Description: Saint Fredrick is almost impossibly tall, standing at 6'8", and built like a wall. His skin is deathly pale, alluding to his less than human nature, and most of his head and body hair has fallen out, leaving all of his skin bare. He wears rough burlap robes that reach the floor, and nothing on his feet, accoutrements of his time among the living when he swore to part from a his worldly possessions.
Personality: Fredrick can be a very harsh man should you meet him from behind his bench, but in casual conversation he is quite genial and polite, even to those he might secretly despise. He has a force of personality behind him, and a gaze that can fell an oak.
Equipment: Fredrick owns nothing, holding onto his vows even after they have lost all meaning to him. He exists (one can hardly say he lives) in a small building in Inside granted to him by his followers, and conducts service from there whenever there is someone in need of judging.
Abilities: As one of a small subtype of undead, Fredrick has a host of defensive abilities unique to the Deathless. However, since he is only a "Lesser" Deathless, most of these are beyond his reach, such the near immunities to elemental magic most of them have. Even so, his skin is thick enough to deflect most arrows and small arms fire, and he heals quickly enough to regrow a limb in a matter of days. He never tires, and is resistant to most poisons that do not specifically target the undead. Since his Sainthood was down to him from the Gods rather than bestowed by an earthly church, he also retains the ability to speak and understand all languages, and is suffused with a soft white glow that is uncomfortable to the necromantic undead and summoned demons. Should such creatures get close enough to touch him, his touch is actively harmful to them, causing burns as if his flesh was composed of holy water. He is also endowed with the ability to give blessings on behalf of the gods, guiding troubled souls to peace.
Back Story: Saint Fredrick, even when he was alive, had always entrenched his morals in his sense of justice. Though a healer by trade, he would only ever use his skills to aid those whose causes were just. This led to much hardship, being chased from town to town as he refused to help the sickly in which he could feel corruption. Starved and weatherworn, he pled to the Gods to guide him through these times, and in exchange he would never again rely upon the goods of another man. With this bargain struck, he cast off his white raiment at the next town he came to, selling it to buy food for the sick and helpless.
Naturally he was run out for walking around naked.
But he remained undeterred, neither wanting for food nor water, and went to the fields to fashion himself some clothes. After he had been gone for so much time that the townsfolk had dismissed him as myth, one day he returned wearing grasswoven clothes and bearing armloads of gifts and toys for the children of the very same townsfolk who had run him out on his last journey to this town. The people, heartened by his apparently forgiving nature, pled with him to see the mayor of the town and cure him of his mysterious illness. Fredrick agreed, up until the point where his foot first crossed the thresh-hold of the mayor's dwelling. And then he turned from there and trekked back out into the fields.
The townsfolk's confusion soon turned to rage, and they followed him to his wandering home. It took many days of scouring and searching, and in their absence there was no one to care for their beloved mayor, who soon succumbed to his illness. When they had found him, he had but one thing to say, "I have renewed my vows, and I shall never have a child. I am ready."
That night he was burned at the stake for his heresy.
In a fortnight everyone in the town had succumb to the same plague that had taken their mayor.
The same plague Fredrick himself was afflicted with.
Misc.: Deathless are only created when men and women of great conviction pass on with a quest that only they can fulfill left unfinished. For Fredrick his desire to judge the actions of the living was his only driving force, but even then it was not enough to make him a true Deathless. Since his quest is so unurgent and passive, he subsists in a half-state until he finds someone so malevolent that in judging them he could find true purpose. Only then would his true powers be unleashed, and only for the length of the sentence.
The Church of Endless Judgement
It is here that Saint Fredrick holds court. At any time of the day any man woman or child may find him here and ask to be judged. From their homes twelve of his jurors are summoned, and they who feel they are guilty will state their case, before being held accountable for their sins. A verdict will be made, and a sentence passed in the form of a binding geas. Everything about this is voluntary, and at any time the supplicant may leave if they do not think they can handle the punishment for their crimes.
In the rare cases where someone is found completely innocent, Fredrick dips into his cleric training and cures them of their ills, bestowing blessings to sooth their troubled spirit and sending them on their way.
This is a temporary post, until the new Remnant thread is needed, in which it'll all go into the new thread in a second OP.
Emma-Jean Annabelle Vasquez a.k.aCommander Vasquez of Remnant
Vasquez is the Commanding Officer of the entirety of Remnant. She originally served as a Lieutenant under Edijar in his Anti-Riot squads before the Coup occurred. She had been one of the Revolutionists, and was badly wounded by Edijar himself during the ensuing fight. After her long recovery, she proposed an idea of a Special Forces unit dedicated to fighting threats of unnatural origins. This unit came to be called Mortal Coil.
After The Vanishing, she was the only person in the right time and place to take control of the remains of The Empire, and due to her quick action, was able to hold off an attack from AMEN.
Mentally, she is a stubborn, cold, and calculating woman who rarely lets her guard down outside those she trusts with her life. She is prepared to give whatever orders are necessary to keep Inside safe, even at the sacrifice of the loyal men and women under her command, and sometimes, even civilians if need be.
Physically, she could be easily described as "hard" looking. She's dark tan, fairly tall at 5'10", human, and quite strong physically. However, it's obvious that her time as a soldier has cost her dearly. Her body is heavily scarred, and her right arm has been lost at some point, leaving her somewhat reliant on cybernetic replacements.
Edijar Losthold, Praefectus, Commander of the Praetorians
Edijar was once a beggar, living, fighting, and dying slowly in the worst of the worst of Red Zone. At his weakest, he was offered a job, a chance at a life by The Empire. Shortly after his initiation into the Empire, he got married to a young doctor named Rebecca Gale and started to grow content with his life. His quick wit and keen survival abilities would allow him to learn quickly, and in no time, he was leading his own units to disrupt riots. His smooth thinking allowed him to talk down many potential rioters, including Zee herself at one point.
It wasn't long after that however, that a riot rose that he couldn't prevent in time, and he and the people under his command were ordered to get rid of the blockade they had set up, one way or another. With cold precision, they tore down the barricade and forced the armed civilians to either flee, or be killed. Edijar executed the leader of the group himself, a man named Enjorlas. The event earned him the name "The Butcher of The Barricade".
A little later, during an attack on Inside, the City's shield fell, leaving it vulnerable to the artillery bombardment from the invading army. Early in the invasion, a shell landed on his wife's Mobile Hospital, killing her and their unborn child in a flash.
After the attack ended, he went into a self-destructive cycle, fighting monsters, demanding them to try and kill him, until he'd pass out from exhaustion, only to do it again the next morning. Eventually though, he'd meet Charity Evans who changed his life forever, giving him something to live for again.
He went back to work fully, renewed and better than before until the Coup occurred. He was one of the few Loyalists, and was forced to flee into exile. He returned a few months later, rejoining the Empire as an instructor for new recruits. When The Vanishing happened, he was one of the few people who stayed, and is one of the few people who has lived throughout service of all forms of The Empire and Remnant.
In Remnant, Edijar is the leader of a small group of people, known as The Praetorians. They are the members of his anti-riot squads who have survived the entire time, and are considered to be some of the toughest and most skilled people Remnant has.
Physically, Edijar is a tall and very powerfully built man who is heavily scarred from front to back, half from his own doing. He has short light brown hair that is going gray, and stoney eyes. Mentally, he can be cold and distant whenever he needs to be, to the point where few could describe him as human, especially when he wears his armor. However, those such as Charity know that he feels the consequences of every action that he does.
What makes Edijar special however, isn't his nearly unparalleled skills or experience. It's that he is completely immune to any magical effect, to the point that he can easily walk right through magical barriers, wards, and doesn't feel a thing if someone throws fireballs or lightning at him.
Recruit Nellens Latas a.k.a Soldier Girl (Wood Aspect Dragon-Blooded played by Vael)
Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.
Widely skilled, Latas is a trained tracker and survivalist, an excellent marksman and a competent hand to hand fighter. She is further an adept medic. When her more mundane powers do not suffice, she augments them with the supernatural gifts of the Dragon-Blooded and her very abbreviated training in sorcery.
Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection.
Sergeant Anatolij Fedorowicz Eljaszeńko.
(Played by Morty)
Anatolij is a Cossack from 17th century Europe who ended up in the Nexus. When he arrived, he was something of a loser and an opposite of a stereotypical Cossack. After barely escaping with his life from a floating city filled with zombies, he decided to do something with his life and join Mortal Coil. He managed to survive the training and become a full-fledged Mortal Coil trooper.
In terms of personality, Anatolij is a good guy, and his conscience and compassion get the better of him at times. It got him in trouble once, when he let Reinholdt join a vampire hunt because he felt he owed him for helping him flee the aforementioned flying city.
Anatolij's role in Remnant is Fast Response. He leads a team of troopers whose role is to appear quickly in dangerous situations. He himself is an expert hand-to-hand fighter and a good shot with a handgun. He's also a very good motorbike driver and tends to arrive at the scenes he needs to on one.
The Cossack's team is composed of four people - all of them are equipped with bikes they use to get to places quickly, but are also capable footsoldiers. The first is Filimon Romanovicz Ziejcow, a trooper. He's Anatolij's first officer and provides supporting fire from an assault rifle. Then there's Antoni Vodička, a sapper and a grenadier. He handles all sorts of explosives. The third member of the squad is Dragan Ražnatović, is a recon specialist, often sent ahead of the squad to check the terrain. Finally, there's the member who is the most often to get off his bike - Stanisław Dożynkiewicz, the sniper.
Sergeant Mithra Fredrizar a.k.a Fred (Close-Combat/Assault)
Age: Looks about 30 human years
Fred is a Half-Drow, about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).
Fred's nature is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.
The elf comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*
Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.
Yeah, it was that bad.
He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.
One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.
With the other refugees, he had been taken in to be processed and to find a place to live.
Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous
Missy was born into an obscure religious sect with rigid rules, including being highly pacifistic, to the point of not believing in self-defense. She was always somewhat rebellious against their strictures, and when she was seventeen, she ended up pregnant. She had thought that she and her boyfriend Nathaniel would get married and raise the baby together, but when the child was born, it was whisked away from her by her parents and given to an adoptive family. Her parents told her that her boyfriend had given evidence to prove she was an unfit mother, and tried to use the experience to help her reform and be a good little Orthodox Arnaudin again. She ran away from home soon afterwards and ended up becoming a soldier in the city guard, mostly as a way of burning her bridges, but ended up really believing in her job, and in the necessity of violence.
She is rabidly devoted to Vasquez, and slightly mistrusts Edijar because they were on different sides during the coup against Vyrn's rule.
In addition to her Praetorian power armour and weaponry, Missy has been enhanced with cybernetics: a neural implant, wired reflexes, enhanced visual capacity, improved muscles, and so on. None of it is visible, and most of the surgical scars are hidden within her religious tattoos.
Gustav and Mewtwo (Psi-Op Specialists play by Gulaghar)
Gustav is a hard man. Tall, broad shouldered, with his sandy brown hair cut in a military crop. His expression is usually cold, reflecting the tight control he has over his emotions.
He was trained from a fairly young age to prepare him to be an advanced special operations unit for the military branch of Team Rocket. Perhaps more importantly, he underwent rigorous mental conditioning. When he reached the age of eighteen he was introduced to his partner, Mewtwo.
His training continued at that point, more specifically focusing on working with Mewtwo exclusively. Their minds are all but entirely linked. They often went on missions deep behind enemy lines and equally dangerous assignments.
Mewtwo is a powerful psychic pokemon. His telekinetic and telepathic powers are remarkable. He is thoughtful and calculating, though he often gets lost in his own thoughts.
Mewtwo was not born like a normal pokemon, but instead created using the DNA from the extinct pokemon Mew. His creation was the product of decades of research by Team Rocket.
From his creation to the present day he has rarely been far away from Gustav. Even when they are apart they are still mentally linked, no matter what the distance.
Liam Nor a.k.a. Caet (Spellcaster/Divination Specialist played by Harnel)
Caet is a young man who developed an odd paranoia about the people around him. He understands that most of it is just flights of fancy on his part, but almost everything he does is in some way related to keeping himself safe from the outside world. It's his original reason for joining Remnant; A military organization protects their people, and he can do a lot of good their with his talents.
He keeps his background quiet, as he doesn't like people looking into it. He's nexusian, but learned from a young age that mages could be some of the most powerful beings in the world - certainly one of the easiest ways to gain power. His paranoia led him to learning as much divination and abjuration as possible - spells to look in at enemies and block whatever they try to do to him. He's extremely talented in those two fields, but his studies in the other arts of magic have suffered for it. That said, he learned enough about those to not be worried, he's just much better at scrying than fireballing.
He's 5'9" and weighs 150 Lb. so he's fairly scrawny without a lot of muscle tone. Despite this, he has a high level of endurance. Frankly, he probably just needs to get out more. He wears his hair somewhat shaggy, as he doesn't really care what it looks like. His usual attire is a remnant uniform with three additional belts, all of which have various pouches and vials on them. Only he knows what everything on his person is, but it's obvious they're components for his spellcasting. His Civilian clothes consist of different types of robes, mostly with abjurative enchantments he made himself on them. His favorite is a gold trimmed brown robe that has a kinetic barrier - it's saved his life from bullets in the past.
Caet is something of a Recluse. He spends most of his time in his room, which is probably the most magically warded place on the entire base; The door is literally humming with magical energy, prepared for if someone attempts to force it. It probably makes more than a few people uncomfortable.
His Real name is Liam Nor, But nobody who he doesn't trust implicitly or who doesn't outrank him knows this.
Taul & Arla Parish (Cleric of Hel and Priestess of Horus respectively)
Ages: (Whatever 24 human years is for elves )
Gender: Male and Female respectively
Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.
Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.
Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.
Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers
Gniewomir (Priest of Svarog played by Morty)
Gniewomir, who somehow ended up in the Nexus from pre-Christian Eastern Europe, perhaps an alternate version of it, is a militant priest of Svarog, a Slavic god of sun and fire. Once in the Nexus, he threw himself rather fervently into the Empire's and later Remnant's, cause. He often joins combat teams to aid them with his clerical magic. His trademark spell is causing his weapon - a warhammer - to be wreathed in flame.
Grimzig & Crew (Goblin Engineers played by Morty)
Grimzig Ironpick is a goblin engineer who came to the Nexus with Reelshka Trollfinger and Krugzim Greencheeks. In time, he became involved with the Empire, which employed him as one of its tech experts. He became less involved there when the goblins began to build a colony on their own in Underside, but came back after the Empire's fall to aid the fledgeling Remnant, bringing a team of goblin techies with him. He's been working there ever since.
Grimzig and his crew are capable technicians, although disadvantaged somewhat due to coming from a low-tech world. They've largely caught up since arriving, though. As most goblin engineers, they possess a pecuilar brand of ingenuity that can be disturbing at times, but sometimes produces amazing results. It's not advisable to let them get their hands on too many explosives or incendiaries, though. Unless you want something to blow up or go up in flames, of course. As long as you have a means of ensuring they blow up and/or burn down something you want.
Iamar Shalhoub - Reconnaissance and Infiltration (Played by Rotting Baron)
A Syrian from the late 12th century, Iamar is a high-ranking member of the Assassin Order (though nobody at Remnant actually knows that.) Soon after she ended up in the Nexus, she was referred to go to Remnant for work, and headed there. After an honesty test and physical, she was allowed to join. Beyond her obvious Middle Eastern appearance, penchant for hoods, and missing left ring finger, she isn't all that unique.
She tends to be quiet and withdrawn, preferring not to speak to people. Iamar prefers to simply get any work done. This does not, however, mean that she is unkind, merely calm and collected at all times. This does, however, mean she is not the best at making friends.
Her best abilities are reconnaissance and melee and unarmed combat, though she is also an excellent free-runner. She has stealth armor, which has cloaking capabilities and climbing gear built-in. This is worn beneath her Assassin's robes. In terms of weapons, she carries a long and short sword, throwing knives, a crossbow, and her hidden blade. Her one ability is her Eagle Vision, which has a multitude of uses - she can see people's auras, see through all illusions, and track people's footsteps.
Eileen Thorsson (Favored Soul of Valen played by Bushranger)
Abilities: Healing, pathfinding, calling celestial fire down on her enemies.
Description: Tall and Nordic with blonde hair and blue eyes, Eileen has a 'thousand yard stare' of sorts; not from battle, but from one too many failed relationships. When not working, she can usually be found enjoying a* bottle of fine** alcohol.
* 'A' as in 'her most recent'. "One drink is nine two few."
** 'Fine' as in 'anything that won't make her blind'.
Charity Evans - Medical Assistant. In training to become an EMT (Played by Happyturtle)
Charity is a chromamancer, with a natural control over colour, and the ability to bring things she paints or sketches to life. The created objects will only exist until the original piece of artwork is destroyed. If they were made from a sketch, they can also be physically destroyed by anything that would destroy paper. She's also as an extreme pacifist who only grudgingly accepts the necessity of a military force, and certainly never expected to become the girlfriend of a soldier. But, love tends to bloom even where it's least expected. She came to stay on base after the Vanishing, because her sister needed her, but was extremely uncomfortable being in a military environment. After a confrontation with Bugs, she realized that she could be doing a lot more to support her 'life first' values than sitting around and sketching, so she asked if she could work for Bugs as an assistant.
Sunny Evans - Engineer (Played by Happyturtle)
Sunny got pulled into MC > Remnant only because her sister happened to be dating Edijar. During some apocalypse or other, he insisted on moving both women onto the base for their own safety. While there, Sunny met Carl, the halfling soldier who would eventually become her husband, but she also made her way to the motor pool where her mechanical and engineering skills brought her to Vasquez's attention. For a while, she worked for Mortal Coil as a contractor, in addition to working for Magtok, building the Riftline, and trying (and failing) to run her own robotics business. After the Vanishing, she resigned her other positions to work full time for Remnant. In addition to naturally being an engineering genius, Sunny has machine empathy which allows her to sense where repairs need to be made, control non-intelligent machines, and emotionally communicate with intelligent ones. The Gorgons and Sirens consider her as their mother since she helped to create them, and she generally has one or more loyal robots around. Due to some lingering brain damage, she has trouble with language, and can occasionally come across as naive or even mentally retarded. She tends to see things in black or white still, though she's emotionally more mature than she seems.
Care Williams (Communications. Played by Kid Kris)
Not very tall at 5'2", and attractive despite her strong jawline, this dark-haired, bespectacled woman of 22 years would probably look more at home in an office than a high-security military base. Either that, or in a giant stone observatory, leading some of the deadliest people in the Nexus and taking down threats that could end it just by blinking. Unbeknownst to her, Care is actually a top-secret (and possibly eeevil) clone of KR, one of the leaders of WATCHTOWER, created for mysterious, and likely nefarious purposes.
Care's 'past', if artificially implanted memories can be called a past, is actually quite dramatic. Raised on Corulag by a single father, a former Kuat Drive Yards starship technician, Care was always something of an Empire loyalist (that's Galactic Empire, folks, not Acronymian Empire), to the point of applying to the Corulag Imperial Military Academy, despite the Imperial Navy's misogynistic leanings, and, most brazen of all, actually exceeding, despite her disadvantage. This came to an end though, when a Rebellion insurgent bombed the Academy during a ceremony, decimating Care's class, and killing her then lover. Unable to continue, Care dropped out, and took the first ship off-planet. As things would have it, said ship ended up getting sucked into the Nexus, breaking apart upon entry, and crashlanding somewhere Outside. Care's been living in Inside ever since. After getting caught in the Sheperdocalypse, Ebonocalypse, and, directly after, injured and rendered homeless in the lead up to That Day, she took up a job for the Remnant, deciding that if her life from now on was going to end up just being full of crazy, she might as well play for the winning team, instead of being just another victim.
Personality-wise, Care presents herself as a relatively shy, and rather emotional woman. Maybe she is. When pressed, however, she reveals steel rivaling that of her source material. She's incredibly resourceful as well, especially with technology, in part due to her upbringing, though this is only a shadow of her real potential.
Ted Brando - Undead Hunter. Deceased(Permanently this time).
Amil Wightson - Communications Technician. Kicked out, but is in decent standing.
Zefir (AMEN Informant played by Zefir)
Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes.
Special abilities: High Knowledge about explosives, including Creating, using and disabling.
Small Magic immunity this works like the humans immune system. Confronted with a spell hundreds of time give him a small resistant to it.
He has two Holder Objects. The vial from the holder of Chaos and the marble from the Holder of nature.
Drinking from the vial makes a random transmutation and the object himself makes Zefir Chaotic. The marble gives control over the elements since this is OP Zefir uses it only as assistance. (dust cloud in the enemies eyes, light candle.)
Reason: Zefir grew up in a military family. He also worked in an Army and has taken over the strong structure. He dislikes the things in AMEN, but since they saved him he thought at first he has to make it up. Now he knows AMEN is too chaotic and they don't wanted to save him they just don't really care about anything.
Basic Powered Armor Type One (AT-01):
This is the basic Remnant's armor, the general service suit. Every member of Remnant, Civilian or otherwise, is trained in it's use and given access to this armor. However, due to the length of time it takes to put on, and the bulkiness it adds to the user, many Remnants prefer to wear their normal uniform while on the job. The appearance of the armor is fairly plain, mostly white with a deep purple cape, with Remnant's symbol printed in gold over the left breast.
It features limited strength enhancement, up to half again the user's ability, and is resistant to both solid and energy based projectile weapon systems. The cloth between the armored plates is resistant to both slashing and piercing weapons as it is made from a tight Kevlar-like weave. Each suit is equipped with a deployable helmet which has access to multiple kinds of visual sensors, as well as motion trackers. The visor itself is as white as the armor, obscuring the owner's face and protecting them from sudden bursts of light.
This suit runs on a stable cold fusion reactor kept behind thicker plates and protected by multiple fail-safes to ensure that overload is near impossible and occurrence of such a situation is well contained.
Every suit is patched into the Remnant Data-Net, providing Commanding Officers and Medics real-time updates on the physical state of their subordinates. In a medical emergency, the suit can release a number of strong painkillers, stimulants, anti-biotics, and a foam spray to close wounds.
The cape, while it appears as almost an afterthought, is made of the same material as the cloth on the armor itself, but is also laced with a neural weave. While most Remnants lack the ability to make use of it, a select few can control the cape to a degree where they can use it as a makeshift grapple, rope, or even stiffen it to form a rigid structure such as glide wings. However, the latter destroys the integrity of the cape after a scant handful of uses, making it little better than a decorative tissue.
Overall, the armor tends to be light and effective, making it the staple of many Remnant military units, and is easily adapted to fit most life-forms, even those of non-humanoid shapes. The many sockets, slots, and pockets allow the suit to be extremely customizable as far as equipment is concerned.
Due to the sensitivity of the knowledge of how such armor is made, and to ensure that no Remnant abuses the privilege of using the suit, each one is equipped with a tracking device that can be remotely activated if needed.
Wraith Stealth System:
This suit is based off the original Mortal Coil Powered Armor unit. It is a flat black, lacking any gleaming surface, and features the same strength enhancement as the AT-01. However, to make the suit lighter and to minimize the risk of stray sounds, much of the armored plating has been replaced with an overall more flexible, if somewhat less durable, metal fiber weave.
This unit lacks the usual Remnant symbol, as well as the cape, but instead has been outfitted with a set of stealthed hoverboots, designed by Aurora Evans, and a cloaking system. The boots grant flight capability that is effectively silent and are patched into the fusion plant to ensure that there is always a constant source of power.
The cloaking system is technological in nature and can be used for extended periods of time. This renders the user undetectable to most sight based detection systems, but should the user move at great speeds, there is the tendency for the system to leave a blur through the air, giving the Remnant away.
As an added benefit, the Wraith Stealth System features a skintight underlayer that negates most forms of thermal detection, as well as a slightly more limited version of the Medical Unit that the AT-01 has.
The helmet of the Wraith Stealth System comes equipped with the usual vision filters, but also comes equipped with a small device capable of giving a burst of sound at a pitch well above that of normal hearing range. The burst of sound reflects off of varying surfaces, and when it returns to the user, a slightly delayed image is shown to them, mimicking a bat's echolocation.
The final difference is that the number of attachment points is severely limited, restricting the Wraith to what they can carry comfortably for the most part. The exceptions to this are the bracers. Each one has a small compartment in which a wristblade or garrotte can be concealed for use in case of an emergency.
There are only a few of these suits in service, restricted to only those who can pass special requirements and tests of skill.
The Praetorian suit is to the AT-01, what the AT-01 is to a nightgown. Each one of the mere 14 suits has been custom fitted to the wielder of it. They are larger and heavier with little cloth and much more armor. They appear more akin to parade armor than something just for battle, as each one is etched with ornate designs over every inch of their gleaming silver surface, but any mage who looks upon them will be able to tell instantly that those etchings are more than decorative.
In reality, the etchings are a complex series of runes meant to ward off magic, to cause it to slip around them as water does to a boulder in a stream. The runes are layered, so if one should be destroyed, the others are still in place to provide protection from what is likely one of the primary threats to Remnant personnel. Magic. However, in every suit, under each rune is a small explosive charge. While incapable of damaging the integrity of the suit or hurting the user, these allow the user to negate this immunity if needs must by a voice command.
Essentially, the suit has more in familiar with tank hulls than body armor, capable of withstanding many high calibre or explosive weapons. To aid in the wielder's defense, a retractable shield is attached to the user's secondary wrist. It normally takes up the space of a small rectangular block that fits on the forearm, but when deployed it extends to form a thick tower shield of the same super-dense alloy as the armor itself. The shield has a series of small nodes built into the surface that, when activated, conduct a powerful electrical shock that is capable of stunning or killing an unprotected person at the user's preference.
The suit's strength enhancement is in the realm of ten times the user's and even helps enhance the reflexes of the wielder. While this would normally cause problems as sudden movements would likely snap bones and critically injure the user, these suits are built with internal stabilizers and bracing servos, allowing the suit to act as a second skin. These same enhancements also allow the Praetorians to carry and fire extremely heavy weapons without the need to brace them on a wall or tripod with appreciable accuracy.
The Praetorians are given a variant of St. Evan's hover boots, made heavier and stronger so the massive suits can be given some degree of flight, but this is usually slow and unwieldy. The same could also be said of the suit's simple cloaking system. The system can only be used for short periods of time, minutes at the most, and a strong enough shock(electrical or physical) can short it out.
The helmet's face is personalized to the wearer, allowing them to design their own, and has the same detection systems as the rest.
To keep these rare suits from falling into enemy hands, they are given to only the most loyal and tested Remnants, to a maximum of 14 in service at a single time. Each one is also set to self-destruct upon the death of the user to prevent anyone else gaining access to the deadly units.
The Kingmaker(Edijar's Personal Armor):
It is known that even during Vyrn's reign in the Empire, Commander Edijar has always been unique when it came to his armor, using personal funds to ensure he always had the best possible. Now, in the time of Remnant, he retains this principle.
His personal suit of armor, nicknamed The Kingmaker due to his status as Praefectus of The Guard, appears to be solid bronze, and when worn, gives him a commanding stature of over seven feet tall. The suit is truly massive, easily weighing a half-ton, but when Edijar uses it, he can preform feats of agility that belie it's form.
Because of his "natural" immunity to direct metaphysical effects, Edijar's armor is mostly unadorned. What little there is includes the symbol of Remnant in black across the massive chest plates, Laural leaves on his pauldrons, and finally, the symbols of Mortal Coil, New Empire, and Vyrn's Empire in a triangle above his heart. His armor includes a cape, but this one is blood red instead of Remnant's usual purple, and is weighed down by spiked spheres till the end is about a foot above the ground.
Instead of many of his armor plates being solid pieces of alloy, such as his chest plate could have been, they're made up of several smaller interlocking plates instead, allowing a small but significant amount of additional flexibility that would be lacking in most heavy armors.
The armor plating on Kingmaker is thick enough and strong enough to be able to stop a tank round. The strength enhancement is more than the Praetorians'. The difference is slight but more than enough for him to be able to deal with them should one of them turn over to a different side somehow.
Other defensive characteristics include a shield much like the Praetorians have, though thicker, and the ability to give off a shocking pulse to everything touching him once in a great while at the cost of shorting his cloaking system for even longer.
Offensively, his suit is a powerhouse of built-in weaponry. Aside from the obvious deadliness included with the sheer power he's able to unleash physically, his armor includes a pair of three feet long blades able to extend from his wrists. One grows superheated to white-hot in a few moments, and the other is charged electrically, crackling every time it goes through the air. Both blades are made of a hyperdense alloy specially forged for his use in combat.
Utility wise, his armor is drastically different than most. It is equipped with an advanced medical unit, allowing the suit to cleanly sever damaged limbs if necessary, and should he be knocked unconscious, be teleported back to Remnant HQ. One of the final major differences, is that Edijar can summon his armor to his body if he needs it and is away from the HQ, using a remote device to call it to him.
When all this is applied with what Remnant armors normally have, it makes a truly formidable weapon in the right hands.
Mercy (Bugs' Personal Armor)
Where Edijar's Armor is built to deal death, Mercy is built to save life. It bears a strong resemblance to the AT-01, but with smoother plates, no cape, and the symbol of Remnant laid over a red cross on the chest and back. Strength enhancement and other utility functions are much the same, but there are obvious differences as well.
The first difference is the left and right arms. Along the forearms are long tubular canisters full of powerful medications, anti-toxins, anti-biotics, sedatives, and other liquids of more...lethal qualities. Each of these is connected to the gauntlets by a tube underneath the armor. At a thought, long needles extend from the fingertips to inject the substances. With a reflexive movement, dozens of miniature manipulator arms tipped with needles, pliers, and saws extend themselves from the back of the hand and wrists, allowing extreme fine control and surgical precision for battlefield surgeries. For the more brutal aspects of his job, there's a powerful drill in the right arm, and a high powered bonesaw in the left.
The helmet is the other major difference. Instead of the full white faced helmet like the others, the face is clear, allowing his patients to see who is saving their lives, giving them a face to concentrate on. His HUD shows the health of every person near him on a whim, and alerts him to any status changes.
The Saint (Sunny Evans' Personal Armor)
This suit, is designed specifically for Aurora "Sunny" Evans, better known to Remnant as Saint Evans. It was put together by many men and women of Remnant, both physically and conceptually in return for saving their lives. It was constructed in secret and is likely one of the most closely guarded ones that Remnant has as they're saving it to give to her on a special occasion.
The appearance of the suit is small, practically skin-tight to her(if their measurements turn out right), but it is better armored than the basic suit of powered armor that Remnants usually use with smooth thin plates of special alloys, forged by Vasquez herself to be able to stop nearly any bullet dead, and deflect lasers as well as absorbing much of the impact of slow velocity objects such as shrapnel or melee weapons.
Each plate is inscribed heavily with imagery reminiscent of engineering blueprints. At a distance they appear to be of cogs, sprockets and other mechanics, but up close the viewer will notice that the etchings appear closer to circuitry. The overall design is a closed circuit, extremely complex and even possible to build if one took the time to look over every nuance and crevice in the armor.
Aside from a pair of flight capable boots, her back has a small pair of jets, allowing her even greater speed and control if needed. The final easily apparent upgrade to it, is that after she's put on and accessed her armor's systems, the circuitry on it will glow dimly. With practice, she'll be able to direct where the light goes, making it brighter or dimmer in certain areas to provide flashlights or area lighting if its needed, to allow her to make repairs in the darkest areas.
The rest of the upgrades to the armor are fairly standard. Increased strength, medical assets, and fully deployable helmet. The jewel of it however is what is in the helmet.
The suit gives her the one thing no other suit or person in Remnant has. It provides a complete uplink to the full Remnant data-system, allowing her to link up with nearly any technological device that Remnant has, as long as it carries its own uplink to the system, from any distance. The system will only work for Sunny herself and is extremely heavily guarded by powerful near-sentient programs.
Heart of Iron (Vasquez's Suit)
Appearance wise, the armor is amongst the brightest whites possible, nearly glowing even before any of the systems of activated. The suit itself isn't much larger than the Basic, but the sheer shock value of its appearance makes up for it. Every inch of the white armor has some form of golden filigree or rune, all centered around the symbol of Remnant.
Strangely, the suit only has the left arm attached, with the right shoulder smooth except for a socket. The left arm has a small and smooth box shape on the outer side of the forearm and flares out towards the wrist, holding a repulsion cannon within, capable of knocking back a person or a group of people a great distance.
The box on the arm is the focal point of an energy shield. While similar to the standard Remnant Deployable Shield in function, it's main difference is the shape of its defense. When activated it shimmers into being as glistening wall of light and force, tinged a soft gold to make it easier for people to look upon. It is more than capable of stopping kinetic and energy projectiles, and carries within it just enough magical energy in its design to help deflect and dampen spells that hit it.
Most of the integrated systems are standard, but a few extras include boosted reflexes, advanced medical system, and increased strength well above par for the normal Remnant. Also included is a special "layered" helmet system. First, when wearing her suit, the armor creates a nimbus of soft golden-white light that surrounds her head, marking her separate from everyone else. This can be deactivated at will, but it provides a beacon for all those around her to see in order to drive them onwards in the fighting. Next is a variety of "filter shields" projected around the helm area, applying the same sort of protection that her shield does as well as filtering out dangerous compounds in the air. Not only that, but the filters keep oxygen within their field no matter what sort of environment she is in, be it high altitudes, water, smoke, or even near-void. These are both technological and magical in nature, providing dual-protection should one of those be unusable.
Finally, there's the armor's helmet itself. It casts the same sort of light as the nimbus and has the front sculpted into a mask of her own face laced with more gold. The visual enhancements are second-to-none, complimenting her cybernetic eyes easily. Her communications and data systems are rivaled only by Sunny's Saint armor, allowing her to speak and "view" any Remnant that is activated at that point in time.
And as usual for most Custom armors, it is equipped with Sunny's Flight Boots.
Offensively, the suit is quite capable. Aside from the Repulsion Cannon, there are sockets for nearly any type of Remnant weapon to be attached, automated, and connected to the suit's power core. Vas' personal weaponry when it comes to this is slightly more powerful than the Remnant standard and changed aesthetically to fit. Other than this, the suit's other main offensive weaponry is dependent on which cybernetic replacement Vasquez chooses for her right arm.
Utility wise, the suit has several useful, if simple, spells attached to it to provide things such as a louder voice when necessary, no need to eat or drink, and the ability to ignore physical fatigue much longer than what should be possible. These spells are woven into the runes covering the armor itself, so are extremely difficult to destroy.
Overall, while Vasquez's armor isn't nearly as strong or tough as as Edijar's Kingmaker or as spectacular as Sunny's Saint, it is a suit that fills a role of it's own, designed to attract the attention of friend and foe alike and to allow her to stride through any battlefield unharmed and unerringly towards her target, guiding her followers towards conquest and victory.
It is a suit made for a Commander.
Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Alias: Tabor Gender: Male Race/Species: Human. Age: Middle aged Alignment: Lawful evil Class/Profession: Businessman/ enforcer Power Rating: C+ or B- Description: A tall man, commonly seen wearing expensive suits. Seems to prefer blues and greys over black and white. Personality: Manipulative and seedy, intelligent and business savvy. Equipment: Is known to use knives or small firearms when strictly necessary. His suit may be bullet proof. Abilities: Has an odd mental shield, and a surprising ability to influence transactions in his favor. Backstory: He claims to be a local representative of TEMM, but something seems to be off…
Description: In her more commonly seen human guise, Esther takes the form of an aristocratic woman. High cheekbones, even features. it's hard to guess at her age. Her black hair is piled on top of her head and she wears a conservative, green dress. Her voice tends to have a buzzing quality.
Her true body is that of an over sized wasp, about two feet in length, with a large abdomen.
Personality: Esther is cold, unemotional, and unshakably calm. She doesn't try to disturb people, but when you're a wasps posing as human much of the time, it's bound to happen. That said she is loyal enough to her associates. There's little reason to not be.
Abilities: Esther is a mage. She casts her spells through the complex movements of her wasp swarm. Her spell are often not directly offensive. She prefers to use more subtle magic. She is rather skilled in the use of illusion.
Backstory: Esther was born with greater intelligence and an innate control over other wasps. She quickly established a very large swarm. For unknown reasons, she decided that she needed a safe place to establish her hive, so for that reason she joined NO.
Miscellaneous: Esther rarely actually leaves her room in NO, preferring to act through her link with her swarm.
Alias: Agor, Rex, Bob (name he tells humans whenever they ask his name)
Race/Species: Western Dragon
Age: Who cares how old a dragon is? He is a 20-something at heart, however.
Profession: Nothing really, doesn't want to do any menial work. He just eats twice as much food as he should be eating, maybe more. But either way, there was never a single minute in his life where he felt full at all.
Description:Agorec is an obese dragon, who can breathe fire only about once a day. He has glittering red scales on his skin, with a tannish underbelly.
Personality: Basically, Agorec is just lazy as hell; he will only move whenever there is food within a 10 foot radius. His attitude towards people can be described as pretty passive; most of the time, he is quite shy most of the time, but he is nice to people who wouldn't try to steal his food.
Equipment: You can find $1,000,000 worth of gold coins, jewels, and other paraphernalia littered in piles around his cave. Also, there is a huge room next to his bedroom dedicated only to the food that Agorec eats.
Backstory: Agorec was a dragon who belonged to a family of strong, powerful dragons by blood. As a child, he was as perfectly lean and perfectly toned as any. But he didn't like living with his family because he thought they were a bunch of doucebags to him. Rex had about 3 dragon friends, and they pulled a "Hakuna Matata" on him, convincing Rex to just relax, and have a more lazy, carefree attitude on life. And with that, he decided to eat a lot more, and thus he got fat. When Agorec's parents found out, they performed a magical ritual that banished Agorec from their world, right into the Nexus, where he was doomed to live forever, never to tarnish Agorec's powerful family with his weak presence again.
Relations: Agorec has a human servant, whose name is Joel, who he met when he was transported into the Nexus. They met because Joel was exploring Outside when he found a huge dragon lying around in a cave he was spelunking in. When they met, they became great friends, and Joel started giving Agorec such enormous amounts of food.
Last edited by Fat Dragon : 11-11-2011 at 04:17 PM.
Description: Slii is remarkably thin, his yellowish, parchment-like skin showing the outline of every bone and organ in his body. His pointed nose and chin stick out over his sallow cheeks and pursed lips like a twisted, inhuman snout. His eyes are rhuematic and clouded, pupils hidden behind the whitish grey film that covers them. It is unknown whether or not he can actually see, but most think he just guides himself with a particularly sharp sense of smell. He wears a patchwork cloak stitched together from animal hides and sinew, and sewn into the hood is a greying wolf skull he slips over his head like a helmet, the end of its snout almost touching his crooked nose. Under that he wears a pair of scavenged jeans and an army jacket given to him by one of his clients.
Personality: Slii is as paranoid and cautious as the animals he cares for, seldom breaking into the surface world during the day, preferring the cloak of shadows to hide his egress should things go foul. To Slii there is no place for man-friends. There are only clients and customers, and he'd prefer not to have to deal with either.
Equipment: Besides the random assortment of animal bones and teeth he carries in fur pouches and the pockets of his jacket, Slii carries only one weapon. A first glance or from a far distance it looks like an ordinary braided rope. But at the first touch of his hand, Denmother writhes in his grip, stretching, curling, thickening and wrapping around things and people nearby of its own accord. Those who have studied it up close hesitate to speak of it, but if pressed or plied with drink will admit that it seems to be made of nothing less than thousands of braided rat tails, all holding themselves to each other by some foul magic and still oozing rancid green fluids from their severed ends. There is one man who has seen it twice in its natural state, and before he died of a wasting sickness passed on the knowledge that the second time it was much longer than the first.
Abilities: Slii's abilties aren't well documented, because in the rare occasions someone corners him with intent to harm he simply curls up to take the beating. There are rumors, unsubstantiated but growing, about the rash of illness among those that persist in harming the Rat Man. Most chalk it up to his general poor health and filthiness rubbing off on those that touch him, but some aren't so sure. Were someone to threaten his life directly they'd find him more than a challenge, as he possesses skill in the sorcerous powers of form shaping and necromancy, in part due to the warpstone still leaking chaos radiation into his skull.
Back Story: Slii was a deliberate experiment by an Imperial Collegiate mage to bring out the bestial ancestry of men through the use of wyrdstone shards implanted in the brain. He happened to be the first, and only, successful test of the procedure, for as a child he had been blessed by his mother, a worshipper of Nurgle, and bore a mark of chaos that prevented it from killing him outright.
Instead, the process changed him, giving him an affinity for rats unsurpassed even by his skaven relatives. He could speak to the rats, shape and control them more easily than the most skilled of clan Moulder, and continue to alter their forms even through the boundries of death.
Nurgle, pleased with his chosen child, has heeped blessings upon him one after another, though the whispers of vile madness go ignored in his ears.
After coming to the Nexus, Slii has done what comes natural to those of his ilk. He has tunnneled. His tunnels connect much of the red zone, and a few are rumored to extend past the walls seperating Inside from the rest of the world. Smugglers who have tried to beat a map out of him to gain access to these tunnels never found them, but the rumors persist. He has been careful to collapse any tunnels that accidently break through into Underside, as he is even more wary of what waits below him than he is of those on the surface.
Misc.: Slii is a thief by profession, taking jobs to steal objects of value from one person for another person's gain. In exchange he generally demands grain and other staples to feed his growing horde of rats that constantly breed and multiply in the tunnels. He also does rat catching, although some joke that it is more akin to a protection racket, involving him telling the rats in question to lay off certain houses for awhile. The jokers aren't aware of how close that is to the truth.
Alias: "You won't live long enough to know."
Age: 64 in human years [23 for a tiefling]
Alignment: Chaotic Good to Chaotic Neutral
Power Rating: C+
Description: Red skin, horns, a handsome face, and a strange tattoo that he won't show anyone but someone who he believes is his soulmate. He hasn't met anyone like that yet. Just look at my avatar.
Personality:Creepy sometimes, but really quite charming.
Equipment: An onyx staff, pants, a Bag of Holding, and a panther companion.
Backstory: To come later/
__________________ zimmerwald1915 made my avatar!
This is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
Description: Richard is about 5ft 11 with a decent physique, black hair and green eyes. Despite his obvious fitness, he can't help but looking his age a little. His own personal image is pretty much tailor-made to exhibit a sense of been there done that, of a man who has seen stuff that would nake your eyes pop out of your head. Unless you have also seen it, of course, then it probably isn't that interesting. His outfit varies greatly, but the one thing you never see him in is a wizardly robe.
Personality: Rich is outgoing, confident, assertive, talkative and snarky as hell. He has a rather flexible moral compass that generally swings towards either POWER or MONEY. He is not a heartless mercenary however - he derives absolutely no enjoyment of killing or causing harm to others. Well, maybe a little if they were jerks, but that's besides the point. Although he has a strong every-man-for-himself mentality, he understands that in a team you have to provide input to recieve output, and will willingly help allies or teammates. Make no mistake, his actions are not done out of altruism but rather a tacit understanding that you owe him one. Still, it's not like he can't have friends who he would offer no-strings attatched help to, it's just that that almost never happens. Ultimately though, Rich IS kind of a selfish introverted jerk at the best of times.
Equipment: Spellbook, Dagger Plus One (which is actually two daggers welded together), Walther PPK handgun and flak jacket, along with several changes of clothes.
Abilities: Magic wise he is around a 13th level Wizard. He is highly skilled in inventing new spells, meaning that he has a few specially made for himself. These include Magic Magazine (infinte bullets, -5 to Imaginative Naming checks) Force Geyser (A large force pushes targets up from the ground, can get some sweet airtime) and the ever-useful Summon Curtain (Do I have to explain this?)
In addition, Rich knows kung fu Alchemy, aka potions and stuff and et cetera. He is able to make healing potions up to Cure Serious Wounds and most oils and other potions.
Despite his wizardosity, Rich is fairly fit and physically durable, although his actual skill at fighting has never evolved beyond the barroom brawl stage.
Backstory: To Come Later
Solomon Yeager by the exceedingly talented The Architect.
Originally Posted by Kuma Kode
Steilos Class: Thief Promotes to: Ninja
Skills Vantage - Allows the character to post first in all threads. Insight - Allows the character to see threads at a greater distance.
Description: A youthful dragon with golden-brown scales. He is built like a typical terrestrial dragon, with four legs, wings, etc. His reptilian eyes are bright blue, and his wings have light blue veins coursing through them. His head is shorter and arrowhead-shaped. He is only around 30 feet long, small for a dragon.
When Brythaern takes a human form, he has bright blond hair and a sharp face which reflects his true draconic form. He tends to shock people slightly when he touches them as a result of his abilities.
Personality: Brythaern is a rowdy young dragon who is at the time in his adolescence. Until he matures, he is brash, impressionable and easily angered. He has trouble controlling his hunger when it comes to people, and if he can help it, focuses more on satiation than morality.
Abilities: Flight (of course); Human Form; Lightning Breath
Back Story: To Come Later
All avatars you may see on my profile are handmade in my home in the foothills of North Carolina. Please support your local avatarists.
Also, feel free to PM if you need an avatar.
Alias: Her old human name, whatever that was, could be a plot point.
Race/Species: Changeling, as in human who's been touched by the fae.
Alignment:Chaotic Neutral, for the most part.
Profession: Dancer with minor fae abilities that she acquired during her enslavement in Arcadia.
Power Rating: D-
Her Human Form in which she uses her glamour magic to maintain
She has golden blonde hair that she always sports in a top reverse roll style. Her style of clothing is a 1940s cocktail dress that every other day seems to change to a different pattern. Looks like wise she has that very classic 1940s beauty. Blue eyes, lithe body, delicate fingers, etc.
Her fae-touched appearance
Her true form is a being with long willowy limbs, pointed ears, dark pupil less eyes, she comes off as a nightmarish version of her glamour maintained self.
Personality: Most folks tend to feel an uneasiness around her. Folks with an affinity for the supernatural can tell she's not quite human. Which is probably nearly everyone here. There's a madness to her, a Harley Quinn-like madness. In fact, her personality isn't too far from Harley Quinn's. Most of the concepts of acceptable behavior are lost on her. She is though a good mimic and tends to watch others and mimic their mannerisms. Her personality is all over the place really. There are hints of a hidden malice in her.
Equipment: She carries a satchel with just a few items. Two goblin fruits, a thorn from the Hedge, a mirror, and a single playing card-an ace of spades.
Abilities: She's a hauntingly beautiful dancer, it is nearly unmatched and those who watch her dance feel spiritually effected for better or for worse. Another power includes dream shaping, in which she can enter a person's dream and change it around and either give them pleasant dreams or hellish nightmares. Last but not least is her ability to use glamour magic to keep/maintain her human appearance.
Back story: Once upon a time there was a young lady who marveled many with her wonderful dancing. She had caught the eye of many with her grace and poise upon the stage, she had even caught the eye of several gentlemen suitors. One man in particular, a dashing gentleman of the tall, dark and handsome nature had caught her eye as how she caught his. One day, the pair had agreed to a date where he would take her on an enchanting picnic by a near by river.
During their picnic, the dashing gentleman proclaimed his love for her and how he wanted her to dance for him, and him only and that he would take her as his bride. Well she was flattered but she could not accept his proposal for marriage was not something she was ready for, she had her dancing career to pursue.
Outraged the man told her that he was not asking, that he was proclaiming what he was going to do. During his bout of anger he revealed his true form to her. A hellish version of the dashing man with eyes as dark as onyx and skin as red as crimson. He was a fiend, a fey, one of the Fair Folk, he was still beautiful, but one of nightmarish beauty. He bared his sharp and pointed teeth and grabbed at her with his long finger claws. Within moments he had snatched her up and disappeared into the river only to submerge moments later in...Arcadia.
She was taken so that she would have to dance for him, and him alone, forever. He would force her to dance until she could dance no more, until her feet bled or until bones splintered. Though even then she was not allowed to stop until he was satisfied, he would mend her broken or bleeding legs but the pain remained. She would be his prisoner forever, until he got bored. As for mortals she knew in the mortal realm, no one would miss her, for in her place a fetch was placed and thus to others she was still there.
Her master was as cruel as he was kind, as is the fickle way of the Fair Folk. She began to love him, develop Stockholm Syndrome you can say. For decades she was his prisoner and during her stay the magicks of this realm of madness would pervade her mind, her soul. She had forgotten who she once was, her own name, and lived only to dance, and dance alone for her master.
One day when her master was away dealing with other Fey about Fey matters and what not, the young woman had wandered off in search of goblin fruits in order to obtain more glamour for herself and her master. She had traveled to the edge of the Hedge where she came upon a few pieces of goblin fruit just floating on a puddle. She had reached down for them when she soon found herself losing her balance and fell in. It turned out the puddle was a Gateway to the mortal realm, to be specific, the Nexus, a very strange world, one that probably makes less sense than Arcadia.
Lost and confused she tried to get back but found that she couldn't, the Gateway had sealed up and vanished.
Misc: her story goal is to find a way back to the horrible but at least familiar Arcadia. Also, she has a intense attraction to other fey creatures regardless of what version of the Fair Folk they are.
Gender: Female Race/Species: Humanoid, probably some variety of Elf. Age: ??? Alignment: ??? Class/Profession: Soldier Power Rating: Somewhere between a D+ and a C. Description: This ruddy-skinned young woman can't be very far into her adulthood. Despite the long and sinewy muscles that line her arms, torso and legs, she is clearly emaciated. Bright green eyes are sunken into a bony face, and it's easy to see her muscles and bones moving below her tight skin. Her short brown hair is held out of her face with a thin headband of braided twine. She is currently covered in blood, which isn't entirely all her own. What clothes she has left are soaked as well, torn in several places, and a her too-large leather armour is damaged as well. Her outer ears are square-shaped, as if someone had lopped the edges off long ago. Equipment: Ill-fitting leather armour; a quiver with 23 arrows; a shoddy bow and four strings; a worn but sharp longsword; no bandages. Backstory: Unknown. The woman appeared on Blind Cat's Bluff recently, only to be attacked by a were-polarbear. It's unknown how she arrived there, what she's doing there or where she came from. Miscellaneous: Who is this strange woman? Where did she come from?
((Kris: Don't register in the directory until she actually has a name, please and thanks.))
Treants look very much like trees with legs, arms, and a face. When they stand still, it can be very easy to mistake them for a tree. Exactly what kind of tree they look like varies wildly. It can range from any mundane tree, normal trees with strange traits, or completely abnormal trees.
Skills and Abilities:
Generally treants have no real special abilities, save for being very strong. If they have any abilities at all, they are bound to be subtle.
Birth, Life, and Death:
A treant is born much like any other tree. It grows from a seed. Upon reaching maturity, they uproot and begin moving around. Rarely will they grow any more after this point.
Treants live very long lives, centuries at least. Some may move around from place to place, some may act very much like the trees around them, in any case they're lives are generally slow paced.
Before a treant ever dies, they will find a comfortable place and root into the ground. Their body stops and their mind ceases most activity. Essentially they spend the rest of their lives as a tree.
Treants grow just like normal trees. Treants will shed seeds, almost all of them will grow as regular trees, but the odd one will grow to become a treant.
Very rarely, a dryad will be born from a flowering treant. As with normal trees, if a male pixie mates with a flower on the treant, a dryad can be born as a result. The reason it's more rare is that unlike trees, a treant can ward off the amorous advances of a pixie.
Treants are often great trees found in old forests. When a treant roots itself before death, it actually starts growing again and can live for many many more years. Forests can even start around where a treant roots.
As I flesh this out and come up with more information, it will be updated.
Age: Mentally an adult, but chronologically not more than 5.
Desc: She currently appears about 5 months pregnant, and wears a necklace with a bottlecap-sized black device on the end; it projects the text typed in her wrist-computer LIKE THIS as a holographic textbox. She has to do this to communicate as she is capable of no speech and only very slight vocal noises at all.
Equipment: Her wristcomputer is... basically like a modern smartphone without the ability to place phone calls, and connects to her holoprojector necklace to project her speech in text.
Personality: Eo is generally pleasant, enjoying company and interaction.
Description: In many ways Koro looks like a bear, so consider that the base for his appearance. Of course, being half dragon, there are some differences. First of all is his size. He stands 10 feet tall at the shoulder, he is 20 feet long, and he weighs 7200 pounds.
As for dragon traits, there are several. First of all, he has a large set of dragon wings on his back. They are fully functional for flying. His fur is largely brown, but it has the barest hint of green. His teeth and claws are bigger than a bears would be, and his hide is thicker. His eyes are emerald green.
Personality: Koro is a rather friendly bear, considering he's still a wild animal. Might be in part because of his dragon heritage and the increased intelligence that comes with it.
Of course, this doesn't quite hold true all the time. He has a very strong hoarding instinct, especially when it comes to gold. Koro loves his gold, and coming between him and it is dangerous.
A collar that gives him limitless endurance. In addition, the person that wears the corresponding ring can control him. Ilpholin currently holds that ring.
An amulet that greatly increases his fertility.
Gold and other shinies.
Not revealed on screen, but presumably a lot of gold and such.
Abilities: Besides being stronger than a bear would be at his size and bieng able to fly, Koro has a couple other noteworthy abilities. Most notable is his breath weapon. As is normal for green dragons, he can breath clouds of poisonous gas. Another is that his roar can inspire a supernatural fear in those weak willed enough. Lastly, his thick hid is not only resistant to regular weaponry, but magic as well.
Backstory: Koro was born of the union between a green dragon with interesting tastes and a kodiak grizzly bear. He and the half dragon half human Zanny share a father. Koro has spent his extended life living as a regular bear, though a clever one.
Neos Ayakashi Gender:Male Species:Half Dragon(Green Dragon) Age:100 years old [17 years old in human years] Alignment:Nuetral-good Profession: Martial artist, Dragon lore enthusiast, (a natural at botany due to green dragon heritage) Power rateing:B+
Neos has naturally green hair that actually goes pretty with his tan skin tone.
He has bright blue eyes and wears a moss green shirt with a detailed forest picture. He also wears jeans that he colored green himself. It's not the best job but at least it's fully colored and the color is even. He is scaled over most of his body and and and has two holes punched in the back of his shirt for where he can sprout his wings. He is about 5'11 and muscled like a martial artist.
Neos is a very kind and compassionate individual. However his compassion usually is directed in passion. That passion being fighting. Neos usually forgets things in a fight when his blood starts boiling and his 'fighting spirit' gets going. That being that he often forgets that not everyone is as tough as he is. So he sometimes goes for killing blows that would be lethal on other people though not for half-dragons. He is steadily working to overcome that little quirk. He is quick to help anyone who is in need and is often told that one day someone will take advantage of his bleeding heart. He usually dismisses these claims light-heartedly.
Neos keeps a variety of seeds on him that are a exponentially variegated from their original counter parts. One of his venus flytraps will be exponentially bigger and will an omnivore instead of only eating flys. He also has a phone for interdimensional communication. Just incase he ever gets friends that live in a different one. He also keeps a bo-staff on him for self defense...and because is looks cool
Breath weapon: As a half-dragon Neos is able to use his breath as a weapon. As a green dragon he is able to breath high velocity winds from his mouth. Depending on how he breaths he can make the winds concussive or slicing. However he has the tendency to leave himself short of breath when using it.
Enhanced Strength, Stamina, Senses, and Durability: The basic stats of his race. Neos is strong enough to lift up to about 10 tons with power and is able to run for approximately 2 hours without becomeing winded. He once was able to pick himself up after a 4 story drop.
Dragon's roar: A loud roar that usually slams into someone with supersonic soundwaves. Neos however has not perfected this art and so can only blow high speed winds that with blow your cloths back and make your cheeks billow a little. Mostly used for intimidation.
Bo Staff Adept: Neos is able to use his bo staff to a respectable degree. Though he is far from being a master.
Marital artist: Neos is knowledgable in various forms of martial arts (though I am not). He often is willing to teach to anyone who is willing to learn from him. That is to say not very many people.
How is this guy?
Shin Shikigami Gender:Male Species:Enhanced Human Age:19 Alignment:Chaotic Good Profession: Mechanical savant and self declared crime fighter Power rating:B
Shin is rather tall at 6'0 and is not overly muscled. Rather his is kind of scrappy like a hockey player. He wears and orange shirt that has '#1' on it. He wears a pair of black cargo pants that he uses to house various tools and items. He has red spiked hair and nitro green eyes.
Shin is quite the spitfire, he is also hard-headed and competitive. He is also prone to showing off if there is a relatively attractive female in the vicinity. However he can be a caring individual when the time calls for it. He just hides it usually by kind of an *******. He is also a major andrenaline junkie. His motto is 'Live life to the fullest and fastest!'. He will always try to live up to his self proclaimed role as a hero but he often comes across as doing it to boost his own ego.
Tool-Kit: Shin keeps various tools in the pockets of his cargo pants pockets which seem to be bigger on the inside than the outside. If there is a tool for the job it is likely that Shin will have it.
Mechanical Generation and interaction (inspired by generator rex): Shin is able to produce various machines from his body. Example include giant mechanical fists and legs. As well as a giant sword, and a cannon. He is also able to interact with machines by touching them. While they cannot fix themselves when he does this he can get them to do what he wants. Such as getting a free soda from a vending machine or accessing information stored in a computer, even if it is protected by a password.
RPG Mania: This is a minor power of Shin's when Shin comes into contact with a person he can choose to alter a small amount of reality. What this does is suck the area into your typical Turn Based RPG rather like final fantasy. This means that the combatant in the area cannot take action until it is their turn. This also applies to Shin. Non-combatants still move and perform actions as normal.
Mechanical savant: Shin is very good with machines. His powers combines with his natural ability with them make him the go to guy whenever something needs fixing. As he doesn't have much money at the moment most of the work he does is freelance.
Full Name: Rick Patterson Richard Senior
Alignment: Neutral Good
Power Rating: 2 (Civilian)
Description: Rick is an out of shape kind of guy. To say he's fat would be insulting however. He's just big boned, flabby at worst. Despite this he stands at 5'11 which when coupled with his wide body frame gives him a large area of intimidation to the average person. He's balding despite the fact that he has no grey hairs and is purely brown. The ring of hair around his head extend downwards with sideburns that eventually connect at his chin to give him a kind of head strap appearance. His face is muttered and dirty, his teeth fairing not much better, and his nose is bumpy and slightly mishapen almost as if it was punched into it's current shape.... He is caucassian with the type of brown eyes that make you feel bad for the guy even though you've never met him before.
Personality: *Rick is a nice enough guy. He's not entirely popular but he's well liked when people remember him. He generally prefers to come in, get things done, and then be forgotten so that he may return to his business. He can be xenophobic at times, distrusting strangers at the slightest infraction. When stress gets him down he starts to ge a little trigger happy but is instantly remorseful when the sensation wears off. His xenophobia is only heightened to it's extreme when it comes to strangers coming near his children, and he's been known to pummel people with all his weight when they touch his son strangely.
Equipment: Greasy SnapBack sports hat, cleaned white shirt, red button up shirt undone half way through, well crafted double barrel shotgun, flip flop sandals, denim jeans, and a single pack of Bubbalicious Boomba Boomba Gum.
Abilities: Stronger then a out of shape man! Faster then a speeding puppy! Able to leap short objects in a single bound! There's nothing he can do that a normal person can't. *
Backstory: To come later
Miscellaneous: First Character
All Spoiler Images made by SmuchSmuch and Emperor Ing and Kasanip
Alias: That One-Legged Kid, Mommy, how did that kid lose his leg?, One Leg One Leg, Mommy and Daddy ate your Leg! Male Age: 23 Race: Human Alignment: Lawful Good Profession: Caretaker Power Rating: E- Description: A man with shockingly pink hair and sky blue eyes. He has several scars on his body from where his parents "sampled" him. Personality: To be developed IC. Equipment: A prosthetic leg. Ablities: He has the ability of being tasty to cannibals T.T
And his blood is a colorless substance so I guess that's an ability too? Back Story: Johnny was born to a loving mother and father.
However one day, Johnny was helping his mother make dinner in the kitchen. His hand with a knife in it slipped and cut open his finger, spilling blood into the mashed potatoes.
He didn't notice the blood.
Later, his father and mother got a large helping of mashed potatoes except he didn't take any.(he didn't like potatoes)
His mother and father enjoyed the taste of the mashed potatoes and one thing led to another and they became cannibals.
He ran away later to the Order of the Cunningham(been there since he was 7).
Once he grew up he became a caretaker there.
Description: He is pale-skinned with cold-colored eyes, like bits of jade, and tentacles instead of hair. He is very tall, and of graceful build.
He recently acquired a bevy of new features, both physical and non, which I shall list thusly:
Cat ears and a tail.
Eagles wings growing from his shoulders, and digitigrade eagle talons in place of feet.
Ghostly mud chains hanging off his shoulders. They don't slow him down any, but they do rattle annoyingly.
He now has a soundtrack playing whenever he dances, appropriate to the dance he's attempting.
He is now very clever, but only when breaking things under legal circumstances.
He can now fight as well as whoever his opponent may be, matching their strength and skill flawlessly.
There is a scar on the back of one hand in the shape of a ring.
He is haunted by ghosts constantly. They don't really do much, and he can't see them, but they're there.
Personality: He's a gentleman, but his demeanor bring to mind the image of a curious squirrel.
1. Infernal Thunderous Bastard Sword of Voidness Barrier
2. Vorpal Gauntlet of Sylvan Kindness Hand,
3. Bracer of the Spell of Ooze,
4. Saintly Helm of Transform Inversion,
5. Exceptional Spectres' Shirt of Lizard Seeking,
6. Sturdy Shoes of Dust Cloud,
7. Dragons' Pants of Slime Circles,
8. Pendant of the Glorified Incatation of Negate Bone.
Innocent Annihilator's Manual,
Minor Dwarf's Bag,
487 Spectral Credits,
1. Pipes of Nothing and Curing,
2. Cunning Fish's Braizer,
3. Hellish Vorpal Bar of Cold.
4. Endless Dragon's Balm of Conjure Health
5. Fortuitous Immovable Salve
6. Unspeakable Icy Lotion of the Happy Lord's Charm of Cold
1. Black Brew
2. Brew of Thought Orb
3. Brew of the Spell of Blocking Conjuration
4. Chaotic Potion
5. Draught of Silver Breath
6. Dwarven Elves' Potion
7. Good Triton's Elixir of Kill Fish
8. Illuminated Runed Potion
9. Brew of Gold Wall
10. Minor potion of Savage Agility
11. Philter of Drake Seeking
12. Philter of the Chameleon
13. Potion of Demonic Ether
14. Savage Icy Drink of Energy Hands
15. Barbaric Writer's Tonic of Lava Hand
16. Dwarven Runed Drink of Nothing Shields
17. Otherworldly Drink of Haunted Wolves
18. Philter of Kraken Seduction
19. Philter of Endless Sadism
20. Philter of Fire and Strangulation
Abilities: Fungus Magic. This magical style focuses on force. It requires names of power, avoiding any contact with the target, a special magical sword, and heightened emotions. This style of magic ages the caster at an high rate. Flora avoids some of these requirements by virtue of being forced to cast, no matter the circumstances he's under.
Back Story: This odd being was born during a game of craps played by the Random Number Gods. Flora has no control over his own actions, everything being decided for him by the roll of the divine dice. He's more or less accepting of this, but wishes his actions were just a bit less silly from time to time.
Misc.: Because of the intricacies of... Fungus magic, Flora has a rather eclectic spell list. Their effects range from entirely silly to surprisingly functional, and he sometimes manages to pull off something amazing despite the limits of his magical field.
His spells can change, almost from day to day, but his current spell list (in order of least to most powerful) includes the following:
1. Overwhelming Rite of the Mucus Fairy
2. Hellish Yarn Blob
3. Astonishing Torus of Crossdressing
4. Illusionary Evocation of Immaturity
5. Occult Spell of Hair
6. Luminous Fertlizer Warp
7. Astrological Transfiguration of the Wrestlers
8. Flaming Ritual of Blathering
9. Magical Incantation of Bacon
10. Cabalistic Enchantment of the Editors
11. Divine Ceremony of the Butter Spirit
12. Grand Enchantment of the Goth
13. Erruption of Milk
14. Induce Irregularity
15. Occult Chant of the Hummus Angel
16. Invoke Female Impersonator
17. Aura of Drooling
18. Champaigne Zone
19. Maelstrom of Nervousness
20. Unbelievable Disc of Silliness
1. Caffene Assault
2. Cheese Storm
3. Cause Toejam
4. Induce Flatulence
5. Summon Juice Devil
6. Armor of Athlete's Foot
7. Dread Shield of Cream
8. Hermetic Sphere of Cotton Candy
9. Overwhelming Puddle of Whining
10. Great Jet of Deoderant
11. Ultimate Ball of Stupidity
12. Vortex of Cola
13. Jet of Back Pain
14. Burning Evocation of the Sweat Demon
15. Holy Enchantment of Low Self-Esteem
16. Infernal Beam of Impoliteness
17. Overwhelming Incantation of Inconvenience
18. Great Spray of Meat
19. Ultimate Chant of Bile
20. Damned Chant of Confetti
Alias: Magician Name: Awesomus Cooliues
Race/Species: Half-Celestial Half-Dragon Half-Elf
Age: 47 (35 human)
Alignment: CN, more neutral than Chaotic
Power Rating: 3 (adventurer)
Description: Blonde, almost silver, hair. Ruff skin, like scales. Face is slightly dragon like, but also angelic at the same time. Wears a suit and a top hat. Carries a brieface, and wears strangly out-of-place sandals. Has a Panda tatoo on the palm of his right hand. Has a ring with a black onyz gem on it.
Equipment: Other than the things he is wearing, he has a panda plushie, a deck of cards, a change of clothes, money, a mug, and a journal.
Backstory: He generally doesnt like to talk about his backstory, seeing as he is a Half-Celestial Half-Dragon Half-Elf
Miscellaneous: Hs the ability to shape-shift small inanimate objects.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
Awesome Christmas Typhon by Strawberries. Original Typhon by Kaptainkrutch. Awesome D12 banner by Maxios. Thanks to TylerB7 for the latin
Much thanks to Terumitsu for how much he's helped in developing this strain of vampirism. Couldn't have done it without him.
Appearance and Physical Traits:
All vampires have certain traits marking them for what they are. These traits vary depending on when they've fed and if sunlight is present. As they are listed, there will often be two extremes for all of these traits. The longer they go without feeding and if sunlight is present will mean they are closer to the more unnatural appearance. The more recently they've fed and if there is no sunlight, they will look more natural.
Often times the most obvious trait is their pale skin. Vampires will always look somewhat pale. At it's most extreme their skin will lack most of its colour. At its best they simply look like a normal person who doesn't see the sun very often.
Vampires' eyes also change when they're turned. Almost always, they turn some shade of red. This can vary from very bright to near black. While their eye colour isn't effected by feeding, their's a certain intensity in them when they're hungry.
Fangs are another trait that all vampires share. Often times they aren't particularly noticeable. They simply look like slightly overlarge canines. When feeding, however, they slide out and become quite long. Otherwise, this often happens when the vampire hasn't fed in a long time, when they are feeling a particularly strong emotion (often anger), or if they are in combat.
Changing much the same way, a vampire's hands can also warp into claws. They will often have more control over this than their fangs, but it can still be triggered in many of the same ways.
Vampires do not, in fact, become more attractive when they are turned. Rather, they look much the same they did at the moment of their turning, with the exception of their skin becoming flawless, save for old scars. They tend to have an ageless quality about them, especially as they age.
A vampire's body is still functional in many ways, though it is greatly changed. They are animated by some combination of magic and actual functioning bodily systems.
The circulatory system is perhaps the most important due to the vampire's connection with blood. They do in fact still have a functioning heart. It's needed to move their blood around the body. A vampire's body actually consumes the blood throughout the veins and arteries. It is required for regeneration, and if the blood cannot reach the area that needs to heal then the regeneration will be greatly impaired. The body does not need the blood flow to function, but it works better if it does. So that means that a vampire can still live even when the heart is damaged or if they haven't fed enough for there to be enough blood to pump.
The respiratory system also functions, though the body doesn't need air to survive. The only real purpose it serves is to draw air through the nose to allow for a sense of smell.
The nervous system is also effected. As detailed next in the Skills and Abilities section, many senses are altered or completely lacking.
The reproductive system is only partially functional. They are no longer actually able to produce children.
The digestive and urinary systems are completely inert as they serve no purpose at all any more. Infact, ingesting anything other than blood will be extremely uncomfortable as it will sit idle in the body.
Skills and Abilities:
Upon being turned, vampires all have supernatural strength and agility. It is beyond that of the vampires' species' peak, but it isn't extreme.
A vampire's senses are also significantly changed. Sight, hearing, and smell are all greatly enhanced. They can see perfectly at night, even in complete darkness, though colours are dull. The sense of smell is especially enhanced when it comes to blood. They can also sense near by heartbeats. On the other hand, the sense of taste is all but completely gone. Touch based senses are diminished somewhat, such as pain and heat and cold.
They can regenerate most wounds far faster than they could heal naturally, though the speed isn't particularly rapid. Only the most grievous wounds won't heal, like severed limbs for instance.
Vampires have a certain amount of manipulation over their physical forms. They can almost meld into shadows, making them very difficult to see. This can also serve to shelter them from the sunlight while in shady areas. They also can take on a shadowy image of generally fear inspiring things.
Vampires can hypnotize those vulnerable to such manipulation. It is a conscious act and the vampire needs to meet the target's eyes for a full moment. If it is successful, the target will be more cooperative with the vampire and will follow direct commands.
While all vampires typically possess all the abilities mentioned here, all have a certain natural tendency to favour abilities from one of three paths. Sometimes to the point that much of the remaining paths are denied to them. As vampires age and gain more experience with their dominant path, the abilities tied to that path become more powerful. This gain is gradual, but certain events could trigger a sudden progression. These three paths are known as Stalkers, Seducers, and Shifters.
Stalkers: The abilities most strongly associated with Stalkers include the enhanced strength and speed of vampires, their supernatural senses, and their regeneration. The ability to shift their hands and fangs into deadly weapons is attributed to Stalkers as well.
As the Stalker path becomes more advanced, the vampire's capabilities are enhanced. Their strength and speed reach new heights, putting them far above mere mortals. Their senses grow even more keen. Their regeneration also speeds up, though wounds inflicted by their vulnerabilities are just as damaging and resistant to regeneration as they ever were. Their claws and fangs take one a much more ferocious appearance and serve as even more potent weapons. Stalkers also tend to take on a more feral appearance as they advance on their path. Claws and extended fangs become persistent and they always seem to move like a predator.
Seducers: The ability attributed to Seducers is their ability to manipulate and command lesser beings. Including direct commands and other beguiling influences. A sire's control over their fledglings is also included.
As the Seducer progresses in their path, issuing commands becomes much easier. They eventually no longer need both eye contact and verbal commands, but can often make do with just one or the other. Maintaining control over lesser beings and their fledglings also becomes far easier. Overall, the vampire becomes more charismatic and able to influence others more easily. They tend to become more physically appealing and move with a grace unmatched by mortals.
Shifters: The abilities of Shifters include their talent for hiding and disguising themselves in shadow and darkness. It also encompasses their ability to take on the appearance of fear inducing things.
An advanced Shifter can almost disappear into darkness entirely, and some can even do so fully. The most advanced Shifters can hide in a person's shadow in full daylight. Indirect sunlight still weakens then, however. Many can turn into a wisp of shadow in order to fly and move about unnoticed. They can also take on more complete fear inducing shapes and even manipulate themselves and the darkness around them to be tailored to the fears of their targets. They can also can sense when a person is afraid. Sometimes, if a person is terrified enough, the shadowy forms can even effect them physically. Advanced Shifters tend to be unsettling to look at or hear, and more difficult to keep track of unless someone is specifically watching them. They have a natural tendency toward stealth, and are more difficult to detect with most senses.
The sun is a vampire's greatest weakness. While in the sun, all the vampire's supernatural abilities are denied them. Furthermore, they will often be further weakened to a less than natural level. The sun is also very uncomfortable for a vampire, though not painful.
Stopping a vampire's blood flow paralyzes them. Most commonly this would involve dealing the heart significant damage. Movement is regained when blood flow begins again.
Any substance that is considered holy and blessed items can ward off vampires and are painful to the touch if specifically wielded against the vampire. This is, of course, only if the deity in question opposes vampires or undead in some way.
Anything made of gold is somewhat painful and agitating to touch. Wounds inflicted by gold weaponry will regenerate much slower, are significantly more painful, and can even leave scars.
There are only four ways to truly kill a vampire. Severe the head, utterly destroy the heart, incineration, and draining all the blood from their body.
The Curse and Feeding:
The vampire curse was first created by a sun god. It is not a disease or otherwise, it is a divine curse. It is spread deliberately by a vampire. The new vampire must be drained of much of their blood then must drink some of the vampire's blood. The heart will stop beating due to a lack of blood, but will start up again once the vampire has fed.
Vampires are compelled to drink the blood of sapient beings, both by the curse and by a basic survival instinct. If they go for too long without feeding, they will eventually weaken, then die. The blood doesn't have to be taken directly from a living being, but it's generally more satisfying if it is.
They can either drink the blood normally, or it can be drawn through their fangs. When it is drawn through their fangs it's much faster than any normal suction could achieve.
A vampire actually needs a fairly small amount per day to survive, and this amount decreases with age. That said, the compulsion to drink more is always there, and there are benefits to doing so.
If a large amount of blood is consumed, the vampire will look very near living and natural. This even extends to how they react to the sun. With a large amount of blood, they will be near living while in the sunlight. However, they still lack supernatural abilities and the sun is still uncomfortable.
Since the vampire's veins and arteries are where the blood is stored, it is possible for a vampire to be full. For a brief period of time the compulsion to drink blood will be completely absent because of this. On the other hand, when a vampire is full they often are lethargic in body and mind.
Vampires do not truly need to sleep. However, during the day, the curse compels them to sleep. It can be overcome with a conscious effort, but it will have the effect of being sleep deprived on the vampire. Once the sun has set again, they will show no signs over ever being tired. Also, while the vampire is asleep, their body shows no signs of life. They're in a completely dormant state. This sleep is very deep and and can be difficult to wake from during the day.
A new vampire, or a fledgling are generally subservient to their sires though a mental compulsion. That said, there are a number of ways this compulsion can be broken. A young vampire will have a much harder time controlling their fledglings. Also, as a vampire ages they might break free from their sires.
As I flesh this out and come up with more information, it will be updated.
Alias: Kay! Gender: Female Race/Species: Felinoid Age: late teens? In college. Alignment: Neutral good Class/Profession: Conspiracy theorist and part-time adventurer Power Rating: D range, despite equipment. Description:A cat girl with cream fur and black stripes. Often wears blue clothes, but changes her outfit frequently. About average height, skinny. It may look like anorexia to people who don’t know much about said disease, but she in fact very healthy. She simply has a metabolic disorder that burns carbohydrates at an unhealthy rate. This has a side effect of giving her an almost unbelievable appetite. Personality: Energetic, upbeat, and a bit ditzy. A conspiracy theorist, albeit not too insane of one. Equipment: Adventurer backpack, transuniversal boomerang, Devonblader’s Deck.
The transuniversal boomerang is a purple boomerang with odd, shifting orange patterns on (or maybe in) it. It has a varying effect, seemingly random. Most of the effects harm the target, but many also simply boost the user. Effects that hurt the user or help the target are also present.
The deck has a number of effects, all of them permanent. Both blessings and curses are in the deck, making Kirin hesitant to use it or even carry it around. She feels she doesn’t have a choice on the matter, that someone has to keep an eye on it and it might as well be her.
Abilities: She is surprisingly capable at playing the social structure and getting to know the right people. Good with her boomerang and ranged attacks, not as skilled in melee. Tougher than a regular person, but not too tough. Backstory: It will be written as it comes up.
Alligment: As in d20, Lawfull Netural
Power Rating:Rank D+ or 3
Description: Basicaly, my avatar.
Personality:Ambitious, greedy and basicly what comes to my mind at the moment.
Equipment:A magical robe that enchantes Spellcasting. A neckles that provides defense from spells.
Abilities:Some Elementalish Attack spells
Backstory: Came to the nexus in a quest for ULTIMATE POWER and also a little DOMINATION.
Miscellaneous: Awwwwww Yeaahaaaahh! first charecter!
my diabolic pony! by Elemental the magnificent,
and who are these Dbags? Derpatar by Dirtytabs!
THE WEREWOLF GAMES. JOIN THEM.CLICK PIC.
by tinymushroom the not-mushroom-or-probably-mushroom.
Last edited by super dark33 : 12-21-2011 at 05:36 PM.
Alias: Kara Gender: Female Race: Human Alignment: Neutral Good Affiliation: None Age: College aged Class (or approximation): Commoner Profession: Shopkeeper and techie Power Level: D- Description: Personality: TBD Abilities: Technical affiliation. Ancient gene. Backstory: Yes, she's a relative of THAT Dr. McKay... Status: Active.
Alias: Ned Gender: It's...relative. Race/Species: Sentient Neutrino Age: Since the beginning of the Universe. Alignment: Neutral Evil Class/Profession: Level 50 Awakened Neutrino (About as physically intimidating as a dying level 1 commoner) Power Rating: F. On the one hand he is basically utterly indestructible and almost entirely unnoticeable. On the other, he's has all the combat prowess of... well, a neutrino. Description: A neutrino is a tiny blob of... well... stuff that is one of the fundamental particles of the universe. He basically has no appearance because he is so utterly tiny that he barely shows up even of specialised detectors, and even just then as an utterly tiny flash of light. Personality: Ned is a conniving little sod who works in earnest to topple governments and destroy lives. With a massively overinflated sense of his own importance and a style that is best described as 'earnest bumbling', Ned never actually gets anywhere close to this level of important he thinks he is. Equipment: None. A Ultra-Ultra-Fine Microdagger of Heisenberg's Uncertianity Principle would be nice though, to help him stop moving around so much. Backstory: Neutrinos were created from energy in (insert creation or beginning theory here) and Ned was lucky enough to get hit by magic, gaining a voice about as loud as an ordinary human's and intelligence to match. He has done absolutely nothing with this gift.
Solomon Yeager by the exceedingly talented The Architect.
Originally Posted by Kuma Kode
Steilos Class: Thief Promotes to: Ninja
Skills Vantage - Allows the character to post first in all threads. Insight - Allows the character to see threads at a greater distance.
Class/ProffesionCook at The Sleeping Goblin, Ex-Sailor
Young, blond, blue-eyed. Marty usually has a smile on his face. He wears a purple petticoat with a silver vest underneath. He has a white collar and long white cuffs He has gray trousers and purple boots. He wears a purple necktie and occasionally white gloves, his attire is fancy except for a faded purple gun belt that he almost never wears. Marty is not very strong. Mentally he is much more resistant than physically. His hands are smooth and have no callouses. He has a small scar on his cheek due to a cut from Sleet's longsword that he got at a cave trying to rescue Shada. He has small dark circles on his big, shining, blue eyes. His long, clean, shining blond hair cascades to his shoulders where his hair starts to curl. Marty's face is friendly, round, and handsome. He has some old scars from cooking accidents, acne, etcetera. But he also has one scar at his cheek, going to his eye. This scar was cut by Sleet. Marty has clean fingernails and soft, white skin. Marty has excellent posture as well. Marty's voice is a happy tenor sound. He has a beautiful voice. His soft, light blue eyes radiate friendliness and love, but if you looked closer you would see an ever present hint of fear, and if you look even deeper, hate bubbles underneath Marty's lovable exterior. Hate created by years of people taking advantage of him, locking him up, people not caring if he would live or die, and finally only a few people have seen that in Marty's eyes there is a core of loneliness.
Marty has had a rough year. He has the same blonde-hair and dark blue eyes as before. Except now he has some dark circles under his eyes which never seem to go away. Mostly because Marty finds it hard to sleep recently. He has two long scars on each cheek that both point to his mouth, both given to him by Sleet. He has light pinkish lips and pale skin. A bit paler than before. He doesn't go out as often. He always seems to have a worried look on his face. Though he's occasionally in a good mood. He covers himself completely. He wears a black turtleneck shirt along with a black coat with silver buttons. His clothes cover his scarred neck. The coat has silver cuts and he wears black gloves that hide the scars on his wrists. He has black pants with black boots with silver soles. He has a long black scarf and occasionally wears Shada's long black cloak. All he has left to remember her save some memories. He has a nervous stutter.
Personality: Marty is very charming but doesn't get along with elves very much. He is trustful and is usually a carefree and happy soul. Marty has moments of regret and tends to have flashbacks somewhat frequently. He smiles a lot. Recently though he has had some severe emotional trauma. His house was burned, Thenadier is chasing him, and he still thinks about his dead family. He has become rather depressed.He also has a knack for cooking. Marty is a charming guy most of the time. He is very sanitary and clean. Marty has a good soul and a forgiving nature. Marty is very loyal and tends to stand by his friends. Marty has a very nervous nature around people he doesn't know.He is shy around most women and tends to blush at any attempts at flirtation. Marty has a good soul.
Equipment: Clothing, purple gun belt, spices, prison number and tattoo branded on his wrist in tiny lettering: 24601.
Abilities; Marty can cook wonderfully, sing, and comfort others.
Marty's mother suffered from paranoia, schizophrenia, and temporal insanity. He used to have a fiance, named Shada, who he loved more than anything in the world. When he was a sailor, 5 years ago , he came home one night and found his home burned down. His mother had finally cracked and had burned down the house, but not before she shot Shada with Marty's own rifle. He later found out that his father, an elf miner, had been beating his mother and that is what had caused her to crack. Marty had no home. He was starving. He robbed a house to grab o loaf of bread. Thenadier arrested Marty and brought him to the Cylar prison. He served for a year before escaping. Thenadier chased him to the Nexus. Marty met his good friend Griktak, opened an inn, and swore never to use his rifle again. He helped a group of hunters who lied to Marty, they pretended that they were finding a young woman named Shada to return her to her parents. Secretly they were going to send Shada back to slavery. Marty, Shada, and Griktak escaped. Marty returned to his inn, hired some employees, and returned to his manor with Shada. Thenadier found Marty then and almost killed him. Marciano the halfling and his gang robbed Marty and burned his manor with Marty, Shada , and one of his employees: Ekandar. Marciano escaped and dragged Elkandar to the sewers. Marty's house was reduced to rubble after they were saved by an armor-clad stranger.
Full Backstory Part 1: Thenadier
Marius Aceford was born in Cylar to the wealthy Aceford family. When he was just nine, the families manor was robbed by a vicious group of robbers called the Chain Gang. They stole a large sum of the Aceford family wealth and even tortured Marty's mother. Soon the police had arrived, they couldn't identify the thieves. The gang escaped. The Aceford family was much poorer now. Marius had to go to a large public school called Rentfoorth. People there didn't like him due to him being richer than the rest of them. Marius was an antisocial child. He was also very intelligent. He didn't have many friends. He was friends with a young man named Thenadier. Thenadier was an aspiring policeman, his father's father's father had always been. Marty and Thenadier got along without too much conflict. Thenadier was a tall, gaunt, black haired child. His short hair was always well groomed. Thenadier liked to keep himself clean. Marty was friends with a young girl named Flora, who he had a crush on. Flora was short, brown-haired, and very pretty. They had known eachother for years. Since they were toddlers. Marius was picked on a lot. Thenadier was beaten down the most. Thenadier was very poor and his father had died. His mother remarried a horrid criminal. Thenadier despised them. Marius had gone through six years of school, he was now fifteen. Flora was sixteen. Eventually Marius stayed after school every day, just talking to Flora. One day Marius and Flora kissed eachother in the courtyard. It was around seven. Thenadier loved Flora too. He had seen them and instantly hated Marius. After about a week of Marius and Flora dated, a group of older kids decided they would pick on the pair. Flora ran. Marius was left with the group. They beat, kicked, and tortured poor, weak, heartbroken Marius. Marius was alone and battered on the side of the courtyard unconscious. Thenadier found him. Thenadier was compelled to do what was right. Thenadier took him to the schools medic. Thenadier was twenty-four when Marty was only fifteen. Thenadier had almost graduated. The medic took Marius up and healed him. Thenadier had to enforce the law and went after the group. Thenadier was caught in an alley before he caught them. Thenadier tried to arrest the group. However he just couldn't overcome all five of them. Eventually they beat Thenadier with his own billy club. Thenadier wasn't a certified policeman yet. Thenadier recognized the gang leader as an Antony Sebastien. Thenadier crawled back to school relying on his billy club as a makeshift cane. Thenadier's leg had been shattered. No one was at the school. It was midnight there. Thenadier fell unconscious in the middle of the courtyard. His bones in his leg jutted out of his skin. Thenadier almost died that cold night. Thenadier was found by Marius who tried to heal poor Thenadier with some magic he was learning. Marius's spell failed. The spell broke Thenadiers leg to the point of a lifelong wound. Marius was horrified at what he had done. Thenadier hated Marius even more. Eventually Thenadier was healed but sustained a limp. Thenadier then joined the police force.
Full Backstory Part 2: Shada
Marius was seventeen when he met an exchange student from somewhere called The Nexus. Shada was tall. She had long, curly, beautiful blond hair that cascaded to her waist. Shada had shining blue eyes, like Marius. They were instantly attracted to eachother. Marius loved Shada. A man named Antony Sebastien also loved her. Antony would have no other. If you recall Antony was leader of the gang that crushed Marius and Thenadier. Soon Antony was replaced by an angry halfling named Marciano L'ouvre. Antony was still bigger and stronger than Marius. Marius got engaged to Shada. They had a very special bond to eachother. Antony did not like it. At all. Marius didn't see Antony until years later. Marius had stayed with Shada every day, they were inseparable. Marius eventually got engaged with Shada. Years went by. Marius got a degree in culinary arts. Shada wrote poems. They were truly happy. When Marius was twenty-two, they married. Thenadier had heard. Thenadier needed to find a way to get back at Marius without breaking a single law. Thenadier had never broken a single rule, still hasn't. The Cylar Police Force had a major crackdown on Law Enforcements and punishments when Thenadier became The Cylar Police Captain. The law became a tyrant. Marius and Shada were happy. It wasn't to last...
Full Backstory Part 3: Mr. and Mrs. Aceford
Madame Sora Aceford and Governor Valjean Pontmercy Aceford were an odd couple. They were together to make money. They were involved in the criminal underworld in Cylar. They were never caught...Until Thenadier discovered that Mrs. Aceford had a gambling habit, which was illegal, Thenadier caught Mrs. Aceford and had arrested her. She was given a massive fine which brought the Aceford family wealth down to triple digits. Pontmercy was furious. Marius was not at home. Marius was with Shada. Pontmercy almost beat Sora to death. He threatened her not to tell anyone. Sora was intimidated. Marius had been walking through the square with Shada. They were laughing, kissing, they were in a special relationship. Marius was confident around Shada. She was his other half. Marius was complete with her. Marius kissed goodbye to Shada before returning home. Marius walked in as Pontmercy was beating Sora. Marius faught with Pontmercy before Marius was beaten to unconsciousness with a bottle. Pontmercy made Marius believe he was hallucinating. Marius was horrified that he had attacked his own father because he was seeing things. Marius apoligized and left for the comforts of Shada's warm skin and kind soul. That night Marius and Shada slept together. All was well in Marty's mind.
Full Backstory Part 4: The Fire
Five months passed. Shada was pregnant, Marius was the happiest man on Earth. Thenadier was the head of police. Marius had become a sailor for one trading journey. He was to be gone for only a month. The Aceford family was barely existing. Valjean Pontmercy Aceford still beat Sora out of anger. Sora was sinking into insanity. Shada had a whole upstairs with Marius. Marius was making good money. Antony Sebastien came up to Aceford Manor one day. Antony was let in by Sora. Sora had finally cracked and had no idea who Antony was. Antony went to see Shada. Pontmercy heard fighting. Pontmercy went upstairs with a pistol. No one hurts his sons wife. Antony had smacked Shada to the floor in a fit of rage. Pontmercy had no idea why. Pontmercy threatened Antony to leave. Antony had brought a casket of alchemists fire. Antony threw it at the floor. The upper floor instantly caught a green fire. The fire kept spreading in all directions, sealing off escapes. Antony teleported far way. Pontmercy managed to escape. Shada died in the fire. She was found. Her unborn son died too. Sora died. The police believed Soran had, in her insanity, burnt down the house. Marius returned from the voyage just as the fire was dying. Marius ran across town as fast as he could to see what happened. He was too late. Marty had rummaged through the wreckage crying. Marius hadn't cried in years. Marius's life was blossoming. He was in love, about to be a father, and he was making a good amount of money. Marius was destroyed that day. The fire killed another victim. Marius was ripped from his love, his family, his home. Marius was shaking, crying, throwing up. He was a mess. Thenadier got to tell Marius what happened. Each of Marius's tears was a success to Thenadier. Marius had nothing. He wandered the streets starving.
Full Backstory Part 5: Prison
Marius had no friends, no one to lean on, no one to love. Marius was starving. One night Marius robbed a woman's house. He broke a windowpane and stole a loaf of stale bread. Marius ran. Eventually the police had caught him and Marius was brought to the quarries for prison duty. They chained Marius up. Kept Marius in a small cell. Like an animal. They didn't care if Marius died or not. Marius went a little insane during the half year of prison. Thenadier was oh so satisfied by the turn of the tables. Thenadier used to have nothing, Now Marius was in his place! Marius was reduced to a quivering, nervous, shell of a man. Marius had to escape or Marius would die. Marius escaped one night. He ran across the countryside terrified, frightened that he would be caught and brought back to that hellhole that is Cylar. Marius ran. Soon he had to rest. He was drawn into his nightmares once more. Shada making love with him, to find that Shada's skin peels away revealing a burnt charred corpse. Visions of his father twisted and vile, beating his mother. Marius was alone. Alone in a sea of pain and confusion. Marius was found by Griktak who hired Marius. Marius changed his name to Marty. Marty opened up The Sleeping Goblin. Marty is haunted by the past...
Thenadier was furious, how could he let the man go? How did he escape?! I swear I will find him.
Miscellaneous:Marty suffers from severe depression at irregular intervals.
Magical Enshadu coat!
Last edited by The Mad Hatter : 01-13-2013 at 07:46 PM.
Alias: Kate Gender: Female Race/Species: Human. Nonhuman characters just don't seem to work for me... Age: 22 Alignment: Colorless, with a hint of blue. Class/Profession: Machinist. Kate is from a fairly typical steam-powered dimension, and engineering is a ubiquitous skill. Power Rating: Ooh, this is hard. On one hand, Kate's hardly a fighter, though she can defend herself. On the other hand, a single Homunculus is a D-Rank Fighter. Kate sits at E+ personally, but can easily scale up with aid from Homunculi or Gadgets. Appearance: Kate is a Human Female standing at five feet and six inches in height. She weighs 126 pounds, within a natural margin of error. She has short Orange-red hair, reaching just a bit below her ears. Her eyes are a deep, vibrant blue, and a pair of dainty, ineffective-looking spectacles adorn her rather bookish, slightly protruding nose. A faint dusting of freckles lie upon her cheekbones, though her skin is otherwise flawless. Unlike her eyes, the lower half of Kate's face is completely unremarkable except for her wispy, pale lips. From the neck down, however, Kate is rather thoroughly covered in leather and loose-fitting blue cloth, with most features unremarkable. Her breasts are bound down to her chest with tighter cloth which, when combined with her loose-fit apparel, results in an almost androgynous appearance.
Personality: While Kate would be considered almost unbearably peppy in Taelarys, she is hardly so by any other standard. While she can be deeply cynical and even paranoid, Kate is decent by the standards of most alignment systems. Still on the Neutral Axis, but closer to good than to evil.
Equipment: At any given moment, Katherine carries a number of bits and pieces to repair or even construct things. Depending on the situation, she very well may be carrying gadgets of varying functions and sorts. If she expects trouble, she is also likely to carry a weapon of some sort. If she brings Homunculi, they will carry their heavy Durium armor, as well as an Imperial-Class Pressure Rifle.
Abilities: Kate is a Machinist first and foremost. She engineers solutions to problems through steel and steam. However, she has been known to work as a general troubleshooter when coin runs short. While she holds no extraordinary powers beyond perhaps an above-average intelligence score, she is capable of putting together Gadgets and Homunculi with relative ease given sufficient resources and time, and as such can be surprisingly versatile when prepared.
Backstory: Placeholder. I mean to fill this out later. Really!
Normal Avatar by Thormag!
Last edited by BladeofObliviom : 12-30-2011 at 12:05 PM.
Alias: X Male Age: 12 Race: Human Alignment: Good Profession: Child? Power Rating: C+ Description: X always wears a pair of green boxers, dark green shorts and shirt, his dark green hooded cape, *and his pair of gauntlets.
The gauntlets themselves are obviously well made and built to take damage, implying that it might even be an heirloom.
Out from his shadows, X looks like any normal 12 year old kid with brown hair and emerald eyes. Personality: To be developed IC. Equipment: Faniky Gauntkets(Really fancy looking gauntlets that repair anything broken by them. Created by the Mad God) Ablities: X can punch hard. Not Woverine hard but Hulk hard, which is surprising for his size. He's also strong, being able to pick up stuff and throw it.
He's also able to get worshippers, as he counts as a god, though they don't exactly make him more powerful, they only make him feel loved. In fact, he barely has any god powers except that he can cause someone to go mad if he wants, but he doesn't want to.
Back Story: X was created by the Mad God Sheogorath to be his son.
However, as it is the Mad God, he decided it would be more interesting if he kicked his son out of the Shivering Isles when he was 12.
Leaving the Shivering Isles with his Faniky Gauntkets and his Favorite Clothles in hand, he arrived in the Nexus.
Name: Shada Alias: 375105 (number she used to be called) Race: Female human, age early twenties, exact age unknown. Alignment: Chaotic Good. Class: Fighter. Description: Five foot, with black hair and brown eyes. She has obviously grown up without enough food. She's very thin, short and her hair is wispy. Personality: Shada has the equivalent of paranoid schizophrenia. She hears voices and sees objects and people who are not really there. Yet, once past this, she's a very sympathetic person with a good heart. Equipment: Several shabby weapons including a longsword, a mace and two daggers. One gleaming long-swords imbued with fire damage and the ability to hurl fireballs. She's very good with her longswords. She also possess two other noteworthy items. One is a normal-looking black cloak. It protects her from any incoming projectiles (arrows, bullets etc.) and a necklace which is locked. It possess no magic of any kind, but she is not able to unlock it to discover what is within. Backstory: Shada used to be a slave of Gnolls. Not smart enough to keep their slaves themselves, they dump them into a practically inescapable underground maze called The Pits. Every so often guards of The Pits drag prisoners up to fight in an Arena. A win means money for their gnoll masters. A lose means death for the slave. Shada was born into slavery and thrown into the pits at the age of twelve. A few weeks past her last birthday (age unknown) she managed to escape and has been on the run. Her masters have hired Catchers to find her and return her.
Thank-you Ceika so much for my awesome avatar!
Last edited by orb_of_blood : 01-02-2012 at 03:31 AM.
Alias: The Stormrunner
Alignment: Chaotic Good
Power Rating: 5-6, High B or Low A
Description: messy blue hair, yellow eyes, lean, pale skin, wears biker/punk clothing.
Personality: rebellious, reckless, stubborn, joking, hot-headed, impulsive, VERY protective of his siblings, loves a challenge
Skystriker (His most powerful attack. Don't be anywhere within one mile when he uses it.)
He and his siblings comes from a post-apocalyptic urban fantasy Earth where humanity fought against various supernatural threats with the aid of magical super-soldiers.
When Jatone went off to become an Earth Magic Soldier to protect his family from demons, their parents soon died to an unexpected demon attack and Kalectro had to take care of his younger sister Skyrial by himself.
He soon joined the Ministry, an oppressive pro-human regime and learned storm magic, however he soon joined up with a man named Christian Eldarios, who taught Skyrial water magic and under his leadership they overthrew the Ministry and established the Guardians. Kalectro then soon found his brother who had been missing in action behind enemy lines for years and together the Stelvana trio helped Christian save the world from supernatural threats.
Now that their Earth is safe, they have gone exploring to other worlds.
Has ZERO defenses. His fighting style breaks down to pure offensive power and lots of dodging.
Alias: The Aquamind
Alignment: Neutral Good
Power Rating: 5-6, High B or Low A
Description: brown hair with long ponytail, blue eyes, tan skin, wearing techie gear and labcoat
Personality: reasonable, logical, sensible, but gets angry when around stupidity. she is also kind and caring. however she can be somewhat sarcastic and deadpan, but at her core she is an optimist.
Equipment: lots of medical equipment and technology
Backstory: See Kalectro
Miscellaneous: Is a medical and technological genius
Alias: The Diamond Knight
Alignment: Lawful Good
Class/Profession: Diamond Knight
Power Rating: 6, A
Description: red combed back hair permanent muzzle, wears sunglasses, is tall, stocky and muscular, wears a thick leather trenchcoat, pants, boots and t-shirt
Personality: calm, stoic, stubborn, strong, quiet, almost tranquil, but can crack a smile once in a while, and acts like a normal brother around Kalectro.