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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-13-2010, 10:57 PM   Top  -  End  -  #1
Dr Strangelove
Dwarf in the Playground
 
 
Join Date: Oct 2007
Default [3.5 PrC] The Psychopomp (Ghost-Faced Killer Fix)

Intro
Spoiler


Summary
Spoiler


Abilities
Spoiler


Spoiler


My concerns:
Are the aspects interesting and useful without being horribly overpowered?
Is horrifying strike too much? I have visions of a ninth-level psychopomp challenging an army's champion to a duel, killing him and sending the whole army running...but that's at fourteenth level, at which point you're generally doing crazy stuff anyway.
Is it clear what the psychopomp's role is? I intended for them to be an infiltration/skirmisher, setting up brutal surprise rounds and then acting as a flanker.
Do I need to add an ability to level 7? Current all it has is another lesser aspect choice.
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Last edited by Dr Strangelove : 11-14-2010 at 01:56 AM. Reason: adding table
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Old 11-14-2010, 12:02 AM   Top  -  End  -  #2
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: [3.5 PrC] The Psychopomp

What is going ON with the funky-wierd alignment in the Abilities section?
Some of it's like this.
Some of it's like this.
And some of it's like this.

All
for
no
earthly
reason.
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Old 11-14-2010, 06:00 AM   Top  -  End  -  #3
Dr Strangelove
Dwarf in the Playground
 
 
Join Date: Oct 2007
Default Re: [3.5 PrC] The Psychopomp (Ghost-Faced Killer Fix)

Fixed. Added table.
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