Description: A man wearing grey robes and a blue and red cape. His hood is up, and there is a bandana covering most of his face. All you see are his eyes, both of which are grey, always moving, showing that this seemingly drowsy, unaware person is the exact opposite.
Personality: Leonardo doesn’t talk much. He uses body language to signify most things. Despite this, his mind is always active and searching for any little oddity in his surroundings. He doesn’t like carrying weapons, preferring to turn his opponents’ arms against them.
Equipment: Grey Assassin’s outfit, blue and black cape, grey bandana, hidden blade, 50 ft. rope.
Abilities: Leonardo has trained himself to use everything about his opponents against them--from battle tactics to psychological problems to their own weapons.
Backstory: Leonardo was framed for murder at a young age by his father. He wandered Rome for years until the guards finally caught him. Luckily, a member of the Assassin’s Brotherhood saved him and inducted him into the Brotherhood. He had been serving under the Assassins until the Nexus pulled him in, where he puts everything he learned about survival to use.
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Awesome Faerie by Ceika
The following sentence is true. The previous sentence is false. This sentence is false. I'm lying.
Description: Little is known about Skaan, though her upbringing was largely uneventful. Living on the streets most of her life, she is barely educated and weak - only barely strong enough to survive on a day-to-day basis. Unable to speak or create sounds that are anything more than a dry croak, squeak or cooing noise, Skaan has had to survive and communicate without words - though being a crab-girl she has a very flexible diet for anything dead or dying, meaning that she is able to eat what most people would not.
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My FFRP Characters
Contact me on Skype! I do text chats on there, too! Name: overlordkay
Last edited by Darklord Bright : 04-05-2012 at 11:00 AM.
Description: Atrona is a tall, lovely woman with slighty curly black hair and blue eyes. She usually wears a regal red robe trimmed with fur, a black cloak, and assorted jewelry.
Personality: Atrona is a benevolent woman whose main concern is the welfare of her people. She is also an optimist, never willing to give up hope of anything, and is a strong believer in destiny.
In less serious situations, she's content and casual. Other people often find her calmness eerie, although a few think it's endearing. When there's trouble, though, most acknowledge that she provides valuable support.
Equipment: Atrona carries a ruby-hilted dagger in her belt along with a pouch of money.
Abilities: Atrona possesses vision magic, which she can use to see things that are far away, concealed by various means, or happen in the past or future.
Backstory: Atrona was once a noble lady from the kingdom of Felaya, respected by King Mavelonas for her powers of foresight. The other nobles didn't think much of her, but she didn't mind much, and was generally content with her life.
Then one day, she foresaw a great disaster for Felaya coming in the near future. Unfortunately, no one except King Mavelonas listened to her, and without the support of the other nobles, he could not do anything to prepare. Famine struck, devastating the people and leaving them vulnerable. Their neighbors saw this as an opportunity and attacked.
The kingdom was clearly on the way to destruction, so Atrona decided to take matters into her own hands. She gathered all the people loyal to her who probably could fight - a knight, four soldiers, a hunter and a maidservant - then rounded up refugees and supplies and fled the realm, hoping to find a new home before their enemies caught up with them.
Miscellaneous: Atrona's magical aura, when visible, has a dark rose colour.
She currently leads a small band of NPC refugees who can be godmodded a bit.
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When in doubt, use cute little dragons.
Alias: Future Brian Gender: Male Race: Human (mostly) Alignment: Neutral Affiliation: Selinite Age: ??? Class (or approximation): Champion of Kylan Profession: See above Power Level: Variable Description: Personality: Fiery. Impulsive. Moody. Lustful. Doubting. Abilities: TBD Backstory: Future version of Patty and Rosier's cute little kid, come back in time for... (dun Dun DUN!) Status: Active
Aliases: Fire Trail, Muddy Trail, Dusty Trail, Gravel Trail, and Overgrown Trail Gender: ‘Male’ Race: elemental / personification of puel Age: 20 Back story: Trail was created by an insane god in a forgotten universe, he doesn’t know how five of his bodies got here nor does he care how to get back. He has survived by taking jobs as a courier and/or bodyguard, he shows up on time and never asks any questions besides where to, and who. Class: Shape shifter (mostly into weapons) Personality: timid, mostly good, and easily excitable. All the bodies of Trail for the most part have the same personality at the moment due to a psychic link from his home universe. While subtle changes are already visible the majority will be explored as time goes on. Description: All of Trail’s bodies apart from what they are made of have roughly the same appearance, that of a 10 year old human-ish male, short rigid hair, and indistinct face and eyes, some anatomy omitted. Abilities: psychic link to all bodies fading fast, basic shape shifting, combat experience Fire Trail
Spoiler
Personality: rowdy hyperactive and short tempered Description: tree bark and ash cover most of his outer layer fire rages underneath and can be seen in small cracks that are scattered around his body at his core is a high density metal alloy Abilities: favored weapon form: short sword / favored weapon: scythe / capable with a dagger and shield horrible with a rifle
Muddy Trail
Spoiler
Personality: moody / negative Description: his left arm is all water the rest of his body is varying degrees of dirt and mud Abilities: favored defensive form: shield / favored weapons: sword and dagger /capable with a scythe and rifle
Dusty Trail
Spoiler
Personality: indifferent Description: sand whirling in a vortex of wind Abilities: can be almost unnoticeable at times / favored weapon form: dagger / favored weapon: sniper rifle / horrible with a sword or scythe
Gravel Trail
Spoiler
Personality: uncaring Description: large chunks of rock and metal outer layers smoothed by sand and dirt Abilities: favored weapon form: sniper rifle / favored weapon: dagger /capable with a sword and shield horrible with a scythe
Overgrown Trail
Spoiler
Personality: sensible and more observant than the other bodies Description: under a thin layer of dirt, moss and various plants, is a heavy metal body Abilities: favored weapon form: scythe / favored weapon: sword and shield / capable with a dagger horrible with a rifle
__________________
We love plural first person personal pronouns.
Rejoice in the bosom of white text our child.
Avatar by Elemental! (::) invisible cookies (::)
Bigger picture:
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Last edited by usourselves&we : 10-03-2011 at 09:36 PM.
Description: Quinn is about 6” tall, with long hair and bug-like wings. The wings have a 5” wingspan. His face is very androgynous, as well as his voice and garb. He usually wears a green robe with a tiny longsword strapped on his side. At first glance, Quinn’s eyes appear a light shade of purple, but looking past this purple glow, his eyes are a deep aquamarine. This glowing can be turned off, but Quinn likes to be noticeable.
Personality: Quinn is easily bored and nigh impossible to upset. It is his mission to get along with everyone that isn’t evil or trying to hurt innocents. Those trying to hurt him get a little sympathy. He is a bit irritating sometimes. While Quinn isn’t naive, he really likes helping people. If some random stranger asks for help, he’ll probably say yes, either because he knows that the stranger is doing something important or because he needs something to do. Quinn is also a bit of a showoff.
Equipment: Quinn is usually wearing his green robes, though sometimes he wears armor or different color robes. He often has a longsword strapped to his side as well.
Abilities: Quinn is a decent sorcerer, though he only uses small, non-flashy spells. His specialties are telekinesis and psionic attacks. When attacking through psionics, he only aims to hinder his targets or remove them from fights. He doesn’t like reading people’s minds, but if he has their consent or if it is necessary, he’ll do it. Quinn’s real power, though, is his unique ability to manipulate his size and form. When threatened, he transforms into a tall, wiry wood elf. At this size, he is limited to his enhancement magic. However, he is an expert with the sword and is faster than most humanoids. Despite this, Quinn will only use his transformation to defend himself in dire straights--or to show off how amazing he is.
Backstory: Quinn grew up in a nature plane, leaving to the Nexus out of wanderlust.
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Awesome Faerie by Ceika
The following sentence is true. The previous sentence is false. This sentence is false. I'm lying.
Age: The consciousness, about 14. The bones, Heck if anyone knows or cares.
Alignment: True Nuetral
Class/Profession: Skeleton Minion
Power Rating: D+
Description: A 5'5 human skeleton wrapped in dirty, singed robes. The skeleton has yellowed with age. On the forehead of the skull is a Rune of Fire carved into it.
Drawn by me:
Spoiler
Personality: He was a minion in creation and is a minion in mindset. He is quick to act, a sucker for praise and approval, sycophantic, and loyal to a fault... when his current boss is around. In truth he is actually cowardly, deceitful, and quick to jump ship to protect his own non existent skin. He doesn't really care who he works for or what they do. He's mostly in for the security, which is weird considering he's never had a master that didn't run afoul of some ragtag group of wandering heroes that always break into his secret lair and slaughter everything.
Whenever he isn't working for someone he has a tendency to seek out some new master, despite his general and open dislike of the position.
Equipment: Nothing but his robes.
Abilities: Beyond the benefits being a walking skeleton (not having to eat, breathe, or sleep) all of his powers come from the Rune of Fire carved into his forehead.
-It grants him immunity and the ability to absorb and withstand massive amounts of heat and fire without harm. As a matter of fact, its quite pleasurable.
-He can also expel the heat he absorbs through powerful fire blasts.
-If he sustains any damage, he can actually heal by absorbing heat. It's always working on some very low level though, so the air around him is constantly cold.
-By making physical contact he can also vampirically steal someone's body heat, working almost like a cold touch. But this requires physicality, something he sorely lacks, so that's normally a no-go without permission.
Backstory: A mad wizard once wanted an army of zombie minions to protect his volcano fortress. The zombie warriors weren't very smart though, so it eventually lead to a lot of shambling about and falling into magma. Eventually the wizard wised up and took the literally smarter option. Sevet was one of several dozen (The seventeenth) intelligences created and bound to skeletons and corpses to create an army of more intelligent and autonomous minions. They were all also given a Rune of Fire to keep them from dieing when they fell into the magma.
A party of adventurers eventually stopped the wizard from doing whatever it is he was doing. (Sevet never paid attention to that part) Thus began his long streak of serving various Overlords, evil wizards, and Mad Scientists. None of whom could be described as "Good Bosses" He is currently unemployed and is actually trying to kick his dependency for once, or at least work for someone who isn't an evil megalomaniac.
Other: (To be opened in case of death or antimagic)
Spoiler
Should Sevet's body ever be destroyed or placed in an antimagic field, two things will happen:
1- The rune of fire will be destroyed, and Sevet's body will be consumed in the heat currently stored in the rune.
2- The spell binding the inteligence to the bones will break. The mind will remain intact, intelligent, and invisible. With the remnants of the spell still attached to the intelligence will allow Sevet to possess objects at will.
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Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!
Description: a woman of average height, with blond hair, mismatched eyes (left eye blue right eye is golden), mainly wears military like clothing and has her hair tied in a ponytail.
Personality: young: stringent and orderly / older: best described as insane
Equipment: various implants and electrical enhancements, the youngest iterations wear a breathing mask.
Abilities: aside from time travel and ‘the best training in the whole of time’ she is just a basic human
Backstory: to come later
__________________
We love plural first person personal pronouns.
Rejoice in the bosom of white text our child.
Avatar by Elemental! (::) invisible cookies (::)
Bigger picture:
Spoiler
Last edited by usourselves&we : 02-15-2012 at 05:01 AM.
Asenath - An altered human with a mysterious past! Not quite as cliche as she sounds.
Genesis - Queen of Rings, and ruler of Wellspring Tower, Genesis is a powerful fey artisan with strange whims and moods.
Grace - A eudai in the employ of Celestial Dynamics, a Nexus Council Member, and owner of Mallside, Grace is a professional and energetic person with an altruistic bent.
Support/Infrequent Characters:
Hansel - A giant, thick browed baker with a fearsome scowl and a tendency to intimidate people into eating his sandwiches. Fairly decent guy despite his demeanor.
Hobb - Long time dock worker in Nexus, this hobgoblin is a relatively fun guy, though he enjoys sarcasm and mockery a little too much. Close friend of Jarl's.
Jarl - Shipwright and frequent visitor of the Black Dragon's Den, Jarl is a cynical, somewhat surly dwarf who voices his bleak opinions loudly, but often in an entertaining way.
Ragna - Scribe of Wellspring Tower, Ragna is an intimidating figure who speaks with the authority of Genesis, and with her pen records all significant events.
Mysterious Serpent - Its origins are unknown, but the serpent is often found in the courtyard, questioning and taunting those who pass by it.
Hilda - Handler of Wellspring Tower, Hilda is a strong, straightforward human woman in charge of the armory.
Sigrun - Librarian of Wellspring Tower, Sigrun is a shy but well learned young lady with draconic features.
Deadtimed/Inactive Characters:
Aleph - A young woman who recently escaped a troubled past and is seeking her place. She seems slightly disturbed, and there is something mysterious about her.
Ana aka Chimera - A villainess with a a strange shape shifting power and a very bright and cheery disposition.
Magister - Mercenary for hire. Magister gets the job done, one way or another. Talented but without any special powers, she is capable of extreme improvisation and clever tricks.
Nellens Latas - Remnant Soldier, a disciplined dragon-blooded with powers tied to the element of Wood.
What? No, the particle array could never fit into the mana grid! I would need to run a bypass somewhere to convert the mana to electricity...
Alias: None. Gender: Male Race/Species: Human Aspect Age: Looks about 20, though basically newborn. Alignment: Blue/Red Class/Profession: Planeswalker Power Rating: B Description: Creativity, as an aspect of Jakob, looks suspiciously like his progenitor. However, where Jakob is efficient, immaculately clean, and almost always entirely orderly, Creativity is less hygenic, less likely to actually brush his hair or anything like that, and more notably lacks Jakob's affinity for Etherium. He doesn't use an artificial arm like Jakob does, and has a natural one. Personality: Creativity is an odd fusion of chaotic ingenuity and a disciplined search for knowledge. His mind is terrible at keeping focus, but when it does, it can come up with solutions to problems that most people would never think of. Not all of these solutions are practical, but they are fairly unique. In any case, he is very forgetful, and prone to epiphanies. Equipment: Creativity has appeared with a suit of fairly typical tattered clothing on, for the sake of modesty. However, he has no true possessions. Abilities: Creativity is a Blue and Red Planeswalker, and is thus capable of surprisingly powerful feats of magery. With his abilities focused in Blue and Red, he is primarily focused on blasting things around with fire and lightning, as well as divination and illusion. Backstory: Somehow, Jakob's mind translated the fragment of the Warp that entered his mind into red mana, and purging it created two aspects, fusing it with a single aspect of Jakob's actual personality.
Duty
No rest. No Mercy. No matter what.
Alias: None Gender: Male Race/Species: Human Aspect Age: Looks 20, but technically newborn. Alignment: White/Red Class/Profession: Planeswalker Power Rating: B Description: Duty looks much like Jakob, but lacks the artificial limb and armor that make his progenitor so distinctive. Personality: Duty is militant by nature, a fusion of Fury and Discipline. He functions... ...poorly in a social setting. Equipment: Duty has appeared with a set of tattered robes and battered Chainmail, and little else. Abilities: Duty is a White and Red Planeswalker, and is a bit of a warmachine. His abilities focus on defense and healing, simultaneously combining this with spells that destroy his enemies with fire and lightning. Backstory: Somehow, Jakob's mind translated the fragment of the Warp that entered his mind into red mana, and purging it created two aspects, fusing it with two different aspects of Jakob's actual personality, creating two new planeswalkers.
Alias: Null.
Gender: Male.
Race/Species: Human in all evident respects.
Age: 32.
Alignment: Complicated.
Class/Profession: Wanderer.
Power Rating: Combatwise, minimal - but he does have limited mesmeric powers, so...
Description: Miris stands roughly six feet tall, and has strange, purely white eyes. They don't have pupils or irises, but are simply a pool of white. It's very creepy. When he looks at something, he simply stares at it, never, ever blinking. It combines to make a very unsettling effect, that, when combined with the strange hypnotic effect his voice seems to have, is enough that he will be remembered in most places if someone makes eye contact with him. In fact, since his arrival in Nexus, Miris has been deeply unnerved by the existence of people massively more weird than he is.
Personality: Miris is, at all times, an enthusiastic man. He moves quickly, and happily engages in conversation with anyone and everyone. He does his best to project an aura of "niceness" and generally succeeds, although those who know him for too long often get the feeling that there's something very worrying hiding beneath his facade.
Equipment: Minimal. The sole important item that he carries is a small, extremely finely made short-sword, heavily engraved and primarily cerimonial.
Abilities: Miris has inherited the abilties of his family line to hypnotise people with his relentless gaze, and their ability to give instructions that people find it difficult to disobey - while anyone (with the possible exception of small children) could shake it off and act freely with a small effort of will, this almost subconscous effect makes convering with people a strange affair. This ability is combined with Miris' own talent at learning things, which is almost unmatched - while his native abilties are fairly minor, he is gifted at learning everything from mathematics to languages.
Backstory: To come when I clarify it in my mind.
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Quote:
Originally Posted by Thelonius
Well, strangely enough a faction with Reputation 0 and history of past betrayals proved itself to be rather untrustworthy. My hat is off for the Mothriders.
Damn, about 29 stats in one swipe. Since I'm clearly the next I'm booby-trapping every inch of the Maze.
Alias: Alex Klin (Name used while in human form.)
Gender: Male.
Race: Electricity Elemental, can appear human.
Age: Appears to be 18 while appearing as human.
Alignment: Neutral Evil
Profession: Computer hacker.
Power rating: C when out of electronic devices, otherwise depends on the device.
Description: In elemental form, Override is roughly 5 1/2 feet tall. He is a roughly humanoid collection of energy that can change color depending on his mood or if he chooses to change it. When appearing as a human, he wears a black jacket, blue jeans, and a gray shirt.
Personality: Override is curious, especially about new kinds of technology. He also likes making complex plans.
Equipment: Carries a pistol, a combat knife, and a small drawstring bag full of bits of machinery, all of which dissapear when he changes to elemental form, and reappear with him if he loses them. Other items are kept in an underground storage hidden far from anywhere someone may stumble upon them.
Abilities: Override can throw static bolts, but his main ability is being able to enter any electronic device and take control of it, from having turrets fire on his enemies to extracting data from computers. He is also very difficult to harm while possessing electronics.
Backstory: I'm still working on it.
EDIT: Perma-deadtimed due to me never actually playing him.
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Running a Warlock in a 3.5 game. Because Warlocks are fun.
Dragons are officially awesome. All arguments against this are null and void.
FFRP characters:
Spoiler
None ATM.
Last edited by Elite_Lurker : 03-01-2013 at 07:49 PM.
Alias: Cumin Flames. Or Connie. Gender: Female Race/Species: Driver, a kind of Demon Age: Who knows? Alignment: Evil… it seems. Class/Profession: Hellcannon driver. Power Rating: B ish Description: Often varies, due to shape shifting abilities. In her fiendish form, she appears to be an attractive woman with the fiendish, reversed legs. Her feet end in claws, as oppose to the more common cloved hooves. She wears a backless top, but she does not usually show cleavage. Her bat wings are often kept smaller than normal, but are full sized in flight. Her tail is a bit shorter than what is common. She seems to prefer to either stand two feet or six feet tall. If in disguise, however, most or all of this will change. Personality: Condescending, manipulative, evil, and intelligent, she is rather an outcast from other fiends. Not that she is all that different; she just does not get along well with others. Equipment: None to speak of. Abilities: Can use some infernal powers, like her hellfire whip. Can control dumb monsters, and is especially good with fiendish or bloodthirsty ones. Not as durable as some fiends, but clever and fights dirty. Backstory: A hellcannon driver in over her head, she was thrown into the Nexus when a banishing went wrong. She has spent most of her existence working with dangerous, bloodthirsty, unstable hellcannons. Not fond of other fiends.
Alias: Song Male Age: 20(just became an adult in his world) Race: Unicorn MLP:FIM Pony Alignment: Good Profession: Singer Power Rating: E Description: A Unicorn with a pure black coat and a purple mane and tail. He has a song note for a cutie mark. Personality: To be developed IC. Equipment: Has none. Ablities: This pony cannot be harmed by people with bad intentions. By cannot be harmed I mean that any attack used on him just bounces off with no ill effects to either party.
Unicorn Spells that he Knows:
Telekinesis*
Grow Mustache
Make Mirror
Mold Clay
Rocks into Cupcakes
Cupcakes into Cookies Back Story:
Songdancer was the best singer in Ponyville ever since he was young. He got his cutie mark at the age of 2 because he realized that it was his special talent. One day in Everfree Forest, he tripped over a rock and his horn shot a brilliant beam of light at the ground. A portal opened up and he was transported to the Nexus!
Description: Jean is a worn looking man, always dressed smartly in a tweed suitjacket over slacks and a dress shirt. He has a pronounced baldness that's getting worse all the time, and constant bags under his eyes.
Personality: To put it lightly, Jean is a functioning alcoholic. When he's sober he's a nervous wreck, so he began self medicating often to keep himself sane. Among the many problems this causes is a tendency to have flashbacks and blackouts when he's drunk, which can disrupt his ability to work and coexist with others.
Equipment: Various odds and ends in his pockets, a bottle of brandy, a crossbow and bayonet he got for joining the Inside Millitia, a bit of money left over from his last job as a therapist and a jacket he takes everywhere.
Abilities: Jean posesses a small amount of skill with bardic magic that he picked up when he got to the Nexus, but he isn't able to do much offensively. Often he merely uses it to convince people that doing the right thing is what's best for them, a very useful skill in his current line of work. He's also a sure shot with a rifle, but prefers older model weapons, including a snaphance gun that he keeps in working order at his home.
Backstory: During the last war to grace his homeworld, Jean was drafted as a field psychiatrist and sent to the front. After years of being rotated through units, dealing with hysterical paralysis and phantom limbs, a shell hit too close while he was driving to his next assignment and he was sent arse over teakettle into a ditch. By the time he was taken to the nearest army hospital he'd developed battle fatigue. He was going through the motions of life like a brain dead mannequin while army brass waited for a gap in the schedule of one of the other now overworked field psychs to get him fixed up and back into rotation. This continued for a few weeks when, in an interesting case of "Doctor, heal thyself," one of his minders came in to find him apparently cured. He managed to finish his tour a year later, and now brief glimpses of the man he used to be shine through when he's on the sauce.
Affiliates: He is one of those the Fiskes watch over, and he used to be the one who would send them interesting patients to see if they wanted to join the family. Now he's joined the Inside City Millitia, and is struggling to find a place there.
Alias: Subject 318 Gender: Male Race/Species: Shade Age: Approximately 1300 years, though mentally about 20. Alignment: Neutral Class/Profession: None Power Rating: B-
Description: A humanoid being of pure darkness, Nathan is a little taller than the average human. His form is a black and yellow semi-ethereal mass, but he is still very corporeal.
Personality: Not very discernible, mostly because the Shade can’t speak legibly anymore. His appearance causes some to view him as immediately hostile, but he is actually very timid, mostly because of this assumption. Though he will defend himself if he has to, he is mostly afraid of people, not wanting to be attacked.
He is friendly to those who do not attack him, though, and can be a friend, if people manage to understand him.
Equipment: None.
Abilities: He’s a shape shifter of sorts, and able to form weapons out of the darkness of his form. Additionally, he has some very minor magical abilities, and is a competent fighter in general.
Backstory: Shades are actually the souls of humans, and Nathan is no exception. He is constantly seeking his body (which was cloned before he died as part of an effort to cure an awful disease,) but has come to the realization that he probably won’t succeed. He has appeared in the Nexus as a desperate attempt at refuge from the humans of his world, who attack Shades without hesitance, despite being intended as mere shells for the Shades to inhabit, as a resurrection of humanity.
Alias: Mindy Male Age: 24 Race: ? Alignment: Chaotic Neutral* Profession: Magician Power Rating: E+(with fighting but a B+ in magicianness and this isn't even counting his notebook). Description: He wears a leather bomber jacket and a pair of dark sunglasses so you can't see his eyes. His eyes themselves are a bright red, with pupils like a cat's. His skin is nicely tan and he has a blonde goatee and short, scraggy blonde hair. He's of average build, with his body being in relatively good shape. He always wears a pair of leather boots no matter the heat or how appropriate they are. Personality: To be developed IC Equipment: Leather Bomber Jacket, a Pencil, a Pen, a Scribblenauts Notebook, a Deck of Cards, Pack of Endless Cigarettes, Zippo Lighter of Infinite Flames. Ablities: He can do many different types of magic tricks, not arcane ones but just ones a magician does. He also can write a Noun in his Scribblenauts book and it poofs right in front of him. He can use Adjectives to change the noun too. Like he could make a whale, or he could make a Sad Whale. He can use some Verbs too, so he could make it into a Jumping Sad Whale, for example. Back Story:
One day...a few children were messing around with an old spellbook that they found. They found a spell called: 'Summon Nice Guy who looks out for himself but also tries his best not to harm others'. They cast it and Mindfreak was pulled from his universe into the Nexus.
Gender: Male. Race/Species: Human.
Age: 4,792, but sure doesn't act like it. Cannot die of natural causes. Alignment: Chaotic Neutral Class/Profession: Ninja/Pirate. Power Rating: C Description: He wears a black ninja suit, with a pirate hat. Has a Katana strapped across his back, and a cutlass at his side. On his other side is a telescope, which he never looks through. Wears an eyepatch, but the covered eye changes. Personality: Sometimes quiet and stealthy like a ninja, other times loud and obnoxious. Does not have multiple personalities, somehow. Equipment: Katana with sheath, and a cutlass which hangs at his side, a few smoke pellets, and a telescope, which shoots the smoke pellets, and a few poisoned darts. It also works as a regular telescope. Wears a ninja suit, with a pirate hat and eyepatch. Abilities: Ninja reflexes and fighting skills, along with pirate knowledge of the sea. Fights with a Katana and a cutlass. Backstory: Coming later.
Race:Minish Alignment: Good Age: Adult, for a minish anyway. Class: Magician Power Rating: E in combat. D (maybe C) for other stuff. Description: Roughly the size of a small mouse, he has pointy elflike ears, long skinny arms, and monkey like feet, and a feather like tail. He's never seen without his Blue-Green toboggan hat (complete with a little white puffball) and matching scarf and cloak, regardless of the weather. He can only speak the word Pikori, like a pokemon. Using magic however he can grow to the size of a halfling and speak almost any language he pleases.
Drawn by me:
Spoiler
Personality: Friendly, excitable, and a bit manic if we can be honest. He absolutely adores taller races, Humans, Elves, Dwarves, Orcs, even Halflings. He loves to bring them joy through his Kinstones and Good Luck magic. He' also a staunch pacifist and vegetarian, he can't bring himself to harm a fly. Equipment: He he possesses a pan-flute that when specific melodies are blown into it can cast magic spells. When played the notes can be seen floating about his head in shining silver light. He can play a melody that allows him to
-Grow to the size of a halfling and back
-Speak and understand any language. (Provided he understands the meaning of the word in his own language. His own words working as an "Everyspeak" that anyone around can understand.)
-See through the eyes of a willing participant and communicate with them telepathically. (He continuously plays the song with his eyes closed when he does so.)
-Make himself light as a feather, regardless of size
-Summon his mount/pet sparrow, Kitcho
He also has a pouch full of Kinstones, Special good luck charms in the shape of broken coins that when put together cause wonderful things to happen. Abilities: He possesses benign Good Luck magic. It has a wide range of effects, from finding a penny, being missed by an arrow, getting a second wind when your tired, discovering a house for sale in your price range, running into a cute girl when you're late for school, to much, much more.
He can use these magics normally but also infuses them into his Kinstones and gives them to people to foster friendships. Backstory: Maybe later, if ever...
__________________
Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!
Gender: Female Race/Species: Human (Magitech Cyborg) Age: 16 (Birthday: 2/11) Alignment: "I'm not a Dungeons and Dragons character, and my personality can't be narrowed down into two words." Class/Profession: Mage (Magic Style: Belkan Knight, but has some elements of Mid-style magic. It's... complicated.) Description: Abigail is older than she was last time she was in the Nexus, and she's a sixteen-year old girl with brown hair, blue eyes, and light skin. While fairly attractive, it's in no way supernatural beauty.
Spoiler
Best picture I could get in Tektek of her when Stulpe is set up.
And her in normal clothing:
Personality: Equipment: Stulpe, her Device. Covered in the 'abilities' section. Abilities: First off, Abigail has received numerous physical augmentations running off magitech, which have the end result of enhancing her strength, stamina, her vision, and to a lesser extent, speed, as well as her bones being extremely hard to break. I'm not giving numbers, but she is fully capable of punching through a stone wall without any magical assistance whatsoever. Unlike the last time she was in the Nexus, these enhancements are no longer vulnerable to an electrical shock or EMP, and several rather clever tricks are employed to make them continue functioning in almost any kind of anti-magic field. This is necessary, since some of them, if deactivated, could kill her.
The other facet of her abilities is that she is a mage, channelling her magic through an 'Intelligent Device', Stulpe, which is a magitech artifact with a limited AI, linked to her. In normal form, Stulpe is a green gem, which she wears on a necklace. When 'set up', however, Stulpe transforms into a pair of gauntlets. She can also summon armor, which takes the form shown in the top picture in the Appearance section, or at least as close as I can get in Tektek. More importantly, however, it enhances her spells in this form. While just the possession of a Device allows a certain amount of enhancement to spells, Stulpe possesses a 'cartridge system'- basically, Abigail pre-charges cartridges with magical energy under high pressure, which can be used at any time for a quick burst of energy which can augment the power of her spells.
While this is not a fixed list, below are the common spells Abigail uses.
(HG Note: I used Google Translate for the German, so sorry if translations are completely wrong. Yes, some spells have German names and some have English, there's an IC reason, but this section is already too bloody long).
Spoiler
Panzergeist: (Tank Spirit) Abigail's basic defensive spell, this enhances the power of her armor. This isn't a very powerful defense, since Abigail mostly relies on attacking. Eisenfaust: (Iron Fist) This spell enhances Abigail's close-combat attacks, allowing her to cause more damage to energy shields and the like, breaking through anything that isn't specifically reinforced. Abigail's augmented strength handles physical defences- however, this spell moves to enhancing the physical force of the attack if she boosts it with cartridges. This isn't done often, though, as doing so can potentially damage her own muscles and bones.
{A note: in the Nanohaverse, energy attacks can be non-lethal however over-the-top they seem. I'll note whether an attack is non-lethal or lethal in my posts.} Eisenshluss: (Iron Shot) Basic medium-range attack. Abigail summons and shoots a blue ball of energy at a high speed. Divine Buster: Unashamedly and completely ripped off from Nanoha Takamachi's spell of the same name, this is a long-range bombardment attack. Not normally used by Abigail- she's more of a close-range fighter- this is the spell equivalent of the BFG. It may take time to charge up, and always requires at least one cartridge, but it's a pretty powerful spell.
Backstory: TCL. Late right now, and I is tired.
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Spoiler
Quote:
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Alias: Black Star Gender: Female Race/Species: Black Dragon Age: Appropriate Dragon Age for a 25 year old human Alignment: good Class/Profession: Mage/Fighter/Slave Power Rating: B Description: Vutha appears most in her half dragon from. She has long black hairs and on the edge of her hair grow a few black scales. between her hais are two horns bowing up. She also has scales on her breasts, shoulders, backhands and feet. Her hands look like human hands with long sharpe nails. She got two black wings and a Tail all with black scales. She may appear attractive to humans as all dragons are, but also she scares them a bit. This may discribe her better. Her horns only bow backwards and she has human like hands with scales on the back. Personality: She is very quarrelsome if you force her into things, but if she knows the people more she will controll her temper. Equipment: Currently she only has short clothes that belong to her . Abilities: Dragon Traits (Fire breath not Acid, claws and a bit of Magic most shapeshifting) Backstory: Vutha was once a slave of that mage. He controlled her by a few mighty artifacts which left her mind in an observating Status. Her memories are more like a fading dream for her now since she is free. That's why she can't remember much she only knews that a guy named harnel and another black dragon from the nexus where her master. She tries to find them to get more informations.
Tovpir
Alias: -- Gender: -- Race/Species: Brackern Age: Thousands of years Alignment: good Class/Profession: scout/mage Power Rating: C-D Description: Tovpir is a giant scorpion. His skin is made of stone and crystall. Simular Picture. His body is mainly dark purple and his eyes gloom red while the kristalls appear to be in a light blue.
With his tail up he is near 6 feet high, which with his tale lowed down ends in only 3 feet. Personality: Due to his long life span he has a good knowledgle about the world and time he lifed. The world he awakes now makes him to worry and some parts freak him like cars or airplanes. He learns fast. He is a silent person due to his scout job and he avoids questions about his past. Equipment: His claws and his string Abilities: Other then his natural weapons he is able to concentrate energy in the crystal on his string and shoot it out. The energy can kristalize himself or others for a short duration. Casted on himself he creates some kind of secound skind while casted on someone else he creates a cage.
Tovpir is able to dig holes very fast. He can close these holes right behind him just leaving dug up earth. With his claws he has near no problem to dig througth earth and stones, but he can't dig through thick iron. Backstory: Tovpir could be seen as a relictof a society where his race lifed together with the other races. The natural abilitys given to them and there stone like skin forced them to find use in the military. There they where used as mounts, scouts or pure infantry, depending on their size. Tovpir was used as a scout. not only his small size where the reason, he after all showed enougth inellect and diging to act as one. Times past and Tovpir wasn't needed anymore since all live in peace together. He was sent out to scout one last time and he ended up in a sleep which holds for thousands of years. He awakes in the now called world nexus. His confusion is great when he saws how technologi changed the face of the world.
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Grammer is my declared deadly enemy!
Avatar by Ceika
My Avatars:
Spoiler
Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy
Aliases: Soldier Girl Species: Human Profession: Remnant Soldier Power Rating: B+
Description: Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.
Personality: Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection. What emotion she shows is usually subtle, often a thin layer cleverly hidden beneath her dutiful exterior. She is more relaxed in a non-military or non-formal setting though.
Equipment: Generally, the only equipment Soldier Girl carries is a small medical kit, a knife, and one or two guns.
Abilities: A highly competent soldier, Nellens Latas is deadly with ranged weaponry, skilled and supernaturally accurate with bows, crossbows, and firearms. Her defensive skills are also top notch, and she is proficient at hand to hand combat. Her power as a dragon-blooded also allow her to enhance her combative skills in unusual ways that typically come in flashes of inspiration or instinct, and are tied to the elements of life and growth.
Initiated into the art of sorcery, Latas is capable of casting three specific spells- one to summon a phantom steed, another to heighten awareness, and a third to shatter magic.
Latas is also a skilled medic, using strange natural and supernatural remedies that are nonetheless quite potent, if not as sudden as much of the healing magic that can be found in Nexus.
Backstory: The full extent of Latas's background is unknown, but it is known that she is from the world known as Creation, and is a dragon-blooded scion of House Nellens (hence her family name).
Description: Tinseltwig is a pixie, so she is rather tiny. About five or six inches tall, whatever height matches the average pixie size in the Nexus really. Proportionally, she is much more slender than a human. Her waist is tiny, as is the rest of her. Her fingers are slightly long and very nimble. Her eyes are a bit on the large side. She has a pair of white butterfly wings and a set of antennas stick out from just below her hairline. Her hair is wavy, shoulder length, and pure white. Her eyes are a light grey in colour. She usually glows with a faint light, though she can stop at will. Her clothing usually consists of either a top and skirt or a very fancy dresses. No matter what she's wearing her top needs to be backless to accommodate for her wings. It would be rare to find her without her engagement ring, which she wears around her waist like a belt.
Personality: Tinseltwig has an exuberant personality to say the least. She's excitable and full of life. She shares a couple common traits among pixies: An unrelenting curiosity and a mischievous streak. Perhaps most notable is her utter devotion to the object of her affections.
Equipment:
Spoiler
Equipped:
Her engagement ring given to her by Admer. She wears it around her waist like a belt.
Inventory:
Stash:
Abilities: She has an unlimited supply of pixie dust. It's a strange sort of magic with a host of different useful and strange applications.
Backstory: Much of Tinseltwig's memories are foggy, but she does recall living in a forested area. She can't remember any parents, but she does have a number of brothers and sisters. Most details are lost, however.
This is because of a curse that was put on her. It's not known why, but she was trapped within a bottle and is magically compelled to love the person who releases her. Putting her back in a bottle acts as a sort of reset for the curse.
Description: The drow have short cut white hair which is set up by an green hair band. Her figure is rather slender as most elves as is her face with sharp ears and a small nose and high cheekbones.
Dena is usually dressed in a small white tunic that only covers her upper body, showing off her mid-riff and arms. The tunic is tied into place by a simple ropes just above her navel and two black leather bands at her shoulders. Her legs are covered by a pair of pants made of hide from some kind of animal together with a pair of sturdy looking leather boots.
Personality: Dena likes making bets and taking risks as long as she is in no life threatening danger. Relatively young for an elf (technically just a teenager by drow standards) she never really seem to learn from her mistakes and have mostly been kept alive by her amazing luck and skill in combat.
While usually easy going and joking, she have a sadistic streak towards slavers due having spend quite some time as an slave.
Equipment: Dena's most precious piece of equipment is a cloak of holding she stole from a powerful wizard during the rebellion of Tyr. Within it she stocks at least two magic short swords and countless other mundane and magical items she gathered during her time as an adventurer.
Abilities: Dena is a trained sword dancer, learned to wield two swords since she she could hold them. She's very dexterous and skilled in keeping hidden as most drow of her clan. She have also learned to barter thanks to her time as a merchant and is by the same merit a very good liar.
As a slave she learned how to steal and the ways of the streets, constantly having to survive under her 'owners' harsh rule.
Backstory: Dena grow up under the rule of her mother who put her under strict training as a blade dancer. Eventually being tired of being controlled she escaped out into the outside world of Athas where hid upon a silt ship going to Tyr. Once there she made a living as a merchant, selling things she stolen from her mother, trading them for other things.
Eventually however she made a bad bet and ended up as a slave to a powerful mage.
She spend more then five years as a slave until the rebellion broke out in Tyr.
Once free, Dena spend time as an adventurer and merchant, selling the things she found during her adventurers.
Race/Species: Fallen seraph (effectively human), Hybrid with a yellow musk creeper
Age: ??? (20s HPME*)
Profession: N/A
Description: Arel is unmistakably a beautiful woman. She's quite tall and slender, standing around six feet. Her skin is pale and has a yellow tinge to it. Her hair is a cascade of curling red locks that fall past her shoulders. Her eyes are a dull gold. Growing from her back are six vines, each five feet in length. They have a number of yellow, lily like flowers growing from them. She usually wears a blue, backless dress with a yellow sash tied around her waist. She occasionally wears her brown cloche as well.
Personality: Arel is quite friendly and kind. She is uncertain of this world and mortal life, so she can often be hesitant when confronted with these unfamiliar things. She can be very naive due to a complete lack of experience. She does have strong morals, however, and she tries to adhere to them.
As of late, the plant that has become part of her body has also been having an effect on her mind. She's prone to being more possessive and controlling. Periodically she loses herself tot he plant's influence.
A grimoire of some significant power. Bound to it is a spirit known as Arbiter.
Abilities: Arel exudes an intoxicating, sweet scent, primarily from her flowers. If one is exposed to it for an extended period of time, it should influence their mind. It will make then docile and give them an overwhelming desire to be near and please her. She can also project a concentrated puff of the scent from her flowers. This eliminates the need for extended exposure.
She can also sprout vines from her wrist that contain a seed. She can insert this seed into the brain of a host and it has one of two effects. Most commonly it will turn the host into a servile zombie. Eventually the seed will sprout and grow into a yellow musk creeper. Very rarely, rather than creating a zombie, the seed will bond with the host and create a hybrid much like Arel herself.
Backstory: Arel has existed for a countless number of years as an seraph in the service of God. Recently, however, she has been cast down, forced to live the life of a mortal in the Nexus.
An important note for this write up. These pixies are different from the variety of pixies that Lex-Kat has created.
Appearance and Physical Traits:
Spoiler
Pixies are, of course, very small. The average pixie stands at about five inches tall with only a little variance. Not only are they tiny, but proportionally they are much slimmer. Narrow hips, waist, shoulders, and limbs are common among both males and females. This contributes to them being rather willowy in stature. They very rarely have much in the way of significant muscle mass.
Each and every pixie has some manner of insect like wings. Most often they look like the wings of butterflies and moths though they are not limited to designs, colours, and shapes that regular moths and butterflies are limited to. Their colour can vary wildly, often being very bright. Furthermore, they have antenna that stick out of their forehead, just below the hair line. They vary as much as their wings do. Their purpose is to feel movements in the air, often for predators.
Skin, hair, and eye colour have no real constant. It depends on parents' traits as well as location, among other factors. Hair is typically natural colours such as browns, blonds, and reds. Eyes are generally similar, but have a larger range than humans. More exotic colours are possible, but are as rare as they are prized. Skin colour typically ranged from white to lighter browns.
Other traits include somewhat large eyes as well as longer, more nimble fingers. Pixies have hollow bones in order for them to fly more easily.
Also, all pixies glow faintly. This glow can be suppressed with a thought from the pixie in question. As an added note, pixies will not often let their hair grow past their shoulders. Much longer and it would interfere with their wings. Often times it's kept rather short. A pixie cut, if you will.
Skills and Abilities:
Spoiler
All pixies have the ability to fly. It's a a magical ability inherent to them, but the wings still play an important role and are necessary. Their flight tends to be very quick and darting, and they are capable of hovering.
Pixies' eyes are far superiour to humans. Firstly they allow for much greater light absorption, giving pixies excellent night vision, though it does leave them more sensitive to very bright lights. Secondly, pixies are capable of seeing colours more vividly and are able to see far more colours than most.
A pixie's antenna are very sensitive, to the point where they can pick up on most movement around them by feeling the air movements. This in combination with their fast reflexes makes them very hard to catch by surprise.
Pixies are able to produce a magical substance called pixie dust. It's produced in the body through purely natural means as a liquid. It can be released from the pours in the pixie's hands. When it makes contact with the air is becomes a powdery substance. The pixie can only release so much before the body has to make more.
The actual magic of the pixie dust is, on the other hand, very supernatural. What it does is entirely based on what the user desires it to do. There are limitations, however. The pixie dust can only manipulate and change what already exists and whatever the effect is, it is always temporary barring outside interference. The greater the effect, the more pixie dust is needed to apply it, and thus it takes longer to apply. That said, there are a truly massive amount of possibilities.
Birth, Life, and Death:
Spoiler
Pixies are born through regular sexual reproduction. Childbirth is rather easy on pixie mothers. They often bear many children during their lifespans.
The beginning of a pixie's development it rather fast, twice as fast as a human in the first three years. They are fully capable of walking in the first six months, and flying in the first year. From that point on the pace slows, though they reach full physical maturity my the age of sixteen.
Pixies have long lifespans for something so small. On average they will live slightly longer than humans, often to ninety. As tehy near the end of their lifespans, they do grow slower and weaker, but are still very spry when compared to what one would expect of the elderly. They show few outward signs of their age.
Reproduction:
Spoiler
Pixies:
Pixies reproduce through sexual reproduction. Most often with another pixie, but not always. More on that later. Pixies are very fertile and usually have many children over their lifetime. Not only that, but their pregnancies take about three months and are very easy on the mother. It's very common for a pixie to give birth to twins. In fact, there are more often twins than single babies.
Half Pixies:
Due to pixies being able to reduce the size of another living being, it is possible for them to mate with other species. Pixies have an overwhelming tendency to very closely match the species of the mother in the pair. If the mother is a pixie, the child will, for all intents and purposes, be a pixie that draws traits form the father. Similarly, if the mother is the other species, the child will be as well, drawing traits from the pixie father. The length of the pregnancy is determined by the mother's species.
Dryads: (Only semi-canon)
On occasion, a flower from a tree may catch the attention of a pixie, and if that pixie is a male, he may choose to mate with the flower. This, on occasion, can result in a dryad being born from the tree a few weeks later. This is not strictly sexual reproduction, more of a magical process.
Miscellaneous:
Spoiler
Pixies, on average, are very fond of bright lights and colours. This can be attributed to a factor in attracting mates. Other pixies glow and have brightly coloured wings.
As I flesh this out and come up with more information, it will be updated.
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Last edited by Gulaghar : 04-29-2013 at 01:16 AM.
Reason: Added to the 'Reproduction' section in regards to dryads.
Alias: Now known as Annabelle. Original name unknown. Gender: Female. Race/Species: Ghoul. Age: Unknown, though her few memories of her life before being a ghoul would indicate that she is at least a couple hundred years old. Alignment: Neutral Good Profession: GLoG Member Power Rating: Between D and C
Personality: Usually polite and cheerful, this ghoul seems to defy what is normally assumed about ghouls. She's generally helpful, and likes to do good as best she can. Abilities: As one of the undead, she can survive dismemberment and still be able to move her individual limbs when chopped off. She is also able to put herself back together or have someone else put her back together again. Her only combat ability is her ghoul touch - if she purposefully intends to, she can grab any bare skin with her hand and use negative energy to attempt to paralyze the target in place for up to a minute, but no more. This ability does not work on elves, for some strange reason.
Mintbalm has given her the ability to comprehend all written languages! Backstory: She rose from the floorboards beneath Trog's, apparently trapped in a coffin underneath for many years lying dormant until she attempted to escape. She is completely unaware of the specifics of her previous life, remembering nothing but small flashes of events, faces, and people.
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My FFRP Characters
Contact me on Skype! I do text chats on there, too! Name: overlordkay
Last edited by Darklord Bright : 01-21-2013 at 04:45 PM.
Gender: Female, apperrantly. Race/Species: Fae, unknown specifics. Age: Looks to be in her prime, unknown specifics. Alignment: Seems to be outside typical classification. Class/Profession: Fae, unknown specifics. Power Rating: Officially A rank, but this is questionable. May vary. Description: A six-foot-tall humanoid with a definitely female build and a male face, the most distinguishing feature is her bright pink skin. She also has ears that (oddly) come to two points. The color of her clothes, hair, and eyes varies; but she only seems to have a single color besides her pink skin. Her clothes and hair change in style alongside the color change. Personality: Does ‘completely unexpected’ count? She seems to be haughty, and seems to think herself superior to others. However, how exactly she behaves varies too much to pin down a proper personality. Equipment: She always seems to have a bag or pouch in which she holds a physically impossible amount of stuff. These items are always mundane, but vary from sticks to ladders to heavy machine guns with silver rounds to high explosives to rubber duckies. Abilities: Has shown amazing magic powers, with minimal limit. Interestingly, no offensive or defensive powers have been displayed. She instead relies on her surprising physical prowess in combat, coupled with items pulled from her bag.
Shows resistance to all physical harm, regenerating or ignoring most damage. High enough quantities (like explosives or a big sword) will do harm, but she appears to be able to recover from even complete dismemberment given enough time, up to several weeks.
SHE DOES HAVE A WEAKNESS, but it is undisclosed at this time. Backstory: Fae: a being whose thoughts and motivations are so far beyond us. Miscellaneous: I have a trick for her, can you figure out what it is?
Alias: Red Ranger Male Age: 20 Race: Human Alignment: Chaotic Good Profession: Power Ranger! Power Rating: C+? Description: John John is a well built man with a shaved head and fair skin. He also has brown eyes. His Ranger Uniform consists of a red jumpsuit with white diamonds that go around his chest, white boots and gloves, and a red helmet with a tinted visor and a mouth that isn't usable as a mouth.* Personality: To be seen Equipment: Power Morpher, Power Sword, Mini-Zord(inactive)* Ablities: A hand-to-hand and melee combatant, he is well skilled in both. He is also fantastic at using his Mini-Zord...before it lost its power charge. Back Story: Jason was the Red Ranger until he was hit so hard, he was fell into another dimension.
Alias: Key Gender: Female Race/Species: Catperson variant. Age: unknown, appears to be in single digits. Alignment: good. Class/Profession: Child Power Rating: E+ Description: About three feet tall, Keo wears a long brown cloak out of which her ears and tail protrude. A pair of beady, glowing blue eyes peer out of the cloak. The cloak is longer than she is, so her actual arms and legs are rarely seen, but she appears to be entirely wrapped in white strips of cloth, and have black fur. Personality: Oddly innocent, since she is used to hunting and killing for food but still is uneducated about many things. Shows patience and introspection uncommon of humans her apparent age, but still has troubles with egocentrism and complex thought. Equipment: None, really. Abilities: Her patience can extend to superhuman levels, easily waiting for years for even small things. Can stay still--perfectly still--for hours, and uses this to ambush hunt. Amazing climber and runner; endurance is surprising for someone her apparent age. Has a perfect memory, amazing math abilities, and some tactical sense. Backstory: will be expanded as it is revealed. Miscellaneous: