Gender: Not applicable. Voice is more male, due to creator's own personality.
Race/Species: Psi-Construct
Age: Only a couple years.
Alignment: True Neutral. Probably leaning towards lawful, for it does only as it is commanded.
Class/Profession: Monstrous/magical creature.
Power Rating: It's big, and tough, but none too bright. Probably counts as a C or B, but with its intelligence, very scalable.
Description: Probably eight or nine feet tall when standing up straight, walking with a slightly hunched stature. Its lower body is remotely humanoid - a pair of legs as thick as tree trunks, tight brown leather trousers interspersed with uniform patches of metal traveling down to about his calves. Halfway down his lower legs, a pair of huge, brown boots begin, and he tends to stomp around in these pretty much all the time.
Above his broad belt, Orich's humanoid features rapidly deteriorate. His skin is a chitinous, gleaming, almost metal-like substance. At first glance, his dark-green hulk of a torso doesn't appear to have anything more than a head. But all around his body, sheathed inside tube-like alcoves of the chitin, are four spindly, scything arms. When they extend, the vaguely insectoid arms angle downward and then back up in a single joint, terminating in ridged, scythelike appendages. This scythes can fold apart yet further, into three seperate 'fingers' with which he can manipulate finer objects. Two arms extend from his shoulders/front, while the other two break forth from his shoulders/back. The joints can bend these arms in essentially any direction.
Atop his mountainous, ridged neck is yet another fine horror. His 'head' is essentially a slanted twisting of some chitinous, tube-like substances. It curls up around the top of what was once a skull, then stops as it uniformly becomes some green, shining scalp. There are no visible features except for his eyes. Between the tubes wrappings, four diagonally-slanted (in one direction) eyes can be seen glowering, glowing a pale silver as they watch the world.
Several large patches of him have tubes or pumps things that look like mechanical workings.
Personality: Simplistic. Loyal. Brutish and overprotective of what things he does care about. Gradually developing feelings.
Equipment: He's wearing those flawless, oversized leather trousers. And those huge dark-brown boots. And that huge belt.
Nothing else, though.
Abilities (strengths):
-Superhuman strength and durability, exceeding that of Yannovick by quite a bit.
-Scythe-arms have durability similar to steel. They can cut quite well.
-On each side, two limbs can fold together, and the scythes can fold inward towards the lower arms. When two of his spindly arms are interspersed, they can temporarily solidify and grow heftier, essentially becoming bulky, fingerless fists.
-Somewhat attuned to psychic energies. Can feed on some psychic power.
-Slow regeneration.
Weaknesses:
-Uninventive and rather dull-witted.
-Though he can put on the occasional burst of speed, most of his attacks can be seen coming a mile away.
-Very vulnerable to mind-based attacks. Though if he's not put down quickly in this manner, the brute's likely to home in on whoever did the attacking.
-Psionic powers can damage him better than magic or physical attack.
Backstory: Not much to tell. He's been serving as Yannovick Ventrii's bodyguard for the past two years or so, and is very loyal. His creator got the idea from a horror movie he saw one time.
__________________ The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!
Spoiler
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
-Johanna Stokes
Alias: Shadow Guy Gender: Male. Race/Species: Shadow Age: -- Alignment: True Neutral Class/Profession: Power Rating: B Rank. Description: Fade is a humanoid person. He is just average in size due to today’s human standards. His skin shows of a perfect color (This came from a magical effect. Normally he had a bright skin color typical for a person who lived in a place without a sun.) His body is treated with many scars, which he got in many fights. He has black hair cut short and spiky, while his face is shaved clean. Looking at him might give the impression of a 20 year old man. The thing people can remind him most are his shiny yellow eyes which appear to gloom if you look directly into them.
His clothes can be more seen as rags. Several layers of black, grey and shadow grey cover his body. While a cape rounds up the outfit. On his side hangs a sword. Poor made, like a man never learned blacksmith before made it.
Fade's shadow is a copy of him; the only difference is that he is a shadow so he has no different colored clothes.
For a pose it would be nice to have fade and his shadow stand either back to back or facing each other weapon drawn as if they are ready for battle.
Personality: . Equipment: Clothes and a sword made of shadow Abilities: Shadow Copy: Fade 's shadow is able to create copys of other peoples shadows. They include all skills(even learned and born)and minor memories. The copy can only be made if the owner gives Fade the acces. With access to the shadow he copies all there is no exception. If Fade's shadow switch himself to one of the copied shadows he has access to the skills. Fade now is only able to use oine shadow the same moment.
Current copys: Lewis, Emily, a female Elf mage, a Paladin, a Giant, Zorro Kitsune.
Shadow Controll: Fade is able to animate the shadow of another person, but this only works on near willless people like zombies. The animated shadow and the real one share there wounds. To be a shadow: This ability makes Fade invulnerableto light based attacks. The reason is easy. For his Race the Sun is there mother cause she is rising and falling increases there power. Lightbeams just go trough them without causing anything, also lightbased objects can't interact with Fade. Backstory:
Fade kind is called the shadows. They live in a realm that never so a sun like we know. The only thing spending a little light is a blue sunlike object ion the sky. Most of them live there normal live, but some get greate power. There power gives them the abillity to fuse with the shadows and more. But there power has a price. They need a master someone who controlls the light. Cause of the less source of light in there realm all shadows gained that power need to go to exile and never come back. Fade is one of these cursed shadows. He is now on his research for the bright one he will offer his service.
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Grammer is my declared deadly enemy!
Avatar by Ceika
My Avatars:
Spoiler
Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy
Description: Sakura can be best described as pretty. She's quite small, standing only four foot ten. She's quite slender and soft. She could be describes curvy, her hips are on the smaller side and her breasts are large. Overall her features are very even and attractive. Her most distinctive feature is her hair. It is a mass of cherry blossom flowers that extends between her mid back and her waist. Her skin is somewhat like young bark or the surface of a leaf, though it is still smooth and soft, and is a shade of brown. Her eyes are big and brown and her ears are quite long and pointed. She's often found wearing different summer dresses in a variety of cuts and styles. They are generally brightly coloured and somewhat revealing. She never wears shoes.
Personality: Sakura is a friendly and caring person. She is generally lighthearted and carefree. She tends to be more shy around people she doesn't know, but for those she's friends with she's very open and talkative. Being a dryad she is of course very tied to nature and is happiest when she's in a natural environment. Sakura also tends to not have confidence in her own capabilities. Conversely, she has a great deal of confidence in others, and tends to rely on them. She is very trusting, to the point of being naive at times.
A ring made of two copper wires and a quartz stone. Will transport her three minutes into the future if put on.
Abilities: She has a few abilities granted by her heritage. She can manipulate plants in many ways. She can speak to plants. She can also enter a tree and emerge from another, even over great distances, as long as she's touched the tree before.
Backstory: Sakura has lead a sheltered and carefree life, one might say too sheltered. She has always been under the protection of Sarget, and in their world there was little that would dare attack a treant. So Sakura grew up largely naive to the dangers she could, and likely will, face in a place like the Nexus.
She and Sarget were relativily solitary. What people they did meet were soon left behind as the pair continued on in their wandering. There are two notible exceptions. The first was a human village where she spent the better part of a year. The second was Adir Frescot. They were sort of seeing each other, though not any kind of serious relationship. Sakura was quite taken with him, however. She would see him on and off until he disappeared into the Nexus.
They came from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway of mortals. The planet was always half-connected to the Outside region of the Nexus.
Miscellaneous: She has to remain within a moderately large distance of the treant Sarget or she will become sick and die after a few hours. Taking a small piece of him allows her to be away from him for a while, though not for an extended period of time. Sakura and Sarget have a mental connection while within the dryad-tree range. As long as Adir wears a certain bracelet given to him by Sarget, he and Sakura have the same bond that she has with Sarget.
Description: Laela draws a lot from both her parents. Her 'hair' is currently a bunch of pink flower buds that won't be too long in blooming into flowers much like Sakura's. She has Sakura's long, pointed ears as well, and that's about all that's obvious she got from her mother at this age. The most distinctive trait she inherited from her father is his wide grin. She also gained Adir's lighter skin tone and his deer-like brown eyes.
Personality: Laela is already curious about the world around her and likes to grab most anything she can get her hands on, and often put it in her mouth. She smiles a lot, especially when her parents are present.
Equipment:
Spoiler
A red and yellow dragon plush.
A plush rabbit.
A rattle.
Abilities: N/A
Backstory: Laela was born in the Nexus at Mithar Keep. February 2012 OoC time.
Description: Sarget looks very much like a cherry blossom tree in full bloom. Except for, of course, his legs, arms, and face. If he stands still he can be difficult to distinguish from a normal tree.
Personality: He is often slow and ponderous, but below that is intelligence and wisdom. Sarget has unmatched patience and is never quick to make decisions. The exception to this is if Sakura is in danger or has come to harm. He cares a great deal for her and treats her like a daughter.
Equipment: N/A
Abilities: Sarget has thick bark and is very strong.
Backstory: Sarget has lived a long time, but he is still somewhat young among his people. There are large gaps in his memory. Events that take place over short periods of time have trouble sticking in his memory. Often times he knows things that you wouldn't expect him to. Just as often he has forgotten the source of that knowledge. It is clear that he has met a person or people that are not from his world.
Sarget lead the same wandering and solitary lifestyle that he and Sakura lead after her birth. He was overjoyed when Sakura came into his life, and he became like a father to her.
They came from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway of mortals. The planet was always half-connected to the Outside region of the Nexus.
Miscellaneous: Sakura and Sarget have a mental connection while within the dryad-tree range.
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Last edited by Gulaghar : 05-02-2013 at 06:00 PM.
Reason: Moar pictures
Alias: Martin T. Vance
Gender: Male.
Race/Species: Human -wizard
Age: 75 appears 35
Alignment: Lawful Neutral
Class/Profession: Wizard
Power Rating: B Rank
Description: Wears a grey cloak and generally black clothes underneath. He has dark gray hair kept in a shoulder length ponytail. His eyes are jade green.
Personality: He waits and thinks but can be roused to great anger. He is utterly dedicated to his duties as a Warden. His sense of justice is strong and he will act to enforce it.
Equipment: Various bits of magical equipment. An athame with the shape of a Viking longsword inscribed with runic designs.
Abilities: He is a master of personal Transmutation and well-trained in Evocation. His swordsmanship is fair at best
Backstory: Vance is an agent of the White Council. He has had a succesful career as a Warden and is now assigned to the early threat detection service. He is stationed in the Nexus with orders to report any significant threats to the Council.
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avatar is my tiefling "dervish" Wiley art by Tiffanie Lirle
Alias: I wouldn't be surprised, but not that I know of
Gender: Male
Race: Wereworm
Age: Three hundreds or four hundreds (pretty young for his race), but he'd probably look like a young adult
Alignment: Neutral Evil
Class/Profession: Alchemist
Power Rating: C+, B-? slash 4 or 5?
Description: In human form, he'd be thin and weak looking, sandy brown and dusty hair, brown skin, black eyes, impressively long nose that he'd always refer to as his snout, small fangs, and a nasally voice. He'd wear brightly colored entertainer's clothes mostly, but he also has a brown cloak that's way too big for his human form but made for hiding his dragon one, which isn't too much bigger than his human one, but he's stronger, has good armour in his sandy brown scales, fiery breath, claws, and a tail
Personality: Smart, greedy, self-centered, can be very flattering, mostly acts like a harmless little smart aleck, but he loves egging people on just because it's fun, very weaselly, loves non-magical means of getting things done and is always looking to learn, hates relying on magic and will sometimes destroy or just mess with any magical items that he finds, and he has a taste for female virgins, as in, eating them, whenever he can get away with it
Equipment: Lots of potions and poisons, a bunch of throwing daggers, a sword for sword-swallowing, and a large and colorful wagon with Trahald's Itinerant Apothecary written in large and flowy letters on it, with And Toyshop tacked on at the end in more simple-looking letters, a large horse to pull the thing, a pony tied to the back, and two enchanted minions
Abilities: He can switch between human and dragony-looking dude forms, fly, breathe fire, and telepathically communicate via eye contact, he can hypnotize with his gaze, but, as usual, it would only work if the victim had pathetic willpower or was already mentally weakened in some way, and he prefers not to use such cheap tricks, anyways.
Backstory: Born the runt of the litter to a large brood of Wereworms (basically, just what they sound like, also, they're desert-dwellers), he decided to avoid the bullying by leaving to mess with humans. Having lots of fun, he decided that dragons and other overly powerful type things are pretty boring, so he's trying to act as if he's just another human. Of course, he does have his little dragony quirks.
Miscellaneous: His two minions could easily be characters of their own, but as long as they're under his control, they'll just stay quiet and try to be uninteresting. Thekk is a tall human with balding hair and a fancy-looking sword. Trahald calls him his boss and tells people that he's just not much of a people person. Rimpalome is a three foot tall raven, except that he's also got some arms under his wings to use. Trahald calls him their alarm system, and the guy is usually perched on top of the wagon or the highest place in the area.
__________________
You're either an Outcast, or you're in denial.
Strength and stupidity in numbers.
- Myself
Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->
Alias: The Banished Fae. Gender: Looks slightly male, but has no actual gender identity. Race/Species: Ex-Fae Age: Around the 6000, looks around 23. Alignment: Lawful. The Faerie morality is alien to most, but ultimately Friend is more good than evil. Class/Profession: Fender, investigator, GLoG-member. Power Rating: D+ to C- Description: Black haired, fair-skinned and golden eyed, Friend would look handsome if not for a lack of care taken. Sleep and food are still new needs to the former Fae. Often wears green, particularly in the cloak.
Picture will be made.
Spoiler
Holdplacer
Personality: Bitter about that whole Ex-Fae thing, but still unwilling to give up the rules of the Seelie Court. Still showing the usual personality traits of a Seelie:
Curious, loves stories, vengeful and proud and prone to over-reacting.
Friend is also very impressionable and hold friends highly. But that may just be the initial reaction from arriving to the mortal lands.
Equipment: A cloak, a mortuary sword, the clothes worn and a suit of mechanical armour courtesy of Magtok.
Abilities: Fending (both European, Chinese, Mayan and Dancing styles), herbal knowledge, reading and deciphering languages, being immune to direct magic effects and a number of minor trivia skills picked up over the ages. Few are particularly great, however.
Divine items are not well-liked by the Faerie. Friend has yet to test if they affect ex-seelie.
Friend has recently acquired a suit of mechanical armour capable of flight, laser blasts from the hands and looking niftily archaic.
Backstory: Friend, before getting this name, was a Seelie Faerie. Interacting with the humans they whisked to the Seelie Court, Friend-to-be spend most of the millenia learning of the human cultures and hearing the stories from it. The Fae having strong magical powers in their realm, little was necessary of work or war, making Seelie life peaceful.
However, in an incident the non-Seelie rarely talks about, Friend broke the rules of the Seelie by killing a guest. Banished from the Seelie Court, Friend now lives in the Nexus as a mortal, cursed with never touching magic again.
Miscellaneous: Not much here yet.
Angelus Ministra Quaternarius
Spoiler
Alias: AM4, Mini. Gender: Female in aesthetics, but not gendered beyond that. Race/Species: Magitech Automaton. Age: 4. Looks inhuman, but clearly adult. Alignment: Serves any Maestro, Frau or their Messengers. Although cracks have appeared in this Obedience. Class/Profession: Servant, tea-maker and occasional fighter. Power Rating: B Description: Mechanical, the 'hair' is short and black with light 'bangs' in the front. The 'hair' is mostly vents for steam. Eyes are blue as is the power-source in the chest, protected by a breastplate and 'ribs' but otherwise visible. Obviously made in a clockwork and steampower era, as there are no discernible plastics and many gears visible.
AM4's face is featureless sans the eyes, although it somehow manages to show emotion in the rare cases that it breaks through the Obedience
This one has picture!
Spoiler
Personality: Obedient by design, AM4 has little choice in anything and will almost always seek orders. Even if it means self-harm.
Due to damage and concern showed from a few 'Fraus' and 'Maestros', AM4 is showing some rare instances of independence. Gratefulness has been the most prevalent.
Equipment: Nothing but own body
Abilities: Excellent tea brewing and balance, the Etheral generator in the chest provides part-magical energy that can be shot from hands and eyes as well as source through AM4 when damaged.
Some ability to see magical effects otherwise invisible and strange reactions to anti-magic.
Backstory: A mechanical servant created in a world where most of the world lie under the Empire With the Eternal Sun (formed from what was once the British Empire and several Germanic nations). A rich elite had almost unlimited power over workers and other "commoners". Social change was often met with harsh punishment and automatons, while possibly sentient, where seen as nothing but tools.
AM4, as most automatons in this world, was powered by an Etheral Crystal core and still is. Secret scientific research on these lead to AM4's host family, a mostly good family restrained in their efforts to change things by the system, being hunted. Fleeing, the last living members of the family gave those they could, be they automatons, workers or others, what information they could before sending them off.
Hunted by the Royal Guard, part-machine police of the Royal line of the Empire, AM4 fled to the deep Etheral mines when.
...
pif! Miscellaneous: 'pif!' doesn't get enough love, that makes it sad.
AN is the front business for Frank's operation. Primarily based out of a run-down warehouse in the Red Zone, outwardly decrepit, but heavily warded. The operation isn't huge, at the moment: Frank himself is the most powerful member (and won't have a profile until I'm good and ready, so there), and he's created several rather powerful lieutenants, summoning vastly powerful alien intelligences, binding them via labrynthian and mind-bending contracts, and sticking them into the most fit hosts he could find. Most of his mooks, however, are controlled by more modest, easy to control daemons.
Frank
Spoiler
Frank's a human in his mid-20s, rather overweight, and completely, utterly, evil. A full profile will appear eventually.
Lotus
Spoiler
Lotus is Frank's most complicated creation: her physical form in her previous life is one thing, but since she now operates under a Class 4 Glamour, she can shift her appearance at will, usually prefering that of a stunning human woman. She's Frank's only truly undead creation; in order to allow the daemon controlling her the most possible power, all other life had to be wiped away. Therefore, everything she does is with an alien, unearthly grace, and she's much closer to "sqaumous" than "mundane" when it comes right down to it.
Further lieutenants will appear when I think of them.
Foot soldiers
Spoiler
It takes a shockingly short amount of time to set up a binding grid in an alley, drag a couple of innocents into it, rattle off the incantations, and have a new squad of unquestioningly loyal, daemon-possessed minions. Most of Frank's minions are normal humans leading normal lives; however, at any given time, twenty or so are on guard at the warehouse, and another thirty are off running Frank's errands throughout the city.
__________________
Avatar by Kid Kris
Last edited by Moff Chumley : 01-08-2011 at 03:20 PM.
Description: Valente is very pale, as if he's never seen the sun in his life. His reddish-brown eyes are quite striking, and perhaps his most attractive feature. His canines are somewhat prominent, though nothing extreme. He has straight, black, longish hair that always seems to get in his eyes. He is lean, almost a bit too skinny. He wears a pair of blue jeans, a tee-shirt, and a brown coat most of the time.
Avatars:
Spoiler
Personality: Valente is a kind person and will usually help someone in need. He's woefully inexperienced, and as a result, he can be a tad naive. He's hesitant in making decisions as he worries perhaps too much about what people think of him, and if he's making the right choice.
Equipment:
Spoiler
Equipped:
Inventory:
A carving knife.
A brass pocketwatch. The watch only has one hand, and the face only has three inscriptions: "You're Late for an Important Date", "Tea Time", and "Not Tea Time".
Stash:
A tiki mask he carved from a black wood. It serves to contain his death, making him unable to die by normal means as long as it is intact. It doesn't have any effect on his body being harmed however. It can speak to him telepathically with the voice of his aunt Maria.
Abilities: Valente is immune to all hostile effects that would seek to negatively affect or control his mind.
Backstory: Valente has lead a sheltered life in Gul-Thadar. A few months prior to coming to the Nexus, he was in a car accident that would have killed him if a paramedic hadn't emergency turned him into a vampire. Since then he got a job with Ramiro, and when the opportunity to come to the Nexus came up he took it.
Miscellaneous: Valente's death has been separated from him. He is unable to die by normal means, though his body can still be injured and destroyed.
Alias: Lord Victor Lenis of Northeast, Luke C. Nydda Gender: Male. Race/Species: Human. Age: 37 Alignment: N/A Class/Profession: Noble, Warrior, Warlord. Power Rating: B+ Description: Tall, light-haired man, with broad shoulders and an upright stance. Neat, well-trimmed, dirty-blonde hair and dark blue eyes. A curved scar on the upper part of his left arm (not usually visible, but a way of identifying him I suppose). Personality: Manipulative, scheming, but generally friendly. Goal-oriented but non-obsessive. A decent leader and manager of resources where he is from, and quickly adaptive to being out of his element. Occasionally superior, even arrogant. Gives talking and action equal value, depending on the situation. Equipment: First and foremost; His magic sword, practically unbreakable (totally unbreakable by normal means), this glowing blade can smash stone and slice metal. However, despite being very clearly exceptionally sharp, this blade cannot kill. Anyone struck by this Longsword can, at best, be rendered unconcious or, if beaten brutally enough with enough heavy strikes, perhaps rendered comatose. But the blade will never take a life.
His armour, not quite as unique or magical as his sword, but enchanted to absorb physical force, to a degree, and to change colour scheme on the whim of the owner. (Because you never know what colours you'll be fighting under tomorrow). Of note: the armour is obviously face-concealing.
Many different outfits, shoes, shirts and the like, for various occasions or desired appearances.
A simple, iron dagger, looted off of something or other, always worn on his belt. Abilities: Limited mental abilities; Limited in that they are almost completely internal, only working as a mental defense, or to pick up extremely obvious or powerful thoughts and emotions. Your mind is safe, unless it enters his.
A spirit of desire, trapped in his right hand, allowing him to use the spirit's magic, as long as the use is fueled by his desire for something. (Most common use: Summoning his weapons or armour from wherever they are to him with the click of a finger, but also usable for more interesting magical applications. Almost completely useless offensively or defensively in a fight)
Greatly enhanced physical abilities, stronger and faster than the average human should be. Backstory: OOC: Unsolidified and kinda vague. IC: Mysterious
__________________
Spoiler
Awesome Avatars below thanks to the amazing Ceika!
Current Avatar done by me.
Quote:
Originally Posted by kpenguin
I'm just the token penguin on the team.
Spoiler
If you think you know me well enough, or just want to chat, PM me for my Skype info sometime!
Warning: May contain high traces of Aussie
Last edited by V'icternus : 02-05-2012 at 08:09 PM.
Alignment: CN. He just wants to save the princess.
Class: Hero (duh)
Power Rating: B
Description: Hero is your stereotypical 8-bit hero, except now he's in FULL 3D! He's blocky, with a large square head and body, bright blue eyes, spiky brown hair, and blue clothes. He's made out of 3D pixels, so he looks almost like a statue made out of colored bricks. He’s about 6’0” tall.
Powers: Anything you might expect from an 8-bit videogame. He can jump exceedingly high, instantly heal by touching food, hold a near infinite amount of objects, return from the dead, etc. He has three hit points, but every attack, strong or weak, does one health point worth of damage to him, so he can survive attacks that would baste a normal person.
Equipment: Hero has a blocky, pixelated sword that pushes anyone it hits a few feet back. He also has a small shield, and five extra lives.
Story: Hero lived a mediocre life as a commoner until Princess Sarah was kidnapped by the evil knight Sir Stain. Of course, Hero set off to rescue her. After travelling through seven contrived and themed dungeons, he reached the final dungeon and fought Sir Stain. On the verge of defeat, Stain created a portal to another world and pushed Hero through. When Hero tumbled out the other side, he found himself in the Nexus.
Last edited by TheAnomally : 01-13-2011 at 05:48 PM.
Gender: Female Species:Goblin (Link contains a description of goblins as I use them). Age: 8 Profession: Maiden aspect of Mother Eve Power Rating: D Description: As a goblin child, Brinika is really tiny, measuring 60 centimeters in height. Her skin is light grey and her hair is brown and usually tied into two small braids. She's got large, floppy ears - even when compared to other goblin kids - big orange eyes and little pointy fangs.
Spoiler
Spoiler
(Art by Darklord Bright, DixFirebone and Gulaghar) Personality: Brinika is rather shy and easily scared. However, she can be very friendly and enthusiastic once someone gains her trust. Once that happens, she also proves to be quite hyperactive. She's easily intimidated by big, burly people and creatures. Equipment: Two items of consequence are:
Caretaker, one of the last GLoG drones. He was programmed to obey and protect Brinika.
A goblin doll she named Bika. It's a gift from Mother Eve and will speak if given some food.
Abilities: Brinika is talented at music and very bright overall, picking up new things easily.
More importantly, however, she has divine powers by the virtue of being the Maiden aspect of Mother Eve. She has powers related to purity and innocence, music and manipulation of earth and darkness. However, she hasn't begun to understand and develop them yet. Miscellanous: Reelshka's niece.
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My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Name: Answers to Ananke. Real name unknown.
Race: Humanoid
Gender: Female
Age: Unknown
Alignment: LN?
Description:
Spoiler
Both images posted for readers' convenience.
Equipment: Her Rationing Scale is a pretty fearsome weapon; the chains can retract and the bowls can collapse to form a heavy-ended staff, or the bowls and chains can remain for a flail-like effect. The Scale can fold to become more portable, though she usually walks around with it on her shoulders.
Somewhere in her kama (the buttcape) are small vials containing oil or wine.
Abilities: Ananke is pretty strong (you'd have to be to lug that Scale around) and surprisingly agile.
She has some magic, mostly related to Famine and Earth.
That, and she's somehow not afflicted with horrible spine deformation despite carrying the Scale and slouching like that.
Alias:Probably a lot, but what kind of friend would I be if I just went and told all of you about them?
Gender: Male
Species: Goblin
Age:
Class: Originally, a thief. Since coming into his own enough to afford the materials for study, primarily a wizard and mad scientist, though he hasn't forgotten his stealthy old tricks, by any means.
Power Rating: Around a C+, generally; up to a B or so with planning; anywhere from E- to S when in periods of psychological trauma/shock.
Description: To most humans, Skugdim would look like any other goblin, though perhaps with a somewhat, shall we say, "distinctive" sense of fashion; Skugdim typically dresses in a finely-tailored black-and-white suit with a thin necktie and flamboyantly green (even against his skin) handerchief in its pocket, however, he wears well-worn black boots (with red laces on his right foot and green on his left), even with the otherwise formal outfit. His hair is usually nicely trimmed and neatly arranged, usually somewhere between a pompadour and being slicked back, in any case with a noteable widow's-peak, as is typical of a goblin. Skugdim sleeps rather poorly and, accordingly, the green of his skin darkens towards a midnight blue around his eyes, and fatigue has sunken his cheeks such that his pronounced cheekbones protrude even more. Skugdim chainsmokes, and is essentially only seen without a cigarette on special occasions, when he smokes a cigar.
Personality: Somewhere behind the crazy, the malicious, the sociopathic, the et ceteras, Skugdim is a charming, occasionally even courteuos, fellow. Deep down, one could argue that he is a basically good guy who, through a multiverse largely filled with prejudice, personal adversity, and that sort of distillation of qualities which comes from long periods of loneliness have soured and bent into the misshapen thing he is today. Half-mad in his lucid periods, with more knowledge at his behest even than his brilliant mind can hold, Skugdim is consumed with paranoid distrust and deep-seated derision for most any sort of society, however, there are some things (animals, small children, the heartbroken) for whom he feels great empathy and care, though the lengths he will go to defend them often hide his soft side beneath his familiar, destructive shell. His madness, in all of its forms, hasn't detracted from the brilliance which brought it about, and even in his most disjointed of conversations, cleverness and intellectual acuity shine through.
Equipment: Skugdim is a very capable archer, and has a wide collection of bows which, through both magic and science, he is continually refining. He does not wear armour, for those unsafe enough to need it will, in his experience, gain no benefit from its meagre "protections." He carries two heavily enchanted kukri knives of a durable, lightweight alloy of a reflective, dark-blue colour. Otherwise, there is a curious-looking ring in his left ear. Beyond that, he somehow manages to rapidly assemble laboratories wherever he finds himself, though precisely how this is done is unknown.
Abilities: A capable caster and scientist, Skugdim's main strength relies in the clever tactics and complex machinations learned in his time as a more mundane criminal; more than his myriad of potent (though unremarkable) tools, Skugdim's most terrifying ability is the brain with which he uses them.
Backstory: Has anybody ever told you "None of your business?" If not, let a paranoid Goblin be the first.
Alias: NA
Gender: Male.
Race/Species: Yuan-Ti pureblood adapted to the underground
Age: 32
Alignment: Chaotic Pure Business
Class/Profession: Operative
Power Rating: On the DnD 3.5 CR level...he'd probably be about a seven.
Description: Davitte has deep navy blue skin with soft scales showing up here and there, especially along his spine and well-muscled belly. For a yuan-ti, he is surprisingly good looking to mammalian humanoids, with his broad forehead, strong chin, and smooth face. His eyes are angled and reflective, with almost no color to the iris (though the reflective qualities cause it to sometimes have a silvery prismatic sheen, like a good pearl). He has no hair, but he does have some dark blue feathers extending from the back of his head that are loose enough to look like hair. Little glowing blue spots run up and down the side of his body and leave a glowing mist, and his tongue and breath glow neon blue. He likes to wear dark brown and black rags that he ties tightly over his body so that none of his skin is showing and binds them to himself even tighter with light leather thongs. He wears a brown hooded cloak, and masks his face with more rags, covering up his eyes with black lensed goggles. He's tall, lithe, and lightly muscled and has small, thin membraned frills around the backs of his ear holes that move around to amplify sound. His tongue is forked, and can swell up and launch his fast acting venom a surprising distance.
Personality: Pragmatic, constantly worried, jealous, quick to make friends and enemies, and even quicker to fight for or kill them. Enjoys knowing more than his enemies if he can, and likes to drink. Believes strongly in putting fun and meeting new people above all else, and isn't one to settle down for long. Becomes sort of an ass when in combat or doing business. He has no qualms against eating or capturing those who attack him, but is protective of children, loves to tell stories, and feels horrible about what he does sometimes. If it wasn't for his tribe's and his own survival, he wouldn't be doing a lot of the things he does.
Equipment: Two buckler shields strapped to his arms and two curved long knives with bladed pommels. The knives are bladed on both sides at the tip, but the lower half of the back is blunt and meant for blocking. He carries around several scrolls and maps and other things, and has a belt of daggers and a hand crossbow.
Abilities: The yuan-ti pureblood abilities, plus some low level wizard spells and the ability to spit his paralyzing venom at enemies as a contact poison.
Backstory: Davitte is a spy for a contingent of Yuan-Ti that was lost underground centuries ago, but still carries out it's mission of mapping underground. He doesn't know it, but the group was killed off by drow scouts almost as soon as he left to map out his assigned area ten years ago. Over the last ten years, he has grown to love the fact his job lets him do pretty much whatever he wants, since he has a life time to do it. More to be added later.
__________________ Sergeant Scrabble slowly snuck up behind the pants militia...
Commando Avvie by Savannah!
Last edited by TechnoScrabble : 01-18-2011 at 06:09 PM.
Alias: NA Gender: Technically none, identifies as male Race/Species: "Crystal/stone giant" similar to rock elementals, giants, golems, and discworld trolls Age: 1,468 Alignment: Lawful Neutral Class/Profession: Leader Power Rating: Description: Like others of his kind, he has humanoid form, but hunches over a bit and reaches a height of about 16 feet, with a stocky and wide body. He for the most part made of hard rock, but has growths of huge, luminescent, and sharp quartz-like navy blue crystals protruding from his knuckles, shoulders, forehead, and back. His facial features are crude and seem etched into his stone head, his eyes aren't even a different color than the rest of his body and he lacks eyelids. Equipment: Nothing. Nudity is not a problem. Abilities: He can speak common/English relatively well, and leads his clan of giants. And... can... smash... stuff? Backstory: He was born in and has lived in the Underside for most of his long, looong "life". Once he reached the good age of around 1,000 or so, Grogorg became leader of his clan of giants due to seniority. He decided to try some new things, and joined the Undercity. Soon his clan of giants hollowed and shaped a garden of crystals in a stalagmite, and became one of the noble houses. And... that's that.
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Avatar by Gulaghar. Yeah.
Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Alias: Lightbearer, the Adversary, Old Serpent, Great Dragon, Beelzebub, Mechembuchus, Lucy in the Ground with Brimstone.
Gender: Male
Race/Species: Fallen angel
Alignment: Tell you what, I'll leave this up to you to figure out.
Class/Profession: Tempter of wayward souls,
Power Rating: Dunno yet. I'm going to say 'fairly powerful', but I might be wrong.
Description:Mr. Sirtch is not a pretty man. Several thousand years of hellfire has done a number on his formerly angelic skin, and there's not even the slightest trace of his old wings left. He does, however, have a pretty nice suit, and a jolly grin permanently burnt into his face now that his lips and cheeks are all gone.
Personality: Though he's got a long reputation for being a terrible, awful, disgusting person, Mr. Sirtch is trying hard, very hard to make up for all of that. He might be ugly on the outside, but he's trying his best to be an absolute angel on the inside.
Equipment: A suitcase, a snazzy suit, and a spiffy-looking fedora. We'll see what's in the suitcase later, I suppose.
Abilities: Beyond smelling like brimstone, I'm still undecided. We'll find out as I play him.
Backstory: Mr. Sirtch, in his own words, "goofed up really bad, a long, long time ago". After a conflict with Gabe and the others in his department, he was fired from his office, and stuck with a nasty little dead-end job in some loathsome pit in the ground. After more than six thousand, six hundred, and sixty-six years of this sort of work, he's finally returned, to try to negotiate a new settlement with his old employer, and convince everyone he's changed, for the better.
Miscellaneous:A recent excerpt from Mr. Sirtch’s Diary
Spoiler
My heavens, it has been ages since I’ve held a writing implement. Literal ages, as a matter of fact! It feels so good to finally be able to put my thoughts down somewhere again, to have thoughts other than pain and desire for vengeance and hunger for the flesh and souls of helpless mortals! It feels good to be doing things, to be alive, to be out of that festering brimstone hole in the ground! Praise the saints and angels and clouds and mortals and…and everything! Goodness, I just feel so fantastic I want to wrap my arm’s around some mortal’s throat and squeeze until he-
-No. No, that’s the wrong kind of thoughts. That’s the sort of thinking that got you into this mess in the first place, bad Sirtch. We’re repenting for all of that, remember? We hug the mortals, not choke them. You gently press your arms against the thorax, you don’t apply pressure to the throat with hands or claws. We’re redeeming your soul, not damning someone else’s.
Anyways, I’m sorry about that, diary. I guess I’ve still got quite a road ahead of me before I’ve redeemed myself in the Deus-Man’s eyes, huh? Yep, it’s quite a long, bumpy, exciting road. Everybody’s already saying “Lightbringer? Nah, he won’t last five minutes out in the Nexus before he beheads some little girl’s kitten and pins it on her neighbor Bobby and sends her off on a roaring rampage of revenge.”
No seriously diary, someone said that. They said every last insensitive, heart-wrenching, demoralizing word, just like that. It’s kinda hurtful and disappointing to hear what the seraphs and cherubim and everyone up there thinks of me…but I’m determined to prove them wrong! Yeah, no more Mr. Not-So-Nice-Guy! This leopard’s going to change his spots, claim his halo, and maybe even climb all the way back to his old job as G-Man’s number two guy someday!
For now though, I’ve gotta think small. I have to stick by this plan, have to figure out how I’m gonna resist temptation and get my act together. Thanks to the marvels of mortal technology, I have this nifty lightning-box to carve and save messages, but mortal technology’s only going to get me so far and-Whoa, what’s this MagSat thing?
…The mortals have lightning-boxes in space now?! And they have eyes, and I can pay a monthly fee in mortal currency to see pictures taken from this lightning-box’s eye? Wow, my redemption officer never mentioned this when he gave me that tour. This is…this is amazing, diary. To think, these guys were carving ten laws into a lump of rock only a few millennia ago…Mortals are capable of extraordinary things when not being led astray to sin, diary! Hey, there’s a Maggypedia here with all sorts of information, too! I’m going to go look it over for a few minutes.
A few hours later
Man, did I ever lose track of time, diary! I am sooooo sorry for that! You just wouldn’t BELIEVE all the information mortals have lying around on this “Magnet” thing. Apocalypse records, political archives, mortal organizations with crazy acronym names…it’s just ridiculous how much information the mortals have to share with each other! And anyone can edit this stuff, too! I have no idea how they keep people from just making things up on it!
Anyways, I found out from Maggypedia that there’s this place called ‘GLoG.’ It’s one of those acronyms, the name stands for Good League of Good. They do healing, apocalypse aid, lodgings for the sick and destitute, and here’s the big one…REDEMPTIONS! I am so lucky, diary! I mean, I don’t want to sound cocky or anything, but if gambling weren’t a vice, I’d bet you my entire allowance of mortal monies that the Trinity Boss-Man is totally smiling down on me right now. We’re heading to GLoG right now, you and I, and with the help of those mortals, these are going to beat this redemption thing, you hear me diary? We’re going to win!
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"If two wrongs don't make a right, try three."
-Laurence J. Peter
Maggy Dent avatar by happyturtle
Last edited by Lord Magtok : 01-16-2011 at 12:48 PM.
Description: Her skin is an aquamarine colour, and is soft and smooth. Her eyes are a golden colour, and she has long dark brown hair. As all the Sinsyi, she has strange, thin prehensile tentacle-like appendages just under her ears. Equipment: Glow-crystal mining equipment. Glow crystal is one of the hardest substances in the underground, and as such her hard-hat helmet can take many blows before cracking, at least as many as a decent suit of armour, despite being notably lighter. Her drill-arm, due to similar toughness, will find it to be no hard task to mine most other materials. Her boots are weighted at the bottoms, however, and cause her to stomp around, but keep her firmly planted on her feet during underground tremors. Abilities: Without her equipment aiding her defense and strength, Shy'anni is little more than a brawler, however good she might be at the art of fight fighting and improvised weapons. This is mostly due to her love of going to the pub after work and getting drunk. Backstory: Shy'anni is a proud member of the Undercity Miners Guild. Aside from her notable success in the mining field, there was little to say about her before this moment in her life. She was raised by her father, a man very much alike to her in personality, and learnt the joy of a good melee. However, she is still efficient at her work, and managed to become a worthy addition to the Miners Guild through her perseverance. Like all miners, she became fairly popular with the common man, due to her habit of visiting the pubs on her days off - and that's pretty much where we found her before her first in-character appearance.
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My FFRP Characters
Contact me on Skype! I do text chats on there, too! Name: overlordkay
Alias: Charlie? Gender: Male Age: 53 Race/Species: Human Alignment: CG Class/Profession: Barfighting is what Charles does, but he doesn't get payed for it. He earns a living, if you can call it that, busking with a harmonica. If he can't find enough to eat, he might rummage through garbage bins to see what he can find. Power Level: C Description: Charles is a tall Caucasian man, with a thin frame. His face is similar to his body, long and thin. He has messy brown hair, and greying stubble. His brown eyes reflect dark personality. He wears a long (down to his knees), brown, dirty trenchcoat, over an old grey shirt, and dirty grey trousers. While he's outside he wears a brown fedora. Personality: Charles is a whole number of things. He's hardy and tough. He's also easily angered. Empathy and showing his emotions aren't strong points for Charles; he's usually very stoic. He tries to be a good person, but his cynicism and apathy lets him down. Charles will rarely pass up on a free be, especially if it's food. He's often hungry and almost always poor. Equipment: An old service revolver with an old leather flap holster worn around his waist, a harmonica and 18 rounds of ammunition. Despite the service revolver being quite old, it still is quite accurate with good stopping power. Abilities: Charles is ridiculously tough. His bones are unusually hard and strong, making them almost impossible to break. Because of this, he can withstand punishment that would kill others. He's strong and fast, making him a formidable opponent in the melee. He's also a skilled unarmed fighter and a good shot with his revolver, but he doesn't use it very much. Backstory: Charles is an old soldier, a veteran of many battles. Unfortunately, when they ended, he had trouble adjusting to normal life. Then one day, he awoke in the Nexus.
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Sorry guys, School's come down on my like a tonne of bricks and I'm quite busy. Posting will be intermittent at best.
Alias: Patches, now. Gender: Male Age: 27 Race/Species: Human Alignment: TN Class/Profession: Was an ordinary guy. Now he's getting into the detective business. Power Level: D to D+. He's smart, decently strong, and he knows where to hit. Being pretty much desensitized to pain doesn't hurt, but at the end of the day, he's a normal guy. Description: Patches wears his hair short and parted on the left, not that it's the first thing you notice, but he wishes it were; the first thing you notice is that his body is more covered with scars than just about any other in Inside, just about every inch of it. His mouth is crooked, one ear is stitched to his head, one nostril is higher; his knuckles don't start in the same place they used to, he has seams like a stuffed animal. Honestly, most of his old friends would mistake him for a flesh golem or a zombie before they'd realize he was Patrick. Personality: Patches might have used to be a lot of things, but he was a nameless NPC then, and this is now; Patches is rather glum and grim, having been made through some sort of callous, quasi-calculated plan into a monster. His girlfriend left, his friends are more awkward silences and horrified stares of pity than support. Customers still come by his old shop, but, well, he understands if they leave their kids outside, because, you know. . . bad dreams and all. He knows a lot about bad dreams. Equipment:A blacksmith's hammer, a coat with a collar high enough to hide his face, and some fuzzy memories. Oh, and a lot of money. Abilities: Determination, and that's about it. Backstory: Patches was a normal NPC, a blacksmith or something like it by the look of things, before an unfortunate interlocution outside a bar, in which someone asked to borrow his "monkey suit." There were a few minutes of pain between that and someone was sewing his skin back on, leaving more gold than he thought he'd see in a lifetime as "tip."
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Former Ghosts?
Last edited by VeisuItaTyhjyys : 01-17-2011 at 02:10 AM.
Alias: FOOL! Cyban does not need an alias! She is the conqueror of worlds! Gender: Female. Race/Species: Member of the proud race of ArZoot! Age: One does NOT ASK A CONQUEROR HER AGE, creature! Class/Profession: Self-proclaimed world conqueror.
Appearance: Equipment: A built-in backpack which is essentially a utility belt, complete with thrusters. It is can be detached, with some effort. She has a gasmask, and goggles with various settings - thermal, night-vision, X-ray, the works. Abilities: Apart from her tech, she seems to be able to survive improbable situations through completely improbable means. Cause of this is unknown.
__________________
My FFRP Characters
Contact me on Skype! I do text chats on there, too! Name: overlordkay
Last edited by Darklord Bright : 01-19-2013 at 10:13 PM.
Syra is fairly tall, standing at 5'11". She usually carries herself with an air of confidence, and her expression is usually one of disinterest.
She has a tattoo on her chest of the Heartless symbol. There is also one on her back of the Nobody symbol. She says they act as reminders of what she is supposed to be fighting.
The sketch of the above drawing.
Spoiler
And a Tektek version.
Spoiler
[IMG][/IMG]
Equipment:
Spoiler
She usually has a supply of Potions and Ethers with her. For her own use. She also carries around a journal, for keeping records of places she's been and people she's met.
Keyblade:
Spoiler
Her Keyblade is named "Secrets of the Deep". It was acquired when she went to the world "Atlantis". It seems to be made of a dull gray stone. The teeth at the end are somewhat rounded, and the handguard is also mostly circular. The entire thing has runes carved into it that glow a bright blue color. The keychain hanging from it is an old book with one of the runes on the cover.
Holding this Keyblade seems to give her the ability to understand any language, spoken or written, as well as others understanding her. But, she has to be holding the Keyblade to do this.
Abilities:
Spoiler
Syra is very skilled with her weapon, as well as her magic. She is able to cast many top-level spells.
Personality:
Spoiler
Syra's usual attitude could be called cold. She doesn't have many people she could call friends. She tends to get sarcastic fairly quick, and doesn't seem bothered with hurting others. She likes to think of herself as being superior to others, on at least some level.
Backstory:
Spoiler
Syra has had a Keyblade for twelve years now. She still isn't sure why she was chosen.
Not long after she went through her training, she gave up on the normal Keyblade route. It just wasn't for her. So, she took her skills and made use for them elsewhere. Mostly picking up mercenary jobs. That's pretty much all she's done for the past eleven years now. Whatever odd jobs she can find.
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Ivaz dressed as Bomb Queen done by myself.
Quotes and goodies:
Spoiler
Quote:
This isn't like the Loch Ness Monster or leprechauns. This is something I have to see to believe.
Race/Species: Used to be human. He's a vampire these days, thanks to a certain rotter.
Age: Looks to be in his early-mid thirties.
Alignment: He can be a real bastard, and is a minion of a mad wizard, but is altogether not evil of his own accord. Probably a mean sort of chaotic neutral.
Class/Profession: Minion. Decent brawler, carries a gun. Make of it what you will.
Power Rating: Used to be a D/D+. With vamp powers, he's probably a C or something now. Not that he's very used to em.
Description: A reedy, wiry sort of fellow. An exceptionally long face and cheekbones, with a prominent chin. Dark, typically slicked hair. Average height. Has a nice bowler hat that he wears on occasion. Also typically carries an umbrella now, given his vampiric nature.
Personality: Decently bright, though a bit brunt and brutish in his mannerisms. He isn't good at holding grudges or killing people, despite the fact that his boss asks him to on occasion. Likes drinking. Hates that he's a vampire. Hates Jack. Hates practically everyone until they do something nice for him. Well, not exactly, but he certainly isn't a people person very often.
Equipment: Clothes. A magic item or two. A mind-shattering handgun called Ballista. Maybe a little flask for whatever he fancies at the time.
Abilities: Vampire. Decently skilled gunman and boxer. That's about it.
Backstory: Jack messed with his mind and tricked him into killing a friend of his. Then offered to get rid of the body in exchange for servitude.
__________________ The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!
Spoiler
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
-Johanna Stokes
"Okay, who thought it would be a good idea to base programs for powered combat armor off of pinball machine software?"
Alias: The Knight, Daniel North Gender: Male Race/Species: Human Age: Mid 20's Alignment: Lawful Good Class/Profession: Knight Errant, Hero Power Rating: C- to B+ Description: Underneath the armor, the Knight is a fit, handsome young man, a charming twenty something fellow with close cut brown hair, blue eyes, and a white winning smile. The armor itself is black and dark gray, resembling conventional plate mail in the gothic style. Etched into the armor are glowing symbols and designs that emit neon light. Personality: The Neon Knight is brave, courteous, and in every respect the perfect chivalrous gentleman and knight. Of course, being a perfect gentleman doesn't make you perfect. With a tendency to be rash, combined with a tendency to try to be as self-reliant as possible, he can end up in a lot of trouble with no one to help him out. Also, he can be a bit insensitive to someone who doesn't understand or appreciate his beliefs and point of view. He believes he should be wandering the world righting wrongs, which sometimes means poking into other people's private business. Equipment: His only equipment is his suit of special armor, granted to him by the spirits of the Elemental Court of Air. The armor's functions will be covered in the abilities section. The armor is made from meteoric iron, smelted by being struck by lightning and cooled by being immersed in snow form the highest mountains, after being imbued with all of the elemental known as the noble gases, most important being an infusion of solar neon. Abilities:
Swordsman's Honors - The Neon Knight is an accomplished swordsman. The Knight's style is based around fighting in armor, and employs a knightly long sword, also called an arming sword. It is a flexible and balanced style, favoring neither speed nor power above the other. Although trained in the use of shields, the Knight typically fights with only his sword. The Neon Knight graduated from his sword training at the top of his class, and is proud of his status.
Gift of Air Control - The only ability the Neon Knight has outside of his armor is a minor affinity and control over air and associated elements, like water (rain), snow, lightning, and wind. This control isn't very well developed yet, but in theory could become stronger. The Knight prefers to rely on his armor.
Built to Resist - The Neon Knight's armor is a powerful defensive tool, capable of turning blade and bullet aside with equal ease. It takes great strength of weapons of good power to breach his armor. In addition, the armor can be sealed against hostile environments, has a minor life support system, and has a layer of defenses against magical attacks as well. Most of these defenses draw from the suit's power, however, and if the Knight becomes overextended some of these systems may lose effectiveness or functionality.
Swiss Army Suit - The Knight's armor also has a couple of miscellaneous utility functions common to military and survivalist gear, as well as energy manipulation capabilities, minor sensor suites, and other useful subsystems.
Neon Glow - The Knight's armor emits a neon glow constantly, emitting from the glowing lines and designs etched into the suit. It provides a constant low illumination light source, with all the benefits and drawbacks that come from that. In addition, this glow or aura of neon light might activate electric gas-discharge technology. Currently, there isn't any in the Nexus, really, but who knows, maybe my hokey silly ideas might become popular some day. =P
ROY G. BIV or Seven Ways to Kick Evil's Ass -The color of the Neon Knight's armor can vary and change, as different noble gases and different mixtures of the noble gases can be used to achieve different colors when used in neon lightning. The color of the armor actually determines some of its abilities, each different color being a different mode, spanning the visible spectrum.
The forms available are detailed below:
Spoiler
Red: The first color. The Red mode is the fastest of the armor colors, but also the weakest. The armor becomes lighter, easier to move in, and adds to the Knight's speed. This mode produces very little energy for the general power, strength, or defensive subsystems, however. Red is the default color of the armor, and the one always available to the Knight. The basic speed form.
Each asterisk represents a 20% increase from ordinary operating capacity.
General Power Reserves - **
Strength Augmentation - *
Speed Augmentation - *****
Defensive Systems - **
Special - N/A.
Orange: The armor's second color is also its primary combat form. With more energy available for strength and defenses, the Orange form is safer to fight in, and more powerful, while still being very, very mobile.
General Power Reserves - **
Strength Augmentation - **
Speed Augmentation - ***
Defensive Systems - ***
Special - ?
Yellow: The Yellow form is inherently more powerful than either the Red or Orange forms, simply generating more energy for use by the armor. The Yellow form is an advanced combat form, basically an upgraded Orange form. The Yellow form also features a method of flight; yellow wings made of light can be generated by the armor, allowing the Knight to fight in the sky. However, the Yellow form is more fragile than the Orange form.
General Power Reserves - ***
Strength Augmentation - ***
Speed Augmentation - ***
Defensive Systems - **
Special - Wings of Icarus. Yellow Energy Wings provide flight.
Green: The Green form is a balanced form, providing a great general energy reserve and balanced characteristics all around, aside from a slight drop in speed. The Green form is a good general purpose form, and the form with the greatest use of utility powers.
General Power Reserves - ****
Strength Augmentation - ***
Speed Augmentation - **
Defensive Systems - ***
Special - ?
Blue: The Blue form is an imperfect advanced combat form, favoring strength augmentation. Unfortunately, the power cost of strength is more costly than other augmentations, and the Blue form suffers from decreased performance across the board. The Blue form is only really useful for projections of raw strength, and the color needs perfection before it becomes a viable combat form.
General Power Reserves - *
Strength Augmentation - *****
Speed Augmentation - **
Defensive Systems - **
Special - ?
Indigo: The Indigo form is armor powerful and advanced Blue form, at least in theory. In execution, the Indigo form is what the Blue form should be: a strength favoring form still close to the general formula of the Green form, albeit with a further speed cost. The Indigo form actually favors defense over strength, and is one of the toughest forms available.
General Power Reserves - ***
Strength Augmentation - ****
Speed Augmentation - *
Defensive Systems - ****
Special - ?
Violet: Power incarnate, the Violet form turns the Knight into a treading behemoth. Very slow (a 20% speed augmentation is required to allow the Knight to move normally), the Violet form makes up for this with great resilience and power.
General Power Reserves - **
Strength Augmentation - *****
Speed Augmentation -
Defensive Systems - *****
Special - ?
Solar Edge - The Neon Knight's blade is a function of his armor, generated by transfusing solar neon in an unknown process into a blade of pure energy. The blade is mysteriously solid, and in general functions as one would assume a fictional energy sword would. The sword also receives additional energy reserves when energy is allocated to the strength function of the armor, increasing the blade's power; this is why that particular augmentation is so costly. The sword's color matches that of the armors.
CURRENT FORMS AVAILABLE: Since the armor is currently damaged, only Red is reliably available.
Backstory: A mysterious man who appeared basically out of nowhere, the Neon Knight is a questing hero who claims to have been empowered by the spirits of the Elemental Court of Air, in particular the Council of Noble Gasses, to champion and protect life across the multi-verse. Miscellaneous: The Knight enjoys quests and challenges, always seeking to do right, win honor, and protect life. He also seeks to improve himself and his armor.
___
William John Henry
"Well, ma'am, as my paw always said, "Idle hands are the devil's playthings.""
Alias: N/A. Gender: Male. Race/Species: Human. Age: 20. Alignment: Neutral Good. Class/Profession: Laborer. Power Rating: E+ Description: A young country man with short, curly black hair. His features are angular but regular. His appearance is a bit unkempt and rough around the edges, but he isn't ugly. He typically wears durable but dirty work clothes. Boots, overalls, wool shirts and the like. His stuff is often work stained, worn, and a bit raggedy. Personality: William Henry is simple and honest. Unambitious and unimaginative, William Henry is convinced that good decent labor is the secret to happiness and success. He believes that there is a dignity to manual labor not found in more thinking professions, and has utter disdain for roguish or dishonest professions. Equipment: The tools of labor. Abilities:
Honest Work - William Henry has great stamina and strength, allowing him to perform manual labor and feats of strength more readily than your average man.
Backstory: A country fellow who left the family cabin to seek his fortune working in the city. Miscellaneous: Is totally not a plant for future communist/proletariat themed endeavors.
___
Grumman
"My offspring are uniformly disappointing... except in serving as entrées."
Alias: The Cloaker Gender: ??? Race/Species: Cloaker Age: ??? Alignment: Neutral Evil Class/Profession: Intelligent Predator, Monster, Ambassador Power Rating: C- to C Description: A cloaker is an intelligent, underground predator resembling a flying manta ray, with a pale underbelly and a black back. Facing the back, one might mistake the cloaker for a common black cloak, the white bone spurs resembling a clasp. One would not make such a mistake from the underside, which feature a wide razor toothed mouth and a set or red eyes. The long, spinal like whip tail ends in a sharp point, and is usually curled up underneath the cloaker when imitating a cloak. Personality: Initially aloof and aristocratic, but also viscous, hungry, and mean spirited, but crafty and cunning. Usually casual and cruel, but can be incited to terrible fierceness. Equipment: N/A. Abilities:
Tooth and Nail - The cloaker's bone tail and teeth can rend prey and enemies quite easily. The bone spurs can also be used as lesser weapons.
On Black Wings - The cloaker can fly and glide on the Underwinds of the world below.
Feeding Moan - The sound of a cloaker's hunger can be terrifying to those that might fall underneath it. The cloaker can emit a subsonic moan, which has various mental, fear inspiring effects on those who hear it.
One with Shadows - The cloaker has a minor paranormal ability to affect shadows, being able to manipulate them to its advantage.
Backstory: The representative of Grumman Caverns, a commune of intelligent predators who have allied to better satisfy their all demanding hunger. Secretly, the Grumman Caverns predators hope to break up the great herds called "civilization" to ensure that prey species (i.e. anything not them) are easily taken. They disguise this base desire behind surprisingly complex and nuanced schemes. The representative to Undercity is always called Grumman, and every knew representative inherits this title when he gets the position. Miscellaneous: Boy, the predator's union in Underside sure is militant.
___
Foot
"I is making joke, yes? Is fun good time for all!"
Alias: The Fat Man Gender: Male Race/Species: Odious Offense to Comedy Age: As old as bad jokes themselves. Alignment: Bad Joke. Class/Profession: Unfunny Punchline (Occasionally Punching Bag) Power Rating: RC (Rubber Chicken) Description: A rather corpulent fool wearing a blue robe. Often accompanied by an ornery donkey. Personality: Frantic, incompetent, idiotic, uncomprehending. Hammy wackiness overblown and gone too far. Equipment: Blue robe, donkey. Abilities: N/A. Backstory: He came. He saw. He still isn't that funny. Miscellaneous: You see, the joke is that he isn't that funny, but it's really funny that he tries so hard to be funny yet isn't funny! And he's also kind of racists against foreigners in general, possibly. I have no idea why I created this fellow or why I continue to post as him.
___
Sir Sugartongs, the Knightly Nutcracker
"Hail, good sir!"
Alias: The Nutcracker Knight Gender: N/A. Race/Species: Wooden Doll. Age: Acts like an adult. Alignment: Neutral Good. Class/Profession: Knight, Nutcracker Doll. Power Rating: D to D+ Description: This is a well carved wooden nutcracker doll, with painted on eyes, features, and armor. He seems to be made of some high quality wood, with movable joints made with metal. He sits atop a faithful steed of a teapot made of fine whit china, with a prancing black horse painted on the side. The teapot hovers on a plate made of matching china. Personality: Knightly. Equipment:
Armaments of the Royal Tea Table - A fork serves as the Knight's lance, and a breadknife as his blade. These are about as effective as their conventional, normal counterparts would be.
Abilities:
Knight of the Tea Table - The Knight is a skilled cavalryman, swordsman, and lancer. Aside from this fighting skill, he doesn't seem to have any particular powers of abilities.
Backstory: Arrived one day out of the blue. His past and history seem to be a mystery. Miscellaneous: Doesn't like nuts.
Neon's Noble Character List
And Other Assorted Efforts and Enterprises
Plots
Characters
Tarin - A crazy tea drinking fey.
Cierra - A young human woman following an ideal of altruism.
Takara - A strange, shapeshifting woman searching for an island of reason and justice in a sea of turmoil and doubt.
Misaki - A little catgirl on a quest for her adulthood.
Alice - A little rabbit girl on a quest for courage, so she can save her mother.
Grigori Vanek (Greg) - A mad mercenary survivalist, looking to get big without getting dead first.
Jame Swede - The Leader of the Vulture Gang, a mysterious man in a continental suit.
Organizations
The Vulture Gang - Located on Red Bluff, just outside of AMEN, the Vultures are a pack of western themed black hats specializing in robbery, murder, kidnapping, and other villainous deeds.
Locations
The Veldt - Tropes and cliches of Darkest Africa mixed with the supernatural. A grim, desperate savannah on the decline, stalked by the specters of drought. Also, occasionally Nazis.
Other Stuff
[What I'm Interested In Doing in FFRP]
Last edited by Neon Knight : 11-13-2011 at 07:19 PM.
Race/Species: Glassheads. Might just be magical humans. Strange folk.
Age: Young.
Alignment: Lawful Evil, probably.
Class/Profession: He calls himself a 'procurer'. Light-mage is probably the closest approximation.
Power Rating: C or B at his best.
Description: Humanoid. Average height. Spindly, black, essentially skeletal hands, dotted with motes and patterns of glowing white dust. The rest of his skin is probably like this too.
His face, if once human, appears to have been replaced with a perfectly symmetrical dome of polished glass. The back of his head is still that odd, rough skin.
Typically wears high-end gentleman's clothes with swirling symbols and patterns emblazoned upon them. All glowing white or a bright blue.
Personality: Thoughtful. He seems to taste each word that he exchanges, a quiet and supremely satisfied way of speaking. As is so common in young people: confidence. Much confidence. He also seems quite introspective.
Despite his alignment, he's one of those villains with standards. Most of the time.
Equipment:
A cane tipped with a diamond orb. It just happens to be his Focus, the object used to control his spells.
It works good for bludgeoning, too.
Maybe something magical. His secondary Focus is what appears to be a glass dagger containing swirling motes of light.
Maybe some restraints designed to hold beings of power. It's his business to procure things, and those things sometimes include people.
Abilities: He routinely uses light to destroy people. His basic attack spell blasts away a person's flesh and bones and clothes, leaving a gaping, torn corpse that has been almost entirely solidified into some glowing material or polished glass. Very clean. Very disgusting, all the same. Sparkling, bulbous alien flowers almost immediately shoot up and starting their curling growth along the corpse.
Other magic workings, too.
Backstory: I don't feel like coming up with something really interesting. He's a professional criminal. I'll probably make the rest up as I go along.
__________________ The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!
Spoiler
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
-Johanna Stokes
Alias: N/A
Gender: Male
Race/Species: Human. No, wait! Dragon! Or was it human? I'm pretty sure it was dragon... But if it was human...
Age: Last time I checked it was one hundred and something...I'm sure...maybe more...
Alignment: Chaotic Good. As in, he does whatever he wants because he has the power and audacity to do so, but doesn't want to do evil. Also, he has a tendency to kill evil stuff. That's good, right?
Class/Profession: Wizard
Power Rating: He's a powerful wizard, around low 6-ish (DnD level 20 or 21) in magic power, but is entirely killable, has a limit to how much of that power he can use, and tends to stay out of fights or let the meat shields do their job. However, he can turn into a dragon.
Description: As a dragon:
Hey, look at this! A dragon!
Not one of those horrible beasts you've heard so much about, but a dragon nonetheless!
It's got a large head with a slender snout situated on a moderately short neck, is about 12 meters long not counting the long, flat tail, it's arms extend into wings that look like a cross between a bat's wings and a flying squirrel's gliding skin. The wings start at the shoulders, end at the waist, and are about twenty meters across. There's a frill at near the end of the tail that looks like it might be used for steering, and spikes...no, more like thin, curved back stegosaur plates along the dragon's spine. Two large, spiraling, ivory horns extend from the back of it's slanted, predatory eyes look strangely intelligent. The feet are long and have claws on the end, and are obviously meant for keeping balance and holding on to things rather than walking.
The dragon's underbelly is rather like this color, the edges of it's wings are this color, most of it's back is a shiny scarab beetle color, but there are faintgreen, red, and purple vertical stripes, one of each, in that order, that get thicker and thicker until the red and purple actually touch each other and the purple extends onto the back of the neck. The spikes and tail frill are a muddy brown color, and the dragon's long, snaking tongue (which isn't forked) is a deep red color, the sign of an endothermic animal. It's chin has a number of small ivory spikes on it, and a large, light brown frill that almost looks like a beard.
The dragon lands quietly in a clearing and looks about, grinning and showing it's long, serrated teeth.
As a human:
The smoke clears, and out of it steps...A WIZARD!
He's rather tall, and though he looks pretty old, stands up straight. He wears robes the color of parchment and a wide rimmed, floppy wizard hat of a similar color, and both have ink colored stars across them that seem to have been drawn on. There is a black leather belt and a gold buckle on his hat, with a large white feather with a black tip stuck into the belt on the side.
He has rather smooth skin, though his forehead has several lines, and his eyebrows are large, bushy, and white. They sit over a pair of small eyes that seem even smaller due to his high cheekbones and smiling lines. His nose is large and reddish, like that of an old dwarf, and his long, fluffy white beard trails all the way down to his upper thigh. He carries a long iron staff with gold wire running from the bottom to the top, where a golden dragon with wings wide open holds a battered brown spell book with an arcane looking black S on it open and in place. Peeking out from beneath his robes are a pair of black shoes with gold threading, the ends of which curl upward.
The wizard holds out a hand and smiles.
In either form, his voice is booming, commanding, and just a bit off, like one would expect a powerful wizard/dragon to sound.
Personality: Hard to track. He's always got his mind busy with some magical ordeal or another, and if bothered, is likely to be grumpy at first. He loves going on adventures, though, and is likely to talk random people into going on great and heroic journeys.
Is very insistent on using the proper terminology for magic users, and hates being referred to as anything other than a Wizard in that sense.
At times he'll jump right into the fray if there is a fight going on, especially if his enemy is evil or misuses magic, but at other times he is content to sit back, watch, and only help when needed.
Enjoys telling stories, and for some reason really hates cats. Loves dogs though, just adores them.
Equipment: The Iron Staff: A powerful magic staff with a dragon on top that holds tightly on to any book place there. If the book is magic, the staff uses its power to wondrous effect.
Hat and Quill: There's just something about that hat with the quill in it. If the quill and hat are separated, they lose power and try to pull themselves back together.
Abilities: Powerful magic and the ability to turn into a dragon.
Backstory: I haven't thought a good one up yet. I'm thinking of something involving a worldwide dragon community and a voyage into the outer planes.
__________________ Sergeant Scrabble slowly snuck up behind the pants militia...
Commando Avvie by Savannah!
Last edited by TechnoScrabble : 07-05-2011 at 07:58 PM.
Name: Silas Gourd Aliases: ‘Patch’ Gender: Identifies as male Race/Species: Parasitical alien plant Age: Indeterminate Alignment: Neutral evil Class/Profession: Criminal mastermind Power Rating: B-
Description: Silas Gourd is composed of a pumpkinesque ‘head’ that contains the majority of his sensory organs; this is supported by a twisting mass of prehensile, semi-mutable vines that he has forced into a humanoid shape. He tends to clothe himself in expensive, finely tailored suits that favor earth tones.
Personality: Although he presents himself as debonair, beneath that thin veneer of classiness lies a monster just as inhuman as his appearance would suggest. There is no act too cruel or perverse as to be taboo, no moral or ethical boundary that he won’t gladly leap across in his ongoing pursuit of power.
Equipment: Silas chooses to leave the handling of personal weaponry to his entourage of bodyguards, as he prefers to utilize his own mutable appendages while in battle. While this is generally sufficient, he tends to supplement his natural abilities with a slew of magical trinkets hidden away amongst his vines.
Abilities: All of Silas’ supernatural abilities are derived from his plantlike nature. His solid composition makes him stronger and more durable than a mundane human being by several magnitudes. The vines that compose the majority his body are somewhat mutable, capable of elongation and sprouting various thorns, needles and burs, as well as eventual regeneration. Silas can also produce parasitical seeds that, when implanted in a host, release a chemical cocktail that enthralls them to his will. These seeds will sprout and grow into a new Silas Gourd, complete with all of the memories of the original (but bereft of his clothes and equipment) upon the event of his death, consuming the host’s body to fuel the process.
Weaknesses: Because fire causes him greater than normal pain and impedes the regeneration of his wounded tissues he is, naturally, severely pyrophobic as a result. The presence of fire, whether it be mundane or magical, causes him to recoil and evaluate his options for escape. The addition of fire to a conflict may prompt greater violence as he becomes more and more desperate to get away from it.
Background: That which would eventually become Silas Gourd fell from the sky many generations ago, embedding itself in what would grow to be lush and fertile farmland. Hundreds of years would pass before this seed of evil, senseless and ignorant, was unearthed by a farmer’s plow. When the man bent to investigate, the seed cracked open and a wormlike root burrowed into the flesh of his palm. Tendrils spread quickly, climbing the skeletal lattice and gorging on flesh and blood before bursting free of the skin, leaving shattered bones in their wake. Wane and weakened by its violent autogenesis, a newly-enlightened predator reconfigured itself into a rough approximation of its recent meal and began to gorge itself on the livestock of the farm, finding the sweetest meats on the bones of the farmer’s family. Both sated and strengthened by his gristly feast, Silas Gourd donned the farmer’s Sunday best and strode towards the city, his recently expanded consciousness busily exploring the possibility of greatly extended horizons. Since then he has successfully created a small but profitably efficient criminal empire that deals primarily in the sale of black market goods and pleasures of the flesh. He hopes to have his vines in a little bit of everything before too long and he often fantasizes of becoming the city’s King of Crime, although he knows that the competition for that coveted title is quite a bit more fierce than most.
Miscellaneous: Silas operates out of the Golden Goose, a mixture of casino, bar and resteraunt located in Riverside's northern district. After midnight, the Golden Goose becomes the Golden Calf and caters to an exclusively criminal clientele by offering (in addition) black market auctions in the basement and a bordello on the second floor. He is assisted most closely in his various endeavors by Quirk and Foible, his twin half-orc bodyguards and by Sheila, his half-elf personal secretary.
Gender: Male Race/Species: Half-Red Dragon Human Age: 26 Alignment: Neutral Good Class/Profession: Harnel is a soldier and adventurer, a warrior by trade and has been training since he was about twelve years old Power Rating: B Description:See the Image below. His scales are red, and his hair is black
Spoiler
Personality: Harnel is distrustful of things he doesn't understand, and tends to tense up an unfortunate amount, which can sometimes cause him to be a bit surly. Once he warms up to something, or has his mind taken off it (such as with food) he becomes quite a bit more personable and easier to deal with. He also never goes anywhere without his sword, though his armor he could do without if need be. Always within reach. Yes, even then.
Around those he trusts, Harnel is much friendlier. He'll drink with them, share stories about his life, and even hit on women, but it takes quite a bit to reach this point properly with him. He is also a very driven individual. once he has set his mind on a course of action, he will see it through until it becomes apparent that he can no longer continue or he has accomplished what he has set out to do, but he will not shrink away from aid in these endeavors.
He has a deep seated fear that he will never be loved. this is mainly because in the world he's from Half-dragons are things to be reviled and feared, sometimes even killed outright. It's the reason for much of psychology. Equipment: He has his armor, his sword, and a pouch full of silver and gold coins, and a locket with a portrait of his mother in it. Not much else, except for the clothes he wears under his armor, which just consists of a cotton shirt and leather pants. His sword is worth of note as a piece of magical equipment, magically sharpened and capable of bursting into flame at a command
EDIT: He lost his sword and armor, but was given a Thunder Hammer to make up the difference
He now wears a blue tee-shirt, a heavy black leather jacket, and brown fatigue pants. On his waist is an attachment to his belt - a harness that can support his thunder hammer, which is sitting sideways across his back so that it's only a small distance away from his hands if he needs to grab it. He also recently bought a Particle Magnum, an invincibility shield, and an Ori staff. He's quite well equipped now, except for armor.
EDIT 2: which he now has! Iggy made an outfit of remarkable armor for him that even covers his feet and tail, covering his entire body with interlocking plates made of a blueish silver metal the maker of the armor calls "Iggium". Because of the properties of the armor and how it was made, it has similar properties to Adamantine while still being much shinier
Abilities: For the most part, he just has excellent sword skills. However, his draconic heritage lends him very prodigious strength, a hearty constitution, and a level of intelligence that, while nothing amazing, is well above average. He is also comfortable even in the hottest environments, due to his immunity to fire, and even if dunked in lava will come out unscathed. Lava, by the way, makes an excellent way to bathe, as it sears off all the excess grime. then you just need to wash off the bits of solidifying igneous rock. Backstory: Too long to type out. Suffice it to say, he's a DnD character that had a long and eventful campaign behind him
Half-Dragons: How do they work?
Spoiler
my mind is somewhat analytical - I break down how things work in order to get a better understanding of them. I also happen to like Half-dragons, so it helps me understand how they work. This is what I have at this point. For the sake of simplicity, we'll be using a humanoid as the base.
Appearance and Physical Traits:
Spoiler
Half-Dragons are surprisingly similar to their non-dragon parent. it's comparable to simply have a normal being and just adding dragon parts if you want the proper effect.
In any case, the half-dragon will almost certainly be covered in scales, have sharp claws and teeth, and slitted eyes, but the rest is unique to that particular one. An individual might have have a human-like head, while a sibling could have a head more akin to that of a dragons. The most likely body parts to be different from the base are extremities such as hands and feet, the head, a tail, and wings, though other changes may be present.
There are also less visible differences inherent to half-dragons. The first is vocal range; if they inherited vocal chords from their draconic parent rather than their non-draconic one, they will have a very wide range of tones, and will be capable of mimicking most voices they wish except for extremely low or extremely high pitch. Another is the Eyelids; True dragons have several sets of eyelids, usually three, each one thicker than the last. Half-Dragons only have two sets - one semi-clear one that cuts off the glow of the eyes from within and protects the eye while in the air or underwater, while the second is much like a human eyelid. when both are peeled back, too much light will hurt a half-dragon's eyes, but it allows them to see a great distance in the dark, even in pitch black conditions.
Another difference is the Draconis Fundamentum, which is likely the single most important organ in a dragon's body. attached to the lungs and heart, it also affects the stomach. It's an elemental furnace, based on the dragon's element; it can secrete elemental energy into the lungs for the dragon to breathe out. By adjusting the stomach, the roiling elemental energy breaks down almost any sort of matter the dragon wishes to feed on, allowing the dragon to subsist and nearly anything, organic or not. A dragon could literally eat dirt and survive as healthy as they might be if they were eating sheep. the Draconis Fundamanetum extracts the energy gotten in this way from the stomach and moves it to the heart, where it can be spread to the rest of the body - the remins of whatever was eaten are what the dragon urinate and defecate. Despite this, a dragon can run on what they eat normally if for some reason the Draconis Fundamentum is impaired - they will be forced to eat reasonable food rather than things like rock, and they'll be unable to breathe their elemental energy, and won't be capable of flight.
This organ also allows fire and electricity dragons to internalize energy from their environment - a fire dragon resting in a volcano will be capable of internalizing the heat coming from the magma in their home. This can make dragons seem hyper if they internalize too much energy, but it also means the dragon won't have to eat as much.
the final difference is that many Half-dragons have a genital sheathe. Nothing more on the matter will be said.
Also, remember that Half-dragons are Half another race as well. If that race can develop mammary glands, so can the half-dragon, even if they can't be used because of inappropriate other parts
Skills and Abilities:
Spoiler
Half-dragons are a great deal stronger than their non-dragon counterparts, and at peak condition can lift more than a ton without too much strain. Because of their link to dragons, which are arcane beings, many also have magic as a sorcerer, getting such magic directly from the source. this isn't always the case, but it's certainly very common.
Birth, Life, and Death:
Spoiler
A Half-dragon's birth depends on the mother - if the mother is a creature that gives birth live children, the half-dragon will be born as such as well. if the mother is the dragon, then the Half-dragon will hatch from an egg.
Half-dragons age at the same rate that humans do until they reach somewhere around the age of twenty, though some may fluctuate more than others for exactly when their aging process slows down. after that point, they age at a rate of 1:5, meaning many human half-dragons will live to see their fourth century if nothing kills them before then.
Miscellaneous:
Spoiler
Half-dragons share the genome of their dragon parent, which is the reason thy look so much like their non-dragon parent. what changes them to be like a dragon is the essence that gets transferred from the draconic parent. It adjusts the baby in the womb when it would otherwise be a normal creature of the non-dragon race. If this is understood, it can be a simple matter for a dragon to keep that essence from affecting an unborn child, using magic, though most either don't understand that or don't bother.
__________________
If You need me to post somewhere, drop me a message, please
Alias:
Gender: Female Race/Species: Human vampire Age: 19 Alignment: Good, but with evil tendencies Class/Profession: Undead monstrosity, housewife-in-training Power Rating: C- Description: A short and pretty young brunette girl. Her flawless skin is very pale and her blue eyes are tinged with red; and she has rather large and pointy canine teeth. She usually looks quite average, but can also either look like a dazzling and voluptuous beauty or a rage-filled bloody monster. Equipment: Her wardrobe consists of modest and secondhand dresses, and she also carries around a large and cream-colored parasol. She also has a fine spider-silk midnight blue dress. Abilities: She can clean stuff and cook things if needed, though she is not a master at either thing. Apart from that, she barely has any education besides knowing how to read and write.
Her vampire abilities and weaknesses can best be explained with a lengthy quote from Dracula, though there are a good deal of differences. She does not have a coffin yet, for one, her powers are definitely not as well developed or entirely under her control, and she is, like her sire, rather... flammable in the sun.
Spoiler
Quote:
Originally Posted by Dracula
The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command; he is brute, and more than brute; he is devil in callous, and the heart of him is not; he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small; and he can at times vanish and come unknown…
The vampire live on, and cannot die by mere passing of the time, he can flourish when that he can fatten on the blood of the living. Even more, we have seen amongst us that he can even grow younger, that his vital faculties grow strenuous, and seem as though they refresh themselves when his special pabulum is plenty.
But he cannot flourish without this diet, he eat not as others… He throws no shadow, he make in the mirror no reflect… He has the strength of many of his hand… He can transform himself to wolf… he can be as bat…He can come in mist which he create… but, from what we know, the distance he can make this mist is limited, and it can only be round himself. He can come on moonlight rays as elemental dust… He can become so small… he can slip through a hairbreadth space… He can, when once he find his way, come out from anything or into anything, no matter how close it be bound or even fused up with fire, solder you call it. He can see in the dark, no small power this, in a world which one half shut from the light…
He can do all these things, yet he is not free. Nay, he is even more prisoner than the slave of the galley, the madman in his cell. He cannot go where he lists, he who is not of nature has yet to obey some of nature’s law, why we know not. He may not enter anywhere at the first, unless there be some one of the household who bid him to come, though afterwards he can come as he please… Thus, whereas he can do as he will within his limit, when he have his earth-home, his coffin-home, his hell-home, the place unhallowed… It is said, too, that he can only pass running water at the slack or the flood of the tide. Then there are things which so afflict him that he has no power, as the garlic that we know of, and as for things sacred, as this symbol, this crucifix… to them he is nothing, but in their presence he take his place far off and silent with respect. There are others, too... The branch of wild rose on his coffin keep him that he move not from it, a sacred bullet fired into the coffin kill him so that he be true dead, and as for the stake through him, we know already of its peace, or the cut off head that giveth rest.
Thus when we find the habitation of this man-that-was, we can confine him to his coffin and destroy him, if we obey what we know.
Backstory: Olivia was born as a human in the Nexus and grew up in a poor family in the Red Zone. She didn't go to school, but learned to help out around the house and was at least taught to read and write along with basic arithmetic. She survived many of the calamities that have plagued Inside periodically, except for the vampire attacks. Well, she actually survived most of it, and was only turned after the majority of the threat was long gone. A mistake on her part, thinking the danger was gone, that it was safe to investigate a flapping noise outside her window...
Once awaking as a vampire, she went on a biting spree, though used what little leverage her mind had behind the bloodlust to not actually kill or turn anyone. She was a danger, though, and quickly subdued and sent off to GLoG for 'redemption'. We'll see how that goes...
__________________
Avatar by Gulaghar. Yeah.
Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Gender: Female Race: Human Age: 40 Alignment: Lawful Good Class (or approximation): Eclipse Caste Solar Exalted Description:
[optional avatar sized image]
Idari has brown hair, blue eyes and fair skin, and generally wears a light blue dress that's designed so that she has the maximum agility possible, while still being acceptable for negotiations- a blend between form and function. Indeed, all her clothing fits this. She generally wears an ornate brooch made out of some golden metal, with a large, black gemstone set in the center. Equipment and Abilities: As a Solar Exalted, Idari has a number of abilities that could be considered... superhuman. In her case, these mostly focus around social abilities, with her being a very charismatic and persuasive speaker even without her Exaltation. She is also experienced in the Mantis Style of supernatural martial arts. As an Eclipse Caste, she is also able to 'bind' promises, invoking Heaven itself as a witness to the deal, in which case anyone who breaks the terms of the agreement is under Heaven's curse. There are very few ways around this- even a god would suffer from breaking a Witnessed oath. Backstory: To come.
__________________
Spoiler
Quote:
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.