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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-29-2010, 09:18 PM   Top  -  End  -  #271
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Realms of Chaos View Post
Knew I was forgetting something (or somethings, in this case).
Actually, though, the first point may be entirely unnecessary for 2 reasons.
1: It doesn't make sense. While I know that gameplay trumps internal consistency, it isn't like this guy is shaping a fireball around his friends. A bit of otherworldly energy appears in his form as he transforms and that freaks people out. How would one go about actively deciding that his friends aren't freaked out?
Well, having the horror on your side might even be calming. Like "oh really? Maybe you should meet my good friend CTHULHU!” What enemy is going to be more screwed up than your ally the Ozodrin? “Oh look, it has 3 mouths and tentacles. I see that each night at dinner.” Can you argue it the other way? Yes. But this way also supports gameplay.

Quote:
2: This is my actual point, namely that letting this guy shaken party members doesn't really hurt them at all. Keep in mind that once somebody has saved, they are immune to 24 hours. That means that this guy can keep revealing his form until everybody's made a successful save each morning and that they'll be completely unaffected for the rest of the day. It actually works out pretty nicely.
And this makes sense how? "Well Bob, you've seen this 1,000 times over the years, but I guess we should do your morning Immunizations".
Seriously, give me a reason it makes sense that does not also invalidate the 24hr immunity. One that is less contrived than the horror-on-your-side idea.

Last edited by Magikeeper : 09-29-2010 at 09:19 PM.
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Old 09-29-2010, 09:32 PM   Top  -  End  -  #272
Realms of Chaos
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Interesting point. I could probably come up with an answer to that (involving a slight shift in the very existance of those affected by your power as the powers from beyond all planes that temporarily renders them inured to such forces) but I'd say that there is a 0% chance that it what Owrthro had in mind.

At the same time, though, "using the horror" doesn't quite stand up either. The essence of an ozodrin (if I understand it) isn't a simple weapon that's only scary when it's pointed at you. Instead, I'm picturing it to be the primal essence of insanity, death, and decay from the far realms. Though someone can learn to overcome a specific fear (such as a fear of spiders or fire), this guy is using fear itself in its oldest and most primal form, a form of fear so ancient and pernicious that it isn't even conceivable to simply "get used to it", even after centuries, unless your incapable of feeling fear in the first place. Taking your example of using Cthulhu, you may feel confident having such a force on your side but you're brain will still implode the moment that you look at him. It's just how he works.

That said, the 24 hour limit still sounds exceedingly strange but it was already there and looked like a standard balancing feature. *shrugs*
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Old 09-29-2010, 09:58 PM   Top  -  End  -  #273
Epsilon Rose
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Could you just say that after they've been traveling with it for so long they're treated as having the immunity from saving for as long as they're traveling together (unless they become enemies at which point they realize what they're going to have to fight and make saves as normal) and if they part ways for an extended period, say a couple of days, they have to get used to it again?
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Old 09-29-2010, 10:35 PM   Top  -  End  -  #274
Realms of Chaos
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Even assuming that years of travel together could help someone adapt to an ozodrin, that fix would rely on the assumption that the entire party has been travelling with the ozodrin already. What happens when a DM wants to introduce the party to each other in-game... or when a new player/helpful NPC joins the party?
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Old 09-29-2010, 10:50 PM   Top  -  End  -  #275
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, the 24 hour immunity thing was just done mainly as a balancer since most such abilities have it. As for an in game explanation, my thoughts on it were somewhat similar to Realm of Chaos's. If you made the save, the sight still actually affected you, but your mind has managed to adjust to keep functioning normally. After about a day though you manage to 'recover', thus the loss of immunity.

As for it affecting allies, I'll point out you could just have them not look at you while you change. I mean, I think if you travelled together for a while they'd get used to looking away when combat started (while enemies not prepared would likely fail to do so).

As for the eye suggestions, those seem to work fairly well. For the spawn, all I can really think of moving to level 19 is the rapid spawn, and perhaps the planned augment I mentioned a few posts back.

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Old 09-29-2010, 11:03 PM   Top  -  End  -  #276
Tacitus
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well mechanically I'd say give allies aware of the impending change (ie, seen it once maybe?) a 50% chance of avoiding the effect and completely ignore it if they purposefully make some mention of Averting their Gaze akin to the Gaze Attack mechanics. It doesn't translate 100%, but with a few tweaks on wording and mentions of intent behind the avoidance would give allies an easier time of it.
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Old 09-30-2010, 06:58 AM   Top  -  End  -  #277
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

As facing does not exist in D&D, gaze attacks are the only things you can really avert your eyes from without DM houserules.

I dislike an ability that requires the DM of a group to make it work. Homebrew that needs a DM to make it work - at level one - is far worse as it hurts the class' chances of being used. Friendly fire at level 1 whenever you use your class abilities is NOT a good first impression.

Now, you could add a line about averting your eyes to avoid the effect. Then it is RAW supported and the DM doesn't need to make sense of it themselves. Have it be 100% - we need to support gameplay somehow. 50% only means it hurts the party less often, which is not enough for a group game. This is an ability the Ozodrin needs to use to use its other class abilities, it can't avoid using it.

Last edited by Magikeeper : 09-30-2010 at 11:39 AM.
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Old 09-30-2010, 09:05 AM   Top  -  End  -  #278
Realms of Chaos
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Hmmm... there is one possible solution that I was going to suggest.
As the essence of the far realms leaking out of this guy is what freaks them out rather than any specific mutation to their form, why not restrict it to a given area (say, a 20- or 30-foot radius) rather than making it simply anybody who sees him?
That way, you could simply have the guy move out of range (or have the party move out of range) to transform without penalty to your friends. Though there is still possibility for friendly fire, the same exists for any area effect so this isn't the worst thing ever.
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Old 09-30-2010, 12:00 PM   Top  -  End  -  #279
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Realms of Chaos View Post
That way, you could simply have the guy move out of range (or have the party move out of range) to transform without penalty to your friends. Though there is still possibility for friendly fire, the same exists for any area effect so this isn't the worst thing ever.
It is not the same! If you are in an enclosed area and wish to change your features, the party will be effected. This is a minor effect, but it is tied to your main class ability. Like if changing a marshal aura smacked every ally with a -2. Is it the end of the world? No. Will it single-handidly put the other players in a bad mood concerning this (homebrew) class? Yes. Does it require the party/you to work around a penalty disguised as a benefit? Yes. If you always do this farther away than 20-30ft from the party then it is pointless anyway unless your entire party are long-distance fighters and you don't fight in close quarters.

So we are back to the morning thing - assuming new Ozodrin player X realizes he needs to find a work around for his basic class ability to change features. Otherwise he will unleash in combat and have an "Oh crap" moment, after which everyone else will have a negative opinion of the class.

In other words, this ability comes up too soon and too often for it to be worth this hassle.


I've always imagined this ability working like frightful presence, which only effects opponents. It also has an added benefit of not requiring any leakage-flavor, which I'm not sure all DMs would be on board with. Frightful presence is cool and it works.

Although I do support a range of like, 5ft per class level (Assuming it only effects opponents).
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Old 09-30-2010, 01:51 PM   Top  -  End  -  #280
Markus Darkmind
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Maybe it's a bit silly but... If the Ozodrin can change shape and in that way call out the untamed horror of the Far Realm, and given that he has full control over this shape... Couldn't he just decide which creatures are affected? Somthing like, the ones he chooses actually see only a "natural" version of his shape, clouded by his very own willpower, so as to be observed without great problems... Kinda like Zeus, that decided not to show his deific form to mortals who couldn't bear it.

This way, if needed, you could also choose to affect your former allies should something go.... wrong (In the game my master is running right now every character is fairly evil and we don't always go along that well... I believe in some situations every one should be prepared to face their companions at the best of their capabilities, let's say that even in a good campaign, they are dominated or the like...)
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Old 09-30-2010, 02:12 PM   Top  -  End  -  #281
Realms of Chaos
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Wait a moment. Why are we even still arguing over this?

Your primary issue with the ability seems to be that it hinders allies.
I argued that by "innoculating" allies, this will never ever come up.
You argued that the concept of innoculating allies is rediculous
Owrthro, creater of the class, gave justification for how innoculating allies would work.

The argument logically ends there as the one point that really cheesed you off is avoided through a process ("innoculation") that was justified by Owrthro himself.
  • Wizards study
  • Clerics pray
  • Ozodrin help attune their friends to the otherworldly energies that they channel through their bodies.

It's just part of preparation in the morning, not something that would EVER come up in combat. What's the problem here?
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Last edited by Realms of Chaos : 09-30-2010 at 02:12 PM.
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Old 09-30-2010, 05:37 PM   Top  -  End  -  #282
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Edit: I support Markus Darkmind's idea.

---------------------------------------------------------
Quote:
Originally Posted by Realms of Chaos View Post
The argument logically ends there as the one point that really cheesed you off is avoided through a process ("innoculation") that was justified by Owrthro himself.
  • Wizards study
  • Clerics pray
  • Ozodrin help attune their friends to the otherworldly energies that they channel through their bodies.

It's just part of preparation in the morning, not something that would EVER come up in combat. What's the problem here?
No.
Wizards study by raw.
Clerics pray by raw.
Ozodrins need to perform an action not noted in the class to avoid hurting fellow party members.

Fine, add an "Ozodrins usually..." line to make it clear. Otherwise someone will forget, or won't notice that it hits allies, and the class looks bad. Homebrew is an uphill battle and this is an absurd reason to shoot itself in the foot.

Forcing players to work around class features at level 1 like some sort of trap is not going to end well.


...On another note, I have a feeling that this is going to be really annoying in city campaigns or anything RP heavy. Do Ozodrins really need this penalty? Edit: Use D.M's idea!

------------------------------------

Last edited by Magikeeper : 09-30-2010 at 05:43 PM.
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Old 09-30-2010, 06:16 PM   Top  -  End  -  #283
Epsilon Rose
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

I too vote for Darkminds idea or an adaption there of.
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Old 09-30-2010, 08:02 PM   Top  -  End  -  #284
Realms of Chaos
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Did not notice D.M.s idea either. It is totally awesome and makes sense. YAY!
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Old 09-30-2010, 10:03 PM   Top  -  End  -  #285
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

That is possible, but perhaps something along the lines of only being able to leave out people who have had to make the save at least once before. So the first time you use the ability around an ally, you can't leave them out, but any time after you can.

Edit: I added the two basic eye augments, moved blindsight to level 7, and added the spawn augment (requires level 19, also moved rapid spawn to level 19).

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Last edited by Owrtho : 09-30-2010 at 10:17 PM.
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Old 09-30-2010, 11:25 PM   Top  -  End  -  #286
Epsilon Rose
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Am I the only one who wants to try using the spawn to make Vashta Nerada?
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Old 10-01-2010, 01:10 AM   Top  -  End  -  #287
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

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Originally Posted by Owrtho View Post
That is possible, but perhaps something along the lines of only being able to leave out people who have had to make the save at least once before. So the first time you use the ability around an ally, you can't leave them out, but any time after you can.

Why? Really, why would that be worth it? That would make questionable sense with the ability to leave people out, and it doesn't make the class more fun or really improve anything at all. It isn't even for the flavor aspect since it is an arguable point.
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Old 10-01-2010, 05:32 AM   Top  -  End  -  #288
Markus Darkmind
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Realms of Chaos View Post
Did not notice D.M.s idea either. It is totally awesome and makes sense. YAY!
Yay! Glad to have helped...

On a side note. I thought of something. If the Ozodrin can use Sinister Image for manifesting itself from a simple picture, couldn't it work with part of his body, too? Let's say someone took a sample of his blood or something... Maybe it could be a feat?

And a question. When one takes the Cerbrant Horror feat, his high casting score doesn't give him any benefit, does it?
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Old 10-02-2010, 03:05 PM   Top  -  End  -  #289
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

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Originally Posted by Magikeeper View Post
Why? Really, why would that be worth it? That would make questionable sense with the ability to leave people out, and it doesn't make the class more fun or really improve anything at all. It isn't even for the flavor aspect since it is an arguable point.
Actually it would be more of a flavour standpoint. Mainly that even if they aren't being targeted by it specifically, people who have never been subjugated to it before are still unable to fully shake it off. Then again, it could be something like against someone who has never seen it before, you can't ignore them completely but are able to halve the DC or something similar.

Quote:
Originally Posted by Markus Darkmind View Post
And a question. When one takes the Cerbrant Horror feat, his high casting score doesn't give him any benefit, does it?
It gives higher DCs, etc. as normal, but it does not give additional spells per day (or spells learned). Then again, you are able to get many more spells per day than most other classes if you decide not to use your features.

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Old 10-02-2010, 03:08 PM   Top  -  End  -  #290
Lord_Gareth
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

This class. Harrowed. PrC.

It MUST HAPPEN.
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Old 10-02-2010, 03:22 PM   Top  -  End  -  #291
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

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Originally Posted by Lord_Gareth View Post
This class. Harrowed. PrC.

It MUST HAPPEN.
Oddly enough, I've had similar thoughts. At the moment just trying to finish up the last few things on the ozodrin though.

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[class]Ozodrin: A class to play as an eldritch horror.
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Old 10-02-2010, 04:00 PM   Top  -  End  -  #292
Matar
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

I feel the same way about RoC's Xeno class.

IT MUST HAPPEN >:3
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Old 10-02-2010, 06:05 PM   Top  -  End  -  #293
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

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Originally Posted by Owrtho View Post
Actually it would be more of a flavour standpoint. Mainly that even if they aren't being targeted by it specifically, people who have never been subjugated to it before are still unable to fully shake it off. Then again, it could be something like against someone who has never seen it before, you can't ignore them completely but are able to halve the DC or something similar.
I did not say there was not a flavor argument. I said the flavor point was arguable. As in, it isn’t class-makes-no-sense-without-this. Which, given how annoying this minor ability would be, is sufficient IMO. Any beneficial ability that I would feel the need to, with a typical PC, remove/weaken via bestow curse is already ify.

I would rather have the negative RP consequences of being freaky being decided via RP. Not by a class ability that triggers whenever features are changed. I think having to restrain yourself in towns should also be an RP choice, not an “I am a walking fear effect, please kick me out of your village or start making saves”.

In some games it wouldn't matter either way, I admit. But in others it would.
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Old 10-02-2010, 06:30 PM   Top  -  End  -  #294
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Valid point. I added a line to let the ozodrin exclude targets. As such though you can't protect people you don't know are there.

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[class]Ozodrin: A class to play as an eldritch horror.
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Old 10-03-2010, 02:56 AM   Top  -  End  -  #295
Markus Darkmind
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Lord_Gareth View Post
This class. Harrowed. PrC.

It MUST HAPPEN.
I can totally see a Harrowed discovering that his inner monster is abomination from the Far Realms, analizing his world through his eyes and taking notes for its masters...

Last edited by Markus Darkmind : 10-03-2010 at 02:56 AM.
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Old 10-04-2010, 05:32 PM   Top  -  End  -  #296
Necroticplague
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

An idea for an epic feature:

Spoiler


Got the idea after looking at the tail of this abomination. Still trying to work on "guts on the outside", though.
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Old 10-04-2010, 05:56 PM   Top  -  End  -  #297
Markus Darkmind
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Necroticplague View Post
An idea for an epic feature:

Spoiler


Got the idea after looking at the tail of this abomination. Still trying to work on "guts on the outside", though.
Seems a pretty good idea. Now, to create my Alex Mercer character... Althought it still misses most enchatements and a way to increase damage size. Let's see what does Owrtho think of this...
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Old 10-04-2010, 07:32 PM   Top  -  End  -  #298
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, it seems like a possibility, but does seem somewhat counter toward the idea of what the ozodrin does (then again one could argue it fits it). I'd note though that using your features, you already can gain a handful of those on your features.

I'll think about it though.

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Old 10-04-2010, 08:47 PM   Top  -  End  -  #299
Jarrick
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Im a little confused as what actions a creature being devoured can take.

Quote:
The creature being devoured counts as being grappled and can only take actions it normally could take while being grappled. However, it cannot gain control of the grapple or take other grapple options except to escape.
Does this mean that it can only attempt to escape, or that it can take normal grappling actions, such as attacking with light weapons or natural attacks or attempting a pin?
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Old 10-04-2010, 10:00 PM   Top  -  End  -  #300
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

It means it can only use actions that are not prevented by being in a grapple, and the only grappling specific action it can take is to escape. So if a character has an ability that is not prevented from being used while grappling, it can use it. If it has an ability that is only usable while grappling, it can't use it unless that ability is escaping a grapple. If it has an ability that can't be used while grappling, it can't use it.

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