2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 11-04-2010, 01:23 PM   Top  -  End  -  #391
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magicyop View Post
Sure, but it would have to be more limited... Otherwise, any time you die for any reason, if someone doodled you somewhere, you can just stick a Traveling Tentacle out the picture and poof! You're alive again! You could basically churn out Phylacteries at the rate of one per round. Even if you die for good, all it ever takes is for someone to remember what you looked like and draw you, and you come back.
Yes, you shouldn't be able to use any features that require you to have your own body (since you don't).

Hmm... would you be able to use your corpse as a depiction of yourself? That could be an issue.

So place a ban on abilities that would reform your main body (like TT and otherworldly guise), and you can't use your own body as a depiction within 24hrs of your death. If you want to place features on a statue and 'live' as it, so be it. Or even some kind of far realms spider using a doodle of yourself at the center.
Magikeeper is offline   Reply With Quote
Old 11-04-2010, 01:32 PM   Top  -  End  -  #392
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magikeeper View Post
Or even some kind of far realms spider using a doodle of yourself at the center.
YES. That would be amazing. I'd almost want that as my normal form.
Epsilon Rose is offline   Reply With Quote
Old 11-04-2010, 02:46 PM   Top  -  End  -  #393
Markus Darkmind
Halfling in the Playground
 
Join Date: Mar 2009
Default Re: Tooth and Tentacle [3.5 base class PEACH]

How about the ability to use sinister image with actual body parts of yours? Like, you leave a flask of blood or some chucks of flesh somewhere....
Markus Darkmind is offline   Reply With Quote
Old 11-04-2010, 05:47 PM   Top  -  End  -  #394
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Actually, for a fun cosmic horror type theme, I have some ideas to makes another spell feat like Cerebrant Horror that would be more focused on dreams and such. One of the planned ideas would be a spell that causes people within an area who are sleeping and fail a will save to be compelled to relate some message to the best of their abilities, be it through song, a story, or artwork. Thus you could use it to make all the artists in a town start making paintings/sculptures of you (while bards compose ballads or stories about some horrifying monster), sorta like in Call of Cthulhu (the story).

Another possible epic ability would be sensing when your name is spoken, possibly with the ability to affect things around where it is.

Also, I'd initially considered making spike augments to flesh, but after thinking about what spikes would do and relative costs, decided it would be easier to make it its own feature (similar to how lure traps compare to puppets).

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-05-2010, 01:13 AM   Top  -  End  -  #395
Markus Darkmind
Halfling in the Playground
 
Join Date: Mar 2009
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Actually, for a fun cosmic horror type theme, I have some ideas to makes another spell feat like Cerebrant Horror that would be more focused on dreams and such. One of the planned ideas would be a spell that causes people within an area who are sleeping and fail a will save to be compelled to relate some message to the best of their abilities, be it through song, a story, or artwork. Thus you could use it to make all the artists in a town start making paintings/sculptures of you (while bards compose ballads or stories about some horrifying monster), sorta like in Call of Cthulhu (the story).

Another possible epic ability would be sensing when your name is spoken, possibly with the ability to affect things around where it is.

Also, I'd initially considered making spike augments to flesh, but after thinking about what spikes would do and relative costs, decided it would be easier to make it its own feature (similar to how lure traps compare to puppets).

Owrtho
These sound awesome. For the spikes I believe too that they deserve their own features.
Markus Darkmind is offline   Reply With Quote
Old 11-06-2010, 09:25 PM   Top  -  End  -  #396
Matar
Ogre in the Playground
 
 
Join Date: Feb 2007
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Just thought I would tell all of you that, seeing as how the Scion is done (Unless you think it needs some work done still) that I plan on working on another Oozdrin class that lets you become a weapon/armor/shield that others can use.

I'll either make that next or a Xenotheurgy base class that I've been thinking about... not sure...
__________________
ParsonxMaggie Shipper in the Playground
Matar is offline   Reply With Quote
Old 11-06-2010, 10:22 PM   Top  -  End  -  #397
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Good to know. Sounds like it could be interesting. It looks to be good. I notice you decided against using the intrusion feature. Both those ideas sound like they could be interesting.

Also, for the interested, I started work on another ozodrin PRC, but where it is is a secret.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-06-2010, 11:37 PM   Top  -  End  -  #398
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Good to know. Sounds like it could be interesting. It looks to be good. I notice you decided against using the intrusion feature. Both those ideas sound like they could be interesting.

Also, for the interested, I started work on another ozodrin PRC, but where it is is a secret.

Owrtho
Not so secret any more... Here it is, the new Ozodrin PRC! Sorry that I figured that out so quickly, I'm just so not clever like that.
__________________
Full Homebrew List

New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

Many thanks to Qwernt for my amazing mind flayer avatar!

Last edited by Magicyop : 11-06-2010 at 11:37 PM.
Magicyop is offline   Reply With Quote
Old 11-07-2010, 01:25 AM   Top  -  End  -  #399
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magicyop View Post
Not so secret any more... Here it is, the new Ozodrin PRC! Sorry that I figured that out so quickly, I'm just so not clever like that.
You may have figured out where the class is, but I bet you can't figure out what it does that's special, or what other class it advances.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-07-2010, 01:36 AM   Top  -  End  -  #400
Tacitus
Ettin in the Playground
 
 
Join Date: May 2005
Location: 
Sin City
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

0.o It links Harrowed... Lets see... special things. Form features while normal looking, ability like that one lightning teleport spell that hurts everyone you pass through, and it seems that instead of losing control and becoming a CE NPC (more or less) you lose damage dice to the Beast instead. That a fair assessment?
__________________
Never can find my towel...

So it goes.

Healing is like accounting, but with life and death.
-Self


>.> So, yeah, I'm like, married now.
Tacitus is offline   Reply With Quote
Old 11-07-2010, 01:43 AM   Top  -  End  -  #401
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Gah, reading the description of the class, the only weakness of my trickery.

Though to be fair, you still lose control, it just is slightly delayed and somewhat easier (as attacking the beast is an easy way to make you lose control, and you can only stay in control for as long as you haven't given all your damage dice to the beast.

Edit: Also, would anyone be willing to try typing up a poison augment for the spike feature (I know almost nothing about poison or I'd do it myself)? It seems the overwhelming majority is for it being added to the class, though only 2 people have voted for a specific level (levels 7 and 1). I'll think about making it a feat to launch spikes, get horns, and get drills.

Also, for the swimming unearthly fin augment effect, how would the ability to spend a move action and make a swim check to create a current that requires a swim check to resist originating from you and travelling in a direction 5 feet per unearthly fin (direction of current need not match direction it travels). DC of swim check would be whatever you rolled on your swim check (may only use bonuses from fins with the unearthly fin augment). Thoughts?

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 11-07-2010 at 01:59 AM.
Owrtho is offline   Reply With Quote
Old 11-07-2010, 05:37 PM   Top  -  End  -  #402
Necroticplague
Bugbear in the Playground
 
 
Join Date: Aug 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

The unearthly fin improvement sounds fine. Although, for the poison augment, what poison should it be based off of? If it's general poison, I had an augment a few pages back for that (I know poison mechanics well, just don't know any poisons). The idea of affecting when your name is said sounds good, but I can only think of having you transport their. To that effect:

Say My Name (su):You gain a strong connection to your name through the far planes. Whenever your name is spoken you can sense it, and as an immediate action, use 10 ft of your strange movement to transport yourself into a square next to whatever spoke your name.
Necroticplague is offline   Reply With Quote
Old 11-07-2010, 09:26 PM   Top  -  End  -  #403
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

It seems kinda strange to constrain a class with so much customization potential to a single type of poison. Perhaps making it like enchant meant where you spend enhancement bonus and points to design a poison?

I'm loath to suggest this but you could also make it an out right feature that requires a feat. You'd make the different augments the various effects it could have and unlock more powerful ones as they level up. You'd of course need to put a cap on how many points they can spend, but that's one of the reasons it needs to be a feat; another being that if it's a feat you could apply it to other things or perhaps create inhaled and contact poisons.
Epsilon Rose is offline   Reply With Quote
Old 11-07-2010, 09:32 PM   Top  -  End  -  #404
Jarrick
Barbarian in the Playground
 
NecromancerGuy
 
Join Date: Dec 2008
Location: 
City of Stormreach
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Id say:

The poison deals 1d6 Str, Dex, Int, Wis, Or Cha damage, or 1d4 Con damage (Chosen when augment is applied). Save DC = 10 + 1/2 the ozodrin's level + 1/2 the ozodrins Con (or Cha) modifier. allow multiple applications to stack, but make it have a decently high cost to keep players from spamming poison.

Maybe throw in Unconsciouness as drow knockout poison for good measure, but probably at higher levels due to the increased save DC.

Maybe have an augment for the augment that makes it do half as much as drain instead.
__________________
Quote:
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
My Homebrew

Last edited by Jarrick : 11-07-2010 at 09:33 PM.
Jarrick is offline   Reply With Quote
Old 11-07-2010, 09:34 PM   Top  -  End  -  #405
Nanoblack
Ogre in the Playground
 
 
Join Date: Mar 2010
Location: 
Squaresville
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Why not give it the ability to recycle poison it's been injected with. Like every time it makes its fort save vs poison it stores a dose of the poison to be used by one of its spikes. It could hold a maximum number of doses equal to its Cha mod (though Con would make more sense).

Edit: Using it like this would give it certain combination effects like with the filtering flesh augment...
__________________
My Player Registry!!

Last edited by Nanoblack : 11-07-2010 at 09:36 PM.
Nanoblack is offline   Reply With Quote
Old 11-10-2010, 10:20 AM   Top  -  End  -  #406
Doggie_arf
Dwarf in the Playground
 
Beholder
 
Join Date: Nov 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Been watching this thread for some time - it intrigues me.

Just a quick question - would a character be able to use feats and perform skill checks through a Puppet or Spawn? Like, say, attempting a Bluff or Diplomacy check via the Puppet, or using your Power Attack feat to improve the damage of a Spawn's natural attack?
Doggie_arf is offline   Reply With Quote
Old 11-11-2010, 01:59 AM   Top  -  End  -  #407
Necroticplague
Bugbear in the Playground
 
 
Join Date: Aug 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Doggie_arf View Post
Just a quick question - would a character be able to use feats and perform skill checks through a Puppet or Spawn? Like, say, attempting a Bluff or Diplomacy check via the Puppet, or using your Power Attack feat to improve the damage of a Spawn's natural attack?
Not sure about feats, but the way I see it the only limit to using skills is having the appropriate features. If you wanted to use diplomacy or bluff, the spawn would need a deceptive mouth. It needs to see (have an eye other than blind eyes) to use spot, decipher script, and search. in order to do fine motor skills (writing, forgery, use rope and sleight of hand) you need either a limb (not absent) or a budding tentacle.
Necroticplague is offline   Reply With Quote
Old 11-11-2010, 01:34 PM   Top  -  End  -  #408
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, just to clear this up, Necroticplague is right on the skills, though technically a search check could be performed blind by feeling around, and if you had blindsight or tremmorsense on the puppet/spawn it could make a spot check.

As for feats, you are free to use them through said constructs, as well as through the beast feature from the beast sculpted PRC, provided that the thing you are using it through is capable of doing it.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-11-2010, 03:43 PM   Top  -  End  -  #409
Doggie_arf
Dwarf in the Playground
 
Beholder
 
Join Date: Nov 2010
Gender: Male
Post Re: Tooth and Tentacle [3.5 base class PEACH]

Hm. Alright. Time for a little thought exercise. Please correct me if I get the math wrong.

The Puppet Walker
Spoiler

Last edited by Doggie_arf : 11-11-2010 at 10:21 PM.
Doggie_arf is offline   Reply With Quote
Old 11-11-2010, 04:17 PM   Top  -  End  -  #410
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, it seems most of your math there is fine. There are a few problems there though. For one thing, lure traps use your strength score rather than the puppets, thus unless the puppet has natural attacks on its own or is using a weapon, it won't have too much use for that high strength score.
Also, a weakness of that build is area of effect abilities can hit you twice, as you'll always be in the same square as your puppet, and they would treat you and the puppet as separate creatures for targets.
Should note though that teleportation gear would work for the puppet, as saying it teleports only one of you would be like saying a ring of teleportation only teleports your finger.
Even so, you could always place features on yourself and attack from the backpack. You could also place various flesh on the puppet to make it nearly invulnerable.
If you wanted to make use of the high possible strength, you could choose a near human looking creature that has a natural attack (possibly also using the pretending flesh for the puppet). Or you could just go and take a feat to learn how to use a decent weapon (made an aberrant feat by Otherworldly Skill), and have the puppet use it.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-11-2010, 10:12 PM   Top  -  End  -  #411
Doggie_arf
Dwarf in the Playground
 
Beholder
 
Join Date: Nov 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Wait, so they *still* use the ozodrin's own Strength even after being triggered? Makes it a lot less useful, then.

Not that it matters - I was aiming for something that could bash down walls and beat dragons at arm-wrestling contests. Devouring the dragon with messy tentacle death is just a bonus.
Doggie_arf is offline   Reply With Quote
Old 11-14-2010, 07:31 AM   Top  -  End  -  #412
Necroticplague
Bugbear in the Playground
 
 
Join Date: Aug 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

How does custom armor fitting work with the ozodrin? Would they need to have separate armor for each setup of form points? What would be the craft DC of such armor anyway?Do you count as humanoid or aberration for purpose of determining costs? Does custom armor for you have to be masterwork?
Necroticplague is offline   Reply With Quote
Old 11-14-2010, 02:31 PM   Top  -  End  -  #413
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, an ozodrin could in theory get custom armour to provide its bonus to their entire body while manifesting its true nature. However, it can just use normal armour (similar to how it can wear normal cloths) through the armour will only apply to its main body (so it wouldn't affect blunt tentacles, puppets, etc.). As I mentioned though, if you wanted to, and your DM allowed it, you could get custom armour made that would also cover blunt tentacles and the like.

As for your type, you could use humanoid armour, but custom armour like that above would likely count as aberration armour.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-14-2010, 07:52 PM   Top  -  End  -  #414
Nanoblack
Ogre in the Playground
 
 
Join Date: Mar 2010
Location: 
Squaresville
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Any ideas for an epic progression?
__________________
My Player Registry!!
Nanoblack is offline   Reply With Quote
Old 11-14-2010, 08:53 PM   Top  -  End  -  #415
Jarrick
Barbarian in the Playground
 
NecromancerGuy
 
Join Date: Dec 2008
Location: 
City of Stormreach
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Nanoblack View Post
Any ideas for an epic progression?
How many times has that been asked now?

I thought of something that needed clarifying while mulling over whether I wanted to inflict this class on my group of noobs as a player yet. With tentacles it says this:

Special: If you have the Aberrant feat Deepspawn, you may choose to exchange the tentacles granted from it for 3 form points each. You may also use this feature before level 3 if you have the Deepspawn feat, but may not use its augments until reaching level 3. Augments may be applied to tentacles granted by the Deepspawn feat as if they were normal features.

My addition in bold.
__________________
Quote:
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
My Homebrew
Jarrick is offline   Reply With Quote
Old 11-14-2010, 09:58 PM   Top  -  End  -  #416
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I suppose that could be added, though it is somewhat a moot point as the basic tentacle feature (which costs three form point, exactly the amount you can trade the deepspawn tentacles for) is exactly the same as a tentacle granted by deepspawn. The main difference though would likely be that the tentacles from deepspawn may be used while not manifesting your true nature.

As for epic progressions, there are some ideas scattered throughout the thread. At the moment though I'm trying to decide just what level I should place the spike feature at and then will likely add a few more augments to it. After that I'll try to finish the menacing manor up, and then I'll look into making some epic feats or levels. Also, more immediately I need to finish the beast sculpted PRC up. That said it would be handy to get some feedback on it. Particularly the save DC for when the beast is dealt damage.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 11-16-2010, 12:20 AM   Top  -  End  -  #417
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, as I've decided to add spikes to the main class, the real issue now is what level to add them too. As I plan to add them early on, it seems like the possible levels are 1 (to remove the lack of offensive abilities at level 1), 4 (as there are no features on that level), 5 (again, no features), or 7 (also no features). 4 & 5 seem to be less than good choices as the abilities they grant are rather closely tied to grappling (which is the primary benefit of spikes). Level 1 has the issue of already granting eyes, which should be available at level 1. As such 7 currently seems best, though is perhaps a little later than I'd prefer. Any thoughts?

Also, for the spike augments. On top of drill and poison augments mentioned already, how does this sound?

Hollow Spike - cost 5
Requires level 10 - Any time you would make an initial save against a disease poison, you may choose to make a second save at a -3 penalty, regardless of weather you pass the first save or not (you may not do this for more than one hollow spike at a time). If you fail this second save, you are affected even i you passed the first save. If you succeed, this spike gains a single dose of that disease or poison. This spike may only hold a single dose at a time. Any time you would deal damage with this spike while it contains a dose, you may choose to inject the dose into the target. If you do so they are treated as if the initial source that affected you were affecting them. Doing so uses up the dose.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 11-16-2010 at 12:28 AM.
Owrtho is offline   Reply With Quote
Old 11-16-2010, 08:05 AM   Top  -  End  -  #418
Jarrick
Barbarian in the Playground
 
NecromancerGuy
 
Join Date: Dec 2008
Location: 
City of Stormreach
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

well, since its a trademark of this sort of thing, you could bump tentacles up to 1st level alongside eyes and put spikes in at 3rd. That would also make starting grapples to use the mouths easier next level. at 1st level, a "basic" optimized ozodrin will be able to form about 3 tentacles, maybe 4 if it's a human with nothing but abberrant feats, but unless it has a Cha-boosting race, will only be able to attack with 2 of them per round. (since "while many features grant natural attacks, an ozodrin cannot make more attacks with its natural attacks per round than half the sum of its class level + its Charisma modifier.") "2 tentacles +4 melee, 1d4 +4" doesnt sound overpowered at first level to me. Half orc barbarian, not raging: "Greataxe +6 melee, 1d12 +7"

2 tentacles and the rest in eyes sounds like a great way to start an ozodrin character to me.
__________________
Quote:
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
My Homebrew
Jarrick is offline   Reply With Quote
Old 11-16-2010, 04:39 PM   Top  -  End  -  #419
Sindri
Dwarf in the Playground
 
Join Date: May 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Creatures may only be affected by one special eye per 6 points of charisma modifier (rounded down minimum 1) each round.
What's the point of listing a variable restriction when it's effectively 1 for everyone? Unless the character has a Cha of 34+ it's the same thing as saying that a creature can only be affected by one eye at a time. Limiting the effects on any one target is a good idea, because otherwise you could just spam Con damage until everything dies, but this seems like an unnecessarily convoluted way of saying it.

edit: I think that the lack of offensive powers at first level isn't too much of a problem; the flavor of the class is still there with the eyes and the fear effect from your true form, and you're already getting sort of a lot at first level. In straight combat they're weaker than most, but they can still use weapons and it sort of makes sense for a budding eldrich horror to not have much more than human power until it grows some more.

edit edit: You might want to include some sort of multiclassing restrictions; while it should be easy for an ozodrin to learn another class, it doesn't really make sense to me to learn how to be a beast from the Far Realm after a few levels of being ordinary.

edit edit edit: (last time, I swear) I agree that there needs to be some method of scaling the damage of natural attacks with level; at 18th level even 13 tentacle attacks for 1d6 each is unimpressive. You can increase the die type or add 1 with augments, but damage-wise a monk beats you unless you do nothing but eye beams and devouring. Maybe a bonus to strength when you increase your size? Or flesh augments that boost physical stats? Currently the only way to use form points to increase ability scores that I see is increased strength on a puppet, which can currently make your puppets a great deal stronger than you are. If it was a generic flesh augment instead, you could put it on yourself but still have the option of adding it to a puppet or a spawn.
__________________
Originally Posted by Cheesegear
Mark Twain: Dance like you have Greater Invisiibility, sing like you're Silenced. Love like you've never taken hit point damage and live like you've been Plane Shifted to Celestia.


Last edited by Sindri : 11-16-2010 at 06:17 PM.
Sindri is offline   Reply With Quote
Old 11-16-2010, 05:05 PM   Top  -  End  -  #420
Sindri
Dwarf in the Playground
 
Join Date: May 2010
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Milskidasith View Post
How can you have a colossal++++++++++++++++++++++++++++++ mouth on a medium creature?
Source: http://sluggy.com/comics/archives/daily/030528
__________________
Originally Posted by Cheesegear
Mark Twain: Dance like you have Greater Invisiibility, sing like you're Silenced. Love like you've never taken hit point damage and live like you've been Plane Shifted to Celestia.

Sindri is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:43 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.