Jacqueline (Jaq) de Coeur/Jack of Hearts
Age: Looks in her 20s.
Appearance: Blonde hair, tan skin. Red irises and scarlet heart-pupils. Wears a white shirt and jeans, red/black shoes, and a flashy red coat. Red tattoos. Wears skull headphones and odd holstery-belty-strappy things.
Abilities: Jaq is accomplished in the making of explosive devices. The way she makes them seems odd (who knew you could fit so many pushpins into a soup can and still leave room for the explody bit?) but they're quite effective.
She is okay at hand-to-hand combat, I suppose, but would rather drop a smokescreen and leg it off to somewhere nice and far away.
And then there's her Posy. It's a formidable magical device whose effects will be made up by me as I go along.
Alias: "Which" is actually an Alias. Her real name will show up... maybe. Gender: Female. Race/Species: Human. Age: Unknown. Doesn't look a day over 30. Alignment: True Neutral Class/Profession: Witch. Power Rating: S Rank. Description: A 30 year old woman. Quite attractive, but not interested in romantic relationships. Long, silver hair. Generally wearing make-up. Personality: Carefree, Sarcastic, yet serious when the time comes. Equipment: None. Just clothes. And magic items, but she never uses them herself. Abilities: Which has the ability to grant any wish in the world, as long as an appropriate price is paid. If said price is paid, she is not allowed to refuse. (NOTE: If a character requests a wish that involves another player's character, that player must agree, otherwise it's godmodding, in which case Which will declare the price to be too high to pay. This applies to wishes such as "Destroy the World" as well.) Backstory: Unknown. Miscellaneous: Resides in a shop in Inside. Smokes a lot.
Alias: Σσς (Sigma). Gender: Male Race/Species: Unknown. Appears human. Age: Unknown. Appears fairly young, but mask makes it impossible to tell. Alignment: True Neutral Class/Profession: Unknown. Commoner, probably. Power Rating: C Rank. Description: About 20 years old. Sigma is a masked man, wearing a tux. He serves Which in her Wish Shop. He is very tall, well built, and has long brown hair tied back in a ponytail. Personality: None. Sigma never speaks (Which is why his text is black). He does appear polite to customers, though. Equipment: None, unless you count the teapot or cookie trays. Abilities: Excellent combat skills, but never shown. Backstory: Unknown. Miscellaneous: None.
Alias: None Gender: Female Race/Species: Human. Unknown if mortal. Age: 16 Alignment: True Neutral Class/Profession: Maid. Power Rating: D Rank. Description: Pretty, young lady. 16 years old, wearing a Meido outfit. Long bubble-gum pink hair. Personality: Cheerful, nice, polite and respectful. Somewhat hyperactive. Shows much admiration for magic users. Especially Which. Equipment: None. Only her cleaning tools and/or cooking tools. Abilities: Undecided. Backstory: Undecided. Miscellaneous: None.
Look, I just really like having a sig, okay?
Last edited by Haruki-kun : 11-17-2010 at 06:56 PM.
Aliases: Dyth has endeavored to remain honest as to his identity and uses his birth name. Gender: Male Race/Species: Kobold Age: Unknown; Dyth apparently obtained immortality at some point, but he no longer has any idea when this was. Alignment: Dyth is known to be Chaotic Good. Class/Profession: Dyth is a mercenary-vigilante. Power Rating: D Description: Personality: Equipment: Abilities: Backstory: Miscellaneous:
Kris Avatar made by Thormag.
Last edited by NineThePuma : 03-21-2011 at 11:04 AM.
Alias: Goes by Alex. Gender: Female Race/Species: Totally human. Yep. >.> Age: 110 (18.6 Nexus years) Alignment: Neutral Profession: Weaver Power Rating: E Description:
Long red hair, kept in a single braid. Scars from an animals claw across her left forearm. Short, very tanned skin, a bit of acne and scars thereof across her face. Only four digits on each limb.
Dark goggles. Clothes made of woven grass and clouds, with a coat made of green-dyed feathers over it. Personality: Curious, full of questions, full of hope and good expectations and energy and speed and joy and even attention. Equipment: A glider, made from the body of a single great bird. A set of bone tools-knives, a spoon, etc. A drop spindle. Abilities: As previously implied, weaving. Flying. Backstory:To be revealed and made up as I go along. 'Cept for the part that she left her flying-island home as they all do at this to see the world. And where a storm flipped her into the skies of the Nexus. Miscellaneous: Anything else that you wanna put down.
Originally Posted by Raz_Fox
He takes normality and reason and turns them UP TO 11!
Gender: Forgotten after nearly 1000 years of shapechanging
Race/Species: Vampire of the clan Tzimisce
Age: Just short of 1000. Alex knows its nearly survived a millenium, but isn't yet a Methuselah
Alignment: Oh dear. Alex basically doesn't operate on the same moral scale as humans. For all intents and purposes though, it tends to act in a NE, or CE, manner
Class/Profession: Currently an assassin
Power Rating: About A odd
Description: Alex has no fixed form, and has forgotten what it used to look like. It tends to go for tall and beautifully androgynous, with very pale skin, and weird but alluring bone protrusions. Hot in the same way a daemonette is.
Personality: Alex has lived for 1000 odd years, and seen nearly everything. It stopped thinking like a human 7-800 years ago. It stopped thinking like a vampire 3-400 years ago. It is becoming more bored and apathetic over time, and constantly seeks for something new to entertain it. Recently it decided that being an assassin with rules and a code of conduct may be more entertaining than wanton mass murder. It is a sado-masochist, as all ancient hedonists are wont to become. It tends towards emotional dead outside of hurting, fleshsculpting, and killing things. It considers itself an artist.
Abilities: Now we're talking! Three parts here.
(Vampiric condition:) Alex operates under Vampire the Masquerade rules, modified to be more NEXUS friendly. It is essentially immortal and unaging unless something kills it. It is burned by sunlight and fire, and feels a deep urge to flee the later. It can improve its physical capabilities at will. A stake through the heart will paralyse it until the wood is removed. However, all of it's other organs and bodily processes are vestigial. When it rests, it appears as a corpse, and must sleep in soil of it's native land. Antagonising it too much may cause it to flip out and frenzy.
(Disciplines:) In mechanical terms, Alex has around 6-7 in Vicissitude, 5 Dominate, 4 Auspex, 4 Animalism, 3 Potence, 3 Fortitude, 3 Celerity, 2 Obfuscate, and possibly others. In order, this means:
Vicissitude: Gives powerful flesh and bonecrafting, on itself and others. other than simply manipulating form, provides a winged warform, the ability to turn into a sentient mass of vitae, acidic blood (alien style), and the ability to gift someone with a sort of degenerative flesh rot.
Dominate: Gives mind control effectively, up to including complex conditioning and possession. Requires Eye contact
Animalism: Control over beasts. Gives the ability to speak to, control, summon, and possess animals.
Potence: Supernatural Strength
Celerity: Supernatural quickness
Fortitude: Supernatural endurance
Obfuscate: Gives the ability to become unnoticeable while not attaracting attention
(Skills:) Alex is a master mimic, able to imitate almost anyone it has observed. It is a very skilled combatant in a variety of styles. No real experience with guns or modern technology. Pretty good bank of knowledge, although it spent more time killing than learning.
Backstory: As if it would tell you. It is old, and bored, and likes killing.
Alias: Champion of Chaos, Harbinger of Hilarity, Paragon of Pantomime, Golden Gabbler and Auspice of Alliteration. Gender: ??? Race/Species: Eldritch Abomination Age: ??? Alignment: Chaotic Evil Funky Class/Profession: ROFLmancer Power Rating: Variable
Description:It, for it is impossible to discern whether said wizard is a he or a she, is clothed entirely in a tall, hooded robe made of fine velvet, though the luxuriousness of it was slightly undermined by the disconcerting shade of mauve which happens to look exactly like a two-dollar whore would smell. Hands, impossibly long-fingered and tipped with razor sharp claws peek out from the billowing sleeves, clutching at a long staff of twisted wood topped with the skull of a rather sharp-toothed bunny. Long hair, a fine blond whips out of the robe, itself billowing in a non-existent wind, framing a golden comedy mask, the contorted expression of pure joy seeming at odds with the menacing figure of the wizard.
Equipment: Only The ROFLmancer's Staff, which is an impossibly twisted (in the impossible object) wooden staff, topped with the head of the dreaded Vorpal Bunny. Also has a normal gilded Comedy Mask, which has no magical powers aside from being made of Narrativium (and therefore indestructible to everything but Plot and Cool), hard to removed by people who are not the ROFLmancer, and keeping the ROFLmancer's face pretty.
Abilities: Incredibly powerful wizard , The ROFLmancer is the leading pioneer on the arcane art known as 'ROFLmancy', which is powered by memes, concentrated Narm, the dying screams of impaled babies, and advanced mathematics.
Backstory: Legend tells of a small suburban house in a boring looking street, where Ernest Scribbler, writer of jokes once lived. One day, on a day like any other, Ernest Scribble wrote the Funniest Joke in the World, and as a consequence, died laughing. It was obvious that the Joke was lethal. No mortal could read it... and live.
The original joke was buried deep, and all other copies burned, so that it would never be told... again. However, once written, the joke could not be suppressed. It survived, in one form or another, whispered by unspeakable terrors, in planes so far-flung so as to be inaccessible to all but the most intrepid plane-walker.
It was one such plane-walker who rediscovered the joke. And predictably enough, died, alone in that gods-forsaken place of darkness and gloom, but laughing all the same. Or not. For in that place of madness, something happened. Something terrible. No one knows exactly what. But it was from that event that the first ROFLmancer was born. This current ROFLmancer is number [redacted]. You will be made to fear the name.
Miscellaneous: Successor to the ROFLmancer that *cough* 'terrorized' the GLoG of old.
Originally Posted by Douglas Adams
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Last edited by Kris on a Stick : 10-21-2010 at 10:15 AM.
Height: X Weight: X Age: X Gender: X Race: Outsider Country of Origin: X Professions: Programmer Current Occupation: Anything Required Last known location: Everywhere Posessions: Objects retrieved from The Code Disposition: Cynical, Scatterbrained Alignment: Lawful Neutral
Background – No one is quite certain where The Programmer comes from. It's entirely possible he was created within the Nexus itself when it was first made. He claims to be from another level of reality, but he seems to be living in this one instead.
Abilities – The Programmer can appear in any place he wants in the Nexus, sometimes in more than two places. He can also alter The Code, changing his own appearance and the world around him to better suit his needs. He has, however, taken a vow not to alter another person's Code directly. Something about glitches.
Weaknesses - Often overlooks details that seem obvious to others.
Characteristics – Appears and disappears when and where he desires, seemingly at random. Yet he always takes his job seriously, even if it doesn't seem like it to those around him.
Weapons and Equipment – Nearly anything that The Nexus can provide.
Originally Posted by PhoeKun
...How does one cuddle mercilessly?
Originally Posted by Coidzor
Curse your Introbulosity!
Last edited by Introbulus : 10-22-2010 at 10:44 AM.
Age: 21 years old at the moment, to much to count overall.
Alignment: Chaotic Whatever-I-Feel-Like.
Class/Profession: Jack of All Trades, Master of Plenty.
Power Rating: 4 on the Quinsar scale, C+ on the Neon Knight scale.
Description: Quite handsome, in a not ridiculously handsome way. Wears his brown hair in a ponytail and pays more attention to his looks than he lets on. Edgar always wears a red jacket with gold embroidery over a chainmail shirt, as well as a ripped up pair of jeans.
Equipment: Bandoleer of knives and daggers, most of which are enchanted, AK-47 with grenade launcher attachment, heavily enchanted saber and .44 magnum. Also carries a ragged belt pouch containing money and various items, including a journal containing hundreds of lifetimes worth of knowledge.
Abilities: having had a truly, incredibly, mind-blowingly massive amount of time to learn he has picked up a ridiculous amount of skills, although he isn't necessarily good at all of them (if he cooks pancakes he's trying to kill you). Mainly good at thieving and assassination skills, a decent minstrel and excellent with a blade
Backstory: Edgar's original life was that of a thief, before being recruited by the assassins of his home-world. As it turned out, he was not only a exceptional assassin, but almost inhumanly good at it. After a unintentional (and unsuccessful) assassination attempt on a god, he was made an Eternal Champion, meaning he would endlessly reincarnate, in order to fight the forces of evil and bla bla bla. Long story short, he succeeded, making him one of the almost microscopic list of Eternal Champions who actually put their enemy down for good. Sadly however, this did not mean he stopped reincarnating, leaving him with an eternity on his hand and nothing to do with it. Long story short, after spending a countless amount of years doing everything he can to keep himself occupied, Edgar has reincarnated in the Nexus, and is looking for any kind of work he can get.
The Cat Burglar by Ghar. Thanks!
Last edited by ThirdEmperor : 10-22-2010 at 02:10 PM.
Gender: Male Race: Human Age: None Alignment: Chaotic Evil Class: Supervillain Power Rating: C- to B- Description:
Magtok is a cyborg, a man with half his body composed of prosthetics. He uses a purple set of hooded robes as his costume, possesses a self-inflicted scar over one eye, and had the other replaced with an infrared prosthetic. More often than not, due to the design of the robes and the electromagnetic device built into his spine, Magtok decides legs aren't really necessary, and simply hovers around without them.
Equipment and Abilities: Magtok has access to a wide range of firearms and laser weaponry, as well as other fancy gadgets and gizmos. Whether he can actually use any of this equipment is a matter of opinion. However, because Mag's fully aware of how pathetically useless and prone to danger he's built himself a series of cloning vats in his home, which keep him from permanently kicking the bucket, at the cost of his clones being entirely soul-less abominations, hated by death gods and celestial beings in charge of various afterlives.
Personality: Magtok is an eccentric genius, a sociopath, a coward, and a clown. He'll happily dress up like a 30s-era gangster and rob banks with a modified laser-blasting Tommy gun, shamelessly beg a hero for mercy and then stab them in the throat, confidently stride into a lab to steal valuable cloning research whilst followed by marching band of Magbots armed with plasma-firing trumpets and trombone rifles, and pathetically run away screaming at the top of his lungs if he's clearly outmatched. While he doesn't care much for others, he won't kill unless he feels it's necessary, a matter of revenge, or if it'd look really cool. A long history of abuse has left him with a compulsion to try to be respected and adored by everyone, whilst simultaneously causing him to push people away and isolate himself from any sort of emotional attachments.
History: While little is known of the cyborg's history, records of conversations with several therapists, former hostages, and the occasional goon hired for his "projects" paint an interesting picture. Magtok alledges that when he was born, a black cat fell on his internet-literate mother, prompting her to shout "OMG, KAT!", just as she was being asked to provide a name for her newborn child, which led to being ostracized and teased as a child until he snapped, made an anagram of his old name, and turned to villainy.
Several other accounts make mention of an alcoholic ex-cop father and a prostitute mother who'd frequently get into arguments over which of them was the worse stereotypical angsty backstory parent. Another tale suggests that he was a secret government research project that escaped and destroyed the secret base he was born in like in countless other stereotypical lab experiment backstories, but the general lack of government agents out to get him, shortage of hookers or ex-cops who can pass a paternity test, and the fact that no records exist of a child being named OMG KAT suggest each and every one of his backstory claims are silly lies to cover up whatever uncomfortable truths he doesn't want people to know about.
In all seriousness though, Magtok's got a long history, mostly due to being RPed for several years now in this section of the forum. While I could easily go on for hours typing up his history with AMEN, fighting the TDI, being assaulted by Idiotarum, fighting with Cal and Reinholdt and GLoG, and everything else that he's done here on this forum, I'm not going to, as that'd be boring and more trouble than it's worth. So , you'll just have to piece it together IC.
"Your soul is a appalling dump heap
Overflowing with the most disgraceful
Assortment of deplorable rubbish imaginable,
Mangled up in tangled up knots!"
Grinchtok by Mr. Saturn
Last edited by Lord Magtok : 02-25-2011 at 05:39 PM.
Alias: White Lantern, Dumbass, Spy, Tommy Vercetti*
Age: 26 (was 25 during his first appearence in 2010)
Alignment: Chaotic Good. Without the demon trapped in his soul**, he's Lawful Good.
Power Rating: Without power ring is 5. With power ring or with arcane abilities is 6. With power ring and arcane abilities, it's 7.
Description: Maxios is a white male with shoulder-length brown hair (to get the exact idea of how his hair looks like, look at Omnitopia: The Playground) and blood red eyes (bright yellow without the demon trapped in his soul). He's 5'9 and is 178 pounds. He has somewhat big feet, and has a trick thumb. Most of the time, he wears a black leather jacket over a White Lantern Uniform. The other part of the time, if he wants to be stealthy, he wears clunky and rusted Brotherhood of Steel Power Armor***.
Personality: Maxios, for the most part, is sarcastic and has a short temper (making diplomacy extremely hard). He's also quick to come up with stupid loopholes. Maxios is also foolhardy to an extreme; and even if outnumbered a million-to-one in battle against unbeatable foes, he would not surrender.
Equipment: Maxios almost always carries a Halo-brand energy sword, a flashlight, an IPhone 4000 (really just a IPhone 4 that Maxios scribbled three zeroes onto), and a White Power Ring.
Abilities: Maxios has a strange disease that prevents him from feeling pain. He won't even know he's really injured unless he passes out. As such, he tends to believe he's invincible and has made up a story about a magical artifact that granted him this ability. Maxios is also fairly agile and an adept swordsman. Maxios also has a White Power Ring granted him a collage of powers, including Flight, Construct Creation, X-Ray Vision, and other things (to really get the full grasp, see the page on Wikipedia about the Green Latern Power Ring).
Backstory: Maxios is very, very, secretive about his past. Since his debut, he's joined HALO, spied on AMEN, be banned from operating as a hero in Inside, hunt for treasure in the Desert of Doom, create LANTERN, get a Ninja Pirate Zombie as a Butler, get a demon trapped in his soul, become the arch-enemy of Mercury, have an alternate version of himself called the Courier come to the Nexus, get killed several times, be cloned, fight said clone in an arena under AMEN, get cloned again, investigate the apparent murder of Mercury, and get trained in the arts of magic by Mercury. But not in that order.
*-He plays GTA: Vice City a lot
**-Discussion of which is great party talk, at least, when Maxios isn't around demon hunters
***-It's a long story involving LANTERN's activities getting banned in Inside, and Maxios coming up with a loophole that if LANTERN members join the Brotherhood of Steel, they can operate inside it.
Artifical intelligence is no match for natural stupidity
Originally Posted by Rogerd
Strike me down and I'll clean the floor faster than you can imagine
Alias: The King kind of is an alias itself. Although that's because not even he knows what his name is, if he ever had one.
Gender: Appears to be male.
Race/Species: Strange frog-man-type thing.
Age: He's not sure.
Alignment: Chaotic awesome.
Class/Profession: If he ever had a profession, he's forgotten it by now.
Power Rating: Almost never attacks. Power is very scalable, anything from none at all right up to A-ish levels.
Description: The King appears to be a man, except his head is that of a frog's. On top of the frog-head rests a small crown, and he is dressed in a somewhat regal fashion, in a red doublet, goldish trousers, and a dark red cape, fastened with a fancy-looking silver clasp. He holds a kind of staff-sceptre sort of thing in one of his hands; a tall, golden rod, ending in a red orb and three points. But not even any of this is the most unusual thing about the man.
That most unusual thing is the strange aura surrounding him, extending about a foot around him in all directions. It shines with all the colours in the spectrum, and within it, light filtering through trees appears to be visible. Objects around the man and within the aura seem to be bending into it slightly. Odd.
((I made that myself. Even the background. I'm so proud. :> ))
Personality: A little verbose. Seems incapable of many emotions beyond intoxicated contentment, a very British polite outrage, and confusion.
Equipment: Has a crown and sceptre that are visible. Pulls a lot of strange items out of his aura.
Abilities: Heals people, floats around. Appears to summon and control plants, animals and suchlike. Capable of bending reality a little to suit his needs, though never on purpose. Contact with his aura will induce a very strong, but entirely random emotion within organic beings. Extended contact with his aura has... stranger effects.
Backstory: To be revealed in EPIC PLOTZ at some point. Maybe.
Alias: Only Mia Gender: Female Race/Species: Human Age: 16 Alignment: Near True chaotic but not sure at all. Class/Profession: High Priest of Deus Mechanicus. Power Rating: E+ (She is weak with some skills to stay alive.) Description: Mia is a teenager and looks like this she wears a red west over her white shirt and a red skirt. She has dark blond hair that fall like a waterfall. Personality: Most time she acts like a little girl only if she has to work for Deus Mechanicus her Personality changes to a only logical Person without feeling. Equipment: Expect of here clothes she has a staff with some gogs hover on the high end of her staf turning around.
MDM (Mini Deus Mechanicus) Abilities: She is able to animate machines. The animated machines can be linked to other persons(see Andy's arm for example.)
She can animate metal Junk and make it a robot, which isn't very strong, but will work.
Also She can hit her companion MDM and make him a fightinng machine to defend her Backstory: Comes Later
Church of Deus Mechanicus
The place itself is surrounded by a stone wall. The wall appears to be made to keep unsolicited people away, but never leaves the image of a prison. The Iron Gate is guards by two of these Guards each of them appears to be 9 feet Tall, but they show no weapons. The gate is open , but the guards watch every person coming in.
Behind the Gate appears to be a large building with a huge gate that even allows dragons to pass without shifting into another form. The building itself is made of Iron, steel and chopper. On the wall hang two giant banners showing a giant metal being in a shadow.
Several people walk around study or just work. Most of them are followed by a guard. People may thing they watch over them, but in fact they assists the humans warning them when they are lost in their work to avoid running into a wall.
Grammer is my declared deadly enemy!
Avatar by Ceika
Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy
Just keepin' all my characters in one place for easy linkage.
Efrim Artelo - a still-just-about-teenager born into a criminal dynasty, but determined to be Good (or at least Neutral) nonetheless. A skilled fighter with knives. Member of WATCHTOWER.
Thierry Artelo - a man in his late forties. Efrim's father, and the spectacularly incompetent former head of the criminal dynasty. A general unskilled coward. Convinced he is a criminal mastermind. Likes suits. Lives at GLoG.
Sunshine - a huge, genderless, vaguely wolf-like creature who dresses in a long black robe. Pursues power as much as it can. An obviously skilled mage, but also a formidable fighter. Member of AMEN.
The King - a strange frog-man type thing with a number of unusual abilities. Verbose and capable of being both amazingly perceptive and amazingly oblivious. Has no knowledge of how he came to be how he is or why.
Race/Species: Human, German Ancestry
Age: 25 Years
Alignment: Chaotic Evil
Class/Profession: Tactician, Dark Lord, Mechanist, Pilot, Genetic Engineer
Power Rating: 6 by Quinsar Scale
Description: A German male of superior physical state. Blond hair, blue eyes, straight-faced. About 6' 1" in height. Weighs around 260 lbs. Defined cheekbones and muscles. Has a slight accent. Straight eyebrows and perfect teeth. He exudes perfection with all of his polished qualities.
Equipment: Generally wears dark robes but occasionally wears black-plated high quality stealth armor. He always carries two beam swords on him, which he masterfully wields in combat. He generally wears a black mask. In public he wears a black suit always freshly pressed with polished shoes. He carries an excessive amount of money on him at all times with his identity card and hologram projector to communicate with his apprentice.
Abilities: Cloaks, Can Manipulate Light and Shoot It In Beams of Energy, Illusionist, Mechanist, Command Voice, Tactician, Dark Aura, High Determination and Intimidation, Very Attractive, Can Summon Abominations to Do His Bidding, Shares a Neural Uplink with Alexander Pyborne, Skilled Combatant, Pilot, Can Create Portals to Other Areas Via Incantation
Backstory: Served as a pilot in the airforce during his early years, eventually rising to a high rank. He then left the military forces to teach tactics where he met Alexander Pyborne, becoming his master. After his town was destroyed, he turned to evil, adopting Pyborne as his apprentice. Not much else is known about him. He guards his past with his very life, for that is his Achilles heel.
Theme Song(shared with Alexander Pyborne): Comfort Eagle by Cake
Saintly Spec Avatar (First Attempt) By Me
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Last edited by The Alexandrian : 11-02-2010 at 09:53 PM.
Description: Nite is the victim of a horrible accident. He forcefully came into contact with an iron golem while releasing excessive amounts of magical energy. He is now merged the golem. He stands seven feet tall and four feet wide. He has large, solid red orbs for eyes and large bone fangs. He is primarily made of ebony now, after some recent repairs. He generally wears a large, black cloak.
Personality: Nite has a tendency to act rashly. He is prone to sudden mood swings without much provocation. He is much more subdued then prior to his recent accidents. It is likely only Serena's presence that keeps him going.
- One of those pretentious bluetooth ear phones.
- A black power ring.
- A silver wedding band on a near indestructible chain.
- A fireproof cloak with a darkness spell on the inside.
Abilities: He is nearly a master of a form of magic that is based in his emotions. He has also trained for many years in a martial art that focuses on the use of a dadao and mixing magic with physical combat.
His black power ring gives him the ability to:
- read people's emotional state.
- feed off people's emotions.
- make energy constructs
~Has unnatural strength that exceeds that of a normal mangolem.
~Can regenerate, but at a slow pace.
~Can suck the blood of the living by biting them, and can choose to make his victims vampires or to just suck them dry.
~Can hypnotize someone if that person is weak minded enough, but only if he is able to stare them directly in the eye for about 3 seconds.
~Will burst into flames if exposed to the sun.
~Will burst into flames when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so he's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
~Is paralyzed if a piece of wood (stake or not) goes through his heart. It won't kill him, but he won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
~Can't cross running water.
~Can't enter a home uninvited.
Backstory: Nite lived his whole life in Gul-Thadar. He married Serena and had Adele with her. The day came for him to leave his home, just like his wife and many others before him, and seek out a vampire to turn him.
Miscellaneous: When experiencing a powerful emotion Nite will glow a colour that reflects this emotion.
Description: a tall slender young man , with middle European looks, with short brown hair and hazel eyes. he wears something that looks like a Prusian military uniform, with an added cape , and extra frills. always carries an energy rapier at his side
Personality: a poetic young man, who lets his emotions control his actions ,more than his reasoning. he feels strong discontent against the likes of The empire, who do little to help the common man, and organisations such as HALO and GLoG for only treating symptoms , not the "disease"
Equipment, and abilities: When he does listen to his head instead of his heart, he can be a tactical genius. his coat is made out of a polymer that toughens under stress, and has an anti magic enchantment on it. his energy rapier is able to block rapiers, and pierce though light to medium armour with relative ease, even through some kinds of energy shielding
Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes.
Personality: He is very open and sometimes a bit crazy but who isn#t?
Equipment: Aside from normal clothes he has 2 bags. The first is a bag of holding which has many commen things like clothes, spoone, knife, dice shampoo etc. The other one is the "Bag of endless Boom". Inside is allways some explosive from a C4 to dynamite or a holy grenade.
Holder of Object 22. It's a vial that, if you drink out of it, causes a change by filling your body with chaotic energy. The effects come at random see list below.
Turns person into a little cute animal.
Person becomes a Kid (If Kid it grows to an adult)
Becoming a Half Dragon Player choose color. (Get breath attack wings and tail.)
Muation. Growing a third arm a shell on the bag or Bunny ears.
Dragon Baby: Alexstrasza
Abilitys: He has nothing overnatural but his "Bag of endless Boom" is allways full of explosive
Related to hsi backstory he got no use of magi, but at some way he is able to get used to spells and become nearly immun to them. At all it needs time to get this immunitie and it's also related to the spell itself. If the spell is a permanent spell Zefir is able to get used to him faster than to one moment spells. On the other side spells like fireball aren't affected.
Backstory: For short. Zefirs father was a real military and named his childs like weapons or anything that came from the army. All childs became used to there names so Zefir (C4) became used to explosives. The bag was a present to his 20th birthday and often saved his life. Zefir entered the nexus by accident he blew up a lab of a france scientist and fall into his world traveler.
Grammer is my declared deadly enemy!
Avatar by Ceika
Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy
Class/Profession: White Mage
Power Rating: 4. She does focus on healing spells, but she knows more combat magic than the typical White Mage.
Description: Liara is a young, beautiful Viera, with long white hair kept back, grey skin, green eyes and the long rabbit ears that all Viera have. She also has scars on her back, however.
Equipment: Clothing and staff as in image, one spare set of clothing, and not much else, to be honest. Staff is mostly a focus instead of being magical in and of itself- indeed, if she has to, she can just channel spells though her own body, but they're much more effective going through the staff.
Abilities: Liara is a talented White Mage, being very effective at healing and rejuvenating magic. She's also got quite a bit of knowledge regarding mundane medicine, but prefers to use magic- it's quicker, surer, more effective and less painful. She also, unusually for a White Mage, has quite a few offensive spells. She is capable of projecting barriers with the strength of a brick wall, and firing blasts of solid light up to the force of bullets, in particular. She's also a Summoner, but is only able to call on one Esper at the moment...
Backstory: To come. May do plawt around it, and if so, don't want to put anything up here. Until plawt happens, at least.
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Alias: "Cold", Devi Gender: Female Race/Species:Human Demon (Ilpholinite) Age: 19-ish. I dunno. Alignment: True Neutral Class/Profession: Temperature Mage/Magtern/Princess, apparently Power Rating: C- Description: A short and pale-skinned 19 year old girl. Her straight hair is glossy, black, and stretches past her shoulders. However, her hair is now really purple though only at the roots until it grows longer. Her large eyes are icy blue red. Equipment: She usually wears short-shorts, a tank-top, open-toed sandals, and sunglasses. She also has a high-tech thermometer that reads many atmospheric conditions (temperature, altitude, pressure, humidity, ect.) A heat ray-gun thing, only usable by her or someone with her temperature powers. Two golden tech-heavy bracelets that act as a two-way lightning teleporter between them and the Magcave. Very prone to 'accidents'. A purple lightsaber! Abilities: She can subconsciously and consciously effect the temperature around her, and is immune to heatstroke, hypothermia, and burning. Her powers only effect temperature though, so she can't randomly combust anything unless it actually does burst into flames at "relatively low" (but still high) temperatures. It takes more of her energy and concentration to raise or lower the temperature extremely high. She also has lazor-guided amnesia and naivety.
She is now a Magtern, so has mad science too! Bwhahaha!
She has been turned into a demon by Ilpholin, so her hair is now purple and she's gained drow Darkvision, turning her eyes red and allowing her to see in the infrared spectrum. She hasn't learned how to turn that off yet, of course. She is this type of demon, so has their abilities like regeneration, not needing to breath and being much harder to kill than a normal human, and a weakness to silver, mithril, and dragonbone. Backstory: Forgotten!
Avatar by Gulaghar. Yeah.
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Overview: Mortal Coil is a special forces unit working inside the Empire to help protect the citizens of Inside against supernatural forces. They are trained to fight most known creatures that are beyond a normal mortal's power level, and rarely seek compromise. They are well equipped and trained in many different forms of combat.
Any member who has special equipment will be labeled in their entry, but otherwise, it's assumed they have the general equipment listed here*.
*The list is not complete.
This is what awaits each member after they die and wait to be resurrected. It is the cost for having their souls protected by the two Gods.
Description: Vasquez is a hard looking woman with an edged face, close cropped brown hair, dark tan skin, and brown eyes. She's never been seen outside of an ISF uniform, or her Mortal Coil Power Armor. Half of this has to do with her hiding the horrible wound her previous commander gave her, the other half has to deal with being devoted to her job.
Personality: Her personality is just as hard and cold as she looks. She's humorless unless it's something cruel. Usually involving something bad happening to a person she doesn't like. Which is almost everyone.
However, she is also very devoted to the people who work under her, and takes it hard when a single one of them dies.
Background: She once served as a member of the ISF Riot Suppression Forces under Commander Edijar. During the coup, she sided with the turncoats, while Edijar did not. She tried to convince him to come peacefully, but instead, got shot by him, nearly dying except for another's assistance. After her recovery, she proposed the Mortal Coil idea to the ISF HQ.
Obviously, it was approved.
Special Equipment/Abilities: Eyes have been cybernetically enhanced to include targeting reticules and a HUD of all members under her command, showing their vital signs and positions.
Has a mental connection to Quinn.
Taul & Arla Parish
Ages: (Whatever 24 human years is for elves )
Gender: Male and Female respectively
Specialty: Cleric of Hel and Priestess of Horus
Power Level: Scalable
Description: Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.
Personality: Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.
Background: Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.
Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers
Ted Brando Kicked Out!
Specialty: Undead Hunter
Description: Ted has light brown hair, broad shoulders, and is heavily muscled. Outside of his armor, he wears any array of normal civilian clothing, but will always wear a red scarf around his neck, hiding the terrible bite marks he's once received from a vampire.
Personality: Ted is a crude guy, rough around the edges. He's had some hard knocks, and won't forget them. He's the kind not to let others forget that either, seemingly always ready for a fight or friendly brawl.
Background: He had once been a simple grocer, never once minding someone else' business. But, one night, he'd been drugged and kidnapped by a small clan of vampires. He and a half dozen others were kept chained in a basement to be used as food. He'd been bitten over and over, in many places, but never fed blood back, keeping him human. He outlasted the others, but was still close to death when he was found by a small group of ISF. He recovered, but should he ever die, and stay dead, he would Turn.
He is the main reason that Mortal Coil power armor burns the user's body upon death.
He now runs free Inside as a vampire, feeding on innocents.
Special Equipment/Abilities: R.P.S., holy water, blessed mace and holy symbol.
Mithra Fredrizar a.k.a Fred
Age: Looks about 30 human years
Description: Fred is about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).
Personality: Fred is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.
Background: Fred comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*
Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.
Yeah, it was that bad.
He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.
One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.
With the other refugees, he had been taken in to be processed and to find a place to live.
Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous
Specialty: Heavy Weapons/Close Combat
Description: Ever see a pug and think that they're so ugly their cute? Well, Sue is like that. Just without the cute part. He's about 7ft tall, and heavily muscled with a horrible face. He says he has a girlfriend, but one must wonder if she's chained in his room or just as ugly as he is...
Personality: Sue has a cruel sense of humor and a healthy respect for destroying things on a whim. He's a wrecking ball, not meant to be smart, but he's still fairly smart.
Background: Sue is named after the greatest warrior of his tribe in the Icy Wastes of the North. He is descended from a line of mountain giants, and shows it in combat, providing great feats of strength and easily destroying defenses.
Special Equipment/Abilities: spiked gauntlet, Beam Cannon and Assault Blaster mounted onto his armor
Charlton Goodfellow a.k.a Carl
Gender: Female Race: Cursed semi-ascended Deity Age: Very, very old, though she doesn't look it. She stopped counting. It doesn't help that she doesn't even know when her birthday would translate into modern calendars. Power Rating: B+ - A. Somewhere around there, 'bout all I can tell you is that it's high, though scalable based on how much power-abuse is used. (I'm not good at assigning these, as evidenced by how I pretty much never fill this in. Other than now, obviously.) Description: A fairly average looking Caucasian woman with brown hair, her only real distinguishing feature is her strange gray eyes.
Repulsive Aura: A powerful aura that causes those affected by it to feel disgusted by Altara, or even hate her. Those with resistance to mental effects can resist it, of course, but for some reason it's ludicrously powerful for gods, likely to inspire extreme hatred for her in them. She once lacked any say in the matter over this other than simply making it worse, but now seems to be able to control it.
Black Mist: Altara commonly conjures up a strange, swirling black mist that forms into most anything, usually types of melee weapons. Weapons formed by this tend to leave a sick feeling in anyone hit or cut by them, and have a weak magic-disrupting ability. The sickness effect is, similarly to her repulsive aura, more pronounced in gods. The sickness/magic disruption effects also go for simple physical contact with them, though the more forceful the contact, the worse the effect. Do not under any circumstances inhale the black mist. Altara also has total control over black mist-formed items, allowing them to change their shapes at will, up to and including a bladed weapon stabbed into someone exploding outward and making a gigantic mess. The black mist can also be used to form high-speed solid bolts with the same effects as normal.
Mistform/Immortality: Altara's powers stem from an ancient and permanent spell of sorts, though it was much more complex than a single spell. She was cursed to walk the worlds for eternity, eternally despised due to her repulsive aura. This, naturally, went very much according to plan, leading to her 'death' several times from the paranoid, superstitious, and just plain evil. When she is wounded badly enough that it would kill a normal person, her body explodes into a cloud of her own black mist, which drifts to...wherever...and eventually reforms, clothes and all. The downside is that she has no control over where this goes, being 'dead' and all. It's very inconvenient, especially since it can lead to instant-re-death situations. The upshot of the mistform reformation ability is that she is, in some part, made of that black mist.
Conveniences: Due to her cursed immortality, Altara doesn't need to eat, drink, or sleep. She still can, though.
Personality: Altara can seem cold at times, sometimes even using her repulsive aura to weed out those who would 'kill for no reason' and eliminate them. From her perspective, those who would kill because of causeless hate could do much worse if they ever do get a reason. Underneath that, though, she seems confused and not sure what to do with herself anymore, since the repulsive aura that made it impossible to stay in one place for very long is now under her control, and she does seem concerned for the safety of others. Who knows what time will reveal? Other Details: Bleeds and cries black.
Race/Species: Fae, more specifically the son of a great Forest Lord and his once-human mate. The Forest Lord has a great many sons, however.
Alignment: Neutral Good
Class/Profession: Ranger, Hunter, 'Demigod' to the rather primitive humans where he comes from
Power Rating: C.
Description: A somewhat short, powerfully muscled young man stands here. He stands around five foot nine, not counting the antlers. A beautiful, elaborate tattoo of a tree winds around his left arm. The roots curl around his wrist, and the leafy bows encircle his shoulder. Sprouting from the sides of his head, pointing up jaggedly, are a pair of white-tailed deer antlers. Not large enough to be unwieldly, in fact, they seem rightly sized for his human skull.
He has a wide, sly-looking mouth, and a thin-bridged nose to accompany it. His ears match those of his wildshape form, if a lot smaller while human. They tend to slant up and back. His eyes are quite dark, and he sees more sharply at night.
A brown set of stripes can be seen running down from his eyebrows, slipping along his nose and curving out onto his cheeks. It's hard to see at times, due to his slightly dark complexion. The stag's face is of the longer sort, sharp round the chin. His hair is the color of bark, short and neatly cut, showing off his antlers.
Adir will almost never be seen without a few things. For one, his engagement ring, a gold band with black thorny patterns. Two, a strange, small earring. And three, a wooden bracelet on his right wrist.
Adir, in Satyr-form and Hestopian clothes, courtesy of happyturtle:
Adir, courtesy of Gulaghar:
Personality: Adir is a quick-talking, sociable fellow. Thought (and perhaps thinks) of himself as all-around amazing, but he is trying to be more humble. Is an animal and a savage at heart, and it often shows.
He seems to believe he's under the influence of an Oracle, a divine influence that grants him visions and commands. He's doing his best to obey them, though he hasn't received many as of late.
Equipment: Guns, a variety of them. Maybe a longbow or two as well. Futuristic anti-magic combat armor. Maybe some magical stuff. Other than that, there's not a lot. At least, nothing I can think of right now.
Oh, yes, a specialized bullet-proof vest. It's about the strength of a normal one, but with a thin lining of fake blood just beneath the surface. It doesn't decrease the effectiveness of the armor, and it can be great for fooling enemies into thinking they've won.
Abilities: Can shapeshift into a big, white-tailed stag at will. Just the lower half of his body can also be shapeshifted, turning him into something resembling a satyr. Excellent marksman, but prefers mid-short range. Sniping is not his specialty. Some woodland-based powers, but nothing high-scaled. Strength and speed greater than that've a mortal. He's a bit harder to kill than your average human, too.
Backstory: Adir hails from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway over mortals. His line was a primal and violent one, a long series of strange mystical creatures that wandered the woodland, hunting and being worshipped in exchange for their wisdom, protection and fealty. The planet was always half-connected to the Outside region of the Nexus, and his people often passed through there freely.
((To be completed))
__________________ My avatar was done by Gulaghar. Thanks again!
In a dream I found a place
of rotting meat and eldritch grace
and looked upon his primordial face
and from my thoughts could not erase
that sense of time that sense of space
and my heart the darkness did embrace.
Gender: Male Alias: D. Halley Race: Human (Anomaly) Age: Late twenties. Power Rating: B, I'd say. Scalable based on how much abuse I feel like pulling with psychic abilities, mostly telekinesis-based ones. He's capable of , but doing exceptionally crazy things is usually impossible and even when it is possible, he's liable to pass out for a while afterward. That said, he's hard to rate since he's much more brutal when he's allowed to cut loose-having nasty things to throw around in with no fear of collateral damage does that, for example. Description: A man with slightly pale skin and a rather small, non-muscular frame, he has short black hair and exceedingly dark eyes. He usually wears a dark red shirt, black jacket, and black pants, with similarly colored footwear. He sometimes wears a white labcoat outfit, though.
Personality: (Warning, rambling description and explanations within)
In a word, bitter. He's rather paranoid and distrusting of anyone he has even a vague reason to distrust, other than his rather small circle. He's often more than willing to engage in questionable methods to get his way, such as planting a positive energy bomb in a sword destined for the Admiral. However, underneath that exterior, he seems to have more than sufficient reason to be that way, given how being trusting and trying to give chances ended up with him having Reinholdt resurrected a long time ago. Reinholdt went on to start the original Shepherd-Apocalypse and attempt to conquer the Nexus for Astir, committing the Apoca-Con atrocity along the way. He has since viewed that as his failure, with millions of lives lost because of his mercy, and his behavior has become significantly more ruthless as a result. Simply mentioning Reinholdt around him is liable to anger him, and he has nothing but hatred for those who would try to end the world/universe/multiverse/etc.
Needless to say, he is not ever going to forgive Reinholdt for what he did.
He does still have some limits, though, shown when he couldn't bring himself to mind-wipe Darcy. He also seemed to consider it when Sunny-a victim of Apoca-Con who knew of DC's hand in allowing it to happen-told him to stop letting Reinholdt's actions control his life.
Other than that, he takes great pride in his scientific work, and often seems rather smug when someone falls for a trap of his engineering, such as the aforementioned sword-bomb.
Abilities: DC has powerful psychic abilities, specializing in the area of telekinesis, psychokinesis and applied forms thereof, such as forcefields. He doesn't usually attack directly with them, instead opting to wield other weapons telekinetically, for example. This also leads to tricks like telekinetically turning on someone else's gun's safety. He's fairly talented with small bladed weapons like daggers or knives, and is a fairly good marksman. His true expertise as far as weapons go, however, is in creating them, as he's a rather gifted inventor and scientist. Affiliation: One of four people treated as leaders of WATCHTOWER, Majority Shareholder, Founder, and head of Evolution Industries Equipment of Note:
Variable Beam Rifle: A peculiar weapon, this one uses variable-energy power cells to produce an intense beam of whatever energy is used in the cells. The cells recharge at a decent rate on their own, and the beam can be fired constantly for a sweeping attack through a large number of foes. Currently, DC has the normal energy cell, elemental fire cells, elemental cold/ice cells, positive energy cells, and negative energy cells.
Assault Gun: A heavy weapon similar to the old ion cannon seen in two of the avatars shown above, it is silverish instead of dark red in those areas, and glows a silvery color as well. Instead of the main barrel, though, it possesses a 'split' barrel-or rather, many barrels at once. It uses a modified MACE unit as its power source, giving allowing it to fire searing hot energy bolts for a long time before needing to recharge. It's a bit smaller than the EvHW-1 Assault Blaster used by the Empire, though, and not quite as powerful. They are, however, based on the same principles.
Energy Cannon: This heavy weapon looks nigh-identical to the old ion cannon, again, only silver in coloration rather than dark red and glowing the same color. Usually. This one fires a deadly energy blast based on whatever power source it's using, usually a modified MACE unit like that of the assault gun. Thus, it's usually a fairly standard searing hot energy blast, as compared to the Assault Gun's smaller bolts.
Cloaking Device: A small cloaking device DC keeps hidden in his jacket. Not much else to say about it.
Drones: He has a fairly small number of rat-sized mini-drones that usually keep to WATCHTOWER and are controlled by a central mainframe. They are only armed with very light lasers. They have small treads and tiny, retractable robotic arms to aid in movement. They're more useful for spying and observation than anything else.
Psy-Burst Grenades: Reddish crystalline shells surrounding a black metal core, these grenades are used via some of DC's experiments into psychically-triggered weaponry. The lack of a conventional explosive mechanism means they have more shrapnel and a larger blast radius than normal, though those incapable of tele-/psychokinesis cannot use them. Presumably, this is why he doesn't market them.
In addition, he has access to everything Evolution Industries produces, including products meant for Imperial/Remnant/Irregular use.
(Dang, just realized I've been forgetting to register my new characters.)
Alias: Mr. Cat, Chezzy
Race/Species: Cat/Cat-Like being
Power Rating: B-
Description: Chezchire is a large, 4 ft. tall cat, dark and light orange striped cat. Were anyone to look at him with very powerful spells designed to see a beings true form, they might notice six floating eyeballs that follow him around or occasionally go on scouting missions, it's also worth noting that the eyes that are actually in his head don't look quite right, as though they aren't actually eyes at all.
Personality: Subject to change at any given moment, but always callous and cruel. He does have several distinct guises though, Mr. Cat is annoying and speaks only in lolspeak, except when talking about his backstory, Arquim never speaks, except on matters of dire importance, and Chezchire, his most used persona, is continually hungry and likes to ruin peoples day.
Equipment: Can summon whatever he needs, assuming it's not overly specific. He also owns Irony, a 9-iron with several distinct properties. For one, Irony is almost impossible to dodge, parry or block, it simply has a unerring ability to strike it's target. For another, should it be blocked somehow, fate will conspire to arrange a second chance, and to give Chezchire his revenge.
Backstory: Ain't telling. Chezchire happily will though.
Miscellaneous: Do not mess with him when he's hungry. This is all.
Alias: Vince Rowland
Class/Profession: Weather reporter, champion of the elemental incarnation of Weather.
Power Rating: A-
Description: The Weatherman is slightly taller than human average, has short black hair, blue eyes. He is somewhat handsome and seems to be continually happy, which he is. He wears a sky blue tuxedo with cloud pattern and a top hat with a slightly glowing sun insignia at the top and a ring of clouds orbiting it, were someone to look very closely at the hat, they might even note the tiny world that stands on it's brim.
Personality: The Weatherman is always happy, except for short moments when his dreams are completely and utterly crushed. He is also somewhat of an idiot, because although he has a high enough IQ, he lacks of common sense, survival instinct and the ability to tell when someone is planning to stab him. His hobby is hair-brained and completely unrealistic schemes, like starting a TV show or becoming a pirate. It's also worth noting that the weather effects his mood, storms tend to make him mad, rain makes him unhappy, ect.
Equipment: A combination umbrella/sword-cane that can transform slightly. Pretty much nothing else, come to think of it.
Backstory: Not to long ago, the Weatherman was a ordinary, non-PC weatherman, without even a capital letter to his name. Then Weather showed up, and as he can't really do much directly, decided to make the weatherman his champion, giving him a capital first letter, a actual name, and even a suitably cliche backstory, something about a magical academy and being a alien. However, as the Weatherman still hasn't got used to his name and doesn't really remember the backstory, he just calls himself the Weatherman.
Alias: Antius Mercurial Cyrion, various other versions of the name.
Age: 32, looks not a day over 20
Power Rating: B
Description: Mercury has green eyes, blond hair and is ridiculously handsome to the point where he looks a little too perfect to be human, due to the various beauty spells he constantly uses. He always wears his turquoise and purple robes, although he sometimes alters their form.
Personality: Mercury, as anyone can tell, is extremely vain, and prides himself on his appearance. He is also quite selfish, and doesn't really care who he harms in the process of getting what he wants, although he dislikes physical violence and would never actually kill anyone.
Equipment: Various enchanted items, wands and spell components. Depends on what he's expecting to have to deal with, although he always carries a magic scanner.
Backstory: Mercury was born on a world were magic was granted by contracts with Daemons, magic elementals that feed on emotions. When he was twelve, Mercury made a deal with a Daemon in order to join his nations magical elite, who ruled over those without magic. As it turns out, Mercury was just talented enough to be good at magic, but not talented enough to be eaten by his Daemon, and he graduated from academy as the best and only surviving member of his class. Sadly, he rose through the ranks of magery a little to fast, and his rivals implemented a scheme that ended with him escaping into the Nexus.
The Cat Burglar by Ghar. Thanks!
When the Nexus was formed, at the beginning of time, the first embodiments were formed. They were Aldronax, the embodiment of good, Lawfor, the embodiment of law, and Beast, embodiment of evil and chaos.
As the first people on the Nexus started to find and believe more, more embodiments were formed.
Kris: Embodiment of War
Beast: Embodiment of Evil and Chaos
Aldronax: Embodiment of Good
Lawfor: Embodiment of Law
Aquaor: Embodiment of Water
Aiofski: Embodiment of Wind
Firemor: Embodiment of Fire
Lix Lorn: Embodiment of love
(There are many more embodiments, far too many to list. If you would like an embodiment named after you, please PM me)
Artifical intelligence is no match for natural stupidity
Originally Posted by Rogerd
Strike me down and I'll clean the floor faster than you can imagine
Equipment: Ordinary clothing. Abilities: ...essentially, she has the same abilities as Shirou Emiya/Archer from Fate/Stay Night. Her most-used ability is that of 'Tracing', the replication of an object she has seen (every aspect of it- age, history, magical power, although not as powerful). She has an affinity for swords, but can trace other objects as well. She also has the ability to use an ability called 'Unlimited Blade Works', which essentially projects her inner world (a field of all the swords she's ever seen) into reality. This increases the potency of the swords she projects. The only circumstance under which she can't trace an object/access it in UBW is when she can't understand some part of it- an incredibly ancient sword would be untracable, as would one which accessed forces incomprehensible by humans. Backstory: TCL Miscellaneous: ...in many ways, she IS an alternate-gender version of Shirou from Fate/Stay Night.
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Alias: Pyro; 'The big red building-torcher what burns down buildings!' Gender: Male Race: Fire Half-Giant Age: 34 years [about 20] Alignment: Chaotic Good leaning Neutral. Profession: Adventurer, pyrotechnist, explosives expert and saboteur Power Rating: Let's go with 'somewhere in the high C to low B range'. Description: 8'1''; he's a big guy, even for a half-giant. 390 lbs; about average weight for his size. Agile and reasonably fir but not incredibly musclebound; compared to your average half-giant, he's the tall, wiry guy. Skin is deep tan. Hair ranges from light to dark red, depending on mood. His left arm has a tattoo from the shoulder down; deep red at the shoulder, then a lighter shade, then lighter, and up to deep orange-red at the fingertips with each stage separated by jagged fire-lines. (Occasionally, the hair and the tattoo turn other colors; see Personality.)
He's basically wearing this guy's armor, only take away the gauntlets and replace the armor from the legs down with padded leggings. This is what he wears when he's not undercover or asleep; he's a fire half-giant, he doesn't get hot or sweaty. When he's undercover, replace the whole thing with padded camo. Personality: If you had your typical band of adventurers in a bar, Garrekan would be the big guy who sits down, orders three pints of beer, drinks 'em all in one swig and initiates a drinking song. He's boisterous, friendly, fiercely protective of friends, and very loud. He's also quite intelligent and streetwise, but he's not regular wise or a leader of any sort. He's not good at strategy or long-term planning, but he's good with short-term tactics and adjusting plans on the fly. Strong emotions are usually reflected in his hair and arm tattoo (and voice color); deep red is depressed, gray is resolve, lime green is excitement. (Note that these are only extreme emotions; normal emotion strength is just different red/orange and isn't visible in what color he speaks in.) If he is looking at you and turns indigo, back away slowly. If he looks at you and turns blue, run away quickly. If he turns BLACK (represented by bolded, underlined caps), EVERYONE NEARBY should run away quickly. Equipment: The armor above. It's fireproof, obviously, and is more practical than it looks. He also has a magitek flamethrower gauntlet thing which uses his half-fire-giant powers to burn, zap, and explode stuff he shoots, a bastard sword (on fire, naturally). He also has a utility belt (like Batman, only the impossible space requirement is waved away by bags of holding instead of 'too badass for mortal comprehension'), with stuff like thieves' tools, a ten-foot pole, a bunch'a utility items, stuff like that. Abilities: He's a fire half-giant, but he's got natural talent for shaping and controlling fire. He can light fires by concentrating, he can put out fires by concentrating, he can make small explosions by concentrating, he's virtually immune to heat. Stuff like that. The gauntlet enhanced that so that he's basically a living flamethrower and grenade launcher. Also, he's good at channelling that energy into stuff he makes- he can make explosives ten times more powerful than normal with a tenth of the materials. Garrekan is good at stealth; he likes to deploy his explosives himself. Backstory:CG father, rebel from LE fire giant society, assassinated, son swears revenge, kills evil ruler, yadda yadda. The resulting explosion would've killed him (fire immunity or no), but he was hurled into the Nexus first, I guess. The rest TCL, or not. Misc: Garrekan was the name of one of my first D&D characters, a barbarian. He was the most memorable one, so I took the name and personality and turned it into the part of me that really wants to FFRP. I hope nobody minds me blowing up evil fortresses. (Except for the evil guys, of course.)
Alias: Not many, at least not to his face. Shorty, Half-pint, queball, Li’l freakshow, Hey what’re you doing no no stop… etc. Gender: Male Race/Species: Human. To his knowledge. Age: 25 Alignment: Chaotic Good would be best fit. Class/Profession: Wanderer, Hobo, martial artist, and amateur athlete. (D&D equiv Monk /fighter) Power Rating: Physical strength about 2-3x that of a normal human. Using your scales a 3-4 on the Quinsar rating, and a C- rank Neon Knight scale
Description: Where to begin? First off Kordson is short. Real short, we're talkin’ borderline gnomish here, Kordson measures in at a towering 4’8”. Kordson is a bit heavy for his size weighing in at ~165Lbs, which is not to say he’s fat, just well muscled. Kordson is well tanned do to his many travels and occationally sleeping outside. Kordson is completely bald and his eyes are two toned, an outer ring of green fading into an inner sparkle of ice-blue.
Kordson normally dresses casually, a plain grey or green shirt or tunic and grey slacks. Kordson is almost always seen carrying a large backpack or duffle-bag which holds basically everything he owns; a change of cloths, some food, and a number of other surprises.
one of the many incarnations of Kordson via “Hero Machine”
Equipment: His bag. Several unimpressive outfits. A winter blanket. Water-proof matches / tinder twigs. . Small amount of cash in several currencies, (GP, Gil, $, etc). A few combat accessories. Listed/ explained below.
-metal knuckles crafted from a number of materials, (brass, silver, cold iron, etc)
-Gloves of lesser impact: These padded, fingerless, martial arts gloves were disigned to prevent combatents with super strength from killing each other in hand-to-hand combat. They reduce the damage without reducing the force, a strike that would go through a brick wall or shatter bones would only cause some brusing but could still knock you off your feet.
Personality: Described in a single word, Happy. Dangerously happy. While a normal person might show happiness through a light-hearted punch to the arm, Kordson uses Back slaps, headbutts, and the occasional right hook. Easy going but not willing to watch other people suffer. Kordson can be fiercely loyal, and would sooner gut himself than break a promise to a friend. Kordson’s mind isn’t exactly the brightest polished fork in the drawer but he hasn’t let that stop him yet. Abilities:Has great strength. Kordson is primarily a brawler, but he will use just about anything as a weapon if the situation calls for it. In combat, Kordson is fairly durable, able to withstand, and walk away (though fairly injured) from, attacks that would kill a normal man. When pushed to his limits Kordson may draw up inner ki energy (dragon ball Z style yet no beams or flying) to fuel his abilities and perform "special" attacks. Backstory: Kordson prefers not to talk about his past and will often try to change the subject should a conversation start heading that direction.
This is one of his favourite versions:
Kordson's cannot remember being told any details about his birth. Kordson grew up in the slums of a grand city [insert name here]. He was raised by his mother and sister. Kordson does not know who his father is, and really couldn’t care less. Kordson's family was poor and unnoticed by the community. In his childhood, Kordson loved to explore his home and its surroundings. Early on Kordson witnessed a terrible incident, but it's all in the past right?. During this time, Kordson's carefree attitude surfaced. Kordson became an apprentice of a monk, who teached him all the basics, but was cast out of the monastery after (unknowingly) insulting a high ranking member. You’d a though a guy name Whyzkrac (pronounced wise crack) would have a sense of humour. At a mature age, Kordson set out to explore the world. Kordson's closest friend is an extradimensional chinchilla with choochoo powers *snicker*.
*spoiler* for people who just must know everything right know. Kordson’s family was brutally murdered. Upon returning home one day, Kordson found their bodies horribly shredded and mutilated. The police/ guards of city where he was living did not even investigate because slum deaths were not worth the resources.
As you might have guessed Kordson may (or may not) be an illegitimate child of the D&D deity Kord.
"Destiny is what you are supposed to do in life,
Fate is the kick in the but to do it." (Anony) Nexus Characters
Last edited by MPG : 06-07-2013 at 09:20 AM.
Reason: Updating after 2 years
Description: He stands 8 feet tall and is thin and wiry, but muscular. His skin is a dull grey and very rough and weathered. He has long, barbed spines on his head and smaller ones scattered over the rest of his body, they are nearly black. Instead of a mouth he has a beak like jaw. He has only four digits on each hand. His eyes are a solid, milky white. His clothes consist of worn, leather harnesses and belts.
Personality: Orak is generally stern and serious. He is slow to trust those of other races, but if you befriend him he is fiercely loyal. If he does something that others see as wrong he won't understand what the problem is, and likely continue what he was doing.
- Kroot Rifle. A basic slug throwing rifle. Blades extend downward from the end of the barrel and stock. The rifle doubles as a gun and fighting staff.
- Shaper Knife. Symbolic knife that represents his status as a Shaper. Still pretty dang sharp. It is about a foot long and is made of pure obsidian.
- Very skilled in melee combat and moderately skilled with his gun.
- Can jump very well.
- He can secrete an oily sweat that contains pheromones that allow him to make where he has been.
- He is a master of stealth, and can move with complete silence.
Backstory: Orak is a Kroot shaper. It was his responsibility to guide his kindred in their evolutionary growth and in battle. One day when he and his kindred we roaming, looking for suitable prey, they came across a group of zombies (see zombie survival guide). They easily defeated the zombies and Orak judged their flesh worthy of being eaten. It would be good to have their resistance to pain. It went badly though within an hour his entire kindred was dead, he hadn't stopped to take the time to eat. Now he travels far and wide in search of the perfect prey. He hopes doing so will restore his honor.
Miscellaneous: Repeatedly eating the flesh of a particular species will allow him to gain traits from that species. This is a slow process though.
Alias: Grimaultrix or, more commonly, "Trix" Gender: Female Race/Species: Half-demon. Age: 24 Years, young even by human standards. Class/Profession: Freelancer
Description: Trix is a strange, pale-skinned demon of a minor plane of one hell or other. She has black eyes with golden irises, and ears that perk up or droop down with her mood, similar to that of a cat or a donkey in the way that they swivel. She has small teeth, each filed to points, and a very long black tongue. Her facial features are capable of looking surprisingly soft and feminine despite this, and she is very expressive. Framing her face is short black hair, unkempt and untouched by any hairbrush. She has a long, thin tail.
Despite her otherworldly appearance, her body is slender and her skin is smooth, and she is likely considered attractive depending on the viewer's personal preferences.
Personality: Trix began her life in the Nexus as simply an incredibly awkward and nervous person. It was rare to find a moment when she wasn't considering all avenues of escape, even during conversation. It was never that she didn't like people, simply that events in her past had caused her to be distrustful of them.
Ever since her fall to greed and subsequent self-redemption, however, she has seemed to mellow out considerably. While she is still largely nervous, it is nowhere near the level of twitchiness it used to be, and she seems to have come to terms with her own faults and strengths now. She has faced the worst parts of herself and won, and as such her outlook on many things has changed - some would say for the better.
Trix enjoys the collection of magical items.
Equipment: Trix wears a hat which also acts as a pocket dimension where she stores her things or uses as a makeshift and secret home. It serves as a small living room with a couch, a coffee table and a few cabinets. The hat itself seems to be able to change its colour and shape depending on the outfit she is wearing.
She now has a high-tech prosthetic hand to replace the one she cut her fingers off of. It is a sleek white robotic hand, with black visible through the joints like some sort of iHand apple product or something. It uses impulses to replicate the wall-clinging effect the rest of her has on command.
Abilities: She is capable of crawling on flat surfaces like a lizard, and her bones have a rubber-like quality.
Consideration of the resistances and weaknesses of her bones:
Her bones are quite strong, denser than rubber despite their similar qualities. She is more resistant to blunt damage due to the strength of her bones, and edged weapons have greater difficulty in causing damage beyond them.
Her bones cannot break, or are at least so unlikely to that it is not a very worrying probability.
If falling from a great height, she will likely bounce when she hits the bottom, suffering mostly internal injuries, cuts and bruises. This depends on the distance.
Due to having to compensate for the heaviness of her bones growing up, she is actually quite strong. Because of her half-demon heritage, her muscles appear much weaker than they are, making her seem thin and light when she's actually strong and heavy. Having always grown up like this, she does not notice.
Through joining LANTERN as a spy, she gained the powers of an orange LANTERN including flight, creating small energy constructs, and an unfortunate intense hunger - however she no longer has these powers after this post.
Backstory: It's ever unclear what events caused Trix to run away from her family in Underside - the only information that one might ever get from her is sparing at best, usually only vague references to her late eldest brother and some tragedy that befell him.
Things stored in Trix's Hat through IC moments:
((This will be changed as often as I deem important.))
A brooch which grants temporary invisibility.
A bag of 300 gold.
A mannequin showcasing a suit of Brotherhood of Steel power armour.
A cut sapphire and another gem.
A stack of assorted fruits.
A very large trunk filled with expensive and exotic clothing.
Extra Fact: Trix has a residual magic allergy, which was amplified when she was wearing the Orange Lantern ring, but returned to being latent again when it was forcibly removed from her person. Usually, she doesn't even feel its effects unless physically blasted by a good deal of magical energy - but it was enough to keep her from becoming a mage herself. Her allergic reaction on its own is not fatal, and it takes a very strong and focused magic to make it more than an itch.
Trix's blood is not red, but rather white.
Last edited by Darklord Bright : 10-09-2012 at 11:52 PM.