Alias: Tabor Gender: Male Race/Species: Human. Age: Middle aged Alignment: Lawful evil Class/Profession: Businessman/ enforcer Power Rating: C+ or B- Description: A tall man, commonly seen wearing expensive suits. Seems to prefer blues and greys over black and white. Personality: Manipulative and seedy, intelligent and business savvy. Equipment: Is known to use knives or small firearms when strictly necessary. His suit may be bullet proof. Abilities: Has an odd mental shield, and a surprising ability to influence transactions in his favor. Backstory: He claims to be a local representative of TEMM, but something seems to be off…
Description: In her more commonly seen human guise, Esther takes the form of an aristocratic woman. High cheekbones, even features. it's hard to guess at her age. Her black hair is piled on top of her head and she wears a conservative, green dress. Her voice tends to have a buzzing quality.
Her true body is that of an over sized wasp, about two feet in length, with a large abdomen.
Personality: Esther is cold, unemotional, and unshakably calm. She doesn't try to disturb people, but when you're a wasps posing as human much of the time, it's bound to happen. That said she is loyal enough to her associates. There's little reason to not be.
Abilities: Esther is a mage. She casts her spells through the complex movements of her wasp swarm. Her spell are often not directly offensive. She prefers to use more subtle magic. She is rather skilled in the use of illusion.
Backstory: Esther was born with greater intelligence and an innate control over other wasps. She quickly established a very large swarm. For unknown reasons, she decided that she needed a safe place to establish her hive, so for that reason she joined NO.
Miscellaneous: Esther rarely actually leaves her room in NO, preferring to act through her link with her swarm.
Alias: Agor, Rex, Bob (name he tells humans whenever they ask his name)
Race/Species: Western Dragon
Age: Who cares how old a dragon is? He is a 20-something at heart, however.
Profession: Nothing really, doesn't want to do any menial work. He just eats twice as much food as he should be eating, maybe more. But either way, there was never a single minute in his life where he felt full at all.
Description:Agorec is an obese dragon, who can breathe fire only about once a day. He has glittering red scales on his skin, with a tannish underbelly.
Personality: Basically, Agorec is just lazy as hell; he will only move whenever there is food within a 10 foot radius. His attitude towards people can be described as pretty passive; most of the time, he is quite shy most of the time, but he is nice to people who wouldn't try to steal his food.
Equipment: You can find $1,000,000 worth of gold coins, jewels, and other paraphernalia littered in piles around his cave. Also, there is a huge room next to his bedroom dedicated only to the food that Agorec eats.
Backstory: Agorec was a dragon who belonged to a family of strong, powerful dragons by blood. As a child, he was as perfectly lean and perfectly toned as any. But he didn't like living with his family because he thought they were a bunch of doucebags to him. Rex had about 3 dragon friends, and they pulled a "Hakuna Matata" on him, convincing Rex to just relax, and have a more lazy, carefree attitude on life. And with that, he decided to eat a lot more, and thus he got fat. When Agorec's parents found out, they performed a magical ritual that banished Agorec from their world, right into the Nexus, where he was doomed to live forever, never to tarnish Agorec's powerful family with his weak presence again.
Relations: Agorec has a human servant, whose name is Joel, who he met when he was transported into the Nexus. They met because Joel was exploring Outside when he found a huge dragon lying around in a cave he was spelunking in. When they met, they became great friends, and Joel started giving Agorec such enormous amounts of food.
Last edited by Fat Dragon : 11-11-2011 at 04:17 PM.
Description: Slii is remarkably thin, his yellowish, parchment-like skin showing the outline of every bone and organ in his body. His pointed nose and chin stick out over his sallow cheeks and pursed lips like a twisted, inhuman snout. His eyes are rhuematic and clouded, pupils hidden behind the whitish grey film that covers them. It is unknown whether or not he can actually see, but most think he just guides himself with a particularly sharp sense of smell. He wears a patchwork cloak stitched together from animal hides and sinew, and sewn into the hood is a greying wolf skull he slips over his head like a helmet, the end of its snout almost touching his crooked nose. Under that he wears a pair of scavenged jeans and an army jacket given to him by one of his clients.
Personality: Slii is as paranoid and cautious as the animals he cares for, seldom breaking into the surface world during the day, preferring the cloak of shadows to hide his egress should things go foul. To Slii there is no place for man-friends. There are only clients and customers, and he'd prefer not to have to deal with either.
Equipment: Besides the random assortment of animal bones and teeth he carries in fur pouches and the pockets of his jacket, Slii carries only one weapon. A first glance or from a far distance it looks like an ordinary braided rope. But at the first touch of his hand, Denmother writhes in his grip, stretching, curling, thickening and wrapping around things and people nearby of its own accord. Those who have studied it up close hesitate to speak of it, but if pressed or plied with drink will admit that it seems to be made of nothing less than thousands of braided rat tails, all holding themselves to each other by some foul magic and still oozing rancid green fluids from their severed ends. There is one man who has seen it twice in its natural state, and before he died of a wasting sickness passed on the knowledge that the second time it was much longer than the first.
Abilities: Slii's abilties aren't well documented, because in the rare occasions someone corners him with intent to harm he simply curls up to take the beating. There are rumors, unsubstantiated but growing, about the rash of illness among those that persist in harming the Rat Man. Most chalk it up to his general poor health and filthiness rubbing off on those that touch him, but some aren't so sure. Were someone to threaten his life directly they'd find him more than a challenge, as he possesses skill in the sorcerous powers of form shaping and necromancy, in part due to the warpstone still leaking chaos radiation into his skull.
Back Story: Slii was a deliberate experiment by an Imperial Collegiate mage to bring out the bestial ancestry of men through the use of wyrdstone shards implanted in the brain. He happened to be the first, and only, successful test of the procedure, for as a child he had been blessed by his mother, a worshipper of Nurgle, and bore a mark of chaos that prevented it from killing him outright.
Instead, the process changed him, giving him an affinity for rats unsurpassed even by his skaven relatives. He could speak to the rats, shape and control them more easily than the most skilled of clan Moulder, and continue to alter their forms even through the boundries of death.
Nurgle, pleased with his chosen child, has heeped blessings upon him one after another, though the whispers of vile madness go ignored in his ears.
After coming to the Nexus, Slii has done what comes natural to those of his ilk. He has tunnneled. His tunnels connect much of the red zone, and a few are rumored to extend past the walls seperating Inside from the rest of the world. Smugglers who have tried to beat a map out of him to gain access to these tunnels never found them, but the rumors persist. He has been careful to collapse any tunnels that accidently break through into Underside, as he is even more wary of what waits below him than he is of those on the surface.
Misc.: Slii is a thief by profession, taking jobs to steal objects of value from one person for another person's gain. In exchange he generally demands grain and other staples to feed his growing horde of rats that constantly breed and multiply in the tunnels. He also does rat catching, although some joke that it is more akin to a protection racket, involving him telling the rats in question to lay off certain houses for awhile. The jokers aren't aware of how close that is to the truth.
Julie, everyone's nth favorite succubus, by Gulaghar. An amazing Misha, Mimi, and Riss painting done by Ofride.
For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.
Last edited by Slii Arhem : 11-08-2011 at 03:38 PM.
Alias: "You won't live long enough to know."
Age: 64 in human years [23 for a tiefling]
Alignment: Chaotic Good to Chaotic Neutral
Power Rating: C+
Description: Red skin, horns, a handsome face, and a strange tattoo that he won't show anyone but someone who he believes is his soulmate. He hasn't met anyone like that yet. Just look at my avatar.
Personality:Creepy sometimes, but really quite charming.
Equipment: An onyx staff, pants, a Bag of Holding, and a panther companion.
Backstory: To come later/
This is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
Description: Richard is about 5ft 11 with a decent physique, black hair and green eyes. Despite his obvious fitness, he can't help but looking his age a little. His own personal image is pretty much tailor-made to exhibit a sense of been there done that, of a man who has seen stuff that would nake your eyes pop out of your head. Unless you have also seen it, of course, then it probably isn't that interesting. His outfit varies greatly, but the one thing you never see him in is a wizardly robe.
Personality: Rich is outgoing, confident, assertive, talkative and snarky as hell. He has a rather flexible moral compass that generally swings towards either POWER or MONEY. He is not a heartless mercenary however - he derives absolutely no enjoyment of killing or causing harm to others. Well, maybe a little if they were jerks, but that's besides the point. Although he has a strong every-man-for-himself mentality, he understands that in a team you have to provide input to recieve output, and will willingly help allies or teammates. Make no mistake, his actions are not done out of altruism but rather a tacit understanding that you owe him one. Still, it's not like he can't have friends who he would offer no-strings attatched help to, it's just that that almost never happens. Ultimately though, Rich IS kind of a selfish introverted jerk at the best of times.
Equipment: Spellbook, Dagger Plus One (which is actually two daggers welded together), Walther PPK handgun and flak jacket, along with several changes of clothes.
Abilities: Magic wise he is around a 13th level Wizard. He is highly skilled in inventing new spells, meaning that he has a few specially made for himself. These include Magic Magazine (infinte bullets, -5 to Imaginative Naming checks) Force Geyser (A large force pushes targets up from the ground, can get some sweet airtime) and the ever-useful Summon Curtain (Do I have to explain this?)
In addition, Rich knows kung fu Alchemy, aka potions and stuff and et cetera. He is able to make healing potions up to Cure Serious Wounds and most oils and other potions.
Despite his wizardosity, Rich is fairly fit and physically durable, although his actual skill at fighting has never evolved beyond the barroom brawl stage.
Backstory: To Come Later
Solomon Yeager by the exceedingly talented The Architect.
Originally Posted by Kuma Kode
Steilos Class: Thief Promotes to: Ninja
Skills Vantage - Allows the character to post first in all threads. Insight - Allows the character to see threads at a greater distance.
Description: A youthful dragon with golden-brown scales. He is built like a typical terrestrial dragon, with four legs, wings, etc. His reptilian eyes are bright blue, and his wings have light blue veins coursing through them. His head is shorter and arrowhead-shaped. He is only around 30 feet long, small for a dragon.
When Brythaern takes a human form, he has bright blond hair and a sharp face which reflects his true draconic form. He tends to shock people slightly when he touches them as a result of his abilities.
Personality: Brythaern is a rowdy young dragon who is at the time in his adolescence. Until he matures, he is brash, impressionable and easily angered. He has trouble controlling his hunger when it comes to people, and if he can help it, focuses more on satiation than morality.
Abilities: Flight (of course); Human Form; Lightning Breath
Back Story: To Come Later
All avatars you may see on my profile are handmade in my home in the foothills of North Carolina. Please support your local avatarists.
Also, feel free to PM if you need an avatar.
Alias: Her old human name, whatever that was, could be a plot point.
Race/Species: Changeling, as in human who's been touched by the fae.
Alignment:Chaotic Neutral, for the most part.
Profession: Dancer with minor fae abilities that she acquired during her enslavement in Arcadia.
Power Rating: D-
Her Human Form in which she uses her glamour magic to maintain
She has golden blonde hair that she always sports in a top reverse roll style. Her style of clothing is a 1940s cocktail dress that every other day seems to change to a different pattern. Looks like wise she has that very classic 1940s beauty. Blue eyes, lithe body, delicate fingers, etc.
Her fae-touched appearance
Her true form is a being with long willowy limbs, pointed ears, dark pupil less eyes, she comes off as a nightmarish version of her glamour maintained self.
Personality: Most folks tend to feel an uneasiness around her. Folks with an affinity for the supernatural can tell she's not quite human. Which is probably nearly everyone here. There's a madness to her, a Harley Quinn-like madness. In fact, her personality isn't too far from Harley Quinn's. Most of the concepts of acceptable behavior are lost on her. She is though a good mimic and tends to watch others and mimic their mannerisms. Her personality is all over the place really. There are hints of a hidden malice in her.
Equipment: She carries a satchel with just a few items. Two goblin fruits, a thorn from the Hedge, a mirror, and a single playing card-an ace of spades.
Abilities: She's a hauntingly beautiful dancer, it is nearly unmatched and those who watch her dance feel spiritually effected for better or for worse. Another power includes dream shaping, in which she can enter a person's dream and change it around and either give them pleasant dreams or hellish nightmares. Last but not least is her ability to use glamour magic to keep/maintain her human appearance.
Back story: Once upon a time there was a young lady who marveled many with her wonderful dancing. She had caught the eye of many with her grace and poise upon the stage, she had even caught the eye of several gentlemen suitors. One man in particular, a dashing gentleman of the tall, dark and handsome nature had caught her eye as how she caught his. One day, the pair had agreed to a date where he would take her on an enchanting picnic by a near by river.
During their picnic, the dashing gentleman proclaimed his love for her and how he wanted her to dance for him, and him only and that he would take her as his bride. Well she was flattered but she could not accept his proposal for marriage was not something she was ready for, she had her dancing career to pursue.
Outraged the man told her that he was not asking, that he was proclaiming what he was going to do. During his bout of anger he revealed his true form to her. A hellish version of the dashing man with eyes as dark as onyx and skin as red as crimson. He was a fiend, a fey, one of the Fair Folk, he was still beautiful, but one of nightmarish beauty. He bared his sharp and pointed teeth and grabbed at her with his long finger claws. Within moments he had snatched her up and disappeared into the river only to submerge moments later in...Arcadia.
She was taken so that she would have to dance for him, and him alone, forever. He would force her to dance until she could dance no more, until her feet bled or until bones splintered. Though even then she was not allowed to stop until he was satisfied, he would mend her broken or bleeding legs but the pain remained. She would be his prisoner forever, until he got bored. As for mortals she knew in the mortal realm, no one would miss her, for in her place a fetch was placed and thus to others she was still there.
Her master was as cruel as he was kind, as is the fickle way of the Fair Folk. She began to love him, develop Stockholm Syndrome you can say. For decades she was his prisoner and during her stay the magicks of this realm of madness would pervade her mind, her soul. She had forgotten who she once was, her own name, and lived only to dance, and dance alone for her master.
One day when her master was away dealing with other Fey about Fey matters and what not, the young woman had wandered off in search of goblin fruits in order to obtain more glamour for herself and her master. She had traveled to the edge of the Hedge where she came upon a few pieces of goblin fruit just floating on a puddle. She had reached down for them when she soon found herself losing her balance and fell in. It turned out the puddle was a Gateway to the mortal realm, to be specific, the Nexus, a very strange world, one that probably makes less sense than Arcadia.
Lost and confused she tried to get back but found that she couldn't, the Gateway had sealed up and vanished.
Misc: her story goal is to find a way back to the horrible but at least familiar Arcadia. Also, she has a intense attraction to other fey creatures regardless of what version of the Fair Folk they are.
Gender: Female Race/Species: Humanoid, probably some variety of Elf. Age: ??? Alignment: ??? Class/Profession: Soldier Power Rating: Somewhere between a D+ and a C. Description: This ruddy-skinned young woman can't be very far into her adulthood. Despite the long and sinewy muscles that line her arms, torso and legs, she is clearly emaciated. Bright green eyes are sunken into a bony face, and it's easy to see her muscles and bones moving below her tight skin. Her short brown hair is held out of her face with a thin headband of braided twine. She is currently covered in blood, which isn't entirely all her own. What clothes she has left are soaked as well, torn in several places, and a her too-large leather armour is damaged as well. Her outer ears are square-shaped, as if someone had lopped the edges off long ago. Equipment: Ill-fitting leather armour; a quiver with 23 arrows; a shoddy bow and four strings; a worn but sharp longsword; no bandages. Backstory: Unknown. The woman appeared on Blind Cat's Bluff recently, only to be attacked by a were-polarbear. It's unknown how she arrived there, what she's doing there or where she came from. Miscellaneous: Who is this strange woman? Where did she come from?
((Kris: Don't register in the directory until she actually has a name, please and thanks.))
"You tied your wings on tightly but they always come undone" ~ ClumsyMonkey, Montreal
Beautiful red panda avatar by Eldar Tsufo!
Treants look very much like trees with legs, arms, and a face. When they stand still, it can be very easy to mistake them for a tree. Exactly what kind of tree they look like varies wildly. It can range from any mundane tree, normal trees with strange traits, or completely abnormal trees.
Skills and Abilities:
Generally treants have no real special abilities, save for being very strong. If they have any abilities at all, they are bound to be subtle.
Birth, Life, and Death:
A treant is born much like any other tree. It grows from a seed. Upon reaching maturity, they uproot and begin moving around. Rarely will they grow any more after this point.
Treants live very long lives, centuries at least. Some may move around from place to place, some may act very much like the trees around them, in any case they're lives are generally slow paced.
Before a treant ever dies, they will find a comfortable place and root into the ground. Their body stops and their mind ceases most activity. Essentially they spend the rest of their lives as a tree.
Treants grow just like normal trees. Treants will shed seeds, almost all of them will grow as regular trees, but the odd one will grow to become a treant.
Very rarely, a dryad will be born from a flowering treant. As with normal trees, if a male pixie mates with a flower on the treant, a dryad can be born as a result. The reason it's more rare is that unlike trees, a treant can ward off the amorous advances of a pixie.
Treants are often great trees found in old forests. When a treant roots itself before death, it actually starts growing again and can live for many many more years. Forests can even start around where a treant roots.
As I flesh this out and come up with more information, it will be updated.
Alig: Neutral Corruptible
Age: Mentally an adult, but chronologically not more than 5.
Desc: She wears a necklace with a bottlecap-sized black device on the end; it projects the text typed in her wrist-computer LIKE THIS as a holographic textbox. She has to do this to communicate as she is capable of no speech and only very slight vocal noises at all.
Equipment: Her wristcomputer is... basically like a modern smartphone without the ability to place phone calls, and connects to her holoprojector necklace to project her speech in text.
Personality: Eo is generally pleasant, enjoying company and interaction.
Description: In many ways Koro looks like a bear, so consider that the base for his appearance. Of course, being half dragon, there are some differences. First of all is his size. He stands 10 feet tall at the shoulder, he is 20 feet long, and he weighs 7200 pounds.
As for dragon traits, there are several. First of all, he has a large set of dragon wings on his back. They are fully functional for flying. His fur is largely brown, but it has the barest hint of green. His teeth and claws are bigger than a bears would be, and his hide is thicker. His eyes are emerald green.
Personality: Koro is a rather friendly bear, considering he's still a wild animal. Might be in part because of his dragon heritage and the increased intelligence that comes with it.
Of course, this doesn't quite hold true all the time. He has a very strong hoarding instinct, especially when it comes to gold. Koro loves his gold, and coming between him and it is dangerous.
A collar that gives him limitless endurance. In addition, the person that wears the corresponding ring can control him. Ilpholin currently holds that ring.
An amulet that greatly increases his fertility.
Gold and other shinies.
Not revealed on screen, but presumably a lot of gold and such.
Abilities: Besides being stronger than a bear would be at his size and bieng able to fly, Koro has a couple other noteworthy abilities. Most notable is his breath weapon. As is normal for green dragons, he can breath clouds of poisonous gas. Another is that his roar can inspire a supernatural fear in those weak willed enough. Lastly, his thick hid is not only resistant to regular weaponry, but magic as well.
Backstory: Koro was born of the union between a green dragon with interesting tastes and a kodiak grizzly bear. He and the half dragon half human Zanny share a father. Koro has spent his extended life living as a regular bear, though a clever one.
Neos Ayakashi Gender:Male Species:Half Dragon(Green Dragon) Age:100 years old [17 years old in human years] Alignment:Nuetral-good Profession: Martial artist, Dragon lore enthusiast, (a natural at botany due to green dragon heritage) Power rateing:B+
Neos has naturally green hair that actually goes pretty with his tan skin tone.
He has bright blue eyes and wears a moss green shirt with a detailed forest picture. He also wears jeans that he colored green himself. It's not the best job but at least it's fully colored and the color is even. He is scaled over most of his body and and and has two holes punched in the back of his shirt for where he can sprout his wings. He is about 5'11 and muscled like a martial artist.
Neos is a very kind and compassionate individual. However his compassion usually is directed in passion. That passion being fighting. Neos usually forgets things in a fight when his blood starts boiling and his 'fighting spirit' gets going. That being that he often forgets that not everyone is as tough as he is. So he sometimes goes for killing blows that would be lethal on other people though not for half-dragons. He is steadily working to overcome that little quirk. He is quick to help anyone who is in need and is often told that one day someone will take advantage of his bleeding heart. He usually dismisses these claims light-heartedly.
Neos keeps a variety of seeds on him that are a exponentially variegated from their original counter parts. One of his venus flytraps will be exponentially bigger and will an omnivore instead of only eating flys. He also has a phone for interdimensional communication. Just incase he ever gets friends that live in a different one. He also keeps a bo-staff on him for self defense...and because is looks cool
Breath weapon: As a half-dragon Neos is able to use his breath as a weapon. As a green dragon he is able to breath high velocity winds from his mouth. Depending on how he breaths he can make the winds concussive or slicing. However he has the tendency to leave himself short of breath when using it.
Enhanced Strength, Stamina, Senses, and Durability: The basic stats of his race. Neos is strong enough to lift up to about 10 tons with power and is able to run for approximately 2 hours without becomeing winded. He once was able to pick himself up after a 4 story drop.
Dragon's roar: A loud roar that usually slams into someone with supersonic soundwaves. Neos however has not perfected this art and so can only blow high speed winds that with blow your cloths back and make your cheeks billow a little. Mostly used for intimidation.
Bo Staff Adept: Neos is able to use his bo staff to a respectable degree. Though he is far from being a master.
Marital artist: Neos is knowledgable in various forms of martial arts (though I am not). He often is willing to teach to anyone who is willing to learn from him. That is to say not very many people.
How is this guy?
Shin Shikigami Gender:Male Species:Enhanced Human Age:19 Alignment:Chaotic Good Profession: Mechanical savant and self declared crime fighter Power rating:B
Shin is rather tall at 6'0 and is not overly muscled. Rather his is kind of scrappy like a hockey player. He wears and orange shirt that has '#1' on it. He wears a pair of black cargo pants that he uses to house various tools and items. He has red spiked hair and nitro green eyes.
Shin is quite the spitfire, he is also hard-headed and competitive. He is also prone to showing off if there is a relatively attractive female in the vicinity. However he can be a caring individual when the time calls for it. He just hides it usually by kind of an *******. He is also a major andrenaline junkie. His motto is 'Live life to the fullest and fastest!'. He will always try to live up to his self proclaimed role as a hero but he often comes across as doing it to boost his own ego.
Tool-Kit: Shin keeps various tools in the pockets of his cargo pants pockets which seem to be bigger on the inside than the outside. If there is a tool for the job it is likely that Shin will have it.
Mechanical Generation and interaction (inspired by generator rex): Shin is able to produce various machines from his body. Example include giant mechanical fists and legs. As well as a giant sword, and a cannon. He is also able to interact with machines by touching them. While they cannot fix themselves when he does this he can get them to do what he wants. Such as getting a free soda from a vending machine or accessing information stored in a computer, even if it is protected by a password.
RPG Mania: This is a minor power of Shin's when Shin comes into contact with a person he can choose to alter a small amount of reality. What this does is suck the area into your typical Turn Based RPG rather like final fantasy. This means that the combatant in the area cannot take action until it is their turn. This also applies to Shin. Non-combatants still move and perform actions as normal.
Mechanical savant: Shin is very good with machines. His powers combines with his natural ability with them make him the go to guy whenever something needs fixing. As he doesn't have much money at the moment most of the work he does is freelance.
Full Name: Rick Patterson Richard Senior
Alignment: Neutral Good
Power Rating: 2 (Civilian)
Description: Rick is an out of shape kind of guy. To say he's fat would be insulting however. He's just big boned, flabby at worst. Despite this he stands at 5'11 which when coupled with his wide body frame gives him a large area of intimidation to the average person. He's balding despite the fact that he has no grey hairs and is purely brown. The ring of hair around his head extend downwards with sideburns that eventually connect at his chin to give him a kind of head strap appearance. His face is muttered and dirty, his teeth fairing not much better, and his nose is bumpy and slightly mishapen almost as if it was punched into it's current shape.... He is caucassian with the type of brown eyes that make you feel bad for the guy even though you've never met him before.
Personality: *Rick is a nice enough guy. He's not entirely popular but he's well liked when people remember him. He generally prefers to come in, get things done, and then be forgotten so that he may return to his business. He can be xenophobic at times, distrusting strangers at the slightest infraction. When stress gets him down he starts to ge a little trigger happy but is instantly remorseful when the sensation wears off. His xenophobia is only heightened to it's extreme when it comes to strangers coming near his children, and he's been known to pummel people with all his weight when they touch his son strangely.
Equipment: Greasy SnapBack sports hat, cleaned white shirt, red button up shirt undone half way through, well crafted double barrel shotgun, flip flop sandals, denim jeans, and a single pack of Bubbalicious Boomba Boomba Gum.
Abilities: Stronger then a out of shape man! Faster then a speeding puppy! Able to leap short objects in a single bound! There's nothing he can do that a normal person can't. *
Backstory: To come later
Miscellaneous: First Character
All Spoiler Images made by SmuchSmuch and Emperor Ing and Kasanip
Alias: That One-Legged Kid, Mommy, how did that kid lose his leg?, One Leg One Leg, Mommy and Daddy ate your Leg! Male Age: 23 Race: Human Alignment: Lawful Good Profession: Caretaker Power Rating: E- Description: A man with shockingly pink hair and sky blue eyes. He has several scars on his body from where his parents "sampled" him. Personality: To be developed IC. Equipment: A prosthetic leg. Ablities: He has the ability of being tasty to cannibals T.T
And his blood is a colorless substance so I guess that's an ability too? Back Story: Johnny was born to a loving mother and father.
However one day, Johnny was helping his mother make dinner in the kitchen. His hand with a knife in it slipped and cut open his finger, spilling blood into the mashed potatoes.
He didn't notice the blood.
Later, his father and mother got a large helping of mashed potatoes except he didn't take any.(he didn't like potatoes)
His mother and father enjoyed the taste of the mashed potatoes and one thing led to another and they became cannibals.
He ran away later to the Order of the Cunningham(been there since he was 7).
Once he grew up he became a caretaker there.
Description: He is pale-skinned with cold-colored eyes, like bits of jade, and tentacles instead of hair. He is very tall, and of graceful build.
He recently acquired a bevy of new features, both physical and non, which I shall list thusly:
Cat ears and a tail.
Eagles wings growing from his shoulders, and digitigrade eagle talons in place of feet.
Ghostly mud chains hanging off his shoulders. They don't slow him down any, but they do rattle annoyingly.
He now has a soundtrack playing whenever he dances, appropriate to the dance he's attempting.
He is now very clever, but only when breaking things under legal circumstances.
He can now fight as well as whoever his opponent may be, matching their strength and skill flawlessly.
There is a scar on the back of one hand in the shape of a ring.
He is haunted by ghosts constantly. They don't really do much, and he can't see them, but they're there.
Personality: He's a gentleman, but his demeanor bring to mind the image of a curious squirrel.
1. Infernal Thunderous Bastard Sword of Voidness Barrier
2. Vorpal Gauntlet of Sylvan Kindness Hand,
3. Bracer of the Spell of Ooze,
4. Saintly Helm of Transform Inversion,
5. Exceptional Spectres' Shirt of Lizard Seeking,
6. Sturdy Shoes of Dust Cloud,
7. Dragons' Pants of Slime Circles,
8. Pendant of the Glorified Incatation of Negate Bone.
Innocent Annihilator's Manual,
Minor Dwarf's Bag,
487 Spectral Credits,
1. Pipes of Nothing and Curing,
2. Cunning Fish's Braizer,
3. Hellish Vorpal Bar of Cold.
4. Endless Dragon's Balm of Conjure Health
5. Fortuitous Immovable Salve
6. Unspeakable Icy Lotion of the Happy Lord's Charm of Cold
1. Black Brew
2. Brew of Thought Orb
3. Brew of the Spell of Blocking Conjuration
4. Chaotic Potion
5. Draught of Silver Breath
6. Dwarven Elves' Potion
7. Good Triton's Elixir of Kill Fish
8. Illuminated Runed Potion
9. Brew of Gold Wall
10. Minor potion of Savage Agility
11. Philter of Drake Seeking
12. Philter of the Chameleon
13. Potion of Demonic Ether
14. Savage Icy Drink of Energy Hands
15. Barbaric Writer's Tonic of Lava Hand
16. Dwarven Runed Drink of Nothing Shields
17. Otherworldly Drink of Haunted Wolves
18. Philter of Kraken Seduction
19. Philter of Endless Sadism
20. Philter of Fire and Strangulation
Abilities: Fungus Magic. This magical style focuses on force. It requires names of power, avoiding any contact with the target, a special magical sword, and heightened emotions. This style of magic ages the caster at an high rate. Flora avoids some of these requirements by virtue of being forced to cast, no matter the circumstances he's under.
Back Story: This odd being was born during a game of craps played by the Random Number Gods. Flora has no control over his own actions, everything being decided for him by the roll of the divine dice. He's more or less accepting of this, but wishes his actions were just a bit less silly from time to time.
Misc.: Because of the intricacies of... Fungus magic, Flora has a rather eclectic spell list. Their effects range from entirely silly to surprisingly functional, and he sometimes manages to pull off something amazing despite the limits of his magical field.
His spells can change, almost from day to day, but his current spell list (in order of least to most powerful) includes the following:
1. Overwhelming Rite of the Mucus Fairy
2. Hellish Yarn Blob
3. Astonishing Torus of Crossdressing
4. Illusionary Evocation of Immaturity
5. Occult Spell of Hair
6. Luminous Fertlizer Warp
7. Astrological Transfiguration of the Wrestlers
8. Flaming Ritual of Blathering
9. Magical Incantation of Bacon
10. Cabalistic Enchantment of the Editors
11. Divine Ceremony of the Butter Spirit
12. Grand Enchantment of the Goth
13. Erruption of Milk
14. Induce Irregularity
15. Occult Chant of the Hummus Angel
16. Invoke Female Impersonator
17. Aura of Drooling
18. Champaigne Zone
19. Maelstrom of Nervousness
20. Unbelievable Disc of Silliness
1. Caffene Assault
2. Cheese Storm
3. Cause Toejam
4. Induce Flatulence
5. Summon Juice Devil
6. Armor of Athlete's Foot
7. Dread Shield of Cream
8. Hermetic Sphere of Cotton Candy
9. Overwhelming Puddle of Whining
10. Great Jet of Deoderant
11. Ultimate Ball of Stupidity
12. Vortex of Cola
13. Jet of Back Pain
14. Burning Evocation of the Sweat Demon
15. Holy Enchantment of Low Self-Esteem
16. Infernal Beam of Impoliteness
17. Overwhelming Incantation of Inconvenience
18. Great Spray of Meat
19. Ultimate Chant of Bile
20. Damned Chant of Confetti
Julie, everyone's nth favorite succubus, by Gulaghar. An amazing Misha, Mimi, and Riss painting done by Ofride.
For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.
Last edited by Slii Arhem : 12-23-2011 at 04:04 PM.
Alias: Magician Name: Awesomus Cooliues
Race/Species: Half-Celestial Half-Dragon Half-Elf
Age: 47 (35 human)
Alignment: CN, more neutral than Chaotic
Power Rating: 3 (adventurer)
Description: Blonde, almost silver, hair. Ruff skin, like scales. Face is slightly dragon like, but also angelic at the same time. Wears a suit and a top hat. Carries a brieface, and wears strangly out-of-place sandals. Has a Panda tatoo on the palm of his right hand. Has a ring with a black onyz gem on it.
Equipment: Other than the things he is wearing, he has a panda plushie, a deck of cards, a change of clothes, money, a mug, and a journal.
Backstory: He generally doesnt like to talk about his backstory, seeing as he is a Half-Celestial Half-Dragon Half-Elf
Miscellaneous: Hs the ability to shape-shift small inanimate objects.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
Much thanks to Terumitsu for how much he's helped in developing this strain of vampirism. Couldn't have done it without him.
Appearance and Physical Traits:
All vampires have certain traits marking them for what they are. These traits vary depending on when they've fed and if sunlight is present. As they are listed, there will often be two extremes for all of these traits. The longer they go without feeding and if sunlight is present will mean they are closer to the more unnatural appearance. The more recently they've fed and if there is no sunlight, they will look more natural.
Often times the most obvious trait is their pale skin. Vampires will always look somewhat pale. At it's most extreme their skin will lack most of its colour. At its best they simply look like a normal person who doesn't see the sun very often.
Vampires' eyes also change when they're turned. Almost always, they turn some shade of red. This can vary from very bright to near black. While their eye colour isn't effected by feeding, their's a certain intensity in them when they're hungry.
Fangs are another trait that all vampires share. Often times they aren't particularly noticeable. They simply look like slightly overlarge canines. When feeding, however, they slide out and become quite long. Otherwise, this often happens when the vampire hasn't fed in a long time, when they are feeling a particularly strong emotion (often anger), or if they are in combat.
Changing much the same way, a vampire's hands can also warp into claws. They will often have more control over this than their fangs, but it can still be triggered in many of the same ways.
Vampires do not, in fact, become more attractive when they are turned. Rather, they look much the same they did at the moment of their turning, with the exception of their skin becoming flawless, save for old scars. They tend to have an ageless quality about them, especially as they age.
A vampire's body is still functional in many ways, though it is greatly changed. They are animated by some combination of magic and actual functioning bodily systems.
The circulatory system is perhaps the most important due to the vampire's connection with blood. They do in fact still have a functioning heart. It's needed to move their blood around the body. A vampire's body actually consumes the blood throughout the veins and arteries. It is required for regeneration, and if the blood cannot reach the area that needs to heal then the regeneration will be greatly impaired. The body does not need the blood flow to function, but it works better if it does. So that means that a vampire can still live even when the heart is damaged or if they haven't fed enough for there to be enough blood to pump.
The respiratory system also functions, though the body doesn't need air to survive. The only real purpose it serves is to draw air through the nose to allow for a sense of smell.
The nervous system is also effected. As detailed next in the Skills and Abilities section, many senses are altered or completely lacking.
The reproductive system is only partially functional. They are no longer actually able to produce children.
The digestive and urinary systems are completely inert as they serve no purpose at all any more. Infact, ingesting anything other than blood will be extremely uncomfortable as it will sit idle in the body.
Skills and Abilities:
Upon being turned, vampires all have supernatural strength and agility. It is beyond that of the vampires' species' peak, but it isn't extreme.
A vampire's senses are also significantly changed. Sight, hearing, and smell are all greatly enhanced. They can see perfectly at night, even in complete darkness, though colours are dull. The sense of smell is especially enhanced when it comes to blood. They can also sense near by heartbeats. On the other hand, the sense of taste is all but completely gone. Touch based senses are diminished somewhat, such as pain and heat and cold.
They can regenerate most wounds far faster than they could heal naturally, though the speed isn't particularly rapid. Only the most grievous wounds won't heal, like severed limbs for instance.
Vampires have a certain amount of manipulation over their physical forms. They can almost meld into shadows, making them very difficult to see. This can also serve to shelter them from the sunlight while in shady areas. They also can take on a shadowy image of generally fear inspiring things.
Vampires can hypnotize those vulnerable to such manipulation. It is a conscious act and the vampire needs to meet the target's eyes for a full moment. If it is successful, the target will be more cooperative with the vampire and will follow direct commands.
While all vampires typically possess all the abilities mentioned here, all have a certain natural tendency to favour abilities from one of three paths. Sometimes to the point that much of the remaining paths are denied to them. As vampires age and gain more experience with their dominant path, the abilities tied to that path become more powerful. This gain is gradual, but certain events could trigger a sudden progression. These three paths are known as Stalkers, Seducers, and Shifters.
Stalkers: The abilities most strongly associated with Stalkers include the enhanced strength and speed of vampires, their supernatural senses, and their regeneration. The ability to shift their hands and fangs into deadly weapons is attributed to Stalkers as well.
As the Stalker path becomes more advanced, the vampire's capabilities are enhanced. Their strength and speed reach new heights, putting them far above mere mortals. Their senses grow even more keen. Their regeneration also speeds up, though wounds inflicted by their vulnerabilities are just as damaging and resistant to regeneration as they ever were. Their claws and fangs take one a much more ferocious appearance and serve as even more potent weapons. Stalkers also tend to take on a more feral appearance as they advance on their path. Claws and extended fangs become persistent and they always seem to move like a predator.
Seducers: The ability attributed to Seducers is their ability to manipulate and command lesser beings. Including direct commands and other beguiling influences. A sire's control over their fledglings is also included.
As the Seducer progresses in their path, issuing commands becomes much easier. They eventually no longer need both eye contact and verbal commands, but can often make do with just one or the other. Maintaining control over lesser beings and their fledglings also becomes far easier. Overall, the vampire becomes more charismatic and able to influence others more easily. They tend to become more physically appealing and move with a grace unmatched by mortals.
Shifters: The abilities of Shifters include their talent for hiding and disguising themselves in shadow and darkness. It also encompasses their ability to take on the appearance of fear inducing things.
An advanced Shifter can almost disappear into darkness entirely, and some can even do so fully. The most advanced Shifters can hide in a person's shadow in full daylight. Indirect sunlight still weakens then, however. Many can turn into a wisp of shadow in order to fly and move about unnoticed. They can also take on more complete fear inducing shapes and even manipulate themselves and the darkness around them to be tailored to the fears of their targets. They can also can sense when a person is afraid. Sometimes, if a person is terrified enough, the shadowy forms can even effect them physically. Advanced Shifters tend to be unsettling to look at or hear, and more difficult to keep track of unless someone is specifically watching them. They have a natural tendency toward stealth, and are more difficult to detect with most senses.
The sun is a vampire's greatest weakness. While in the sun, all the vampire's supernatural abilities are denied them. Furthermore, they will often be further weakened to a less than natural level. The sun is also very uncomfortable for a vampire, though not painful.
Stopping a vampire's blood flow paralyzes them. Most commonly this would involve dealing the heart significant damage. Movement is regained when blood flow begins again.
Any substance that is considered holy and blessed items can ward off vampires and are painful to the touch if specifically wielded against the vampire. This is, of course, only if the deity in question opposes vampires or undead in some way.
Anything made of gold is somewhat painful and agitating to touch. Wounds inflicted by gold weaponry will regenerate much slower, are significantly more painful, and can even leave scars.
There are only four ways to truly kill a vampire. Severe the head, utterly destroy the heart, incineration, and draining all the blood from their body.
The Curse and Feeding:
The vampire curse was first created by a sun god. It is not a disease or otherwise, it is a divine curse. It is spread deliberately by a vampire. The new vampire must be drained of much of their blood then must drink some of the vampire's blood. The heart will stop beating due to a lack of blood, but will start up again once the vampire has fed.
Vampires are compelled to drink the blood of sapient beings, both by the curse and by a basic survival instinct. If they go for too long without feeding, they will eventually weaken, then die. The blood doesn't have to be taken directly from a living being, but it's generally more satisfying if it is.
They can either drink the blood normally, or it can be drawn through their fangs. When it is drawn through their fangs it's much faster than any normal suction could achieve.
A vampire actually needs a fairly small amount per day to survive, and this amount decreases with age. That said, the compulsion to drink more is always there, and there are benefits to doing so.
If a large amount of blood is consumed, the vampire will look very near living and natural. This even extends to how they react to the sun. With a large amount of blood, they will be near living while in the sunlight. However, they still lack supernatural abilities and the sun is still uncomfortable.
Since the vampire's veins and arteries are where the blood is stored, it is possible for a vampire to be full. For a brief period of time the compulsion to drink blood will be completely absent because of this. On the other hand, when a vampire is full they often are lethargic in body and mind.
Vampires do not truly need to sleep. However, during the day, the curse compels them to sleep. It can be overcome with a conscious effort, but it will have the effect of being sleep deprived on the vampire. Once the sun has set again, they will show no signs over ever being tired. Also, while the vampire is asleep, their body shows no signs of life. They're in a completely dormant state. This sleep is very deep and and can be difficult to wake from during the day.
A new vampire, or a fledgling are generally subservient to their sires though a mental compulsion. That said, there are a number of ways this compulsion can be broken. A young vampire will have a much harder time controlling their fledglings. Also, as a vampire ages they might break free from their sires.
As I flesh this out and come up with more information, it will be updated.
Alias: Kay! Gender: Female Race/Species: Felinoid Age: late teens? In college. Alignment: Neutral good Class/Profession: Conspiracy theorist and part-time adventurer Power Rating: D range, despite equipment. Description:A cat girl with cream fur and black stripes. Often wears blue clothes, but changes her outfit frequently. About average height, skinny. It may look like anorexia to people who don’t know much about said disease, but she in fact very healthy. She simply has a metabolic disorder that burns carbohydrates at an unhealthy rate. This has a side effect of giving her an almost unbelievable appetite. Personality: Energetic, upbeat, and a bit ditzy. A conspiracy theorist, albeit not too insane of one. Equipment: Adventurer backpack, transuniversal boomerang, Devonblader’s Deck.
The transuniversal boomerang is a purple boomerang with odd, shifting orange patterns on (or maybe in) it. It has a varying effect, seemingly random. Most of the effects harm the target, but many also simply boost the user. Effects that hurt the user or help the target are also present.
The deck has a number of effects, all of them permanent. Both blessings and curses are in the deck, making Kirin hesitant to use it or even carry it around. She feels she doesn’t have a choice on the matter, that someone has to keep an eye on it and it might as well be her.
Abilities: She is surprisingly capable at playing the social structure and getting to know the right people. Good with her boomerang and ranged attacks, not as skilled in melee. Tougher than a regular person, but not too tough. Backstory: It will be written as it comes up.
Alligment: As in d20, Lawfull Netural
Power Rating:Rank D+ or 3
Description: Basicaly, my avatar.
Personality:Ambitious, greedy and basicly what comes to my mind at the moment.
Equipment:A magical robe that enchantes Spellcasting. A neckles that provides defense from spells.
Abilities:Some Elementalish Attack spells
Backstory: Came to the nexus in a quest for ULTIMATE POWER and also a little DOMINATION.
Miscellaneous: Awwwwww Yeaahaaaahh! first charecter!
my diabolic pony! by Elemental the magnificent,
and who are these Dbags? Derpatar by Dirtytabs!
THE WEREWOLF GAMES. JOIN THEM.CLICK PIC.
by tinymushroom the not-mushroom-or-probably-mushroom.
Last edited by super dark33 : 12-21-2011 at 05:36 PM.
Alias: Kara Gender: Female Race: Human Alignment: Neutral Good Affiliation: None Age: College aged Class (or approximation): Commoner Profession: Shopkeeper and techie Power Level: D- Description: Personality: TBD Abilities: Technical affiliation. Ancient gene. Backstory: Yes, she's a relative of THAT Dr. McKay... Status: Active.
Alias: Ned Gender: It's...relative. Race/Species: Sentient Neutrino Age: Since the beginning of the Universe. Alignment: Neutral Evil Class/Profession: Level 50 Awakened Neutrino (About as physically intimidating as a dying level 1 commoner) Power Rating: F. On the one hand he is basically utterly indestructible and almost entirely unnoticeable. On the other, he's has all the combat prowess of... well, a neutrino. Description: A neutrino is a tiny blob of... well... stuff that is one of the fundamental particles of the universe. He basically has no appearance because he is so utterly tiny that he barely shows up even of specialised detectors, and even just then as an utterly tiny flash of light. Personality: Ned is a conniving little sod who works in earnest to topple governments and destroy lives. With a massively overinflated sense of his own importance and a style that is best described as 'earnest bumbling', Ned never actually gets anywhere close to this level of important he thinks he is. Equipment: None. A Ultra-Ultra-Fine Microdagger of Heisenberg's Uncertianity Principle would be nice though, to help him stop moving around so much. Backstory: Neutrinos were created from energy in (insert creation or beginning theory here) and Ned was lucky enough to get hit by magic, gaining a voice about as loud as an ordinary human's and intelligence to match. He has done absolutely nothing with this gift.
Solomon Yeager by the exceedingly talented The Architect.
Originally Posted by Kuma Kode
Steilos Class: Thief Promotes to: Ninja
Skills Vantage - Allows the character to post first in all threads. Insight - Allows the character to see threads at a greater distance.
Class/ProffesionCook at The Sleeping Goblin, Ex-Sailor
Young, blond, blue-eyed. Marty usually has a smile on his face. He wears a purple petticoat with a silver vest underneath. He has a white collar and long white cuffs He has gray trousers and purple boots. He wears a purple necktie and occasionally white gloves, his attire is fancy except for a faded purple gun belt that he almost never wears. Marty is not very strong. Mentally he is much more resistant than physically. His hands are smooth and have no callouses. He has a small scar on his cheek due to a cut from Sleet's longsword that he got at a cave trying to rescue Shada. He has small dark circles on his big, shining, blue eyes. His long, clean, shining blond hair cascades to his shoulders where his hair starts to curl. Marty's face is friendly, round, and handsome. He has some old scars from cooking accidents, acne, etcetera. But he also has one scar at his cheek, going to his eye. This scar was cut by Sleet. Marty has clean fingernails and soft, white skin. Marty has excellent posture as well. Marty's voice is a happy tenor sound. He has a beautiful voice. His soft, light blue eyes radiate friendliness and love, but if you looked closer you would see an ever present hint of fear, and if you look even deeper, hate bubbles underneath Marty's lovable exterior. Hate created by years of people taking advantage of him, locking him up, people not caring if he would live or die, and finally only a few people have seen that in Marty's eyes there is a core of loneliness.
Marty has had a rough year. He has the same blonde-hair and dark blue eyes as before. Except now he has some dark circles under his eyes which never seem to go away. Mostly because Marty finds it hard to sleep recently. He has two long scars on each cheek that both point to his mouth, both given to him by Sleet. He has light pinkish lips and pale skin. A bit paler than before. He doesn't go out as often. He always seems to have a worried look on his face. Though he's occasionally in a good mood. He covers himself completely. He wears a black turtleneck shirt along with a black coat with silver buttons. His clothes cover his scarred neck. The coat has silver cuts and he wears black gloves that hide the scars on his wrists. He has black pants with black boots with silver soles. He has a long black scarf and occasionally wears Shada's long black cloak. All he has left to remember her save some memories. He has a nervous stutter.
Personality: Marty is very charming but doesn't get along with elves very much. He is trustful and is usually a carefree and happy soul. Marty has moments of regret and tends to have flashbacks somewhat frequently. He smiles a lot. Recently though he has had some severe emotional trauma. His house was burned, Thenadier is chasing him, and he still thinks about his dead family. He has become rather depressed.He also has a knack for cooking. Marty is a charming guy most of the time. He is very sanitary and clean. Marty has a good soul and a forgiving nature. Marty is very loyal and tends to stand by his friends. Marty has a very nervous nature around people he doesn't know.He is shy around most women and tends to blush at any attempts at flirtation. Marty has a good soul.
Equipment: Clothing, purple gun belt, spices, prison number and tattoo branded on his wrist in tiny lettering: 24601.
Abilities; Marty can cook wonderfully, sing, and comfort others.
Marty's mother suffered from paranoia, schizophrenia, and temporal insanity. He used to have a fiance, named Shada, who he loved more than anything in the world. When he was a sailor, 5 years ago , he came home one night and found his home burned down. His mother had finally cracked and had burned down the house, but not before she shot Shada with Marty's own rifle. He later found out that his father, an elf miner, had been beating his mother and that is what had caused her to crack. Marty had no home. He was starving. He robbed a house to grab o loaf of bread. Thenadier arrested Marty and brought him to the Cylar prison. He served for a year before escaping. Thenadier chased him to the Nexus. Marty met his good friend Griktak, opened an inn, and swore never to use his rifle again. He helped a group of hunters who lied to Marty, they pretended that they were finding a young woman named Shada to return her to her parents. Secretly they were going to send Shada back to slavery. Marty, Shada, and Griktak escaped. Marty returned to his inn, hired some employees, and returned to his manor with Shada. Thenadier found Marty then and almost killed him. Marciano the halfling and his gang robbed Marty and burned his manor with Marty, Shada , and one of his employees: Ekandar. Marciano escaped and dragged Elkandar to the sewers. Marty's house was reduced to rubble after they were saved by an armor-clad stranger.
Full Backstory Part 1: Thenadier
Marius Aceford was born in Cylar to the wealthy Aceford family. When he was just nine, the families manor was robbed by a vicious group of robbers called the Chain Gang. They stole a large sum of the Aceford family wealth and even tortured Marty's mother. Soon the police had arrived, they couldn't identify the thieves. The gang escaped. The Aceford family was much poorer now. Marius had to go to a large public school called Rentfoorth. People there didn't like him due to him being richer than the rest of them. Marius was an antisocial child. He was also very intelligent. He didn't have many friends. He was friends with a young man named Thenadier. Thenadier was an aspiring policeman, his father's father's father had always been. Marty and Thenadier got along without too much conflict. Thenadier was a tall, gaunt, black haired child. His short hair was always well groomed. Thenadier liked to keep himself clean. Marty was friends with a young girl named Flora, who he had a crush on. Flora was short, brown-haired, and very pretty. They had known eachother for years. Since they were toddlers. Marius was picked on a lot. Thenadier was beaten down the most. Thenadier was very poor and his father had died. His mother remarried a horrid criminal. Thenadier despised them. Marius had gone through six years of school, he was now fifteen. Flora was sixteen. Eventually Marius stayed after school every day, just talking to Flora. One day Marius and Flora kissed eachother in the courtyard. It was around seven. Thenadier loved Flora too. He had seen them and instantly hated Marius. After about a week of Marius and Flora dated, a group of older kids decided they would pick on the pair. Flora ran. Marius was left with the group. They beat, kicked, and tortured poor, weak, heartbroken Marius. Marius was alone and battered on the side of the courtyard unconscious. Thenadier found him. Thenadier was compelled to do what was right. Thenadier took him to the schools medic. Thenadier was twenty-four when Marty was only fifteen. Thenadier had almost graduated. The medic took Marius up and healed him. Thenadier had to enforce the law and went after the group. Thenadier was caught in an alley before he caught them. Thenadier tried to arrest the group. However he just couldn't overcome all five of them. Eventually they beat Thenadier with his own billy club. Thenadier wasn't a certified policeman yet. Thenadier recognized the gang leader as an Antony Sebastien. Thenadier crawled back to school relying on his billy club as a makeshift cane. Thenadier's leg had been shattered. No one was at the school. It was midnight there. Thenadier fell unconscious in the middle of the courtyard. His bones in his leg jutted out of his skin. Thenadier almost died that cold night. Thenadier was found by Marius who tried to heal poor Thenadier with some magic he was learning. Marius's spell failed. The spell broke Thenadiers leg to the point of a lifelong wound. Marius was horrified at what he had done. Thenadier hated Marius even more. Eventually Thenadier was healed but sustained a limp. Thenadier then joined the police force.
Full Backstory Part 2: Shada
Marius was seventeen when he met an exchange student from somewhere called The Nexus. Shada was tall. She had long, curly, beautiful blond hair that cascaded to her waist. Shada had shining blue eyes, like Marius. They were instantly attracted to eachother. Marius loved Shada. A man named Antony Sebastien also loved her. Antony would have no other. If you recall Antony was leader of the gang that crushed Marius and Thenadier. Soon Antony was replaced by an angry halfling named Marciano L'ouvre. Antony was still bigger and stronger than Marius. Marius got engaged to Shada. They had a very special bond to eachother. Antony did not like it. At all. Marius didn't see Antony until years later. Marius had stayed with Shada every day, they were inseparable. Marius eventually got engaged with Shada. Years went by. Marius got a degree in culinary arts. Shada wrote poems. They were truly happy. When Marius was twenty-two, they married. Thenadier had heard. Thenadier needed to find a way to get back at Marius without breaking a single law. Thenadier had never broken a single rule, still hasn't. The Cylar Police Force had a major crackdown on Law Enforcements and punishments when Thenadier became The Cylar Police Captain. The law became a tyrant. Marius and Shada were happy. It wasn't to last...
Full Backstory Part 3: Mr. and Mrs. Aceford
Madame Sora Aceford and Governor Valjean Pontmercy Aceford were an odd couple. They were together to make money. They were involved in the criminal underworld in Cylar. They were never caught...Until Thenadier discovered that Mrs. Aceford had a gambling habit, which was illegal, Thenadier caught Mrs. Aceford and had arrested her. She was given a massive fine which brought the Aceford family wealth down to triple digits. Pontmercy was furious. Marius was not at home. Marius was with Shada. Pontmercy almost beat Sora to death. He threatened her not to tell anyone. Sora was intimidated. Marius had been walking through the square with Shada. They were laughing, kissing, they were in a special relationship. Marius was confident around Shada. She was his other half. Marius was complete with her. Marius kissed goodbye to Shada before returning home. Marius walked in as Pontmercy was beating Sora. Marius faught with Pontmercy before Marius was beaten to unconsciousness with a bottle. Pontmercy made Marius believe he was hallucinating. Marius was horrified that he had attacked his own father because he was seeing things. Marius apoligized and left for the comforts of Shada's warm skin and kind soul. That night Marius and Shada slept together. All was well in Marty's mind.
Full Backstory Part 4: The Fire
Five months passed. Shada was pregnant, Marius was the happiest man on Earth. Thenadier was the head of police. Marius had become a sailor for one trading journey. He was to be gone for only a month. The Aceford family was barely existing. Valjean Pontmercy Aceford still beat Sora out of anger. Sora was sinking into insanity. Shada had a whole upstairs with Marius. Marius was making good money. Antony Sebastien came up to Aceford Manor one day. Antony was let in by Sora. Sora had finally cracked and had no idea who Antony was. Antony went to see Shada. Pontmercy heard fighting. Pontmercy went upstairs with a pistol. No one hurts his sons wife. Antony had smacked Shada to the floor in a fit of rage. Pontmercy had no idea why. Pontmercy threatened Antony to leave. Antony had brought a casket of alchemists fire. Antony threw it at the floor. The upper floor instantly caught a green fire. The fire kept spreading in all directions, sealing off escapes. Antony teleported far way. Pontmercy managed to escape. Shada died in the fire. She was found. Her unborn son died too. Sora died. The police believed Soran had, in her insanity, burnt down the house. Marius returned from the voyage just as the fire was dying. Marius ran across town as fast as he could to see what happened. He was too late. Marty had rummaged through the wreckage crying. Marius hadn't cried in years. Marius's life was blossoming. He was in love, about to be a father, and he was making a good amount of money. Marius was destroyed that day. The fire killed another victim. Marius was ripped from his love, his family, his home. Marius was shaking, crying, throwing up. He was a mess. Thenadier got to tell Marius what happened. Each of Marius's tears was a success to Thenadier. Marius had nothing. He wandered the streets starving.
Full Backstory Part 5: Prison
Marius had no friends, no one to lean on, no one to love. Marius was starving. One night Marius robbed a woman's house. He broke a windowpane and stole a loaf of stale bread. Marius ran. Eventually the police had caught him and Marius was brought to the quarries for prison duty. They chained Marius up. Kept Marius in a small cell. Like an animal. They didn't care if Marius died or not. Marius went a little insane during the half year of prison. Thenadier was oh so satisfied by the turn of the tables. Thenadier used to have nothing, Now Marius was in his place! Marius was reduced to a quivering, nervous, shell of a man. Marius had to escape or Marius would die. Marius escaped one night. He ran across the countryside terrified, frightened that he would be caught and brought back to that hellhole that is Cylar. Marius ran. Soon he had to rest. He was drawn into his nightmares once more. Shada making love with him, to find that Shada's skin peels away revealing a burnt charred corpse. Visions of his father twisted and vile, beating his mother. Marius was alone. Alone in a sea of pain and confusion. Marius was found by Griktak who hired Marius. Marius changed his name to Marty. Marty opened up The Sleeping Goblin. Marty is haunted by the past...
Thenadier was furious, how could he let the man go? How did he escape?! I swear I will find him.
Miscellaneous:Marty suffers from severe depression at irregular intervals.
Spoiler: The Evolution of Marty Aceford:
Nexus TVtropes page- "Large Ham - All over the place. Magtok, every single character of The Mad Hatter's..."
I feel so proud of myself.
Spoiler: Mutant and Proud
Last edited by The Mad Hatter : 11-19-2013 at 01:51 AM.
Alias: Kate Gender: Female Race/Species: Human. Nonhuman characters just don't seem to work for me... Age: 22 Alignment: Colorless, with a hint of blue. Class/Profession: Machinist. Kate is from a fairly typical steam-powered dimension, and engineering is a ubiquitous skill. Power Rating: Ooh, this is hard. On one hand, Kate's hardly a fighter, though she can defend herself. On the other hand, a single Homunculus is a D-Rank Fighter. Kate sits at E+ personally, but can easily scale up with aid from Homunculi or Gadgets. Appearance: Kate is a Human Female standing at five feet and six inches in height. She weighs 126 pounds, within a natural margin of error. She has short Orange-red hair, reaching just a bit below her ears. Her eyes are a deep, vibrant blue, and a pair of dainty, ineffective-looking spectacles adorn her rather bookish, slightly protruding nose. A faint dusting of freckles lie upon her cheekbones, though her skin is otherwise flawless. Unlike her eyes, the lower half of Kate's face is completely unremarkable except for her wispy, pale lips. From the neck down, however, Kate is rather thoroughly covered in leather and loose-fitting blue cloth, with most features unremarkable. Her breasts are bound down to her chest with tighter cloth which, when combined with her loose-fit apparel, results in an almost androgynous appearance.
Personality: While Kate would be considered almost unbearably peppy in Taelarys, she is hardly so by any other standard. While she can be deeply cynical and even paranoid, Kate is decent by the standards of most alignment systems. Still on the Neutral Axis, but closer to good than to evil.
Equipment: At any given moment, Katherine carries a number of bits and pieces to repair or even construct things. Depending on the situation, she very well may be carrying gadgets of varying functions and sorts. If she expects trouble, she is also likely to carry a weapon of some sort. If she brings Homunculi, they will carry their heavy Durium armor, as well as an Imperial-Class Pressure Rifle.
Abilities: Kate is a Machinist first and foremost. She engineers solutions to problems through steel and steam. However, she has been known to work as a general troubleshooter when coin runs short. While she holds no extraordinary powers beyond perhaps an above-average intelligence score, she is capable of putting together Gadgets and Homunculi with relative ease given sufficient resources and time, and as such can be surprisingly versatile when prepared.
Backstory: Placeholder. I mean to fill this out later. Really!
Normal Avatar by Thormag!
As of 3/8/14, give or take a few days, I will not have any internet connection at home for an indefinite period! Do not be surprised if I suddenly disappear for a long period of time.
Last edited by BladeofObliviom : 10-03-2013 at 09:37 PM.
Alias: X Male Age: 12 Race: Human Alignment: Good Profession: Child? Power Rating: C+ Description: X always wears a pair of green boxers, dark green shorts and shirt, his dark green hooded cape, *and his pair of gauntlets.
The gauntlets themselves are obviously well made and built to take damage, implying that it might even be an heirloom.
Out from his shadows, X looks like any normal 12 year old kid with brown hair and emerald eyes. Personality: To be developed IC. Equipment: Faniky Gauntkets(Really fancy looking gauntlets that repair anything broken by them. Created by the Mad God) Ablities: X can punch hard. Not Woverine hard but Hulk hard, which is surprising for his size. He's also strong, being able to pick up stuff and throw it.
He's also able to get worshippers, as he counts as a god, though they don't exactly make him more powerful, they only make him feel loved. In fact, he barely has any god powers except that he can cause someone to go mad if he wants, but he doesn't want to.
Back Story: X was created by the Mad God Sheogorath to be his son.
However, as it is the Mad God, he decided it would be more interesting if he kicked his son out of the Shivering Isles when he was 12.
Leaving the Shivering Isles with his Faniky Gauntkets and his Favorite Clothles in hand, he arrived in the Nexus.
Name: Shada Alias: 375105 (number she used to be called) Race: Female human, age early twenties, exact age unknown. Alignment: Chaotic Good. Class: Fighter. Description: Five foot, with black hair and brown eyes. She has obviously grown up without enough food. She's very thin, short and her hair is wispy. Personality: Shada has the equivalent of paranoid schizophrenia. She hears voices and sees objects and people who are not really there. Yet, once past this, she's a very sympathetic person with a good heart. Equipment: Several shabby weapons including a longsword, a mace and two daggers. One gleaming long-swords imbued with fire damage and the ability to hurl fireballs. She's very good with her longswords. She also possess two other noteworthy items. One is a normal-looking black cloak. It protects her from any incoming projectiles (arrows, bullets etc.) and a necklace which is locked. It possess no magic of any kind, but she is not able to unlock it to discover what is within. Backstory: Shada used to be a slave of Gnolls. Not smart enough to keep their slaves themselves, they dump them into a practically inescapable underground maze called The Pits. Every so often guards of The Pits drag prisoners up to fight in an Arena. A win means money for their gnoll masters. A lose means death for the slave. Shada was born into slavery and thrown into the pits at the age of twelve. A few weeks past her last birthday (age unknown) she managed to escape and has been on the run. Her masters have hired Catchers to find her and return her.
Thank-you Ceika so much for my awesome avatar!
Last edited by orb_of_blood : 01-02-2012 at 03:31 AM.
Alias: The Stormrunner
Alignment: Chaotic Good
Power Rating: 5-6, High B or Low A
Description: messy blue hair, yellow eyes, lean, pale skin, wears biker/punk clothing.
Personality: rebellious, reckless, stubborn, joking, hot-headed, impulsive, VERY protective of his siblings, loves a challenge
Skystriker (His most powerful attack. Don't be anywhere within one mile when he uses it.)
He and his siblings comes from a post-apocalyptic urban fantasy Earth where humanity fought against various supernatural threats with the aid of magical super-soldiers.
When Jatone went off to become an Earth Magic Soldier to protect his family from demons, their parents soon died to an unexpected demon attack and Kalectro had to take care of his younger sister Skyrial by himself.
He soon joined the Ministry, an oppressive pro-human regime and learned storm magic, however he soon joined up with a man named Christian Eldarios, who taught Skyrial water magic and under his leadership they overthrew the Ministry and established the Guardians. Kalectro then soon found his brother who had been missing in action behind enemy lines for years and together the Stelvana trio helped Christian save the world from supernatural threats.
Now that their Earth is safe, they have gone exploring to other worlds.
Has ZERO defenses. His fighting style breaks down to pure offensive power and lots of dodging.
Alias: The Aquamind
Alignment: Neutral Good
Power Rating: 5-6, High B or Low A
Description: brown hair with long ponytail, blue eyes, tan skin, wearing techie gear and labcoat
Personality: reasonable, logical, sensible, but gets angry when around stupidity. she is also kind and caring. however she can be somewhat sarcastic and deadpan, but at her core she is an optimist.
Equipment: lots of medical equipment and technology
Backstory: See Kalectro
Miscellaneous: Is a medical and technological genius
Alias: The Diamond Knight
Alignment: Lawful Good
Class/Profession: Diamond Knight
Power Rating: 6, A
Description: red combed back hair permanent muzzle, wears sunglasses, is tall, stocky and muscular, wears a thick leather trenchcoat, pants, boots and t-shirt
Personality: calm, stoic, stubborn, strong, quiet, almost tranquil, but can crack a smile once in a while, and acts like a normal brother around Kalectro.
Aliases: Chez; that Blood Crazed Wolf; Fenrir Blackpaw. Race: Thrashian, A Highly Muscular Breed of Anthropomorphic Direwolf-Fox Hybrid. Alignment: Chaotic. Evil, Good or Neutral Depends on his Mood. Class: Heavy Weapons. Description: A Muscular and Powerful Lupine Male, Standing at about 11' 8"* On Digitigrade Legs that are as quick as they are Muscular. His fur is Burnt Orange with Tan Markings on his Chest and Mid Tail, And Dark Brown fur on his Mane, Hindlegs and Forepaws, and the Tip of his Tail. He has a Mess of Hair Ressembling a Frill that droops from his forhead to his Midback, and His Arms are Powerful and are Capable of Tearing his Prey to Shreds with the Sharp Grey Claws on His Quad-Digited Paws.
*Subject to Change due to the Ability to Regenerate/degenerate his Own Organic Tissue, Allow him to Morph into Any form of Canine, Morphic or Not Morphic.
Personality: A wise Cracking, Horny, Curtian-ly Adept Hyper-Masculine Tough Guy, Chez is Basically a Fluffy Duke Nukem. Equipment: Cargo Shorts filled with Infinite amounts of ammo, As Well as the Following Weapons:
AR-15/M-4/M-16A2/G-36 Assualt Rifles; Benelii M-3/M-4 Super 90/SPAS-12/Remington 1100 Semi-Auto Shotguns; Mossberg 500/590 or Remington 870 Pump action Shotguns. M-14/Remington700P Sniper Rifles. MP-5/UMP/P-90 Submachine Guns; an MGL-MK1 Grenade Launcher (Loaded with Sting/Tear Gas/Flashbangs) and M-1911/Sig Sauer P226/Glock 18/Berreta 92/Five-seveN pistols. Backstory: Chez used to be two Separate beings, a Russian Human Scientist and a Banished Wolf from Asgor, son of the God Loki. The Wolf was used to Create Genetic Material for a Super Soilder, The Scientist was Tried for Treason, and in a Desprite Move, injected him self with the Wolf's DNA, Opening an oppourtunity for the wolf to Possess him.
Last edited by Chezmarine : 01-31-2012 at 11:48 PM.
Alias: Cor, Core, patchworkGargoyle Gender: Male Race/Species: Troll Age: Seven Solar Sweeps (around fifteen human years) Alignment: Chaotic Neutral with some Chaotic Good leanings. Class/Profession: Bard of Void Power Rating: C Description: Corfff stands at average height for a troll, and has short black hair. There are four small bald spots on the top of his head where his horns used to be before they broke off. His wears patchwork clothing of many colors, all sewn together from scraps he's found. He has what looks like a rather large needle threaded with rope strapped to his back, and a battered and dirty-looking red squiddle on his head Personality: Corfff can come off as a slow to act and self-centered. He cannot make spur-of-the-moment decisions. Equipment: A dozen empty captchaloge cards, a large telescopic troll-horn needle, a battered and dirty-looking squiddle, and a long piece of string that acts as his fetch modus Abilities: His strife specibi are Threaded Needlekind and Plushkind. His fetch modus isn't good for using in combat. He is a good planner and strategist. He is not good at improvising. Backstory: To Come Later Miscellaneous: His fetch modus is Knotkind, where each item is given a knot on his string. The more complex the item the more complex the knot. To retreive the item one must untie the knot. He has a penchant for writing haikus. His Kernalsprite, known as Baronsprite, was prototyped with Corfff's dead lusus(a large silkworm) and a repaired scalemate named Baron Peglog von Baconface. As such it takes on the shape of a worm with a damaged scalemate head.
Originally Posted by C'nor
"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life
Thankyou Raven for the brain-bleach worthy avatar.