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Old 06-20-2010, 06:38 PM   Top  -  End  -  #1
Lord_Gareth
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Default [Alignment Replacement] The Color Wheel [3.5/PEACH]

Disclaimer: The original Color Wheel was designed by Wizards of the Coast for their trading card game, Magic: the Gathering. Parts have been changed to make it more applicable to Dungeons and Dragons.

Color as Alignment

The Color Wheel differs from the traditional D&D alignments in that the five Colors possess both literal incarnations (such as Outsiders) and non-literal philosiphies; that is, they are both ideologies and forces that shape the cosmos. While no part of this system falls apart when dealing with literal incarnations, the following is centered around mortals, for whom the colors are ideologies. That last bears repeating - any given character's color-alignment is not irrevocable, and does not represent some cosmic force nesting in their soul; it serves merely as a baseline descriptor for personality and methodology.

Each character, then, has a Primary Color - this represents the greater portion (or most fundamental portions) of their personality, ideology, and goals. For a character who only possesses a Primary Color, it also represents their most commonly used methodology. Primary Color is very intrinsic to the character; while it can change, it should only change after long, involved character development, or after especially severe or sudden stress, trauma, or magical interference. The death of a loved one, the birth of one's child, systemic magical torture, or witnessing an incarnate deity are all examples of events that might change a Primary Color.

Each character also has up to two Secondary Colors, which modify their Primary Color. Secondary Colors combine with the Primary Color to create a new philosiphy and outlook on life, but the Primary Color retains precedence; that is, the goals and outlooks of the Primary Color are still a greater part of the alignment mix than those of the Secondary Colors. Most often, Secondary Colors represent the lengths that a character is willing to go in order to fulfill the goals postulated by their Primary Color; that is, Secondary Colors most often represents methodology, as opposed to ideology. This isn't always the case, but it is important to note that a character needn't support or believe in their Secondary Colors - merely use them. Secondary Colors are much more fluid than their Primary counterparts, and change as a character's belief in what is acceptable or effective changes.

Each color has two Allied Colors - colors closely related to them. A color shares certain aspects of ideology and methodology with its allies, and societies based on those colors often get along to a certain extent. What this means is that a given character doesn't necessarily have to take on Secondary Colors or change their Color alignment if they're dipping into the methods/ideas of their Allied Colors.

Additionally, each color has two Enemy Colors - colors opposed to them in both ideology and methodology. It is important to note that a character can have a Color Alignment that includes Enemy Colors; the combinations are not impossible, but do create sources of self-conflict. Generally speaking, any given color actively opposes its enemy, even if only out of self-interest, but this needn't necessarily be the case, and it's certainly possible for a mixed-color group to cooperate, even if they bicker and fight over methods (or ideas) whenever they have the chance to sit down with a few pints. Generally speaking, repeated or prolonged participation in the methods or ideas of an Enemy Color should necessitate taking it on as a Secondary Color or an alignment shift to include that color.

The five colors are broken down as follows:

White - Order and Community: White believes in the rule of law. Only by upholding the fabric of society can life become peaceful and ideal. White believes in a clear-cut sense of right and wrong, and works with unity, intelligence, and planning in order to accomplish its goals. To White, the individual is not as important as the society; though it might regret it afterwards, the sacrifice of the one to save the many is perfectly acceptable to White. At its best, White creates utopian societies where well-managed rules ensure peace, tranquility, and happiness. At its worst, White creates war-driven dictatorships ruled by fanatics and madmen. Good luck explaining that to White. Allied Colors - Blue and Green. Enemy Colors - Black and Red.

Blue - Knowledge and Discovery: Blue believes in perfection; every thing and every being has infinite potential, and all it takes to unlock that potential is enough knowledge. Thus, the "Platonic" goal of Blue is omniscience - if one knows all the answers, one can do anything, be anything, and change anything. Blue loves learning secrets, and trickery, roundabout solutions, logical thought and careful, methodical planning are all hallmarks of its methods. At its best, Blue's is the enlightened scientist, fulfilling an obligation to society in order to improve and perfect all aspects of life. At its worst, Blue is an emotionless torturer, prying into forbidden secrets and vivisecting its victims for the sheer sake of knowledge. Allied Colors - Black and White. Enemy Colors Green and Red.

Black - Power and Individuality: Black believes that everyone is selfish. It's a cold, bleak philosiphy, but it's there - everyone's going to look out for Number One, and so should you. Black's "Platonic" goal is omnipotence; only if you have all the power are you assured of your freedom. Those who espouse Black's philosiphies often end up participating in some rather unwholesome and/or bizzare practices (blood sacrifice, for example, or ritual scarification), but it is important to note that the profit-centric shopkeeper is just as Black as the soul-trading sorcerer. At its best, Black creates societies of enlightened self-interest, where individual rights and opportunities take precedence over communal rules. At its worst, Black creates societies where the worst atrocities are permissable so long as one is capable of committing them without retribution. Allied Colors - Blue and Red. Enemy Colors - Green and White.

Red - Freedom and Emotion: Red believes in acting on one's emotions, and in the freedom to do so; if you love, act upon it. If you rage, attack, if you feel sorrow, weep. Red believes in absolute freedom, and that people are happiest when they're honest with themselves. Trickery, spontenaity, and direct solutions are all hallmarks of Red's methodology; Red is far more likely to simply smash a wall or blow it up than it is to, say, build a door through it. At its best, Red is genuinely loyal, caring, and committed to the idea of personal freedom. At its worst, Red is random and pointlessly destructive, smashing through restricting obstacles, laws, and people simply because they're there. Allied Colors - Black and Green. Enemy Colors - Blue and White.

Green - Growth and Nature: Green believes that everything was made perfect as it is. Nature has already given you all the tools and weapons you need to survive, thrive, and excel - all one has to do is find one's place in Nature, accept it, and embrace it. Green opposes artifice and encroachment upon nature; direct, physical solutions, instinct, and enhancing magic are all hallmarks of Green's philosiphy. Important to note is that Green believes in destiny and predestination - but also that these forces can be violated (hence Green's violent opposition of what others might call progress). At its best, Green creates peaceful, group-oriented societies that live in harmony with nature. At its worst, Green's traditionalistic nature drags societies down into violent, anti-technological fanatacism. Allied Colors - Red and White. Enemy Colors - Black and Blue.

Making the Shift - Introducing the Color Wheel to Your Game

Shifting the nine traditional alignments to the Color Wheel isn't as hard as it might seem. Certain classes require certain alignments; all one has to do is examine why they require those alignments and then translate to a color restriction. Paladins, for example, are required to be Lawful Good because they are expected to produce the most good for the most people whenever possible; this translates easily into a requirement that Paladins have White in their alignment mix. Monks, on the other hand, are required to be Lawful because they need strict self-discipline and control to learn their art; thus, a Monk's alignment requirement would be "Any Non-Red".

Abilities such as Smite translate simply into Smite Enemy Color; any given character/monster is treated as all of its colors for the purposes of such abilities. Similar methods can be applied to spells which require certain alignments.

Recommended Mechanical Changes

The following changes are recommended (but certainly not required) for games that include the Color Wheel.

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Self-Reference: Morality in Your Campaign Setting

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Two-Color Mixes

The following are general examples of what might happen when you start mixing two colors. It's important to note that these mixes can be done with either color Primary. One's choice of Primary color shifts the focus of the mix a bit, one direction or the other; for example, a White primary character with Black as a secondary color would more often put the agenda of their group as a whole first.

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Alignment Subtypes and Outsiders

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Enemy Color Conflicts

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The Colorless
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I'll gladly take any questions, clarify any confusions and, if requested, provide examples of color combinations to create alignments.

Additional Reading

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Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 06-20-2010, 06:39 PM   Top  -  End  -  #2
Lord_Gareth
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

This space reserved for additional material.
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 06-20-2010, 07:13 PM   Top  -  End  -  #3
lightningcat
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

You forgot your previous thread for additional reading.

I'm using a version of this alignment system in my next game, I'll keep you informed on how well it works out.
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Old 06-20-2010, 11:06 PM   Top  -  End  -  #4
mrcarter11
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Well I like it, but my question is.. How do you explain mixes of three colors.. In which the primary is.. Any. But the other two, are the opposed.. Wouldnt that break the idea? Let me provide examples later when I can think without the headache.
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Old 06-22-2010, 03:55 AM   Top  -  End  -  #5
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Primary White, colours red and black. Well Intentioned Extremist. (Shrug)

Nice system. (Smile)
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Old 06-22-2010, 04:03 AM   Top  -  End  -  #6
Lord Raziere
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Ey Gareth, I like it.

I'd rather have this in DnD than the stupid alignment system, that thing is two-dimensional at best and doesn't actually convey the amount of philosophies upon morality and such there can be.
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Old 06-22-2010, 04:09 AM   Top  -  End  -  #7
Lord Raziere
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by mrcarter11 View Post
Well I like it, but my question is.. How do you explain mixes of three colors.. In which the primary is.. Any. But the other two, are the opposed.. Wouldnt that break the idea? Let me provide examples later when I can think without the headache.
well to me, I think its more about moderation and balance when it comes to three colors.

white/black/red: this trio would want freedom and individuality and design the law around safely having such things, so while white would be able to have law and order, it would also be able to incorporate freedom and individuality into it.

blue/red/green: this trio would want freedom and nature to good and all that, and would use blues knowledge to balance freedom and nature with civilization, and tradition with change by giving people the freedom to choose between the two.

those are just examples, trio's would be a little complex in their philosophies, but probably more realistic and workable in the real world.
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Old 06-22-2010, 05:02 AM   Top  -  End  -  #8
Salbazier
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Love it. :) Me too, always think that color wheel works better than alignment system. Especially every color has 'good' and 'evil' side. it makes possible for a holy/light powered villain and dark powered hero.
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Old 06-22-2010, 05:28 AM   Top  -  End  -  #9
DragonOfUndeath
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

i agree. loads better than the current alignment system.
change: colourless into grey. it means the same thing but seems better.
Also maybe add more colours like orange or purple.
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Old 06-22-2010, 05:32 AM   Top  -  End  -  #10
Salbazier
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

There's no grey/orange/purple in MTG where the material come from. Grey is not colorless, it is mixture of white and black.
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Old 06-22-2010, 05:35 AM   Top  -  End  -  #11
Eldan
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

It's an interesting approach, and while I would not actually remove the default alignment system from my games (never had problems with it), it would be interesting to see where known creature types fit it.

Let's see:

Archons: Pure White, maybe traces of blue and/or green. Militaristic, believe in the strength of society to benefit the individual.
Modrons: White/Blue, clearly. Laws are the defining aspect of the multiverse, and they are also big on discovery and research.
Baatezu: difficult. Clearly white for order, probably also black. Yes, Black/White sounds right.
Yugoloth: the definition of Blue/Black. A society of power and secrets, full of constant backstabbing and treachery.
Tanar'ri: easily Red/Black. A rare few Tanar'ri might have traces of green and blue in them, but those are rare cases.
Slaad: Red, with Black or Green depending on the individual.
Eladrin: Green, with Red and White mixed in.
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Old 06-22-2010, 12:37 PM   Top  -  End  -  #12
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I'm surprised WotC hasn't thought of this considering they created both... on second thought, it's not surprising.

Great job on the new system though, I had always thought the MtG color system was far superior as it includes many things the old alignment system does not.
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Old 06-22-2010, 12:55 PM   Top  -  End  -  #13
mrcarter11
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

My main problem is trying to figure out where I go on this.. I mean, blue fits perfect almost.. And then secondary colors of black and red.. Yea, that seems right.. Um, I'd be up for trying this in a real game.. But I still think trying to change over class alignment restrictions would be tricky .
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Old 06-22-2010, 01:33 PM   Top  -  End  -  #14
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I know it's how MtG did it and everything but I would propose to move Green away from nature and more into destiny. I just don't think nature fits into the idea of the philosophy.
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Old 06-22-2010, 01:38 PM   Top  -  End  -  #15
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I actually like the idea. Under such a system I could see myself being described as primary: black, secondary: red and blue. It fits well, and within the magic the gathering color pie. And yet sounds more poetic and justified then "chaotic neutral or chaotic evil, depending on the mood"... lol!

Class alignment restrictions would indeed seem a bit confusing. Unless the DM sets some objective groundrules. For example, perhaps a paladin must have white color in his alignment. Be it primary or secondary. Bards/Barbarians must have red color somewhere in their alignment, and druids must have green. It seems pretty straight forward if you ask me. And the classes mingle well with their perceived "colors".

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Old 06-22-2010, 01:46 PM   Top  -  End  -  #16
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Hm... Intriguing. Since everyone else is posting staments of their assumed colors...

Primarily Blue/Red. With a small splash Black, for UNLIMITED POWER!

*cough*


As for this system...

I like it. Much less conflict from this than the current alignment system.
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Old 06-22-2010, 02:12 PM   Top  -  End  -  #17
Corporate M
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by The-Mage-King View Post
I like it. Much less conflict from this than the current alignment system.
>>Implies he likes the fact there's less conflict.

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Old 06-22-2010, 02:14 PM   Top  -  End  -  #18
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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>>Implies he likes the fact there's less conflict.

Fallen blackguard detected.
No, just someone who get's tired of people calling CN characters "Evil" for acting selfish on occasion.


Anyway, the "Much less conflict" was concerning the discussions about alignments. Those things can get dangerous...
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The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 06-22-2010, 02:40 PM   Top  -  End  -  #19
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

"selfish" is one of those words that D&D tends to define differently depending on the edition.

In 2nd ed, CG characters were described as "selfish but goodhearted" in the PHB.

In 3rd ed, "selfish" as a general description of the character as a whole, tends to be more common with the Evil alignments.
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Old 06-22-2010, 03:02 PM   Top  -  End  -  #20
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I do have some general ideas on class alignment restrictions up under "Reccomended Mechanical Changes" on the first post. Sometime soon, I'll try to post a revised cosmology. I'd love to have volunteer DMs run a game or two so they can tell me what else (besides a boatload of spells) need editing.
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Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 06-22-2010, 04:56 PM   Top  -  End  -  #21
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I like this system overall, (and I really like how you put multicolored alignments in there) though I've always likes the 2 trait element of the MtG color wheel. (BY that I mean that you can describe each color with 2 traits, and 1 trait is shared by the color on the 'left,' and one on the 'right'

So, it is, as I've understood it:
.................................................W hite
...............................................Lif e/Order

.................................Green............ ....................Blue
............................'Chaos'/Life.......................Order/Control

....................................Red........... ..................Black
...............................Chaos/death................death/Control

Of course some stuff is arbitrary, like Blue's water affinity, and order and control might be hard to be seen as different. (Think of it as the difference between planning and facilitating a bunch of activities at, say, summer camp, and planning a manditory schedule at the same.)

I wonder: would these be able to be adapted to the philosophies that you outline?

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Old 06-22-2010, 05:45 PM   Top  -  End  -  #22
Tome
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I really like this idea. Has a bit more flexibility than 3.5's system.

Quote:
Originally Posted by Eldan View Post
Archons: Pure White, maybe traces of blue and/or green. Militaristic, believe in the strength of society to benefit the individual.
Modrons: White/Blue, clearly. Laws are the defining aspect of the multiverse, and they are also big on discovery and research.
Baatezu: difficult. Clearly white for order, probably also black. Yes, Black/White sounds right.
Yugoloth: the definition of Blue/Black. A society of power and secrets, full of constant backstabbing and treachery.
Tanar'ri: easily Red/Black. A rare few Tanar'ri might have traces of green and blue in them, but those are rare cases.
Slaad: Red, with Black or Green depending on the individual.
Eladrin: Green, with Red and White mixed in.
I'd agree with this assessment, except for the Eladrin. Eladrin are not Green, they have very little to do with nature and no real association with instinct or predestination either. They're more likely to be some combination or Red, Blue or White, probably Red/White or Red/Blue.

Now Guardinals? They're White/Green, for sure. Strangely, I'd also say that Inevitables would have the same colours, but for different reasons. Angels I'm not sure of, since they tend to be somewhat more varied than the other Celestials.
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Old 06-22-2010, 05:55 PM   Top  -  End  -  #23
Hylleddin
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I've been doing something similar to this with Planescape, trying to reorganize the planes to fit the color wheel. I ended up chopping a few planes out and separating a few layers off into different planes. It has 26 planes. For each color, there is one pure plane and four planes tinged with each other color. There is also an artifact (colorless) plane.

Primary Color
White Tinged
Blue Tinged
Black Tinged
Red Tinged
Green Tinged
White
Celestia
Arcadia
Carceri
???
Dothion
Blue
???
???
???
???
???
Black
Baator
Pandemonium
???
Abyss
Nifleheim
Red
Acheron
???
Gehenna
Ysgard
Olympus
Green
Shurrock
???
Karasuthra
Arvandor
Beastlands

Artifact Plane: Mechanus

Bytopia and Arvandor are split in half into Shurrock and Dothion, and Arvandor and Olympus. The Grey Waste has a philosophy of apathetic nihilism, which doesn't really fit any of the colors, but Nifleheim's physical environment made me think of Black/Green. Limbo is too chaotic to embody the colors philosophies, even Red's. I think Elysium can fit in here somewhere, but I can't figure out where. There are less then 26 outer planes in planescape, so there are a lot of gaps to fill, especially around Blue. It's still a work in progress.

Anyway, hope this gives some interesting ideas for your cosmology. I'd say the biggest difference is that in mine colorless is related to machinery.
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Last edited by Hylleddin : 06-22-2010 at 06:20 PM. Reason: Grammar
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Old 06-22-2010, 06:15 PM   Top  -  End  -  #24
Morph Bark
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by Dragon Raptor View Post
I've been doing something similar to this with Planescape, trying to reorganize the planes to fit the color wheel. I ended up chopping a few planes out and separating a few layers off into different planes. It has 26 planes. For each color, there is one pure plane and four planes tinged with each other color. There is also an artifact (colorless) plane.

Primary Color
White Tinged
Blue Tinged
Black Tinged
Red Tinged
Green Tinged
White
Celestia
Arcadia
Carceri
???
Dothion
Blue
???
???
???
???
???
Black
Baator
Pandemonium
???
Abyss
Nifleheim
Red
Acheron
???
Gehenna
Ysgard
Olympus
Green
Shurrock
???
???
Arvandor
Beastlands

Artifact Plane: Mechanus

Bytopia and Arvandor are split in half into Shurrock and Dothion, and Arvandor and Olympus. The Grey Waste has a philosophy of apathetic nihilism, which doesn't really fit any of the colors, but Nifleheim's physical environment made me think of Black/Green. Limbo is too chaotic to embody the colors philosophies, even Red's. I think Elysium can fit in here somewhere, but I can't figure out where. There are less then 26 outer planes in planescape, so there are a lot of gaps to fill, especially around Blue. It's still a work in progress.

Anyway, hope this gives some interesting ideas for your cosmology. I'd say the biggest difference is that in mine colorless is related to machinery.
That is... wow. Just wow. Kudos on that. Now time to fill in the blanks.

Mechanus could easily fit on the Blue axis though. The problem is where.
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Old 06-22-2010, 06:22 PM   Top  -  End  -  #25
Athaniar
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by M-Bark View Post
That is... wow. Just wow. Kudos on that. Now time to fill in the blanks.

Mechanus could easily fit on the Blue axis though. The problem is where.
Isn't it all about law? Blue (White) is the obvious choice to me.
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Old 06-22-2010, 06:26 PM   Top  -  End  -  #26
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

I prefer the standard system, but this might work.
I'd pin myself as White primary, Blue secondary, with traces of Red and Green, and little to no Black.
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Old 06-22-2010, 06:31 PM   Top  -  End  -  #27
Hylleddin
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by Lord Xavius View Post
Isn't it all about law? Blue (White) is the obvious choice to me.
Yeah, Mechanus can easily fit there. I just put it into colorless because it's essentially a giant artifact.
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Last edited by Hylleddin : 06-22-2010 at 06:31 PM. Reason: spelling
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Old 06-22-2010, 06:32 PM   Top  -  End  -  #28
Salbazier
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Artifact can be blue and blue is the color that have affinity with artifact.
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Old 06-22-2010, 06:36 PM   Top  -  End  -  #29
Morph Bark
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

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Originally Posted by Lord Xavius View Post
Isn't it all about law? Blue (White) is the obvious choice to me.
Well, it could also simply be Blue/Blue, as that option is there too on that table...
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Last edited by Morph Bark : 06-22-2010 at 06:37 PM.
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Old 06-22-2010, 07:03 PM   Top  -  End  -  #30
The-Mage-King
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Default Re: [Alignment Replacement] The Color Wheel [3.5/PEACH]

Uh, colored artifacts, anyone?

I vote Blue/blue tinged for Mechanus, and keeping the "Artifact" designation.

Maybe make Hades be colorless (a la a larrge number of the Eldrazi), and Limbo be a quin-color? They'd get special designations, for that...
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