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Old 11-10-2012, 09:26 PM   Top  -  End  -  #781
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
Question Re: Nexus Character Directory

Adalia Scae


Alias: The witch Caesa, the Mountain Queen

Gender: Female

Race/Species: Spirit of the Land, Stone-born

Age: Ancient. Old as the hills. Quite literally.

Alignment: Neutral.

Class/Profession: Witch.

Power Rating: Extremely scaleable. At the center of her might, a locus where she's established her power, it can approach A+. However, no such locii currently exist. Currently it's somewhere between C and B.

Description: Adalia's appearance is that of a thin human or elf woman, clothed in animal-skin and a heavy woolen cloak. A deep cowl often hides her face, and as such, she's more commonly described as faceless. Sometimes depicted as a child, sometimes an ancient crone, Adalia's appearance is transient at best. Her face is shaped like a faux-heart, curvaceous and sharp toward the chin. Her eyes are like those of a raven, distant and hollow. Her hair is ragged and twisted, strung throughout with beads, bracelets, and tiny charms. The witch's body is pierced in many places, along her arms and on her face most prominently.

Personality: Adalia is a being out of time, a walking relic of prehistory. As such, she's out of touch with the modern world. Even the 'magic' of this day and age is strange to her. Nevertheless, she has a soft spot for young practitioners, and will try to protect them when she can. A patron of the arts, she seeks to reeducate magi, while trying in turn to learn from them.

Her ways are strange. A willful, arrogant creature, she has a natural air of sovereignty, and often expects homage or sacrifice from mortals in exchange for her favor. She is prone to black moods, and fits of rage or savagery for no apparent reason. Ultimately, she wants to make the world the way it was, or at least the way she remembers it. Primitive, desperate, hard and strong. She, too, is all these things.

Equipment: Adalia has very little in the way of worldly possessions. Aside from the clothes on her back, there are but a few charms and nick-nacks worth noting.
  • The staff Splinter, a gnarled walking stick with a jagged crack down it's center. The crack seems to pass all the way through, but the staff is in otherwise good shape. At will, a horrid moaning can be issued from the staff, and the crack will begin to widen impossibly. When this occurs, it is said that Adalia possesses spectacular powers over wind. It's also good for carrying things, and supporting the old witch when she feels weak.
  • Hecate's Curse, a pendant that impedes the use of man-made devices in a large area. Electronics cease to function entirely.
  • Some water, in a tiny glass bottle. Adalia has never elaborated on the liquid's origins, but it seems to have the effect of de-aging and wound-healing for mortals when properly applied. It has no affect on her.
  • An obsidian shard, sharp as it is ugly, bound to a bone handle with leather cord. The handle looks like a child's radial bone. The cleaver is a deadly weapon, and also excellent for preparing food.

Abilities:

|Strengths|

Adalia possesses untold might. She can call the sea and sky to her aid, summon a congress of ravens for battle, or rip a man's beating heart from his chest. At her strongest, she alters reality with her mere presence. She is obviously immortal, and ageless to a certain degree.

A Black, Bloody Goddess: Adalia's physical attributes are inhuman. She is unharmed by most mundane weaponry, and will simply shrug off a wide variety of attacks made with what she calls 'new magic'. The witch is abnormally strong and fast to boot. Over mountainous terrain, she has no equal, and can fight along the side of a sheer cliff without much difficulty.

Only Misfires Against Me: Ranged weapons are prone to inaccuracy when aimed at the witch. A ripple in the air, a sigh of wind, and it's as though there was no bullet or bolt to begin with. That isn't to say she's impervious to such attacks - though her defenses are extremely resilient. It takes firepower, or truly stunning speed and skill, to harm her. This power is based in the mind, after all, and few gunmen can match the speed of thought.

A True Master Waits: Though Adalia's most impressive abilities have to do with manipulating the world around her - the animals, the elements, the power of the Nexus itself - her true power is much more subtle. She sends curses or familiars to do her dirty work. She summons visions of the future or past to uncover truths. Charms, potions, sacrifices, hidden doors and dark pacts - Adalia trades in all these things. She's much more dangerous for it, as her own presence in a conflict is often unnecessary. She plays sides, manipulates people to her own ends, or favors some mortals with powerful boons. Thus she achieves allies and victory all at once.

|Weaknesses:|

To Bleed the Earth: Due to an ancient deity's curse, Adalia must consume energy to sustain herself. She's often seen walking through remote valleys, along lonely roads, or across scorched battlegrounds. These places give her a kind of strength. It has been speculated that she draws power from the earth, or parallel versions of the same location in other universes, destroying them utterly in the process. Either way, without visiting these locations regularly (or finding another source of sustenance) she will gradually wither and fade. The light and happiness of the mortal world weakens her, and thus she cannot remain in normal societal conditions for long. It is a wearying existence, at times.

Cursed Iron: As mentioned above, lead or flint cannot wound the witch. But cold iron can. It sears her flesh, and bypasses defensive charms. Certain other weapons or magic can harm her just as easily, but such weaknesses are obscure or vague at best.

The Sacrifice: Though it is not common knowledge, the witch does have other ways of sustaining her cursed existence. Consuming the heart of a sentient being, most favorably a human male, is one such way. She gains a portion of the being's strength, but loses herself in the blood, savaging friend and foe alike in a frenzy of power.

How is this a weakness, one might ask? Aside from the fact that she attacks any living being nearby, her eldritch powers are all but lost in this animal state. Only the physical potency, and perhaps a shred of her victim's powers will remain.

Backstory: From time to time on the Harvest Eve, long before the first scythe is swung, the hill people still whisper of Caesa. Voices hushed, as though the witch might hear, they talk of the age from whence she came. They say when the humble Peasant planted the first seed, when He blew life into the earth with a single word, Scae was watching from her mountaintop. When He wound back the elder clock and began the cycle anew, Caesa was among those who turned the hands. She is the mountain queen, eldest of the Rock-born things that rule the high places. She is always there, in every creation myth they know, on every mural or piece of cave-art, sitting in the distance astride a lonely mountaintop. Waiting.

Though the hill people are a superstitious lot, there's some truth to almost every one of their tales. Adalia really did exist, in one form or another, before mortal life began. She had a court, then - spirits and beasts, or Outsiders from the plane of earth. Caesa even collected a few True Men, once the Peasant's wife had borne them into the world.

((To be Finished))
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Last edited by Murkus : 02-16-2013 at 06:34 AM.
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Old 11-16-2012, 10:47 PM   Top  -  End  -  #782
Basher
Ghost in the Playground
 
RangerGuy
 
Join Date: Nov 2012
Default Re: Nexus Character Directory

Alias : Altar
Gender : Male
Race/Species : Human (Resurrected)
Age : Looks like in his 24's.
Alignment : True Neutral, until certain events changes him.
Class/Profession : Traveler
Power Rating : He looks E, but his capabilities are C-
Description :
Slightly tall, thin build, his face somewhat angular. Wears clothes fit for any type of adventure. Brown-black hair, dark blue eyes.


Personality :
Having no memory of anything, he's only determined to know his past, and what is his true purpose. He is naive on pretty much everything.

Equipment :
Traveler's clothing, a small backpack, a cloak. Throwing knives and a small dagger.

Abilities :
The ability to nullify physical attacks.

Backstory :
Several hundred years ago, an infamous wizard roam across the lands. Not caring about anything, he takes anything he wants among others. He is known to be very powerful, as he was able to topple an entire army with his powerful magic. Hated by many, they banded a group of wizards and magicians to cast a curse onto him. He was not aware of it, and so he was not prepared for the curse. It was successful, and his body and soul was sealed.

At the present, several individuals wished to resurrect the infamous wizard, to know his secrets and spells. But the process was interrupted, and it was a failure. His body was freed from the curse, but the knowledge he had was not recovered. He is an empty shell. He was discarded by these individuals, like trash. He only has cloak with him, and he wandered off to find a purpose in his life. While walking away, he tries to remember what his past like, but only saw the first moments of his resurrection. An altar in front of him, individuals circled around him, a cave.. He was confused.. why can't he remember anything?

Weeks passed, as he travel the plains, he was attacked by a thief. He was defenseless, as he had nothing to use. But, as the thief attacked, something happened. The thief's knife bounced off the wizard's body, like it hit metal. He attempted to thrust his knife on the man's chest, but yet again it didn't work. After several strikes, he backed away and ran.

After the attack, he had a flashback. He saw himself, studying these unknown books in a dirty room. As he was watching himself studying, his old self took a small dagger from the table's drawer, and tries to cut his left forearm himself with it. As he tried, not a scratch was seen on the forearm. After that, his flashback ended.

He discovered that he had the capability to resist or to nullify a physical attack against him. But for some reason, he did not know how to perform this feat. Perhaps it is his subconscious mind that let him performed it. But he didn't thought about it any longer. He just know he can defend himself now.

As he continues his path, he stumbles across a small group of people in a campfire. They're all travelers, wandering around the plains. They humbly welcomed the man, letting him sit near them. As they talk about their adventures, their stories, their experiences, but one of them asked who he is. Not knowing his name, he called himself the first thing he saw when he
was resurrected. Altar.

Last edited by Basher : 11-19-2012 at 08:46 AM.
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Old 11-21-2012, 11:18 PM   Top  -  End  -  #783
LordDeathkeeper
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Join Date: Sep 2012
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Default Re: Nexus Character Directory

Oops. I meant to post here before I started in MaGLoG, but I got distracted. That happens.

Jacen Vallarm
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Zebes
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Last edited by LordDeathkeeper : 12-13-2012 at 03:00 AM.
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Old 11-21-2012, 11:35 PM   Top  -  End  -  #784
Morcleon
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Join Date: Jun 2011
Location: 
General Vicinity of Terra
Gender: Male
Default Re: Nexus Character Directory

Sonozaki Yuki

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Cerise Mendar

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Kagamine Hikari/Kagamine Sayuri

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Furude Setsuna

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"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
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Last edited by Morcleon : 05-04-2013 at 09:45 PM.
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Old 11-27-2012, 10:56 AM   Top  -  End  -  #785
Gulaghar
Ogre in the Playground
 
 
Join Date: Sep 2009
Gender: Male
Default Re: Nexus Character Directory

Lisa Leveret

Alias: N/A

Gender: Female

Race/Species: Rabbit-Person

Age: 16

Profession: N/A

Description: Lisa is a rather short young woman. She has a pair of long rabbit ears on her head. Her has a button nose, somewhat large teeth, and her eyes are a light blue.

During the summer months, her hair is light brown and her skin becomes a tanned colour. During the winter her hair is stark white and her skin is very pale. There is a transition period during Spring and Fall where her skin is somewhere in between the two and her hair is a blend of brown and white.

Avatars:
Spoiler

Personality: She's an overall friendly person, though she's not particularly social. She often prefers to stick with her small group of friends. She has a passion for art and will often dedicate a lot of time to it. However, when it comes to things she doesn't want to do, she can be a bit lazy.

Equipment:
Spoiler

Abilities:

Backstory: Lisa has had a fairly normal life so far. Or at least as normal as it can be when she spent most her life in the Nexus. It was at an early age that her family came to Inside.

Since then she's been attending school as usual since she was old enough. She spent more of her time with her friends Dimi and Am, and with her very large family.

Miscellaneous:
Lisa's Family:
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Last edited by Gulaghar : 12-06-2012 at 08:21 PM.
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Old 11-29-2012, 01:31 PM   Top  -  End  -  #786
Time for Never
Pixie in the Playground
 
 
Join Date: Nov 2012
Location: 
Here and there
Default Re: Nexus Character Directory



Alias: Deveric/ "The Chronomancer"

Gender: Male

Race/Species: Human

Age: Unknown - However, he appears to be in his late 20's/ early 30's

Alignment: Neutral - He views both law/good and chaos/bad as dangerous extremes that lead to unnecessary conflict and destruction

Class/Profession: Chronomancer

Power Rating: B+ according to Neon Knight's scale.

Powers:

*Ability to manipulate time - don't worry, he can't stop time, go back in the past/future, or anything else too ridiculous. Rather, he creates a bubble around him in which he warps time by slowing it down and speeding his own movements up.
*An expert in wielding a scythe, he can create a downright terrifying whirlwind of sharp metal that can slash and eviscerate even the most staunch opponents
*You need a good defense to protect yourself against powerful foes and because of this Deveric is well-versed in protection magic with spells like magic nullification and melee ward. He isn't trained in healing magic though.
*Illusionary magic - Deveric also possesses the ability to create all sorts of mirages and phantasms that distract, confuse, antagonize, and terrify enemies
*Age acceleration - by grabbing onto a person Deveric is capable of depleting a person's youth and vigor as they begin to rapidly grow older.
*Is immortal in the sense that he can't die from age. He can still be killed through other means though.


Description: Deveric has short platinum blonde hair with amber eyes. He stands at about 6 feet tall and has a powerful, lean body. His skin is mildly tan. See avatar to get an accurate representation of him.

Equipment: Alongside wielding his unique scythe, Deveric wears plate armor underneath a red and ivory cloak with a hood he usually has drawn up. He has several small, unique clocks built into his armor on various parts of the body such as his arms, chest, and boots as well as on his scythe's blade. In addition, Deveric also had a belt of seemingly random keys that allow him into many places.

Personality: As far as personality goes, Deveric is surprisingly charismatic for such a distant-seeming individual. While he generally only talks when it is necessary, he's not a recluse and has nothing against interacting with others. He's also what you might call an unfettered individual, as in he doesn't follow a rigid moral guide in achieving his goals. That's not to say he will go out of his way to harm someone needlessly, rather he doesn't have qualms against it if it proves to be necessary. You wouldn't necessarily know this from speaking to him however, he actually seems to be a generally good person.

Backstory: One of the last of his kind, Deveric was a part of near-extinct group of people who were tasked with guarding time against those who would seek to manipulate it. This organization was also dedicated to stopping people who would drastically alter the universe one way or the other. Righteous Zealots and depraved monsters alike, Deveric made sure that neither extreme emerged victorious. He has since strayed from his duty after somethings happened in his past, yet still tries to uphold his values.

Miscellaneous: Deveric carries the ashes of people close to him who have died.
Theme song:
__________________
Life isn't about finding yourself. It's about creating yourself. - Bernard Shaw

People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

Nexus FFRP Characters


My excellent avatars were created by Kymme and Herpestidae

Last edited by Time for Never : 02-11-2013 at 01:57 AM.
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Old 11-30-2012, 09:25 PM   Top  -  End  -  #787
Time for Never
Pixie in the Playground
 
 
Join Date: Nov 2012
Location: 
Here and there
Default Re: Nexus Character Directory



Alias: Gan Yun

Gender: Male

Race/Species: Human

Age: 24

Alignment: Neutral Good

Class/Profession: Warrior Monk

Power Rating: Solid C+ according to Neon Knight's scale

Powers:

*Gan has mastered the use of the Naginata and is capable of taking on multiple people in melee combat assuming they're around his power rating.
*Unarmed Expert- Gan Yun doesn't always need to kill however, and in fact prefers to not deal fatal blows unless necessary. He was recognized as one the most effective unarmed combatant according to his temple.
*Fleet Footed- He is quick. Very quick in fact. This allows him to circle strafe his opponents and cause much aggravation when they find that they cannot land a hit on him.
*He is also incredibly acrobatic capable of evading attacks with a breeze and getting out of otherwise difficult situations. His fighting style includes countering and turning one's attacks against them through constant maneuvering and dodging around them.
*Meditation- being a practitioner of his homeland's monk training, Gan has an almost inhuman ability to endure for longer than most. He hardly needs to sleep as he can channel the world's energy field to himself which keeps him going. Minor healing can be done through meditating provided he isn't in combat.
*True Sight- One of his most important assets, Gan's true sight grants him a supernatural intuition which helps him to predict actions and events that will occur in the near future. This has helped him in many a fight, but then again, just because you know what will happen doesn't always mean you can stop it.

Description: Gan Yun has dark hair with bangs hanging down on either side of his face as well as a short pony tail in the back. He wears a blindfold, a cape over his left arm, leather boots, and white/gold clothing familiar to his temple's order. His faint brownish skin would indicate that he is from an Eastern country in a faraway land. As a tribute to his order, he wears a circlet of golden beads around his right arm which symbolizes his status as an effective fighter.

Equipment: Naginata polearm, an unusual emerald with magical properties, coinage from his homeland, some fish for eating, the scarf of the person he killed, and not much else. Monk don't generally carry a whole lot on them to be fair.

Personality: Virtuous, kind, and altruistic, Gan adheres to Buddhist-like philosophies. He believes in a universal karmic system where one may achieve eternal bliss after living a fulfilling and ethical life. He doesn't care about gods or any sort of deity as their existence is irrelevant to his beliefs. He'll try to do good when he can but doesn't shove morals down other people's throats- if someone wants to suffer the penalties of karma, let them. This doesn't mean that he'll stand by and let somebody be hurt if he can help it however, rather if the deed in question is something miniscule he's not going to berate the person for the decision. That said, he doesn't necessarily hold governments to have legitimate authority over him: laws often conflict with doing the moral thing.

Backstory: Four years ago Gan was set to fight another student of his temple, Ferin, in a duel. This trial of arms was created by the order's leaders in an effort to silence their inter-rivalry once and for all. Ever since these two began training at the early age of 6 they fostered a competitive relationship. Whether it was endurance training, sparring with spears, archery, unarmed combat or even something as neutral as spirituality, these two were always trying to one-up each other. It never turned violent however, the temple masters made sure of that.

At the age of 20 (the time when a boy is considered to have turned a man according to their customs), this final fight was meant to determine who would become the next apprentice to the head master. As these two were the front runners for possible candidates it was only natural for there to be a final way of settling things. As the duel begun it was instantly recognizable that his would be an even fight. For 30 minutes they kept up with each other, deflecting and attacking in equal amounts. After they had both become exhausted and it looked like there wasn't going to be a clear winner, it was told that they would have to end it with a naginata fight. Were they willing to kill for the chance at becoming master or would the end the contest with a draw? The monk leaders were hoping for the latter as killing would end their candidacy for the position.

As it happens, they both had fostered a disdain for each other for so long that they decided on the former. They both went into the fight, strength redoubled as they attempted to land the final blow. Again it seemed like neither of them would be victorious after another drawn out 5 minutes. Finally, Ferin left himself open to an attack after he overextended a slash with his weapon. Seizing this opportunity, Gan instinctively responded by a stab at his chest. It connected, and unluckily for Ferin it hit his lungs. Relieved at emerging the winner, Gan's brief sense of accomplishment turned into horror and regret. He rushed over to where his childhood rival lay and cradled him in his arms as his opponent drew his last breaths.

"Maybe in a different life we'll meet on friendlier terms..."

And with that he was gone. Gan felt immense sorrow at this unusual loss. To rub salt in the wounds, he was then of course told that he was no longer eligible for temple master. Out of shame and distress Gan left for faraway lands and planned on never coming back. It was when he was wandering through a canyon when he discovered a shimmering portal. This portal would lead to the nexus.


Miscellaneous: Theme Song - Welcome to China
__________________
Life isn't about finding yourself. It's about creating yourself. - Bernard Shaw

People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

Nexus FFRP Characters


My excellent avatars were created by Kymme and Herpestidae

Last edited by Time for Never : 02-11-2013 at 01:33 AM.
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Old 12-02-2012, 11:55 PM   Top  -  End  -  #788
Asha'man
Dwarf in the Playground
 
 
Join Date: Apr 2012
Location: 
Philippines
Gender: Male
Default Re: Nexus Character Directory

Shadow

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Last edited by Asha'man : 12-07-2012 at 12:51 AM.
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Old 12-05-2012, 04:00 AM   Top  -  End  -  #789
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
Default Re: Nexus Character Directory

Empty


Alias: The Yochanan, most prominently. Roughly translated into modern english, it means 'the nothing man'. Jack Empty's another good one.

Gender: Male, at least as far as self-identification goes.

Race/Species: Tulpa. 'Thoughtform', in plain old english.

Age: A year or so. He remembers much, much further back, but he gained a body of his own right around a year ago.

Alignment: Chaotic friggin Evil. He's as much Jack Empty as the old wizard was, sans any semblance of humanity.

Class/Profession: Monster.

Power Rating: A

Description: The Yochanan looks like a slightly tall, middle-aged man, who's short hair has gone prematurely gray. His eyes are the color of ruddy nickels. There's this mad, sick grin that very rarely leaves his face. If you see his mouth curved any other which-way, it would be conducive to your good health if you left the room.

Empty is very rarely seen without his slate grey suit. It appears to be perfectly tailored, with no labels or other identifying marks. A white undershirt and matching grey tie round out the color code. Things sometimes stretch the fabric from within, push against his flesh and clothes, as though they want to escape.

Abilities: The Yochanan's powers are vast. He's a being of almost pure thought, and tends to enforce that rule upon the world as best he can. Bending reality comes naturally.

In particular, Empty likes to make people afraid. It seems to make him strong. He'll attack your mind, or bring your fears to life if he can. The bastard's faster than you would believe, and what's worse, very strong.

Backstory: To come later. See my other character, Jack, for a bit of context.
__________________
The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!

Spoiler

Thanks Recaiden!

Nexus Characters

Last edited by Murkus : 12-11-2012 at 06:25 AM.
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Old 12-05-2012, 04:31 AM   Top  -  End  -  #790
LordDeathkeeper
Bugbear in the Playground
 
 
Join Date: Sep 2012
Location: 
Definitely lost
Gender: Male
Default Re: Nexus Character Directory

Lexington
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Last edited by LordDeathkeeper : 12-08-2012 at 01:00 AM.
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Old 12-05-2012, 02:32 PM   Top  -  End  -  #791
metakirb
Halfling in the Playground
 
 
Join Date: Aug 2006
Location: 
Not entirely sure myself.
Gender: Male
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Aryna
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Nexus Character: Ary

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Here're a bunch of old avatars made for me
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Last edited by metakirb : 12-06-2012 at 07:49 AM.
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Old 12-07-2012, 01:52 AM   Top  -  End  -  #792
Time for Never
Pixie in the Playground
 
 
Join Date: Nov 2012
Location: 
Here and there
Default Re: Nexus Character Directory



Alias: Vordenar

Gender: Male

Race/Species: Shadar-kai

Age: 33

Alignment: Lawful Evil

Class/Profession: Mercenary/Ex-Gladiator

Power Rating: B- to B

Powers
*A formidable combatant experienced in wielding greatswords, who can even cleave through plate armor relatively easily.
*Twice a day, he can teleport short distances, however he must be able to see where he's teleporting to.

Crystal orb allows him to:

*Manipulate shadows to attack his opponents but has to concentrate and stand still when doing so. This can include immobilizing someone, cutting and directly attacking them, or temporarily blinding them.
*Absorb magical attacks by storing them and then dissipating the power. It can only store so much at one time, and if it absorbs too much it will then break under pressure.
*Inspire panic and fear into weak-medium tier foes when he wills it.


Description: Vordenar has pale grey skin typical of the Shadark-kai race as well as the the ever common dark hair and eyes. He is about average in height, standing at about 5'11" and is very muscular due to his time training as a gladiator. Vordenar is incredibly strong and brutal in both attack and movement. Plate armor that is mostly black and white is Vordenar's typical attire of choice as well as an armored mask that covers his mouth. A dark coat that comes down to his boots is another favorite piece of clothing of his as well as his ivory necklace. If one were to get a glimpse of his skin they would see that he is covered in tattoos symbolizing combat, honor, power, death and life in conjunction with many scars.

Equipment: A menacing two-handed broad sword, plate armor, clawed gauntlets, an ivory pendant, and an orb made from diamond are Vordici's main assets.

Personality: Cold, and intimidating are just two words to describe Vordenar's presence. He is a sell-sword who cares only for fame and believes himself an instrument of death. And hey, if wealth happens to come with that, who's to complain? Mainly, Vordenar is a ferocious fighter who doesn't care who is target for the most part. As long as they aren't a child, or anyone incapable of fighting back, he'll fight them. As an honorable warrior, Vordenar sees killing the defenseless as a shameful and despicable act that only serves to sour reputation. He also has no fear of death. If he must die, then so be it.

He is a fairly blunt person who gives curt replies and isn't afraid to say what's on his mind. Hiding intentions is another cowardly act that Vord despises. A true man would make his desire clear and not try to deceive someone. Vordenar hasn't loved anybody since his teacher's death but isn't incapable of positive emotion. He's never met somebody worthy of his affection though, especially none of the people he's worked for.

Backstory: Vordenar was once a former gladiator who fought back in his home, the shadowfell. He had been forced into fighting from birth, trained to be a master warrior for the entertainment of others. Good thing for him, he became adopted by an unusually nice mentor who treated him like one of his own. Unlike most Shadar-kai, this kindly older man taught Vordenar not only how to fight but also how to love and appreciate the minutiae of life. He also gave Vordenar a pendant that came from him family line.

During one fateful battle that took place when Vord was 17, his mentor went up against the reigning champion, a merciless warrior who never lost. The kindly old man lost the fight and was barbarically torn asunder. Grief-stricken, Vordenar challenged the brute to trial-by-arms. He won the fight but became severely wounded and battered, becoming useless as a gladiator. After a couple of years he finally healed and left the shadowfell in search of a new life.

Once Vordenar discovered the nexus during one of his forays into tiefling lands, he left for it and never looked back. He now searches work as a mercenary in order to become famous and reputable as a tribute to his mentor and himself.

Miscellaneous:
Theme song: Spirit of Champions
*Likes penguins. A lot.
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People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

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Old 12-09-2012, 05:40 PM   Top  -  End  -  #793
Drakeburn
Barbarian in the Playground
 
 
Join Date: Nov 2012
Location: 
The Shire
Gender: Male
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Forgan Shieldbreaker


Alias: N/A

Gender: Male

Race/Species: Half giant

Age: 23

Alignment: True Neutral

Class/Profession: Mercenary Fighter

Power Rating: D+

Powers
  • He has the strength of ten men.
  • He can endure more than an average person.

Description: Forgan is tall and muscular, with messy dark brown hair and light blue eyes. When he is not performing mercenary work in his armor (chain - mail shirt, helmet, metal shoulder pads and poleyns), he wears a sleeveless leather vest over his white tunic, brown pants, and sandals. Of course he also wears a belt.


Equipment
  • A great sword that Forgan carries everywhere with him, duty or off-duty. It is carried in the scabbard that hangs over his belt.
  • Four leather coin purses at his belt, where he carries his hard earned money.
  • A larger leather bag where he keeps his armor.

Personality: Forgan is a decent and friendly person. He’ll help a friend if he can, but will not get involved in any conflicts outside of duty unless he has to. He is hard to anger, but when he is angered, he’ll certainly throw quite a “tantrum”.

Backstory:
Born and raised in a village in the mountains, Forgan seemed to stand out of the crowd with his great strength and height. It wasn’t until his teenage years that he learned that his deceased father was a giant, making Forgan realize that he was a half – giant.

With the shocking truth, Forgan decides to leave his home village, away from those who treated him like an outsider. Ever since then, he has been a mercenary, selling his services to anyone with a good offer. He’ll do any sort of job that is within his abilities, just as long as it pays well.

He knows the basics of good and evil, but he chooses not to have any part in it.
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Old 12-09-2012, 09:59 PM   Top  -  End  -  #794
ATAT
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Zombie
 
Join Date: Dec 2012
Location: 
Like I Know
Gender: Male
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Alias: R.I.N. (Reconnaissance and Intelligence Network)
Species: GETH
Age: GETH do not record age
Alignment: NG
Class: Mysterious Stranger
Equipment: One trenchcoat (Pockets are Pockets of Holding), One Fedora, One Omi-Tool, One 44. Magnum, One ME1 predator, One Black Widow (Sniper Rifle), Galactic Credits
Powers: Marksman, Overload (Interferes with electrical systems specifically target in small areas), Hunter Mode (can see (Life forms and advance technologically system AKA robots) through thin walls)

Description:
a GETH wearing a trenchcoat and a fedora

Personality:
Lacks a basic understanding of emotions and normal interaction but has knowledge on the their existences. Always seeks to do the right thing through the few means he knows. He also says the word GETH a lot it is unknown if it is because of pride in his heritage or a preference for the word

Backstory: No data available (Forthcoming)

Last edited by ATAT : 12-09-2012 at 10:02 PM.
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Old 12-10-2012, 11:36 PM   Top  -  End  -  #795
Meredit
Ghost in the Playground
 
Join Date: Dec 2012
Location: 
West Coast
Gender: Female
Default Re: Nexus Character Directory

God, where do I start?

My name is Meredit. Some of my friends tell me I look white. Meredit Zhang. Most of them tell me I look Asian. What I look like in the mirror is great-great-aunt Nadiya. She was the last one to be born in Russia before mom's family came here. We have a colorized photograph of her wearing flapper robes. Sometimes I use it for my profile photo because it's exactly what I see in the mirror. And I'm human of course.

I want to go to college for an art degree but money is tight right now. In the spring I'll have a job at the Waldorf school I went to but as a daycare assistant. Until then I sell knitted balls and pouches on Etsy and custom knitwear by special order. It's actually hand-made too. Some people use knitting machines and try to call their stuff hand-made. It's not right. I don't think I'm supposed to link to my shop but you can probably find it.

I don't read a lot of books. I'm too busy. I had to learn what elves were since most of the special requests were for fantasy plushies. But now I'm here and they're real? Were they always real and this is just the world only bigger and weirder than I thought it was? Or is this heaven? Am I dead?

I hope it's not hell.

Last edited by Meredit : 12-10-2012 at 11:37 PM.
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Old 12-13-2012, 06:33 PM   Top  -  End  -  #796
aric_kale
Pixie in the Playground
 
 
Join Date: Nov 2012
Location: 
In Texas...y'all
Gender: Male
Default Re: Nexus Character Directory

I suppose I'm a wee bit late but here goes anyway.

Name: Zane Darkstar

Age: n/a

Species: Human

Alignment: Lawful Evil

Power Rating: C to B-

Weapon/Ability: A single-edged, two foot long elven shortsword, a three foot long elementium cylinder which can expand and form into a double ended blade or split into two blades. His special ability is a unique, black fire. This flame can be "molded" as he wishes, and can be either hurled by hand or can coat his swords in combat. Also, it feeds on fear...when it hits a person, if they feel fear at any time while they have flame on them, the fire burns at 10x the ferocity and speed.

Description: Startlingly blue eyes, often covered by a black, worn out, traveling cloak. Underneath the cloak, is a dark green tunic, black pants, and a leather satchel. Well used leather boots don his feet.

Bio: In an obscure, mist-covered portion of a forgotten sea, there is an island. In the center of this island, one would see an active volcano bubbling with black magma. A small village hosts a mere fifty farmers. Great pyromantic secrets have dwelt with these people for centuries. One being the secret of the Fearblaze. Zane is one of 27 pyromancers who have ever had the Black Fire, all of whom originated on this island. Currently only three of these live. They all left the island at different times. Therefore no acquaintance has been made between any of them.
If any of these pyromancers had been born in a different land, they would have normal flame, or nothing. The volcano is the source of their power. If it went dormant or extinct, their powers would fade or die.
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Old 12-19-2012, 09:34 PM   Top  -  End  -  #797
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Spoopy ghosts.
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Neca Calio
Age: 38 or so chronologically, but slowed aging makes her look around 19
Race: Droneborn
Class: Soldier (Heavy Portable Gunner)
Alig: TN
Desc:
History: Neca was born into Drone Horde 5, trained for war since she could sit up and see. Around two decades of training (and being the offspring of a Green-class commander) prepared her for 7 years as her team's heavy-weapons specialist, the pretty girl who looked too young to be a soldier.
After 7 years she was sick of war, sick of hurting people---she wanted to help people, to love and care. She took the earliest honorable discharge she could and left to find a place to settle down, hide her scars, maybe get a career that didn't involve ending lives daily.
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Old 12-22-2012, 10:46 PM   Top  -  End  -  #798
Drakeburn
Barbarian in the Playground
 
 
Join Date: Nov 2012
Location: 
The Shire
Gender: Male
Default Re: Nexus Character Directory

Zane Grandworth
Alias: "That Merchant"
Race/Species: Human
Age: Unknown
Alignment: Unknown
Class/Profession: Merchant
Power Rating: C- (magic user)
Description:
Personality:
Equipment: He carries an ancient wizard staff with him.
Abilities: Zane can cast a massive variety of spells.
Backstory: If you see a young wizard with white hair that says that he is a retired adventurer, that would be Zane Grandworth. Having traveled so often, Zane has forgotten where he came from. His experienced magic usage proves that he is older than he looks. What he does now is simply selling things he has found in his travels.
Miscellaneous: He has traveled to other dimensions and periods of time as well.

And he has a talking black cat for a familiar. Zane calls him Charcoal.
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Old 12-30-2012, 12:05 PM   Top  -  End  -  #799
Felandria
Dwarf in the Playground
 
 
Join Date: Sep 2012
Location: 
Olympus
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Felandria


Alias: None
Gender: Female
Race/Species: Half Elf/Half Storm Giant
Age: 22
Alignment: Chaotic Good
Class/Profession: Sorceress.
Power Rating: A-
Description: See Avatar

Height: 12'10" (Varies wildly depending on mood)
Weight: 1380 lbs. (See Height)
Hair: Red
Eyes: Violet

Long limbed, narrow waist, slightly chesty, toned yet willowy, shoulder length red hair with a comb in it (Hat of Greater Disguise)

Personality: She knows how attractive she is, as a result, she can seem a bit stuck up, but she's fiercely loyal to friends and family, flirty in an intimidating way, if she wants something, some guy might jump at the chance to provide it, just to have her smile at him, she's always been taller than most, even before her recent changes, so she has always had to try not to come off as aggressive, especially towards other girls, so as not to come off as haughty and superior.

She won't hesitate to mock her friends playfully, however. (Her best friend is a dwarf and they constantly bicker and call each other names, but each would gladly risk their lives for the other)

Equipment: A +1 Longsword and Shield, each with the insignia of a stormcloud on them, as well as a +2 Greatclub covered in Giant runes.

In addition to the HoGD, she wears rings of Protection and Sustenance, an amulet of Natural Armor, a pearl of power, bracers of armor and a headband of Mental Prowess.

She has a Handy Haversack to carry the larger than usual everyday items an adventurer of her size requires, as well as her pair of Immovable Rods.

She also has a holster with a wand on each hip, one of Magic Missile lvl 9 and one of Cure Moderate Wounds.

Abilities: She has the Stormborn Bloodline in addition to her normal spell list, she also can use Righteous Might, a spell granted to her by a king's wizard as reward for completing a dangerous mission.

After defeating The Labyrinth, she earned the powers of size and shape manipulation, allowing her to change her appearance and size at will.

Backstory: Growing up, Felandria's mother never spoke of her father, even when asked repeatedly over the years.

Despite being tall and beautiful, Felandria, being a half elf, has always felt the disdain the pure elves have for halfbreeds like her and resents their arrogance.

For many years, she has had a recurring dream in which she has become the queen of the elves, in the dream, she's a giant, the elves knee high to her, she came into power without bloodshed and leads them with benevolence and kindness, instilling into them an understanding that the half elves should be welcomed, not shunned and both races eventually put their enmity aside and become united.

After reaching adulthood, she immediately decided to become an adventurer, deciding the dreams were a sign she was destined to unite the elven races, after helping some other villagers defeat a giant boar that attacked the village, they formed a party and set out to seek their fortune.

They defeated a necromancer that was raising the dead, in his dungeon, she found a sword and shield with a stormcloud insignia on them, something deep inside her told her she needed them, like they belonged to her.

Their kingdom was soon plagued by dark forces, the party made their way to the king and warned him of the danger, he sent them to gather information in the underdark, where they discovered maps pointing to a series of gates, several of which they had encountered previously, each beset by peril, the party and the king determined that someone or something was determined to destroy all the gates, and not knowing what would happen if the gates were destroyed, he sent the party to investigate the remaining gates and keep them safe.

They located the next gate in an icy cave, they were attacked by a large wormlike creature that gave off heat to tunnel through the ice, Felandria found a stone tablet that enabled her to give commands to the creature, the tablet was written in Giant, a language she didn't know she understood.

They found a dais under an archway frozen in ice, using the creature to melt the ice, they found a shield identical to the one Felandria found before, they find a slot for a sword, Felandria sticks the sword inside, but nothing happens, her sword is too small for the slot, the cave begins to tremble, and huge roars are heard rumbling through the cave, Felandria uses Enlarge Person and tries the sword again, it fits perfectly and Felandria is struck with a blast of energy, the gate activates and Felandria discovers her size is now permanent.

She quickly deciphers the runes and opens the gate to the first location they can find before whatever is coming for them shows up.

They step through the gate and discover themselves on top of a mountain.

Mount Olympus.

An older, bearded man arrives through the gate right after them and thanks them for opening the gate so he could return home, he sees Felandria and introduces himself as her father.

Zeus.

He and the Olympians were the protectors of the gates back when they first created the other races, but time and other changes in the world have weakened them, endangering the gates, when Felandria activated the gate, her true bloodline awakened, her dreams were her subconscious hinting at what she really was.

It is now her destiny to maintain the gates and keep the colossal dragon they ward off from awakening and destroying everything.

Having defeated the threat to the gates, Felandria and her party have temporarily seperated, seeking more powerful equipment and magic items, as well as other worthy souls willing to help defend the gates.

Felandria paired with a mysterious figure who called himself Barry to successfully escape The Labyrinth, earning a wish from the powerful being known as Steve.

She gained the powers of Shape and size manipulation, allowing her to change her form and size at will.

She has been intimate with Steve recently and feels a deep connection with him, but it's nowhere near being exclusive, and she has inherited her father's prodigious carnal appetite.

She also has inherited the Greek gods' sense of tendency to get bored easily and seek out new stimuli frequently, recently offering her services to GLoG and HALO and taking a job as the bouncer at Mr. Ritzzz's Casino.

Last edited by Felandria : 06-09-2013 at 02:52 AM. Reason: Updated
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Old 12-31-2012, 07:43 PM   Top  -  End  -  #800
Felandria
Dwarf in the Playground
 
 
Join Date: Sep 2012
Location: 
Olympus
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Styx


Alias: None
Gender: ?
Race/Species: Imp
Age: ?
Alignment: Chaotic Neutral
Class/Profession: None
Power Rating: D-
Description: See Avatar

Height: 1'0"
Weight: 5 lbs.
Hair: none
Eyes: Red

Personality: Always acting as a literal devil on Felandria's shoulder, his efforts have become less an attempt to damn her soul and more a way to amuse himself.

Having quickly realized Felandria to be far less corruptible than he first suspected, due to having met her shortly after she learned of her true nature and her destiny, he decided he'd be better off as her sidekick and drinking buddy, since corrupting the daughter of Zeus is way less fun than adventuring with her.

Equipment: A tiny bow and arrows.

Abilities: Standard imp abilities, as per the Pathfinder OGC.

Backstory: Styx attached himself to Felandria after she sought to destroy a cursed book that had poisoned Zeus, he quickly stowed himself in her hair, at first, Styx tried his best to corrupt her soul, but found his efforts fruitless.

Soon after, he resigned himself to being Felandria's companion, no longer trying to damn her, but always looking to find other ways to entertain himself, being careful not to anger Felandria too much, having discovered once that being gripped in a giant fist and getting hit with Shocking Grasp is not fun.

Besides, her hair is so warm and snuggly.
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Old 12-31-2012, 07:53 PM   Top  -  End  -  #801
antonm1107
Pixie in the Playground
 
NecromancerGuy
 
Join Date: Dec 2012
Location: 
Hong Kong
Gender: Male
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Jake Limbus
Spoiler


Name: Samantha Krynn
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Name: Thomas Grayson
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Name: Caleb Delect.
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Old 01-07-2013, 01:46 AM   Top  -  End  -  #802
LordDeathkeeper
Bugbear in the Playground
 
 
Join Date: Sep 2012
Location: 
Definitely lost
Gender: Male
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Brass Myr Mk.II
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Old 01-19-2013, 01:09 AM   Top  -  End  -  #803
Time for Never
Pixie in the Playground
 
 
Join Date: Nov 2012
Location: 
Here and there
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Alias: Harlequin Jack/ The Pumpkin/ Jacko/ The Orange Trickster

Gender: Unknown but is commonly referred to as a male.

Race/Species: Unknown. Appears to be some sort of pumpkin/humanoid combination but is the only one of its kind in any case.

Age: Very old. Somewhere in the range of 1000-2000 years.

Alignment: Chaotic Neutral - a freespirited creature that does what he wants for his own amusement. This doesn't mean that he inflicts pain for fun however; he's not a sadist.

Class/Profession: Jester/Trickster/Prankster/Pumpkin man - take your pick

Power Rating: Is susceptible to scaling. In general Jack has a low rating standing at about D+ but when pushed too far, i.e. is in danger of being killed, can become as powerful as an A. He generally refrains from fighting as it doesn't amuse him as much as pulling pranks does.

Description: A humanoid being that wears a pumpkin on its head. Or maybe that is Jack's head. Who knows. Said head (heh, that rhymed) has a permanent expression of enthusiastic joy and delight as seen through the large grin and giddy eyes. The pumpkin man is garbed in full orange and black clothing including gloves, boots, belt, tunic, and cape. On his sides are two harvesting sickles that may or may not be used as weapons. Furthermore, Jacko is constantly followed around pikmin style by miniature pumpkins with faces that bounce and roll around everywhere.

Personality: Is a mostly harmless deviant being that only wants to be entertained. Can come off as rude, mean, indifferent, or even scary but doesn't mean anyone true harm. Likes to do peculiar and weird things to attract people's attention. A very odd being to be sure.

Equipment: Two sickles, pumpkin minions, a seemingly unlimited supply of squash and apples, bag of pumpkin seeds, candy, and of course, a jack-o-lantern.

Back story: To come later when I feel up to it.

Miscellaneous: Theme song - In dreaming she wakes
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Old 01-19-2013, 04:54 AM   Top  -  End  -  #804
Felandria
Dwarf in the Playground
 
 
Join Date: Sep 2012
Location: 
Olympus
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Deadra Blackfyre


Alias: None
Gender: Female
Race/Species: Half Elf (Half Storm Giant) Vampire
Age: 23
Alignment: Chaotic Evil
Class/Profession: Sorceress.
Power Rating: A-
Description: See Avatar

Height: 13'
Weight: 1380 lbs.
Hair: Black
Eyes: Red

Long limbed, narrow waist, slightly chesty, toned yet willowy, long, flowing black hair

Personality: Simply put, as far as Deadra is concerned, all are beneath her and only exist for her convenience.

It amuses her greatly when one is not instantly enthralled with her beauty, since such a creature must be severely brain damaged and thus unable to be of the slightest use, except as a source of blood.

Equipment: She wears rings of Protection and Blinking, an amulet of Darkness, bracers of armor and a headband of Mental Prowess.

She has a Handy Haversack to carry the larger than usual everyday items an adventurer of her size requires, as well as her pair of Immovable Rods.

She also has a holster with a wand on each hip, one of Magic Missile lvl 9 and one of Inflict Moderate Wounds.

Abilities: She has the Stormborn Bloodline in addition to her normal spell list, she also can use Righteous Might, a spell granted to her by a king's wizard as reward for completing a dangerous mission.

Backstory:Same as Felandria, up to a point.

The book she was set to destroy turned her into a vampire after she was forced to read it in hopes of learning a way to destroy it.

This new power overwhelmed her, she tried to remain herself, but after tragedy struck and her party died, there was nothing tying her to her old life so she cast aside her mission and her name and returned to the underdark where she found Chance, an old vampire acquaintance she had met before.

Chance, who before wanted to make Felandria his bride was immediately love struck with this new version of her, which she used to her advantage, she convinced him to use his power and influence to gather a new party to take the mission to restore the gates (after all, what is the point of taking over the world if it's destroyed?), a task at which they eventually succeeded.

Sadly, Chance never got to see this happen as Deadra slayed him on their wedding night, claiming all he had as her own.

Not content to rule the underdark, she sought knowledge of how to become ruler of her realm, an old gypsy informed her the only thing that could stop her was herself, because she was an anomaly, the only version of her to become what she was and that eventually one reality's Felandria would destroy her because she should not exist.

Angered at being told she was supposedly a mistake, she killed and drained the gypsy and set out to ensure that she would be the only version of herself to exist on any plane of existence, proving that the others were the mistakes.

Deadra has disposed of all but one Felandria, the one who recently appeared in the Nexus, and is determined to destroy her, which in her mind will make her ultimate victory inevitable.
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Deadra Blackfyre

Last edited by Felandria : 01-20-2013 at 06:53 PM.
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Old 01-21-2013, 03:52 PM   Top  -  End  -  #805
Gulaghar
Ogre in the Playground
 
 
Join Date: Sep 2009
Gender: Male
Default Re: Nexus Character Directory

Ignai

Alias: N/A

Gender: Female

Race/Species: Elf

Age: 21 (16 HPME*)

Profession: N/A

Description: Ignai is short, and thin to the point that it's unhealthy. Her has pale white skin and her somewhat short, black hair fades out to an ashen grey near the tips. Her eyes are an almost glowing yellow-orange and her ears are pointed. All around her eyes, the skin looks red and tender, must like a healing burn. The edge of her right ears is badly damaged, as if it had been torn at some point int he past.

Personality: She is a quiet, unobtrusive individual. A hard life has left her with few things to be happy about, and she finds herself slipping into occasional bouts of hopelessness. Even so, she is persistent and does her best to keep her chin up during hard times.

Equipment:
Spoiler

Abilities:

Backstory: Ignai went her entire life being shunned by those around her and only tolerated by her parents. She was seen as punishment from the gods for some nebulous crime. Not only was she alone, but she had to have a rigorous control over her own emotions. Unfortunately, there were slips, and there was always damage, and embarrassment for her family.

Finally, her parents disowned and banished her. She was stripped of her family name and any sign of her family. She was Nameless. After some days of aimless wondering, she came across the city of Inside. It was difficult to adjust, and the stress didn't help with her situation, but she managed to carve out a stable living. That is, until the incident.

The result was devastating. The apartment she was living in was reduced to a burned husk and everything she owned was caught int he blaze. What's worse, three people died in that fire. She ended up out on the streets. She tried to pick herself up and get work, but she often couldn't keep a hold of her emotions and soon she would be back where she started.

Miscellaneous: She is inflicted with some sort of curse. When she gets strongly emotional, she causes fires to spontaneously start around her. The stronger the emotion, the more fire.

*Human Physical Maturity Equivalent
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Old 01-24-2013, 10:24 AM   Top  -  End  -  #806
Gulaghar
Ogre in the Playground
 
 
Join Date: Sep 2009
Gender: Male
Default Re: Nexus Character Directory

Xavier Covington

Alias: N/A

Gender: Male

Race/Species: Pixie

Age: 26

Profession: Study of Magic

Description: Xavier is short, standing just under five feet tall. He has a very slight build, almost fragile looking. His light brown hair is pulled back in a neat ponytail, his skin is slightly tanned, and his large eyes are a pale green. A pair of feathered antenna peek out from his hairline. He typically wears finely made clothing.

When he's not using a particular magic item, he actually stands around five inches tall. Also revealed are a large pair of wings, not unlike a butterfly's. They're a pinkish read that becomes a bright orange near the outside edges.

Avatars:
Spoiler

Personality: To come.

Equipment:
Spoiler

Abilities: Xavier can produce a fine powder commonly known as pixie dust. It's applications are too numerous to count, but it can be summed up in that it manipulates what it's applied to for a limited time.

He is also technically a Wright, in that he has some small talent for Pymary. His abilities with it are by no means extensive, however.

Backstory: To come.

Miscellaneous: N/A
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Last edited by Gulaghar : 02-02-2013 at 10:33 PM.
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Old 01-25-2013, 12:04 AM   Top  -  End  -  #807
Sonzai
Pixie in the Playground
 
Join Date: Dec 2012
Default Re: Nexus Character Directory

Kevin


Gender: Male

Species: Video Game Adventurer (Human)

Age: 21

Alignment: Neutral Good

Class: Jack-of-all-trades Adventurer (No Magic)

Power Rating: D to C (Depending upon circumstances, tending lower)

Level: 2

Description: An ordinary adventurer, with short, brown hair, blue eyes, standing around 6ft/1.8m tall, wearing brown and beige leather clothes, a sword sheathed on his hip, and carrying a rather largish backpack. Those with extraordinary senses may be able to see that he is, in fact, merely a computer program projected onto reality, but otherwise he interacts and moves quite realistically, except for perhaps his lack of fine detail were one to look closely. In addition, his skin is quite rigid, while his clothes and hair have an artificial feel, but move more-or-less normally.

Personality: Generally good, and tries to help people, but is still somewhat uncomfortable about this whole "real-world" thing.

Abilities: A rather ordinary and unremarkable adventurer in his universe. He's a jack-of-all-trades class ("Adventurer") character, and so is a reasonably adept fighter, and can easily pick up new skills. He can also use (common/easy) magic devices, but has no magic abilities or resistances inherently.

Otherwise, by virtue of being a videogame character, he has these additional dynamics/abilities:
Spoiler

Equipment:

Spoiler


Backstory: To be revealed at a suitably dramatic moment.

Last edited by Sonzai : 03-07-2013 at 05:55 PM.
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Old 01-25-2013, 11:50 PM   Top  -  End  -  #808
Greenflame
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Join Date: Jan 2013
Location: 
Atlantic Canada
Gender: Male
Default Re: Nexus Character Directory

A character based on Eberron 4E D&D

Name: Aramil Greenflame, family name Vadallia is rarely used.
Age: 28
Gender: Male
Alignment: Chaotic Good
Race: Half-Human, Half-Eladrin
Class: Hybrid of Fighter and Swordmage, and a touch of Artificer.
Diety: The Silver Flame

Personality: As a Chaotic Good character, Aramil acts as his conscience directs with little regard for what others expect of him. He's the type to act for what he sees as the greater good, only works for the "good guys", and protects and helps those in need, without special regard for the law or authority. The tenets of his faith simply expect him to destroy evil, and protect and bring relief to those suffering, and aid those who need it. Aside from that, he is very serious, with a sarcastic sense of humor. He posesses a quick, curious intellect, and often acts when others would still be deciding what to do. He has a tendency for fierce anger when provoked, but in most circumstances, he is generally good natured.

Appearance/Armor: Aramil depicts a calm and quiet exterior. While not extremely small, he is a little below average height, and is fairly thin, with fine Eladrin features. At five feet, nine inches, and weighing only a hundred and sixty pounds, he doesn't have much of an imposing figure. He has dark brow hair kept fairly short, and his fairy paled face is kept clean shaven. He has the pupil-less eyes of his Eladrin kin, a penetrating emerald green, which is unusual for a half-elf. Perhaps the most striking, is his gauntleted left arm; in reality, it is an armored arm of a warforged composed of overlapping adamantium plates. It is a magical construct, and thus, works just as if it were an extension of his own body. Aramil wears fairly basic clothing, varying in dark tones - a short sleeved shirt, and a pair of well worn leather pants. He wears greaves that are fashioned to look similar to his arm, and heavy black boots. For armor, Aramil wears a suit of Grey Dragonscale armor, with a decorated red and gold militaristic greatcoat over his armor. Aramil wears the greatcoats hood almost all the time.

Weapons: Ar'cor'kerym [The King's Blade]

Nicknamed Arcor by Aramil, this is a hand and a half sword. The hilt of this sword is black adamantite and the blade is made of mithril. The blade is fairly wide, and is straight-backed with a tapered edge as to function well as a thrusting or slashing weapon. The sword has a star-cut ruby on its pommel. The blade is about thirty-six inches long, the handle is eight inches long, and the cross-guard pommel is squared in shape. The sword is partially emphatic and is able to impart weak, base emotions upon its wielder. Aramil claims that this weapon takes pleasure in dealing pain against evil foes.

Magic/Techniques: Along his other possessions, Aramil carries a thick iron and leather bound spellbook, charred and tattered, with scorch marks marring the pages. The book has a thick chain connected to it's spine, and the chain is looped though a hook on Aramil's belt, so that it lays loose at his side. The chain can retract, and extend when pulled, so Aramil can read the book, and then let it rest back at his hip. The tome contains a multitude of spells which Aramil can cast, but he must study the book each day for the use of his more powerful spells that he has not committed to memory.

Battle techniques that Aramil tends to use are all based around alchemical fire magic; he can bathe his sword in green arcane fire, which burns and corrodes flesh. Among other spells, Aramil has the ability to throw and recall his sword from great distances, and oftentimes he enchants his sword with arcane fire and hurls the sword at foes, igniting the blade and consuming the area in flames. Aramil is also able to use the fire as a protective measure, cloaking himself or allies in the flame to ward off attacks and harm nearby foes. His more difficult spells include calling down fiery meteors, storms of fire and ash, flame walls, and causing foes to be engulfed with spontaneous combustion. These last spells require preparation and material components, however, so they are not often used.

Aside from magic, Aramil's adamantine arm has a series of gears and chains inside it, which allows him to propel his hand from his arm, and shoot it toward a foe. He can then retract his arm, with the foe, to close the distance. Aramil has also crafted a guardian familiar, an enchanted greatsword with the spirit of a knight that floats beside him. The greatsword blocks ranged spells and attacks, and can attack foes nearby; the blade does not sleep and does not communicate to anyone other than Aramil, and like Arcor, only has base emotions. The blade stands guard over Aramil while he rests, or in strategic points. The hilt is designed with a clockwork motif; spinning gears and chains adorn the handle; the blade is nearly four feet long, and a foot wide.

Biography: Aramil was born in Valenar, the last child of King Shaeras Vadallia, the current leader of the nation. Born out of a night of passion with a Human escort, Aramil was a Half-Human/Eladrin; the third-born prince. Aramil had anything and everything he wanted, except for a claim to the throne - which, to be clear, wasn't of any interest to Aramil. As a child, Aramil took to scholarly pursuits, much quicker than anyone had anticipated. At the ripe age of three years old, Aramil started to read manuals of magic, as well as those of alchemy and machinery. His uncle, an instructor of magic at the Floating Towers of Arcanix in Aundair, taught Aramil the intricacies of magic, and in his own time, the half-elf studied martial techniques in old dusty tomes in the grand library. He sought out the best swordsman his father had in his guard, and his early years were solely based on a study of magic and sword, and how to use both of them together successfully.

Seen as a prodigy of his house, his father commissioned the best teachers his son asked for. Aramil studied in depth the art of elemental binding, and alchemy of the Fabricators Guild of House Cannith, he also learned a lot about armor and weaponsmithing from the dwarves of the Mror Holds. Aramil grew up as one of the best and brightest due to having access to extensive training and opportunity. The half-elf had learned all that his uncle, a magister from Arcanix, could teach him. Due to his natural talent and intelligence, Aramil was an accomplished fire wizard by the time he was sixteen. With an insatiable thirst for knowledge, Aramil left his noble life behind and began travelling - matters of political and courtly intrigue were of no interest to the young prince. Eventually, Aramil found his way to House Deneith's Blademarks Guild, and he enlisted as a mercenary. Here, he honed his martial expertise by mixing arcane fire and sword.

Aramil served for many years with the Blademarks, and due to his natural skills, he rose the ranks rather quickly for someone so young. Other members of the guild became untrusting, and jealous, and during a job that involved the destruction of Orcs in a small farming village, Aramil was betrayed. A member of his guild let loose a crossbow bolt while Aramil was fending off an Orc. The bolt sunk itself deep into his shoulder, and the Orc took the opportunity for a fatal blow. Aramil's left arm was sheared above the shoulder, taking a portion of his ribs along with it. Lying dead on the ground, he was found days later by an old cleric, who revived the young half-elf and stabilized his wounds, but could not bring back the missing body part. Aramil had the cleric take him to the Guilds of Cannith, where he worked with the local craftsmen to graft a new arm and shoulder from components from a deactivated Warforged. Deciding to further his knowledge on the workings of warforged, and how to improve his own arm and body, Aramil stayed with the Fabricators Guild of Cannith, further improving his knowledge.

Last edited by Greenflame : 01-25-2013 at 11:52 PM.
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Old 01-26-2013, 12:33 AM   Top  -  End  -  #809
Sonzai
Pixie in the Playground
 
Join Date: Dec 2012
Default Re: Nexus Character Directory

Azatha


Full Name: Azatha ຸহಱᑞځשᎲᇆ ऩᓎፃ௦۔્ጲᖈခᙗ, daughter of ЎۏЍሌݣᔀ, deity of πࡁӯڊকᔽᗡ, bringer of ᒏШಓख़ᒅ, master of ༢Ᏹప thousand හഘ and keeper of the ᘖՙቧጒنಗЌʣҒ֧ɵወ (for short).

Gender: Female (Probably)

Species: ଥۑજනણʢ

Age: டӫᐆധ (Looks about 18)

Alignment: Chaotic Uppity

Class: Deity of πࡁӯڊকᔽᗡ (Allegedly)

Description: A rather short girl, looking approximately human, scarcely 4.5ft/1.4m tall, wearing some sort of black gothic dress, mostly covering her pale skin, and has long, pitch-black hair, reaching nearly to her ankles, and red eyes. Those with extraordinary senses may be able to notice that while she looks and acts approximately human, she appears to actually be some sort of projection onto reality, as if she was a physical hologram, generated from somewhere far off.

Personality: Certainly full of herself, and acts as if she has immense cosmic reality-warping powers, while she instead seems to be almost entirely powerless. Only time will tell if any of her overconfidence has merit...

Power Rating (At Level 1): E (with a couple special abilities that might put her higher)

Innate Abilities:
  • Power Absorber: Her power level can vary dramatically based on whether she has a power source available. She can absorb or metabolize a wide variety of things/energies/magic/etc. and convert it into useful power to enhance herself or create effects. However, without any source, her internal power is apparently very weak. (Note that related to this, she can also sense large power sources/discharges from a distance.)
  • Shadow Existence: Her form is merely a projection onto reality from her true form/source. This means that if she is killed she merely dematerializes into dust, and can return later. (She can also dematerialize at will.) However, her resurrection is usually highly inconvenient, and she loses any stored power she had saved up or was using. She is also immune to certain types of transformation/form-altering effects, as well as has certain resistances/immunities/vulnerabilities to some random common things/environments. (Most of which are pretty useless in combat.)

Current Power Level: 1 (out of ten)

Additional Abilities at Level 1: Very low power telekinesis (moving objects, like pebbles), and pyrokinesis (starting small fires), otherwise normal human strength, etc.

Equipment: Other than her attitude (and clothing), nothing.

Backstory: ???
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Last edited by Sonzai : 01-27-2013 at 01:55 AM.
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Old 01-26-2013, 02:28 PM   Top  -  End  -  #810
Dal
Pixie in the Playground
 
 
Join Date: Jan 2013
Location: 
NY
Gender: Male
Default Re: Nexus Character Directory

This is my first one, so, here goes...

Friedrich "Fritz" Mei'nof

Alias: Fritz
Gender: Male
Race/Species: Half-Elf
Age: 26
Alignment: Neutral Good
Class/Profession: Nexus Police Officer
Power Rating: D-
Description:
-Thin build, Caucasian, short teal hair.
-Uniform consists of black leather jacket, with POLICE in white on the back, black trousers with a white line running down each leg, boots, a utility belt, and a peaked cap.
-Civilian attire generally consists of a white hooded jacket, blue jeans, and sneakers.
Personality: Generally polite and sociable. As part of his line of work, goes out of his way to help others.
Equipment:
Spoiler

Vehicles: '85 Dodge Diplomat (patrol car)
Abilities:
-Certified pistol and shotgun operator.
-Able to cope under pressure (i.e. In the middle of a shootout)
Backstory: TBD
Place of Residence: Small, modest apartment in Industrial Sector, Grey Zone, Inside, Nexus
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