"I exist only to fight, and to test you. I or the Nexus itself must be destroyed, and only time will tell which it will be."
Alias: "The Bringer of Destruction," "The Knight of Madness" Gender: Genderless. Race/Species: Great Old One. Age: Ageless. Alignment: Claims to be "Above Good and Evil," and fits solidly into Blue and Orange Morality. Class/Profession: Some unholy fusion of Knight and Sorcerer. Power Rating: Varies. When at full capacity, Oblivion is an entity capable of fighting multiple champions and succeeding. In its true state, it is all the way up to S+. However, when challenged to a duel, it suppresses its own power for the purpose of fairness. When dueling, it reaches a far more manageable power level of A. If even that is too high, it might limit itself even more, though it refuses to drop below B. Description: Oblivion appears as a Knight in a suit of plate armor black as the void. Through the visor shines two yellow orbs of light, representing what once may have been eyes. The entity has no form other than the armor, and carries a long black cape that stretches down to its ankles. It stands a terrifying nine feet in height, and wields a longsword. Personality: Oblivion has one goal, and one goal only: To find the most powerful beings in the Nexus and test them. If they can defeat him in single combat, he will leave for several days before seeking another foe. If it defeats every being in the Nexus, it fully intends to destroy it completely. It will not concern itself with the weaker beings in the Nexus, either: It will use its powers to wipe them away in great numbers if it so chooses. Equipment: It is itself an enchanted suit of armor that will instantly transmute objects in contact with it to dust. Through force of will, it can protect specific objects from this fate. Its cape is enchanted to resist any type of energy completely. It wields a sword that can cut through seemingly indestructible materials like butter, and can even cut metaphysical concepts if it really wants to. Abilities: Oblivion is capable of astounding feats of power. It seems to control dust potently, being able to shape it into anything it pleases. It has been known to transform sufficient quantities of dust into minions, new weapons, and even war machines. Secondly, it seems to be able to lift billions of pounds effortlessly, to the degree where it can uproot an entire mountain for use as a bludgeon. Thirdly, it can resist levels of force that should be compacting it into a single speck. It can glide, but it is not capable of true flight. If it so desires, it can conjure a warhorse to ride. It retains these abilities when in 'duel mode,' but they are less pronounced and significantly weaker. Backstory: Oblivion was once an ordinary suit of armor. It was infused with the raw anger and hatred of thousands of souls, and now drifts between realities in the hope that one contains an equal.
((I heard someone saying that WATCHTOWER doesn't get enough work, and, well, I decided to oblige that subtle offer. ))
Nexus History: Oblivion awakened here, and promptly ran into Harnel. The resulting battle decimated most of the battlefield, but it ended in Oblivion's victory, but both surviving. It then went to Inside, causing an incident which resulted in a fight with Prometheus and Rebonack, which Oblivion won, only to encounter Edijar. Due to Edijar's ability to stop magic from functioning in contact with him, combined with clever tactics and great skill, the Remnant captain managed to decapitate Oblivion and transport the head to HALO. Oblivion's head wandered the halls for several months, until its body eventually made its way there. By walking on the seafloor. In the meantime, Oblivion used its brain (sort of) and realized some new ideas that could allow it to fight more effectively. Its powers are the same, but it could use them far better. For example, the things it makes out of dust could be made to stick together rather than just he held together by its will. It also learned how to simulate new forms of weaponry.
It's on its way back to Inside now.
Due to a series of events and player outrage, Oblivion has been sealed in an ancient Artifact by Sir Hex.
Alignment: Chaotic Neutral
Power Rating: Level 6 by Quinsar levels
Description: Wild, dirty blonde hair, dark grey hoodie, dark blue jeans
Personality: Sarcastic, somewhat sadistic, slightly insane
Equipment: Hidden blade, throwing knives, smoke pellets, dagger, grappling hook (hidden blade and grappling hook hidden in right vambrace)
Abilities: Skilled at parkour (free-running) good at disapeparing and being silent and/or invisible in plain sight
Backstory: Orphaned at a young age, Zanian was taught by a family friend to steal and hide in plain sight, Zanian had started to learn parkour when his mentor was killed for stealing from a noble (psuedo-fantasy style world) Zanian continued to learn parkour and thievery for the next few years of his life, and here we are
Miscellaneous: Has MPD from being orphaned twice, occasionally the alternate personality will appear and is insane, sadistic and unnaturally intelligent
and (if this will fit)
Alignment: Chaotic Neutral
Power Rating: Level 8 by Quinsar levels
Description: Short black hair that almost covers his eyes, sleeveless, black shirt, dark grey jeans, roughly 6'10"
Personality: Sadistic, cruel, somewhat insane
Equipment: Commonly wears pitch-black armor over his whole body (psuedo-futuristic) and a black helmet with a red visor
Abilities: Unnatural strength and speed (for his size)
Backstory: He was abused as a child by his drunken father and drug-addict mother. Bryce eventually snapped and had a mental breakdown, he killed his mother and father with a knife and after realising what he had done, he went insane and contued to cut up their bodies until the police arrived. Bryce killed one before being taken to an insane asylum. He was broken out by Zanian who used him as a meat-shield, distraction and huge pile of muscle.
Miscellaneous: Nothing I can think of
yay it fit I can't believe
Power Rating: C or low B, probably. Fairly scaleable.
Description: Orrey is a tall, wirey fellow, possessed of lean, dangerous looking muscle. He's caucasian, with a pale complexion, and his arms are marked with old needle scars. He doesn't much seem to care if anyone sees them.
Of course, once you reach his upper forearms and chest area, a series of glowing neon yellow tattoos begin to appear. They run all the way up to his face, where the 'ink' curls around a pair of hollow dots on his cheeks and meets in a pointed design on the forehead.
The glow begins to peter out around the top half of Orrey's face, then blossoms again, as his hair is a bloody shock of neon red. The hair sticks up at an angle, slanted back along his scalp in little spikes, and the sides of his head are shaved. It ends in a smoothly curved widow's peak.
Orrey's features are hard and angular, with a bit of wear and tear in places. His bent nose has obviously been broken before. The curvature of his brow gives him an almost perpetually shady or angry expression. His pupils and irises are all a solid circle of red drifting in white. Of course, the white of the sclera is only applicable sometimes, as his eyes are bloodshot all too often.
Due to constant drug use, Orrey's hands shake almost all the time. He has a slight, easily perceptible tick to him if he sits still long enough.
Personality: Orrey is a predator in a world of weak, soft creatures. He's the biggest dog, the toughest bastard, and anyone who contests this fact usually ends up beaten or dead. Orrey is an angry individual, rarely challenged in his chosen circles, but he is not stupid. He wins all his battles because he chooses them. He's obviously a domininant individual, particularly because a superior would end up restricting his freedom. He'll tolerate an equal relationship, but someone giving him orders too often would probably become irksome for both parties.
Equipment: Most prominent is the metal mask he wears over his face. It's another method of juicing him up during strenuous activity, so he often slaps it on if his arm-mounts are empty.
Speaking of which, his forearms are entirely artificial. They have fan-like compartments than can slide out to reveal several specialized syringes. With this mechanism, he can inject himself without actually sticking a needle in his arm. Through a cocktail of several drugs, Orrey can transform himself into a human monster.
His other more prominent item is his weapon. A length of metal rod, formed into the haft of some cross between an axe and a sword. Two clamps hold the blade in place, a length of neon-orange hardlight, one of the most durable substances known to man. He can place two hands on the lower part of the rod, or slip one around the weapon in the thin space between the jagged blade and the haft itself.
Abilities: Orrey is a skilled, savage fighter, swift and merciless in his assault. He is strong, durable, and becomes much moreso when he's on his drugs. Nanobots can weave him back together pretty well. His senses increase drastically when he's using.
He might have more drug-related abilities too that I merely can't think of. Meh.
Oh, some actual career skills! As I said, he's not stupid. His background selling drugs has afforded him some knowledge of makeshift chemistry, and other... unscrupulous activities have gradually versed him in building, fixing and maintaining machinery.
Backstory: To come later. Probably pretty mediocre for a violent junky. Broken home, absent parents or siblings, career criminal.
__________________ My avatar was done by Gulaghar. Thanks again!
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
Description: Jasmine is quite skinny. It seems like barely any fat or muscle lies between her skin and bones. That's what a good metabolism and no exercise gets her. Her skin is quite pale. Not overly so, but you can be confident she doesn't go outside much. Overall her appearance is pretty average. Not overly attractive, but not unattractive either. Her eyes are a dark green and her smile is crooked. Her plain, brown hair is usually pulled up in a rough ponytail. When it isn't, it just hangs at shoulder length, straight and uninteresting. She is a bit above average in height and her breasts are small. She wears baggy and unrevealing clothing. Tan cargo pants, brown runners, a green t-shirt, and a grey hoodie. A pair of glasses always rest on her nose. They rest quite low and she always seems to look out of the very top of them.
Personality: She's somewhat shy and awkward, and a bit anti-social. She can bring herself to talk to people, however. Especially if there's a good topic to work with. She generally cares about others, although sometimes she wishes she didn't. To her it's not just a thing you can switch on and off. She has a knack for laziness and procrastination. Sometimes she can care too much about what others think of her, and gets embarrassed easily as a result. She's generally laid back and isn't one to worry about things overly much.
- A pair of somewhat square glasses.
- A wallet containing a bit of money.
- A cell phone with a crappy battery.
- A leather, analog watch.
- A black hat.
- A shiny steel bracer that can activate to create a buckler out of a nearly transparent, purple energy.
- A knife that vibrates rapidly to saw as it cuts.
- A Grecian style bronze helm etches with small runes. It allows her to see in the dark.
- Grecian style bronze greaves etched with small runes. They make her move slightly faster.
Abilities: Pretty much nothing. Unless of course you call being a fast reader an ability. Or maybe her amazing ability to procrastinate. She's not a terrible singer either. Though she can't exactly be called good.
Backstory: Jasmine hasn't lead a particularly interesting life compared to most people in the Nexus. She went to school, had a few friends, but for the most part she was a loner. She generally did well in school, but had trouble mustering the will to care. She ended up going to tech school after leaving high school. She was doing some homework and fell asleep at her desk when she found herself waking up in the Nexus.
Description: Rose has the pale skin, red eyes, and fangs typical of a vampire, but there are some important differences. She is beautiful, and not naturally so. The best way to put it is that she is divinely beautiful. Her skin is flawless, her billowing, silver hair is never out of place. Even covered in blood, which she frequently is, she still has that look of angelic beauty. But don't be mistaken, she still looks dangerous. Her vampire features give the divine beauty a ferocious edge. Her eyes always have a wild look in them. She wears a flowing, low cut, black dress, as is suitable of female vampires. She has elegent, elbo length gloves that never seem to suffer damage in a fight. Adorning her waist and hair are her trophies of her angel kill. They are made of gold and white feathers from the angel's wings.
Personality: Rose is savage and feral. She is wild, but can easily control herself when it becomes necessary. She has a certain cunning about her that makes her deadly in a fight. Although, she can quickly become blinded by bloodlust and rage. In her laid back moments, she has an amazing ability to be cruel. She delights in the suffering of others and has a tendency to be mocking and rude. She veiws mortals as lesser beings, as cattle, and sees vampires as superior to all other beings.
- A short, curved sword. It is weighted for throwing and, with some concentration, she can return it to her hand.
- A golden belt and hair clip. Both are trophies of the angel she killed, that in they are decorated by the angel's feathers.
~Can turn into a bat, a wolf, or a cloud of smoke at will.
~Has unnatural strength that exceeds that of a normal man.
~Can regenerate, but at a slow pace.
~Can suck the blood of the living by biting them. She can turn them into a vampire, but it is something that has to be done deliberately.
~Can hypnotize someone if that person is weak minded enough, but only if she is able to stare them directly in the eye for about 3 seconds.
~Is allergic to garlic. It weakens her and makes her vomit. It won't kill her.
~When exposed to the sun, she is weakened to a less than human level.
~Burns when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so she's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
~Is paralyzed if a piece of wood (stake or not) goes through her heart. It won't kill her, but she won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
~Can't cross running water.
~Can't enter a home uninvited.
Backstory: Rose never did fit in with the rest of society in Gul-Thadar. She was hard to control and dangerous, even as a human. When she was turned certain arrangements had to be made. She just wouldn't conform to the life of a civilized vampire. One might question why they tolerated her. Why not just be rid of her like so many other problem vampires? The reason was that she was useful. She was a blunt object to be directed at a problem and it would go away. Violently and messily go away. She's powerful and has a certain cunning about her. She'd been associated with Ramiro for a few months before coming to the Nexus. When she heard that Ramiro and others were leaving, she took the opportunity to go somewhere where the laws constraining her were a bit less ridged.
Miscellaneous: She is addicted to angel blood despite the harm it does to her, and will crave it over the blood of mortals. Drinking it has changed her significantly.
Thanks to a certain flesh warping vampire, Rose's bones have been greatly strengthened and a bone shell encases her heart.
Description: Cedric is an average size for a pixie. That is, very small. His skin is a coppery colour, his hair is as well. His amber eyes are bright and attentive and his smile is white and wide. The wings on his back are that of a dragonfly's. He wears a blue long coat and a similarly blue cavalier hat with a big, white plume. He has a white shirt, black boots, and brown pants. All his clothes are finely made.
Personality: Cedric can be best described as chivalrous. He's very old fashion in his behaviour. He is quite fond of women, although always in an appropriate manner. One might say that he is over the top in his mannerisms.
- A side-sword made of a thorn.
- A bucklerthat usually hangs from his waist.
- A cavalier hat with a big, white plume.
Abilities: Cedric is a skilled swordsman. He fights in the swashbuckler style. His size is a serious limitation, but he makes due quite well.
He has an unlimited supply of pixie dust. It's pretty much a swiss army knife in dust form. It has a variety of functions I have yet to define.
Backstory: Cedric is a Nexus born pixie, which might explain his peculiar dress for his kind. He's mostly spent his time in the forest, but he's traveled around a bit.
Description: Esme's favorite disguise is that of a beautiful, exotic young woman. (Not particularly exotic by the Nexus' standards of course.) Her skin is a copper colour and her hair is long, flowing, and black. She has pretty red eyes. She wears a low cut orange dress that is slit all the way up one leg and accents her curves perfectly. An orange bandana is wrapped around her head and gold hoop earings dangle from her ears.
Her true form has many differences, but it remains similar. The most striking difference it that her hair is replaced by lengths of fine jewelry chain. Her features become slightly more angular, but are still basically the same. Her clothing is completely replaced with lengths of strategically placed chains.
Personality: Esme is professional in her work, but she isn't afraid to take a certain pleasure in it too. She enjoys the control she can have over others. She doesn't really care for her victims except for their capacity to supply her with souls. However, she is masterful in making people believe the opposite.
- A ruby ring that can store a single soul.
Abilities: Esme's abilities are quite subtle. Their purpose is to make stealing people's souls possible.
One method involves seduction. Her touch and presence, to a lesser degree, have the effect of making people more comfortable around her for various reasons can be directed to make the person desire her. This effect is especially potent when used through a kiss and much more so through curtaining.
Promises of power are another common method. She has the ability to grant power in exchange for a soul. She can also make her promises sound much more compelling.
She can also capture a soul after someone is killed in a particular way. Said way not yet defined. More than likely an unpleasant experience, even by the standards of dying.
Backstory: Esme is an experienced soul collector. She's been to many different dimensions to do her work. When not on a job she dwells in the Hells. She likes being in the mortal realms much more than the Hells, so she works a lot.
Miscellaneous: Any person that Esme has been working toward gaining their soul will have an incorporeal chain extending from their chest to her hand. The chain is only visible when she wills it or she can't focus on making it invisible.
Alias: Tas for short Gender: Non-gendered (Masculin appearance) Race/Species: Tzarzian (Humanoid Plant, FROM SPACE) Age: 327 cycles [Approx mid-30s] Alignment: Has Blue/Orange morality, as being both an alien as well as plant-based gives him different views on actions. Best defined by a Chaotic Good alignment. Class/Profession: Explorer Power Rating: About C+, Rank 5 Description: Tasgoth is roughly humanoid in shape, witht eh standard pair of arms, legs, a body and head, his skin best resembling bark in various shades of brown. He only has 3 fingers, each one thick and long with a hard thorn on the tip fo each that acts as a claw. His feet are wider and ratehr than having toes it simply splits into various root-like structures. When standing in soil for long enought he roots would begin growing into the ground.
His head is where the bark texture of his skin smooths out, his eyes a solid dark green and oval shaped, his mouth non-existant as he requires none to speak. He has three large slits between his two long eyes that open and close periodicly. His abdomen does not rise so it is unlikely he ues this nose-like to actually breathe. He has no ears, simply brightly colored spots where his ears would be. His head has several tendrils that are best described as dreadlocks, pulled back and growing down the back of his neck and where his 'spine' would be. He also has a few branch-like structures that grow alogn his brow, their purpose unknown.
Overall his build would be bes described as 'athletic' though his musculature is mostly just appereance as he has no real musculature system, instead they're replaced by strong, sinew plant fibers that dpo not wear out like muscle. He is roughly 6' 8'', and his arms, legs, and neck all seem stretched out, being a bit longer than a human's. He wears no actual clothing as he has no concept of 'modesty' or 'fashion' and simply wears a metal belt which contains several alien tools, a bracelet which seems to act as a communicator of sorts, and an ornamental crescent that wrests on his collar, held in place by the texture of his skin. It seems to be only ornamental in purpose. Personality: Tas is highly curious, especially about fleshlings (what he refers humans, elves, and other creatures of flesh and bone as). He asks all sorts of questions, hiding his excitment as best he can. Since he does not speak with vocalizations his method of communication makes lieing more difficult, and he has a habit of asking inappropriate questions, as his race doesn't have the same sense of self as some fleshling races do. He also loves to share stories, fascinated by things he's never heard of and places he's never been to (but would really liek to go to them). While his behavior at times seems very hurried and in the moment, his long term thoughts and plans are very set and do not change easily. He is slow to adapt to new things, but willing to at least try. Social curtosies are foreign to him so he can be a bit abrassive and get in peoples' personal space often. Equipment: Alien utility belt - contains a strange sort of technology that 'grows' tools Tas needs, limited only by the tool requiring only mechanical functioning or chemical functioning. Metal Wrist Bracelet - Opens to reval a holographic screen that Tas apparently uses to communicate with his ship, as well as beign used for recording, scanning and analyzing. Chest Circlet - Smooth metal, reminiscent of a doublestung-longbow. Purpose unknonw, ornamental? Ship - Sentient metalic ship, made of a solid frame with a 'liquid metal' skin that forms all of the interior as well as the exterior shape and weapons. Non-metalic internal parts are 'carried' and held in place by the liquid metal, which is solid most of the time unless reshaping, and can reliquify than solidify at any time. Ship is named Adalae and has a feminine personality, is very protective of Tas and treats most other creatures with mild annoyance. 'She' speaks telapathicly and is capable of atmospheric, intergalactic, and hyper-space travel. While she can create some impressive weapons and is ana gile craft her derfenses are limited. Abilities: Tas is a plant-based life form, able to survive on very little. His abilities are varied and include: Spore Communication - Tas speaks to other creatures through spores that float passively throught eh air around him. these spores are completely harmless and allow him to speak directly to a subject for as long as the spores exist. Spores will last for as long as 2 weeks, at which time Tas can speak to an individual introduced to them from as far as several miles away. The spores do not work on non-organic creatures or undead so his speech with these creatures is limited, as his vocalizations would make no sense to them. Anyone who is around Tas for prolonged periods of time can maintain the link for longer than normal. Tas can hear, but verbal communication takes time to translate. Telepathic communication is met with a relief, as while he cannot not initaite it, he has little problems speaking back and forth once a telepath has made contact. The spores tend to translate emoitons and intent with the words and ideas so sarcasm and lieing are harder to get past. Resilence - Tas is made of a tough organic material that is plant-based, allownig him to recover quickly from even severe injuries, even regrow limbs. He is very strong for his size and does not tire. He does not truely sleep, but meditates for a couple of hours every few days for similar reasons and to process all that he has learned recently. When in direct sunlight his strength and durability is further increased. Malleable - He has some limited control of his body, allowing him to extend his reach a short distance and form crude weapons on his body. His body also can easilly dissipate the impact of a flat blow like a blunt weapon or falling, making these types of damage less effective against him. Susceptible - His body, being plant based, can catch fire more easily than a human's flesh, and while the damage woudl heal and he doesn't actually feel the pain the same way, it would dry him out and make the burnt regions more brittle. Poisons and spells that specifically target plants also affect him Dependent - He can go a few days without it but water is very important to him. He can absorb a gallon of water directly through his skin, especially his roots. He can also draw nutrients from soil with his roots and to him different soils have different tastes. Offering him exotic and exceptionally nutritious soil can give him a boost of energy (liek coffe!) Likewise he requires an hours worth of sunlight every week or his body starts to shrivel. After 4 weeks without sunlight he is too weak to stand and his skin becomes very pale, with some of it peeling off. Plant specific - Tas can speak to plants and encourage their growth, as well as command plant based life-forms of low intelligence. Plant creatures that are not purely chaotic evil are friendly towards him, and even wild 'evil' plantlife is less hostile towards him than usual. Backstory: To be filled in later (cause I've written a lot) Short Version:
Tas is an explorer for his people from a distant galaxy. He and his ship, whom he's telepathicly bound to, travel from system to system analyzing, categorizing, and having some adventures here and there. They were sucked into the Nexus which doesn't seem to bother them much. They are unaware of a horrible fate that has befallen their home system.
Miscellaneous: As a non-gendered being, as well as plant based and alien, social context is unknown to him and he doesn't understand fleshling concepts the same way, though he might have analogous ideas of his own that can be related.
"But Iron - Cold Iron - Is Master Of Them All"
Alignment: Somewhere between true neutral and lawful good
Power Rating: For combat, E-D. Based on utility, around C
Description: Jonathan is a slightly skinny guy, of otherwise average build. His hair is brown and curly, and he has boyishly wide blue eyes. He tends to wear shirts and jeans, normally a bit shabby. He's handsome in a kind of nerdy way
(1st Lieutenant) Blaine Bersher Cainen
Alias: BBC; Cain
Alignment: Chaotic Neutral
Class/Profession: Soldier/Combat Engineer/Weapons Specialist/Tech
Power Rating: B
Description: Blaine stands at a total height of approximately 6’1”. He weighs approximately 210 lbs with only about 3% of that weight being comprised of fat. His hair is of a sleek, ebony tone. The hair on his head is generally two inches long and, of course, cut and styled regularly, as any crew cut should be. His skin is dark tan. Blaine is rather muscular (which is a requisite if one is to survive what he has endured). His muscle groups are as immaculate as the muscle groups of a human can possibly be. His chin is pronounced and cleft. Blaine’s eyes are orbs of a cerulean tone. His forehead features no widows peak. His nose is neither too long, nor too short. Blaine is consistently well-groomed and clean shaven. His cheekbones are high. Being a product of military eugenics, Blaine is thought to be an embodiment of the “perfect” human, though in reality he is as imperfect as they come.
Personality: Blaine seems quite haughty, but actually harbors quite a bit of self doubt. He and his brethren were designed to exemplify the perfect warrior. The pressure placed upon Blaine to be flawless in everything he does has had a profound negative effect on his psyche. Blaine is cruel and efficient. He hates everyone equally. He will not hesitate to exact brutal punishments on criminals, many featuring prolonged torture followed by isolation. Blaine prefers to allow those who would cross him to take their own lives. They make a better deterrent if they are so traumatized that they no longer wish to exist. There is a reason for Blaine’s merciless, sadistic nature, but that is best left to be revealed IC. Blaine is skeptical of people who claim that their intentions are “good” or “evil.” Blaine understands that there is no such thing as good or evil, merely there is and there isn’t. It is also worth noting that Blaine suffers sporadically from Post Traumatic Stress Disorder (also known as Battle Fatigue). His perfect memory occasionally forces him to relive gruesome events from his life before the Nexus. These often take the form of nightmares, plaguing Blaine while he sleeps, driving him towards the gaping precipice commonly referred to as insanity. In spite of Blaine’s imperfections, he possesses many “good” attributes. He is: always willing to help those in need (whether he appears as though he wants to help is another story), completely loyal, committed to performing all tasks assigned to him to the best of his ability, eternally seeking self-improvement, thoughtful, (occasionally) kind, reliable in a crisis, militaristic (which may be good or bad, depending on how someone is interacting with him), logical, and encouraging. Music plays a very critical role in his life as well. He relies on music to offer him a reprieve from his station in life. When Blaine hears music he favors, he becomes open and relaxed, even “fun” to be around.
Equipment: At current, nothing more than a solid, mundane, black jumpsuit with a many pockets and zippers.
-Blaine possesses a few psychic abilities. Blaine can: move items with his mind, bend space a bit to make distances shorter or longer, send off a psychic energy pulse to throw all items and energy near his location away from his location, establish neural links with other beings’ minds (allowing them to enhance (or impede) each other’s abilities and reaction times, utilize one another’s senses, and share memories), perceive objects without seeing them, (attempt to) force intangible forces to become corporeal, and create psychic shields to prevent items or beings from entering certain areas as long as he continues to focus on maintaining said shields.
-Blaine is able to construct various advanced technologies. He is skilled in multiple fields of engineering.
-Blaine can stabilize wounds. He can’t heal them, but stabilization is better than nothing.
-The intensity of Blaine's training has decreased his reaction time.
-Blaine has a high pain threshold.
-Blaine is highly trained in unarmed combat. It can be argued that he excels in unarmed combat more than he does in armed combat. His fighting style hinges on speed rather than power, avoiding blows and eradicating the enemy with "bug bites" rather than "boulders."
-Blaine can utilize various weapons in combat. If an item can be used by humans in combat, Blaine will find a way. For conventional weapons, it is likely that he will find the proper way (for example, firing a bullet from a rifle). If the weapon is alien in origin, it is likely that Blaine will, with proper time and resources, develop or realize a way to use the weapon that isn’t throwing it at a foe or using it to take shelter behind. Sorrowfully, he cannot make sense of how magical weapons operate.
-Blaine can conduct cyber warfare operations. He isn’t as skilled at it as an AI would be, but he can perform decently in the event that a capable and friendly AI is nowhere to be found.
-Blaine has a perfect memory.
-Blaine’s will and psychic ability lessen the effects of mind-influencing magic.
-Blaine’s mind is extremely tactical and logical.
-Blaine’s strength, stamina, and speed are a smidgeon above average for a human of his age.
-Blaine can play the piano, play the saxophone, and sing.
-Blaine has an immunity to assorted types of venom (particularly the snake venom). Having poison frequently forced into one’s body does have a benefit or two.
-Blaine’s immune system is weak. This is due to the fact that he has been literally pumped full of antibiotics since his “birth.”
-Blaine doesn’t quite know how to casually interact with people. He is at ease around military personnel and can effectively communicate with them. When Blaine is surrounded by normal people (or, in the case of the Nexus, abnormal people), however, he becomes very rigid, pompous, and socially awkward.
-Blaine speaks English exclusively, not Common. Hopefully, this obstacle will be quickly overcome.
-Blaine suffers from bouts with Post Traumatic Stress Disorder (PTSD) and all of the nasty effects which accompany it. When Blaine is suffering from this ailment, his psychic defenses are lowered, making him quite vulnerable to mental suggestion and assault.
Backstory: All that can be currently ascertained about Blaine is that he is a soldier from another plane. When the backstory is revealed IC, it will be added here shortly thereafter.
Favorite Music: Fortunate Son (Clearance Clearwater Revival)
Favorite Quote: “ ” (Gordon Freeman, Half-Life Series) (“Why? Because Freeman lets his bullets do the communicating for him!”)
Favorite Color: Navy
Blood Type: O- Saturated With Poison
Voice: Blaine's voice is in the tenor range. It is a rich, booming voice. Blaine speaks with a slight British accent.
Saintly Spec Avatar (First Attempt) By Me
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Last edited by The Alexandrian : 04-30-2011 at 08:03 PM.
Alias: N/A Gender: Male Race: Goblin Alignment: Lawful Neutral (Evil tendencies) Affiliation: N/A Age: 11 Class (or approximation): Rogue Profession: Raider/Mercenary Power Level: 4 Description: A small, greenish-yellow creature wearing leathery armor. His wrinkled skin shows signs of many diseases he has overcome, and also has many battle injuries, including a worg-bite. He is about 40 lb., and is 3' 4''. Several teeth are missing, but those that remain are rather sharp. His ears are shorter than those of others of his kind, and he is bald. Personality: Kragaash is very pathetic, even compared to others of his kind. He is very cowardly, and attempts to hang around a creature more powerful than him in an attempt at having some measure of safety. He is not cruel to those weaker than him, but it is not out of any kindness; he knows that if they do become more powerful than him one day, he will have much to worry about.
If he is ever in a dangerous situation (one that he has not willingly initiated) his first reaction is to run. This does not mean he is not loyal; if someone gains his trust, he will go out of his way to help them, and is willing to aid them in any problems they might have.
Equipment: Leather armor, a small dagger, two flint-lock pistols, Abilities: Can see in the dark, pick locks, and is good at backstabbing unwary targets. Backstory: TBFIL
Alias: Wicked Witch, Dark Maiden, Lady Tremaine, Gothel, Enchantress, Ursula, Dark Queen, Mistress of the Night, Maleficent
Alignment: Chaotic Evil
Power Rating: Indeterminate
Appearance: With black, scraggly hair and that red silk Victorian style dress, she just screams evil. No one knows her eye color because everyone who has looked into them has been driven mad. Her height seems to change depending on how intimidating she wants to appear, and if you ask her weight, you will have your tongues cut out. Though she does have a few wrink- AHHHHHHHHH!
Gender: Female Race/Species: Human Age: 24 Class/Profession: Plane-hopper, dimensional traveler. Power Rating: No higher than C Description:
A picture of Katya in her skintight suit:
"Just how skintight are we talking..."
Equipment: A futuristic scanner/visor, capable of many functions including night-vision, heat vision, scanning energy and data signatures and giving readings on the environment, and much more. Backstory: Very little of her pre-Nexus backstory is that interesting as far as backstory goes. She has been planehopping and dimensional surfing for many years, and has had quite a few odd misadventures - but they are hardly relevant to the Nexus in the long run.
Last edited by Darklord Bright : 02-21-2012 at 02:49 AM.
Alias: Nero Gender: Male Race/Species: Ex-Human Fae Age: 28 Alignment: NE Class/Profession: Chaotic Neutral Power Rating: C+, occasionally scales up to B-
Description: Nero wears a leather jacket, torn jeans, utility belt and a black T-shirt. He stands about five feet nine inches, and looks like a greaser right out of the fifties, slicked back hair and all. The only hints to the fact that he's not human are that he glitters slightly, as if his skin was dusted with sparkles, and his slightly pointed ears. Of course, the real give-away that he's a faery is hidden underneath his jacket. He has wings. Purple butterfly wings. And he hates them.
Personality: Neurosis is the scum of the earth. Really, there's no other way to describe him. Normally, he's foul-tempered, bad mannered, impatient, seriously insecure about his wings and how he sparkles, and has anger management issues on an epic scale. Withdrawal from Pixie Dust only makes this worse, but when he's high, he turns all out psychopathic, sociopathic, and very sadistic, going to disproportionate lengths over the slightest imagined insult. Especially about his wings.
Nero has a truly ridiculous list of things that annoy him, and even one is enough to make him turn ugly, although such fits of temper rarely last. He's good at hiding his rage though, and often adopts the persona of a young, nervous lad with a mild stutter in order to get close to his victims.
Equipment: Nero carries three throwing daggers, a scoped tranquilizer gun, a pouch containing Pixie Dust, although the amount varies depending on how successful he's been in his hunt recently, a fourth magical dagger, two radio-comm units, and a pair of silver pliers. Other than that, be has his clothes, and his wallet.
Abilities: Nero is pretty good with his throwing daggers, can send mental commands to animals if he looks them in the eyes, and has a small amount of magical power if he's recently imbibed Pixie Dust. These powers include telepathy, sending people to sleep, conjuring illusions, teleportation, dulling or increasing sensation or emotion, outright controlling animals, and in extreme cases animating plants.
Backstory: Nero used to be human. But you know how sometimes, when you wish upon a star you get your wish and a damn catchy musical number? Well sometimes the faery that shows up isn't the good kind, your conscience is suspiciously absent, and the wish your offered sounds to good to be true, cause it ain't. But Nero didn't know that when he wished he wasn't stuck as just another punk on the street, and a Fae noble happened to overhear, and he didn't think twice before taking the deal and becoming a Fae.
Of course, he thought he'd be a noble like his benefactor, the most beautiful, graceful and magical being he had ever seen. Instead, he was given the title of Servitor, and the job of collecting human teeth to make into pixie dust. The job of a Tooth Fairy, a job rarely held by a male Fae. Still, it cleared up his acne, made him 100% better looking, faster, stronger, he even learned magic.
Soon enough though, Nero started to get sick of his lot in life, and of being constantly the butt of every joke due to his unusual profession, and acquired a taste for pixie dust. Eventually, as his anger issues got worse and worse and he started taking more and more of his own product as a result, he was forced to look at less legal ways of acquiring it. In the end, he was stripped of his title and exiled to the mortal realm for tearing the teeth out of a sleeping child's mouth.
The Cat Burglar by Ghar. Thanks!
Last edited by ThirdEmperor : 05-23-2011 at 12:17 AM.
Name: The Sacred Order of Cunningham
Purpose: Religious order who runs an orphanage in West Riverside and the Red Zone of Inside. Their Inside presence is much smaller than their presence in Riverside
Alignment: "Compassion! Courtesy! Let's be really **** polite to everyone!"
Locations: Riverside Cathedral of the Sacred Order of Cunningham (Westside)
Sacred Order of Cunningham Westside Children's Home
Sacred Order of Cunningham Inside Children's Home
Inside Temple of the Sacred Order of Cunningham
The Sisters and Elders of the Sacred Order of Cunningham have a perspective based religion with a hodge-podge of beliefs pulled from science fiction and popular culture. They are not a celibate order, and in fact strongly promote marriage and sex (in that order) with the goal of having large families.
All of their abilities are based on their faith, which means their symbols, holy water, etc are completely mundane if there is no one of the Order there to believe in it. Their 'do bad stuff to evil people' or 'do good stuff to good people' powers are completely based on their perspective. It's possible they could 'Turn Undead' a living creature who they believed was undead or 'Smite Evil' a good person that they believed to be evil, and their healing magic will generally not harm anyone that they are trying to help*. They are unable to raise the dead.
Except for the orphans and their caretakers, the members of the Order do not live in one location. Families have their own homes, and go to the Cathedral for holy services or group events. You know, sort of like people treat their RL churches. The Westside Cathedral is large enough to house people for emergency purposes, but in general, only the family of the pastor and the groundskeeper live there.
Because it is a subjective religion, vampires and other undead can enter holy grounds if the vampire in questions believes they can and believes their motives to be pure.
Sister Gertrude: 80 years old with unshakeable faith. Disparages the teachings of the Prophet Yoda. Uses a wooden staff and a Holy Starfleet Phaser
Pastor Rockwell, pastor of the Westside Cathedral
Sister Janice (resembles Janice from Erfworld), the Pastor's wife. Can see auras and create calm.
Sister Bahira (twin sister of Sister Fatima)
Pastor Ellen - middle aged, plump woman who is the pastor of the Inside temple. She is married and has three children and one grandchild. Wears Jedi robes.
Elder Cooke - Ellen's husband and the groundskeeper of the Inside temple. His skin is weathered, making him look older than his actual age of 48 Robert and Katherine Savick, murdered by Leah Loveman
Preston Savick, infant survivor
Dr Burnett (aka Sister Frances) was raised in the orphanage before she started to practice psychiatry in Inside, and considers herself a member of the Order.
Tia Eiranikos: Not officially a member of the Order, but works in the Inside orphanage
Name: Molly Dietzenheimer Gender: Female Species: Human Age: 17 Alignment: Chaotic Good Class/Profession: Technopath/Engineer/Programmer
Molly stands at 5'0", and weighs about 110lbs. She has brown hair that's shoulder length, and is always frizzed out. Nothing can tame it. Makes it look like she got electrocuted. Which, she has several times. Her wide eyes are a deep blue color, and her skin is a little pale from a lack of sun.
She usually wears tan cargo pants, black sneakers, a white t-shirt, and a blue button-up shirt over that, unbuttoned. She also wears a pair of glasses with thick, black rims. She usually carries a shoulder bag that has her personal laptop and many small tools.
Molly can be shy, and usually keeps to herself. She is also slightly ditzy, kind of lacking in the common sense department. Her heart's in the right place, though. If she notices that somebody's in trouble, she'll do what she can to help them.
Molly carries a shoulder bag that carries her laptop. She made this laptop herself, and it is leaps and bounds beyond what a normal laptop is capable of. She also carries several smaller tools in there, along with a few items that are hard to identify. These are multi-use gadgets she made herself, and only she knows what they do. In the many pockets on her pants, she tends to collect many random small items. Kind of a habit of hers.
Molly has a knack for any technical stuff, from repairs to manufacturing, codes to designs, simple to advanced technology. She doesn't really know why she's so good at it, she just is. She's never run into any trouble in those areas. She also has a knack of making random items using whatever materials she has on hand. ((MacGuyver style.))
Not much is known about her yet. She doesn't really like to talk about it, which could mean it has bad stuff. Might come back for her at some point.
University of Michigan Helmet design done by myself.
Quotes and goodies:
It was like The Lord of the Rings and All My Children had a baby with Macho Man Randy Savage and a Whac-A-Mole machine. - Bob the Skull
This is less like tingling, and more like horrible pain! - Ironman
"This would be much simpler for you if you cooperated with me."
Alias: N/A Gender: Male Race/Species: Ghost Age: Literally just born, but physically and mentally in mid-20s. Class/Profession: Psion, Black Ops.
Description: There isn't much to the Operative's appearance. He's a tall, well-built man. Beyond that, all that is known for sure is that he wears a black, hooded combat uniform complete with gloves and boots, and covers his face with a gas mask. The only visible part of his body would take very good eyes to see - the Operative's eyes are mostly normal, except for unnaturally dark irises.
Art by BooTheHamster. Thanks!
Personality: Cold, calculating, and cruel are the three adjectives that would best describe the leader of MURDER. To the Operative, there is nothing of importance but the objective. He has no qualms about torture or public execution, if it gets him what he needs. And until he gets whatever he may need, be it information, some sort of object, etc., he will be downright ruthless. He has no compassion for people, viewing allies as a means to an end, and foes as no more than an obstacle.
Rather than judge others by their character, or even more external values, the Operative judges people based on how useful and cooperative they are to him. If someone gave him information when requested, with little resistance, he would hold them in a somewhat higher esteem. For this reason, the Operative could find a truly awful person to be okay, as long as they were useful, while a veritable angel could be hated by him if they were more resistant.
As an emotionless, cold-hearted assassin, the Operative speaks in Bold.
Equipment: The Operative has no possessions.
Abilities: The Operative has similar physical abilities to that of any standard special ops soldier. He's an expert in hand-to-hand combat, and is deadly with any small melee weapons, preferably an ice pick. He knows human anatomy very well, at least for the purposes of torture.
He is also a powerful psion, having realized some part of his potential when becoming corporeal. He is capable of precise telekinesis, some basic mind-reading, teleportation, and other miscellaneous abilities.
Due to feeling no emotions, the Operative also has a rather more unique trait: he is completely immune to all emotion-based magic. Compulsions do not affect him (though hypnosis or mind control might, depending on the user's willpower.) Love/lust magic is ineffective. He ignores empathy shots. He will not let anything get in the way of the processes of gaining information.
Alias: Never-Kissed Traitor Gender: Male Race/Species: Elf/Brownie/Hob Age: 3 years old Alignment: True Neutral Class/Profession: Chef/Carpenter/Cobbler/Household Spirit Power Rating: D+ Description: Lazarus is an elf who stands about a foot tall. He has almost cartoon-like body proportions and pointy ears to denote his nonhuman species if his tiny size wasn't an indicator already. The tiny elf usually wears an equally tiny shirt, jerkin, breeches, and other clothing in a Renaissance style, though they are all a drab and darkish green color. His nose, mouth, chin, and neck are usually covered by a black neckerchief worn in a "cowboy" style and pulled up over his nose. He carries a bindle on his shoulder, which is a polka-dotted piece of small red cloth tied around a stick to carry around the elf's small amount of small personal belongings. He has black hair and golden eyes with blemish-less tanned skin, and could probably be called comely if he wasn't a tiny little elf. His mouth is stitched shut with tiny but steel-strong wire made from spider silk. Equipment: He has two sets of dull Renaissance style clothes and a black neckerchief to wear. He also has his bindle, in which he usually keeps his extra set of clothes, a number of pencils, his diary, and a small bowie knife sized for him. Abilities: Lazarus gains sustenance and magical power from the appreciation of others. With the magic, he can create minor objects and fix things. He can create things like roses, cookies, furniture, and shoes. Nice things. There are also other magics he can do, but those are vague. Backstory: Lazarus was a happy elf who lived in a community of other happy little elves inside a tree in some far off land. There the brownie community helped out the nearby humans with little tasks and such, made cookies and shoes for them. They never revealed themselves, but the thanks the humans gave to their vague woodland spirits for the gifts was appreciation enough to sustain the elves. Lazarus was tasked with delivering cookies and such to the humans without being seen, and this he did well. Until the day when he fell in love with some human girl. She was pretty, and he was still a young elf despite his species' quick rate of maturation. He approached the girl one day and spoke with her, breaking the laws of the elves. And then he told her his name, another serious broken law. See, if the humans have a name, they will thank and appreciate only that name, so only the bearer of the name would get the sustenance and magic. After his meeting with the human girl, the other elves in the community imprisoned him. He had a trial, and was found guilty of the crimes of communicating with a human and telling one his name. The punishment for this was banishment and the stitching of his mouth shut, so he could never speak again. He came to the Nexus after being cast out of the elf's world.
Avatar by Gulaghar. Yeah.
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
I favor topsoil, actually. Evildoers never are willing to risk reliving that indignity.
Alias: Sometimes called "The Blade of Oblivion." He's stopped caring. Gender: Male. Race/Species: Mostly human, though parts of his body have been replaced with Etherium Grafts. Age: 21 years old. He insists. Alignment: Blue/White (Lawful Good) Class/Profession: Planeswalker. Also, Gish Extraordinaire! Power Rating: Roughly B+ to A-. Description: The man has an immaculately clean beard, blue eyes, and auburn hair. He's fairly muscular, though no more than is normal, and stands about 5'11". One of his arms has been replaced with an Etherium one, with what appears to be an array of Galvanic Sparks moving it around. Beyond that much, it's hard to tell due to his Plate Armor. Personality: He's basically a good person, and genuinely desires to help those in need. He also likes to learn new things and get rid of things that are not conducive to a friendly environment. Equipment: He wears a suit of armor, even when sleeping. It's actually made from Etherium, so it can reshape itself to better resist blows and to be comfortable. He carries ridiculous supplies of potions and such under the armor as well, and the armor can actually physically move them into his hands. He wields both sword and spell into battle. The sword is made of Etherium as well, so it reshapes itself to stay ridiculously sharp and with just the right amount of weight being carried. Abilities: Jakob is a planeswalker, a rare being capable of naturally traversing the planes of reality. He is talented in the use of the sword, though it's unclear just how much of this is his sword messing around with its shape and weight to help him out. He wields spells as well, being a skilled practitioner of Transmutative magic. He mostly uses his spells defensively, however, using magic to put up wards and shields. He also is able to use said magic to improve the combat capabilities of his allies, making them immune to fatigue and resistant to damage. He's also pretty darned good at both fixing and placing transmutative curses. If you want your friend who's been turned into a newt to get better, he's your man. If you want an annoyance converted into a rabbit, he's also your man. Backstory: To come later. Misc: He has a Formspring Account.
Alias: None, currently Gender: As a warforged, Azik is a genderless construct. However, he identifies as male. Race/Species: Warforged, which is a living type of construct Age: Azik is currently eight years old. This isn't much of a problem though, as he is of a constructed race, and thus not subject to having to grow up. Alignment: Almost completely Neutral. However, he is completely honorable and will never break his word. NEVER. Class/Profession: Artificer. He makes magical things and sells them to the public at large, but be warned, those who try to steal, he is far from unable to use his own wares. Power Rating: Scalar, depending on his prep time and what he brings with him. He can get as high as A- before he starts pushing himself, and that's at the level where he's forcing all the power out of wands at once - not something he wants to do. most of the time, it's safe to assume he's at about C+ Description:
Personality: Azik is a down to business type of guy. Don't get in his way, and he won't go against you, but try to screw him over or those he holds dear, and you'll be lucky to be raining from the sky for the next three days. Equipment: His longcoat catches in the breeze. As it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. Abilities: First off, Azik is a warforged. This means that, while he can technically be raised from the dead, he doesn't have soul. He doesn't sleep, he doesn't eat, and without a bloodstream, poisons and diseases won't work on him. On top of that, his skin is literally a set of adamantine plates, not only making him very heavy for his size (which is already large), but also a veritable tank with regards to what can damage him. And that's all from what he is.
What he can do is impressive - Despite being unable to use magical spells and the like, he has learned how to infuse objects with magical power, meaning that stick sitting on his shelf? it could be a wand that shoots huge fireballs. The sky and the imagination is the limit with this guy, though anything he doesn't already have in stock can be custom made for a buyer Miscellaneous: Runs Azik's Enchantments in Inside, Yellow Zone
If You need me to post somewhere, drop me a message, please
Alias: aemi to her friends, the drow hunter to her enemies Gender:Female Race/Species: half hylian Age: 18 Alignment: TN. Class/Profession: Drow Hunter Power Rating:against drow: B everyone else C - Description:
A 6' tall red-headed woman, with a toned athletic body showing a few battle scars. her grey eyes have glints of blue in them, and the few grey streaks she has in her hair are actually silver Personality: stoic from years on the hunt, aemi is normally quiet , and reserved. she is not unnecessary cruel or particularly generous or kind if she doesn't want to be, or doesn't need to be Equipment:a spiked chain, a bastard sword enchanted to tell if drow are near, and to burn them on contact, a mirrored shield that grants protection against spells cast by drow, and a tough leather armour. some healing and general protection talismans
Abilities:great swordsman, able to cast a little healing magic, and spells that afflict wounds to drow especially , or detect other creatures nearby . Backstory:fueled by the death of her mother , and the hatred of the drow who caused it, Aemi has vowed rid the world of their presence, or to at least destroy the civilisation they currently live in Miscellaneous: Aemi will pcik a fight with any drow character she sees if she can get away with it, and she will fight to kill
I don't know how to tell you this, lass, but I don't need ye anymore. Yer a liability now. (*Cue Fireball*)
Alias: He is called the "Heart of Iniquity," due to his hedonistic nature and cruelty. Gender: Male. Race/Species: Human Age: 35 Alignment: Red/Black (Chaotic Evil) Class/Profession: Planeswalker. Also, Cult Leader and Sociopath. Power Rating: Roughly B+ to A-. Description: Cyrus speaks with a mild Gaelic Accent, and has a head of red hair. He has an oddly pale complexion, and no irises around the pupils of his eyes. He wears a suit of leather armor, due to his value on mobility, and looks generally like someone you would avoid in the street. His clothes are black and red, and his magical aura varies between Black and Red, depending on exactly what he's casting. Personality: He's hopelessly hedonistic, filled with hate, hot-tempered, foul-tempered, evil, brutal, savage, soulless, and... ...you get the idea. Equipment: He wears a suit of leather armor specially enchanted to inflict horrible curses on people who touch it. It sets them on fire, and scourges the mind. It's not pleasant. He also carries a crossbow, along with a truly ridiculous number of enchanted bolts, with effects ranging from fireballs and acid to disintegration and amnesia. Abilities: Cyrus is a planeswalker, a rare being capable of naturally traversing the planes of reality. He is talented in the use of a crossbow, and can fire with immense precision and speed. He wields spells as well, being a powerful Evoker and Enchanter. He has no qualms about harming innocents with his spells, though he doesn't randomly murder civilians for no reason. That would be stupid. Backstory: To come later.
Alias:None Gender:Male Race/Species:Human Age:24 Alignment:Chaotic Good Class/Profession:Flying Ship Captain Power Rating:5 Description:Moore is slightly tall than average, he is just over 6'1 in height with red hair and blue eyes. He wears shirts and pants under a coat. Personality:He is a fun loving sort of person that enjoys his job giving air tours just as much as the occasional fighting that occurs when enemies try to board his ship. Equipment:He carries a machine gun and pistol with him. His main advantage is his flying ship.
The Swift Scale:
On each side of his ship his crew have four high caliber machine guns that can be mounted in special firing positions and four more on each side below deck that can also be mounted in firing positions. The crew is also able to mount a powerful gun near the steering wheel that can pierce most armor in times of need. The sides and bottom of the ship have armored plates. When coming into port the guns are taken below deck to keep from being attacked by the port guards. Backstory:He learned about his love for flying when he was younger and decided to become a Flying Ship Captain. Miscellaneous:None
Alias: FireBrick Gender: Male Race/Species: Human Age: 26 Alignment: N/A Class/Profession: Rogue Power Rating: D+ Description: A henchman turned PC. He's medium height and build, has firebrick color eyes, hair, and clothes. Personality: Quite smug and snippy. Pretty proud for not being an NPC anymore. Equipment: Clothes and a knife. Abilities: Good combat skills and intelligence. Backstory: He was one of the generic AMEN henchies until he obtained a name. Quite selfishly, he does not stand up for the other henchies or help them achieve PC status.
Last edited by Haruki-kun : 06-08-2011 at 09:43 PM.
The vampires of Riverside came to the Nexus from the city of Gul-Thadar, a city where vampires and humans live in harmony. They took up the role of governing Westside after the city's leadership collapsed. Humans and vampires alike fill their ranks. They aren't above unsavory methods or shady deals, but they keep a good public face.
§: Vampire originally from Gul-Thadar. §: Human originally from Gul-Thadar.
All vampires that originally came from Gul-Thadar and all those turned by them will adhere to this write up.
This building serves as a police station for Westside and has the typical functions one would expect. In addition to this, it acts as a sort of armoury for Tenebras.
On the outside, this building almost looks like a bunker. It's a low, squat building constructed of stone. The only windows are on the front of the building and they are small. There is a fenced off area in the back that contains a number of vehicles.
The lobby area is fairly bare. There are a few different clearly labeled desks to approach, depending on the reason for being there. One is for general business with the Enforcers. The wall opposite the desks is lined with chairs.
Off to the left is a hallway that goes deeper into the building. An Enforcer guard stands at the entrance to this hallway at all times. At the end of the hall is a heavy steel door with a card based lock. Behind this door is an armoury that contains the Enforcer's weapons and armour.
On the opposite side of the lobby, there is a similar hallway, though it's not guarded on the lobby side. At the far end there is a door that leads to an area with a few holding cells and a desk for a guard to work at.
Halfway down the same hall is another hall intersecting it. This hall is lined with doors to a number of offices and other rooms.
The manor is commonly known to be owned by Tenebras and occupied by Tenebras members. It was formerly the base of Westside's government.
Exbourne manor is rather old, though kept in excellent condition since it was restored when Tenebras moved in. The rooms are large and spacious, and most of the public areas have been painted in bright pastels and decorated with vases of flowers.
The ground floor largely consists of the lofty entrance hall, a comfortable living room, and the kitchen. Ramiro's office is also on the ground floor for easy access. The second and third floor have mostly bedrooms and attached washrooms. The basement serves as rooms for the servants primarily. In a separate part of the basement is a large vault as well as an Evolution Industries Class 2 MACE Unit which provides the building with electricity. Finally, the attic contains whatever it is that creates the darkness field within Westside.
The manor is surrounded by a courtyard. An iron fence surrounds it, and a number of trees provide privacy along the sides and behind the building. The courtyard is grassy and has a cobblestone trail leading to the front door. Behind the manor is a private garden. The courtyard's gate is almost always left open.
Westside City Hall:
This is the base of operations for Tenebras' government affairs in Westside, Riverside.
The newly constructed city hall is a towering, impressive building. It is crafted primarily out of a light stone. There is an old feel to it's design, but it is very much a modern building on the inside.
It opens up to a wide open lobby. The floor is a clean white and the room is brightly lit by florescent lights. Immediately to the right of the door is a reception desk where a receptionist can be found for direction during business hours. On the left of the entrance is a security desk where an Enforcer can be found. In the middle of the room is a small fountain with several chairs around it. On the far side of the room is an elevator and there are a number of other doors that lead out of the room.
On the second and third floor there are a number of offices. The mayor's office is on the third floor and there is an office for the Enforcer chief here as well.
Tenebras has made a contract to be supplied arms and armour by Evolution Industries. Most of Tenebras' armed personal will be found equipped with these when the situation calls for it. While on patrol or guarding important areas being most common.
EvA-1 Light Armor:
Originally Posted by Darkcomet
EvA-1 Light Armor: A lighter armor type originally meant for Imperial Army scouts, it offers little protection against stronger attacks and is designed with maximum mobility in mind. The EvA-1 armor comes with a full helmet with a number of scanning features, including x-ray, infrared, night vision, and magic-detecting settings.
It is a fairly standard suit of high tech armour. Covers the entire body, including a fully head concealing helmet. The entire suit is coloured black. Most of the common units will be found wearing this armour.
EvA-2 Power Armor:
Originally Posted by Darkcomet
EvA-2 Power Armor: A medium armor variant, this armor features some strength amplification and offers good protection from many attacks, especially small arms. The helmet features are lesser compared to the EvA-1's, however, with only infrared and night vision settings.
A much heavier suit of armour as it is power armour. Though not bulky, it is still a heavy suit of armour. Overall style as well as helmet design is similar to the EvA-1 armour. Not often found in use. Usually reserved for special missions or situations where the extra protection is called for.
EvA-4 Spec Ops Stealth Armor:
Originally Posted by Darkcomet
EvA-4 Spec Ops Stealth Armor: This armor type is suited for special forces, and is fully sealed with some life support capabilities for extreme environments. It has a built-in cloaking device and its helmet comes with EvA-1-level scanners. It's midway in protectiveness between the EvA-1 and EvA-2.
Lighter than the EvA-2 armour, though still heavier to accommodate the cloaking systems. Helmet is similar to the other two suits, the difference being the edition of an air filtration system. Only a single suit is owned by Tenebras and is reserved for use by Durin Baenurden except in special circumstances.
EvR-1 Variable Blaster Rifle:
Originally Posted by Darkcomet
EvR-1 Variable Blaster Rifle: A rifle-type energy weapon, the Variable Blaster uses rechargeable and interchangeable power cells to function. The cells recharge (albeit very slowly, recharging them via an external source is much more functional) on their own thanks to technology borrowed from Evolution Industries' prior main product, the MACE units, and come in many different varieties, with different types of energy for different situations. The blaster fires energy bolts of different types, determines by the power cell used. The cells run out after thirty shots. The EvR-1 also has an adaptable frame, suitable for many attachments, such as scopes and laser sights.
The most commonly used weapon. Will be found on most units.
EvP-1 Variable Blaster Pistol:
Originally Posted by Darkcomet
EvP-1 Variable Blaster Pistol: A pistol-size version of the Variable Blaster. Their power cells are smaller and run out after only 12 shots as compared to the EVR-1. They recharge similarly to the EvR-1's cells.
Usually used in addition to an EvR-1 as a secondary weapon. May rarely be used alone.
EvM-1 Infernal Edge:
Originally Posted by Darkcomet
EvM-1 Infernal Edge(s): Unusually for weapons (originally) designed for Imperial use, 'EvM-1' is the classification for a number of melee weapons. Outwardly, they have small buttons on the hilt or handle, and very dark black blades. The blades, thanks to the material they are constructed from, are very strong and sharp, and can stand much more heat than most metals. The button on the hilt, thus, is actually the on/off switch for another function. The weapons can be superheated to give significant extra power. These come in many forms, all bladed melee weapons. Note: Only knife/dagger type versions of these are available for civilian purchase.
Every unit is equipped with a knife sized version of these, and many have a sword sized version.
Aliases: None. Perhaps a German name or two, but he likes Percival. His mother was English.
Alignment: Chaotic or Neutral Evil.
Class/Profession: Combat Shapeshifter/Minion
Power Rating: Probably C or B.
Description: Decently tall, possessed of a military physique. He typically wears a black leather military coat, complete with a silver eagle pin on the lapel. It's almost never worn unbuttoned. He sometimes wears gloves over his knobby hands, of a black leather like the rest of his wardrobe. He's got relatively human eyes, of a faded blue. A mop of deadened white-blonde hair lies upon his head, burnt and singed in spots. Along his chest and abdomen are a series of what appear to be old bullet-scars, seven of them. Perhaps this is how he died.
Personality: Cruel, patient, extremely loyal, introverted, noncommittal, reasonable, workaholic, patriotic, a fairly free commander, can be a zealot for the proper cause.
Abilities: Combat shapeshifting. Sprouting limbs, mouths, weapons, morphing his current body parts. Shifting his surroundings to a lesser degree or putting out lights. Perhaps some Abyssal spell-like abilities. The ability to blight or desecrate holy people, items, or places. Fast healing, like many Abyssal creatures. Immunity to electricity and poison, along with resistances to several other elements. Summoning minor demons. Telepathy. Speaks Draconic, Celestial, and Abyssal.
Equipment: None but the clothes on his back and, on occasion, spellcasting components. Perhaps some personal affects, or a contract for soul-selling.
Backstory: To come later.
__________________ My avatar was done by Gulaghar. Thanks again!
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
Alias: Accepts “CB” as a nickname, also acknowledges “484,” and “84,” but does not acknowledge “48” or any other mincing of his name.
Gender: Masculine programming
Race/Species: CB-unit medical robot.
Age: 3 (this is about 45 in computer years, technology moves fast!)
Alignment: True neutral, mainly due to the fact that he reacts to situations in a large variety of ways.
Class/Profession: Field Medic
Power Rating: D, maybe D+ on a particularly epic day.
Description: About five feet tall, CB is a blue-colored cylindrical robot. His base is wide, and conceals a movement array. His body has five limbs, four spindly arms and a longer, telescoping arm. Two of the arms end in small hands, one ends in a hypodermic needle, and one ends in a vibroblade. The telescoping arm has a basic claw attached to it.
His head is wide, and has four eyes. Three are small and glow red, and one is large and just black.
Personality: Intelligent and a little creepy at first. Absolutely terrifying once you get to know him.
Equipment: Has a sonar suite and an advanced medical sensor suite installed. The movement array is seven basic rolling spheres, which he uses to move around. It is designed for movement on flat, clean surfaces. On dirt or rougher terrain he is slower than usual, and in rough terrain (or particularly thick carpet) he can become completely immobile. Has taken to carrying around a medical backpack and a low-recoil shotgun when in the field.
Abilities: programmed with the medical information from several different sentient creatures, he has a good amount of experience in both the field and in the operating room. He is capable of most kinds of surgery, given the right equipment. His arms are very nimble and faster than the human eye, at the cost of some strength. He is the first to know that medical knowledge has a number of violent applications, too. However, he is not a combat robot and is therefore not very strong or solidly built. In combat, he must strike quickly and efficiently because his chassis is not designed for dodging and he really can’t take much damage. He prefers psychological warfare.
Backstory: The CB line of medical robots were very unpopular. There were complaints that their locomotive system was too tempermental, and their arms were too weak. Both of these, however, were mere annoyances and fixable if you wanted to customize your robot. The reason that they were so unpopular is because they couldn't manage emotions properly, and had no empathy whatsoever. Only one model ever developed emotions and a degree of understanding others emotions: CB-001-34658-484.
That was enough to put an end to the line forever.
Miscellaneous: First character, and is probably going to have no end of trouble in any wild area.
That's right, the green tide has its own presence in the Nexus. A large number of orkoids have sprung up primarily in Underside and Outside. Thankfully for the other citizens of the Nexus, they are far from unified. Many smaller groups fight among each other and whatever else that they can get their hands on. Every so often a few can be seen making forays into the Nexus proper. Most of the time to get squig and fungus based food stuffs from Trog's.
The sneaky Gitz are an atypical ork clan. Rather than conforming to the traditional style of combat of your typical orks... the Gitz do the same thing, except they're wearing purple! Which somehow makes them sneaky. The sneakiest of the best of the best actually do sneak, which works really well along with their purple clothing.
Description: Wortarg stands about eight feet tall and is rather imposing, as pretty much every ork is. He's clad in armour made of leather and metal plates dyed/painted purple. Sitting on his head is a pristine black top hat with a purple band.
Top Hat of Absurd Weapons. On command by the user the top of the hat will open up as a double door and produce a comical weapon being held by a white-gloved hand at the end of a robotic arm. This might be a cartoony missile. A giant steel mallet. A frying pan, or whatever appropriately silly weapon the user might be able to imagine.
A rather large choppa that even an ork has to wield with two hands.
Miscellaneous: Wortarg has a fighting cat! Unfortunately, this cat is a tiny, brown kitten at the moment. He's sure to grow up to be a fierce fighter, however.
Description: Roket Boot is so named because he is far from just an ordinary ork. Instead of his right leg, a Dok has placed a metal leg that has a rocket for a foot. In all other respects he is a typical ork, save for some major scarring from a number of explosion wounds.
The Red Shellz are an odd bunch. Strangely obsessed with making their already thick hide completely covered in metal, often with spiky bits. All this armour has the effect of making it hard to get to the fighting quickly enough to suit their needs, so they paint all their armour red, thus moving significantly faster.
The Mall Kopz are, oddly enough, actual mall cops. They are employed at Mallside and keep the peace there... I'm serious. It's said that in the deep places of the mall the orks roam free and sate their thirst for fighting. If this is true it's kept far out of the public eye.
Freebooters are orks that don't belong to any particular clan, and instead have set out on their own. This means they have to be twice as stompy to make up for the lack of other orks around!
Description: Magtork, like his name implies, bears a resemblance to Magtok. The left side of his body is made of some chromey metal, he wears purple robes, etc etc. His mechanical arm is essentially a swiss army knife of creation and destruction.
Made in the CoH character creator. Kinda looks like him!
Backstory: Magtork is the product of a cloning tank, that he made for Magtok, combining Magtok and ork DNA, due to the product of that tank going back in time via mad ork science and becoming the 'original' Magtork.