charisma modifier.

Naught Morality: The ozodrin's mind has been warped to the point that it no longer has morals as they are perceived anywhere but the Far Realms. The ozodrin no longer has an alignment. Spells or effects that detect alignment have no effect. It is always treated as having the most favorable alignment for the purposes of alignment-based effects (i.e., being treated as lawful for dictum, as good for a magic circle against evil, etc.). Note that this does not inherently change how the ozodrin acts. Many cling to vestiges of their former ways of thinking, causing them to act much the same, if not always for the same reasons.

Sinister Image (Su): An ozodrin of at least 19th level has a special connection with depictions of itself. As such it is able to detect any pictures, illusions, or other images depicting itself. This even extends to other beings attempting to scry it or view it through similar magical means. Furthermore, such images are treated as a part of the ozodrin itself. Due to this, it is able to move a feature with the shifting augment onto the depiction allowing it to attack, or otherwise interact with things there (in the case of scrying which does not create an image, the shifting feature may move within 5 feet of the one doing the scrying), though doing so requires using up 5 feet of its strange movement. If the ozodrin has no eyes in the area, it is treated as being blind there. Likewise if it has no means of hearing it is treated as being deaf there. Despite this, the ozodrin can sense if the image is being viewed. This ability only applies to images depicting the ozodrin itself, not images that just happen to look like it. Thus changing its form to look like someone in a painting does not allow it to use this ability with the painting.

Horror (Ex): An ozodrin of 20th level or higher gains more form points than weaker ones. To calculate the number of form points, double the total number it would normally have and add twice the ozodrin's class level (this is on top of the class level already in the initial equation).

Distorted Mind (Ex): An ozodrin of 20th level or higher is capable warping its mind in a way that protects it from other influences. This can be done in two ways: by either portioning off a small part of its brain where the knowledge is (acting as an extraordinary schism) or by clearing its mind (acting as extraordinary mind blank). The ozodrin can switch between the two with one hour of mental focusing. The distortion affect also causes it to be able to hide more mundane truths from itself, essentially allowing the ozodrin to fool magical/psionic lie detection in addition to mundane methods of lie detection, since as far as everybody (ozodrin included) is concerned, it's technically not lying.

Feats Below

PRCs

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 06-12-2012 at 07:44 PM.
Owrtho is offline   Reply With Quote
Old 05-23-2010, 09:22 PM   Top  -  End  -  #2
The Mentalist
Barbarian in the Playground
 
 
Join Date: Jan 2009
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I think it needs more features but it has potential, I may play one actually.
__________________
Current Overly Ambitious Project: Customizing Angels/Demons for each deity, providing hosts of mortal servants.
The Mentalist is offline   Reply With Quote
Old 05-23-2010, 09:52 PM   Top  -  End  -  #3
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Features Continued

Spoiler

More features below.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 12-11-2011 at 04:56 PM.
Owrtho is offline   Reply With Quote
Old 05-23-2010, 10:01 PM   Top  -  End  -  #4
Primal Fury
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In the heart of the beast
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Definately has a lot of potential. The one piece of advice I can give is this: Eliminate as many dead levels as possible. If it's not a spell-caster, it should gain abilities at almost all its levels.

I'll be keeping an eye on this one. I could even give some advice if you like. I love "Cosmic Horror" classes.
__________________
My Homebrew


Click my babies so they can grow up big and strong.
Primal Fury is offline   Reply With Quote
Old 05-23-2010, 10:05 PM   Top  -  End  -  #5
The-Mage-King
Firbolg in the Playground
 
 
Join Date: Oct 2009
Location: 
Central Florida, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

...Yeah, give it more abilities...


May I suggest, as a leveling ability, something that allows the user to temporarily gain abilities from one ateted eaten victim?
__________________
Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.

Last edited by The-Mage-King : 05-23-2010 at 10:06 PM.
The-Mage-King is offline   Reply With Quote
Old 05-23-2010, 10:10 PM   Top  -  End  -  #6
JKTrickster
Ogre in the Playground
 
SwashbucklerGuy
 
Join Date: Sep 2009
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Wow interesting class!

Am I the only one who thinks this resembles a certain Homonculi?
JKTrickster is offline   Reply With Quote
Old 05-23-2010, 10:18 PM   Top  -  End  -  #7
The-Mage-King
Firbolg in the Playground
 
 
Join Date: Oct 2009
Location: 
Central Florida, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by JKTrickster View Post
Wow interesting class!

Am I the only one who thinks this resembles a certain Homonculi?
Which one? The late Gluttony, or the late Pride?

And no.
__________________
Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
The-Mage-King is offline   Reply With Quote
Old 05-23-2010, 10:29 PM   Top  -  End  -  #8
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Features Continued

Spoiler



Feats
Spoiler


Epic Progression: Class features and DCs advance as normal for the class. In addition, at level 21 & every odd level thereafter, an additional size increase past colossal will increase damage for features. Thus at level 21 Colossal+ will features will be the largest size that modifies damage, at level 23 this will increase to colossal++, and so on. A bonus epic or aberrant feat is also gained for every 4 levels higher than 20 an ozodrin is.

For Alternate Class Features and Optional Abilities, see below.

original post:
Spoiler


Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 11-02-2012 at 05:29 PM.
Owrtho is offline   Reply With Quote
Old 05-23-2010, 10:37 PM   Top  -  End  -  #9
The Mentalist
Barbarian in the Playground
 
 
Join Date: Jan 2009
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I personally thought it looked like Alucard's transformation from Hellsing but I'm pretty sure it's a common anime theme. Pretty awesome.
__________________
Current Overly Ambitious Project: Customizing Angels/Demons for each deity, providing hosts of mortal servants.
The Mentalist is offline   Reply With Quote
Old 05-23-2010, 10:43 PM   Top  -  End  -  #10
The-Mage-King
Firbolg in the Playground
 
 
Join Date: Oct 2009
Location: 
Central Florida, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

We are speaking of FMA's homniculi, actually.

Also, right here,
Quote:
They are no longer effected by spells and abilities that can only effect humanoids.
you need to change both 'effected' and 'effect' so they have an 'a' instead of the first 'e'.

Now, maybe... Add a spike creating ability? Or claw creation?
__________________
Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
The-Mage-King is offline   Reply With Quote
Old 05-23-2010, 10:53 PM   Top  -  End  -  #11
Bhu
Ettin in the Playground
 
 
Join Date: Mar 2008
Location: 
Hell itself (Ohio)
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

me likee
__________________
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
Bhu is offline   Reply With Quote
Old 05-23-2010, 11:02 PM   Top  -  End  -  #12
DMofDarkness
Ettin in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

You probably should add 'claws that catch'... (see the Jabberwocky, by Lewis Carol), as well as more abilities for each level... say, 2 features/level would be interesting, and allows massive customization.
DMofDarkness is offline   Reply With Quote
Old 05-24-2010, 01:31 AM   Top  -  End  -  #13
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Alternate Class Features
Spoiler


Optional Abilities
Spoiler


original post:
Spoiler


Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 06-11-2012 at 11:39 AM.
Owrtho is offline   Reply With Quote
Old 05-24-2010, 01:50 AM   Top  -  End  -  #14
Apalala
Dwarf in the Playground
 
Join Date: Jul 2009
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Love the flavor of the class.

Devour seems to be a wee bit convoluted. If I'm reading it right, against undead it deals the con damage as normal damage, which seems awfully ineffective. Healing half your charisma modifier two rounds later is practically not worth keeping up with. On the other hand, grapple checks are already pretty easy to crank and this class is chock full of ways to crank it up even further. So, the entire mechanic might need to be reworked.
Apalala is offline   Reply With Quote
Old 05-24-2010, 02:07 AM   Top  -  End  -  #15
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, the reason for the con damage being normal damage vs undead and constructs is that they lack a Con score to begin with (it would be an auto kill or completely useless depending on DM rulling when used against them without that). As for the healing 2 rounds later, would it perhapse be better if it was 1 round (also it isn't too hard to keep up with as rounds you deal damage with devour for will be consecutive till you kill it or it escapes).
On the issue of grapple checks being easy to boost, I am not entirely familiar with grappling so am not aware of how to do that. Would you care to explain in more detail that I can account for that? Also the class is meant to have was to boos grapple checks. But this is largly as it is intended to be able to have a decent chance of grappling much larger creatures and devouring them (for example a purple worm or adult dragon or even a leviathan, which I think tend to be outside a normal grappler's ability).

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 05-24-2010 at 02:13 AM.
Owrtho is offline   Reply With Quote
Old 05-24-2010, 02:29 AM   Top  -  End  -  #16
Apalala
Dwarf in the Playground
 
Join Date: Jul 2009
Default Re: Tooth and Tentacle [3.5 base class PEACH]

It isn't the delay in the healing so much as its insignificance. A level twenty Ozodrin with 20 charisma heals herself for...2 damage. Crank it up to 30 charisma and it's...5.

Swallowing dragons whole is a great idea, and awesome. Just keep in mind that if you have a good chance of devouring a dragon, you WILL be able to devour about anything else your dm throws at you without worry.
Apalala is offline   Reply With Quote
Old 05-24-2010, 02:36 AM   Top  -  End  -  #17
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Would the healing be better if it was full charisma mod? As for the issue with the devouring. How might you suggest combating the issue. Perhaps something along the lines of making them worse at grappling checks to devour smaller creatures the bigger their mouth is or something (somewhat along the lines of the prey not being worth the effort to eat). Also using devour wouldn't technically be swallowing whole. devour is when you actually eat it, killing it as you do so. Your swallow whole ability gained at level 8 on the other hand...

Edit: Also, at level 13, if an ozodrin so chose, she could make a puppet that looks like a kitty and use it to lure kids into an alley where a mouth on a budding body would then come down and eat them, all from the comfort of her room in the building making one of the sides of the alley. It would likely be evil true, but could be done.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 05-24-2010 at 02:42 AM.
Owrtho is offline   Reply With Quote
Old 05-24-2010, 03:51 AM   Top  -  End  -  #18
Mr.Bobblehead
Pixie in the Playground
 
NecromancerGuy
 
Join Date: May 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I do not see healing full Charisma mod to be too powerful especially with the two round delay seeing as it probably will not have a massive impact in combat.
As for the devouring smaller creatures issue, devour seems more like taking bits and pieces off of your enemies so maybe it only works on things within a number of categories near the mouth's size? It gets to the point where just swallowing whole is much easier to do.... with that in mind though penalties might indeed be needed since being able to easily swallow enemies would allow one to easily beat a lot of things.
Mr.Bobblehead is offline   Reply With Quote
Old 05-24-2010, 04:05 AM   Top  -  End  -  #19
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, swallowing whole wouldn't necessarily be quite as powerful as it is for other creatures. For one thing, they would have no natural damage in their stomach. They'd have to put features in it (which means loosing features on the outside). Also they'd then have to use those features (though I may do something like allowing a single standard action in the stomach each round allowing for 1 attack, with full attacks or the like requiring giving up actions outside). Also as you can't see in your stomach, they'd have concealment unless you put an eye in there. Then there is the fact they get to do easy damage to you (can't dodge), and are safe from you allies (unless you swallow them too), and can cut a hole to get out of you.

Edit: also changed health gained to full charisma mod, and left it at 2 rounds later.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 05-24-2010 at 04:06 AM.
Owrtho is offline   Reply With Quote
Old 05-24-2010, 04:25 AM   Top  -  End  -  #20
Mr.Bobblehead
Pixie in the Playground
 
NecromancerGuy
 
Join Date: May 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Well, swallowing whole wouldn't necessarily be quite as powerful as it is for other creatures. For one thing, they would have no natural damage in their stomach. They'd have to put features in it (which means loosing features on the outside). Also they'd then have to use those features (though I may do something like allowing a single standard action in the stomach each round allowing for 1 attack, with full attacks or the like requiring giving up actions outside). Also as you can't see in your stomach, they'd have concealment unless you put an eye in there. Then there is the fact they get to do easy damage to you (can't dodge), and are safe from you allies (unless you swallow them too), and can cut a hole to get out of you.

Edit: also changed health gained to full charisma mod, and left it at 2 rounds later.

Owrtho
Hmm....sounds really cool I'd have to say. The idea of being able to attack the victim inside is even more so. Not sure about the free standard action for the stomach but with having to spend your points on features in the stomach it doesn't seem to be over the top.
Mr.Bobblehead is offline   Reply With Quote
Old 05-24-2010, 04:37 AM   Top  -  End  -  #21
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, the single action would mean something like attacking with 1 feature (as opposed to all of them like a normal natural attack). Then again, I'm not sure about doing it. Also, I suppose you could technically suffocate them, but that would require you to suppress your true nature thus preventing you from seeing what they are doing or attacking them, and take a few minutes (possibly handy for taking out a constrained enemy, but at the point you constrained them, why not just kill them rather than having you eat them and try to suffocate them?

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 05-24-2010, 08:47 AM   Top  -  End  -  #22
demidracolich
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Toronto, Ontario
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Awesome class, also this would be even more awesome if you applied the multiheaded template to it. Hmm, mabye give it an ability to grow multiple heads at higher level?
__________________
Really really really awesome avatar thanks to neoseph7
demidracolich is offline   Reply With Quote
Old 05-24-2010, 08:59 AM   Top  -  End  -  #23
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, they aren't actually additional heads, but a budding body is ably to be quite close. It can have eyes and a mouth added allowing it to see and bite. Most of the other features of the multiheaded template wouldn't fit (such as giving feats, ability modifiers, etc.) If one selected feats and features effectively, they could have a number of 'heads'.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 05-24-2010, 05:05 PM   Top  -  End  -  #24
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Adding your number of aberrant feats to your number of form points is an almost negligible effect. Is it just for flavor?
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is online now   Reply With Quote
Old 05-24-2010, 05:47 PM   Top  -  End  -  #25
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, it's in part for flavor, but it also can have an impact (albiat minor) if you are trying to make a rather complex build and durring early levels (a human can gain 4 form bonus points at level 1).

Also, I added the basic Special eyes. Also added the basic Swallow whole (upon reaching level 16, the stomach is capable of holding 1 colossal sized creature). Suggestions for gaze attacks and escaping the stomach are more than welcome.

I've also been considering the option of granting Aberration Blood as a bonus feat at level 1 (any thoughts on if this would be balanced or overpowered).

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 05-24-2010, 06:05 PM   Top  -  End  -  #26
Eldonauran
Bugbear in the Playground
 
PaladinGuy
 
Join Date: Feb 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
As for the healing 2 rounds later, would it perhapse be better if it was 1 round (also it isn't too hard to keep up with as rounds you deal damage with devour for will be consecutive till you kill it or it escapes).
Love the class. Just wanted to add something along these lines.

You should instead give the creature fast healing for a number of rounds after the creature devoured its victim. You can base the fast healing on the charisma mod or the class levels of the character, but fast healing would be very appealing and not overpowered, making it a very handy ability.
Eldonauran is online now   Reply With Quote
Old 05-25-2010, 11:43 AM   Top  -  End  -  #27
Primal Fury
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In the heart of the beast
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Well, it's in part for flavor, but it also can have an impact (albiat minor) if you are trying to make a rather complex build and durring early levels (a human can gain 4 form bonus points at level 1)
Well if you go that route, you could give them a buttload of Aberrant bonus feats. So... you know... it'll actually make a difference.

And reading more of this class actually makes me a little sad. I was expecting some psychological horror. Like... madness inducing effects or something. Attacking people from your pocket dimension through their nightmares. Stuff like that. *wink wink*
__________________
My Homebrew


Click my babies so they can grow up big and strong.
Primal Fury is offline   Reply With Quote
Old 05-25-2010, 12:02 PM   Top  -  End  -  #28
Volthawk
Firbolg in the Playground
 
 
Join Date: Dec 2009
Location: 
London, England
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Are you going to specify what Lure Trap does?
__________________
New Dragonwought by Darwin
Volthawk is online now   Reply With Quote
Old 05-25-2010, 02:44 PM   Top  -  End  -  #29
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Primal Fury View Post
Well if you go that route, you could give them a buttload of Aberrant bonus feats. So... you know... it'll actually make a difference.

And reading more of this class actually makes me a little sad. I was expecting some psychological horror. Like... madness inducing effects or something. Attacking people from your pocket dimension through their nightmares. Stuff like that. *wink wink*
Well, I'll point out that most of what has been worked on so far has been the first 10 levels. These are the levels that are your physical change into an aberration. All that stuff would be the later 10 levels where you gain more supernatural type abilities (and have now become an aberration).

As for what lure trap does, it is going to be a group of special features that can be used with the puppet feature. The puppet feature lets you make a tentacle look like a creature (for example, a kitty, a person, someones friend, a little girl, etc.) and while useful for tricking people lacks much in the way of offensive abilities on it's own (though will have some abilities that allow you to cause mental anguish). It would instead require coordination between the puppet and other tentacles and limbs.
The lure trap will allow special features that will make your puppet able to suddenly change into something horrible that can kill the person (an example might be a puppet looking like a little girl suddenly having her face split open into a mouth with tentacles in it to pull someone in). And would also come with fear effects for people witnessing them.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 05-25-2010, 09:18 PM   Top  -  End  -  #30
Primal Fury
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In the heart of the beast
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Well, I'll point out that most of what has been worked on so far has been the first 10 levels. These are the levels that are your physical change into an aberration. All that stuff would be the later 10 levels where you gain more supernatural type abilities (and have now become an aberration).
Ah, then I look forward to it.

Quote:
Originally Posted by Owrtho View Post
The lure trap will allow special features that will make your puppet able to suddenly change into something horrible that can kill the person (an example might be a puppet looking like a little girl suddenly having her face split open into a mouth with tentacles in it to pull someone in). And would also come with fear effects for people witnessing them.

Owrtho
That's so twisted...

I love it. Sounds like a save-or-die effect.
__________________
My Homebrew


Click my babies so they can grow up big and strong.
Primal Fury is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:34 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.