A shortish, East Asian type woman with lengthy dark-brown hair (usually tied back in some manner or other), verging on black, and equally dark eyes. Lightframed, and... 'in shape' is I guess what you'd call it, though probably not 'fit.' Quite pretty, though with a slightly masculine facial structure, despite her attempts to soften it. Wears glasses.
Abilities: Has had some military experience, but that was a 'long time ago', at least, in her view. She's good with tech and technology though, especially communications tech, but she's no genius.
Glasses - Perscription, but they also emit a weak psionic pulse that supresses her own abilities (both her Sparkiness and Force sensitivity) and also prevent other people from recognizing her as a KR clone, unless they have good psionic resistance, or are in on it already.
A sword. Ordinary. Steel.
A crossbow. Reinforced, capable of punching a hole through a human.
A drum full of enchanted bolts - inscribed with the Eye of Derleth, making them Super Effective against starspawn and other such eldritch monstrosities.
A typical 72-hour Get Out of Dodge bag, with all the usual supplies.
Several handmade grenades, part of the Get Out of Dodge set - not very powerful, but still deadly.
Care's 'past', if artificially implanted memories can be called a past, is actually quite dramatic. Raised on Corulag by a single father, a former Kuat Drive Yards starship technician, Care was always something of an Empire loyalist (that's Galactic Empire, folks, not Acronymian Empire), to the point of applying to the Corulag Imperial Military Academy, despite the Imperial Navy's misogynistic leanings, and, most brazen of all, actually exceeding, despite her disadvantage. This came to an end though, when a Rebellion insurgent bombed the Academy during a ceremony, decimating Care's class, and killing her then lover. Unable to continue, Care dropped out, and took the first ship off-planet. As things would have it, said ship ended up getting sucked into the Nexus, breaking apart upon entry, and crashlanding somewhere Outside. Care's been living in Inside ever since. After getting caught in the Sheperdocalypse, Ebonocalypse, and, directly after, injured and rendered homeless in the lead up to That Day, she took up a job for the Remnant, deciding that if her life from now on was going to end up just being full of crazy, she might as well play for the winning team, instead of being just another victim.
Miscellaneous: May or may not be KR's evil twin.
Originally Posted by Douglas Adams
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Last edited by Kris on a Stick : 09-18-2011 at 08:46 AM.
Power level: his body is only able to push low C but his puppets are much stronger and can be any where from low D's to high A's.
Description: a average hieght for a human Male but he wears all black suit and a large cape the outer of the cape is black but the inards is a sily red. he also has a dark hood covering all of his face in darkness. from what you can see of his face it is mostly skeleton and slightly wooden, making it seem that he could also be a puppet himself...
Personality: The puppet master talks freely to those who are as evil as him but despizes good and chaos and will have nothing to do with them.
Equipment: the puppet master has no visible items with him. but in his dark cloak he has a untold number of puppets and strings. also he has a few old parchments and a quill and ink.
Abilitys: The puppet master has the ability to manipulate puppets and darkness. he can control puppets to do his bidding and also can use puppet strings to attempt to take control of his enemys. he also has abilitys to control darkness such as making illusions of himself and making portals in the dark that can make enemys wander around in circles.one of his main puppets is the puppet of the copy cat it morphs it self to look slightly like its enemy or anything else and can use the abilitys that its enemy would have.
another is the puppet of darkness. when this puppet is in darkness it appears to be a massive beast that moves around on its hind legs, witch can manipulate darkness as the master can. another is his standered puppet it has a all wooden body witch has the rough resemblence to a human although the puppet is only 2 feet tall. each puppet is very vunerable to fire. they can float through the air as if being as light a feathers. but they are limited to about 50 feet of string if they try to move farther the puppet will not be able to unless the puppet master moves closer to them. also if the puppets string are cut the puppet will fall uslessly to the ground. the puppet master himself is very vunerable to light himself and tends to avoid it when possible.
Cecily's Millinery und Hat Magic
City uf Inside
Look for de schop on chicken legs!
All of Cecily's hats come standard with a treatment that repels water, blocks stains, and resists ordinary damage. Of course extraordinary attempts to destroy them will probably succeed, but they should emerge from a standard random encounter unscathed.
Cost is x gold per hat, plus y gold per enchantment added. Very special hats may require special pricing, such as quests.
A sample of her inventory can be seen here. Or you can google Ascot hat if you want to have your mind blown. O.o
Race/Species: Human or something very similar to them.
Alignment: Well, he's rather neutral in nature. More interested in himself and enlightenment then what's going on in the world, that said if asked for help he'd probably not turn a person down, so he does lean towards being good.
Class/Profession: Psychic, is I suppose the best approximation of his skills, with a little bit of martial art's thrown into the mix.
Power Rating: Below Average-Average I suspect from what I've seen of the Nexus
Description: A man of medium height and build, around 5' 9 with dark brown eyes and skin made dark from days spent out in the sun, he has short black hair, and a what could be described as more Asian features, he is however fairly muscular likely from those same days out and about. He is wearing rather beat up blue jeans and a black T-shirt, He's carrying a walking stick in his hand. (More on that in the Equipment section)
Equipment: He carries a short knife, some trail rations an small device that allows him to alter his appearance and his staff, which appears to have been carved of Holly and is covered in picture inscriptions that appear to be of things that happened.
Abilities: He can fight fairly well hand to hand or with his staff
He has a degree of psychic power and is good at using it to aid himself, though he can also use it to influence others
Backstory:To be developed as it is revealed IC
Last edited by That Crazy Cat : 08-17-2010 at 05:00 PM.
Age: 137 (21)
Alignment: Chaotic Neutral
Class/Profession: Sorcerer (More a natural wild mage), part-time inventor, out-of-work actor
Power Rating: C-/3 probably
Description: Taller than most elves, but still short by human standards, standing about 5'6. Pale, white skin with glowing red eyes and long black hair with coruscating streaks of color steaming though it. Morvanyn tends to wear black leather anytime he gets the option (being blessed enough to have the figure to pull it off) and almost always wears his leather duster to hide his tail.
Personality: Morvanyn, or Bel'lakor as he sometimes calls himself (normally when he wants to do something nasty), is mad by the simplest definitions of the word. It is, however, much much deeper. His every action is based, not on whim or delusion, but on what will cause the most chaos and be most amusing to watch. He is a sarcastic, ironic, sardonic trickster at heart with a heart of Francium, or maybe just pure Promethium (after his experiments with magic, for all we know it could be.)
Equipment: Scroll-case containing various scripts for plays he plans on auditioning for; Wild Flux Generator, a piece of techno-magic that allows him greater access to wild surges; Light XBow (and ammo obviously); All-in-one Component Pack, homemade device that replaces just about every negligible material component or focus; Rod of the Reckless Dweomer, a magic device that attempts to cast any spell of his choosing...but more often than not goes horribly, horribly wrong.
Abilities: Morvanyn can do anything he feels like doing, if he really sets his mind to it...more often than not, however, he gets distracted or bored and starts something equally ambitious. He's a sorcerer with a decent bit of magical might, but a significant chance of being crushed like a bug at any convenient moment (Or crush himself through the machinations of the dice gods). Spell List:
I'll do it eventually, just remember that, fluff-wise Morvanyn's the kind of character that can literally pull magic out of thin air and do something with it. That and I do have his spells, just don't want to waste an hour or so writing them up
"So you want to be a creative type, is that right? Musician, writer, painter, something like that?"
"Yeah! I want to write stories and draw pictures and stuff! I have so many ideas it feels like my head's going to explode! It's going to explode, Uncle Thomas! So many ideas!"
"Alright Steven. But remember...not every idea is a good one..."
Description: About 5"10, with a thin and wiry frame. Bookish looks, with long, unkempt brown hair and indie chic glasses. Grey eyes that are often saddled with black rings and bags from sleep deprivation. Usually dressed in a brown coat and jeans.
Equipment: Colored pencils, typewriter, journal, sketch book, copies of his graphic novels.
Abilities: Steven is pretty good at drawing and writing, decent at painting, and passable at piano playing.
Every child, regardless of their upbringing, spends hours of each day thinking up stories to entertain themselves. Whether they're fighting pirates at the supermarket or chasing bank robbers in their backyard, children are masters of Imagination. Imagination, as any knowledgable Imaginationist would say, is a very powerful force indeed. However, two factors keep young children in check, so their Imagination doesn't run rampant across the world. First off, most children are pure of heart, and their creations are happy lands where the Hero always wins and the Villain, no matter how scary, always loses. When a child begins to grow up and think of darker things, his or her Imagination usually weakens, holding less sway in his or her own mind. By adulthood, true Imagination is hard to come by, as experience has dulled the mind into viewing everything as a reference to something else, making true creation nearly impossible. Secondly, no ordinary child can will his Imagination, no matter how powerful, into the real world. Only inside a child's head do his creations truly exist.
Yet every now and then comes a creative mind too mighty to let the angst-ridden teenage years destroy it. Steven Poe is one such mind. From the time he was six years old, he knew that he wanted to tell stories. Growing up in a lower-middle class household, taken care of by his mother and her brother, Steven didn't have the money for a computer to type up his ideas. However, that would not deter the boy, and he rummaged in the city dump every Saturday to find things to sell to pawn shops, saving up. One day, he stumbled upon an ancient typewriter. Rather than sell the antique, Steven kept it to practice with until he could buy a real computer. As it played out, the money never seemed to materialize, and the boy spent many hours slaving away at the little bronze machine.
With pushing from his mother and Uncle Thomas, Steven didn't go to college, instead working on graphic novels, painstakingly drawing each panel with meticulous care. Though he didn't use it any more, the antique typewriter became a comforting item after days of drawing. Eventually, nearly a year after he began, Steven finished his graphic novel, entitled 'Wasted Eyes'. Though not his best work by any measure, the story, about a Sorcerer who bartered his eyes away for demonic power, and then used that power to fight fiends, managed to get published. With the prestige that came with being a hot, new published author and artist, Steven found himself in demand.
The author/artist was invited to join a creative team that worked on an animated show about a heroic superhero. Though he didn't love the job, Steven took it for a steady cash-flow while he worked on his second graphic novel. He was put in charge of the villain team, and he worked nightly on sketching new villains for the show. Although he was only the art direction, Steven was fond of his little characters, and created his own stories for them, just like when he was a child. Eventually though, the strict confines of the program began to sap Steven's creative strength, and he found his number of ideas dwindling.
Hoping to find something of value in his past, Steven turned to his junior high and high school sketchbooks. Many of his older ideas were too macabre for a children's program, but the spark of creation was back, and Steven settled back into his routine. Interest in his past designs still lingered in the back of his mind, and he found his spare hours devoted not to his graphic novels, but to re-drawing his old characters. His old creations became more and more of a timesink, to the point where he was behind on work. Even after he was threatened with firing, he continued to work on perfecting his old doodles.
His lacking work ethic couldn't survive forever, and eventually Steven was fired. The event jolted him back to reality, and he looked upon his old drawings with scorn. He recalled an incident when he was 13 and had created a magical talking sword from Chicago that could fly, talk, and fought 1920's gangsters. He's been proud of the story and the drawing, but when he brought it to his uncle, the man frowned and informed Steven, as gently as possible, that not all ideas were good. There was a reason he'd never done anything important with his old drawings, and that's because they hadn't been good ideas. They were Bad Ideas. Eager to resume working on his better ideas, Steven burned his old sketchbooks, and the drawings he'd made of the characters within since.
Returning to work on his graphic novels, Steven quickly turned out two published stories, 'Gears' and 'Flight Over Mechanus', both set in a futuristic steampunk world of his design. The money he made from those novels allowed him to continue without needing a second job and he worked hard on his 4th story. Unfortunately, a severe case of writer's block impeded his progress, and the 4th graphic novel, 'Whitewings', about an Earth-bound Angel, was unfinished. Procrastinating, Steven returned to drawing new characters, justifying it by telling himself that he'd find a way to fit them into Whitewings.
He began to notice a trend. The "new" characters, the ones he'd been using to occupy his time, had become more and more like evolutions of his old characters. Irritated with himself, he burned the new drawings like the old. Hastily returning to his darkened room to finish Whitewings, Steven tried to forget about his old creations. But even after Whitewings was finished and shipped off to a publisher, the old characters still lingered in his mind. Finally, unable to deal with them anymore, Steven moved far away from his home, to a place called The Town, in hopes that his creative spirit would be nurtured there, and his Bad Ideas would leave for good.
My avatar is by Dirtytabs. From the Future.
Originally Posted by YPU
Real life doesn’t happen, it surprises you like a trap of a CR way above your level.
Alias: Zaniltorkenthroth, Zanny, Zanil Torken Gender: Male Race/Species: Green Dragon, usually appears human Age: 932 years Alignment: Chaotic awesome neutral Class/Profession: Master Bard Power Rating: A-, using Neon Knight's scale Description: Human form:
He is about six feet tall, give or take an inch or two. He has a growth of fiery red hair on his head, which despite going out in all possible directions is well groomed and smells fabulous. Or, at least you imagine smelling it and it is fabulous. Wait, what?
His skin is just the right amount of tan that shows he doesn't stay indoors all day but doesn't care much about his complexion either. His mouth is fixed in a swagger-y grin. His gleaming green eyes have a spark of green in them that promises adventure and wonder like you've never felt before.
He's dressed in a badass red longcoat and leather armor that looks totally wicked. The observers strong enough to find themselves after getting lost in his eyes or smile might see a keen rapier strapped to his belt or a fine lyre in his grasp. His well manicured fingers dance across the strings tantalizingly. Upon his feet are a pair of snazzy boots.
When not in human form, he is a gargantuan green dragon. He is about fifty feet long from head to tail, with a scaly, lizard-like body with four legs positioned under his body, though they're more like a cat's than a lizard's, and enormous bat-like wings on his back. His head is positioned on the end of a long and thick neck with large spikes going down his spine and his tail is quite long and ends in a thin and whip-like tip. His huge eyes are emerald green in this form as well, and his teeth are a lot sharper and larger. Equipment: In human form, he has a badass red longcoat, leather armor, a rapier, an extremely magical lyre, and a pair of snazzy boots. Around his neck he carries an extra-dimensional storage pouch in which his dragon horde is kept. Also he has a lot of cigars. Abilities: He has access to all types and forms of music using his lyre. He can cast a huge variety of powerful spells, lots illusionary and mind-affecting. He also can transform himself after preparation. Backstory: None for you!
Avatar by Gulaghar. Yeah.
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Alias: Often goes by just Ben, or Magister of the Terramorphic Realm
Race/Species: Human (See description and background below)
Alignment: Lawful Good Neutral (If anybody uses the axis of funk/square)
Class/Profession: Rockface Arcanist (the nearest DnD equivalent would probably be a spellblade with max ranks in Profession (miner))
Power Rating: Neon Knight Score (C+ skill and knowledge/B potential and actual ability); Quinstar score (4)
Description: Seaben stands at a stocky, muscular 5' 7" and weighs about 80 kg (about 170 lb.) of pure muscle. He has dark brown hair cut VERY short and similarly colored eyes. These contrast vividly with a very pale skin tone, indicating that Seaben hasn't seen extended sun exposure for most of his life.
His left hand and arm show signs of being very well used - the fingers and palm are callused and worn and the arm bears scars from wrist to shoulder. His right arm, though, as well as a sizable part of his torso, appears to be covered completely in blood. It doesn't leave marks or blood stains anywhere when he touches something, but it still looks wet.
Personality: Seaben keeps a cool head most of the time and likes to stay indoors. He is slightly unnerved by expansive open areas and is greatly afraid of being trapped, particularly underground. He's particularly skilled with forward planning but is merely combat competent.
Equipment: At the moment, Seaben's equipment consists of a finely wrought breastplate, a light warhammer, the clothes on his back (plain brown tunic and trousers, heavy leather gloves and work boots) and a throwing blade (think a desk fan, like this, but with more space between the blades and each blade a little smaller than the palm of you hand).
The breastplate is well-polished steel with amethyst and tourmaline inlay in the helmet. The warhammer is hafted in engraved pure steel, but the head is lined with diamond and studded with wicked shards of obsidian. The throwing blade is encased with a small shimmer of magic and is set in the middle with a single massive amethyst, on which is carved "Backlash" in flowing cursive.
Abilities: Seaben is a miner and magician, possessant of both physical endurance and elemental mastery. In particular, the magics of earth, fire and the Void are his dedicated specialties. He knows combat theory, but is quite unpractised.
As well as this, he has complete control over his right arm's shape and hardness and the rest of his body can bend and flow to a small degree. This comes with a cost, though - if he is polymorphed or shapechanged at any point into another animal, there is a chance that he will revert to a monstrous creation of blood and rage.
Backstory: To be developed over some time. Too long to be put here now.
Miscellaneous: He has no knowledge, at the beginning, how to control his monstrous side. This is developed, as well as his magical ability, throughout.
Eve (aka Lady of Three, Mother Eve)
(Kris, please index this post under Eve, Coralie, Vasilisa, and Jedwiga)
Race: Human Goddess
Age: as old as mankind
Power Rating: A/S
In the beginning, Eve and Astir walked the lands of Eden, a garden paradise where there was nothing to endanger them, but also nothing to challenge them. In some ways a lush and vibrant world, but in other ways, dead. It allowed complete physical hedonism, but no growth at all for the mind. Until Eve came across a pomegranate tree, and a serpent that promised her that if she ate of that fruit, she would become like a god.
She ate that fruit, and she did become a goddess, able to shape the world or even create new ones. Sometimes with Astir's help, and sometimes at war with him.
But she never found the Tree of Life. Her body aged, and she saw her death approaching. So she split herself, allowing part of her to go into a young virgin, and another into a mother. And in time, her body died. The mother became the crone. The virgin became a mother. A new girl was chosen as the maiden. The maiden begins innocent, and doesn't bear the full memories of the goddess until she has eaten the fruit.
Millennia pass, and the cycle continues. Each girl who is chosen passes through all three aspects of Goddesshood, and then dies, but the Goddess lives on. Each mortal aspect can access some power, but all must be united in order for the full power of Eve to become available. But they avoid this unless absolutely necessary because if all die at the same time, the goddess will die.
The current aspects:
Coralie, age 7
Race: Human / Aspect of Eve "The Maiden"
Class: Spontaneous magic user
Power Level: Scalable
Alignment: Neutral Good
Equipment: doll named Dolly
Misc: Lives in the slums of Inside. Very intelligent and obedient.
Race: Human / Catgirl / Aspect of Eve "The Maiden" "The Mother"
Power Level: Scalable
Alignment: Neutral Good
Vasilisa has a child named Dima, about 4 years old. Shortly after Dima's birth, she allowed Adam to turn her into a catgirl and has had several more catchildren since then. Kind of an airhead, but sweet.
Name: Jedwiga "Lady Death"
Race: Human / Aspect of Eve "The Crone"
Power Level: Scalable
Alignment: Chaotic Neutral
Equipment: Flying mortar and pestle
Special Abilities: witchcraft, invisible servants
Description: Slightly above average height, 190lbs, pale skin, silver hair, black goatee. Usually wears a trench coat made of shadows.
Alignment: It's even more complicated.
Power Level: C+/Unknown for now
Abilities: Stronger and more resilient than most mortals tend to be, uses shadows to travel to certain locations, and can summon his shotgun.
History: Jeremy, when he used to be human, was a Vice cop in St. Louis. On one of his days off, he met Hannah(played by Happyturtle) in an alleyway off of one of the market places and was drugged and kidnapped by her and taken to Affidavit(GnrlShrimp). Through a rather long and complicated process, Jeremy bodysnatched a Creation from the Prof, and tried to get revenge. After a while, a truce was made, bodies switched, and Jeremy got betrayed and his head exploded.
On his way to Hell, his soul was snagged by something that called herself Chaos. It offered him a deal. In return for giving his original body back to him, as well as power, he would have to serve as the physical embodiment of Vengeance in the Nexus. He accepted the deal.
Race: Corrupted Half-Dragon(Black) Dire Rancor Beast
Alignment: Whatever his Mummy wants him to be.
Abilities: Heals quickly, extremely strong, Rage, acidic breath/Infernal Breath, ability to change size thanks to his Mummy's pixie dust.
Description: 20 meters tall (65ft) or 6ft, rather thick skinned, lots of claws tusks, spikes, and fangs, has wings, a tail, and is covered in black scales. Originally, the scars on his scales were gray, but do to a corruption beam, he's been partly demonized, causing his scars to show as bright red. The eye the beam hit, is now surrounded by bone as the spell melted it away, and the eye has been replaced with black flame.
Background: Fluffy was found by Roxie, and raised as a fighter in Magtok's Arena. He was the Arena champion, but now spends his time with his Mummy in NO, leading a simple life of chasing sheep and terrorizing the local cookie population.
Name: Tialait Awfullich
Race: Half-Nymph Half-Elf
Age: It's over 9000
Alignment: Chaotic Neutral
Abilities: Genius Level Genetic knowledge, Druidic magic knowledge including some lost rituals.
Description: Standing about 5'6, and weighting about 120 Tialait is not a large woman, but not really a small woman either. She always wears a green dress and a smile, carrying a staff that she mostly uses that as a walking stick.
Background: Tia was the third child of Tyalor the ArchDruid. She was spirited away as a young child to the Fey Wilds where she learned the ways of the fey and her respect for nature. She found her way to HALO, and loves the base and the people there.
Name: Child Tialait, CT
Race: Mystical Overflow of Tialait's rebirth
Age: A little over a year.
Alignment: Chaotic Neutral
Abilities: Willpower of nature and reality around her. It forms to her will.
Description: CT is a small child no bigger then a 2 year old. She giggles alot and carries a wand that can harness her power.
Background: CT was created when Tialait cast a ritual called "The Genius Loci" on the AMEN base. A side effect is that it left Tia completely helpless and her own power couldn't be kept inside her. Her power drained into the AMEN base and created a child version of her. The little scamp tried to learn how to be Evil, but failed. Now she has left AMEN, and joined with a mysterious organization....
Name: Rificul Malkav
Race: Human Vampire
Age: Appears to be 30, actually about 40
Alignment: Chaotic Evil
Abilities: Immortal do to being a Vampire, little other in the way of powers.
Description: Rificul looks like a proper British gentleman, carrying a cane with a design on it. A scowl seems to overcast his face, he wears a top hat and a tasteful cape. He is about 6'2 and 170lbs.
Background: Rificul was an American tourist to London in 2000, by the name of Jack Clayton. During the new years party the lights flickered out and he panicked and ran into a part and under a bridge afraid of looters coming to kill him. Hiding under that bridge a brick was removed and a man spoke to him. Telling him to hand him his hand. He reached out for some human comfort, he felt pure pain as the fangs sank into his wrist and started draining him. Slowly the pain turned to pleasure as the estacy of embrace sat in. He awoke the next night turned into an undead monster. He could hear voices telling him who he was. He was no longer Jack, he was Rificul Malkav. He was a nightmare.
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
Avatar by: Etcetera|Doll by Recaiden|Sigbanner by Szilard
Last edited by Lady Tialait : 08-20-2010 at 06:09 PM.
Class (or approximation): Geek/Researcher
Description: in this coat. The coat is sporting some lovely scorch marks.
Equipment and Abilities: Ienza is able to swing her metal curtain rod with reasonable effectiveness.
She's smart when it comes to the loopy physics that her job is based on, but also kind of an idiot.
Jag Wier Gender: Male Race: Neko Age: 20 Alignment: CN Class: Musician Description: Unkempt, very long brown hair, with ears just barely poking through. Jag is recovering from a pitched battle with acne, but it's not really noticable. He's on the short side, but he's still fairly heavy... wears fairly unremarkable clothes. Beat up jeans, beat up shoes, and shirts with bands you've never heard of. Rating: Eh.
Equipment: Fender Jaguar, Gibson SG, Vox AC30, A decent sized pedalboard, and a truck full of other music gear. Most of it in different stages of disrepair. Also, a laptop containing several dozen gigabytes of dubiously legaly acquired software. And a machete, just in case. Personality: Jag is a rock star, or at least he will be once people start listening to his band... Abilities: Rocking the hell out. Adding a rather nonsensical perspective to otherwise logical conversations. And really? That's about it.
Gib and Esp
Jag's utterly unremarkable rhythm section. Gib, the bassist, doesn't talk much because, well, bassists tend to be the quiet sort. And Esp doesn't talk much because he's a drummer and therefore not allowed to.
Avatar by Kris on a Stick
Last edited by Moff Chumley : 08-22-2010 at 11:09 PM.
Power Rating: Grant's full power is at 10 but he has several problems that keep him from using his full power unless there is an emergency. By default he is at level 5. He can raise his strength up to level 7 on his own but he needs influence from someone else for his power to raise all the way to 10.
Thank you for the awesome drawing of Grant, Beans!
Equipment: Grant owns a sword, shield, knife, halberd, hand gun, a new elven dagger, sword, shield and ray gun in addition to his own abilities, though he would rather use his sword or halberd than his powers..
Backstory: Grant is the first experiment from an attempt to create a soldier that was perfect for fighting demons on the lower planes of existence. The scientist who created him once wrote that he had many emotional problems but that in terms of physical power, he was what they needed. He was trained and then sent to fight with the soldiers that were already fighting the demons. At one point he was tired of fighting and he was able to leave because of his good service. He ended up on this plane of existence in a remote village where he was found by his teacher Zero who trained him after he saw potential in him. It was there that Grant learned to use his power which is the use of dark energy to attack and defend. While he was living there he met one of the scientists that helped create him and she eventually became friends with him, but one day, Zero who was part of an earlier experiment to create creatures that could kill the planar, had killed the scientist. Grant ran away from the village and eventually ended up in HALO.
Age: 120; prime of life.
Power Rating: C- with blindfold on or nighttime without blindfold; E- well lit area blindfold off; B- without blindfold in a cave.
Description: A white-skinned humanoid creature wearing a leather loincloth and a heavy blindfold over large eyes. Protruding from the center of his forehead is a stalk of flesh ending in a glowing bulb, and similar light-generating organs are on his wrists. He's at least 7ft tall, maybe taller if he didn't slouch.
Equipment: None, beyond loincloth and blindfold.
Backstory: I'll think of one, probably.
Miscellaneous: Capable of limited regeneration, generates light from various parts of his body and has very good eyesight in conditions of limited to no light; too much light entering his eyes hurts him a lot, however, and he tends to pay no attention to his other senses when in bright light as he fights to find shade.
Semper in faecibus suvum, sole profundum variant.
Terrowin Avatar by HappyTurtle. Much thanks!
I have a point!
I don't use the Registry; ask for a description if you don't know what my character looks like.
Last edited by Earl of Purple : 08-26-2010 at 05:24 PM.
Power Rating: Lee's power level is 8 at maximum and by default he is at level 5. He can raise his power level up to 7 on his own but just like Grant, he needs someone else to help him reach full power.
Description: Lee is thinner than Grant but just as tall, he has short brown hair with eyes that never seem relaxed.
Equipment: Lee has at least four swords and if one of them is not in it's sheath on his belt he has a case for all of his swords. After a run in with a vampire Lee now carries a syringe filled with silver particles suspended in liquid meant to paralyze vampires.
Backstory: Lee was from the second generation of planar soldiers. He has less problems than Grant but in order to fix that, the scientists lowered the amount of power that was being put into his body. Lee himself was considered less fit for duty than most of the others in his generation. Grant helped him leave the wars that he fought in after Grant convinced the people in charge of Lee that he had fought enough.
Alias: ? Gender: Female Race: Human (Dragon-Blooded) Alignment: LN Affiliation: Creation Age: ? Class (or approximation): Wood Aspect Terrestrial Exalted Profession: Sorcery student Power Level: C+ Description: Personality: Caring. Fanatical. Hedonistic. Friendly. Hard-headed. Abilities: tba Backstory: Although she comes from the great house notorious for its hedonistic appetites, and doesn't hesitate to indulge in them herself when she desires to, Cynis Ameida feels her true calling is in a less orgiastic area. Specifically, she believes that is is her destiny to wipe disease from the face of Creation, and has worked since her early days of schooling to learn everything she can torwards that goal. Status: Active soon
As old as Creation, these ancient beings are leftovers from when Generic Creator God #108 codified the 5 stages of matter, each Primordial basically being the anthropomorphism of that specific stage. These beings are truely immortal, in that they cannot be killed by anything short of direct divine intervention. Maybe. No one's ever had cause to try before, as, though each are immensely powerful (if not godlike themselves) they tend to keep to themselves, content with observing and generally being immortal watcher dudes.
Alias: The Highly Annoying Cat Gender: Genderless Race: Primordial of Fire/Cat Alignment: Neutral Evil Affiliation: WATCHTOWER Age: Old as Time. Class (or approximation): Cat Power Level: F Description: Currently bound in the form of a small white cat, with an unusual collar made of some sort of unidentifiable black material that feels like polished stone to the touch. The collar swims with hundreds of runes, each a component in a binding spell of great power. Though his cat guise is physically perfect, he emanates a sense of great power, occasionally causing less powerful beings (especially mortals, whose perceptions are easily manipulated) to unconsciously view him as having tentacles, flaming eyes, ominous shadows and other such manifestations of power. Abilities: Though the collar prevents him from accessing most of his natural power, he still has a small trickle of power left to him, allowing him to daze or trick the weak-minded and create, manipulate or extinguish small flames. Also, he is able to travel anywhere within the WATCHTOWER without impediment, ignoring barriers, walls, or even epic level spells that might stand in his way. Equipment: His collar. Backstory: The Primordial of Fire, existing since the Beginning, 'Karambit' (as he calls himself) was bound by the Dillinites (the original builders of WATCHTOWER) some thousands of years ago. While originally he was kept as an object of study, eventually he has somehow managed to exert some sort of rapport with the ancient fortress, having been a part of it for so long. He seems to be under some compulsion to obey the current owners of the base, though nothing in the compulsion says he has to like it. Miscellaneous:
Alias: ??? Gender: Genderless Race: Primordial of Metal Alignment: Lawful Neutral Affiliation: PACK Age: Old as Time. Class (or approximation): Teacher Power Level: A Description: An immensely tall, mannequin like figure made out of some unknown silvery metal. For some reason, kra has no face at all, and seems to speak out of kras chest when kra talks. Usually wears sumptuous clothing from a more civilized age, switching between male and female (or even mixing the two) seemingly randomly. Abilities: Kampilan has is capable of controlling metal, similar to a certain Marvel super-villain, though differing in that kra is not capable of control as much, or lifting objects quite as large (no lifting bridges for kram), but what kra can control kra is capable of controlling to a much finer degree, reshaping the metal into new structures, within limits. This power also extends to kras own body, though to a much higher degree than to foreign metal objects. Also, kra has had an eternity to hone certain skills, including some of the more 'gentlemanly' schools of combat, being almost unparalleled at fencing. Kra would learn jousting as well, but kra has yet to find a proper horse capable of bearing kras weight and stature. Equipment: None of note. Backstory: One of the more civilized Primordials, Kampilan has been dwelling among the humans for quite some time, rather than hiding amidst the element like kras fellows. Recently, kra has become involved with the Perfectly Appropriate College for Kids, renovating it to meet kras exacting standards. Miscellaneous: Insists on gender neutral pronouns of kras own invention to be used when referring to kram, for some reason. Kra believes it is only proper, and insists you also refer to kram as 'Metta' in place of 'Sir' or 'Madame' when appropriate. Yes, it sounds stupid. I doubt kra cares.
Alias: ??? Gender: Genderless Race: Primordial of Wood Alignment: Neutral Good Affiliation: ??? Age: Old as Time. Class (or approximation): ??? Power Level: ??? Description: ??? Abilities: ??? Equipment: ??? Backstory: ??? Miscellaneous:???
Alias: ??? Gender: Genderless Race: Primordial of Earth Alignment: True Neutral Affiliation: ??? Age: Old as Time. Class (or approximation): ??? Power Level: ??? Description: ??? Abilities: ??? Equipment: ??? Backstory: ??? Miscellaneous: ???
Alias: ??? Gender: Genderless Race: Primordial of Water Alignment: Chaotic Neutral Affiliation: ??? Age: Old as Time. Class (or approximation): ??? Power Level: ??? Description: ??? Abilities: ??? Equipment: ??? Backstory: ??? Miscellaneous: ???
Originally Posted by Douglas Adams
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Alias: Aurea Goswell, Aurea Vulpan. Gender: Female. Race/Species: Gold Dragon. Age: Only about one full, forum year. But she has a powerful curse on her that makes her age at an incredible rate, making her physically and mentally an Adult Dragon. Obviously, her maturity and experience are significantly lower than her peers. In the human form she usually takes, she looks to be in her mid-20s Alignment: LG Class/Profession: Archaeologist/Scholar Power Rating: C
Description: When Aurea is in her Golden Dragon form (which is surprisingly rare), she looks like, well, a freaking golden dragon. When she's in her more common human form, she has cream colored skin (nicely tanned from being out in desert dig sites), hazel colored eyes, and golden hair. Personality: Having only been in the world for a little over a year, Aurea has an incredibly hard time with social interactions. So she tries to avoid them as much as possible and, when that fails, she's rather awkward and bashful. She is most confident when she's lecturing talking to people about literature or history, which are her great passions. Equipment: Books. Aurea always has a books, wherever she goes. Other then writing equipment, she doesn't carry much gear. Abilities: Aurea has all the abilities of a fire breathing, spell casting dragon. But she is not one for combat, and rarely fights. Backstory: To come later Miscellaneous: Has Dragon-greed for shinies and valuable objects.
"There are books so alive that you're always afraid that while you weren't reading, the book has gone and changed, has shifted like a river;
while you went on living, it went on living too, and like a river moved on and moved away.
No one has stepped twice into the same river.
But did anyone ever step twice into the same book?"
– Marina Tsvetaeva
Alias: Delta 5 calls himself Quintus. The other Deltas call him 5 or D5. (Too easy? Deal with it. ) Gender: Male Race/Species: Human... sort of. Age: That's a toughie. Objectively, he was cloned a few months ago. Subjectively, he's about thirty years old. Alignment: LN. Fiercely LN. Class/Profession: Fighter Power Rating: C+ Descrption: Unfortunately, D5 looks quite similar to The Moff. However, he's significantly bulkier and more heavily muscled, and has quite a few more scars. Needless to say, he avoids anything resembling The Moff's uniform, prefering a more practical chain shirt and overcoat. Personality: D5 is lawful to a tee: he has his values, and he sticks to them like glue. He absolutely despises The Moff, most of the other Deltas, and aberrations. He's a rather cold fellow, but he means well. Equipment: Nothing but the clothes and armor he's wearing, and a greatsword. Abilities: D5 spent 30 saubjective years in the Yellow Road observing some of the greatest fighters in the multiverse, and honing his art. The time also made him... less, and more, than human. Physics don't work for him the same way they work for everyone else: he can hit slightly harder, run slightly faster, and absorb slightly more damage. The only thing that dramatically sets him appart from a normal human is his ability to heal incredibly fast. Backstory: He's a clone of The Moff who was corrupted and altered by the Yellow Road. He believes D7 is his responsibility.
D5 has been retired due to being no fun to play and being way too similar to Wenomir for me to really get away with.
The Moff's Seventh Delta
Aliases: D7 prefers the name D7, though D5 insists on calling him Septus. Gender: Male Race/Species: Quite a bit less human than D5. Age: Again, this one's tricky. In the Yellow Road, time doesn't flow linearly. So while D5 is about 30, D7 is 14. Alignment: CN, but closer to CG than anything else. Class/Profession: Smartass in training. Power Rating: C- Description: D7 looks like a perfectly normal 14 year old human, although there's still plenty of The Moff in his looks. His only change of clothes is a pair of jeans and a Dream Theater t-shirt. Personality: D7 means well. He's just very, very bad at the "impulse control" thing. He loves music, but of quite a different variety then his Prime. As evidenced by the DT shirt. Equipment: A completely normal butterfly knife. D5 doesn't know he has it. Abilities: D5's powers are rather erratic. When under great stress, he can teleport through the Yellow Road in a manner similar to Jack Empty, and he's even more durable than D5. He has quite the affinity for machines and magic, especially where the two intersect. But as he doesn't know much about either, at the moment.
Avatar by Kris on a Stick
Last edited by Moff Chumley : 11-26-2010 at 04:15 PM.
Alias: Razputin, Luke Benedict (although that's a true name and no-one knows it ...)
Alignment: Chaotic Neutral
Class/Profession: Mastigos Burglar/Thief/Traceur (In DnD terms the closest is probably a Gestalt Sorcerer//Thief-Acrobat)
Power Rating: Now probably A. Rarely has the acumen to use his high end powers properly in a fight though.
Description: A handsome, young man with a Mediterranean cast to his features. He has boyish good looks - tight, short curly black hair, and green eyes. He is physically very fit. He normally wears a shabby hoody and tracksuit combo, with duct tape around the waist, wrists, and ankles, flashy ski goggles around his neck, and expensive, magically enhanced running trainers and gloves.
Personality: Normally cheerfully optimistic and friendly. He tends to be impulsive and dislikes scheming and manipulation. Can be petty and sulky. Ultimately looking out for number one, he will stick his neck out for his mates if he has to. Has a ... problem with alcohol and other narcotics. He tells himself he can quit any time he wants to, though. He is also a compulsive womaniser. When he can. He likes to think of himself as heroic. He'd be wrong.
Equipment: Anything he can 'port in. Usually carries a butterfly knife, lockpicks, enchanted goggles that enable the wearer to see magic and magical effects, and gloves that can be used to dispel magical effects. Has a varied and interesting collection of magic items he has ... liberated. Due to his job, he has access to anything related to breaking and entering, and any real world weapons frequently traded. He favours either an automatic combat shotgun, or a pair of enchanted smgs. He recently obtained fully functional rocket shoes in a scenario of dubious canon.
Abilities: Raz is a Mastigos mage; an apprentice in Mind and Matter, and anadept master in Space. For those not familiar with Mage the Awakened, that means he has limited ability to influence the minds of the others, and to protect his own (Mind), a limited ability to manipulate physical matter (Matter), and very powerful control over Space, including advanced applications of teleportation and portals, the ability to duplicate himself, scry on things, create small pocket realms, and just generally abuse distance, size, and relation. Recently, using powerful, obvious magics, or giving in to emotional extremes causes him to manifest fiery eyes and the smell of brimstone.
Mundanely, Raz is a master thief, expert at stealth, sleight of hand, lockpicking, etc. He can just about get your belt while talking to you if he tries. He is an experienced athlete, with lots of experience of free running, tumbling, and parkour. He can handle himself defensively in a fight, due to extreme dexterity and magical spacial manipulation, but he is not really a skilled fighter. He is a tolerable shot with a pistol or smg.
Backstory: Raz was born an ordinary human in London. Poor and fatherless, he swiftly turned to crime, and later, unrelated, free running. At 15, sitting alone in a police holding cell, waiting to be busted for dealing drugs, he Awoke as a mage. After a surreal jaunt to what appeared to be hell, cumulating in him scrawling his name in his own blood at the top of a watchtower. Returning to reality, he found himself atop a nearby skyscraper. He was swiftly inducted into the Mysterium, an order of Mages, and trained in cat burglary and space magic, so as to ... liberate items of importance.
After a spell misfired, he was sucked into the NEXUS, where he has joined NO, recently obtaining the rank of second in command
Captain Tobias Abraham Johnson Power Level: C (Possibly C+)
Height: 6’ 2” Weight: 91 KG Gender: Male Race: Wolf Man Country of Origin: Eagleland Professions: Inventor, Airship Pilot, Soldier, Captain Current Occupation: Retired Last known location: In a bar in Cusper, Eagleland, believed to be the proprietor Dangerous Posessions: One unlicensed flintlock pistol, one military issued cutlass. Disposition: Unpredictable, believes himself to be invincible Alignment: Lawful Chaotic Neutral (Believes in honor, but not in obeying the law to the letter)
Background - From a universe where steampunk technology and magic reigned supreme, Captain Tobias Abraham Johnson was about to set off on a fantastic adventure of plundering and piracy, when he was caught by the royal guard and cast into the ocean, left to the wiles of the sea to meet his demise.
The sea took pity on him, and cast him into a new world where the royal guard would not reach him. He washed up against the coastline, and was found and rescued by Captain Valeriya Vela Russkij.
From there...who knows where the wind will take him?
Abilities - Captain Tobias has above-average strength, even for a half-wolfman, and is skilled in hand-to-hand combat, though he prefers to use his skill as a swordsman to win a fight. Or his skill as a marksman. He is a proficient navigator, but is still adjusting to the star patterns and land masses of the Nexus.
Characteristics - Captain Tobias is a gentleman, and will always give his opponent a fair opportunity to fight back, provided that they do the same for him. He has the heart of an adventurer, and is always seeking to expand his knowledge of the world around him. He strongly believes that all men should be free to do as they please, as long as they don't go about hurting people in the process.
Weapons and Equipment - Tobias carries with him a cutlass with a red jewel attached to the hilt, providing a slight magical enhancement to the blade's power and speed. Over his left eye he wears a glass monocle, which serves as a vision enhancement device that improves his accuracy and allows him to see past the magic in the world for the way things really are.
His gun is a self-modified magic flintlock with three modes of fire. One fires the projectile but does not bestow it with any magic properties, another gives the projectile incredible piercing power to rip through layers upon layers of protection, and the last mode gives the projectile a heavy dose of magic that causes a tremendous explosion upon impact. The gun requires a heavy metal ball for ammunition, and can hold up to three bullets, with two in the handle and one in the firing chamber. To load a new shot, he must swing the gun around so that the bullet falls into the chamber, then snap it into place so that it locks into the ready position.
-Captain Valeriya Vela Russkij
Originally Posted by PhoeKun
...How does one cuddle mercilessly?
Originally Posted by Coidzor
Curse your Introbulosity!
Last edited by Introbulus : 09-30-2010 at 09:49 AM.
Age: 159 years old.
Alignment: Lawful Good.
Power Rating: 5
Description: Caucasian. Jet Black Hair. Golden Eyes. Wear's scale armor made from the scales of a ferocious green dragon. Wears iron gauntlets, and boots. Fairly handsome.
Personality: Brave. A good leader. Somewhat sarcastic.
Equipment: Scale armor. One handed long sword called Ravaged.
Artifical intelligence is no match for natural stupidity
Originally Posted by Rogerd
Strike me down and I'll clean the floor faster than you can imagine
Alias: None Gender: Male Race: Cat-boy/Angel Age: 34 (60 human equivalent) Alignment: Lawful Sexy Class: Butler
Description: Catboy who only wears shorts and a mithril collar. Has blue/gray hair and fur. Is physically fit from exercise.
Personality: A friendly, if a bit lustful, catboy who is polite to a fault and likes everyone. Except mean people who like to eat people. Those aren't as fun. Dumb as a rock though. And that's insulting to rocks.
Equipment: Several pairs of shorts, a mithril collar, and various cleaning supplies. Also has Decker's feather cloak, representing his marriage to her.
Abilities: He's good at being a butler. A World Class Kisser capable of breaking curses with a wet one. Also an excellent cook. Not really very useful in a fight, though is fairly strong from working out and has feline agility going for him. Has vaguely defined angelic protection against extreme evil, such as possession.
Backstory: Born and raised on Felina where he was "imparted" with their special brand of doing things. Which strongly resembles a line close to slave labor. But he was happy with it and never knew better. So grew up a butler, butlered for a few people offscreen before arriving in ACRO where he joined GLoG. He married Decker, died, and then came back to balance the see-saw.
Miscellaneous: Currently butlers for Watchtower, though unofficially cleans the AuxCave when Magtok isn't looking.
Also has fangirls.
Fangirls: NPCs created by Happyturtle. They tend to follow Butler around and do creepy obsessive fangirl things, sometimes to his liking, sometimes to his chagrin. Anyone can play Butler's fangirls at any time.
Originally Posted by Butler B. Butler
"Are you new here or a vegeteranian sir?"
~Definitely Not Reinholdt by Banjo1985
Equipment and Abilities: Akessa can glide across the ground.
She has great use of magic. Spell list time!
Any spell plus the suffix "-ra" or "-aga" is more potent, with "-aga" being the most potent. I.e. Scorch->Scorchra->Scorchaga. I stole this from Kingdom Hearts/Final Fantasy/Llamas With Hats.
Scorch: Flames dart about her in a circle.
Freeze: A ball of ice flies forth, striking hard and bursting into freezy shards.
Lightning: A bolt of lightning comes down out of nowhere!
Medic: It heals!
Mirror comes in two forms:
- Mirror Spray: A short, wide spray of mirror shards.
- Mirror Block: A blocking move.
She can also conjure force around her hands and strike with it, though she usually does that when she is waiting for her magic to recharge---the force-hands thing is the only thing she can do that doesn't draw on her magic reserves.
Personality/Mentality: Akessa is not good at paying attention and is rather impractical and dramatic.
Description: He is Caucasian, is skin a tad pale. He is bald. He is muscular to the degree of... say... your average fighter.
He can partially or fully transform into an 8-10 foot, muscular demonic figure. Long horns (horn, one got chopped off) grey-white carapace skin, large black hole in his chest, long claws, big hooves for feet, massive fleshy wings.
The sclera (whites) of Prae's eyes are now as black as the pupils, the irises a vibrant gold. This makes him look odd.
Personality: Old habits make Praetorious swift to violence. So much as spit at his feet, the ancient might put you through a wall. He's trying to manage it, but man, the dude could use a little help.
He has an exploratory, curious personality, though he tries to hide it beneath a layer of calm and cool passiveness. As above, this layer often disentegrates quickly when he is angered. He is deathly afraid of Edo Edi Essum and anything relating to the void.
Prae's been a bit of a hermit of late, so he's not very outgoing. He prefers quiet, wide-open spaces where he can think. It's best not to bother him when he's thinking.
He is a man seeking answers. The ancient has questions about everything, life, the universe, philosophy, and will do anything to learn more.
He is, quite frankly, disgusted at his warped form. Though he is sometimes forced to use it's power, or rage brings him to it, he doesn't particularly like the beast.
And that's all for now. Character development, away!
Equipment: Naught but the clothes on his back, some personal affairs, and perhaps food. He isn't staying anyplace right now, and his weapon was lost long ago.
-A degree of superhuman strength, speed, and durability.
-Disintegration blasts. He can make things asplode by sending pulses towards them.
-Vast knowledge of the Objects and all their related subjects, among other things.
-Maybe some magical powers. Nothing that makes him an epic mage, just stuff to help with rituals, the occasional fight...
-Other stuff I might've forgotten. Oh, like his Aura of Fear. And, when enraged, Aura of Destruction. Starts decaying things nearby.
-Vulnerability to holy weapons, holy energy, holy anything.
-Good-aligned and magic weapons to far better than ballistics or conventional firearms. But plasma, I suppose, works also.
-The Objects. They hate him with a gusto. Used against him, they may be instantly lethal, or at least capable of piercing his armor as though it were tissue paper. And, of course, extra pain and damage beyond.
-Passiveness makes him weak. If you can hit him before he becomes angry, then the fight may go far quicker.
The whole thing can be found here, though as a summary:
-He was an ancient Seeker, one of the most powerful, gradually losing his humanity. He had a lovely wife Angela.
-Edo Edi Essum (the Devourer, cosmic horror, etc.) wipes out his civilization, along with his wife.
-He goes batsh*t insane, trying to gather as many Objects as possible to take down Essum and get his wife back. He kills some important characters, including the original Balance of his part of the Multiverse.
-He fights Legion for the first 2000 Objects, gets wrecked, and for his failure in this ultimate battle, is cursed. All the Objects hate him forever, and he is tossed into the Void between worlds for eternity.
-Ages pass. He eventually grows to understand the 'nothing' of the Void and builds himself a new body.
-He travels the human world, seeking to gather power and allies and destroy Legion. Having forgotten long ago about Edo's acts, he allies with the Eater and goes after Legion.
-Due to the interference of some key players who want Legion to stay around, Edo loses most of his corporeal form (and corporeal abilities) and Praetorious (then Infectos) is reduced to human form.
-Edo makes Praetorious his vessel.
-They destroy half the regular Earth with Edo's vast legions now unleashed.
-Praetorious/Edo goes after the new Balance, this Balance being the one thing standing in his way.
-Prae's old personality, having started to return after Edo's possession of his body, performs a massive Face Heel Turn. Prae escapes his control, Edo is sentenced to a prison beyond time or somesuch, and that's how it ends folks.
-Prae jumps off the Tower where he fought Balance, falling between worlds and pretty much sleeping dead for millenia. He needs answers, has crimes to pay for.
-In this continuity, at least, he ends up in the Nexus. Go figure.
__________________ My avatar was done by Gulaghar. Thanks again!
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
Power Rating: Great Hero/C Description: Personality: Kento is best described as "The Don Quixote of Film Noir". He thinks of himself as the best detective ever, but the few times he's solved cases is always directly based on dumb luck (which he is extremely good at) or by the intervention of others. He will also launch into long-winded monologues for no reason. Reports have been made that color seems to fade away during these, but it appears to be different for every individual. Kento is extremely hot-headed and he speaks like Lucas Lee from the movie version of Scott Pilgrim.
Equipment:A variety of stereotypical detective gear, his coat, which appears to be indestructable given the situations he finds himself in, and two bizarre axes. They seem to be magical, due to the fact that they change shape and size every time he draws them from hammerspace. Their abilities change with the forms
Abilities: Kento is extremely capable in a fight, nearing Video-game-protagonist levels. This stems from his extraordinary strength and speed. He also appears to be incapable of wielding the simplest magic.