Cyberwolf is a Prison. Floating deep in space, it holds a million people. They were the poor... most of them. They were to start new lives, and live peacefully.
But something went wrong. Cyberwolf is a failure, a hell. And the people inside are desperate. Desperate enough to kill...
Limited to 20 people or less.
GOOD - The Calamaders
Spoiler
Starseer: You have a suspicious feeling you came from Outside. You suffer from fits that show you the Outside. But sometimes your fits show you more than just the stars - once per night phase, you can deliberately trigger a fit to show yourself the role of another player. (Seer)
Herbologist: You are an expert at recognising the many plants that grow in the prison. Once per night phase, you may heal a night kill victim with your vast collection of flora. (Baner)
Cellborn: You were born of the Prison. You are convinced that you are the Starseer, as you have similar fits and memories. But these memories aren't yours - the Prison takes dead bodies and builds new people with them. The "memories" aren't yours, and they aren't exactly correct. ..(Fool)
Plain Ol' Calamaders: No special powers. Not made by the Prison. Just your average guy. (Villager)
The Circle of Light: A group of people who believe Outside, the stars and the sun. In the light, they can also see each other. They can also talk (PM) freely. (Masons)
Pickpocket (Optional): A bumbling fool. You may, one per night phase, PM an item to the Narrator to steal it, but, unfortunately, you are clumsy and trigger alarms. As such, your theft shall be announced. (Original)
Except for the Circle, the Calamaders do not know each other.
BAD - The Sinnas
Spoiler
Winglord: A brutal man, you are a cheater, a liar and a drug addict. Your late father left you a gold ring, with which you can manipulate life essence. You may use the ring twice to hijack a lynch vote (day), and twice for a night action (night). (Original)
Dog-slave (Optional): A little girl chained to the Winglord's throne, you are forced to test his food for poison. Essentially a villager and on Team Good, BUT.... if the Winglord will be lynched, the votes will be vortexed to you. (Original)
2nd Man of the Wise: You used to be a member of the Wise, but you were too preoccupied with power, and were booted from the Tower. That was long ago, but you still remember some of the incantations of the Wise. Once per night phase, you may void a night action AND scry a player. (Voider/Devil)
Halfmen: People repaired (albeit crudely) by the prison, or sometimes Cellborns born only part-organic. You know that you can never be normal, and this makes you bloodthirsty... (Wolf)
Cat-burglar (Optional): Silent, swift and graceful, you have dark skin and hair, as well as lithe muscles. Once per night phase, you may PM an item to the Narrator. This item is yours by Lightson. (Original)
Except for the Dog-slave, the Sinnas all know each other, may PM each other, and have a night kill every night. (Voting decides night kills - majority rules)
NEUTRALS - The Wise (Optional)
Spoiler
The neutrals aim to last to the end of the game. They must attempt to eliminate as many of each side as possible.
1st Man of the Wise: You are the oldest and the wisest of the Wise. You know the forgotten ritual of Maek Telerna, which binds Death himself in a jar until Lightson. During the night phase, you may have a night kill. But, unfortunately, the ritual can only be used every other day. (Assassin)
3rd Man of the Wise: The youngest, but the strongest of the Wise. During the Day phase, you may choose a Prisoner. That Prisoner may not be lynched. This ability may only be used every other day. (Day-baner)
RULES
Spoiler
Helgraf's Scry Interference is in effect.
Autolynching occurs on the third day without a point.
If two people attempt to steal the same item, the item will remain in the current owner's possessions, as the thieves knock each other out.
No posting during the night phase.
PMs are OK, but it's unwise to reveal your true role. Maybe use a proxy.
Night kills are decided by voting. Majority rules.
LOCKDOWNS
Spoiler
Occasionally, the Prison gets bored. After all, 162 years trapped in your own mind is hell. So, every now and then, it triggers a lockdown to stir things up.
There are two types of lockdown:
1. LIGHTCANNON LOCKDOWN
The Prison gets annoyed, and deploys the lightcannons. A random player will be killed.
2. LOCKED-IN LOCKDOWN
Somebody is locked in a room. All attempts to use any action against him/her fail. However, his/her own powers are rendered null.
Lockdowns always occur during the day phase. They should happen every other day. An autolynching may be accompanied by a lockdown.
ITEMS
Spoiler
Four items will be passed around. Each person may only hold the item once. You are given it at Lightson (start of the day phase) and, if not stolen, it will find a new owner next Lightson. Their actions may be used alongside your own.
Silver Armour:
Renders two lynch votes against you null.
Loaded Firelock:
Your lynch vote counts as three.
Small Key:
You may trigger a Type Two Lockdown to a player of your own choosing (day action). You may also remove a player from a Type Two Lockdown (night action).
Adrenaline Injector:
Will boost your powers, if you have any.
PLAYER LIST
Name
No.
Status
Role
cd4
1
Killed Night 3
Circle of Light
Murska
2
Lynched Day 2
Starseer
Kroy
3
Alive
billtodamax
4
Killed Night 4
Plain Ol' Calamader
Fleeing Coward
5
Lockdown Killed Day 5
Cellborn
Aemoh
6
Lockdown Killed Day 2
Halfman
Crown of Thorns
7
Alive
Lamech
8
Killed Night 1
Plain Ol' Calamader
Deathslayer7
9
Alive
Eternal Drifter
10
Lynched Day 4
Winglord
TheLaughingMan
11
Lynched Day 1
Herbologist
Tydude
12
Killed Night 2
Plain Ol' Calamader
hobbitkniver
13
Lynched Day 5
Halfman
Game starts 10th July.
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
Last edited by The Cyberwolf : 08-04-2010 at 02:15 AM.
Sounds interesting I think I will join though there are some questions and a mistake.
Mistake : Silver Armour:
Renders two lunch votes against you null.
I didn't know that we voted to eat :)
Question and clarification: The Winglord's power is to vortex the day vote twice and vortex any night action twice. If he uses the night action on someone who doesn't have a night action what happens?
Question: How can the dog-slave win without dying? Being on team good but getting killed when the head bad guy is lynched with no way of stopping it. The good guys don't have any night kills to get around this problem. This means that the person playing the dog slave's best option is to offer themselves up for a day 1 lynch.
Question: Does the adrenaline shot give you an extra power in addition to any you own or does it just boost the power you already have? If it is the former what powers might you get?
The neutral Daybaner should have some sort of cooldown on his ability, and the neutral's win condition should be better defined (Number of people on each side killed, or specific roles, do they need to survive until the end, etc. etc.).
The Catburglar should have to chose a player to steal from, instead of grabbing any item he wants.
Lightcannon lockdowns just seem annoying if you get killed by them.
OK. I'll take some of your suggestions.
PMing is now possible.
Changed the "lunch" to "lynch", and added the cooldown to daybanes.
@cd4:
If the Winglord uses the hijack thingy on someone without a night action, he wastes it. He has to work with his Devil.
The Dog-slave is basically a way of torturing a poor, innocent soul, and protecting the Winglord (though if you try to vote out Winglord and somebody else dies, then you'll have found the Winglords.)
The Adrenaline Injector merely boosts your powers.
@billtodamax: No point. Each person can only hold each item once, so the Catburglar will end up a normal wolf after using everything.
Besides, the last time I ran a game, I made a mistake, Team Good won, and I believe in the phrase "turn about is fair play."
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
Last edited by The Cyberwolf : 07-04-2010 at 06:01 AM.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
@Eternal Drifter: OHMYGOD you got it right! Are you Welsh?
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
I'm going to New Zealand for... an amount of time. Skiing and such. It's gonna be fun.
However, it means I'm unlikely to have much internet past lunchtime tomorrow until Sunday after the close one (I think it's the 18th).
Please don't auto-lynch me, and if you could refrain from night-killing/lynching too, that'd be great.
Corrected the numbering error, and changed Bill's status to Inactive til 18th.
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
Last edited by The Cyberwolf : 07-07-2010 at 10:36 AM.
Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
I know it's the 10th, but I'm afraid Game Start will be delayed until tomorrow. Slight problem in my schedule, sorry.
Signups closed.
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
The man lay strapped to the track. He could hear - and feel - the migration trucks coming. "STOP! PLEASE! YOU CAN SEE ME, I KNOW YOU CAN!"
They weren't stopping.
He tugged at the chains. He would survive, he knew he would!
The train of migration trucks ran him over, with several soft squishes.
Nobody died, but I added a bit of narration for no reason.
DAY 1 BEGINS. YOU HAVE 48 HOURS TO VOTE.
__________________
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment. Degeneration 91
The first time you see this, copy it into your signature and subtract one.
Eh, Eternal Drifter. Hooray for senseless violence!
__________________
Previous Avatars:
Spoiler
Old Avatar by PersonalSaivor.
Ponytar by akrim.elf
Quote:
Originally Posted by The Lost Eyeball
Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
Last edited by TheLaughingMan : 07-12-2010 at 01:07 AM.