Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
The lizardman and drow stand side by side as they watch the longboat's lantern recede into the distance.
The drow removes his plate armor, leaving the pieces stacked neatly on the shore. The lizardman stands motionless, lost in thought.
Neither speaks for a long time.
OOC: Both the lizardman and the drow have darkvision. Unless otherwise specified, communication is assumed to be in draconic ... This thread is a "spin off" from The Sea of Starry Night II. The OOC thread is here.
Trinark finally breaks the silence, "I regret that we are separated from the rest of the group. I vow that I will watch your back to the best of my ability. I will work with you to see that you and Sheyra are brought back together."
"I suggest we try to find food as soon as possible. I can create water magically if necessary."
The lizardman doesn't understand the word of what the lone drow says but the calm in his voice and his gestures indicate that he was willing to help find sheyra again.
The lizardman nods in agreement. He puzzled over Trinark's removal of his armor until he realised that Trinark moved more silently now. I will be alone with this darkskin..drow..for much time in this place.... He offered himself as a sacrifice to the squid-thing..... It is as worthy as the others. It CANNOT have been the cause of the one killed
He comes to a decision and mimics a gesture he had often spied among pinkskins, he hoped the drow would respond. He held a open palm side-ways at waist level and offered it to the drow
"Together. You and I"
He points with his other hand in the direction of the ferry.
"To find Sheyra and our packmates in Tefff-lam"
The two accidental companions turn their backs to the Sea and look up at the imposing cliffs that form the semi-circular cove. The carved footholds lead back up to some caves, but the black pudding lies that way, and they are not eager to backtrack.
Dark openings along the base of the cliff to the left and to the right indicate additional passages leaving the beach. The opening to the left is large and regular, as if it has been worked. The opening to the right is a narrow triangle and appears to be a natural opening in the rock.
In Draconic, "Well my Lizardkin friend, what should I call you? *I don't want to offend."
Trinark suveys the cave passages, stroking his chin. *"I suggest we take the smaller of the two, I am hoping you can find some more of those mushrooms. *They can sustain us for a little while longer, and I can purify them if we find the poisonous ones. *What do you think?"
The lizardman looks carefully at the tracks on the beach. Most were made by his companions on their way to the dock. The other markings are indistinct. It appears that the Glimmersea is subject to the pull of Selune as much as any surface sea, and the tides seem to have erased any signs of previous visitors.
The lizardman's nose already indicates that the Glimmersea is briny. He tastes the seawater anyway, and confirms that it is salty and undrinkable.
The two of you consider whether it would be better to wait here by the beach for other passersby or whether you should move on, hoping to find food or another path to the surface. Neither of you have eaten for several days, and you are both beginning to feel weak ...
The lizardkin druid had considered fishing to feed themselves but had reconsiderd it. They were weak enough to begin with and the exertions of swimming and fishing would only wear them out quickly with no guarantee of success.
Secondly, when it came to fish, there was one rule.
If you were bigger, you eat; If you were smaller, you were eaten..
Looking at the size of the Sea, he had no idea as to what dwelt in its dark depths and the size they grew to. Considering the aberrations that infested this place, it was quite likely they would simply run into more inedible trouble.
Shaking his head at having to turn his back to the chance at a meal, Ssathiya folds the net and stows it into his back pack and hoists the backpack and shield tied to it on.
He marchs to the narrow opening and looks at the drow expectantly.
The two of you are both reasonably comfortable without light, and since neither of you are encumbered with heavy, noisy, metal armor, you both are able to move quickly and relatively silently through the darkness.
You explore a narrow natural passageway, climbing above, under, and around large natural rock formations. There are signs that this passageway has been used by others before, though no tracks are alarmingly fresh. No doubt others have used this way to get to the ferry in the past.
The gnawing hunger pains eventually fade into a dull background discomfort. This part of the Underdark seems to be unusually barren.
With no destination particularly in mind, the two of you meander through the bowels of the Underdark for an indefinite period of time. You stop to rest when tired and drink when thirsty.
An unknown number of days pass, hours blurring into each other. The two of you are thoroughly lost. You both shrug. What does it matter?
You are both exhausted and starving. If you don't find food soon, there is a real possibility that you will both die here in the Underdark.
You have just recently entered a series of vaulted caverns filled with numerous stalactites and stalagmites, hoping to find some edible fungi. Suddenly, the drow halts in his tracks. There is sound and movement ahead. In a few moments, the lizardman can sense it too ...
The long hunger and fatigue were wearing Ssathiya down. He talked less with Trinark. Merely nodding or shaking his head and wordlessly following his lead.
Seeing the drow tense and remain still causes him to focus his attention ahead. The sounds of something moving ahead shook him out of his self-reverie. The usually cautious lizardkin was now simply too hungry and too much of a bad mood to simply evade an encounter. He stood there teeth bared,breath quickening with all the signs he was about to fly into a svage fit and butcher whatever lay ahead.
[OOC: I'm fighting shield and claw and if it's a friendly Yoric, you'd better restrain me]
Attempting to sieze the advantage, Trinark will cast Dancing Lights (racial ability). He will select the optional "Humanoid" shape. To appear near the entrance to the cavern that Trinark and the Druid entered through. He will have the "light" remain stationary for the time being.
Trinark will be ready in case something is revealed or moves when the "light" appears.
Trinark turns and casts dancing lights back the way the two of you had come.
For a moment, three figures are silhouetted against the glow - drow! Apparently, they had circled around and were attempting to sneak up behind you. One waves a hand and the dancing lights are snuffed out.
With their presence discovered, there apparently is no longer any need for stealth. Footsteps converge on the two of you from ahead and behind.
One of the three behind you calls out in Undercommon, "There are only two of them!"
A voice replies from in front of you, "Take them alive!"
OOC: Please make your own initiative rolls. There are three drow warriors in front of you and three drow behind you. Both sets of drow are 30 ft away. Random stalagmites provide 25% cover for everyone.
The reptilia curses. Expecting surprise to be on their advantage, he was dismayed as his partner casted a spell that gave their last advantage away.
He sprints towards the drow at the back, his shield held before him.
All my fighting spells are used. I will have to fight tooth and claw
OOC: My initiative is 18. My plan is to charge and break through the line of drow at the back and then turn so I can flank them if Trinark is behind me. Once we both can break through, we run for it.EDIT: I obviously choose the path of least AOOs
With a fearsome roar, the lizardman charges the three drow to the rear. He hears the thwip, thwip, thwip of hand crossbows discharging, and he feels three small bolts thud into his shield.
A split second later, the lizardman is crashing through the center of their line, dropping the drow warrior in the center to the ground with a single blow of his club.
Trinark follows close on the lizardman's heels, casting a protective spell as he runs. He hears two bolts whiz past him until they strike stalagmites. A third bolt passes close enough for him to feel a thrumming in the air as it just barely misses. Trinark mutters a prayer of thanks to Eilistraee for shielding him and readies his sword.
OOC: Trinark casts shield of faith and delays his move to follow the lizardman. The three drow to the rear are unable to overcome the lizardman's charging AC of 20. The lizardman charges and drops a drow warrior with 5 points of damage. The drow from the "front" (now the rear) fire at Trinark. Two miss completely, while the third narrowly misses.
Roaring Semuanya's name, spittle flying from his bared maw, the lizardkiin whirls like a dervish, fighting the two drow remaining upright. Alternating between the two, blocking one's attacks as he swung his club at the other with breakneck speed.
The drow would not dismiss one of the people so easily again. The words of their pack-leader echoed in him.
There are only two of them...
Take them alive..
Semuanya did not intend his offspring as any kind of prey!..easy or otherwise...
He snarled as he struck again.
OOC: The description's for style. As i stated, turn around. attack one of them and 'scare' the other until I drop all of them if possible and run off with Trinark. If i'm allowed more than a single attack, as a full round action, I choose to 1 club/ 1 bite attack(secondary).
Another drow falls under the lizardman's frenzied attacks. The third drow warrior draws his rapier and thrusts desperately, but the lizardman easily deflects the point of the blade off of his shield.
Trinark takes advantage of the drow being distracted to slash him deeply across his back. The drow hisses in agony, then whirls to protect himself, only to be clubbed across the back of the skull by the lizardman.
Another series of small crossbow bolts streak through the darkness. Trinark and the lizardman take cover behind some stalagmites.
Trinark peeks around the stalagmite and sees the remaining three drow closing in on his and the lizardman's position. Two of them carry bucklers and have rapiers held ready. The one in the center wears a sergeant's insignia and is wielding a spiked chain. Due to the close quarters, he is holding the chain close to its two ends, which are being whirling gently and skillfully.
OOC: Combat continues ...
Round 2: The lizardman kills a second drow. Trinark flanks and slashes the third drow. The other set of drow move and reload.
Round 3: The lizardman finishes off the third drow. Trinark fights defensively. Three more bolts are fired but miss. The three remaining drow draw their melee weapons and move.
The three drow close in cautiously, seeing the fate of the rest of their squad. Two soldiers attempt to flank the lizardman, while the sergeant stays back, whirling his spiked chain overhead.
The lizardman shifts his position, stacking the two drow skirmishers. The closest drow attempts to parry the lizardman's attacks with his rapier as best he can, but he doesn't seem to be trying to counterattack for some reason. The sergeant's chain whips over the skirmisher's head and harries the lizardman unpredicatably.
Trinark, meanwhile, stays behind the lizardman and waits for an opening. He sees the sergeant switch to a one-handed grip on the chain. The sergeant's free hand makes a series of quick movements.
Too late Trinark recognizes the trap. A flurry of small bolts explodes from the left flank. At least two bolts strike both the lizardman and Trinark. The lizardman roars in fury, but within seconds, the drow poison begins to take effect and both the lizardman and Trinark slump to the ground.
As their consciousness begins to fade, they look up toward the ceiling as roughly a dozen drow encircle them. The sergeant coils his spiked chain carefully and the other drow reload their hand crossbows.
Their voices sound muffled as if they are speaking underwater and you can't help wondering ...
You are aware of gentle rocking and the sound of boots marching on stone ...
More time passes ...
You regain consciousness slowly, and find yourself lying on cold natural stone. Sitting up, you realize that you are chained by the neck to a number of other humanoids.
A single dim lantern casts a purplish glow over the cavern. Fifteen drow warriors are scattered about the cave. Some are watching the exits. Others are gathered near the lantern, sitting on a number of sturdy wooden chests, chatting and eating.
Two dozen grimlocks, who have been acting as porters, huddle together in a separate group.
Some of the other prisoners are awake, others are either sleeping or still unconscious. Sitting on the ground near you is a small cage that contains some kind of lizard. A pot full of water has been placed in the center of your group, along with some pieces of bread.