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Old 06-26-2010, 05:43 PM   Top  -  End  -  #1
Dead_Jester
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Join Date: Jun 2010
Default Endless Play, new ToB discipline, plz PEACH

The Endless Play

"Life is but and endless play, and most are nothing but actors, heedlessly obeying the will of a distant director. We strive to become the director."

Throughout the ages, many have tried to master the craft of death. Some tried to achieve mastery by brute force, others by rigorous training, and even others by deception. However, in the eyes of a masters of the Endless Play, they are nothing but children, wildly experimenting and hoping for the best. For them, fighting is all about manipulation, of both allies and enemies, because it is only when one is in complete control that victory is assured.

First developed by the members of the Fairy Court to distract themselves, it was a combination of the oratory arts and sword fighting. However, some the natural cruelty of some Fey somewhat influenced this discipline, and so some techniques reflect this particularly gruesome ways. The Endless Play was later brought to the material plane by artist who had returned from their stay with the Fey, and continued evolving until it became a true fighting style.

Because of it's focus on distractions and insults and it's use of gruesome tactics, this discipline was never taught at the Temple of the Nine Swords, Reshar deeming it too vulgar and ineffective. However, many practitioners believe that Reshar refused to teach this discipline because he lacked the creativity to fully master it, and, after having mastered countless fighting styles, couldn't accept this.

To this day, the Endless Play discipline is favored by sharp-witted and sly tongued warriors, and his a staple of the Sublime Matador. It's favored weapons are the bastard sword, dagger, greatsword, longsword, rapier and whip. It's key skill is Bluff.

The masters of the Endless Play are few and far between, but are usually willing to teach any prospective students. Talent in this discipline also sometimes naturally develops in artists, especially actors and comedians, who easily combine martial prowess with their improvisation talents. However, for other prospective students, this often requires a lot of training, forcing them to sacrifice training in another school to devote master the Endless Play.

Maneuvers :
1st level:
-Insulting Stab: Strike - Deal an extra 1d6 damage, and anger the enemy.
-Endless Orator: Stance - Give an adjacent ally +2 or an enemy -2 on attack and damage rolls.
-Renewed Inspiration: Boost - Immediately refresh the maneuver of your choice, and your next melee attack gains a +2 bonus to the attack roll.
-Daring Advance: Strike - Deal an extra 1d6 damage, more if you sacrifice AC.

2nd level:
-Hero's Dash: Strike - Charge an enemy, you and allies do an additional amount of damage depending on the result of a Bluff check.
-Survivor's Bluff: Counter - Use a Bluff check instead of AC, if the enemy misses you, you treat him as flatfooted.
-Rousing Speech: Strike - Deal an extra 2d6 damage, reduce fear effects and grant a +2 bonus against mind-affecting spells.

3rd level:
-Jester's Comment: Boost - Make an enemy laugh uncontrollably.
-Blinding Scorn: Strike - Deal an extra 2d6 damage and enemy is Blinded.
-Dashing Eloquence: Stance - Adjacent enemies who make a save against your strikes take a -2 penalty to further saves, enemies who don't are flatfooted.

4th level:
-Director's Command: Strike - Deal an extra 4d6 damage, and the enemy is Confused.
-Fool's Confidence: Boost - Provoke attacks of opportunity from adjacent enemies with a bonus to AC equal to your Cha modifier. Afterward, you can re-roll any failed save and gain a +5 bonus to attack and damage rolls for one round.
-Inspiring Monologue: Strike - Make 2 attacks against the enemy, if both hit, allies gain + 2 bonus to attack and damage rolls, and enemy is flatfooted.

5th level:
-Sudden Distraction: Counter - Make an enemy's attack miss the intended target, possibly hitting an ally.
-Fountain of Insults: Stance - Enemies take a -2 penalty to hit for every missed attack, and greater effects on additional misses.
-Macabre Dissection: Strike - Deal an extra 6d6 damage, and the enemy is Sickened.


6th level:
-Sharp-tongued Riposte: Counter - Follow and enemy's attack with your own, dealing an additional 4d6 damage and possible Stunning the enemy.
-Tragic Ending: Strike - Deal an additional 8d6 damage, and nearby enemy are Shaken, possible Frightened.

7th level:
-Comedian's Offense: Strike - Deal an extra 6d6 damage and make all surrounding enemies laugh uncontrollably.
-Laughing God's Blessing: Boost - Gain a +2 bonus to attack rolls, and +2d6 damage for 1 turn. If you kill an enemy, extend the effect for 1 more round.

8th level:
-Puppeteer's Grasp: Strike - Deal an additional 8d6 damage, and the enemy is Dominated.
-Harlequin's Dance: Stance - Nearby enemies take a -5 penalty to attack and damage rolls, and allies gain a bonus on saves.

9th level:
-Gruesome Finale: Strike - Deal an additional 10d6 damage and enemy is Stunned, possibly nauseating nearby enemies.

Feel free to comment, criticize or suggest anything, any input is welcome.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play

Last edited by Dead_Jester : 07-02-2010 at 08:23 AM.
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Old 06-26-2010, 06:28 PM   Top  -  End  -  #2
Dead_Jester
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Default Re: Endless Play, new ToB discipline

Maneuvers List
Level 1:
Spoiler

Level 2:
Spoiler

Level 3:
Spoiler

Level 4:
Spoiler

Level 5:
Spoiler

Level 6:
Spoiler

Level 7:
Spoiler

Level 8:
Spoiler

Level 9:
Spoiler
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play

Last edited by Dead_Jester : 09-08-2012 at 07:42 PM.
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Old 06-26-2010, 06:31 PM   Top  -  End  -  #3
Dead_Jester
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Default Re: Endless Play, new ToB discipline

Reserved post
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 06-26-2010, 06:48 PM   Top  -  End  -  #4
Siosilvar
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Default Re: Endless Play, new ToB discipline, plz PEACH

Gruesome Finale.
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Old 06-26-2010, 06:50 PM   Top  -  End  -  #5
Morph Bark
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by Siosilvar View Post
Gruesome Finale.
Unless, of course, it is a pun.
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Old 06-26-2010, 06:51 PM   Top  -  End  -  #6
Jota
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Default Re: Endless Play, new ToB discipline

A few concepts you might build on, assuming you don't already have much in mind:
  1. Rotten Tomatoes
  2. All the World's a Stage
  3. Stage Directions
  4. Cues
  5. The Show Must Go On
  6. Burlesque
  7. Slapstick
  8. Black Comedy/Dark Humor
  9. Gallows Humor
  10. Caustic Humor
  11. Fart Joke
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Old 06-26-2010, 07:16 PM   Top  -  End  -  #7
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by Siosilvar View Post
Gruesome Finale.
Thanks for that, updating now.

Also, added new maneuvers.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
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Disciplines:
The Endless Play
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Old 06-26-2010, 07:34 PM   Top  -  End  -  #8
Siosilvar
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Default Re: Endless Play, new ToB discipline

Quote:
Originally Posted by Jota View Post
10. Caustic Humor
Bonus points for acid damage.
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Last edited by Siosilvar : 06-26-2010 at 07:34 PM.
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Old 06-26-2010, 07:47 PM   Top  -  End  -  #9
Dead_Jester
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Default Re: Endless Play, new ToB discipline

Quote:
Originally Posted by Siosilvar View Post
Bonus points for acid damage.
Ill think about that.

Btw, added capstone maneuver. Any thoughts?
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The Age of Warrior, a ToB expansion.

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Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 06-26-2010, 08:21 PM   Top  -  End  -  #10
DracoDei
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Default Re: Endless Play, new ToB discipline, plz PEACH

My mailbox is getting very full, so I am going to say this here.
Yes, you can use Falling Anvil for your PrC. Hopefully I will make an example character who uses your class, and incorporates both disciplines heavily... provided you don't beat me to it.
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Old 06-26-2010, 08:24 PM   Top  -  End  -  #11
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by DracoDei View Post
My mailbox is getting very full, so I am going to say this here.
Yes, you can use Falling Anvil for your PrC. Hopefully I will make an example character who uses your class, and incorporates both disciplines heavily... provided you don't beat me to it.
Thanks, and i'll leave you the honors as I have to finish this discipline and write down that other base class that has been floating around in there for a while ...
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The Age of Warrior, a ToB expansion.

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Homebrew (feel free to PEACH)
Base Classes:
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Disciplines:
The Endless Play
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Old 06-27-2010, 05:20 AM   Top  -  End  -  #12
Morph Bark
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Default Re: Endless Play, new ToB discipline, plz PEACH

Hero's Dash seems a little strong for a 2nd-level maneuver. That +6 bonus to damage can be rather easily gotten by a 3rd-level initiator, and being able to give it to all allies with 30 feet boosts that quite a bit.

Perhaps make it easier to get the +2 bonus, harder to get the +6 bonus, and give it to a number of allies within 30 feet depending on initiator level? Like, for instance, 1+1/4 initiator levels.
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Old 06-27-2010, 05:47 AM   Top  -  End  -  #13
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by M-Bark View Post
Hero's Dash seems a little strong for a 2nd-level maneuver. That +6 bonus to damage can be rather easily gotten by a 3rd-level initiator, and being able to give it to all allies with 30 feet boosts that quite a bit.

Perhaps make it easier to get the +2 bonus, harder to get the +6 bonus, and give it to a number of allies within 30 feet depending on initiator level? Like, for instance, 1+1/4 initiator levels.
good idea, I'll update it.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 06-28-2010, 12:25 PM   Top  -  End  -  #14
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Bump for great bumpy glory!!!

Actualy it's because all the maneuvers are up. Now I only need a feat...
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play

Last edited by Dead_Jester : 06-28-2010 at 12:25 PM.
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Old 06-30-2010, 05:20 AM   Top  -  End  -  #15
Morph Bark
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Default Re: Endless Play, new ToB discipline, plz PEACH

Fool's Confidence sounds... dangerous, especially at the higher levels. Perhaps lower the level some? Another idea could be to make the benefit dependent on how many enemies threaten you, or how many you threaten (or both), though if you do that, the bonus would need to be lower for each of course.
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Old 06-30-2010, 05:43 AM   Top  -  End  -  #16
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by M-Bark View Post
Fool's Confidence sounds... dangerous, especially at the higher levels. Perhaps lower the level some? Another idea could be to make the benefit dependent on how many enemies threaten you, or how many you threaten (or both), though if you do that, the bonus would need to be lower for each of course.
The thing is, you can use the boost before you get into melee, and It'll apply for the rest of your turn. Using it in melee is extremely foolish, but sometimes you just don't have a choice. Still, I'll make some changes, but I want to keep the level.
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The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 06-30-2010, 05:48 AM   Top  -  End  -  #17
Morph Bark
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by Dead_Jester View Post
The thing is, you can use the boost before you get into melee, and It'll apply for the rest of your turn. Using it in melee is extremely foolish, but sometimes you just don't have a choice. Still, I'll make some changes, but I want to keep the level.
Ah, yes, I hadn't quite looked at it that way. I guess everything had many possible applications.
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Old 06-30-2010, 09:28 AM   Top  -  End  -  #18
Sereg
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Default Re: Endless Play, new ToB discipline, plz PEACH

Judging from Survivor's Bluff, I'm assuming that Bluff is the associated skill, though I think that it might be nice to use Perform (Act) instead.
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Old 07-02-2010, 08:08 AM   Top  -  End  -  #19
DracoDei
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Default Re: Endless Play, new ToB discipline, plz PEACH

Fool's Confidence should say "provoke attacks of opportunity from..." rather than "grant attacks of opportunity to..." as it stands it sounds like it doesn't count against their maximum number of AoOs in a round.
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Old 07-02-2010, 08:17 AM   Top  -  End  -  #20
--Lime--
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Default Re: Endless Play, new ToB discipline, plz PEACH

I'll probably end up using this - the basic premise being that it's a group sitting around a fire deep in a wintry castle, telling tales of old. Except that the tales they tell are of the PCs' actions - so they're RPing a fairytale and writing it as they go along. It allows for several story threads to be picked up and put down as each NPC in the castle tells their favourite tale, with the challenge for the DM to sew them all together into a series of legends that tell the tale of how these heroes' lives progressed. Basically, I'd let the player tell a paragraph or so of a "legend" before taking over the story and having the players act as players.

Perhaps another frame for it is that the PCs are actors on the stage, reacting to lethal damage. It would allow for lots of fluff and RP while keeping combat intensive. So, for instance, if the monologue needs to be spoken, but in real combat it couldn't be, then because it's a play the player can go nuts. We all know Hamlet, right? The "lethal" damage is actually pretend damage, but treated as lethal so characters know when it's their cue to "die".

A bit existential, perhaps, but that's what I'm into. Ah, well, I have time to think about it and refine the idea.
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Old 07-02-2010, 08:23 AM   Top  -  End  -  #21
Dead_Jester
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by DracoDei View Post
Fool's Confidence should say "provoke attacks of opportunity from..." rather than "grant attacks of opportunity to..." as it stands it sounds like it doesn't count against their maximum number of AoOs in a round.
Thanks for the input, I'll correct it.

And Lime, feel free to use this and do whatever you want with it.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 07-15-2010, 08:01 AM   Top  -  End  -  #22
DracoDei
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Default Re: Endless Play, new ToB discipline, plz PEACH

Survivor's Bluff appears to be strictly superior to the second level Setting Sun maneuver Baffling Defense.
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Old 07-15-2010, 09:29 AM   Top  -  End  -  #23
Milskidasith
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Default Re: Endless Play, new ToB discipline, plz PEACH

Gruesome Finale may be the weakest ninth level manuever I've ever seen... 10d6 is incredibly small (One of them deals 20d6 on a failure, and kills on a success, IIRC), and allowing a save makes it fairly weak when compared to, say, having all your allies get a free charge attack that stuns your enemies with no save and has more bonus damage.
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Old 07-15-2010, 10:18 AM   Top  -  End  -  #24
DracoDei
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Default Re: Endless Play, new ToB discipline, plz PEACH

Yes, but that maneuver is hardly all about the damage, and the effects on people OTHER than who you actually hit are probably half the point. You don't use it on the Boss, you use it on the low to mid-strength mook next to the boss, thus disabling a lot of the other mooks, and maybe the boss too if you get really lucky. Nauseated is basically a "lose" condition (as in "save or lose"). So while it may or may not be weak, the reasons you give seem a bit beside the point.

Given the fluff, I wouldn't even consider it cheesy to drag a captured and bound foe from the last fight with you expressly to use that maneuver on in the first round. Probably not an option for Good characters, but pretty good for Neutrals(as long as the foe didn't per se surrender) and Evil (regardless of circumstances). Using a rat on the other hand would be cheesy and I would not allow such in my games.
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Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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Old 07-15-2010, 11:34 AM   Top  -  End  -  #25
Milskidasith
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Default Re: Endless Play, new ToB discipline, plz PEACH

Quote:
Originally Posted by DracoDei View Post
Yes, but that maneuver is hardly all about the damage, and the effects on people OTHER than who you actually hit are probably half the point. You don't use it on the Boss, you use it on the low to mid-strength mook next to the boss, thus disabling a lot of the other mooks, and maybe the boss too if you get really lucky. Nauseated is basically a "lose" condition (as in "save or lose"). So while it may or may not be weak, the reasons you give seem a bit beside the point.

Given the fluff, I wouldn't even consider it cheesy to drag a captured and bound foe from the last fight with you expressly to use that maneuver on in the first round. Probably not an option for Good characters, but pretty good for Neutrals(as long as the foe didn't per se surrender) and Evil (regardless of circumstances). Using a rat on the other hand would be cheesy and I would not allow such in my games.
War Master's Charge is still a lot easier to activate and more powerful in most circumstances, and a single attack with a 10d6 bonus is not even guaranteed to kill most common mooks, let alone a boss. It also doesn't have a huge range for the nauseation anyway, even if it is a "lose" condition. Using a captured foe or random guy to kill could work, I suppose, but that's cheese along the lines of using White Raven Tactics on yourself to get a super belt of battle effect every round.

Last edited by Milskidasith : 07-15-2010 at 11:36 AM.
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Old 07-16-2010, 02:12 AM   Top  -  End  -  #26
Danzig
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biggrin Re: Endless Play, new ToB discipline

Quote:
Originally Posted by Dead_Jester View Post
Fountain of Insults
Endless Play (Stance)
Level: Crusader 5/Swordsage 5/Warblade 5
Prerequisite: Two Endless Play maneuver
Initiating Action: Swift Action
Range: Personal
Target: You
Duration: Stance

Every time the daemon misses you, you comment on how bad he is, and how much his mother must be ashamed of him.

Taking the art of improvising insults to the next level, you become adept at finding them even in the most difficult situations. Every time an enemy misses you with an attack or a spell, they take a cumulative -2 penalty to attacks. If an enemy misses more than 3 attacks in a row, he is considered Shaken. If he misses 4, he is considered Frightened, and if he misses 5, he is Panicked. The penalties are tracked independently, and for every attack that hits, an enemy can remove 2 points of penalty and one level of fear (if any).
Good Lord, it's finally happened... I never thought I'd find a discipline where one of the stances involves constantly beaking off at your opponent the whole time he's trying his best to hit you. I laughed so hard reading this out loud that my lungs actually hurt right now....
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"Ten thousand zombies versus me? ...They're gonna need more zombies."
-Danzig Nyttafjell, casually lighting a cigar and surveying the battlefield below

Badass Prince of Ulthar avatar by Serpentine

Danzig Nyttafjell, the Prince of Ulthar
Male Ascendant Tiefling Battlemage 3 (at the moment)
Str 18, Dex 16, Con 15, Int 20, Wis 15, Cha 12

R.I.P. Ronnie James Dio... God loves all His children.
Revelation 21:6 (KJV)
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