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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-14-2010, 06:19 AM   Top  -  End  -  #1
Zedicius
Pixie in the Playground
 
Zombie
 
Join Date: Feb 2008
Default [D&D 3.5] Rogue Modron (Quadrone) as Character

I based this mainly on the Modron supplement from Dragon Magazine, as well as the free addition for the planar handbook found on wizard's website. Also, I took the lore rule from The Great Modron March, meaning any modron that goes rogue, automatically becomes a Quadrone.

Mostly just wondering to see if I got the level adjustments and such right. I believe four arms are already worth an extra LA, though the superior weapon fighting ability is very tricky to place.

Quadrone as Character

- +6 strength, +4 dexterity, +2 constitution, +2 intelligence, +2 wisdom.
- Medium size.
- Base land speed 50ft.
- Outsider: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored.
- Racial Hit Die: 4 levels of outsider (4d8HD, +4 BAB, +2 base saves)
- Racial Skills: 8 + int modifier,
- Racial Feats: Simple & Martial weapon proficiency.
- +4 natural armor bonus.
- Extra limbs: Four arms & Superior Multiweapon Fighting (ex).
- Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.
- All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked.
- Resistances (ex): Acid, Cold and Fire resistance 10.
- Automatic Languages: Modron, Celestial.
- Favored Class: Fighter.
- Level adjustment: +4.


Savage Species Level Progression

LevelHDBABFortRefWillSkillsSpecial
11d8+1+1+1+1(8 + int mod) * 4All-Round vision, +2 str, +2 dex
21d8+1+1+1+18 + int modNatural Armor +1
32d8+2+2+2+28 + int mod+2 str, +2 con
42d8+2+2+2+28 + int modAcid, Cold & Fire Resistance 5, Natural armor +2
53d8+3+3+3+38 + int mod+2 str, +2 dex
63d8+3+3+3+38 + int modExtra arms & Superior Multiweapon Fighting, Natural armor +3
74d8+4+4+4+48 + int mod+2 int, +2 wis
84d8+4+4+4+48 + int modAcid, Cold & Fire Resistance 10, Natural armor +4


Alternative Quadrone as Character

- +2 to intelligence, -2 to charisma
- Medium size.
- Base land speed 30ft.
- Racial Skills: 8 + int modifier,
- Racial Feats: Simple weapon proficiency.
- Extra limbs: Four arms & Superior multiweapon fighting.
- Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.
- Outsider Traits: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored.
- All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked.
- Automatic Languages: Modron, Celestial.
- Level adjustment: +2.


Flavor Rules

- Hierarchy: Quadrones gain a +10 diplomacy check when giving instructions to Tridrones.
- Quadrones can acquire a set of wings from a skilled craftsman. These wings cost 8000gp. When installed, the Quadrone loses his extra set of arms and the Superior Multiweapon Fighting feat, but gains a fly speed of 80 ft. (good).
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