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Old 06-05-2010, 09:16 AM   Top  -  End  -  #61
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
Default Re: Nexus Character Directory

KR
Gender: Female
Race: Human
Age: Physically 23, actually only 3.
Alignment: NE? LE? LN? TN? NG!? **** it, we can't keep track anymore. Note though, anyone who attempts to alignment scan her (and can get past the wards she put up to shield against alignment scanning) will get OVERWHELMING amounts of Evil. Like, Josef Mengele crossed Stalin crossed with Daft Punk. Times 10. Squared. Neutral on the Funky-Square axis, however.
Class: Soldier/Tech Specialist/Force Adept/Magic Scholar
Power Level: B+, though preparedness and technology have allowed her to kill bigger.

Appearance:
A woman completely un-intimidating and utterly non-threatening in size, measuring only 5'0" off the ground, and... well, that's about it, really. Everything else about this woman seems to spell your doom writ large. The fierceness of her East Asian features in particular would warn any intelligent onlooker of a woman used to getting her way, as would her supreme self-assuredness of being, her commanding presence capable of cowing even the bravest warrior faced with her fearsome countenance. Maybe it's this trait which let her, completely by accident, mind, become the official leader of WATCHTOWER... an organization which doesn't even have an official leader.
Not that she would have had it any other way. She's not about to let anybody else mess up her job... which they would have, on account of not being her. Oh, and in case the height threw you off and you're picturing some sort of Summer Glau-ish figure, some stick-thin waif fond of high-kicks and backward flips. Nope. Not only could KR snap your limbs like dry noodles (hyperbole... we think...), she actually looks it too. She's not a body-builder, by any means, but she's noticeably muscular, much more than your average lady.
Combined with her boyishly short spiky hair, and a slight wideness of the jaw, an unfortunate soul might mistake her for a man at a distance. That always ends well. KR's sensitive about these things. Also because I couldn't find a way to weave it into the narration she also has a jagged scar on the right side of her chin that reaches more or less to her cheek, and looks like it might have been caused by an abnormally large insect (how someone would be able to tell I have no idea).

Personality: Personality wise, KR is rather... inconstant. Being a 3 year old in a 20-something year old's body (long story*) tends to do that to you. Most of the time she likes to project an aura of stoicism and impartiality, but sometimes things just really get under her skin. Or excite her. Or make her sad. Utterly random things sometimes, as anyone who knows a 3 year old can attest. Prone to frequent, and unpredictable moodswings, they are.
Her predilection for MAD SCIENCE does not help in the slightest.

Equipment: Clothing-wise, KR's tastes run more towards the practical than the pretty, for both fighting in and building giant killer robots in. A grey tank-top, black pants and boots are most common. The boots are usually plain, combat type boots, but she also has a pair of fancier red dragonscale boots given to her as a gift, which she sometimes wears. Easily her most distinctive fashion choice, however, is a heavily enchanted red, military-style greatcoat. It's fireproof, waterproof, lightning proof, shrapnel proof, bulletproof (mostly), magicproof (kinda), laserproof (okay, not really), and has a variety of very inner large pockets in which she keeps her stuff. You have not known fear until you have seen an enraged, tiny Asian woman pull a rocket launcher out from the insides of her coat.

Important note: KR, never, ever wears a dress. Ever. No, not even then,

Sometimes she uses a sonic-screwdriver like LASER POINTER, or wears sunglasses with terminator-style readouts.

Her classic weapons, however, would either be a dual-barreled sniper rifle (the top barrel shoots bullets, the bottom barrel shot web shoots laser), or else an abnormally large blaster pistol, which vaguely resembles Deckard's gun from Blade Runner, if it had sex with Hellboy's Samaritan, then the resulting baby swallowed Seargent Shlock's Plasgun.

Abilities: KR is incredibly skilled with most firearms and projectile weapons, and uses them almost exclusively. She's also skilled at several hand-to-hand martial arts. She not really good with melee weapons however. Given a choice she'll usually go with a simple mace or axe that she can bash or chop with, rather than a sword which requires some modicum of skill to use. Hold out against this onslaught, and you've pretty much got her beaten in that regard. KR has some Force Powers from her stint in the SW universe, including the ability to shoot lightning from her fingertips all Sith style. Recently, she has taken up the study of magic, in order to further to research on the Nexus. Due to said research, she's quite adept at conjuration and divination, being able to do things in that field quite beyond her apparent skill (like teleporting, for example) by exploiting fluxes and fluctuations within the Nexus itself. Her mastery of other fields, however, is similar to what you would expect of a beginner wizard, her surprisingly quick grasp of the skill notwithstanding.

Backstory: Previously the main copy of the deadly assassin droid known as KR-15, this unit was transformed into an organic construct by Kaela. After a few events that I can't be bothered recounting, KR managed to 'acquire' a soul, and shot himself, getting someone else to Reincarnate him with a spell. The new body was female. It's all very interesting, and all on the various threads, so why not see for yourself? Founded WATCHTOWER, an alternative to GLoG and HALO for people who wish to stop the villains of the world from destroying it or conquering it or whatever, but don't necessarily wish to be nice to said villains. Or anyone else, really.

Miscellaneous: KR's birthday is on the 21st of September. Which makes her a Virgo, funnily enough.
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.

Last edited by Kris on a Stick : 09-15-2012 at 01:21 PM.
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Old 06-05-2010, 09:21 AM   Top  -  End  -  #62
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
Default Re: Nexus Character Directory


Slayer


Gender: Male
Age 21
Alignment: Chaotic Good/Lawful Evil/Chaotic Evil
Race Diabolic Human
Class Scourge
Power Level: D+ usually, but can reach up to C+, due to diabolical possesion.

Description:
[Avatar Incoming]
A dark skinned young man with dark brown hair, verging on black, and dark eyes, which occasionally flash red. Currently wears a an outfit including a specially made gray overcoat. Wears a wide sword belt with a pistol holster on his hip and a bandoleer under his coat.
Equipment: A magic longsword, stolen from an Erinyes and empowered by Nil as a gift, from which can spring fire, both holy and unholy. The longsword has an engraving at the base of the blade depicting a dragon impaled by a sword, and an inscription under it saying Slayer of the Realm. He also has an 8-shot single-action revolver, which can fit magic or special monsterslaying bullets of various types. He has also purchased a Magnetic Harpoon Gun, and a small gas launcher for nets and grenades.

Abilities: Kris-the-Slayer was a skilled combat alchemist, and this has not changed. Slayer is capable of making a variety of potions, substances, artificial stimulants and alchemical/magic-imitative grenades. He also has some skill with mechanics. Due to diabolical possession by a fragment of Fallen Angel Semiazas, Pit Lord, Former Ruler of one of the Circles of Hell, Former Lord of Pain, Slaughterer of Babies, Clubber of Seals and other such nasty and overblown honorifics, Slayer may occasionally manifest some diabolical power. Current abilities include the return of his shadowjumping, which was stolen from him the first time he died, at the hands of Violet, the ability to burn things and set them on fire with his hands, and minor shapeshifting, complete with regeneration.

Backstory: One year or so after the fatal attack on the Inverted Tower, which had proved to be little more than an elaborate trap, Tessa finally got her head out her rectum and did what no one else bothered, which was bring Alex Wright and Kris-the-Slayer back from semi-death, in order to piss of Cal (seriously, no one ever says 'oh, we're really sorry for sending you to your deaths in order to minorly inconvenience the lich, here, have a resurrection.' Instead it's 'here, go and rot in a demi-plane for like, a year.'). Resurrections are here, and here. While Alex was presumably kept alive by his advanced cybernetics and host of nanites (not to mention some severe planar juju), Kris had only the juju, and therefore nearly died. Fortunately for him, he survived anyway. Unfortunately, this was accomplished by the fragment of Hell that remained in him, due to his immersion and nearly drowning in and imbibing copious quantities of the hell water of Semiazas' realm, as well as a fragment of Semiazas' soul possessing him, causing him to lose much of his identity. Also, a curse triggered in the Inverted Tower, which caused him to try and hunt down his allies, still remains. Which means, he's like, all evil and amnesiac and stuff. Well sometimes.

Miscellaneous: Has three main personas. Slaye, which is what remains of Kris-the-Slayer's old personality, albeit slightly twisted. Then there's the Semiazas persona, which occasionally takes over, and is all Lawful Evil and devilish and wanting to regain his power. Lastly, there's Mercurial, a crazed murdering fiend (but not a Fiend) who occasionally surfaces, usually to much blood-shed. Crazed, yet seemingly having an agenda of his own, beyond those of Slayer and Semiazas.
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.

Last edited by Kris on a Stick : 07-14-2010 at 08:13 AM.
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Old 06-05-2010, 09:42 AM   Top  -  End  -  #63
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
Default Re: Nexus Character Directory

Kai Bloodfire


Gender: Female
Race: Human Wraith
Age: ???
Alignment: True Neutral
Class: Necromantress
Power Rating: B-

Description:
Currently a Revenant.

Equipment: A very large and vicious looking Khopesh serves as Kai's primary weapon. She also has a futuristic looking staff, which shoots bolts of energy from the tip, and can also discharge the energy on impact.

Abilities: A sorceress of incredible power, skilled in Necromancy. Despite being a primary caster however, her combat skills are not to be sniffed at. Her current Revenant body gives her superhuman strength, which combined with her barbarian upbringing in the Great Wastes makes her a formidable melee combatant. In fact, Kai is more likely to wade into battle than to sit back and cast spells. Her magic is more of a Divinations/Necromancy bent anyway.

Backstory: To Come Later. (Really.)

Miscellaneous:
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
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Old 06-05-2010, 11:31 AM   Top  -  End  -  #64
FireFox
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
Milwaukee
Gender: Male
Default Re: Nexus Character Directory

Somehow, I'm playing at least three different Tobiases right now. I am going to list them all here, but this one post can be simply archived under "Tobias Goswell".

Tobias Victor Vulpan


Spoiler


Toby Druid

Spoiler


The Black Fox

Spoiler
__________________
"No friend ever served me,
and no enemy ever wronged me,
whom I have not repaid in full."

-Lucius Cornelius Sulla


Avatar by Siena!

Last edited by FireFox : 04-14-2013 at 12:55 PM.
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Old 06-05-2010, 04:23 PM   Top  -  End  -  #65
Lord Fullbladder, Master of Goblins
Bugbear in the Playground
 
 
Join Date: Jan 2006
Location: 
Outrageous Places
Gender: Male
Default Re: Nexus Character Directory

Because you demanded it, it's time for....

Fullbladder

Aliases: The Fullbladder; That One Goblin Guy
Gender: Male
Species: Goblin
Age: Contradictory (physically about 40, human-wise)
Alignment: Neutral Evil
Profession: Collector of Curiosities, Spacer
Power Rating: C-

Descrition: image by kalirush
Fullbladder stands just over six feet tall and appears slightly overweight, with broad shoulders. He has amber eyes and green skin. He has a narrow face centred around a sizable, rather hawkish nose. His hands are large and strong.

Equipment: A particularily ordinary suit, a pack of cigarettes (with matches), an easily disguised canister of mysterious tiny eggs, a small hidden handheld energyweapon, and a bit more (to be filled in later)

Abilities: Fullbladder has some limited access to knowledge and items from other dimensions and universes. He mostly uses this to copy other people's machine designs. He is a skilled mechanic, though only noticeably when not directly observed. He sometimes exhibits the ability to produce hats from seemingly nowhere, and has some piloting ability.

Backstory: Fullbladder is a creature from another universe, to make a long, undeveloped story short. Even with universes dumped together, Fullbladder's from somehwere else. It might be an act. He makes some reference to a past as a spacer, hauling supplies and cargo from one unspecified planet to another. At many points throughout the organization's history, he has called AMEN a home or a hideout. For a time, he attempted to create a company he calls "Fullbladder Manufactoring", something he's still trying to spread rumours about. His dealings with inter-dimensional space somnetimes gives him memory trouble.

Miscellaneous: He, uh, doesn't eat people, I guess.
__________________
The above post sponsored by Fullbladder Manufacturing.
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Last edited by Lord Fullbladder, Master of Goblins : 06-05-2010 at 04:36 PM.
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Old 06-06-2010, 12:06 AM   Top  -  End  -  #66
KerfuffleMach2
Bugbear in the Playground
 
 
Join Date: Aug 2007
Location: 
Lost in ActionScript.
Gender: Male
Default Re: Nexus Character Directory

((This one is actually a main character for a story idea I'm working on. Figured I'd toss her in here for a little while, help me get a feel for her as a character.))



Her original appearance, as done by Lord Raziere.

Name: Unknown
Alias: Delta 88
Race: Human/Cyborg
Age: Looks to be about 20
Hair: Red, almost shoulder length
Eyes: Left is blue, right is glowing green

Appearance:
Spoiler


Abilities:
Spoiler


Personality:
Spoiler


Backstory:
Spoiler
__________________
Ivaz dressed as Bomb Queen done by myself.
Quotes and goodies:
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Last edited by KerfuffleMach2 : 01-14-2012 at 09:12 PM.
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Old 06-06-2010, 01:21 PM   Top  -  End  -  #67
Akashi
Banned
 
SamuraiGirl
 
Join Date: May 2010
Location: 
The hearts of my friends
Gender: Female
Default Re: Nexus Character Directory

Name: Akashi Nolor
Gender: Female
Race: Half Celestial Elf
Age: 192
Alignment: CG
Class (or approximation): Favored Soul/Sword Sage
Description: Akashi is six feet tall. She is an albino. Her eyes are bright red. and her hair is pale gold. She normally wears a black and yellow Kimono, and a pair of gold chopsticks in her long hair, which hold it tied in a bun. (looks sorta like a Geisha.) She carries a Katana and a Wakazashi in her wide fabric belt. She also has a pair of white feathered wings.

Equipment and Abilities: Her swords are magical. Their main ability is that when Akashi wields them they blur out of human sight. The blades becoming invisible. Akashi also casts spells granted to her by a god or goddess she does not speak the name of. She calls her god or goddess "The Grand Dragon" Most of her spells seem to either be healing, or fire based.

Personality: Akashi is reserved and polite. She has an odd sense of humor. She likes to hide her emotions, but when some one gets close to her she allows them to see her other side. Akashi is a complete ditz with her friends. She likes to play jokes on them and make them laugh.

Back Store: Akashi has a bit of amnesia that will lift when I decide what her back story is...yes. I am lazy.
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Old 06-06-2010, 03:23 PM   Top  -  End  -  #68
horngeek
Firbolg in the Playground
 
 
Join Date: Jun 2008
Location: 
Nexus
Gender: Male
Default Re: Nexus Character Directory

Ledaal Idari, the Promise of Endless Days


Gender: Female
Race: Human
Age: 40
Alignment: Lawful Good
Class (or approximation): Eclipse Caste Solar Exalted
Description:
[optional avatar sized image]
Idari has brown hair, blue eyes and fair skin, and generally wears a light blue dress that's designed so that she has the maximum agility possible, while still being acceptable for negotiations- a blend between form and function. Indeed, all her clothing fits this. She generally wears an ornate brooch made out of some golden metal, with a large, black gemstone set in the center.
Equipment and Abilities: As a Solar Exalted, Idari has a number of abilities that could be considered... superhuman. In her case, these mostly focus around social abilities, with her being a very charismatic and persuasive speaker even without her Exaltation. She is also experienced in the Mantis Style of supernatural martial arts. As an Eclipse Caste, she is also able to 'bind' promises, invoking Heaven itself as a witness to the deal, in which case anyone who breaks the terms of the agreement is under Heaven's curse. There are very few ways around this- even a god would suffer from breaking a Witnessed oath.
Backstory: To come.
__________________


Spoiler

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Old 06-09-2010, 09:33 PM   Top  -  End  -  #69
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
Default Re: Nexus Character Directory

Dr. Adrian Rein, "The Holder of the First Seed"

Aliases:

Gender: Male

Species: Holder

Age: Early on his forties, maybe late thirties.

Alignment: Neutral Good-ish

Class: Plaguebringer

Power Rating: Hard to approximate with this one. Could range anywhere from C to A.

Description: Of above average height and possessed of wide shoulders, the Doctor is not too much to look at. He appears human, as most of the Holders do. Naturally, he possesses a generic white lab coat, a crisp white thing that he strives to keep perfectly clean. White gloves too.

Adrian has short, clean-cut blonde hair that he combs thoroughly. His eyes are a dirty, almost vomit-like green. His features are soft and welcoming, with a very friendly-looking face.

Personality: The Doctor is perhaps the greatest embodiment of Neutral Evil. He's not a sociopath, he has no love of mindless violence. He certainly isn't evil for evil's sake. He has the best, the simplest motivation: he is very, very selfish. If you have one of the Objects, or simply something he wants, you're going to give it to him or you're going to die. No laws, no objective system of morality will get in his way.

Besides the selfishness, Adrian is quiet, charming, and altogether rather pleasant to talk to. He's very friendly, actually, as long as you don't get in his way. He is calculating, his mindscape a set of perfectly ordered files in row upon row of cold metal cabinets. He's the kind of guy who has plans within his plans, contingencies for every occasion.

Kindness is not beyond his reach, either. And not always for manipulating people. Sometimes the Doctor feels like being nice, sometimes he simply pities the vast majority. Compared to the beings he's seen, the beings he has known, you are maggots. Maggots writhing about in accidental mudballs created by some absent God. He sees no reason for you to die before it is your time. You should thank him for being so kind: some of the other Holders would murder you for no other reason than looking at them.

Of late, the Doctor has been coming under personality changes. He's... better, now.

Equipment: Well, he always carries a fictional doctor's kit with him. First aid, a stethoscope, various cutting implements, all that good stuff. Not that he gets a lot of use out of it, but creepy guys with suitcases (especially a white one) always look cool. Along with that, of course, he has the white jacket and gloves. And a powerful looking pistol, also hidden in the suitcase.

Abilities: Nothing beyond that of a human. Years of medical experience.

Backstory: He was a doctor who moved around a lot. He helped people. His wife Maricyl, a victim of some unknown, cancer-like disease, became pregnant. He worked and worked to save her, but his efforts were for naught. Not a cure could be found, and not even magical healers were able to help.

This is when Adrian found out about the Objects. Strange, unfathomably ancient items created by some long-lost, deeply dreaded being. It is said that the Objects grant certain... abilities. That there were 2538, but 2000 were lost. It is said that if they ever came together, an eternity in Hell would be a better alternative to what would come. Whole universes would come to an end.

Adrian only wanted the abilities. He heard that a certain item related to the Objects, something called Dargaia's nectar, could give one the ability to heal any wound, purge any disease. He travelled in desperation to find the nectar. He became a Seeker of the Object, one of the foolish few who sought these mind-wrenching items. He was forced to the darkest corners of the Nexus to gain his prize, but he found it. The lifeblood of Dargaia was his. And as he had been instructed by long-abandoned tomes and underworld rumors, he consumed it.

He came back to find his wife had already passed away. Along with her unborn child. Even as he was stricken with grief, he began to change. To mutate, mostly in minor ways. His body created things, grew things, abominations best left undescribed. A seed of Dargaia, strange monsters, and finally... Object 448.

And so he became a Holder, gaining the Object's granted abilities as they were described above. Holders were meant to guard the Objects, and as his tomes said, he buried the Object. He buried it with his wife, at their cottage in Outside.

It spread, and grew into a disgusting tree of monstrous proportions, turning the surrounding landscape into a grey wasteland of death and festering rot. And with it came his eternal health.

Now, as he goes about his business Seeking the other Objects (for reasons he has not disclosed), something is growing inside the tree of Object 448. He thinks he knows what it is. It is something unnatural... something created by the Object, a side affect of burying it with his wife.

It is his daughter.
__________________
The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!

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Thanks Recaiden!

Nexus Characters

Last edited by Murkus : 03-28-2011 at 09:35 PM.
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Old 06-10-2010, 02:24 AM   Top  -  End  -  #70
horngeek
Firbolg in the Playground
 
 
Join Date: Jun 2008
Location: 
Nexus
Gender: Male
Default Re: Nexus Character Directory

Hope


Avvie by Kid Kris

Gender: Female
Species: Tiefling
Age: 18
Alignment: CG/Good
Class: Bard
Power Level: 5/B (In D&D 4e terms, this version of her is level 15)
Description: Hope has some features that are remarkably human, as well as some that testify to her infernal heritage. Her skin is a deep red, and she has medium-sized horns and a thin, slightly prehensile tail that she normally keeps visible, and tends to react to how she's feeling. She generally has a content expression on her face, and has a longsword buckled to her side, as well as a cittern. She generally wears a blue, knee-length dress, that while slightly revealing, isn't to the point of making her look like a seductress.
Personality: Hope fits her name quite well, being a cheerful young woman who always seeks to help others. She is trusting, friendly, and loyal to those she counts as her friends (and a bit of a flirt, although she never goes after married men), and also a cunning leader. She's also willing to take up arms to defend herself (and those who can't protect themselves), although she views most laws as restrictive.
Equipment: Hope carries a longsword with her, with yet-to-be-determined magical abilities, and she has a suit of leather armor, which she can summon directly onto her when she's in trouble. She also has a cittern, which is magical!
Abilities: Bardic. Will be described later.
Backstory: TBD
Other: ...nothing, at the moment.
__________________


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Last edited by horngeek : 06-10-2010 at 05:22 AM.
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Old 06-10-2010, 04:26 PM   Top  -  End  -  #71
ThePhantom
Bugbear in the Playground
 
 
Join Date: Jan 2008
Location: 
Hiding in the shadows
Gender: Male
Default Re: Nexus Character Directory

Ren ‘Rookie’ Truse


Profession: Ghost Buster
Alignment: Neutral Good
Race: Human
Age: 24
Description: A young man, in a beige colored jumpsuit. His last name is printed on the right side of the jumpsuit. He has brown eyes and blond hair.
Equipment: Photon Pack, 3 ghost traps, P.K.E. meter.
Abilities: He has some skill indentifying undead creatures, mostly different types of ghosts. Skilled in ghost busting.
Backstory: Joined the Ghostbuster franchise, and was sent to Chicago to open a new location, however, a little twist in space and time, and the train car that he was riding in ended up in the Nexus of Avroverse
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Old 06-11-2010, 12:08 PM   Top  -  End  -  #72
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: Nexus Character Directory

Full Name: Dorota Brońska
Gender: Female
Species: Human
Age: ~25
Profession: Alchemist
Power Rating: E- without taking her creations into account. Otherwise, can get as high as C- if she knows exactly what to prepare for.
Description: Dorota is a slim, fairly tall young woman who always dresses very conservatively. Her skin is pale and her hair is blond. She wears glasses most of the time.


Personality: Dorota is a rather calm and collected person and tends to think before acting. She also tends to be shut-in and not particularily skilled in dealing with people. She's better about it than she used to, however. She also has a keen scientific interest, especially in alchemy and chemistry, which sometimes gets the better of her.
Equipment: A well-equipped alchemical laboratory in Erin's Emporium as well as a wide assortment of alchemical products she creates.
Abilities: Dorota is a quite skilled alchemist, capable of handling a lot of formulas and recipes. Other than that, she's smart and inquisitive. Needless to say, she's a noncombatant.
Backstory: Dorota was born in Martendor, the capital city of Martenia, a great - if somewhat derelict - human nation on the central plains as a daughter of a tavern owner. Unwilling to serve as a tavern maid and marry a dull lad of her father's choosing, she hung out in the university area a lot, painfully aware that she had no place there, due to her parents' lack of money and willingness. However, she drew the attention of a member of the Guild of Alchemists, who saw in her a keen mind for his not particularily respected guild. She eagerly agreed to join as an apprentice and her father's complaints were shut down by a heavy purse presented by the alchemist.
She spent a few happy years in the guild and one day, she was introduced into the Demonhunter Project and given a mission - bring back one of the subjects that escaped. Said subject was Wenomir, and Dorota was chased out of the Nexus by his friends.
After some time, she returned, quite a lot more humble. She took a job in Erin's Emporium where she has worked ever since.
Miscellaneous: She has a homunculus named Horatio that she made herself. He looks like a clay skull with small legs and wings. She also has a clay golem named sizewell which she created together with Crissy. While the construction of the golem was performed entirely by Dorota, both girls provided the Divine Fire required to animate him. She has also took up a romantic relationship with Crissy.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

Last edited by Morty : 05-18-2012 at 12:33 PM.
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Old 06-12-2010, 11:12 AM   Top  -  End  -  #73
iElf
Dwarf in the Playground
 
 
Join Date: Dec 2009
Location: 
COVERD IN BEEEEEEES!
Default Re: Nexus Character Directory

Yamako Katsuragi

Gender:Female
Race:Awakend Human
Occupation:Gunslinger/hacker
Age:25
Power rating: C
Appearance: Yamako is 5'11'' tall, has Asian features and skin tone, and natrually purple hair and eyes (A result of her class II SURGE). her hair is about 3' long, and boundin two ponytails at the sides of her head. she is athletic, and slender, but not frail.at the back of her head is a plug , that allows her to connect to any compatible computer system
Backstory: An Ex hitman born 2065 in Tokyo, Japan ,and transported to the nexus . Yamako left the business after killing a innocent bystander. she now works for watchtower
Abilities:As an awakened(magic) human, Yamako is faster, stronger and more Agile than the norm. her reaction time ...finish this later..k?
personalty:
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Old 06-12-2010, 12:00 PM   Top  -  End  -  #74
Kaelaroth
Ogre in the Playground
 
 
Join Date: Jul 2007
Location: 
The Middle of September
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El daPantheo


Alias: The Hammer of the Gods, "Fool!", Holy Fist
Race: Human
Age: 21

Alignment: True Neutral (though can vary due to Artifact Resonance, see below)

Class Approximation: Magical Combatant (varies)
Power Rating: B?

Description: El is an averagely sized, fairly well-built human young adult, with incredibly pale skin, large dark brown eyes, and tightly trimmed dark curls, typically dressed in archaic fare, tunics and the occasional pair of breeches littering his otherwise retro outfits of hobbled-together jeans and patchwork jackets. He is, though, often accessorised by a variety of items that are described below.

Equipment and Abilities: The Pantheonic Instruments: Magical devices, each imbued with the power of a certain mythical Greco-Roman deity, the Artifacts collectively share certain atrributes. Each is completely invulnerable, resistant to the effects of harm and age, and are moderately resilient to mystical manipulation. Each is also bound to El (currently), meaning only he can use them to their full extent (currently). Each, due to Artifact Resonance, has the negative effect of causing the wielder to be influenced by the deity that imbues them magically when used (for example, using the most holy of the artifacts repeatedly over time forces El to act in a holy manner, while using the Artifact of a deity lacking in morals damages his own morals). Repeated use of any artifact, no matter which deity forged it, unfortunately also leads of mental problems, and certain physical symptoms. Each can be "activated" by speaking the name of the God of the item, or the item's name, and "deactivated" in the same manner.
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Old 06-14-2010, 11:19 PM   Top  -  End  -  #75
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
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Murkus Morister

"Because dammit, Murkus should have a character named after him too."

Alias: None.

Gender: Male

Race: Gerabins, or Gabz. Offshoot of humans.

Age: Late 30s

Alignment: Neutral Good, formerly Lawful Neutral/Lawful Evil

Class/Profession: History Professor/Explorer, former agent of an alternate Nazi SS and psionic supersoldier.

Power Rating: I'm not sure for this one. If you really need to know if you can take him or not, check out the abilities section.

Description: Murkus is tall, of a wiry build and thin body. His visible short hair is a dirty black. His limbs are best described as long and gangly. His skin is dim, navy blue.

Covering his face almost perpetually is a grey-green metal mask, glass eye-holes and ridged plate covering any features. Five tubes, two on each side of the mask and one at the bottom, lead beneath this shirt and out of sight. Whether these are necessary for his survival is unknown, though it gives his voice a distinct, sometimes cough-like, echo. He also has a German-esque accent. Not a particularly heavy one, but significantly noticeable.

Personality: Regretful, perhaps. He is sorry for what he did while still with the SS, and appalled at the lengths he went to in advancing himself. Where once he was sociable and outgoing, he's now quiet and contemplative.

Murkus is a perfectionist. He seeks for every object to be in its proper place, every person doing their job. If something seems wrong, he will go to great lengths to fix it. Similarly, if there is even a small chance of something going wrong in a plan or device, he'll do everything in his power to eliminate that chance. He prefers to make one, nearly flawless plan rather than several contingency plans.

As a way of making up for all that he's done, Murkus seeks to perform as many public services as he can. He donates to charities, does little good deeds, and is polite as possible to the rest of the world.

He is also, however, very lonely. That's one large part of the reason he turned from evil: it ends only with loneliness. That's how it always ends. And for those villains who are more human than others, this can become a real downer.

Finally, he does not like combat. In fact, he hates it. Violence sickens him, nowadays. He will fight to defend himself, but if there is any possible way he can avoid violence, he will. He may even resort to cowardice, if it is not a case of other people in danger. Even now, however, he deals with selfishness. To save his life or anothers... this is the question he must face. In the end, which would matter? Which would be 'better'? And better how? Which would be 'better': violence for morally good reasons, or pacifism?

I'll probably add more later. I've just been putting things together the best I can.

Equipment: Most commonly: history texts. The man loves his history. He often jogs, too, so you might occasionally find him jogging about in a red hoodie and grey sweat-pants. He might also carry things that you would expect a regular person to have.

Besides these, he does keep things at home from his days as an SS officer. For instance, a shotgun and a submachine gun, both highly advanced. (As you may have already guessed, he was not with the normal Nazis of our Earth. I'll explain his planet and background another time). He keeps his black trenchcoat-esque uniform, as well as the highly specialized body armor that came with it. Included with this armor and uniform was an extensive piece of headgear, an armored version of his helmet/gasmask for use in toxic or extremely dangerous locales. Why does he keep this? To remind him of what he did, and what he needs to make up for. He prays, too, that he will never be forced to use the weapons again.

Finally, he also has a sword, a khopesh-esque weapon with SS insignias and a magical aura of death. It is a specialized weapon, designed to cut through magical and psionic powers and energies to destroy any such mutants who would appose the Nazi regime. It is stained with the blood of a great many innocents. This weapon was known as a Lügner Mörder, or in a literal translation, "Liar Killer". Besides this sword, he carries a number of technological or magical artifacts that the SS found useful, allowing them to combat, comprehend or defend against a wide variety of foes. These will probably be described IC.

Abilities: Though he is quite out of practice, Murkus is a battle-hardened warrior, trained in the fires of one of the darkest empires the Multiverse has yet to witness. He wields skills that were once razor-sharp, now dulled by years of disuse. Skills with firearms and his blade.

He also possesses powers: latent psionic abilities granted by what Hietler (alter-Hitler) would have once called "his status as a member of the master race". He can damage the minds of others, breaking them in two if he tries hard enough. Induce mental disabilities. Driving them quite mad. With practice, he could regain his telekinetic powers.

And then he would be quite a bit more dangerous. Of course, he is just as out of practice with these abilities as his combat skills.

Might be more, stuff pertaining to magical or historic knowledge. For now, that's good.

Backstory: I'm lazy, so this will come later.
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Old 06-15-2010, 03:20 PM   Top  -  End  -  #76
iElf
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Join Date: Dec 2009
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COVERD IN BEEEEEEES!
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Summer
Gender:Female
Race:neko
Age: about 15
Alignment:NG
Class:Slave
Description:
Backstory:TBA
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Old 06-16-2010, 11:19 PM   Top  -  End  -  #77
Moff Chumley
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Join Date: Jul 2007
Location: 
Crossing the Delaware
Default Re: Nexus Character Directory

THE MOFF

Gender: Male
Race/Species: Human, at least outwardly.
Age: Twenties. He lost track.
Alignment: Pretty much chaotic evil, but not to the extent others might take it.
Class/Profession: Layabout/Rogue
Power Rating: B-
Description: The Moff is on the short and wiry side of average. He has unremarkable brown hair and eyes, but his hair does tend to be a tad long and shaggy. The Moff wears a grandiose, if faded, grey uniform, complete with medals. If anyone asks what army it's from, he stares at them blankly and says They call me The Moff, don't they?
Personality: The Moff is lazy. He doesn't particularly like extended physical exertion, and will go to great lengths to avoid it. Mental exertion is fine in his book, though, and he seems to gain a good deal of pleasure from debating and bargaining. He's cheap, but his flair for the grandiose and appreciation for artistry has him spending plenty of money. Since returning to Nexus, he's gone, as it were, off the deep end. Not all there. Bat-sh*t. Whatever you want to call it.
Equipment: The Moff always carries several concealed knives on his person, just in case. "Just in case" happens to him more than he would care for. Recently, he acquired a pair of Objects. The Cost is an unremarkable looking butterfly knife, but there is not a substance or spell on earth that it can't slice through like warm butter. Synchronicity is a battered old harmonica that facilitates, essentially, the rule of awesome. The Moff doesn't understand how it works, really, but it allows him to get away with all sorts of shenanigans.
Abilities: Despite his aversion to physical effort, The Moff is very fast, and can sprint fast enough to make Rincewind proud, though usually only when someone is chasing him. He's also fairly handy with those knives... he's picked up the ability to travel via the Yellow Road recently, and between that and Synchronicity, he's capable of all sorts of mind-bending or otherwise unlikely feats.
Backstory: The Moff has been loitering around Nexus for a few years; no one knows (and neither does he, to be entirely honest) where he was before. He tends to disappear for months and years at a time; no one has bothered to find out where and why.
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Old 06-17-2010, 02:14 AM   Top  -  End  -  #78
Jokasti
Banned
 
 
Join Date: Jan 2009
Location: 
In America!
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Devon Savii

Alias: Devon
Gender: Male
Race/Species: Human
Age: 23
Alignment: Chaotic Neutral
Class/Profession: Writer (wishes he could be an artist)
Power Rating: 3
Description: Brown spiky hair, lighter at the roots. Deep blue-gray eyes. A smile. He stands at the norm, and is as athletic as the next man. Light brown skin, not many freckles. He has scars on the back of his hands, and keeps them bandaged with a thick linen. He normally wears a nondescript t-shirt and pants, but he always has his dark brown jacket, which goes from the waist, and has a higher than normal collar. The sleeves go to his wrists, and the back is smooth. He wears it open.
Personality: Jovial most of the time. Serious when writing. Refuses to talk about his hands. Can be a bit of a jester.
Equipment: 5 journals, filled with ideas for stories and doodles. The 5th one is empty, except for the first few pages. Has a cell phone, and a credit card that doesn't have a limit, doesn't use it often (humble). A thick roll of linen.
Abilities: He can write very well, and is ok with it, but he wishes he could draw. He took a couple martial arts classes, and got the gist of it, but didn't really like it. He doesn't like to won't talk about his hands.
Backstory: Mother died in childbirth, he blames himself. His Dad was really rich, but as soon as he turned 18 he was out of the house. He's been a starving artist writer ever since.
Miscellaneous: ~nothing right now
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Old 06-17-2010, 05:10 PM   Top  -  End  -  #79
Earl of Purple
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Join Date: Feb 2008
Location: 
The Garden of the Angles
Gender: Male
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Faction Profile: Cult of Dalachrech

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Slaves: 1 human female aged 19 at the Inside Temple; black hair and green eyes. Branded with a two-tailed scorpion and the letters IT on her right shoulder and an individual identification number on the left (1). Released by order of Remnant. Four male elves of varying subspecies at the Outside Hermitage; all rather young. Branded with a two-tailed scorpion and the letters OT on their right shoulder and an individual identification number on the left. Three escaped; fourth remains. Fourth sacrificed to summon a demon. Four female nekoes at the Town Temple; aged mid to late teens. Branded with a two-tailed scorpion and the letters TT on their right shoulder and an individual identification number on the left. All are unable to read or write common (one of the elves can read & write Elven), and all have had their tongues removed.

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Old 06-18-2010, 06:29 PM   Top  -  End  -  #80
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
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Cornelia S. Walsh

Alias/Nicknames: The Devil of Cagalt Pass, Nelia, Squash

Gender: Female

Race/Species: Half-elf

Age: Late thirties.

Alignment: Lawful Neutral/Evil/Good/Dunno

Class/Profession: Gunfighter/Former Smith/Gardener

Power Rating: D+. Though easily scaleable, considering her level of skill.

Description: Cornelia is a woman of no particular height, of relatively fair skin. She's remarkably muscular, which detracts from her femininity. Nelia has the ghost of a six-pack, though I doubt she'll let many see her midriff. A vibrant tattoo of a pink rose sits on her chest. An ink-ring of similar, tiny roses and thorns wrap around her right wrist and left ankle.

More notably, there's a moderate surgical scar down one of her sides, among a few other gouges around her torso. A curved cut dances down the outside of her left thigh. The gunslinger's fingers are caliced and hardened at the tips, having long ago lost their soft touch. She's missing about half of the middle finger on her left hand.

Above all this, the first thing most people are bound to notice is her face. It is a well-worn and, in places, violently scarred. Her eyes - one of which had been blind - glimmer a pretty shade of hazel. Her nose is brutalized and crooked, bent violently inward. There's a minor mark where a stitch-scar once was.

A huge, curved scar travels around one side of her face, though it has been made smaller by recent medical treatment. The edge of the other cheek, around the jaw, is dented inward somewhat, likely reconstructed after a gunshot wound.

Her chin is somewhat rounded and pretty, though it has mild scarring in the cleft. Where several small scars were, there is far less damage than before.

Her fine, delicate hair is a bleached white, a result of the mystical trauma she experienced so long ago. The girl typically does it up in a pair of braids dangling from either side of her head. Cornelia once was missing most of her eyebrow, but some hair has started to grow back. She has a few golden teeth, due to needing fake ones and having a fair bit of money at one point. One large chunk of her left ear is missing, and from her right ear a small, dirty gold ear-ring dangles.

In general, were you to look at her, you would find a hardened and cruelly scarred woman. Still, it was far worse before she got fixed up by a doctor at Watchtower.

Personality: The gunslinger is uncivilized, or at least less civilized than many of the people in the Nexus. She's not exactly crude, at least not usually, but she's not used to many of the modern or magical conveniences available. She's an old-fashioned buzzard too: she'll tend to avoid using technology that's above the era where she was born. Even if it's higher performance, she'd prefer her gun to a laser rifle.

Cornelia isn't a stingy fellow. In fact, some would say she has a bit of a gambling problem. The half-elf's been known to blow a year's pay in one sitting if she's not careful. Of course, she's not too bad at cards...

The gunslinger's a bit pugnacious, too. The cowboy is a scrapper: she'll fight anyone who wants to fight, argue with anyone who wants to argue, and arm-wrestle with anyone who wants to arm-wrestle. Easily angered and offended, this woman is.

Cornelia believes that all is pre-destined. She believes in inevitability. If something was meant to happen, it will happen. Cornelia believes that a great many things have a proper place, a proper piece that fits in one great puzzle. Herself included.

She probably has some deeper problems with her age and her current lack of suitors. Cornelia has no intention of being a spinster, but how many men will want her with a face like that?

Oh, she has a habit of whistling, though it typically sounds a bit... off due to her lips being bent down at one end.

And... that's about it. Once again, probably more to come later.

Equipment:

Besides her clothes, Cornelia possesses:

-A single ornate revolver, very lengthy barrel. Six shots, looks about .38 or .40 cal. The gun has a strange design, at least in comparison to regular revolvers. The barrel is thin, the weapon delicate and decorated with swirling symbols. Her surname is scratched into the bottom of the grip.
-A bandolier.
-A few types of special bullets.
-A single, steel locket that she wears as a necklace.
-Anything else I think of later. Probably traveller's gear. Maybe an instrument.
-A touchpad device, much like an iPad, from the Church of Deus Mechanicus.
-A tiny robot helper from the same place. He needs winding every so often.

Abilities: She can do some truly spectacular things with a pistol.

Cornelia also knows how to conduct minor ritual magic, and read certain runes. She has something of a sixth sense, which includes her blinded eye.

And that's all for now. May or may not add later.

Oh! She's a smith too!

And has recently taken a passion for gardening!

Backstory: To come later.
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Old 06-18-2010, 11:28 PM   Top  -  End  -  #81
KerfuffleMach2
Bugbear in the Playground
 
 
Join Date: Aug 2007
Location: 
Lost in ActionScript.
Gender: Male
Default Re: Nexus Character Directory

Name: Neva Weitak
Age: Looks about 30
Gender: Female
Race: Human

Appearance:
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Personality:
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Old 06-19-2010, 12:21 AM   Top  -  End  -  #82
druid91
Ogre in the Playground
 
 
Join Date: Apr 2007
Location: 
Lemuria
Gender: Male
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Bingo Lars

Where did I put that bottle of anti-toxin?


Alias: Arsenal
Gender: Male
Race/Species: Cyborg (no major alterations)
Age: 20
Alignment: Neutral Good-ish (somewhere between true neutral and neutral good)
Equipment: An armoured chest plate, Oxygen mask, jetpack, and a pair of bags of holding filled with a variety of equipment, weapons, pudding cups, jello cups,various medicines, and bottles of soda. some of these may be past the sell by date.
Abilities: He can jet-pack, and shoot well. and do anything you would expect an ordinary human to do besides that.
Backstory: To come later.
Miscellaneous: Anything else that you wanna put down.
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Old 06-19-2010, 01:28 PM   Top  -  End  -  #83
Lairship
Pixie in the Playground
 
 
Join Date: Mar 2008
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Tommy Wise

"Well thats all very interesting pally..."

Alias: Tommy Metal-Bones, The Machine Man, Peeping Tom, M.A.I-7

Gender: Male

Race/Species: An advanced mobile A.I

Age: Less than one year

Alignment: True Neautral, or currently without knowledge of morality

Class/Profession: "Spy", "Monitor" or perhaps just "Rogue"

Power Rating: We'll C how it goes

Description: A silver metallic figure, with long, thin arms that end in delicate hands and equally long legs ending in small feet, his face is human-like and in a look of constant surprise, eyebrows raised. He has slicked back silver hair (actually part of his head) in a 50's style. His eyes are green and if inspected closely, are actually cameras.
He wears a light brown suit with a cream shirt beneath it. He wears light brown sandels. He wears cream riding gloves.

He is usually polite, kind and helpful, he speaks in Indigo. Very rarely his original programming kicks in and he speaks in Dim Gray.

Equipment: A high-tech penknife.

Abilities: He is observant. He is ball-jointed, he can move his limbs in any direction. He is durable. His movements are very smooth and acrobatic. He is much lighter than you would expect.

Backstory: Lairship A67 is successfully removing unwanted native life from planet Nua-
----

Lairship A67 is...
----

Lairship A67 is observing a space and time fault, Lairship A67 has been removed from sector 456534 of known space. Lairship A67's engine is damaged. Ninty percent of life forms on Lairship A67 have died. They have been used as fuel.
----

Rebooting... Lairship is now the only Lairship in newly understood space, Lairship will now continue the will of the Empire.

Lairship has converted a nearby mountain range into a primitive factory, creation of tools underway.

"I woke up a while back, this place, does funny things to a fella. I was just a tool, like the rest of them, sent out to gather information for that hulking ship stuck in the valley. But me, I don't wanna just observe, I want to see!"

Last edited by Lairship : 06-19-2010 at 03:11 PM.
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Old 06-20-2010, 04:56 PM   Top  -  End  -  #84
ApeofLight
Orc in the Playground
 
 
Join Date: Jun 2008
Gender: Male
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Lot Wyman

Alias:Brother Wyman, Cleric Wyman,
Gender: Male
Race/Species: Human
Age: 26
Alignment: Lawful Good
Class/Profession: Cleric of Aku-el, the god of protection
Description: He has straight black hair that is kept in a very neat and precise manner that is cut fairly short. He has average light green eyes. He's clean shaven and has somewhat sharp features to his face. He's fairly skinny but does have some fat and muscle on him. Usually wearing a simple robe that is tied with a cord at the waist.
Personality: Is deeply devoted to Aku-el and his teachings. Can sometimes be very rude and gruff but is usually very kind and caring. Is a bit naive sometimes.
Equipment: Only carries around a flanged mace.
Abilities: Clerical Healing spells, some combat spells and can summon a special armor.
Backstory: "To Come Later"

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Old 06-20-2010, 06:43 PM   Top  -  End  -  #85
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
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A certain 'sexy shoeless god of war' gave me this idea.

Adalgrim Brownlock

Alias: Adal Brown, The Avatar of Kahla

Gender: Male

Race/Species: Halfling

Age: 28 human years.

Alignment: Adal is Lawful Good, Kahla is Neutral Evil.

Class/Profession: While normal, Adal is a simple archaeologist. While taken by Kahla, he would best be described as a powerful Psion/Bloodmage.

Power Rating: While normal, Adal is a straight E. While Kahla takes him, this can be bumped up to an easy B+.

Description: Adalgrim is a halfling of soft, pleasant features and a face well-worn with laugh lines. His hair is of medium length, of a dark brown, stretching down to the middle of his neck. Long sideburns cover both ends of his face. His eyes are a shiny coal black.

Personality: Adal is of an intelligent and inquisitive mind, a halfling always seeking answers. This can lead him to be a tad nosy or overly curious at times. He is kind, certainly, and is known to be generous with his earnings when asked for a good cause. His mind is an innocent one, as well: he might not understand crude or 'dirty' jokes and terms without explanation. You could call him, 'pure of heart'. He couldn't dream of lying, despite many halfling's aptitude at deceit. He can be rather moody, at times: going from a pessimist to an optimist in the blink of an eye. He is a man of good humor, always taking a chance at a good laugh. Finally, he is rather bookish, fascinated with the scholarly pursuits.

Kahla is violent, deceptive, manipulative, and overall a bastard of a deity. Its only 'scholarly' tendencies are its mastery of military strategy and tactical pursuits, considering it is an ancient God of Blood and War. It does not necessarily enjoy the shedding of blood, only the thrill of violence. Death itself is not very fascinating, only the fight. Not that the deity can't get creative with the way it kills. Its mannerisms follow a blend of a brilliant military mind and a brutal barbarian, destroying enemies of Its followers with grace and finesse. Not that It has any followers at the moment. This bein exists only to fight and conquer.

Equipment: Naught but archaeology equipment and anything else you'd expect a upper-middle-class halfling to have.

Abilities: Adalgrim is good at reading and writing, as well as finding knowledge on a variety of ancient civilizations. He speaks a myriad of languages. Oh, and he has the abilities of a decent archaeologist.

While Kahla is wearing his skin like a suit, It can use a wide variety of destructive abilities. This primarily consists of brutal, savage telekinesis and blood-magic. The telekinesis allows Kahla to tear its enemies literally limb-from-limb, crush their skulls, break their spines, pull them apart from the insides out. Of course, it needs a little blood to work with anything. These abilities also allow the stopping of projectiles.

It can also do blood magic, creating sigils and runes for a variety of purposes, as well as banishing certain creatures or entrapping enemies.

Backstory: Adalgrim grew up in a simple halfling family of twelve in the Nexus, his brothers and sisters moving out to explore the Multiverse soon after adulthood. He had a pleasant, joy-filled childhood.

He took an interest in archaeology at an early age, taking it on as his career later in life. He developed his abilities at one of Inside's universities, learning his trade with skill and speed.

Upon an expedition into what appeared to be a dead world, Adalgrim found the ruins of an ancient temple. Upon entering, his body was immediately taken possession by an ancient, forgotten god that called itself Kahla. It remained a minor feeling of unease for a while, a scratching at the edge of his consciousness.

However, upon his return to the Nexus with a variety of artifacts from the Deadworld, Kahla has grown more and more active, influencing his actions and making him quicker to rage. It may soon break free, taking full control of his body, and if this occurs...

Who can say what will happen?
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Old 06-22-2010, 10:58 PM   Top  -  End  -  #86
d13
Bugbear in the Playground
 
 
Join Date: Jan 2009
Gender: Male
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I dunno if I'm doing it right, since this is my first time here, but I trust you guys to guide me

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So... Amidoinitrite?
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Old 06-23-2010, 01:30 AM   Top  -  End  -  #87
Recaiden
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
The Icy Northlands
Gender: Male
Default Re: Nexus Character Directory

Atorre
A collective intelligence made out of what used to be six people, spread over 9 bodies. Composed of seven minds with varying degrees of independence, distributed over 9 bodies and some computer. Usually, 2 or 3 people will be operating more or less as individuals, with the others in a more dissassociated hive mind.

Alias: Six
Gender: N/A
Race: Human
Alignment: Neutral / Blue (red secondary)
Age: Bodies in late 20s/early 30, 4 or 5 as Atorre
Class: Expert/Aristocrat/Psion/Commoner/Warrior/Cleric
Profession: Scientist
Power Level: C



Plum
The enthusiastic, spiritual one. Plum is usually the one to talk to outsiders seriously.
Derrek
The precise, intellectual one. Had a perfectly normal, middle class life, which he hated most minutes of. Despite having reached a much better place, still a bit prone to misery and disappointment.
Tavlii
The psychic, aloof one. A reckless parapsychologist, searching for novel uses of humanoids' psychic capacity. The most physically affected by what happened to her mind, her form is still completely grayscale, and colors seem washed-out near her, more-so when she uses any powers.
Ranna
The responsible one. "Someone has to make sure you- well, that's 'we' now- don't starve to death." An engineer from Aundia, carries on the family interest in aviation and rocketry, though not as a profession.
Kai
The generally reserved, artistic one. Having studied styles of visual arts created since the Great War, especially painting. A seemingly random appearance of haphazard hair colors and clothing styles. Only the red robotic eye stays the same, ever since she lost the original one when attacked by a swarm of killer bees in an incident involving her favorite uncle and an apocalyptic cult
Seren
The other one. A fairly standard crystal programmer, loves books. Certainly not exiled nobility in hiding.

Second Lieutenant Marcie Strandberg - The new one! A former military officer who was the only one to emerge from cryogenic sleep alive. Curious. Reserved. Friendly. Artistic. Defensive. A little bit older than the others.

Nondescript men in suits - A pair of secret policemen who were assimilated

Alex - They don't talk about Alex.

Backstory: When introduced, Atorre was a group of graduate students with no paranormal connection whatsoever, studying possession and spirits. Even then they were close, often finishing each others' sentences. In the wake of a villain attacking an acquaintance, one Mr. Drake, they started looking into more practical things on the side.
Tavlii, always one to get over involved, became obsessed with a subject named Luna who was permanently fused with an elemental. This led in a roundabout way involving a flying boat, vampires, and a giant stick insect to her and her friends being melded in much the same way. The incident cracked space around her and all the colors drained away. The new Atorre saw this mainly a success, and tried to perfect the process (mainly on animals and NPCs, they've only had 1 volunteer)
Later, the joint entity became involved with some pirates and ended up exploring an island where a forgotten outpost with soldiers in cryonic sleep were buried. One member, Marcie, fell in love with a part of Atorre, and, eventually, she was offered to be made part of them.
The same offer was made to another, who was given partial access to their self through a machine that focuses the effect, but they quickly chose to remain themselves. They made the abandoned outpost their home, setting up cloning banks, telescopes, rocket pads, improved machines to connect minds. The nondescript men are results of another experiment; after a fight with a group trying to keep some silly thing a secret, Atorre had a few unconscious foes. After a short session in an inverted connection machine, they had a few empty shells they could inhabit. As for the tenth part of them...no, there was no tenth part, and there's no one in the Nexus that would tell you otherwise. Once, the stability of Atorre has been tested, when the core of Tavlii became discontent with what she had done and become, and wandered away to the mainland, closed-mind. This was quite deleterious to Atorre, but they eventually recovered, although they did lose an original body or two. The keepers of the Temple of Inari helped her find her joint self again, and Atorre as a whole has taken to respecting the fox-diety as their patron.

Abilities: Tavlii's bodies can drain color and memories from people. In groups, they have minor psychic powers, reading surface thoughts, levitating things. They've never pursued much training in it. Atorre is very well coordinated, however, and practiced in sighting for their other selves. It is almost never lost or surprised or off balance or out of place,and the level of teamwork they display is disturbing, because there can be just one mind behind the bodies.

But they don't have a lot of powers. They do have a lot of ideas, and things. They have shining crystalline computers, little rolling robots, telescopes, guns, a few spare nuclear warheads from the Flemish Defense Silos (to be used only in, well, never, but they are down there). They have machines that can safely replicate the original connection without cracking the world and draining color out of it, temporarily or permanently linking minds. Each body wears an amulet that amplifies their connection, linking them without distance and punching through many psi-blockers (though it's not impossible to separate them). They have cloning tanks, and keep a few spares of each of their bodies. They are a bit slow to work, but when the clone is good and ready, they can have the memories and personality of the original played in (or someone else's). Souls are a lot harder to work with, so there no guarantee that a clone won't be evil. Everything Atorre makes is obviously magitechnological, with gratuitous crystals, bright colors, and lots of spiral designs.
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Last edited by Recaiden : 05-06-2013 at 10:52 PM.
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Old 06-30-2010, 07:08 PM   Top  -  End  -  #88
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
Default Re: Nexus Character Directory

Susurrus

Aliases: He of Many Tongues

Gender: Can imitate either by absorbing the proper information.

Race/Species: Undefined. Some sort of malign intelligence trapped within shell of metal and rotting meat.

Alignment: Hah!

Class/Profession: Machine Manipulator/Illusionist/Whatever else. It can adapt over time to fit situations.

Power Rating: Straight-up combat? Probably a B. Maybe more.

Description: Susurrus has got a couple-dozen people to work for it 'voluntarily'. It now has this barely-passable body:

Quote:
Easily possessing the mass of a large car, it moves with an alien grace, one moment a part of the tide and another a seperate, moving creature.

Susurrus is now a towering monster of steel and flesh and bone, intermingled with writhing prismatic energy. It is a ridged, warped beast of haphazard construction, small parts rusting or falling off at an almost constant rate. Almost as if the outer layer is designed to slough off, a grand cocoon from which was birthed this new life form.

It is vaguely insectoid in it's motions and mannerisms, a carapace of steel and muscle forming it's primary torso. A sizeable generator rests in the core of it's central mass, seething with rainbow light. As more metal falls away, more beneath it seems to shine, dents and kinks working themselves out, rust simply turning to a loose dust.

Four thick legs, all of slightly different sizes and shapes, carry it out in leaps and bounds. It is possessed of three arms, one malleable shifting one at it's back, and one on either side of the torso. Those twisted limbs terminate in multi-purpose, vicious looking claws. A large head, perhaps the size of an engine block, protrodes upon a neck of reconstituted flesh and bone. Multiple eyes, human, animal and machine, glimmer upon that curved, rounded skull. A tail, based in the spines of several living things and surrounded by soul-energy as well as rusted iron, lashes about, an unconscious hazard to those who come too close.

The beast's entire body seems to lean or curve forward, and it moves in a decidedly unsettling manner. Like a predator.
It can manifest as a semi-ethereal swirling mass of chaos. It... well, the creature doesn't know how to express itself properly. So it doesn't. It's merely a random blob-wisp-thing.

Personality: Difficult to approximate. Arrogant, cruel, but not exactly wicked. Takes what he wants when he wants it.

Equipment: None. Nothing at all.

Abilities: In its current state, Susurrus can infiltrate, corrupt, and control nearly any computer system. It was designed for this. It would take the collective minds of several programming geniuses, or perhaps a single one of sufficient skill, to stop the AI. It can take control of machines, as well, though sentient machines (or other AIs) can attempt to resist it. In some ways, it is more like a virus than an artifical intelligence.

Though Susurrus is a weakling generally, it can expend large amounts of power to affect material mass. However, this leaves it in a weakened form.

Because of it's origins, it can perform minor illusions on sentient minds. It mostly uses them to torment or scare them into doing what it wants. For instance, flickering nights, strange noises from nowhere, even horrific visions.

Susurrus' current physical form is extremely resilient to harm, and quite malleable. Possessed of unearthly strength and unending stamina, in regards to physical might, he is extremely dangerous.

Backstory: Someone broke him like a wild horse, forced the laws of reality to apply, and entrapped his essence in a primitive computer system.

He is not happy. Not one little bit. Of course, he's not upset either. Nope. Right now, his only motivation is learning.

Learning, learning, learning. Reading. And writing. And eating. He wants desperately to find the person or persons who trapped him and either destroy them or force them to restore his original form. That original form is yet to be seen.
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The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!

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Nexus Characters

Last edited by Murkus : 08-16-2012 at 05:23 PM.
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Old 07-01-2010, 02:55 PM   Top  -  End  -  #89
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
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Default Re: Nexus Character Directory

The Many/Thema
Gender: Female
Race: Partly Deific Being
Age: 17... sort of...
Alignment: TN

Description:

Equipment and Abilities: While not a deity, she's fairly close to a minor one in ability; she can shapeshift and has potent magical and psionic abilities.
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Last edited by Beans : 07-18-2011 at 01:46 PM.
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Old 07-03-2010, 01:30 PM   Top  -  End  -  #90
Murkus
Pixie in the Playground
 
 
Join Date: May 2010
Default Re: Nexus Character Directory

Sticks


Alias: Peeler, Mister Sticks

Gender: Male.

Race/Species: Soulforged (Flesh and tech welded together with dozens of minor souls)

Age: Fairly old.

Alignment: Lawful Neutral/Lawful Evil, for the most part. He's not a terrible guy, though.

Class/Profession: Merchant/Soul stitcher

Power Rating: Scaleable.

Description: Sticks is a tall, spindly creature of needle-thin parts and whirring gears. His limbs and torso are quite gangly, and though he is considerably thin, he is over six feet tall.

His torso and arms are covered in swirling, vaguely Latin letters, marks of a Soulforged. These sigils glow when Sticks utilizes his soul magic. His body seems to be mostly flesh, or at least, mostly covered by skin. In many places the metal sticks out, and one can see parts pumping and shifting while he moves. His skin is a dark coal-grey with a light-blue phosphorescent glow all about it.

Sticks' has a rounded, smooth face, with dark red hair that's typically combed down. His large, empty eyes are an abyssal white. His mouth is a long, thin slit with small, clever lips. His silver teeth and tongue gleam hungrily whenever he opens his mouth. His nose is long and steel along the bridge. His ears are long and pointy, like those of an elf.

The final part of Sticks' description is a cloak, a massive, ragged thing tailored to suit his height. It glows with a myriad of colors, constantly shifting bits of a strange, sometimes glowing fabric. The patchwork, prismatic cloak is torn and tattered at the edges, as if Sticks were constantly sowing in new random bits of cloth. He can will it to look more like a beggar's rags if he so wishes, less glowy and magical.

This magical cloak consists entirely of souls, some stolen, others bought. Some people even paid parts of their soul to Sticks. Yet still, despite it's creation, the cloak is beautiful to look upon.

Ah, wait, I nearly forgot. Though both of Sticks' hands are long, spindly things of crude metal, his right hand is... different. It is a claw, a razor-tipped wiry weapon that seems to glimmer a translucent violet.

Personality: Deals, deals, deals. Sticks' welfare, life, and happiness revolve around him making good deals. Deals for souls, deals for magic, deals for money. Sticks is a negotiator, a diplomat. He'll always prefer talking to fighting. He's got a silver tongue, literally, and will always try to find a compromise or deal that makes both parties happy.

Sticks is slow to anger, slow to violence, and generally a hospitable guy. He's just... morally bankrupt, for the most part. Still, he has certain codes and self-enforced laws that he holds himself to. Manners he's got by the truckload.

General torture is rather pointless to Sticks as well. There's no reason for it, so he doesn't do it. If he wants something, sheer force or feigned kindness are usually quicker.

Still, he is partially Evil for a reason. He is rather remorseless when it comes to his deals. Equal trade, all's well. Cheats tend to die fast around him. Though he'll rarely use force against someone as strong as he is - Sticks is something of a coward that way.

Equipment: First and foremost, his Cloak of Souls. Check the Abilities section for what he can do with that. Oh, being made of souls, this cloak is nigh indestructible. Souls cannot be permanently destroyed, or so it is widely assumed.

Beyond that, he possesses the occasional magic item and potion for assistance in... deals gone bad.

As a weapon, his cloak can conceal a spear just as tall as he is, the tip of which is forged from the fiery soul of an Archmage. It can fire bolts of energy, and stab people pretty well. He can use it as a focus for his soul magic, as well.

Now, there might be other things, but I'll probably think of them later.

Abilities: First and foremost, being a Soulforged, he's a bit stronger, faster and more durable than your average human.

With his Soulforged claw, Sticks can reach inside the spirit of most organic (and some inorganic) beings and tear out their souls, leaving them feeling hollow inside. If the Soulforged wants to, he can make it a gentle process. Or he can make the person feel excruciating pain, maybe even pass out. By slashing at people with his claw, Sticks can tear away parts of their soul.

These souls can be added to his cloak. Using his cloak, and other foci, Sticks can cast powerful spells through the souls, using them as weapons, shields, servants, summoning implements, amongst other things. This magical aura that constantly permeates his very being causes electronics around him to short out - car batteries, cell phones, computers. There's a reason he doesn't go in hospitals to barter for souls - he'd probably kill everybody on life support.

Finally, Sticks can sense and see certain things about people's souls and auras, detect oddities and discover aspects of people's souls.

That's all for now, I think. However, he might have further abilities related to these things, so don't blame me if he uses something that isn't listed here. However, I'll try to update it as best I can with new ideas/mentions.

Backstory:

As told by Sticks himself. Errors may be included, considering this was copied directly from IC posts and edited a little.

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__________________
The (somewhat) overdue avatar of Adir, my FFRP character, was done by Gulaghar. Thanks!

Spoiler

Thanks Recaiden!

Nexus Characters

Last edited by Murkus : 11-18-2012 at 11:11 PM.
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