Description: Polliwopple is a middle-aged svirfneblin, only about three feet tall. He has spiky black hair, blue eyes and gray skin. He's missing his little finger and ring finger, but is still quite nimble with them. His eyes are a piercing jet black. His physique is quite bony and skinny.
Personality: Polliwopple is it bit surly. The gnome hasn't had a great experience so far in the surface world. But if someone's willing to listen and treat him as more than just "the trap guy," he'll give his life for them. No one like that so far, though...
Equipment: Six daggers, two shuriken, trapsmith's kit, thieves' tools, leather armor, parrot
Backstory:
Spoiler
Kobolds took two fingers on Polliwopple's left hand, or rather, a trap set by kobolds did. That Polliwopple didn't lose his arm and bleed to death earned him the moniker "the Fortunate"—a name he hates. Wish him good luck, and he winces; comment on a winning streak, and he spits a curse. Polliwopple calls himself "Unlucky" and believes luck favors him only if he doesn't acknowledge it. Yet he won't admit this idea even to himself lest luck somehow find out.
As a young svirfneblin, Poliwopple had ambitions to be a baker, but the elders noticed he had quick reflexes and steady hands. So he was tasked with rooting out and dismantling traps set by kobolds around his warren, deep in the Feydark. Crawling through cramped passages, dagger clenched between his teeth, and carrying an oilcloth filled with tools, Polliwopple got to know all sorts of diabolical devices hatched from the wickedest minds.
He discovered he had a knack for analyzing traps, a talent that helped him figure out how to disarm one after just a few seconds of study. Whether a mundane pit or scything blade, or a magical glyph or curse, he could see the patterns and know just what to do to mess up the works. He was a natural, and thus he unwillingly found his calling.
Even the best trapsmith can't handle the strain forever. After a decade spent pulling apart kobold traps, losing his fingers along the way, Polliwopple had had enough. He sneaked away one night and slipped through a tunnel to the natural world, where he thought to earn a livelihood in a less dangerous profession. The trouble was, he didn't know how to do anything else. So he ended up hiring himself out to adventuring parties as a trapsmith. Figuring that dungeons hold fewer traps than he encountered on the front lines against the kobolds, he hopes to do this job only for a few years and then retire. Polliwopple is good at what he does, and despite everything he usually enjoys it. He has come to realize that he is a valued master of his trade, and he makes sure he is rewarded appropriately.
Miscellaneous: None
__________________ zimmerwald1915 made my avatar!
Spoiler
Quote:
This is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
Last edited by Dark Elf Bard : 08-16-2012 at 06:38 PM.
Desc: Khair is pale and sickly, her tabby-brown hair (and ears and tail) dull and limp. Her dirty-orange eyes constantly leak oily fluid, and she often wears a respirator mask, though she doesn't necessarily have to.
She is of average height, but seems shorter because she has to lean on a cane.
Abilities: None to speak of, other than being sick.
Full Name: Brandon Nodnrab AKA: left head is named Brian, right head is named Landon. brian speaks in Royal Blue and Landon speaks in Red. Collectively, Brandon speaks in Purple
Gender/Species/Age/Alignment: Male Half-Ettin (half-goblin), about 20, Brian is NG, is True Neutral, Brandon is NG when they co-operate.
More to come!
__________________
Epic avatar by the Epic Ceika
Spoiler
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started mine with the only player waking up in prison
[Nexus] If I'm asking about a rock, feel free to make up an answer. Seriously anything.
Age: Technically well under a year, but she looks to be about five!
Alignment: Neutral Good!
Class/Profession: Little girl!
Power Rating: E-
Description: Hana's small, quite so. Even for a child of five. A short mop of cherry blossoms - hair, apparently - rests atop her head. Her large, dark pink eyes are constantly roaming. Her features are delicate and typically rounded, with a tiny nose and long, pointed ears.
A little visual help, courtesy of Gulaghar:
Equipment: Likely only some clothes! Though perhaps an instrument of some sort - maybe a flute.
Abilities: Most of Hana's abilities are defined in the Dryad race entry, but otherwise, she seems to be musically inclined.
Backstory: Made from the 'pollination' of a flower by the pixie Shae, and born by the treant Sarget, Hana has just barely come into the world. There's little backstory to speak of. While this mostly modern society frightens her, it is nice to know her older sister Sakura is around to watch out for her.
Miscellaneous: It should be noted that this character sheet isn't quite active yet. Hana has yet to be born.
__________________ The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!
Spoiler
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
-Johanna Stokes
Description: A roughly thirteen-year-old looking boy with black hair. He wears many different forms of clothing, but you are most likely to spot him in white pajamas and barefoot. Around fairies and in fae lands his hair turns from raven black to shimmering golden blond.
Personality: He's very childish and happy. His raising in fae environs has given hin a weirdly cheery outlook on the world. Although he's young and tends to be silly, he's oddly verbose and clever, able to strike up deals among the fairies since a young age. He has an obsession with fairy tales and stories, partly because he lives one himself.
Abilities: Alfred's primary power is described as "The voice of the Prince" by his fair-mother. It's actually a powerful suggestive magic that can force some people, and especially certain fae, to follow his commands. It's noted by Gold Bold Text.
By putting his hand to his heart, he can sense where both of his mothers are.
He's been taught forest survival and fishing by his troll-uncle and Dryad-aunt.
Backstory: I might link the story thread or write something new entirely here later.
__________________
Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!
Description: Sylvia is small, even for a baby like herself. She draws a lot from both her parents. She has a long blonde mane akin to her father. Her eyes are purple orbs and her face is small. Sylvia has a small rounded nose and large, pointy ears.
Personality: Sylvia smiles a lot, especially around her parents. She enjoys humming, and sticking things she finds in her mouth.
Equipment: Just some clothes!
__________________ zimmerwald1915 made my avatar!
Spoiler
Quote:
This is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
Last edited by Dark Elf Bard : 08-25-2012 at 09:16 PM.
Gender: Male
Race/Species: Half-fiend human
Age: 19
Class/Profession: Mystic Theurge
Description: He is about 5'10. He has pure black skin. He also has two bat wings, which he keeps wrapped around his shoulders. His eyes are golden in color. He has fangs. He has short claws, though he is careful not to scratch anyone. He is fairly ordinary, once you get past the half-fiend part. He keeps himself fit.
Equipment: He usually wears leather armor, with a black cloak over it.
Abilities: He is a skilled spellcaster, and has a couple racial abilities.
Backstory: To Come Later
Miscellaneous:
Last edited by Lesser Naboo : 08-26-2012 at 02:33 AM.
There once was man who was orange....Guys! What rhyme with orange?
Alias: None
Gender: Male
Race/Species:Kobold
Age: About twelve, which is young adult for a kobold.
Alignment: True Neutral
Class/Profession: Bard/Adventurer
Power Rating: 3
Description: Nap-Nap stands at only two feet tall, which is short even for a kobold. His scales are beige in color and he's always dressed in mis-matched clothes of clashing colors. The few constants of his dress are two bongos hanging infront of him, an old leather backpack slung over his shoulder, and a hatchet at his side.
Equipment: Besides his clothes? A hatchet, two bongos, and a backpack full of miscelanious adventuring gear (rope, food, ect. ect.)
Abilities: Nap-Nap knows a bit of magic, a bit of fighting, and a bit of adventuring. Unfortunately, he isnt nearly as great of a musician or adventurer as he thinks.
Backstory: Intentionally left blank
__________________
Quote:
Originally Posted by C'nor
"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life
Thankyou Raven for the brain-bleach worthy avatar.
Alias: The Red Mercenary Gender: Male Race/Species: Artificial Humanoid Age: Biologically 22 but only about a year and half in existence. Alignment: Chaotic Neutral / True Neutral Class/Profession: Fighter Mercenary Power Rating: Hero: Lvl 12 (Quinsar Scale), B+ (Neon Knight Scale) Just to be clear on this matter most of the time, as Surt is rarely ever truly serious or motivated, he is usually at 20-40% capacity. Description: He is exactly 6 feet tall and weighs 85kg. His build well balanced, neither too thin or too muscular.His armor, eyes, hair and speech lines are all red, even his skin is reddish. Most of the time his face carries an either annoyed or disinterested face.His armor looks heavy and cumbersome and very clean without a single dent or scratch on it. He carries no visible weapon whatsoever. Over his gauntlets and chest plate is a half orb sticking out 3/4 as big as his hands with a reddish-yellow glow. Personality: Most of the time he is very carefree and uncaring of what goes on around him. He is also easily bored and thus does things on impulse. However when he decides to do something his thoughts all become negative. He ends up always thinking that he'll screw up or anger someone powerful. If what he decides to do is not particularly hard or stressful then he'll just continue his carefree nature. He can also be at many times be very selfish. Equipment: Red Full-Body armor sans helmet(Harder than steel and just as heavy), Brown Messenger Bag and Camping Gear(This last one is only seen rarely.) Abilities: Above average brawling skill, Highly above average two-handed sword skill, Ability to shoot red laser-beams/balls from his orbs which can stun or kill, Ability to create fire/energy swords from his orbs, Flight, Medium capacity for magic which are mostly fire/energy related, Inhuman strength-speed-endurance and His final move: Letum! Surtr! Ignis! (Those are Latin words.) As I stated, he doesn't use this all the time. It'll be up to me to decide when he reaches his peak. Backstory: Surt was created as the result of experiment on creating a next generation weapon in some mundane human world. However since he project created a being that has its own will along with the fact that it looks human though is only an artificial humanoid. This caused many problems: Militarily, as how would you trust a weapon with a mind of its own? Financially, as it would be impossible to mass produce him. Ethically, as it looks like a human being. Though abandoned as a failed next generation weapons project someone decided to take over the experiment. The one that toke over took everything from its original facility and brought it to the Nexus.
Surt's real body is is still in its pod where he was made. The Surt out in the world is only his consciousness remotely radioed to a data body(Think Megaman.EXE). To Surt he just thinks his memory is faulty but this is just a thought forced into Surt's mind in the place he is being kept, wherever that may be. For now the goal of whoever brought Surt to the Nexus is still unclear. Miscellaneous: Though he is a data body he still thinks that he is alive. so the data bod is manipulated as needed whenever he eats or is called by nature to..... you know what I mean.
Esruc
Spoiler
Alias: The Black Mercenary Gender: Male Race/Species: Human Age: 25 Alignment: Neutral Good / True Neutral Class/Profession: Legend Killer Mercenary Power Rating: Hero: Lvl 9 (Quinsar Scale), C+ (Neon Knight scale). He is always at peak capacity but it does not mean he will always fight like that. If the enemy is just average then he wouldn't exactly in the proper mood to fight at the edge of death. Description: His face is usually carrying a blank expression. His hair is Silver but dyed black and his eyes are blood red but are covered in back contacts. His build is on the highly muscular side. Five feet-Five inches tall and weighing around 110kg. All of the cloth he wears is pure black same with the armor with bits of silver colors here and there. If you look closely his armor is big pieces meshed with mismatched smaller pieces but these with keener senses won't be fooled by appearance. On his back is a two-headed, crescent shaped, short-handled Ax with the handle on his right shoulder. His blade is thin and sheathed on his right hip. Both weapons shine a dark, black brilliance just like obsidian. On his back is a satchel. Personality: He is gruff all the time. He complains a lot and is also quick to anger. Violence is also one of his first options and killing is not a problem at all. He is very arrogant as well. He however has a soft spot for the innocent peoples and creatures. However to him there is a fine line between innocence and simply being weak, he despises the latter. Slavers and the like will get death from him. Weaklings will be helped but largely ignored by him if they look like absolute sheep(figuratively speaking). The innocent will mostly be helped by him. Equipment: Black cloth(it hides him and works as a good bandage as the cloth has healing properties), Patchwork armor(Though named so it is stronger than hard diamonds and lighter than chain mail), Black Sword(Made from Black Steel, it is thin and light but very durable.), Black Ax(Made from Black Steel, it is thick, heavy and highly durable.), Satchel(Contains items that add flame, lightning and poisons to his arsenal. Healing potions and tonics included.) Abilities: Master Swordsman/Ax-man, Skilled dual wielder, Peak human Strength-Speed-Stamina, Great survival skills, Honed senses and his greatest move: Landskecht! Backstory: Once he was an explorer in a town containing a great labyrinth in his own world. In his town five inhumanly strong people conquered the depths of the labyrinth's floors and defeated the Legend that lived there. Since the secrets of the place were already known to the world the town was slowly dissolving into a ghost town. He however sought to conquer the labyrinth on his own. It took him years to make it to the final floor alone. In that time he had become an exemplary warrior. However in that floor despair awaited. The corpse of the legend that was killed was back and more powerful than ever. Yet the creature was definitely being controlled by someone else. Esruc fought hard but lost. His last vision was of the monster consuming the other beasts of the labyrinth to empower itself before fading away into an unconscious state. When he woke he was in a place he did not know. There he gained his skill with the black death from a teacher. Then he was outed here in the Nexus as the beast he failed to slay was here. Miscellanious: He dyes his his hair black as silver hair make him stand out and that can be bad at times, same with the eyes. As you may know the black items he has have more to it than what I have revealed.
Alistair
Spoiler
Alias: Al the Walker Gender: Male Race/Species: Magic Human Age: 17 Alignment: Neutral Good / Chaotic Good Class/Profession: Wandering Summoner Power Rating: Adventurer: Lvl 6 (Quinsar Scale), D if sans magic and C if he has magic. Of course he will get stronger with time and adventure. Description: His face is very youthful with big red eyes and a smiling face. His brown hair is short so as not to get grabbed or get in the way. He is Five feet and seven inches tall weighing about 75kg. His build is on the thin side. His seamless brown suit is tight with only a zipper in the spine area.Thick shorts and gloves , both of which are brown, seem to b his only other articles of clothing. On his body are various belts that have daggers, Dirks and throwing knives attached on them. The belt on his waist has a cardholder with few cards and a bag of holding. Personality: He is youthful, naive, adventurous and curious. He is pretty much a nice guy but can be scared at times. He can be immature at times as well. He is also slow to anger and knows how to sweet talk others. Overall he is a good kid. A bit of molding and he'll grow up into a fine man. Equipment: Daggers, Dirks and Throwing Knives(All regular iron and steel and non-magical.), Bag of Holding(Self-explanatory and contains the usual), Summoning cards(Which summons.... stuff) Abilities: Skilled in small bladed weaponry, tactical retreats and summoning various things. He has no final move as that would be riciculous for such a raw character. Backstory: He is of noble linage but his family dies in his infancy due to a magical accident, cause unknown. He was then raised in an Akademy where he learned to use his magic to summon things. For 15 years he studied and now he must finish one final test to graduate. he has 4 years to become stronger and when that time is up he must prove his worth to those that raised him. Now he trains and wanders to do just that! Miscellanious: If he sees a beautiful woman he will not hesitate to try and flirt with her, you have been warned.
Narve
Spoiler
Alias: Clan Hunter Gender: Male Race/Species: Human Age: 14 Alignment: Neutral Good / Lawful Good Class/Profession: Fighter Paladin, sub: Hunter Ninja Power Rating: Adventurer: Lvl 5 (Quinsar Scale), D+ (Neon Knight Scale) As he is just in the middle of leveling he can still rise to C class. Description: He is Blonde with red eyes with a child-like face of a... well child. He wears a red undershirt with a lowered white hoodie along with red shorts, gray socking and brown shoes. Bits and pieces of engraved armor lies on top of his clothes. A big rucksack is on his back. His true equipment seems to not be apparent on him. Personality: Headstrong and with a strong sense of justice, Narve can sometimes get so focused to what he thinks is right and he will not see things from anyone else's point of view, which often gets him in to a lot of engagements. He also hates losing.... a lot. Equipment: Arch Sword(Holy Element and held with two hands), Wygar(Light armor that allows him to dodge most normal attacks and immediately counterattack.), Mirror Mail(Reflects Magic) and Templar Shield(Immunity to debuffs) Abilities: His abilities depend on which active class he is using. Mostly it will be brute force coupled with holy element. The other way is fast hit s from afar. His greatest ability and maybe the only true ability is this: Judge Law. He has no finisher either. Backstory: Like other youths he stumbled upon a grimoire and was sent to Ivalice. He stayed there for awhile loving every minute of adventure, having no wish to return to his world at all. He then stumbled upon a grimoire in Ivalice and ended up here in the Nexus. Now he is looking for new clan members. Miscellanious: He is currenly thinking up a clan name!
__________________
Boredom is a double-edged sword. Oh yeah I made character entries in the character directory wanna see?
Alias: None
Gender: Male
Race/Species:Minotaur
Age: The human equivalent of 14 or 15.
Alignment: Neutral Good
Class/Profession: Adventurer-In-Training
Power Rating: 1
Description:Gird stands at about five and a half feet tall, and has long hair pulled into dozens of tiny braids with brightly-colored beads at the ends. His horns are small, being *only a few inches long and half as wide. His brown studded leather armor is shiny and polished and he has a small gold pendant around his neck. On his back is a longspear, two crossed shortspears, and a backpack right in the middle. At his side, a knobbly length of wood with a few nails put through it and a leather-wrapped handle.
Equipment: his armor, his spears, his club, a backpack full of food and water, a small woodcarving set, and his pet goat "Ba"
Abilities: Being young( and stupid) Gird doesn't have many abilities. He can throw a spear, stab with a spear, swing a club, and carve wood decently.
Backstory: To be revealed at a later date.
__________________
Quote:
Originally Posted by C'nor
"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life
Thankyou Raven for the brain-bleach worthy avatar.
"If it's knowledge you're looking for, you've come to the right devil. I can get the information you need, but it's going to cost you. And since you're all being so secretive, I have no idea what you have to offer me. So you're just going to have to keep naming things until I'm satisfied."
Alias: Any named, male character from Romeo and Juliet. (And perhaps a female if situation warrants.) The name Mercutio is also an alias, although he tends to allow people to believe its his True Name. Gender: Technically genderless. Self-identifies and presents as male. Race/Species: Knowledge Devil of Pride over Life. Age: Roughly 300 years. Alignment: Very Lawful Evil. Class/Profession: Planeswalker, contractor, scientist. Power Rating: Varies. Description: His usual physical form is very close to his true ethereal form, and makes no bones about his Abyssal status. Blue, lightly scaled skin, folded goat ears, a long round tail that ends in a bone, pointed spade. But perhaps what's most disconcerting is his eyes - orange, with a rectangular, horizontal pupil.
Generally, Mercutio is a sharp dresser. In most of his dealings with Mortals he wears a three-piece suit with a dark blue tie and a long red coat with elaborate golden embroidery. He almost always has a spell-book hanging from his belt by a chain run through its spine. Personality: Perhaps ironically, Mercutio is quite prideful. He is well-spoken and rather haughty, often looking down at the mortals he makes deals with. He is manipulative in almost everything he does, presenting deals and contracts in a light that downplays the negative aspects and makes it seem like the recipient is getting the better half of the deal. He rarely enters into a task unless he believes he stands to gain something from it. Equipment: Spellbook, vast stores of mana, a Darksteel fountain pen. Backstory: Once upon a time, Mercutio was an ordinary, boring old devil. Working away in the libraries and research halls of Pride over Life, occasionally getting bullied into going to aid a more powerful devil or demon into aiding them in wars and feuds.
It was on one such an expedition when Mercutio found himself alone in the mortal realm. As he set out to rejoin his companions, something fell from the sky. Mercutio, brimming with curiosity, decided to find out what.
It took him an hour to track down the crater. At the bottom lay a humanoid female, charred, smoking and barely alive. It wasn't until he made his way into the crater that he saw the burned-out stumps protruding from her back that marked her as a fallen angel. And it wasn't until he was crouching over her, looking down at her terrified face, that he realized that there was a powerful magical energy housed somewhere inside her. Fascinated, Mercutio brought her back to his laboratory and set out to find what this strange new magic was.
Weeks of study, research and experimentation passed and Mercutio was able to identify his new toy was a Planeswalker, and the magic she stored was a Spark.
Months more, and Mercutio was able to begin extracting the Spark. Miscellaneous: Do you want to make a deal with a devil? Got any characters itching for knowledge they can't get on their own and willing to pay dearly for it? Send me a PM! It'll be fun!
Description: Like most Aasimars, Imesah is strikingly beautiful. She is tall and athletic in build. Her skin has a soft glow to it, and her raven hair is both soft and shiny. Her face is clearly feminine, and her eyes have the color and gleam of rubies. It would be fairly obvious to anyone who met her that she has a significant portion of celestial blood in her veins.
Normally, she wears a simple outfit of pants and a long-sleeved shirt, carrying her longsword and rucksack with her. When adventuring, she wears a suit of reinforced leather armor. Her shield is nearly always on her left forearm.
Personality: For a paladin, Imesah is remarkably friendly, perhaps because of her youth. She is confident and has a pleasant demeanor. She doesn't really like to force her beliefs on anyone. Rather, she knows that there are different types of good, and just because someone isn't celibate doesn't mean they're evil.
Of course, she's vastly different when she's near anyone who is actually evil, being a pretty normal paladin about smiting evil and that sort of thing.
Equipment: All Imesah carries is her longsword, steel shield, and reinforced leather armor, in addition to clothes and her rucksack, full of money and other possessions.
Abilities: Imesah is completely immune to disease, fear, and compulsion magic. She is able to use some divine magic, and enchant her weapon with positive energy. Her weapons are particularly strong against evil beings, mainly demons and devils.
Being an aasimar, she's also resistant to multiple elements and can see perfectly in the dark.
Description: Slightly above average height with blond hair and grey eyes.
Personality: Evan is rather friendly, easy to smile. He at the same time has the ability to focus absolutely on his targets, especially when those he is concerned for need him or through some other form of pressure.
Equipment: He has three rather powerful rifles, all custom made and able to inflict progressively more damage. Their names are Hella, Fenrir and Jormungandr after the three children of Loki.
Abilities: Evan is a master marksman, able to hit targets farther away and faster than even some of the most well trained snipers in his world would have very little chance of hitting.
The Bloodfangs are a tribe of primitive pixies that live on the edge of the Weald. They're known particularly for being vicious, cunning hunters and fighters, willing to take on quarry many times their size.
People:
Spoiler
Members:
Name
Gender
Age
Hair
Eyes
Wings
Additional Info
Annie
Female
21
Black
Green
Brown
Coupled with Chelsea
Chelsea
Female
19
Dyed Rainbow
Grey
Blue
Coupled with Annie
Henry
Male
2
Brown
Brown
Brown/Spotted
Son of Sarah, Lyle's twin, deer ears, horizontal pupils
Kyler
Male
24
Red
Blue
Light Blue
Lyle
Male
2
Brown
Brown
Brown/Spotted
Son of Sarah, Henry's twin, deer ears, horizontal pupils
Mimi
Female
17
Dark Brown
Brown
Pale Green
Daughter of Samantha
Mirabelle
Female
22
Dark Brown
Black
N/A
Spider Grig, dark skin, pregnant, coupled with Troy
Alias: Rebirth Gender: Male Race/Species: Formerly human, currently reaper Age: Looks 18, is about 180 Alignment: True Neutral Class/Profession: Reincarnate Reaper Description: Standing at about five and a half feet tall, Morsvita has soft skin as white as chalk. He is dressed in white dress pants, a white vest, and a white top hat. Equipment: Morsvita has three pieces of equipment. A large white book with runes on the front, a white hourglass almost as tall and wide as he is, and a small black dagger. The book is held underneath his left arm, the hourglass is on his back(held by an over-the-shoulder sling) and the dagger is hidden on the inside of his vest. Abilities: Being a Reincarnate Reaper holds the abilities to reincarnate a soul and to simply end a soul and send it to their own personal heaven or hell. He can also subtly manipulate the world to cause someone's death(like making a length of rope weaker so it breaks and a piano crushes someone, or scaring a horse so it bucks its rider). These are his only strengths. He's terrible at fighting, not very muscular or athletic, and just intelligent enough to do his job. Backstory: Morsvita comes from a world where you never die, you're just reincarnated. One day, on his thousandth death, he was reincarnated into a Reaper.
__________________
Quote:
Originally Posted by C'nor
"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life
Thankyou Raven for the brain-bleach worthy avatar.
Gender: Female Race/Species: Human (Scion) Age: 29 Class/Profession: Detective Description:
Sophia is a fairly young woman, with fair skin, nordic blue eyes, and brown hair which she wears loose. Her muscles are quite defined, but overall, she's got a runner's build more than anything else, and while quite pretty, it's in an unadorned way- Sophia never wears makeup or earrings of any type. In most cases, she wears street clothes, and a bulletproof vest with several silver Norse runes inscribed on it. In addition, she generally carries a large pistol, slightly larger than a Desert Eagle. Abilities: Sophia's main skills are in investigation and police-related work- in particular, she's an expert shot with a pistol.
Spoiler
As a Scion, Sophia has a number of supernatural abilities.
She's slightly tougher than most humans, being slightly more capable of working through pain, and can heal herself to a degree. She's more dexterous, and can make shots that, frankly, should be impossible. Shooting through the rope when someone's about to be hung comes to mind. She's also got a supernatural degree of charisma, and in particular, people tend to give her the benefit of the doubt. She's also able to think extremely fast, able to react instantly to most situations and to get an accurate read of a crime scene almost instantly.
Finally, she has access to a number of Boons- these are focused in the Purviews of Earth (Sophia will never be suffocated or crushed by the earth, and she can get a sense of its general composition and density (including holes or caves beneath the surface)), Justice (She can intuitively determine whether someone is guilty or innocent- while this does have a chance of not working or returning a false reading, it's highly unlikely) and War (she can bolster the courage of her allies).
__________________
Spoiler
Quote:
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Neht
Age: Hundreds or more.
Race: Human undead (mummy)
Alig: LN
Class: Mummy (hoping to graduate to Mummy Lord)
Desc: This image gives a good idea of her hair, form, gait, and the way her bandages dangle from her arms and legs; however, this image is the best representation of her in terms of skin tone and clothing and stuff.
Neht is pale and grey, her lusterless brown hair eternally unkempt. One green eye, dully luminescent in the gloom, peers out from her often dazed-looking face; the other is hidden under bandages.
She wears faded khakis and a leather top; loose bandage-ends dangle from under the bottom hem of the top and out the legs of her pants. She also wears a sort of cloth wrap over her pants.
Her arm-wrappings are clearly not of her original bandages; fading grey and blue, they contrast with the ivory and dirty white of the cloth around her palms. More loose ends dangle around her wrists.
She's preserved nearly perfectly, mostly by the ritual magic of her state and partly by the absorption of life energy when she can manage it.
Also, she smells like nutmeg for some reason.
Abilities: Neht is not very fast, but makes up for it with sheer power and tenacity. Simply put, she is really damn strong. Additionally, she is able to extend and control her bandages, which helps to tangle and slow down faster foes---it's hard to chokeslam someone who won't quit running around.
Lastly, she is able to drain life energy from organic material; she gets a decent amount by eating meat or draining plants, but gets substantially more from still-living or recently-dead things.
Personality: Neht is somewhat spacey and not the fastest spoon in the crayon box, but she's a loyal friend and is a gal of principles (not that they're especially comprehensible principles to anyone else), adoringly devoted to her adventuring partner (name here)
Description: Kitty is a slender, even a bit wiry, young woman. What stands out immediately is her bright, orange-red hair cut in a pixie cut. Her skin in lightly tanned and freckled, and her eyes are a dark amber. It's not immediately apparent, but her canines are a good bit longer than you'd expect of a human. Peeking out from behind her are three, long fox tails that match her hair in colour. She wears a pink tank top and a pair of knee length, tan shorts.
Kitty's fox form looks very much like your average fox. She's thin and sleek, and her fur is thick and clean. It matches her humanoid form's hair in colour, aside from the white at the tip of each of her three tails and her underside.
Personality: Kitty is not one to worry about things. She takes what life throws at her in stride and keeps on living. She doesn't mind being alone, but at the same time she's generally friendly and good humored when with others. She's a free spirit and not one to be tied down.
Equipment:
Spoiler
Equipped:
Her hoshi no tama. A pearlescent, white gem in the shape of a fat tear drop. It glows faintly.
Inventory:
Stash:
Abilities: Kitty can make small balls of white fire. She can control how they move and their flight path with a thought. They burn what she wants them to burn with the same heat as a natural flame.
She can leap impressive heights, almost as if gravity doesn't effect her like everyone else.
Backstory: Kitty has been a wanderer for most over her long life. She lived in a world where magic was scarce, so she often had to hide her tails. She's traveled over most of her home continent.
Not all of her life was spent as a human, however. When a kitsune takes on fox form and spends much of their time with foxes, often they slip into a more simple existence and live among the foxes for many years. They aren't truly sapient, though they are rather intelligent for foxes and have some slightly different instincts. Kitty has done this a number of times, often when there was little reason to spend time among humans.
Miscellaneous: As a kitsune, Kitty has multiple tails. For those that know such things, it's a clear indication of her age. Kitsunes are born with one tail and grow an additional tail for every hundred years they live. It's said that after they reach nine tails they take on a transformation of some kind.
Description: Izzy is fairly tall for a drow male, though his height still isn't particularly impressive. His eyes are a bright red and his skin is coal black. He does, however create an illusion to make his skin appear the blue-ish shade that some members of the Xar'Char nobility has. He's slender with wiry muscle. Izzy dresses flamboyantly, often close fitting, and he favours the colour blue.
Personality: Izzy is an individual prone to exaggeration, in his movements, words, and actions. He has a certain presence about him. The way he carries himself makes his hard to ignore. He has a certain cunning about him, and he's always looking for opportunities to meet his own goals, but largely he seems to be concerned with enjoying the simple pleasures of life.
Equipment:
Spoiler
Equipped:
Inventory:
A small, easily concealed knife. May be kept in any number of places on his body.
A finely made short sword. May not always be carried.
The House Xar'Cha insignia, worn on a thin chain around his neck. Allows him to use a number of magic powers. (See abilities.)
Communication compact made of gold and blue enamel. Can be ued to communicate with anyone holding a matching communicator.
Stash:
Piwafwi cloak.
Abilities: Izzy has had some training to be a mage. While he never pursued it very far, he has quite a talent for crafting illusion. Sometimes in the form of touching the mind of a target, and other times through more physical means. He has quite a bit of flexibility in what he can do with it.
The bulk of his training was in martial combat. He's used a variety of weapons, but he tends to favour short blades. His style of fighting is very flashy, but is no less effective for it.
As a drow, Izzy has a handful of magical abilities inherit to his species.
See into the infrared spectrum.
Create orbs of darkness.
Create and control small, magical lights.
Cover a target with pale, heatless flames.
Levitation.
When he's holding his House insignia, he can direct it to produce a few magical effects.
Create a floating disk of energy.
Allow him to climb walls and ceilings.
Shoot sticky spiderwebs.
Create a burst of light.
Render him temporarily invisible.
Backstory: Izzy grew up in the Underdark city of Menzoberranzan among his House. At a fairly young age he lost his father, and only parent he knew, but others took him in. At an early age he was entered into Sorcere due to a talent for illusion magics. It took a few years before Izzy was deemed unsuited for working magic. He was perhaps too whimsical in his practice of it, and never took it all that seriously. When he was later initiated into the Melee Magthere he put his talent for illusion to good use in the fighting. He's shown great promise, but once again is hampered by his lack of focus. When the opportunity to accompany others of his House to the surface to live in Delmah Phor, he chose to take the opportunity.
Description: Ryldolin is a young boy, a bit short for his age. He has the trademark Xar'Cha bluish black skin. His short hair is white and his eyes are a bright red. He's typically expected to wear fine clothing while out and about, but he likes to get away with more casual clothing when he can.
Personality: Ryldolin is largely an inexperienced youth, though a lot is expected of him as a noble of House Xar'Cha. He's prideful and possesses a certain amount of disdain for what he considers beneath him. Despite this, he still has a childish side to him, though he typically tries to contain it.
Equipment:
Spoiler
Equipped:
Inventory:
A small, concealed knife.
The House Xar'Cha insignia, worn on a thin chain around his neck. Allows him to use a number of magic powers. (See abilities.)
Communication compact made of gold and blue enamel. Can be ued to communicate with anyone holding a matching communicator.
Stash:
Abilities:
As a drow, Ryldolin has a handful of magical abilities inherit to his species.
See into the infrared spectrum.
Create orbs of darkness.
Create and control small, magical lights.
Cover a target with pale, heatless flames.
Levitation.
When he's holding his House insignia, he can direct it to produce a few magical effects.
Create a floating disk of energy.
Allow him to climb walls and ceilings.
Shoot sticky spiderwebs.
Create a burst of light.
Render him temporarily invisible.
Backstory: Up until recently, Ryldolin has lived in the Underdark city of Menzoberranzan. He's intended to be trained as a fighter, though his formal training has yet to begin. For the time being he has accompanied his mother to the surface to live at Delmah Phor.
Race/Species: Hibiscus Dryad (Touched by Wolfy and Slaanesh.)
Age: 1, ageless (14 HPME*)
Profession: N/A
Description: Scora is a small young woman. Her eyes are a very dark grey and her ears are very long and pointed. Her teeth are sharp, complete with a pair of long fangs. Her lower body is long and very much like a snake's body. It's scales appear to be strong and made of small chunks of bark. Her upper body gives way to smooth, brown skin. Her hair is made up of a long mass of leaves.
Personality:To come later.
Equipment:
Spoiler
Equipped:
Inventory:
Stash:
Abilities: She has a few abilities granted by her heritage. She can manipulate plants in many ways. She can speak to plants. She can also enter a tree and emerge from another, even over great distances, as long as she's touched the tree before.
Backstory: Scora was born from her tree along with her twin sister Aconia in the grove surrounding Riverside.
Miscellaneous: The entire grove surrounding Riverside, referred to as Wildside, acts as Scora's tree. Should she leave this range, she would grow sick and die after a number of hours. She can temporarily leave the range provided she takes a piece of one of her trees.
These strange creatures appear to be stone statues. Their form only has these thing in common- they have a head, two arms, normally clawed ones, and two legs and they all have wings, usually either bat or bird wings. These wings enable them to fly, despite the fact they are made of solid stone. Most commonly, the stone they are created from is marble or granite, but it does vary immensely. This makes them very hard, though not impossible, to damage.
Skills & Abilities:
Spoiler
They are all capable of flight and are supernaturally hardened so they are difficult to injure. Some of the older ones have an additional magical ability as well. This ability ranges from being able to propel stone spurs from their body to absorbing and releasing heat, though many others are possible. Invisibility and intangibility are, fortunately, unknown amongst them.
Birth, Life & Death:
Spoiler
Gargoyles live a long time, eventually dying when they are so severely eroded that they can no longer function. This can take several centuries, but they usually die long before, when they're too badly eroded to properly defend themselves or can't see and fly into something more solid than they are.
Reproduction:
Spoiler
They do reproduce, which is worrying. Whenever a gargoyle finds a moderately round stone between the size of a human's fist and the size of a human's head. This is placed in a nest of debris which the gargoyle builds wherever it can and incubated for several months, up to about a year. During this time, it will grow to the size of a human head and turns completely spherical- the length of time it's incubated varies upon the stone's shape and size- the closer it is to the ideal shape and size to begin with the less time it takes. Whilst the stone is incubated, it is slowly imbued with magic until, eventually, it hatches and a new gargoyle is born, one that will steadily grow for several months until it reaches adult size and goes to build its own nest, fighting for prime nest-sites. Often these fights result in one gargoyle being reduced to a lifeless pile of masonry.
Fortunately, the scarcity of rocks of a suitable size and shape often limits the population size, and internecine fighting inevitably claims some of the gargoyles in bouts for territory, plus ill-considered fights with a superior foe claims more.
Miscellaneous:
Spoiler
Gargoyles are incredibly stupid, incapable of recognising any foe as superior until they are at the least badly crippled and often dying. They are also very territorial, and will attack anything they see in an area they consider their territory. In Inside, this 'territory' mostly consists of the Blue Zone's rooftops, though smaller splinter colonies have been founded elsewhere in Inside.
Also, I largely presume that occasionally Remnant stops the population from spreading too far or becoming too large.
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"Ignorance is... Carlisle." The Doctor, Doctor Who
Terrowin Avatar by HappyTurtle. Much thanks!
I have a point!
Always willing to run a dungeon for those who need somewhere to explore. Just PM me, and decide the character and location and I'll see what I can rummage up.
Gender: Female Race/Species: Human (Demigoddess) Age: 35 (Appears 26) Class/Profession: Priestess/Seeress Description: Equipment: Hinata has three notable pieces of equipment, all of which were given to her by her mother, Amaterasu. Her bow, a Japanese Yumi, simply strikes more accurately than a typical bow. Her robes resist blows as well as most light armor, and has additional benefits detailed below. Lastly, she has a carved bracelet, which has uses detailed below. Abilities: In mundane areas, Hinata is quite skilled at socialisation (or, for that matter, using her appearance). She's also knowledgeable about the occult, and has a fair degree of academic knowledge as well. Finally, she's a good shot with her bow.
Spoiler
In addition, as a Scion who's reached the level of becoming a demigod, Hinata has quite a few abilities that go beyond human capabilities.
First, she's beautiful, supernaturally so, and is good at using that. In particular, she can draw attention to herself, and can hold someone's gaze even if they want to look away. Second, she also has a degree of supernatural charisma, and and use this to convince people to give her the benefit of the doubt. Thirdly, she is supernaturally intelligent- she has a perfect memory, is pretty much a living calculator, and she can understand and speak any language perfectly once she's heard a few sentences of it (it should be noted that she has to learn how to write the language, though).
Fourthly, she has a number of Boons that she can channel through her relics. Her miko robes allow her to channel the Sun Purview (Hinata can perfectly see through anything that doesn't totally block light from passing through or in any light brighter than pitch-black, can glow with the intensity of a 100-watt light bulb (and can focus this light for purposes of more illumination or even blinding someone temporarily), can flare momentarily to dazzle anyone looking at her, and can shoot arrows made of sunlight from her bow). Her bracelet, on the other hand, allows her to access the Purviews of Prophecy and Mystery- the former needs no explanation, and the latter allows her an understanding of connections that most people can't see.
Backstory:
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Spoiler
Quote:
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Description: Yazon is a man of short and stout stature, as is typical for dwarves. His skin is white, though tanned by the sun. His beard is a magnificent example of it's kind. It is sleek and blond and is gathered in one tight braid that reached down to his belt. His hair is likewise blond and almost as neatly groomed. His clothing is sturdy and made for ease of movement, but it's still of fine craftsmanship.
Personality: Yazon is a level headed, practically minded individual. He's all about doing things in the most efficient manner possible and getting it done right. He's generally a good humored man, though fierce when crossed.
Equipment:
Spoiler
Equipped:
A wide brimmed hat
Inventory:
Armour: Capeline helmet, chainmail, gauntlets
Bearded axe
Crossbow
Stash:
Other weapons
Abilities: Yazon possesses no special abilities or powers beyond his years of combat training and experience.
Backstory: Yazon spent his early years living in an underground community of primarily dwarves. He took a shine to combat at an early age and later joined the local militia. A few years later he moved to a larger city and joined the army. Since then he has been serving on and off in active duty, later even leading some squads of his own. Recently before he came to the Nexus the standing army was disbanded. He decided then to see if he could find somewhere to put his talents to use.
Miscellaneous: Yazon has a pet crow that can often be found near him, especially when he's outdoors. The crow's name is Urist.
Alias: Without a memory of her past she simply goes by Yuki, a name suggested by her good friend Alysha. Gender: Female Race/Species: Modified Human (Appears Human with wings.) Age:20 Alignment: Neutral Class/Profession: Amnesiac Power Rating: B Description: She is 5'6" and has finely toned body though she isn't as curvy as many woman in the Nexus. From a distance she eaisly looks like a much younger woman. A closer look at her face shows that she has an inhuman beauty of a much older woman. Though some might notice a strangeness in her face, though they might have a hard time pinning down what it is. Her face looks more like something created, like a sculpture or painting, rather then a real persons face. She has long dark red hair that flows down past her shoulder. From her back a pair of large white feathered wings. Personality: Quiet and Eager to Please Equipment: A simple white robe Backstory: Woke up in the woods wandered into town with no memory of her past. Miscellaneous: Read a magical book and can now create zombies.
Race/Species: Far chimera of K'rax-Naggath, part drow
Age: Appears early teens (14 HPME*)
Profession: N/A
Description: When Irril appears as a drow, as she does most often, she looks like a short and lithe young girl. Her skin is a dark grey, but lighter than most drow. Her hair is white and cut in a neat bob. Her eyes are a striking blue and her ears are pointed. She typically wears a black karategi and a black bandit's mask, but she will occasionally wear other clothing, though she will usually wear the mask regardless.
Her chimera form, however, is much different. She's actually smaller than her drow form and looks half raccoon, half cobra, half bat, and half hawk. Her form is rarely consistent, but is always made up of various part of the aforementioned animals. Her skin, fur, scales, and feathers are always a deep black that almost seems like a hole in reality rather than a colour. Various patterns in an almost luminescent blue break up the blackness.
Personality: Irril likes to explore and investigate. She's ever curious about most anything. This sometimes gets her in trouble, however, as she doesn't have a strong concept of ownership and sticky fingers. She's not one to want to cause anyone misfortune, however.
Equipment:
Spoiler
Equipped:
A black, drawstring backpack
Inventory: Backpack
Stash:
Abilities: Irril can create a small knife out of at will.
She can step into other dimensions as long as she's in shadows or darkness. She can use this as a form of transportation or to hide.
Description: Dana is a pretty young woman. She has fair skin and dark hair that she often wears in a messy bun. Here big eyes are a light hazel. She's fairly short and she has gentle curves. She typically wears sleeveless dresses that are conservatively cut.
Personality: Dana is a very friendly person. She cares deeply for those she's close to and will often put their needs above her own. She will often give her time and resources freely. While this makes her a very generous person, it also gets to the point that other aspects of her life suffer.
Equipment:
Spoiler
Equipped:
Inventory:
Stash:
Abilities: Dana possesses no noteworthy abilities.
Backstory: Dana has lived her whole life in the Nexus in Riverside. At a young age her mother died and her father was left to raise her alone. He was always very protective of her and always wanted to make her happy. Aside from that, her early life was not particularly noteworthy. She attended and passed school. She was considering post secondary education, but never pursued it. At one point she decided to volunteer at the orphanage in Riverside, and since then it's become a huge part of her life. Later, with her father's help, she started up an ice cream parlor, Dana's Place.
Alias: Lucy Gender: Female Race: Human Metahuman Alignment: Neutral Good Affiliation: None Age: YAF/AK (Yet Another Future/Alternate Kid) Class (or approximation): Swashbuckler/Ninja Profession: Having fun Power Level: C? Description: Backstory: SPOILERS Status: Active
Description: Timmy is an average kid twelve year old boy who's a little short for his age. He has a curly brown nest of hair and eyes to match. His face has several little scrapes and scars and his nose looks like it was broken at one point.
Regardless of the weather, he is constantly covered. Coats, sweatpants, jackets, jeans, particularly thick socks. Whatever it takes to keep people from seeing any part of him but his face.
Powers and Personality: Put together because one has had heavy influence on the other.
Timmy is a psychokinetic. More specifically a Psychomorph. He is able to make his thoughts physically affect the world in the form of shapes and force. If he were to imagine a wall, an invisible wall would stand in front of him and move as he wishes it. His Psychokinesis is very powerful, far too powerful for anyone his age, and that's not a good thing.
He has to spend a great deal of concentration to keep his powers back, otherwise they react to every little thought in his head. When he wants to use them, he'll ease on the pressure keeping them back and have it fill a shape in the real world. He's gotten very good at deciding how much he needs to release and how to make many simpler shapes.
Because his focus is so heavy on his powers, he has a great deal of trouble focusing on almost anything else. He has a hard time reading, absorbing and disseminating information, or just listening to somebody talk for too long.
Although he has trouble reading he does enjoy books with a lot of pictures. Travel books about tropical places and flower guides seem to be his favorites, because he can enjoy them in at surface value and not feel like an idiot for reading over the same two words for twenty minutes. When ever he's realized he's lingered on a picture, he skips to the next one, nothing missed.
If he ever loses control he immediately becomes frantic, which only exacerbates the problem. He does his best to have no thoughts at all, but that's hard to do when you're scared.
Items: He owns several long sleeved shirt and long legged pants. His prized possessions are a flower encyclopedia and a travel book about Hawaii (which is stuffed full of travel brochures of several other exotic locations, not all of them earthly).
Backstory: To Come
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Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!
Lechner Algol the "ch" is pronounced as a "k"
Age: 22
Race: Human
Class: Barbarian
Alignment: TN (wants to be NG)
Description:
Lechner's real legs end just above the knee; from there down they're mechanical. She also has a mechanical right eye; since it's always open, it sometimes seems like she's winking when she's just, y'know, blinking.
She's got pretty well-toned muscles, seeing as she has to lug around that big-ass chainsword!
Abilities: Barbarian rage, of course, but manifested more as a euphoria. Fast, strong, and very good at dodging.
Personality: Lechy's a sweet gal, but feels like she could be more altruistic.