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Old 06-08-2010, 06:47 PM   Top  -  End  -  #1
EdroGrimshell
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Default Aberration Blood Expanded [WIP]

Combat Aberrant Feats
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Movement Aberrant Feats
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Psionic Aberrant Feats
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Incarnum Aberrant Feat
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Class Aberrant Feats
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Misc Aberrant Feats
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Cultist-Style Aberrant Feats
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Synergy Feats
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Symbiotic Feats
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More to come
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Old 06-08-2010, 09:17 PM   Top  -  End  -  #2
Primal Fury
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Default Re: Aberration Blood Expanded [WIP]

Interesting. I especially like Madspawn. Keep'em coming.
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Old 06-08-2010, 09:31 PM   Top  -  End  -  #3
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by Primal Fury View Post
Interesting. I especially like Madspawn. Keep'em coming.
I should have some more tomorrow
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Old 06-09-2010, 05:42 AM   Top  -  End  -  #4
Eldan
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Default Re: Aberration Blood Expanded [WIP]

Have you seen the Transcendent Scion in my signature? It does something similar, though with a PrC instead of feats.

Still, Matar would probably like to see this.
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Old 06-09-2010, 07:21 AM   Top  -  End  -  #5
Matar
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Still, Matar would probably like to see this.
Yes, very.

Good work manj, can't wait for more. I don't know **** about balance but having some Aberrant feats that are actually interesting is always nice.
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Old 06-09-2010, 07:44 AM   Top  -  End  -  #6
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Default Re: Aberration Blood Expanded [WIP]

I think you should make the wording of Madspawn more clear, because as is, you could interpret it as giving you an extra two powers per character level.
Pretty sure that's not what you meant.
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Old 06-09-2010, 08:45 AM   Top  -  End  -  #7
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by Eldan View Post
Have you seen the Transcendent Scion in my signature? It does something similar, though with a PrC instead of feats.

Still, Matar would probably like to see this.
Yes, i have seen it, i follow what happens on all things aberration and strange on the boards.

Quote:
Originally Posted by Vael View Post
I think you should make the wording of Madspawn more clear, because as is, you could interpret it as giving you an extra two powers per character level.
Pretty sure that's not what you meant.
No it's not, i'll take care of that
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Old 06-09-2010, 09:20 AM   Top  -  End  -  #8
Primal Fury
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by Vael View Post
I think you should make the wording of Madspawn more clear, because as is, you could interpret it as giving you an extra two powers per character level.
Pretty sure that's not what you meant.
Actually, extra powers based on how many Aberrant feats you have sounds kinda nice.
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Old 06-09-2010, 09:37 AM   Top  -  End  -  #9
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by Primal Fury View Post
Actually, extra powers based on how many Aberrant feats you have sounds kinda nice.
How about this

Twisted Mind [Aberrant, Psionic]
Your mind further twists until it is more aberration than human.
Prerequisites: Aberration Blood, Warped Mind, Madspawn, Cha 13
Benefits: You gain one psionic power for each Aberrant feat you possess. The level of the power you can take is determined by the number of Aberrant feats you possess. Your manifester level for the powers gained from this feat is equal to half your character level. The DC for these powers is 10 + the power's level + your Cha mod. You cannot use the manifester level granted by this feat to qualify for feats (except other Aberrant feats) or prestige classes.
Twisted Mind Power Level
1-4: 1st
5-6: 2nd
7+: 3rd
Additionally, you gain a number of power points equal to the number of Aberrant feats you possess times your Cha mod.

Last edited by EdroGrimshell : 08-21-2010 at 09:52 AM.
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Old 06-09-2010, 10:57 AM   Top  -  End  -  #10
Primal Fury
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Default Re: Aberration Blood Expanded [WIP]

Good, but...
Quote:
Originally Posted by EdroGrimshell View Post
Your manifester level for the powers gained from this feat is equal to the number of Aberrant feats you possess +1 or your character level, whichever is lower.
Choose one or the other, it's rare that a character will have enough feats to equal or exceed their character level. I'd recommend making manifester level equal to hit dice.

Quote:
Originally Posted by EdroGrimshell View Post
Additionally, you gain a number of power points equal to half the number of Aberrant feats you possess times your Cha mod.
You can increase that number. Power Points = Aberrant feats possessed x Charisma modifier is fine. They'll never get more power points than the psionic classes anyway.
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Old 06-09-2010, 02:06 PM   Top  -  End  -  #11
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by Primal Fury View Post
Choose one or the other, it's rare that a character will have enough feats to equal or exceed their character level. I'd recommend making manifester level equal to hit dice.
I'll go for half character level

Quote:
Originally Posted by Primal Fury View Post
You can increase that number. Power Points = Aberrant feats possessed x Charisma modifier is fine. They'll never get more power points than the psionic classes anyway.
Alright, i can see what you mean
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Old 06-09-2010, 09:11 PM   Top  -  End  -  #12
Primal Fury
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Default Re: Aberration Blood Expanded [WIP]

Ah. Looks just about perfect.
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Old 07-18-2010, 02:12 AM   Top  -  End  -  #13
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

Is the power point gain from Twisted Mind in addition to the power points from Madspawn?
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Old 07-18-2010, 10:05 AM   Top  -  End  -  #14
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by volthawk View Post
Is the power point gain from Twisted Mind in addition to the power points from Madspawn?
Yes. And, Major thread necromancy
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Old 07-18-2010, 10:08 AM   Top  -  End  -  #15
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by EdroGrimshell View Post
Yes. And, Major thread necromancy
Nope, not necromancy.

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Thread Necromancy
Bringing a thread back from “the dead.” If a thread has fallen to page three and hasn’t been posted in for a month and a half, don’t post to it. Start a new topic if you want to discuss the subject.
This thread was last posted on in less than 1 and a half months, and it isn't on page three.
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Old 07-18-2010, 10:10 AM   Top  -  End  -  #16
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by volthawk View Post
Nope, not necromancy.

This thread was last posted on in less than 1 and a half months, and it isn't on page three.
Huh, seemed longer to me, i posted this while still in school, and that was also the last time it was posted in.

So, any requests for new ones? I'm always open for them.
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Old 07-18-2010, 10:12 AM   Top  -  End  -  #17
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by EdroGrimshell View Post
Huh, seemed longer to me, i posted this while still in school, and that was also the last time it was posted in.

So, any requests for new ones? I'm always open for them.
Maybe a burrowing or climbing one? We have swimming and flying already, so maybe just to finish off all the movement modes? Now I think of it, a speed-enhancing one may be cool as well.
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Old 07-18-2010, 11:26 AM   Top  -  End  -  #18
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by volthawk View Post
Maybe a burrowing or climbing one? We have swimming and flying already, so maybe just to finish off all the movement modes? Now I think of it, a speed-enhancing one may be cool as well.
Alright then, just a quick idea;

Tunnelspawn [Aberrant]
Your aberrant blood has adapted you to be like a mole.
Prerequisites: Aberration Blood, Any other Aberrant feat
Benefits: You gain a Burrow speed equal to half your base land speed and tremorsense out to 30ft. You leave a usable tunnel behind you when burrowing. You cannot burrow through stone or other solid materials with this feat.

Earthspawn [Aberrant]
Your earthbound abilities have increased to the point of being almost supernatural.
Prerequisites: Aberration Blood, Tunnelspawn
Benefits: You gain the earth glide special ability. Your tremorsense extends to 60ft and your burrow speed increases to equal your base land speed. You can choose to leave a usable tunnel when burrowing.

Unearthly Speed [Aberrant]
Your aberration blood grants you unnatural quickness.
Prerequisites: Aberration Blood
Benefits: Your base land speed increases by 10 for every two aberrant feats you possess.
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Old 07-18-2010, 11:37 AM   Top  -  End  -  #19
PersonMan
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by EdroGrimshell View Post
Aberrant Armor [Aberrant]
You grow more resilient to damage as your aberrant nature continues to manifest.
Prerequisites: Aberration Blood
Benefits: You gain damage reduction equal to half the number of Aberrant feats you possess. Damage reduction gained from this feat is overcome by byeshk.
I've never heard of 'byeshk'. Is it a typo, or what?

Also, I love this. I made a character who's current main problem is running out of Abberant feats to take. Now I'll see if the DM will approve these.

In addition:

Strong Blood [Aberrant]
Your aberrant blood grows stronger, enhancing the benefits you gain from them.
Prerequisites: Aberration Blood, one other Aberrant feat, extra movement form gained from Aberrant feats
Benefits: Any movement forms gained from Aberrant Blood feats increase by 10 ft. This feat counts as 1.5 feats for the purposes of effects based on how many Aberrant feats you have
Special: This feat may be taken multiple times. It's effects stack.

Considering having it be for one or two movement modes/feat.

Last edited by PersonMan : 07-18-2010 at 11:42 AM.
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Old 07-18-2010, 11:38 AM   Top  -  End  -  #20
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by PersonMan View Post
I've never heard of 'byeshk'. Is it a typo, or what?

Also, I love this. I made a character who's current main problem is running out of Abberant feats to take. Now I'll see if the DM will approve these.
Byeshk is an uncommon metal that hurts aberrations in Eberron.
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Old 07-18-2010, 11:49 AM   Top  -  End  -  #21
PersonMan
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Default Re: Aberration Blood Expanded [WIP]

Ahhh, I see. That explains why I've never heard of it, thanks.
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Old 07-18-2010, 12:26 PM   Top  -  End  -  #22
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

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Originally Posted by PersonMan View Post
Strong Blood [Aberrant]
Your aberrant blood grows stronger, enhancing the benefits you gain from them.
Prerequisites: Aberration Blood, one other Aberrant feat, extra movement form gained from Aberrant feats
Benefits: Any movement forms gained from Aberrant Blood feats increase by 10 ft. This feat counts as 1.5 feats for the purposes of effects based on how many Aberrant feats you have
Special: This feat may be taken multiple times. It's effects stack.
Don't most aberrant feats that grant new movement modes use your base land speed anyway? So the Unearthly Speed feat i made would enhance them, wouldn't they?
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Old 07-18-2010, 12:45 PM   Top  -  End  -  #23
PersonMan
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by EdroGrimshell View Post
Don't most aberrant feats that grant new movement modes use your base land speed anyway? So the Unearthly Speed feat i made would enhance them, wouldn't they?
Hmm. That's true. Maybe I could switch that benefit for something else, but I like the idea of a stackable feat that enhances the benefits of the others more than normal.
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Old 07-20-2010, 05:06 PM   Top  -  End  -  #24
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Anyone else have some requests for aberrant feats?

Here's a new one:

Throwing Shards [Aberrant]
Prerequisites: Aberration Blood, any other Aberrant feat
Benefits: At will, as a free action, you can grow small shards of carapace-like chitin that you can pull off and throw as ranged weapons. These shards deal 1d4 + your Str mod points of piercing or bludgeon damage and has a range increment of 30ft. You can make a full attack with these shards.
Special: These shards count as natural weapons and manufactured weapons where it would be beneficial.
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Old 07-20-2010, 05:15 PM   Top  -  End  -  #25
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

Maybe a poison-related one?
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Old 07-20-2010, 05:30 PM   Top  -  End  -  #26
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by volthawk View Post
Maybe a poison-related one?
Hm, do you mean granting a poisonous stinger or granting an existing natural attack a poison.
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Old 07-20-2010, 05:35 PM   Top  -  End  -  #27
Volthawk
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by EdroGrimshell View Post
Hm, do you mean granting a poisonous stinger or granting an existing natural attack a poison.
Well, not too sure between the two. I mean, giving a stinger would be cool, but giving existing natural attacks poison is kinda cool too, maybe as an add-on to one of the natural attack giving aberrant feats. So yeah, not too fussed.
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Old 07-20-2010, 06:04 PM   Top  -  End  -  #28
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Alright then

Venomous Aberration [Aberrant]
You have gained a natural venom that can be delivered through your natural attacks.
Prerequisites: Aberration Blood, a natural attack granted by an Aberrant feat
Benefits: Choose one natural attack that deals piercing or slashing damage granted by an Aberrant feat that you possess. A number of times per day equal to the number of Aberrant feats you possess, you can deliver a poison through the chosen natural attack. This poisons primary damage paralyzes the target for 1d4+1 rounds and has no secondary damage.

and here's another one

Eldritch Blood [Aberrant]
Prerequisites:
Cha 13, Aberration Blood, Must possess a natural attack
Benefits: Your natural attacks are treated as magic for the purpose of overcoming damage reduction. Additionally, they may enchant their natural attacks as if they were manufactured weapons.
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Old 07-21-2010, 11:56 AM   Top  -  End  -  #29
Hat-Trick
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Default Re: Aberration Blood Expanded [WIP]

I've designed a prestige class around Abberant Feats (Haven't posted it anywhere online yet though) and your cool and awesome feats ruins it because now it needs more levels to incorporate them. Thanks.
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Old 08-20-2010, 09:15 PM   Top  -  End  -  #30
EdroGrimshell
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Default Re: Aberration Blood Expanded [WIP]

Quote:
Originally Posted by Hat-Trick View Post
I've designed a prestige class around Abberant Feats (Haven't posted it anywhere online yet though) and your cool and awesome feats ruins it because now it needs more levels to incorporate them. Thanks.
Are you going to post it? If so i'd like a link to it.

Also, does anyone else have ideas? Post full feats or request one and i'll try to make it.
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