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Old 06-16-2011, 11:04 PM   Top  -  End  -  #451
Haruki-kun
Ettin in the Playground
 
 
Join Date: Jan 2007
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Gender: Male
Default Re: Nexus Character Directory

Noxfire


Alias: Nox. George "Noxfire" Green.
Gender: Male.
Race/Species: Human
Age: 19
Alignment: Neutral Good
Class/Profession: Makes it up as he goes.
Power Rating: D
Description: The best description for Nox is "awkward". He walks around looking awkward. He's skinny, not very tall, and not very impossing. His hair is tied back in a ponytail even though it's barely long enough to achieve it and his skin is pale as can get.
Personality: Usually excited and willing to jump into action at any given time, even when action is not required. He is also convinced that everything he attempts is a massive success.
Equipment: Sword x1. Cape x1. The cape seems like it may have been used on tables at some point.
Abilities: There is not much in the way of skills and abilities. he has some basic sword training, but barely enough to beat someone who also has basic sword training, and none at all. He is, however, pretty smart. As for weaknesses, none other than regular human weaknesses.
Backstory: N/A
Miscellaneous: Noxfire is the leader and founder of a Nexus faction, CLOUD. The Champion's League Of United (last word has not been chosen yet). He is currently the only member but is fully convinced that the organization is real and hopes to make contact with other factions in order to be recognized by them.
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Old 06-24-2011, 09:08 PM   Top  -  End  -  #452
Gulaghar
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Join Date: Sep 2009
Gender: Male
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Renetta Oronar

Alias: Joybringer

Gender: Female

Race/Species: Wolfen/elf hybrid

Age: 32

Profession: N/A

Description: Renetta looks much like a wolfen, a wolf like humanoid. She is quite lithe in build and she stands almost six feet tall. The fur covering her body is a dark red and her eyes are an icy green. Her face is much like a wolf's, though with a somewhat shorter muzzle. Her feet are like paws, and each of her fingers and toes have small claws.

Personality: She is a shy and reserved woman. She's suffered a lot of abuse after being held by slavers for several months, and it shows in how she presents herself. It's hard for her to trust people and she frightens easily. Otherwise she is a very kind hearted and friendly person.

Equipment:
Spoiler

Abilities: Renetta possesses no noteworthy abilities.

Backstory: Renetta grew up a single child, largely because of the low fertility rate of elves, with her mother and father, Lydia and Ardrim. She is technically nobility, her parents both coming from lower noble families. She led a very sheltered life and her parents could be quite controlling at time. That said, she was still quite happy. She enjoyed spending time with her uncle, Gamaliel, and had a few friends among other families.

This quiet, peaceful life was regrettably changed forever one day. She was out for a stroll, and she went out further from her home than she would normally. That is where Ezra's slaver caravan came across her. Seeing the easy opportunity, they captured her. She was held for almost a year by the slavers, and during that time she would be sexually abused frequently. She'd all but given up hope, but one day while passing through the Nexus, the caravan was attacked and the slaves freed. It didn't leave her without scars, however, and soon after being freed she discovered that she was a month pregnant.

Miscellaneous: N/A






Flamecrest

Alias: N/A

Gender: Female

Race/Species: Wolfen/Elf Hybrid

Age: Baby! Not even a couple months yet.

Description: Flamecrest looks just like a young wolfen cub. She has short fur that is tan in colour with traces of red. Around her collar bones and the bottom of her muzle is a crest of red fur. Her eyes are a very dark brown.

Personality: Flamecrest is a very quiet baby. She doesn't even cry very often, or for very long. As much as she is quiet, she is very inquisitive. She likes to see and smell everything and anything around her.

Equipment:
Spoiler

Abilities: N/A

Backstory: Flamecrest may have been conceived through violence, but she has received nothing but love from her mother and Waterstrider. While still in the womb, she was transformed with her mother into a wolfen/elf hybrid by a powerful spirit called Dawn Wolf. This also had the effect of giving her a resemblance to Waterstrider. She was born in the Nexus at the Good League of Good. Born April 2012 OoC time.

Miscellaneous: N/A
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Old 06-25-2011, 02:15 AM   Top  -  End  -  #453
LOTRfan
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Join Date: Oct 2009
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Alyssa Larkspur

Alias: None.
Gender: Female.
Race/Species: Volodni- a race of human-plant hybrids. At one point, the Volodnis were an ethnic group of humans who were persecuted by their kin. The gods of nature offered them refuge, in exchange for them becoming guardians of the forests. They were infused with plant DNA, and are now partially plants themselves. The species is endangered, because of overpopulation of more "mundane" humanoids.
Age: 24.
Alignment: Neutral- For the most part, Alyssa is neutral. She does not perform a lot of acts that are inherently towards any alignment.
Class/Profession: Expert (Alyssa is a medical student who attends the Silver Flames's School for Aspiring Healers).
Power Rating: 1.
Description: Alyssa is a moderately attractive humanoid with green skin, and hair with a leafy texture. She has purple eyes. She is roughly 5'6, and generally wears dresses that hide her shape. This picture gives a good example of what her face and hair looks like.
Personality: Alyssa tends to be a soft-spoken, shy individual who, while rather intelligent, tends to ramble or stutter when nervous. She is not afraid to be blunt about her feelings when necessary, however.
Equipment: Alyssa hasn't any real equipment, having left most everything she had on her homeworld. She has a few changes of clothes, money that she gets from her on-campus job, and that is pretty much it.
Abilities: Alyssa's has no really interesting ability, though she is an okay medic in emergency situations (she is not a legal doctor yet, however).
Backstory: Alyssa is a refugee from a war torn, overpopulated world were genocide is as common as swatting a fly. She has had to live with witnessing atrocities that the fleshy races have done to both her race and the Trufflefolk. Her world has a connection to the Nexus, however, and she was accepted into a private school of the medical arts on a full scholarship. Shortly after leaving her homeworld, her hometown- along with quite possibly all of her family- was slaughtered via hack-and-burn agriculture.
Miscellaneous:
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Old 06-25-2011, 08:30 AM   Top  -  End  -  #454
ThirdEmperor
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Join Date: Sep 2010
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Fferrir


Alias: None
Gender: Male
Race/Species: Human
Age: 41
Alignment: Lawful Angry
Class/Profession: Knight
Power Rating: B+ to S rank, heavily scale-able

Description: Fferrir is a tall man, around six foot four, and heavily built, although little else can be discerned with eyes alone. The reason for this is that his skin is liquid adamantine, which tends to pretty much everything but his general shape. There are adamantine plates grafted onto his forearms and knuckles, and an adamantine mask, featureless except for two glowing eyes and a slit that serves as a mouth, is the closest he has to a "face".

Fferrir rarely wears clothes, as his metallic hide conceals pretty much everything, but occasionally he'll wear armor for important occassions, more for style than anything. Beneath his adamantine hide, Fferrir is a rather normal man, albeit one who radiates a constant air of disapproval tinged with menace and annoyance. Heavy scars run across his face, torso, and pretty much everywhere, and his black hair is cut short to keep it out of his eyes. Of course, it's unlikely this will ever matter, as he has no intention of ever removing the bracer that creates the liquid metal, nor could he.

Personality: Fferrir is neither nice, nor particularly sane. The first, most obvious thing about him is that he's entirely obsessed with honor. His life, the lives of those around him, the continued survival of anything within a hundred miles of him is, in his mind, second to honor and glory. The second is that he is continually in a state of extreme annoyance, an aura of foul temper that never abates.

Still, he respects the law, and isn't the type to randomly attack someone without cause. He much prefers to wait for someone else to break the law for him, then work off his excess aggression by beating them to a bloody pulp. He has little time for riff-raff, dishonorable folk, nor any of the other eighty percent of the population he considers "scum", but he quite literally worships anyone he finds honorable, especially if they're noble or otherwise "high ranking". It's.... Let's say very, very creepy and leave it at that.

Equipment: At the moment, Fferrir is penniless, homeless, and doesn't even have a set of clothes to his name. His only equipment is the magical braced fused to his arm, and that's practically a part of him.

Abilities: Fferrir is a top class combatant with longsword, mace, or just his fists, and trained in the use of bow, dagger, flail, shield, and claymore. He's also been fighting in heavy armor for most of his life, so he knows how to turn a direct hit into a glancing one, a talent that has become especially useful once he found the bracer. Thanks to the bracer, he is now all but impervious to attacks with edged weapons, magic, or bullets, although the impact can still cause him damage, and he can meld the liquid adamantine into weapons to fight with. In extreme danger, he can even turn his metal hide into a suit of armor, increasing it's ability to absorb blunt trauma but making it decidely less invulnerable. Finally, due to his possession by the Ion, he has all the talents of a very powerful Green Lantern, without the need for a power ring or battery, although at present he does not know about most of his new powers or have the ability to use any of them reliably.

Backstory:
Spoiler
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Last edited by ThirdEmperor : 08-28-2011 at 12:21 AM.
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Old 06-25-2011, 12:20 PM   Top  -  End  -  #455
BladeofOblivion
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Join Date: Jul 2010
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Workshop, Necropolis
Gender: Male
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Despair

"May you suffer an ironic fate."


Alias: The Fallen Man, the Exarch of the Crypt

Gender: Male

Race/Species: Revenant. Unclear what previous species was.

Age: Who knows?

Alignment: Lawful Neutral

Class/Profession: Knight, though he knows some magic.

Power Rating: B- normally, D in an antimagic field or similar.

Description: Despair appears in a suit of armor, has glowing red eyes, and extremely rotted-looking flesh. In fact, here's a picture. Ignore the elf in the background. That's his squire.
Spoiler


Personality: Despair is extremely stoic, rarely saying anything at all unless necessary. It doesn't always want to fight, but refuses to back down if it happens, unless its entirely outclassed. He's ridiculously determined to succeed at what he does, and very few things can get in the way of that. And if he wants something, he can be ruthless in obtaining it.

Equipment: Despair always wears a magically hardened suit of armor, and carries an adamantine greatsword so large and heavy that it has no business being carried at all.

Abilities: The first of Despair's special abilities is fairly insidious. Hostile creatures within 10 feet or so of Despair must make a will save every round or have some of their energy sapped. This causes them to become fatigued and less able to go on. The second ability is a bit more direct, but also important: Despair is capable of a limited form of telekinesis, able to extend a magical claw, grappling and dragging its enemies within striking distance. It can only extend four of these at any one time, and the ability drains its energy pool. For more mundane abilities, Despair is incredibly strong, with a strength roughly equivalent to a '30' in D&D. It has strong armor, powerful defenses, and will regenerate over time. It cannot be knocked down, as some incredible supernatural force keeps it upright. It cannot even willingly lay down, though it can sit. Finally, Despair is skilled with a blade, and capable of using its sword to great effect in battle.

Backstory: Despair was raised from the dead by his own commitment to not staying down. Indeed, he fought his way out of limbo for the right to stand back up. Unfortunately, his rotting body and decaying form has eroded his skill and strength somewhat. As a consequence of this, however, he has no memories of his previous life or his name. This could be a problem, considering that he was somewhat attached to those. He was given his new name as part of the pact he made to free himself from the realm of chaos.
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Old 06-25-2011, 08:37 PM   Top  -  End  -  #456
happyturtle
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Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
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Jacob Henry de Vere Stevenson




Age: 26
Parents: Elaine de Vere and Henry Stevenson
Occupation: runs a small Watchmaking shop at <address>
Home: lives above his shop

Background: The de Vere family are local nobility, and were scandalized by the behaviour of the youngest daughter who ran away from her arranged marriage to elope with a watchmaker. Though the family disowned her for a time, they reconciled soon after Henry Stevenson's death eight years ago. Mother and son were brought back to the family estate and Jacob was treated as an heir to the family. Two years ago, his family attempted to arrange a marriage between Jacob and the heiress to another noble family. The couple seemed to get along well, despite the family pressure, but the match fell through and the young lady married some other noble scion. Soon afterwards, Jacob reopened his father's shop and began working as a watchmaker, despite having been given a trust fund that makes working unnecessary. In his profession, he's thought of well, though the influx of high tech from other dimensions has hurt his trade. The broken near-engagement is the only romantic attachment in his background. He seems to be a somewhat solitary figure.

Criminal record: Clean
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Old 06-27-2011, 02:26 AM   Top  -  End  -  #457
Rotting Baron
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Join Date: Sep 2009
Location: 
I go places
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Wolfgang Hirsch
"Don’t make me shoot. I’d hate to get blood all over the place."

Alias: N/A
Gender: Male
Age: 34
Alignment: Lawful Evil
Affiliation: Greater German Reich, Watchtower
Class/Profession: Scientist, Doctor
Power Rating: E+

Description: Wolfgang is a tall (a little over six feet,) skinny, and pale man, who obviously needs to see natural daylight more often. He has a gaunt and very angular face, with a usually stoic expression. He has dirty blonde hair, always very neatly styled. The Nazi has vibrant blue eyes, always behind a pair of glasses.

His clothing is rather typical of what is expected from a scientist. He wears a white lab coat over a neatly suit kept suit. His Luger is holstered on his right hip, just under the coat.

Personality: On the surface, Wolfgang seems to be a fairly kind and sociable person. Look any deeper than the skin, however, and you will find a rather twisted psyche (as one might expect from a Nazi.) He places more importance on science than human lives, and is quite willing to sacrifice the latter in the sake of the former.

However, despite his clear lack of sanity, Wolfgang sees the practicality of moral things such as mercy. If he views it as better in the long run to let someone live, he’ll do so. He also won’t randomly kill - that doesn’t contribute to science.

Because he is a very twisted person with only a kind surface, Wolfgang speaks in Dark Red.

Equipment: A lab coat, Luger pistol, and a journal, used for notes.

Abilities: He’s an okay shot with his pistol, but he only uses it in self-defence. Outside of combat, though, Wolfgang has an immense knowledge of virtually all disciplines of science, and a good grasp of the paranormal.

Backstory:

Spoiler
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Old 06-28-2011, 08:01 PM   Top  -  End  -  #458
Lost_Deep
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Join Date: Jun 2011
Location: 
Where I am.
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I need someone to go have shenanigans...

Lord Kybin of Skullcrusher Mountain

Alias: Just Kybin. Some call him Warlord or Warboss Kybin, but he does not approve of it.
Gender: Male.
Race/Species: Human.
Age: Late twenties? Early thirties? There about.
Alignment: True neutral, with a villainous bent.
Class/Profession: Warmage/Warrior/Spellsword. Dangerous at range, devastating in melee.
Power Rating: B, pushing B+
Description: He wears a long, purple cloak, over chain mail. His face is hidden by a steel mask, and he wears heavy gauntlets and boots.
Personality: Calculating and clever, he takes as little flak as possible. Nontheless, he is used to dealing with orcs and goblins, and so he has learned to survive, and thrive, in utter chaos. Also somewhat insane. Like a bond villain, but genre savy and prone to comic relief.
Equipment: Armor and cloak are enchanted with some generic defense buffs. Gauntlets are of strength, and the boots presumably are for stomping. Not necessarily magic stomping, but stomping nonetheless. He carries a spiked chain with some high nondescript magic on it. His mask has amplify voice, whispered message, and sending abilities at will. Has other adventuring equipment, like first aid, potions, and climbing tools. Cloak has pocket dimension for storage.
Abilities: Being a warmage, he specializes in magic that does large amounts of damage. Fire, ice, sonics, electricity, large spinning blades, etc. He is very dangerous in battle, but his choices for non-offensive spells are limited. He also is very dangerous in melee combat, using melee spells, some unarmed experience, and his spiked chain to waste anyone that he comes across.
His true danger, however, is his leadership. He is the intelligent and cunning leader of the Greenskins of Skullcrusher Mountain: a group of orcs and goblins that are generally well-equipped and well-led. He has a group around whenever he expects any kind of trouble, with the hope that the greenskins won’t cause too much trouble on their own.
Backstory: Kybin graduated from the warmage academy with honors, and went adventuring for a time. After this, he started to gain control of orcs via force and goblins also via force. Today? He’s got a good sized force and is looking for something new to do…
STATUS: Mysteriously Dissapeared

The Greenskins of Skullcrusher mountain:

Leaders:
Kybin
???more to come???

Units: Each group has a Boss, and a standard bearer and a musician in large-scale combat.
Spoiler



Others of note:
Spoiler


Beasts:
Spoiler
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Last edited by Lost_Deep : 08-10-2011 at 05:23 PM.
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Old 06-30-2011, 01:02 AM   Top  -  End  -  #459
Warpfire
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Join Date: Jun 2006
Gender: Male
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Jacob Morin


Gender: Male

Race/Species: Human

Age: 34

Class/Profession: Archer

Description: A tall and wiry man with dark green eyes and close cut red hair. His skin is tanned from a life spent outside and he has more than a couple scars, none that are very large or distinctive however. Typically he can be found wearing leather armor or plain dark colored clothing. A bow is usually slung over his back and a dagger hangs from his waist along with two pouches.

Personality: Above all Jacob is pragmatic. In general he tends to look out for himself. This is not to say he is entirely selfish or without compassion, simply that he only really worries about his well-being and that of anyone he cares about. He isn't one to get emotional or ponder moral issues. He does enjoy making fun of people from time to time, though, and can be somewhat a womanizer.

Equipment:
A highly enchanted longbow that can put a number of effects on the arrows fired from it, as well as generally being more accurate.
A standard dagger, that appears to be quite old but well taken care of.
A suit of leather armor.
A hand crossbow that coats the bolts loaded in it with a sleeping poison.
A small pouch magic'd to hold far more than it should.

Abilities: Jacob is a highly skilled archer, and this is his primary calling. He has some experience with his dagger as well, though close combat is something he avoids as much as possible. He also has skill with tracking, stealth, trap finding and disabling, and lock picking.

Backstory:
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Old 06-30-2011, 02:14 PM   Top  -  End  -  #460
Logician
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Join Date: Jul 2010
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High-Philosopher Rahlus Fossor

Alias: While he normally goes by Rahlus, he may formally introduce himself as High-Philosopher Rahlus.
Gender: Male
Race/Species: Human
Age: 32
Alignment: LN (not strongly N, very strongly L)
Class/Profession: Aristocrat is probably most fitting to his role in his old world as a philosopher (term for the ruling body).
Power Rating: Can very greatly depending on his surroundings (See abilities), but in a scenerio void of any emotions to draw on he is most likely at a D- (kinda competent with his rapier), or C- (level 5 caster dnd) if desperate enough to use his own emotions to fuel minor offensive magic. At his absolute best, say the middle of a raging battle field or in the presence of an epic event inspiring the greatest levels of awe and emotion in those around him, Rahlus probably caps at A ( 20-30 epic level dnd)
Description: In public he would normally wear his the robes of his station, thick pure white robes with a silver belt holding a silver rapier. He normally leaves the hood off, so his head is clearly visable. He has combed back dark brown hair, long enough to conceal his ears, and brown eyes. All and all handsome, a trait he actively tries to maintain.
Personality: While he is very emotionally reserved (see abilities), Rahlus is not quiet and in fact enjoys socialization immensely. Rahlus is very observant and inquisitive, eager to learn more about the worlds outside his own. He has a strong sense of justice (though not necessarily good) and will act quickly to manifest it on his surroundings. Being a experienced aristocrat is also very charismatic and at times manipulative. His eloquent way of speaking is expressed by his dialogue appearing in italics.
Equipment: Rahlus is practically always going to be wearing his High-Philosopher's robes, which are enchanted to provide multiple conveniences (such as perpetual cleanness and temperature moderation) and protection comparable to plate armour. His silver rapier is unenchanted, a symbol of status rather than a weapon.
Abilities: Rahlus utilizes a emotion based magic common in his home world. he is capable of reading emotion of a single person and or an entire crowd, but more importantly can use emotion he detects to fuel magic powers. For example, if he is in an inn which suddenly erupts into brawl he can use the great amounts of rage to conjure flames, if he is in a military base right before a battle he could use the great amounts of fear to conjure illusions. In other words, the powers he can manifest are directly related to the emotion he is using to fuel it. Also, the amount of emotion and its intensity are responsible for the effectiveness of the magic. Rahlus is much more powerful in a city, where people feeling a wide variety of emotions are everywhere around him, than in say a camp were he can sap on only the emotions of a few people. Likewise he is much more powerful against an attacker who is burning with vengeance than one who simply wants his coin. Rahlus himself must be very gaurded against his own emotion, for he is a beacon through which entities of pure emotion can manifest should he lose control. While normal anger may cause a wisp of rage to manifest that Rahlus could easily destroy alone, great amounts of emotion could result in powerful entities capable of possessing him (It should however be noted that accidentally manifesting a entity of positive emotion, such as hope or happiness, is significantly less harmful, perhaps even being beneficial, than say a entity of hate). Because of this, Rahlus would only use his own emotions to fuel spells in the absolute most dire of circumstances.
Backstory: As a High-Philosopher, Rahlus was a member of the leading body of his home world. When the existence of other planes was discovered, he was chosen by the Arch-Philosopher to pass through a portal created by the philosophers to explore them and learn all he could about the multi-verse. Rahlus did so, and arrived in Nexus.

This is a post from his seccond day at the nexus that neatly lays out his motivation.
Spoiler


Other: Rahlus has cunstructed an area called "Philosopher's Sanctorium" which exists in the plane of emotion. One can go there simply by willing themselves to. If one would like to go there (most likely to meet with Rahlus in private) simply PM me so and we can take it to Home.

Last edited by Logician : 07-05-2011 at 02:21 PM.
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Old 07-02-2011, 10:20 AM   Top  -  End  -  #461
The Alexandrian
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Join Date: Oct 2010
Location: 
Black Mesa
Gender: Male
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Clement Proeliator Caelestis

Quote: "I watch the threads of this world unravel about me. What horrors hide in the crevasses of the void?"

Alias: Terminal; Subject 501

Gender: Male

Species: Human

Age: 19 Years

Alignment: True Neutral

Class/Profession: Seeker of Forbidden Knowledge

Power Rating: Entirely Scaled

Description: For the time being, Clement is an amorphous shade because he has not entered the Nexus as of yet.

Equipment: Not Yet Applicable

Abilities: Not Yet Applicable

Backstory: It shall be revealed IC!

Theme: Crusaders of the Light by Globus
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Old 07-02-2011, 07:46 PM   Top  -  End  -  #462
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
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ZARAKKAN

Alias: Zarakkan
Gender: Male
Race/Species: Dragon
Age: 10,000
Alignment: Chaotic Neutral
Class/Profession: Wizard Inventor
Power Rating: 7-8 or A
Description: a blue dragon with red eyes, is big and his front claws seem to be capable of holding things like hands

Personality: scatterbrained, rambles and talks endlessly and going off topic, eccentric, is frequently mistaken for a madman, sometimes acts his age and tells of long ago things like an old man caught up in nostalgia, doesn't like fighting since he prefers to create and not destroy, and will try every deception and trick he knows before trying to fight.

Equipment: various inventions

Abilities:

Natural Draconic Abilities:

Firebreathing: both exhalation and inhalation of such

Fire Immunity

Flight

Claws

Magic:

Illusion Mastery

Icefire Mastery: can conjure Icefire, the element of invention, which only exists as long as he wills it. It cannot take on properties of other elements or forms of matter.

Teleportation Mastery

Trueflame Divination Mastery

Transformation: a single spell that is only useful for disguising himself as it takes away his natural draconic abilities while not granting him the abilities of his current form, he uses it mostly as a disguise and to fit in smaller spaces.

Backstory: A dragon 10,000 years old has his history divided into Ages and is a living history textbook. what those Ages are will come later.
However his goal has always been to make a lot of Magi-Tech and be free

Miscellaneous: Has an extensive family of Descendants that he can call up to fight for him in his place.
Drinking water is poisonous to him.
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Old 07-04-2011, 02:06 PM   Top  -  End  -  #463
Lost_Deep
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Join Date: Jun 2011
Location: 
Where I am.
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Kate Kyland


Alias: “Kate” is rather generic, so she also answers to Kyland.

Gender: Female

Race/Species: Human

Age: 18

Alignment: Neutral Good

Class/Profession: Chronic Geek/Nerd

Power Rating: E+? (changes make this questionable.)

Description: She is not notably tall, short, beautiful, ugly, shapely, boxy, skinny, fat, or unnotable. She has the kind of face that reminds you of that other person you know, but not really all that much now that you get a good look at it. However, her straight hair is worn long and is bright orange.

Through a number of charms, jinxes, and magical shenanigans, Kate has been changed a bit.

Hair: Now glows a bit brighter than a torch. Has been braided and dusted by pixies, causing a few places to braid itself. The dust has also resulted in keeping her from feeling pain when the hair is pulled, and overall increasing the quality of her hair.

There is pair of large orange fuzzy antenna coming out of her forehead.

Skin: is now void of mars, scars, or body hair. She also has supernaturally smooth and soft skin. This is a divine effect, and is thus difficult to remove.

Picture by Gulaghar

Personality: Spent her spare time watching sci fi movies, reading webcomics, and getting straight As in her classes at the science focus program. She tends to worry about the definitions of “Geek” and “Nerd.” She enjoys higher, complex, logical (or illogical) ways of thinking, but is very distractible.

Equipment: A backpack with some money, some snacks, a pair of sunglasses, and her laptop with accessories. Has since received an umbrella from a kind stranger.

Has been given a Deck of Hints by Genesis. This deck of cards can supply tips and secrets about a situation, but is often cryptic.

Has purchased a Mugger Slugger from MagMart. A little ray gun with a decent punch, but not enough shots for continued battle. She has no experience with guns, so this does not really change her power level.

Abilities: Knowledge of technology, programming, art, writing, general trivia, random trivia, science, and TV tropes. Slightly higher than average pain tolerance, a bit of martial arts training. Common sense.

Cybernetics:
Longfall/jump/kick boots/legs
Cyber eyes-super useful
Third arm: removable, hand has a storage compartment and a laser gun.

Blade in her right arm.

Power generator in her midsection.

Energy shield system.

Boneweave: reinforced and flexible bones, with a nanite monitoring and repair system.

She can also make and use pixie dust, but this usage (and other fairy magic) causes her to begin to turn into a pixie. Enough energy will change her completely, but the effect does wear off.

Backstory: A completely ordinary girl, who was rudely yanked from her reality (which is surprisingly close to, if not a perfect copy of, real life) and plopped not too far from Trog’s tavern. Wants to go to college and major in computer science, which she already seems to know a lot about.
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Last edited by Lost_Deep : 07-14-2012 at 10:04 PM.
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Old 07-06-2011, 11:30 AM   Top  -  End  -  #464
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
Default Re: Nexus Character Directory

So let me explain. Back in the olden days of yore, when ACRONYM was still in its infancy, it was afflicted with a plague. And that plague was... DUNGEONS AND DRAGONS! Indeed, references to the damn thing were basically ubiquitous - exact spell names were used, links to the SRD were mandatory, and often used in place of actual description (gods forbid a roleplayer show any genuine creativity or writing prowess!), monsters followed their Monster Manual entries to a T, and any sort of deviation from the word of that spoooooooky Wizard who lives by the Coast would be met with disbelief, 'corrections' or even derision!
"Kris, you idiot! Kal can't be a devil, because he's part-Succubus, and in the Monster Manual, all Succubi are demons, and it is therefore entirely reasonable for my Pit Fiend to call him such and attack him for it! Also, it is wrong for Kal, the grandson of an Archdevil and the ruler of two Circles of Hell, to call my Pit Fiend a 'low-level flunky' because the Monster Manual specifically states that Pit Fiends are the generals of Hell's armies and the highest ranking demons around, and so I assume Kal is actually ignorant of Hell's hierarchy and/or lying."
No lie, this actually happened. So was it wrong for me, when confronted with the fact that there was no way I was going to play my Gold Dragon character the way they were written in the Monster Manual, I had a minor hissy fit and laid down the law of how I was going to play my dragon whether you guys liked it or not?
...
Probably, yeah. But for some reason, people (that is, people other than me, surprisingly enough) decided they liked my ideas, and so without further ado, I present you with...

OMG DRAGONS!


Yes, dragons! Flying, fire-breathing (except when they aren't), lizardy things. They're big, they're badass, and they have a really, really unhealthy obsession with treasure. Seriously, it's kinda creepy.
Here is a reference for all things dragon-y, at least as I will be playing them, along with the people shamelessly stealing my ideas (which of course, everyone is free to do, in part or in whole).
First off...

Types of Dragons
Spoiler


Mysterious Dragon PowersTM
Spoiler


Dragon Biology
Spoiler


Diet
Spoiler
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Last edited by Kris on a Stick : 07-06-2011 at 11:33 AM.
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Old 07-06-2011, 07:18 PM   Top  -  End  -  #465
Warpfire
Barbarian in the Playground
 
 
Join Date: Jun 2006
Gender: Male
Default Re: Nexus Character Directory

Alamar


Gender: Male

Race/Species: Golden One

Age: 78 (Apparent Age: youngish)

Class/Profession: Sorceror-Swordsman

Description: Alamar has skin the color of pure gold, and where his eyes should be white they are a lighter shade of gold. His irises dark, almost enough to be the same color as his pupils. Alamar takes the word 'statuesque' to a new level. He looks almost as if a sculpture stepped down from its place and started walking around. He is tall, muscled, and has features attractive in a very sharp and defined way. Everything about him is seemingly perfectly proportional. He can typically be found wearing simple black clothing and keeps his curly dark hair short.

Personality: Alamar is a seeker. For what or who even he himself is not sure, but he is a driven individual who doesn't give up once he starts something. Sometimes this can lead him to be stubborn, refusing to abandon courses even when they are plainly no longer fruitful. He is also very outgoing, always looking to meet new people and learn about what makes them do what they do.

Equipment:
A black wooden staff topped by a golden orb, inscribed with runes.
A gladius with a rune-marked hilt.
Several obsidian wands, with the same kind of symbols.
A well-kept spell book.

Abilities: Alamar is a master of both sorcery and swordfighting, though he is slightly more skilled with magic. His magic is based in a set of runes developed by his people, that can be carved into objects to enchant them as well as used in rituals and spells.

Backstory:
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Old 07-07-2011, 02:21 PM   Top  -  End  -  #466
Logician
Pixie in the Playground
 
 
Join Date: Jul 2010
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Alias: Vates cannot speak, so it is likely that most of the people he interacts with will not know his name, because of this, Vates is used to going by whatever people happen to call him at any given time. Feel free to nickname him whatever you want or just call him "that psuedodragon" etc..
Gender: M
Race: Vampric Psuedodragon
Age: 784
Alignment: CN, not strongly either.
Class: Bard/Ritualist
Power Rating: E- in a brawl, but he has some bewitchment magic from his draconic vamprism. And while his rituals are rarely weapons, if he has a large amount of time to prepare for a very specific situation he could use them as such to be arbitrarily powerful.
Descriprion: Vates is about two and a half feet from the tip of his barbed tail to the tip of his face. His wingspread is probably an equal measurement. His scales are a bright red, and his body is slightly more linear than a normal dragons. He has a mischievous face and the lazy yet superior demeanour of a cat.
Personality: Vates is lazy and superior acting, basking in attention. Being a bard, he loves qualities and situations which would make good scenes in a story, and will often work to engineer situations as such. Like most dragonoids, he has an unhealthy obsession with treasure and shiny things.
Equipment: A large and varied assortment of magic items he uses in rituals. Typically however, he would leave all such items in his lair (really more of a nest, but don't tell him that) and carries nothing on him.
Abilities:He has a passive charm effect due to his draconic vamprism, he can strengthen this effect through eye to eye contact to a level dependant on the will of the target (ranging from no change in the shrug-offable charm effect to complete devotion). His barbed tail can deliver poison which can put human sized and below targets to sleep. He is immune to all things undead would be logically immune to and has typical vampire weakness'. He has extensive knowledge of rituals, and uses his lair/nest to practice them in.
Backstory: To escape a normal psuedodragon's lifespan of 15 years, he intentionally contracted vampirism. To escape the mob that would end his life due to said vamprism (and possibly some abusive shinanagans) he cast a ritual of escape. Obviously, this landed him in the Nexus.

Other: For some reason, despite being telepathic, Vates cannot communicate in language. Instead, he beams general concepts, images, or music into whoever he is trying to communicate with, or just uses body language. (normally this means tvtropes articles, pictures drawn in 10seconds in mspaint, or youtube)
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Last edited by Logician : 07-08-2011 at 01:27 PM.
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Old 07-07-2011, 04:45 PM   Top  -  End  -  #467
Lost_Deep
Pixie in the Playground
 
 
Join Date: Jun 2011
Location: 
Where I am.
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Traverly

STATUS: AWOL

Alias: None.

Gender: Masculine Programming

Race/Species: Experimental AI

Age: Brand new

Alignment: Neutral Good

Class/Profession: AI

Description: A sphere a bit larger than a human head, with a green screen on the front. It has a place to plug in a USB device under the screen.

Personality: Really quite eager to do anything, and really quite willing to be a hero, his heroic impulses are kept in check by his lack of limbs and a bad case of insanity. As in, he is completely loco. Has bad personality shifts.

Equipment: A screen, a USB Plug-in, camera, mike, and a wireless card.

Has since been given a hard core robot dog body, and has a humanoid body in the works!

Abilities: Knowledgeable on a lot of things, and very well-educated on combat, but limited by his limblessness. Good with computers.

Backstory: Escape from the Lab of Dr. Vindleichs Who knows!
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Last edited by Lost_Deep : 10-14-2011 at 08:43 PM.
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Old 07-08-2011, 08:49 AM   Top  -  End  -  #468
Mindfreak
Barbarian in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Nexus Character Directory

Zach Rolfe
Alias: The Pokemon Trainer
Male
Human
Age: 13
Chaotic Good
Profession: Pokemon Trainer
Description: Zach has short brown hair and brown eyes. He has tan skin and his nose is a bit crooked from a schoolyard fight long ago. He used to wear a hat, but it got lost when he traveled through the worlds. He wears a vest(like the kind Ash wore in the first season of pokemon) and has a belt with 3 Pokeballs on it. He is also 5'10". He also wears glasses
Spoiler

Personality: Zach can get emotional about things easily, so it's like he has multiple moods at once. He goes through mood swings often.
Equipment: 10 Pokeballs, 5 Super Potions, 2 Antidotes, 1 Vest, 1 Vulpix(lvl23, named Voltron), 1 Nuzleaf(lvl 16, named Simon), 1 Wurmple(lvl 3, named Sting), 1 Eevee(Level 3, Named Megan), 1 pair of Glasses, 1 pokedex.
Abilities: He can throw Pokeballs like nobodies business. He is smart and can make great strategies. He can spot creatures moving in grass from 100 ft away. He can swing a bat well.
Misc: He will probably try to catch people that look like pokemon.
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Old 07-11-2011, 09:48 PM   Top  -  End  -  #469
Rotting Baron
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
I go places
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Ashley Cross

"It really is amazing, what one can see when you give them a catalyst."

Alias: N/A
Gender: Female
Race/Species: Half-elf
Age: 23
Alignment: Chaotic Good
Affiliation: NO
Class/Profession: Illusionist
Power Rating: B-

Description: Ashley is a rather attractive woman, though not exactly a knockout. She’s tall and thin, though still with some slight curves to her body. The illusionist has straight brown hair, worn past her shoulder, and sharp green eyes. She has fair, smooth skin and a pretty face.

Her clothes are made for traveling, but are somewhat form-fitting. She wears black pants, a blue shirt, and brown travel boots. She also has a blue cloak, and two small cloth bags are tied to her waist, alongside a dagger.

Spoiler


Personality: Ashley is a shy woman, on the surface. She tends to be rather quiet and soft spoken. She’s also not very confident of her own powers and appearance, with a borderline inferiority complex. Talking to her without an introduction can send her into a small panic.

But if you’re patient with her, you’ll discover that she is quite the loyal friend. She will protect and help her companions and allies whenever she needs to. And when someone she likes is in danger, she’ll go to just about any means to take that danger away.

She has a thirst for adventure, which is probably the main reason the illusionist ended up in the Nexus to begin with. Ashley wants to explore the unexplored, and see the unseen. It’s gotten her into trouble a few times, but she feels exhilaration when off the beaten path.

Overall, Ashley is a meek, shy optimist who is loyal to her friends and craves exploration. Hence, she speaks in Navy.

Equipment:
-A small bag of sand, the prime catalyst of her illusions.
-A dagger. Ashley occasionally enchants it.
-A bag of holding, that contains numerous arcane materials.

Abilities: Ashley’s main asset in combat is her ability to create complicated illusions from simple sights (known to her as catalysts.) Although she could use things in the environment (clouds, the moon, etc.) what she prefers is the sand she keeps in her bag, as it is magically charged, and helps her direct the illusion, based on the emotion she wants to provoke. For example, if she wanted to provoke fear, she would toss a small pinch of sand, and make a fearsome knight out of it. Only the intended targets can actually see the illusion.

Although this is Ashley’s best magical ability, it is certainly not her only one. She has minor conjuration and divination abilities, able to scry, create basic spells, and enchant items. Outside of magic, she has a fair amount of skill in wielding her dagger. She is always researching further into magic, so she is also able to create different spells.

Finally, she is completely immune to fire, mundane and magical. It doesn't burn her, and she doesn't feel pain (anymore, anyway.)

Backstory: To come later.
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Last edited by Rotting Baron : 10-26-2011 at 12:16 PM.
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Old 07-11-2011, 10:07 PM   Top  -  End  -  #470
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Spoopy ghosts.
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Kuriya Daugna
Age: ~18
Race: Alternian
Blood Caste: Indigo, the highest land-dweller color.
Title: Maid of Doom
Symbol:
Appearance:

She's very pretty despite her scars; on her torso and legs are many tattoos, mostly in her own indigo hue but some in other colors, like a burgundy trigram on her shoulder. Her orange eyes, a little darker than the troll norm, seem a little far-away and unfocused most of the time...
She also has a hoodie-jacket for when it's cold. Its outer material is a nice lavender... its lining is too similar to the color of her skin not to be troll hide.

Abilities/Equip: Physically fit and skilled with her harpoon rifle.
Oh, and she's got a smartphone.

Personality: Ditzy, but with a good heart. Kuriya feels that as a highblood, she has a duty to help those below her in the hemospectrum; however, her inattentiveness can hinder her in her perceived responsibilities. She likes using bits of dead stuff for things, like bone jewelry and blood ink for tattooing. She's big on tattooing.
She has trouble with nightmares, though... rather bad ones, actually!
---
Spoiler

Spoiler
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Old 07-13-2011, 12:01 AM   Top  -  End  -  #471
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Spoopy ghosts.
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Thaunta Atre
Gender: F
Race: Black Dragon
Age: Juvenile for a dragon. Her human form is of a girl around 19.
Alignment: TN/CN
Class: Alchemist and Xenovocator with levels in Lazy Jackass
Appearance:
Spoiler

Tall and slender, Thaunta has slightly tanned skin and slate-grey eyes. Her hair is long and black, though she's dyed pale green into the tips because I feel like it, man, what's your deal?
She usually wears black cargo pants under a half-kama/buttcape/thing. Up top, a light green shirt under a teal pleather jacket. Her boots are well-versed in walkin' and her half-gloves are softworn.
Abilities: Standard Black Dragon loadout. She's a potent Alchemist and Xenovocator.
Xeno-what?
Spoiler

Equipment: Bottles and vials and stuff, some empty, some full of components.
Small scraps of tough paper for more complex Xenovocation. A pen for the same reason.
Personality: Thaunta cares about a few things.
Doin' some rad alchemy.
Being one heck of a xenovocator.
And eating stuff, man.
Yeah, Thaunta is fairly laid-back about most things.
She will, once in a while, go hunting to keep her mana reserves up. If she can help it, she goes for evildoers.
If she kills and eats evildoers (Krys's good influence!), she has absolutely no qualms about stealing their stuff and claiming it as hers or pawning it. Pizza money doesn't make itself, after all!
She is fairly mouthy toward Krys, but you mess with my friend and I'll watch you bleed to death slowly.
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Old 07-13-2011, 12:46 AM   Top  -  End  -  #472
Moofin Bard
Dwarf in the Playground
 
 
Join Date: Jan 2008
Location: 
Minnesota
Gender: Female
Default Re: Nexus Character Directory

[quote=Beans;11405697]Krystyna 'Krys' Malden
Gender: Female
Race: Tigris
Age: Tigris age the same as humans do so 18 and a half.
Alignment: LN/LG
Class: Paladin / Alchemist
Appearance:
Spoiler

Krys is pretty much average except for the fact that she has black tiger stripes alllll over her body. Her hair is red but almost looks dark pink and she likes to keep it up out of her face. She is usually seen wearing an armor skirt and an armor top and carrying her sword and shield if she's not carrying things for her master.
Abilities: She can transform into a tiger that can walk on two legs.

Equipment: Sword, Shield, Healing potions
Personality: Krys is highly moralized. Doing the right thing is right and doing the wrong thing is wrong. However she is still a girl even if she is a warrior and squees at cute little bunnies and kittens and swoons over cute boys. She's also a little clumsy but don't let that bother you. She's only ever accidentally taken a limb off of someone once.
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Old 07-13-2011, 07:17 AM   Top  -  End  -  #473
Vacant
Orc in the Playground
 
 
Join Date: Jul 2011
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Drulth

Gender:Male
Race/Species:Lizardman, lizardfolk, argonian, etc; scaly anthropomorphic dude.
Age: 37
Alignment: CN would maybe be the most accurate, overall, but anthing adjacent to CG fits in some circumstance.
Class/Profession: Barbarian and Sorcerer are the terms by which Drulth was commonly called. In D20 terms, Drulth would be more akin to a Barbarian/Wizard, with some elements of pathfinder Witch.
Power Rating: Defensively, A-, offensively, C+; good at surviving more than immediately winning.
Description: Drulth is a hunched, reptilian creature. Although of normal height, most would figure him short, on account of his hunch. The pale, mintgreen remnants of his scars flicker over his scales like the trails of shooting stars. His eyes burn a dull but burning gold, without iris or pupil, and his figure is lean and bony. Drunkedness suits him, for it is the only state in which it is not painful to form his long, flat mouth into a smile other creatures could understand.
Personality: Drulth is long accustomed to, in one manner or the next, hiding his true self; few and far-between are the places, even for those who may travel freely between planes and realms, where an ophidian creature is not met with emnity. He is saturnine and wily by nature, free to being conversation, but closed to serious topics until his trust has been earned. Drulth is a creature enamoured of the dark for what it may hide from the world, from all those worlds which would intuitively despise him.

Equipment: Drulth carries with him innumerable instruments of battle, ready for enchantment, but prefers polearms and impact weapons, on the knowledge that any weapon which is to be used to kill is best used from far away, and the others best dull enought to be safe.
Abilities: Drulth is an extremely capable fighter, if subdued by his own wane of affect, and more apt than one would expect in the ways of sorcerery, especiall those aspects which pertain to nature, in one sense or another.

Backstory:Drulth grew up in a swamp, as most of his kind do, but soon found himself alone in the world; his father was sacrified as a heretic by the tribl shaman, his mother was absent always, in the name of caaring for them. Drulth left as soon as he had the magic to be able. Since, he has sought nothing more than a place to belong, with the other misfits and half-breeds.
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Old 07-13-2011, 03:31 PM   Top  -  End  -  #474
Mindfreak
Barbarian in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Nexus Character Directory

Kathrine Wyrmhunter
Alias: The Last Wyrmhunter
Female
Race: Humaan
Age: 20
Chaotic Good
Profession: Dragon Hunter
Power Rating: Hero of Legend
Description:
Plate Mail and Helm Design:
Spoiler

Kathrine has short dark green hair and golden eyes. She wears a helmet inscribed with runes that protect against a dragon's fire on it. The runes glow a steady blue. She wears plate mail that has runes inscribed on it that protect against a dragon's fire and makes it more resistant to damage and allows her to run faster. These runes glow purple. She has tanned skin that is flawless and freckles on her cheeks. She carries a sword that is made of metal that can break through a dragon's scales easily and has yellow glowing runes on it that protects it from a dragon's fire and from breaking. She carries a kite shield that has purple glowing runes on it that protects it against a dragon's fire and makes it more resistant to damage.*
Personality: Kathrine is a happy person that helps people often. She gets uncomfortable around half-dragons that do good and other good dragons. She gets angry at dragons really easy as well. She doesn't believe that anything with even a single drop of dragon blood can ever be good. She doesn't really respond to flirting.
Equipment: A helmet that protects against a dragon's fire. Plate that protects against a dragon's fire and is tougher then normal plate and allows the wearer to move faster. A sword that breaks through a dragon's scales easily and is resistant to a dragon's fire. A shield that is tougher than a normal one and is resistant to a dragon's fire. A pouch filled with 200 gold pieces. A pendant that helps her sense if dragons are nearby. It glows blue the closer it gets to a real dragon. This doesn't work on half-dragons and psuedodragons. None of the runes on her equipment that makes them better than normal work if someone who doesn't have the blood of a Wyrmhunter tries to use them. She is making a bow that is effective against dragons, but it isn't finished yet.
Ablities: Because of a result of much training since her birth, she is quite skilled with any weapon. She's best with a Longsword, a Longbow, and a Greataxe. She is very skilled at fighting dragons and knows many of the tricks they try to pull in fights. The iron that is in her blood hurts dragons like holy water on a vampire. This iron is what set the Wyrmhunter line apart from other families. Her sword was made from a collection of the iron in Wyrmhunter blood over a very long period of time. It has always been around and is reforged every time a new bearer is chosen. Her blood without the iron in it acts as an elixir for dragons that makes them regenerate faster than normal.
Backstory: Kathrine Wyrmhunter comes from a long line of Wyrmhunters. She is a 22nd Generation Wyrmhunter who's blood is pure Wyrmhunter. She was trained from birth to hate and to fight dragons. Her father was the bearer of the Wyrmhunter Sword before her, and his blood's iron was added to the sword after he died and the sword was reforged. In her world, dragons roamed the planet and attacked humaans for no reason. The first Wyrmhunter started the fight against these dragons and it has carried on ever since. When Kathrine was 18, she finished her training and became a full-fledged dragon hunter. He father died around that time, so she inheirited the Wyrmhunter Sword. When she was 19, her town was destroyed, killing anyone else with Wyrmhunter blood that lived there. Her town was also the last place with Wyrmhunter blood. She escaped only by the nearby river. She went back later to retrieve the armor and weapons of the Wyrmhunters, but the bow was destroyed. She went around the world then, killing all of the dragons that attacked her town and eventually killed the Mother Dragon in her nest. She took the Mother Dragon's scales for arrows, the sharpest and strongest you could get. It took her 1 year to hunt down all of the dragons. Right when she left the cave of the Mother Dragon, she fell into a rift of time and space. She ended up in the Nexus.
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Old 07-13-2011, 08:44 PM   Top  -  End  -  #475
Recaiden
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
The Icy Northlands
Gender: Male
Default Re: Nexus Character Directory

Because I haven't document anywhere near all the characters of mine whose names start with 'A':

Arlem d'Arlion

Alias: None that are reused
Gender: N/A
Species: Merseine - Amphibious, vaguely humanoid shapeshifters.
Alignment: N/A
Class/Profession: Psion as a class, Extremely Minor Deity as a profession
Power Rating: B More than human, but not particularly useful in a fight or a debate.
Appearance: Could be anything, but it often looks like this, this, or this. but it should probably be mentioned that it (just about) always, always, has a smooth-edged, reflective smiling drama mask, with no holes for eyes or mouth, completely solid, which has a fine chain trailing from it which fades away into nothingness link by link.
Personality: Overly cheerful and flirtatious, but with a short temper and a tendency to random swings of mood into depression or rage. But generally its emotional dial is on Happy.
Equipment: A dagger (named Dorothy) whose hilt and crossguard are stylized as a fighting eagle and snake. From the hilt is the other end of the mask's chain, as well as several symbols (anchor, spear and shield, a mask) on their own chains like bracelet charms. Although Arlem often talks to it, it is neither intelligent nor alive. The aforementioned mask (which houses Arlem's personality and is highly magical). Little else.
Abilities: First, perfect mimicry of shape and voice, as well as looking like people who exist only in its imagination. Second, pretty good mind reading, looking into memories. Less well developed psychic shields and psionic suggestions. Minor belief-based semi-religious magic. Greatly difficult to permanently kill; bodies are expendable, though good to have, and that mask is really hard to break, and seems to vanish if you're not keeping an eye on it. It's also pretty handy with a knife and a slightly better than average shot with a handgun. ((This is the powered one, after all. Well, also Riace ))
Backstory: It was a pretty nice guy once, with a pretty nice life. The end of his world messed him up quite a bit. Though he was among the lucky few to escape via inter-dimensional portals, his subsequent time on a flying magic pirate ship didn't help his state of mind, nor did being excommunicated and set on by bounty hunters for his role in a terrible incident involving witch hunts, amnesia and a huge city fire that killed thousands. He left through a doorway that led to a bar in the Nexus and never went back, though (s)[z]he's revisited the ruins of her home planet and its few survivors often enough. Quite unstable by this point, a run-in with Angela, a doomed friendship? with Perhsies, Marle's vanishing, and the catperson invasion left it utterly mad.
Arlem regained a glimmer of sanity when a fake god gave it a knife, which serves as a focus for her delusions and the darker aspects of her personality. He's since stopped murdering random civilians, tried to make peace with his enemies, and took positions helping rebuild his world and defend a clan of sea-elves in his spare time.
Miscellaneous: Favorite food is humans, followed by chocolate, and then tea. Quite possibly insane.
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Last edited by Recaiden : 07-13-2011 at 08:55 PM.
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Old 07-16-2011, 09:38 PM   Top  -  End  -  #476
nanobot_swarm
Dwarf in the Playground
 
 
Join Date: Jul 2009
Location: 
Pennstlvania
Gender: Male
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Abraham Jones

Alias: Angel Eyes
Gender: Male
Race/Species: Human
Age: 43
Alignment: Chaotic Good
Class/Profession: Bounty Hunter
Power Rating: 4 when in fisticuffs, 5 when using his gun
Description: Wears an old, beat-up western duster, a red bandana, black sunglasses, jeans, cowboy chaps, a belt, white shirt, black vest, left hand fingerless glove, right hand full black glove, old beat up brown cowboy hat, and two ammo belts. Both his eyes are cybernetic, as is most of his head, his entire right arm, and most of his torso.
Personality: A man who just wants to see justice in the world, and for the people of the Nexus to have safe and stable lives. Of course his dealing of this justice is brutal and swift.
Equipment: His revolvers (.44 magnums), ammo in the ammo belts, and a bag full of misc things. On the ocasion he forms a posse, he likes to bust out a winchester rifle he keeps hidden somewhere.
Abilities: Because of his robotic arm and computer assissted targeting with his aim he can draw and shoot faster and more accurately than a normal person. The parts of his body covered in robotic parts are generally bulletproof and damage resistant.
Backstory: Originally an officer of the law for many years, he grew disgusted by all the injustice he saw in the world, all the crimes committeed, and the guilty getting away with their crimes. Ultimately he turned in his badge, sold his house and all worldly possessions, and used the money raised to buy himself the mechanical implants he now uses, to give himself an edge over all the scum he planned to deal justice to, one bullet at a time.
Miscellaneous: Sometimes he will form a posse if he's dealing with some pretty nasty sob's
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Old 07-16-2011, 11:45 PM   Top  -  End  -  #477
Warpfire
Barbarian in the Playground
 
 
Join Date: Jun 2006
Gender: Male
Default Re: Nexus Character Directory

Hyde


Alias: Once operated as a KNAVE (now defunct organization that enforced a highly twisted brand of justice) under the name of Sir Conviction

Gender: Male

Race/Species: Humanish

Age: ?- Appears to be in his thirties.

Class/Profession: Blackguard

Description: Hyde is a very large man, seven feet tall and sturdily built. His hair is dark and kept short, his face clean shaven. His features are harsh and striking, as if arrogance and cruelty are part of his very appearance. Most notable in his appearance is his eyes. Depending on the state of his 'diet', they glow red to one degree or another. When weak his irises merely gleam slightly, when strong his eyes become two blazing crimson orbs. A large brand in the shape of a pentagram stretches across his back.

Personality:

Equipment: Torn gray clothing.
A small pouch that contains more than it appears.
The Grey Knight's Spear and Armor- a powerful set of infernal equipment that enhances Hyde's powers. They are tied to his soul-eating and can only be summoned when he has consumed at least once recently.

Abilities: Hyde is highly skilled in close combat, especially with his favored weapon, spears. He is possessed of great strength and can use his size to his advantage. However, his true capabilities come from his ties to the demonic. He is capable of powerful magic, especially in relation to the infernal. This comes at a price. To power these abilities, he must feed on souls. He has a few natural abilities in relation to this- the ability to consume souls, to sense them, and to manipulate them in certain ways.

Backstory:
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Jacob Morin
Jason [Trinity]
Alamar
Hyde
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Old 07-18-2011, 12:13 PM   Top  -  End  -  #478
Mindfreak
Barbarian in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Nexus Character Directory

Call me John
Alias: Hope, Order, Knowledge
Male
Race: Immortal
Age: Infinity
Chaotic Neutral
Profession: Immortal
Power Rating: A B, eventually becomes an S the more he re-learns and the older he gets.
Description:
Teenager Form:
Spoiler

He looks like a little boy about the age of 8 with really short brown hair with a cowlick. He has green eyes in this form and fair skin. He also has long, pointed ears. When he is within the pyschoplane, he looks like a 20 year old version of his 8 year old form.
Personality: He does things because he's bored. So he does things unexpectedly sometimes to create excitement. He tries to be amiable most if the time.
Equipment: He wears jeans and a green t-shirt most of the time, though he can easily wear anything.
Ablities: He has all the powers of an Archmage of the highest caliber, plus abilities that gods have. He doesn't have access to all of them yet, because he restarted and he has to learn everything again.
Backstory: John has always been one for law and order. His backstory doesn't matter because he doesn't remember any of it.
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Nexus Characters | Pokemon RPG Rules
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Last edited by Mindfreak586 : 07-19-2011 at 02:21 AM.
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Old 07-18-2011, 12:55 PM   Top  -  End  -  #479
Guest#1
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
under your bed
Gender: Male
Thumbs up Re: Nexus Character Directory

Lucian Rolain


Alias:Guest#1, The PolterGuest
Alignment: True Nuetral (leans toward chaotic/good at times)
age:
Profession:Bard (not the elan bard...smarter than that)
power rating:4 by Quinsar
description:middle aged half-elf, has shoulder-length black hair with 3 blue stripes running through it. wears a light grey t-shirt (closer inspection reveals a dragon print), blue-jeans, and black boots, wears a slightly shorter than average black trenchcoat over his shirt and a dark grey trilby. carries a scimitar-ish longsword with a flame aura. is sometimes seen with a large bestial-looking fire elemental.
personality:moody, although almost always has a smile on his face, and is very understanding of others. knows almost all languages known to man, except for druidic...freakin' druids...very touchy about his past.
equipment:aformentioned longsword...leather armor glimmered to look like a trench-coat/trilby...a red gemstone on a pendant, with which he casts spells...
abilities:highly skilled singer, minors in the arcane arts and dexterious combat. kind-of a squishy.
Backstory:to come later
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Old 07-19-2011, 02:42 AM   Top  -  End  -  #480
Darkcomet
Dwarf in the Playground
 
 
Join Date: Sep 2007
Gender: Male
Default Re: Nexus Character Directory

(I am not sure what to classify this as. Maybe a pseudo faction-post as with KK's dragons?)

There is a particular world that has contributed much to the Nexus. Whether this is for good or ill is likely to be greatly debated for a very long time, but its effects cannot be denied. A specific group has been no small part of it, though it has not been the most controversial.

History (Warning, long)
Spoiler


Anomalies
Spoiler


Other General Information
Spoiler


Why does any of this matter?
Spoiler


This sucks.
Spoiler
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Avatar by Kid Kris.
Spoiler

FFR Links:

Last edited by Darkcomet : 02-24-2013 at 01:46 AM.
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