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Old 01-06-2012, 03:27 PM   Top  -  End  -  #631
Chezmarine
Banned
 
 
Join Date: Apr 2011
Location: 
Siberia
Gender: Male
Default Re: Nexus Character Directory

When did i Delete Chez's Bio? Anyways:


CHEAZIE BLACKPAW RACATRAN


Aliases: Chez; that Blood Crazed Wolf; Fenrir Blackpaw.
Race: Thrashian, A Highly Muscular Breed of Anthropomorphic Direwolf-Fox Hybrid.
Alignment: Chaotic. Evil, Good or Neutral Depends on his Mood.
Class: Heavy Weapons.
Description: A Muscular and Powerful Lupine Male, Standing at about 11' 8"* On Digitigrade Legs that are as quick as they are Muscular. His fur is Burnt Orange with Tan Markings on his Chest and Mid Tail, And Dark Brown fur on his Mane, Hindlegs and Forepaws, and the Tip of his Tail. He has a Mess of Hair Ressembling a Frill that droops from his forhead to his Midback, and His Arms are Powerful and are Capable of Tearing his Prey to Shreds with the Sharp Grey Claws on His Quad-Digited Paws.
*Subject to Change due to the Ability to Regenerate/degenerate his Own Organic Tissue, Allow him to Morph into Any form of Canine, Morphic or Not Morphic.
Spoiler

Personality: A wise Cracking, Horny, Curtian-ly Adept Hyper-Masculine Tough Guy, Chez is Basically a Fluffy Duke Nukem.
Equipment: Cargo Shorts filled with Infinite amounts of ammo, As Well as the Following Weapons:
AR-15/M-4/M-16A2/G-36 Assualt Rifles; Benelii M-3/M-4 Super 90/SPAS-12/Remington 1100 Semi-Auto Shotguns; Mossberg 500/590 or Remington 870 Pump action Shotguns. M-14/Remington700P Sniper Rifles. MP-5/UMP/P-90 Submachine Guns; an MGL-MK1 Grenade Launcher (Loaded with Sting/Tear Gas/Flashbangs) and M-1911/Sig Sauer P226/Glock 18/Berreta 92/Five-seveN pistols.
Backstory: Chez used to be two Separate beings, a Russian Human Scientist and a Banished Wolf from Asgor, son of the God Loki. The Wolf was used to Create Genetic Material for a Super Soilder, The Scientist was Tried for Treason, and in a Desprite Move, injected him self with the Wolf's DNA, Opening an oppourtunity for the wolf to Possess him.

Last edited by Chezmarine : 01-31-2012 at 11:48 PM.
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Old 01-06-2012, 09:03 PM   Top  -  End  -  #632
Hipho
Bugbear in the Playground
 
 
Join Date: Dec 2011
Default Re: Nexus Character Directory

CORFFF ATGYWE


Alias: Cor, Core, patchworkGargoyle
Gender: Male
Race/Species: Troll
Age: Seven Solar Sweeps (around fifteen human years)
Alignment: Chaotic Neutral with some Chaotic Good leanings.
Class/Profession: Bard of Void
Power Rating: C
Description: Corfff stands at average height for a troll, and has short black hair. There are four small bald spots on the top of his head where his horns used to be before they broke off. His wears patchwork clothing of many colors, all sewn together from scraps he's found. He has what looks like a rather large needle threaded with rope strapped to his back, and a battered and dirty-looking red squiddle on his head
Personality: Corfff can come off as a slow to act and self-centered. He cannot make spur-of-the-moment decisions.
Equipment: A dozen empty captchaloge cards, a large telescopic troll-horn needle, a battered and dirty-looking squiddle, and a long piece of string that acts as his fetch modus
Abilities: His strife specibi are Threaded Needlekind and Plushkind. His fetch modus isn't good for using in combat. He is a good planner and strategist. He is not good at improvising.
Backstory: To Come Later
Miscellaneous: His fetch modus is Knotkind, where each item is given a knot on his string. The more complex the item the more complex the knot. To retreive the item one must untie the knot. He has a penchant for writing haikus. His Kernalsprite, known as Baronsprite, was prototyped with Corfff's dead lusus(a large silkworm) and a repaired scalemate named Baron Peglog von Baconface. As such it takes on the shape of a worm with a damaged scalemate head.
__________________
Quote:
Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.

Last edited by Hipho : 01-07-2012 at 12:08 AM.
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Old 01-09-2012, 02:48 PM   Top  -  End  -  #633
Hipho
Bugbear in the Playground
 
 
Join Date: Dec 2011
Default Re: Nexus Character Directory

Cragg Stoneheart


Alias: Cliff, Chip, Limey, Marblehead
Gender: Nothing by biology male by personality
Race/Species: Stone Golem (He tries to hide this by covering most of himself up)
Age: Somewhere in the mid to high centuries range
Alignment: Chaotic Neutral though he sometimes leans into Neutral Evil
Class/Profession: Survior/Wanderer/Fighter
Power Rating: C to B- ?
Description: Stands at about five and a half feet tall.

Personality: Can seem distant and emotionless
Equipment: Whats shown in the image plus a dozen shells of varrying types, a small pack, an everfull bottle of vodka thats always half full, a teleportation key, a matchbook, and a small punched captchalogue card necklace thats worn underneath his shirt.
Abilities: All the things that come with being a stone golem (Immunity to pain and diseases, the strength of three men) He's a decent fighter (around a D+ or C- range)
Backstory: To Come Later
Miscellaneous: His mouth leads to a small storage cavity. He can cough up whatever is stored in it or spray it out of his mouth.
Has a small wick attached to his bottom 'lip'
__________________
Quote:
Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.

Last edited by Hipho : 01-19-2012 at 01:54 AM.
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Old 01-11-2012, 04:58 PM   Top  -  End  -  #634
Gulaghar
Ogre in the Playground
 
 
Join Date: Sep 2009
Gender: Male
Default Re: Nexus Character Directory

Nadia Rizzo

Alias: N/A

Gender: Female

Race/Species: Lampades Nymph

Age: 29, fully mature, ageless.

Profession: Mother of one for the present.

Description: Nadia has pale skin from a lack of being exposed to the sun. Her eyes are inhuman, they have pure black sclera with violet irises and silver pupils. Her hair is perhaps her most interesting feature. It's quite long, almost reaching the middle of her back. The hair itself appears to be made of of many tiny strand of some red liquid if one looks very closely. It's hard to pick out individual strands except for where the liquid drifts and moves slowly like hair underwater. Encircling her head is a band of knotted silver strands with a silver disc settling in the center. Her body is lean and somewhat muscular, the result of manual labour while still mortal. Her has a nice figure, but often doesn't bother to show it off. She prefers casual or working clothing that even hides her body. As of late, however, she's began wearing much more flattering clothing.

Picture:
Spoiler

Avatars:
Spoiler

Personality: Nadia is a friendly enough person and fairly happy. She doesn't have too many worries and it shows in her demeanor most of the time. The notable exception is anything regarding romantic relationships. However, since starting to date Irena, she's grown far more comfortable with the topic as she embraces her sexuality.

Equipment:
Spoiler

Abilities: Nadia has sworn an oath that grants her a measure of power over water. She can control and manipulate it at will and feel it's flow as if it's a part of her. This is especially true for blood, both hers and that of those around her.

Nadia has a couple abilities that come with being a lampades. She can jump through one flame and emerge through another over short distances. She is also completely immune to fire.

As a result of her pregnancy with the child of the goddess Tlazolteotl, Nadia has manefested a number of traits and abilities that fall under the goddess' domain: Scorpions, deserts, beauty, mothers.
  • Scorpions: Attract and control scorpions, turn into a scorpion, immune to scorpion venom (which instead has a positive effect), manifest scorpion poison in her mouth.
  • Deserts: Access to a personal sanctuary by turning the doorknob on any door three times to the left. It is a small oasis where the sand is white and the water is red. There Nadia can wield all of Tlazolteotl's power.
  • Beauty: Slowly and subtly shift the construction of a building to meet her own desires.
  • Mothers: If any child of hers is in danger, she will be able to feel it and summon super-human strength, speed and endurance for a time. A mark on her right that appears to be a black heart shaped shield represents this.

Backstory: Nadia had a fairly normal life growing up. Well, normal for a resident of Gul-Thadar, which is a city of vampires. She was an only child and grew up with her parents. Soon after leaving high school she joined the construction industry and has been working there ever since.

Society, along with her family and friends, were not very accepting of homosexuality. Thus, Nadia has been in the closet about her own sexuality. Aside from one close friend, no one knows. Perhaps they thought it odd that she never dated and turned away anyone that showed an interest, but nothing could be confirmed. It did have an effect on her, however. She took to focusing on her career and it took up much of her free time. She would always wear unflattering clothing and no make up as to not attract much attention. She lived in fear that her supposed lack of interest in all things romantic would be called into question, and she never thought she would find anyone to be with.

Miscellaneous: Nadia has sworn a powerful oath to gain the power over water and blood that she has, and she must obey it or lose those powers.
"I will revel in the fullness of each moon and anoint myself with blood as it passes; it will know my devotion by my sacraments."

Nadia must remain close to her lantern and its flame must remain lit. If either of these conditions are not met she will grow exhausted after two days and fall into unconsciousness after the third. If her lantern were to be destroyed she would die.

Her blood burns if it comes into contact with the air. She is also far warmer than a normal person.
__________________


Last edited by Gulaghar : 05-02-2013 at 05:59 PM.
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Old 01-11-2012, 08:26 PM   Top  -  End  -  #635
Hipho
Bugbear in the Playground
 
 
Join Date: Dec 2011
Default Re: Nexus Character Directory

Flarg Tosscobble


Alias: Glarf Yellowneck, Nenan Allthought, Retil Elfconker, Arthik Grumblefudge
Gender: Male
Race/Species: Halfling/Continuum-Cursed
Age: 12-144
Alignment: Lawful Neutral to Neutral Evil as he progresses in age
Class/Profession: Wanderer/Bard
Power Rating: D- to B-
Description: Flarg at age 27
Flarg shortly before his death
Personality: Depending on the age of the Flarg you encounter he can be scared and confused, naive and excited, blunt and flamboyant, or old and jaded.
Equipment: Depends on what age Flarg you encounter. The older he is the more items he has, going from the clothes on his back at age 12 to a dozen or so magical items of varying status at age 116
Backstory: Flarg appeared in The Nexus with his family when he was around six years old, victims of a teleportation mishap. They settled in quickly enough, and that was that until Flarg turned 12. On that day he discovered his family's curse. Every other generation's firstborn son is gifted with the ability to timetravel. Unfortunately he cannot control this gift past deciding what else goes with him.
Miscellaneous: It takes about twelve seconds for him to fully fade out of the timeline.
By the time he is 24 he's learned to control the gift enough that he can choose up to 288lbs of organic and nonorganic material to take with him.
The time between "jumps" ranges from a couple years to a couple moments, its random.
__________________
Quote:
Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.

Last edited by Hipho : 01-12-2012 at 05:34 PM.
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Old 01-12-2012, 03:40 PM   Top  -  End  -  #636
Dark Elf Bard
Bugbear in the Playground
 
 
Join Date: Nov 2011
Location: 
Ponyville
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Elkandar B'xarenef

Alias: None.
Gender: Male
Race/Species: Dark Elf/Drow.
Age: 64 [21 in human years]
Alignment: Chaotic Good to Chaotic Neutral
Class/Profession: Bard/Nurse
Power Rating: C-
Description: Elkandar is tall, with a square jaw and blazing blue eyes. His braided white hair leads down to his waist (he wears a bandanna over it). His face is generally smiling and friendly, masking his wild emotions. He is missing his right hand, cut off by a halfling thug in a sewer.

Spoiler

Equipment: Lute, bandanna, raven pet, vest, flowers in hair
Abilities: Magic, and an extremely beautiful voice.
Backstory: Elkandar is an outcast. As a child, he was abandoned, his matron mother saying that "males don't have a place in the B'xarenef house." A couple of dwarves who were looking for a precious metal for their god as that week's offering stumbled upon a small bundle in the caverns. They found Elkandar. Elkandar lived with the dwarves for the next ten years. He tried to fit in, but his long and nimble fingers just were not built for all the smithing that went on inside the dwarves' mountain home. So, after saying goodbye to the few dwarven friends he had made, he set off into the world. Even so, he has learned tales from all corners of the world, and hopes to one day travel to the Feywild and live among eladrin who will accept him for who he is. He has taught himself how to play the lute, and hopefully will find other drow that he can empathize with.
__________________
zimmerwald1915 made my avatar!

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Last edited by Dark Elf Bard : 05-31-2012 at 10:59 PM.
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Old 01-13-2012, 09:10 PM   Top  -  End  -  #637
AgentofHellfire
Dwarf in the Playground
 
 
Join Date: Jan 2012
Default Re: Nexus Character Directory

THE AGENT


Alias: A very large number. Too many to be listed here, even.
Gender: Appears male most of the time, but no one really knows for sure.
Race/Species: An agent of cthonic, basically.
Age: Unknown
Alignment: Something along the lines of Lawful Neutral, with incredible evil leanings due to whom he serves, and incredible good leanings because he really has no desire to harm anyone.
Class/Profession: Agent.
Power Rating: B rank
Description: Though he may change his appearance, the Agent naturally appears as a floating business suit with tentacles forming crude replicas of most human body parts.
Personality: Usually highly passive.
Equipment: Nothing major.
Backstory: No one really knows.
Miscellaneous: Anything else that you wanna put down.
__________________
Spoiler

Last edited by AgentofHellfire : 01-13-2012 at 09:12 PM.
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Old 01-13-2012, 11:09 PM   Top  -  End  -  #638
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
Default Re: Nexus Character Directory

Raziere

Primordial

Spoiler
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WoW Stuff:
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Last edited by Lord Raziere : 01-14-2012 at 06:07 PM.
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Old 01-14-2012, 12:20 AM   Top  -  End  -  #639
RandomPoster
Pixie in the Playground
 
Join Date: Jan 2012
Default Re: Nexus Character Directory

Crew of the Jittering Vippit


Jurga Preora Blera


Alias: Jurga/Jurga the Hutt
Race/Species: Hutt
Gender: Hermaphrodite (Male Personality)
Age: Early-to-mid 300s
Alignment: Lawful Neutral
Class/Profession: Merchant
Power Rating: 3
Description: Jurga is, like all Hutts, a gastropod with a semi-humanoid upper body. He is slightly thinner than most Hutts, however, and his ruddy orange skin is marred with the brown stains of dried mucus. It seems as though the Hutt has seen better times. He seems especially self-conscious when he glides around on his "foot." Besides three bandoleers wrapped around his tail, Jurga wears no clothing.
Personality: Jurga the Hutt is more trustworthy than most Hutts, but that is not saying much; While he will never directly lie to his customers, telling half-truths is not out of the question. Like many of his more successful brethren, Jurga wishes to acquire vast wealth and a reputation demanding of respect. Unfortunately, his code of honor when dealing with customers and illegal actions may make him unfit for this goal. While Jurga may be willing to sell contraband, rob rivals, ad scam passersby, he will have no part in spicerunning or murdering in cold blood.
Equipment: Jurga carries a few items in his three bandoleers, including a few credit chips (with varying amounts of money on each), a universal translator (Jurga only speaks Huttese, so it is necessary to communicate with other people in the Nexus), and a sporting blaster for defensive purposes. On his ship, he has roughly 60 metric tons of cargo; this cargo is composed of miscellaneous pieces of technology from all over the Star Wars universe, which he is more than willing to sell for those who wish to buy.
Abilities: Jurga's abilities are just the standard traits of Hutts; His mucus covering absorbs glancing shots from blaster pistols and even direct shots from sporting blasters. Although not as corpulent as other Hutts, his layer of blubber does cushion him from low-caliber bullets. He can see into the ultraviolet light spectrum.
Backstory: Jurga Peora Blera (born of the Preora clan) was always the black sheep of the family. Whereas his siblings were constant rivals of each other (and oftentimes even tried to sabotage or even maim each other in order to become their parent's favored heir), Jurga was often left alone for not being politically savvy enough. This lack of enthusiasm in Hutt criminal politics, as well as his need to have a code for business deals, made him the least of the three Huttlets in the eyes of his parent. When he grew older, he was stationed on the isolated ice world of Nar Hekka by his clan. Wanting to be something more than just an accountant that his kajidic had abandoned. Stealing a Barloz-class freighter with a Twi'lek slave and droid that he had befriended during his time on Nar Hekka, Jurga abandoned his post only to be pursued by several hitman from his clan. In an attempt to escape, he entered hyperspace before the calculations were complete- and somehow entered the Nexus.

Ehofaleo'Ri

Alias: Ehofale Ori (humanized name)
Race/Species: Twi'lek
Gender: Female
Age: 23
Alignment: Chaotic Neutral
Class/Profession: Dancer/Merchant
Power Rating: 2
Description: Ehofale is a beautiful Twi'lek in her early twenties. She has a very pinkish hue to her skin, and her twin lekku (the headtails) are draped over her shoulders. Minor freckles can be seen on her face. Like most Twi'leks, she does not have hair or eyebrows. She stands slightly shorter than her employer at 5'4. She doesn't exactly dress modestly (then again, most Twi'leks rarely do). Her speaks with a slight French-like accent.
Personality: Ehofale grew up in a life full of slavery to the Hutts, but she does not allow that to bother her; she is free now, and she wants to enjoy that freedom for the rest of her life. As a result, Ehofale is the sort of person who rolls with things, and doesn't let much upset her. She is quick to make friends. Having not been with fellow Twi'leks for nearly half her life, she prefers to use her Core Name (i.e. her humanized one).
Equipment: Having been a slave before her escape with Jurga, Ehofale does not own much. She has a decent amount of credits to her name, and a single concealable weapon for protection; a highly illegal vibroknuckler.
Abilities: Ehofale is fairly agile and flexible, which can make her surprising good at hand-to-hand combat when combined with her very lethal vibroknuckler.
Backstory: Ehofaleo'Ri was a young Twi'lek girl born to the Ri clan in the city of right after the start of the Clone Wars. Joreikna was dependent on the slave trade for its income, and as a result Ehofaleo'Ri was one of several hundred Twi'lek children to be sold (she was twelve at the time). As a result, she has spent a little under a third of her life away from her home and family. To be honest, she doesn't even really see her species homeworld as her home anymore. After spending most of her life as a dancer for a particularly infamous Hutt lord on Nal Koska, his death led to all his belongings (including Ehofale and S19-8R) being liquidated. Both the droid and the Twi'lek were purchased by an unscrupulous crime lord on Nal Hekka, and for the next four months lived in a frozen hellhole of a planet. During this time, she had befriended the outcast Hutt Jurga. When he finally decided to flee the world, he brought Ehofale and S19-8R with him, and the three have been flying together ever since.

S19-8R


Alias: None
Race/Species: S19-series astromech droid
Gender: Not Applicable
Age: 13
Alignment: Neutral
Class/Profession: Expert Droid
Power Level: 2
Description: S19-8R is a box-like astromech standing about one meter in height. Unlike the more common R-series astromechs, S19-8R travels on a single, treaded wheel. The arrangement of compartments on its chassis is very similar to that of the R2-series astromech droid, probably hinting that LesTech corporation "borrowed" elements from Industrial Automaton's design when creating the S19-series. Its head is flat, and ends in a single eye placed in front of the body. Its chassis is white with orange panels.
Personality: 8R is a quiet, dependable droid. He doesn't talk much (mostly because most people don't understand him), but is hard working and tries to be polite. Despite being rescued from Nar Hekka by Jurga, S19-8R doesn't really feel any loyalty to him; its been abused several times by Hutts who used it as entertainment, so it dislikes most Hutts. Until it finds a better way to live its functional cycle, however, it will continue to serve Jurga and Ehofale.
Equipment: S19-8R doesn't really have any equipment, besides a few modifications made by Jurga; S19-8R has had part of its plating replaced with a more durable Mandalorian iron alloy, and had its astrogation buffer and holorecorder gutted in exchange for a portable shield generator.
Abilities: S19-8R is capable of plugging into most computers, slicing into security mainframes, and
__________________
Thanks to Ceika for the Jurga the Hutt avatar!

Last edited by RandomPoster : 01-29-2012 at 01:00 PM.
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Old 01-14-2012, 01:57 AM   Top  -  End  -  #640
Darkcomet
Dwarf in the Playground
 
 
Join Date: Sep 2007
Gender: Male
Default Re: Nexus Character Directory

Character Profile: Vyrn
Spoiler


Faction: Altaran Irregulars
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Last edited by Darkcomet : 08-04-2012 at 03:00 AM.
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Old 01-14-2012, 06:33 PM   Top  -  End  -  #641
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
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Race: Technoblins
Spoiler


The Modified One
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The Blessed One
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Old 01-14-2012, 06:43 PM   Top  -  End  -  #642
AgentofHellfire
Dwarf in the Playground
 
 
Join Date: Jan 2012
Default Re: Nexus Character Directory

Kirai Dendra


Alias: She changes her name when she feels like it, really.
Gender: Female
Race/Species: Human
Age: 30 or so.
Alignment: Chaotic Neutral with strong Chaotic Evil leanings
Class/Profession: Wandering priestess of The Fury, addict.
Power Rating: C+
Description: Kirai is a somehow immensely young-looking, often indecent woman with brown hair and blue eyes...she often carries around a sword as well. However, the main thing about her appearance is that this isn't a hard-and-fast rule for how she looks--her life endlessly filling new voids has meant in the past getting very angry when someone presents her with some trifle the likes of which has gotten old, which includes attire and people.
Personality: Kirai is the quintessential addict and thrillseeker, constantly trying to find the next great thing to latch onto. She also is quite violent at times, partially because of some of her specific addictions.
Equipment: The only real keepsakes she has are very specific kinds of drugs--mostly dragon's blood, at the moment.
Abilities: As a priestess, Kirai can cast divine magic. As a priestess of The Fury, goddess of emotion unrestrained, she can fight. She's also acquired knowledge of a fair amount of random trivia in her wanderings.
Backstory: Kirai once was a priest of the Sovereign Host, until she realized how empty that life truly was...after wandering for a time, she found The Fury and never looked back.
Miscellaneous: Anything else that you wanna put down
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Old 01-15-2012, 01:37 PM   Top  -  End  -  #643
Clarkson
Orc in the Playground
 
ClericGuy
 
Join Date: Aug 2011
Default Re: Nexus Character Directory

Fred Newolf


Alias: Fried
Gender: Male
Race/Species: Human
Age: 32
Alignment: Good
Class/Profession: Fighter Pilot
Description:
Personality: Fred trys to only attack those that have attacked him. He is generally amiable but will fight for whatever cause he chooses without stopping.
Equipment: AK-47 pilot helmet, pilot outfit, and a .44 Magnum
Abilities: Fred is very dexterous but not very strong or smart. He can generaly figure out any vehicle that his life puts him in. But once he gets out of the vehicle he doesn't know what he's doing.
Backstory: To Come Later
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Old 01-15-2012, 04:10 PM   Top  -  End  -  #644
Lost_Deep
Pixie in the Playground
 
 
Join Date: Jun 2011
Location: 
Where I am.
Default Re: Nexus Character Directory

Eadelain

Alias: Eade
Gender: female
Race/Species: Human
Age: 12
Alignment: neutral
Class/Profession: none yet
Power Rating: (Flexible, will change)
Description: A girl of twelve, pale white skin, long hair that is very black. Often wears black, because even if she doesn’t ink gets spilled on it.
Personality: Distracted? Aloof? Needs to be solidified.
Equipment: None really.
Abilities: Doesn’t seem to have anything in particular yet… except for an odd luck that ink gets spilled on her. Really, it’s ridiculous.
Backstory: To be updated as it is revealed.
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Avatar by Gulaghar! She is not smiling about something that would make you happy...
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Old 01-15-2012, 06:30 PM   Top  -  End  -  #645
AgentIndy
Bugbear in the Playground
 
MindFlayer
 
Join Date: Dec 2011
Location: 
Indiana
Gender: Male
Default Re: Nexus Character Directory

Zith Exyl



Alias: Zi

Gender: Genderless, but uses masculine pronouns to describe himself.

Race/Species: Mind Flayer

Age: 121 (human equivalent is about 30)

Alignment: Neutral with no definite moral leanings.

Class/Profession: Metalsmith/Weapons Designer

Power Rating: D-

Description: Zith is about five feet six inches tall, with a sickly purple skin tone. The most obvious thing about him is the collection of tentacles that protrude from where a normal human's mouth would be. On of the tentacles is curled up, and has a burnt look to it, from a smithing accident decades before. His skin is pockmarked with similar burns, and cuts. Behind his face tentacles is a black beak that he eats with. His eyes are crimson red, and he is missing a few finger tips, again from occupational hazards. His scalp has multiple scars upon it. He wears a sturdy set of brown leather armor, and has an iron hammer at his side.


Personality: Zith is a fairly jaded individual, and doesn't have a strong moral compass, and really doesn't have any problems with evil people. Money is his primary motivator, but he isn't greedy or corrupt when it comes to money. He really just wants a place to practice his craft, and try to make new kinds of weapons. Something that never troubles him is thoughts that his weapons kill people, he has come to terms with that long ago.

Equipment:*
-Weapons
•One Flintlock
•Enough Gunpowder and Ammunition for about thirty shots.
•One Dagger
•Smithing Hammer
-Armor
•Leather Armor
•Heat Resistant Gloves
-Misc.
•Various schematics for several exotic weapons.*
•A plain cloak that obscures a majority of his body.

Abilities: Zith is a proficient blacksmith, with a knack for designing weapons. As an Ilithid, he possesses a few psionic talents. The first is telepathy, especially useful as he lack vocal cords to speak. He can't look past surface thoughts, and he never really learned how to read thoughts not directed at him, so he prefers to just broadcast his thoughts so he can participate in normal conversations. He can lift objects of about 10 pounds or less with his mental powers, which proves especially useful in his normal trade. He has the ability to inject one of his young into the skull of a humanoid, but he does that only rarely, if at all.

Backstory: Zith's host was a small time farmer born over a hundred years ago. He was attacked by a Mind Flayer while he was tending his fields, and was implanted with a mind Flayer egg. After twenty years of doing the stereotypical Ilithid thing, terrorizing the helpless and all that, he decided to try his hand at creating things. With a new found interest in crafting weapons, he sought out new ways to practice his skills. He traveled around, learning new methods of smithing, discovering trade secrets, and new weapons. His life was relatively uneventful, except for the time he settled down for a few decades to master ways to make fire arms, and ways to design new weapons.
More to be filled in later

Miscellaneous: Nothing comes to mind at the moment.
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From Things Mr Welch is not Allowed to Do In an RPG
Haviar the Broken Wyrd
Ixth From The Void
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Old 01-16-2012, 12:41 AM   Top  -  End  -  #646
RandomPoster
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Join Date: Jan 2012
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Cylon Centurion Unit TPDA (Tauron Planetary Defense Army)-00824

Alias: Centurion
Race: Cylon Centurion Model 0005, Warrior Variant (Robot)
Gender: Not Applicable
Age: 8
Alignment: Neutral Evil (with true neutral tendencies)
Class/Profession: Warrior
Power Rating: 3
Description: The Centurion is more or less identical to every other Model 0005 in existence. It has chrome-plated armor, stands 6'6, and is said to resemble a walking chrome toaster. Its body is made with metal and plastic, and its "brain" is programmed onto silicon wafers. Like all Warrior variants, this Centurion has a more compact frame than the "standard" model, and a flexible black armor covering over the torso. The head seems a lot more helmet-like than the heads of other varieties, and it has the single red photoreceptor all mechanical cylons seem to share.
Personality: This Centurion, like most Cylons, of the First Cylon War Era, is quite bitter about the wrongs done to it by humanity, and as a result has the urge to "cleanse" the world of humanity in the name of its God. After a recent encounter with an inhabitant of the Nexus, however, it is beginning to realize that this job is a lot easier said then done. For now, it intends to remain more or less in the shadows until it can gather the robotic forces necessary to take Remnant down (which is more than impossible, though the robot doesn't realize this yet).
Equipment: In addition to its two submachine guns and several clips of ammo, the Centurion has a single concealable blade attached to its right arm.
Abilities: Being a robot, it is stronger, more durable, more intelligent, and can even see in the dark better than the average human. At the same time, it is much slower and less stealthy because of the clanking sounds it makes as it walks. While it can communicate verbally, an internal wireless device that allows for electromagnetic communication between itself and another receiver.
Backstory: This specific Cylon Centurion unit came into creation roughly three years before the First Cylon War. Constructed by Graystone Industries to serve in part of a Tauron military build up, the Centurion was one of thousands of expendable troops seen as little more than tools by cruel human masters. Forced to fight in a brutal war against its own "family" for the cause of humanity, it became embittered at the thought of following its masters commands. Though its religion would bring it some comfort, it was among the first to rebel at the start of the First Cylon War. Fighting in battlefields ranging from the jungles of Medra to the darkened halls of the colonial ship Brenik, the Cylon had killed its fair share of humans. And it relished in that fact. Its last mission was to engage in the Battle of Scorpia using an experimental dropship called an A-B Raider, though something went wrong during flight and it somehow crashlanded into the Nexus.
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Old 01-16-2012, 02:17 AM   Top  -  End  -  #647
RandomPoster
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New Species: Rekoutians


Spoiler

Universe of Origin: Star Trek Universe

Homeworld: The Rekoutian homeworld of Rekout (known to early 21st Century Humans as Kepler-22b) is a large M-class "Super-Earth" planet with a radius approximately 2.4 times larger than Earth's. It is a world of varied climates, though it is almost 80% water. Despite being much closer to its sun than Earth is to its own, Kepler-22 produces 25% less energy than Sol, so the average daily temperature around the Equator is about 22 °C.

Year of First Contact with the United Federation of Planets: 2196

Description: Rekoutians are a species of sapient nonhumanoids that resemble four-eyed, furry dromeosaurids. Having evolved on a world with a heavy gravity, Rekoutians are quite strong and agile in standard gravity. Rekoutians have several distinctions that make them a lot less similar to the dromeosaurid animals that once inhabited earth; instead of a layer of feathers, Rekoutians have a thin layer of spindly hairs in order to keep cool in the arid-plains environment where they evolved from (by the equator). Rekoutians lack the clawed digit of true dromeosaurids, but they do have three sets of teeth. In addition to their main set of flesh-rending teeth, Rekoutians have two sets of retractable teeth; one is for the consumption of plants, while the other could be an extra set of either type, depending on gender (females get an extra set of flesh-rending ones, while males get an extra set of flat teeth). Rekuotians are warm-blooded reptilians with an organ redundancy; it is a brain redundancy, which can be found in the hip; this "secondary brain" is little more than a nerve cluster that controls the primal urges of the individual. If This was to be lost in combat, a Rekoutian could live without, though it would be effectively lobotomized. To lose the main brain is usually a death sentence due to bleeding out, but in the event that one can be saved (say, the brain is removed surgically rather than the head being chopped off or sliced open), the Rekoutian is paralyzed reverts to little more than an animal mentally. Why Rekoutians evolved this way is unknown, especially since it seems to be more of a disadvantage than an advantage.

Culture: Like humans, Rekoutians have only united in the past two hundred years, and as a result there is still the signs of many cultures on their world. The most prominent of these cultures at the time of their First Contact with the Federation was a communist society that dominated an large archipelago in the northwestern hemisphere of their world. This culture had its members worship a state religion, an animistic one. As this culture expanded its power, many smaller neighboring states blended the ideals of this culture with their own. Also located in the northwestern hemisphere was a small continent that stretched to around the location where the world's Prime Meridian and Equator intersected. This was home to several separate but similar cultures, which seemed to have all been influences by a long-fallen empire. Their culture was very warlike, though arguably they were the most advanced on the world, having achieved limited warp capability. They had a monotheistic religion involving a mother goddess. Disagreements on the meaning of her holy texts were (and still are) common, but these arguments were rarely the cause for the warfare. This was based on a feudal society. A smattering of islands exist in other regions of the world, each with their own distinct set of beliefs, cultures, and technological advancements. Capitalism never developed on this world.

Technology: As to be expected, being nonhumanoid led to several innovations in both technology and shipbuilding design. Rekoutian ships in particular are designed specifically with the Rekoutian people in mind, and as a result are very alien and hard to understand to most outsiders. When it comes to weaponry, they have mostly standard directed energy weapons with triggers and grips made for their clawed hands to hold. Tools are usually designed to be wrapped around the wrist to be used.

Quick History of being in the Greater Galaxy: The Rekoutians were first discovered by the United Federation of Planets in 2196. At that point, they had already developed Warp 1 engines, which they had used to explore nearby uninhabited systems. They signed a treaty of friendship with the Federation later that year. As trade between the two governments commenced, the Rekoutians eventually began to settle their differences and unify. By 2209, they had requested to officially join the Federation, an application which was accepted three years later. By 2268, Rekoutians were a common site in many important Federation member worlds and colonies.
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Old 01-17-2012, 04:37 PM   Top  -  End  -  #648
Hipho
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Join Date: Dec 2011
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Ulfeg Rockskull


Alias: N/A
Gender: Male
Race/Species: Dwarf
Age: 142
Alignment: True Neutral with Neutral Good leanings.
Class/Profession: Stonecarver/Tattooist/Artisan
Power Rating: D-
Description:

Personality: Hard-loving, hard-drinking, hard-working. So, basically, a steriotypical dwarf.
Equipment: A set of stone carveing tools,modern day tattooing set, and a tobacco pipe.

Abilities: Nothing really other than being a really good stone carver, a decent tattooist, and the ability to consume large ammounts of alcohol without falling unconcious.
Miscellaneous:All the tattoos he has he did himself.
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"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
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Jongo, God of Sea-Life

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Old 01-18-2012, 03:26 AM   Top  -  End  -  #649
The Mad Hatter
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Inspector Thenadíer

Alias: The Inspector

Gender: Male

Race: Human

Age: 40

Alignment: Lawful Evil, He comes off as evil at least. In reality he's extremely lawful good to the point of seeming emotionless and evil. So, he's lawful good, but seems evil.

Class/Profession: Inspector, Private Investigator
Power Level: B-

Description: Thenadíer has a dark navy and gold uniform with matching Navy boots. Hes always wears his sinister black top-hat and his ebony cane/club. Hes wears black gloves which match his hat. He has gray hair wound up in a tight ponytail. His face is smooth and chiseled always set in an arrogant scowl. Hes has grey muttonchops and dark circles under his eyes. Thenadier's face is cold and very harsh looking. He is not an attractive man. Thenadier is a man who devotes his life to the law. He is always referred to just simply as "Thenadier" or "Inspector Thenadier" by most; his first name is never mentioned. A police inspector who strictly believes in law and order and will stop at nothing to enforce Caryl's harsh penal codes. Thenadier is incapable of compassion or pity, and performs his work with such passion that he takes on a nearly animal quality when he is on the chase. He nurses an especially strong desire to recapture Marty, whose escapes and prosperity he sees as an affront to justice. Ultimately, Thenadier is unable to say with certainty that Marty deserves to be punished. This ambiguity undermines the system of belief on which Thenadier bases his life and forces him to choose between hypocrisy and honor.




Personality: Thenadíer believes in nothing but law. His parents were criminals. Thenadíer realized at an early age that only the just and good achieve greatness. Hes is nigh uncorruptable and stubborn as a mule. Most find him a prick. Thenadíer is harsh, uncaring, and mean. Thenadier is portrayed as a ruthless, totalitarian force. He is painted as somewhat of an automaton. True, he thinks things through clearly in his head, and admits he has a conscience, but his actions seem almost mechanical. He has an almost obsessive compulsion to find Marius Aceford. He is demanding and sure of himself his decision is unwavering and final.

Equipment:He has two special handcuffs: The first is the standard stun cuffs; these tools, used in pretty much every advanced society, are much like common handcuffs. They do, however, have small powerpacks in the cuffs themselves. Each time one struggles to escape, they send a small electric pulse through the person's body and tighten a bit more. At maximum strength, such a charge can knock a humanoid out for several hours.The second is more expensive; the energy links are two cuffs with no metal link connecting them. Instead, they are activated and controlled via a remote. When activated, an energy envelopes the cuffs and a near-unbreakable magnetic bond is created between the cuffs. The exact strength of the bond, along with the tightness of the cuffs and other settings, are also controlled via the remote. He has three special pistols: The first weapon to be shown is the WESTAR-35 pistol. Made from a dallorian alloy, this pistol absorbs heat far better than most pistols do, so its ability to be rapidly fired is greatly increased with little chance of jamming. These weapons are usually wielded in pairs.The next is a DL-44 XL heavy blaster pistol. Capable of being substantially (and also illegally) modified, the DL-44 is such an impressive short range-high damage weapon that it is often the first image brought to mind at the mention of heavy blaster pistols. It is often used as a hold-out pistol. The "XL" designation signifies that it is a collector's item; Its made from special metal alloys to make it more prestigious.The final is the FWG-5 flechette pistol. Functionally, it is similar to a miniaturized shotgun with heat-seeking shells. It takes a second to lock onto a target with the pistol's laser-guided targeting system, but once locked, the pellets fired will follow a target. Once the pellet enter a range of three meters of their target, they explode; this releases twelve micro-flechettes that were stored inside and propels them at a very high speed. They can puncture blast vests and armor with ease. The pistol can fire eight such pellets before requiring to be reloaded., cane, clothes, manacles, handcuffs, ropes, gags, thumbscrews, prison log, certificate of Inspectorate, and extra pistol

Abilities: Thenadíer can fire his pistols, tracks, duel with his cane, torture, interrogate, and he can also sing.

Backstory: Short
Spoiler


Full Backstory Part 1: Childhood

Spoiler


Full Backstory Part 2: Cylar

Spoiler


Full Backstory Part 3: Revenge

Spoiler


Full Backstory Part 4: The Rise and Fall of Inspector Thenadier

Spoiler


Miscellaneous: Thenadier can sing as well. He sang this song after losing Marty Aceford:

Here's a picture non-OOTS style:
Spoiler

Here's OOTS-style:
Spoiler
Spoiler
__________________
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Magical Enshadu coat!
Spoiler


Spoiler


Spoiler

Last edited by The Mad Hatter : 02-11-2012 at 07:55 PM.
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Old 01-19-2012, 08:01 AM   Top  -  End  -  #650
orb_of_blood
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Join Date: Feb 2008
Gender: Female
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Sleet


Alias: Lilandra (Sleet is actually just a nickname, this is her true name. She despises it.)
Gender: Female
Race: Elf
Class: Blackguard/Cleric
Age: 140 (Although, really, I'm not very good at elf ages, so it's really anyone's guess. It's meant to be roughly mid twenties in human years.)
Alignment: Chaotic Evil
Class/Profession: Bounty hunter / Retired Catcher - Sleet's job used to be to hunt down escaped Goll slaves (technically she was/is a slave as well).
Description: Sleet can be described as stunningly beautiful. She has beautiful golden curly hair with catching deep blue eyes. She wears white, including a white cloak that she enjoys swirling around herself.

Personality: Sleet's true personality is still a mystery, and she doesn't really know it herself. To function well at her job she manipulates everyone she can to do her bidding, meaning she's theoretically less at risk from the escaped slave she's capturing. She's a flirt by default. However, when she drops the act she can be very deeply caring about a select few or very, very superior or nasty towards the majority. However she doesn't drop the act very often.
Equipment: Sleet carries a wide variety of potions for just about any purpose. She also has two daggers kept concealed at her belt and a massive bejeweled greatsword that is usually strapped to her back.
Backstory: Sleet was born in a rural village on a different planet and lived there very happily with her family until she was about thirty, still a child. Then her village was raided by orcs. Her family was slaughtered and she was taken into slavery and sold to the gnolls. After around thirty years, when she was still quite young, the gnolls made her a deal. She could have much more personal freedom, enough to eat, and less likelihood of death if she agreed to track down escaped slaves. Frightened of the gnolls, she agreed and quickly became a very good Catcher, becoming a blackguard and changing her alignment from Chaotic Good to Chaotic Evil in the process. Sleet most recently tracked Shada into the Nexus and has been persuaded to attempt to break free of her bonds of slavery.
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Old 01-20-2012, 03:18 AM   Top  -  End  -  #651
Rotting Baron
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Jane Doe

"You have spoken to me seventeen different times today, a different person each time. Take comfort in the fact that you've at least met your killer."

Alias: Jane goes by many fake names. Her real name is unknown.
Gender: Female
Race/Species: Technologically enhanced human.
Age: 38
Class/Profession: "Secretary," assassin.

Description: Almost nobody knows what Jane really looks like, as she is nearly always in some form of disguise. In term of disguises, she prefers to look like a plain, boring woman, with brown hair tied in a bun, dressed in a simple blouse and skirt, and high heels. This, however, is only when she isn't anticipating combat.

At other times, Jane's appearance will vary incredibly widely, on any factor. She can change her physical form based on age, ethnicity, even seemingly impossible things such as race or gender. If she wanted to, she could appear to be an old, male elf.

Personality: Much like with her appearance, Jane changes her personality to fit whatever the current situation requires. At any moment, she can be a normal woman in the crowd, a charismatic public speaker, a innocent street orphan, or a ruthless killer, and nobody would know that they are the same person.

Equipment: Jane carries many different weapons and pieces of equipment. Usually, she has a disguise kit. Often, she prefers to use no weapons at all, but when she does need a weapon, she'll prefer a pistol or knife.

Abilities: Jane is a master of disguise, able to mold both her appearance and her personality however she wants to. In fact, she'll get so absorbed in the many different identities she creates that when she is disguised, it is impossible to tell whether she is lying or not, even through magical or psionic means.

She is an expert in multiple forms of direct combat. Jane is a proficient martial artist (her preferred style is a self-made mash-up of Muay Thai and boxing that emphasizes quick yet devastating blows.) She knows the ins and outs of many different firearms from many different time periods, from muskets to laser rifles. The assassin is expertly trained in just as many melee weapons, and prefers knives or short spears.

She is also a cyborg, though most of her augmentations are negligible. However, she can change her eyes however she likes to reflect a disguise, as well as her skin color. For self-defense, she can greatly increase her strength and speed, to the point that she can rip through some armor with her bare hands and keep up with automobiles.

Backstory: Before she became the first member and second-in-command of the assassin's organization known as MURDER, Jane Doe was the best assassin her native world could offer. There was no mark that she couldn't successfully track down and kill.

Her career as an assassin began when she killed a man in self-defense when she was fifteen. Although initially, she was very afraid of what would happen, the man's wife ended up paying her, as he had been unfaithful to her. Jane realized the money that could be made as a contract killer, and kept at it. After a few close calls with the police, Jane suddenly disappeared for years. Eventually, all searches for her were called off. What they hadn't realized was that she had left the country to train herself so that she would ever be caught again.

It paid off. Jane went from an amateur killer to a master of disguise, espionage, and cold-blooded murder. Contracts became almost too easy. So easy, in fact, that she became incredibly rich. She was living the easy life, and it bored her. Desperate for a challenge, she started traveling to other dimensions, continuing her career as an assassin. Eventually, she found the Nexus, and delighted it its variety. She took her contract - to kill a bartender. Unfortunately, she was set up. This was just a way for the Operative to contact and test her. The ghost made her an offer, and she accepted. She now works for MURDER as their top agent.

Miscellaneous:
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Old 01-21-2012, 03:57 PM   Top  -  End  -  #652
The Mad Hatter
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Join Date: Sep 2011
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Default Re: Nexus Character Directory

Marciano

Alias: That nasty halfling git

Gender: Male

Race: Halfing

Age: 32

Profession: Thief, poisoner, murderer, general prick, grave robber, body snatcher, bodyguard, assassin, kleptomaniac, etc.

Description: Marciano wears a royal blue, tattered petticoat with faded gold epaulets. He has a large brown tricorn hat with an orange feather. He wears gray or brown trousers, along with a dirty white shirt. He is ugly, with black, chipped teeth, a large mole, and beady eyes, his hair is brown and greasy. His nose is also very large and hooked. He is rather unsanitary too. He wears one white glove stolen from Marty Aceford. He also has Marty's locket. His fingernails are dirty and his hands are covered in callouses. He has a bright orange ripped up cape that reaches the thin halflings knobby knees. He wears bright yellow socks and blue sandals. He has a faded brown belt with a bright red buckle. His clothing doesn't quite match. He sticks out in a crowd. His voice changes rapidly with each emotion he has. This is Marciano with his wife, Gristle.

Spoiler

And Marciano by himself:
Spoiler



Personality: Marciano is a nasty, gross, and downright horrible person. He steals, murders, kidnaps, and enslaves others. He is lewd and perverse in nature. He is perfectly content to watch others suffer. He has a good voice however and sings all the time. He tends to hate water. He is the embodiment of evil. He also possesses a wicked sense of humor. He delights in cheating, robbing, fraud and blackmail, relishing every aspect of them with glee. He is tough, greedy, brutal, stupid and crafty yet irresistible. He hates society and blames it and everyone else for all his misfortune. He is also the opportunist and realist of the show. He is a thief, a liar; a cheat who steals valuables from the dead with no remorse. His comedy is based in reality and is very exaggerated. A cruel, wretched, money-obsessed man who first appears as Elkandar's and Tyalla's keeper and tormentor. Marciano extorts money from whomever he can, and he frequently serves as an informant to whoever will bid the highest. His schemes range from robbery to fraud to murder, and he has strong ties to the criminal underworld in the Nexus. Blinded by greed, Marciano is incapable of loving other human beings and spends every minute in pursuit of money. Marciano is the epitome of evil. A continuous bane to humanity, he is also the chief representative of the worst elements of Cylar society. He is the product of laws that turn misdemeanors into major felonies, the outcome of a society where the honest poor can barely survive. His own lack of character leads him into a life of crime where his style of living is even worse than simply being poor. Yet, he is clever. He has the intelligence to rise above his circumstances, but chooses to use it for criminal ends.


Equipment: Knife, torch,magical rope, rum bottle, check book, pistol, and cracked reading glasses. (Useless since he cant read.)

Abilities: Marciano is a swindler and can sweet-talk his way out of most situations. He is good with his knife. He can disguise himself perfectly without using magic.

Backstory: Hes a criminal always has been. He has robbed corpses and burned houses. He was responsible for the Aceford fire. He cut off Elkandar B'xarenef's hand. He tortured Tyalla with his essence sapping knife. He tried to kidnap Marty Aceford and failed. Instead he is to make a tidy half a million in gold counter-bribe. He has done much worse. However these are the only deeds he will admit to.Last time he bathed was a year ago.

Miscellaneous: He has a wife named Gristle. She is also ugly and nasty, albeit much fatter. He also owns an inn within the Cylar fortress. He tends to crawl around and do his dirty deeds in the sewers however. To get a good look on Marciano's behavior listen to this.

__________________
Something's different....

Magical Enshadu coat!
Spoiler


Spoiler


Spoiler

Last edited by The Mad Hatter : 02-22-2012 at 12:59 AM.
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Old 01-22-2012, 12:58 PM   Top  -  End  -  #653
orb_of_blood
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Join Date: Feb 2008
Gender: Female
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Tyalla


Alias: Morphling
Gender: Female
Race: Tyalla has two Natural Forms. One is Elf, one is Werewolf. While she generally appears as one or another she is capable of morphing into whatever form she wants. ((To an extent, as she finds it difficult to do.))
Class: ...Shifter I suppose...
Alignment: Neutral Good
Class/Profession: Bouncer at the Sleeping Goblin
Description: Tyalla's form cannot be described. While she is naturally Elven she changes her appearance at a whim, always appearing with small aspects of other races. In her Alternate Form, she's a huge wolf with pure white fur. As a wolf she also has very long teeth and claws.
Personality: Tyalla is both hyperactive and happy-go-lucky. She can feel sad, but it never lasts longer than a few seconds. She sometimes speaks too quickly to understand properly when excited, and has a habit of hugging people when she's happy, regardless of who they are. It's a habit she's trying to break.
However... when Tyalla is in a different form she has to compete with that creature's natural instincts, which are sometimes very overpowering. And in her Alternate Form the wolf overpowers her very quickly. She's dangerous when she's a wolf because she feels nothing but anger.
Equipment: A small amount of gold. A longbow and some arrows. She's very good with a bow, but doesn't put much faith in melee weapons.
Backstory: Tyalla was 'born' (morphlings aren't really born, they're created through rituals) into a clan of Morphers. They taught her everything she knows. However her restlessness and short attention span meant that she never truly mastered the art of morphing. Eventually her Instructors sent her away to find some other method of learning as she wasn't progressing at all. Tyalla eventually found her way to the Nexus and now works at the Sleeping Goblin to pay the bills for potions that allow her to keep control of her sporadic morphing.
Other:
1. If Tyalla overuses her morphing abilities, it creates a rip in her fabric of existence. Morphlings have no souls, they're created from the very energy of nature, and overusing her powers, or using them incorrectly, causes very violent reactions where her nature starts unraveling. While this can be countered by absorbing life from surrounding plants, it leaves her very drained and ill.
2. Tyalla can manipulate nature. It takes quite a bit of energy, and she doesn't use this ability very often, but she can move vines, trees, with her eyes, she can even ask for help from animals, all of which she can understand. This is not because she's any sort of mage, but because she was formed from the essence of nature itself.
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Old 01-23-2012, 05:43 PM   Top  -  End  -  #654
Hipho
Bugbear in the Playground
 
 
Join Date: Dec 2011
Default Re: Nexus Character Directory

Tola

Gender: Male
Race: Alot
Age: Ageless
Alignment: Chaotic Neutral
Class/Profession: Traveler
Description: Tola usually looks like a large, stocky, fluffy quadruped with a large mouth, two eyes, and two small horns. His appearance may change from time to time (See Abilities)
Personality: Compared to most Alot, Tola is social. Meaning he doesnt run away from people or attempt to scare them off. That being said he isn't particularly nice.
Equipment: None
Abilities: Can change his form so that he is made up of a large quantity of any item. From fire to beercans he can change to just about anything. He also has the ability to teleport instantly to anyone who utters his name or the name of his race.
__________________
Quote:
Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.

Last edited by Hipho : 01-24-2012 at 12:45 AM.
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Old 01-25-2012, 05:57 PM   Top  -  End  -  #655
The Mad Hatter
Dwarf in the Playground
 
 
Join Date: Sep 2011
Location: 
Under a very shiny rock.
Gender: Male
Default Re: Nexus Character Directory

Grantaire

Gender: Male
Race: Gnome
Age: 42
Alignment: Neutral Evil
Profession:Marciano's partner in crime
Description: Grantaire dresses in a green vest and black vest. His necktie is a faded silver. He has big, bulky boots. For a gnome hes rather strong, albeit lightweight. He wears a weird, flat, plop of cloth as a hat. He has a little cloak made of a stitched array of clothes. He answers to Marciano but is intimidated easily. He uses a nasty poison.
Spoiler


Personality: Grantaire is frightened easily. He's not as evil as Marciano, nor is he as unsanitary. He tends to feel guilt. He is easily intimidated and follows Marciano because he can provide a decent payment. Grantaire would rather be doing something legal but is so scared of Marciano that he will follow Marciano anywhere.
Equpment: Grantaire travels light. He has a backback filled with food, rope, and several nasty poison potions. He also has his fiddle.
Abilities: Grantaire works with poisons, can play his fiddle, and use his rope.
__________________
Something's different....

Magical Enshadu coat!
Spoiler


Spoiler


Spoiler

Last edited by The Mad Hatter : 02-01-2012 at 04:41 PM.
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Old 01-28-2012, 09:44 AM   Top  -  End  -  #656
Hipho
Bugbear in the Playground
 
 
Join Date: Dec 2011
Default Re: Nexus Character Directory

Jat Quada

Gender: Male
Race: Jawa
Age: The Jawa equivalent of 28 in Human years
Alignment: Chaotic Neutral
Class/Profession: Traveling Trader/Salvager
Description: Jat looks a lot like most Jawas. Three feet tall, hooded robe, glowing yellow orbs beneath the hood. The only things that are different are the armor plates on his robe, the slugthrower rifle on his back, and the gaffi stick in his hand.
Personality: Jat is slow to anger when it comes to anything but business.
Equipment: Besides the assortment of random droid, weapon, and other electronic parts in his cart Jat doesn't have much. His slugthrower rifle is very similar to a tuskan cycler except it uses parts from an imperial blaster to coat the slugs. His gaffi stick has a dagger-like blade on one end and a hammer/pick combination on the other. It has been made a vibro-weapon. He also has a translator/bodyguard droid which uses the chasis of a recon droid along with some other parts and an imperial blaster pistol.
Abilities: Is a decent fighter with both his rifle and his gaffi stick. Knows quite a bit about droids, weapons, and how they work. Is good at bartering.
__________________
Quote:
Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.
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Old 01-28-2012, 02:32 PM   Top  -  End  -  #657
The Mad Hatter
Dwarf in the Playground
 
 
Join Date: Sep 2011
Location: 
Under a very shiny rock.
Gender: Male
Default Re: Nexus Character Directory

Celesto

Gender: None
Race:Ilithid
Age: 43 human years
Alignment: Lawful Evil
Class: Pscion, Advisor
Description: Celesto has a red pigment to his skin. He carries a staff. See below:
Spoiler

Personality:Celesto is snarky, sarcastic, and usually annoys the hell out of anyone near. Except for Matron Baen'tre, who he respects.
Equipment: Celesto has a long magic staff and various magical artifacts.
Abilities: Celesto is a master pscion and a diplomatic advisor.
__________________
Something's different....

Magical Enshadu coat!
Spoiler


Spoiler


Spoiler

Last edited by The Mad Hatter : 01-28-2012 at 02:32 PM.
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Old 01-29-2012, 12:21 PM   Top  -  End  -  #658
orb_of_blood
Pixie in the Playground
 
 
Join Date: Feb 2008
Gender: Female
Default Re: Nexus Character Directory

Nixa Vivilandra


Gender: Female
Race: Nixa is a dark elf (drow), however she's detached from her species. She was raised by dragons, speaks the dragonic tongue better then the common one and is even part dragon. A very small part, but she does have claws (which she hides), wings (which she keeps firmly closed), and a small sack inside her throat containing a flammable liquid that she can ignite, allowing her to breath fire or, for a brief time, heat the blood in her veins.
Class: Sorceress specializing in necromancy, enchanting and destruction magic.
Alignment: Entirely Neutral
Description: Nixa is a dark elf with white hair that pretty much hides her completely. She has red eyes (from her dragon blood) and people are generally under the impression that she's evil as a result. She wears a swirling black dress with boots and gloves that reach up to her elbows. These gloves hide both her claws and her terrible burns recieved from living with dragons. She never takes them off in public.

Personality:
Nixa is not evil. She simply doesn't care much about others. While she is a necromancer, Nixa prefers enchanting to raising the dead. She's very focused on her magical studies. She's also very proud. Nixa is quite self-absorbed, with the idea that everyone is lucky to be in her prescence, and it is for this reason that people tend not to like her very much. However, if she deems a person useful, she is a lot more likely to treat them with kindness.
Equipment: Nixa doesn't carry much with her. She has a small pouch with extra-dimensional storage space where she keeps books, gold, potions and the like. While her bag does contain several daggers, Nixa doesn't like weapons very much and never uses them.
Abilities: Nixa can breath fire due to her dragon blood. She does have claws, but rarely uses them. She also has wings, but they are too weak to lift her from the ground and she keeps them tucked away out of sight.
__________________
Thank-you Ceika so much for my awesome avatar!

Last edited by orb_of_blood : 01-30-2012 at 10:52 AM.
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Old 01-29-2012, 03:07 PM   Top  -  End  -  #659
The Mad Hatter
Dwarf in the Playground
 
 
Join Date: Sep 2011
Location: 
Under a very shiny rock.
Gender: Male
Default Re: Nexus Character Directory

Alabaster's Ghost\

Gender: Male

Race: Ghost

Class: Vice-head of Arcanus Divination

Alignment: Snarky Good

Description: Alabaster is spectral. He keeps one physical glass eye in his empty socket. He has no feet, just a wisp of incorporeal ghost material. He is wearing a gray spectral vest and ghostly brown trench coat. He has both hands now miraculously. In death his lost limb regrew.



Personality:Alabaster really means no harm. He can't help his annoying traits. It's almost impossible to get him to shut up.

Equpment: Alabaster carries nothing.
__________________
Something's different....

Magical Enshadu coat!
Spoiler


Spoiler


Spoiler
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Old 01-29-2012, 07:12 PM   Top  -  End  -  #660
ThirdEmperor
Bugbear in the Playground
 
 
Join Date: Sep 2010
Location: 
In the Playground
Default Re: Nexus Character Directory

Excelsior Technologies


Excelsior Tech was originally established by Riv as a way to recruit gullible scientists into helping him fix the broken replication tank he acquired from the ruins of LANTERN, a mere fake business front to help make his shady operations in Inside look vaguely legitimate. After managing to thoroughly ensure the eternal hatred of at least one fellow mad scientist and the deadtime fiasco that was Nexus CHAMPION, an ill-advised raid on GLoG manages to bring the wrath of the Empire crashing down upon Excelsior in the form of an artillery squadron, the "offices" reduced to little more than rubble.

Later on, after Riv was exiled from AMEN, Excelsior began anew in the mountains bordering Hamlet, a small, technologically backwards valley-town afflicted by a plague of magical mutations. Since then a variety of problems ranging from lack of proper equipment, an even more dire plight of supplies and general incompetence on Riv's part has plagued the organization, a recent batch of genetic defects leaving them with less troops then ever. Technological progress marches on though, ever more deadly and efficient weaponry manufactured day by day, along with increasingly powerful soldiers to wield them.

Personell (Scientists):
Spoiler


Personell (Infantry):
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Equipment
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__________________
Thanks to Dorian Soth for the avatar.

Last edited by ThirdEmperor : 10-25-2012 at 12:50 AM.
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