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Old 07-14-2010, 02:48 PM   Top  -  End  -  #1
ErrantX
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Default [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Jade Throne

Galen Markos, a master of Jade Throne

The discipline of Jade Throne arose in the battling aristocracies of the world, where its nobles initially only practiced dueling styles that were of little use. When war would come, these nobles found that their abilities were sorely underprepared for the rigors of true combat, and from their roots in the arts of dueling and their subsequent training by masters of both combat and leadership; the Jade Throne style was born. While not a passive style, the true master of Jade Throne is a warrior without fear, walking gracefully within a furious melee as a king in his court. Regal and unflinching, a practitioner of Jade Throne owns any field of battle he walks upon, for it his court and here he rules. Masters of this artform are depicted throughout history as peerless swordsman who know no equal in the art of the duel.

Jade Throne practitioners are a diverse lot, but what sets them apart from their contemporaries is their invincible calm while fighting. The focus required to be a true lord in battle requires this unshakable discipline to be paramount, and requires them to focus solely on the foe after the foe he just conquered. This aggressive foresight means that the Jade Throne user focuses fully on his weapon, precluding him using a shield with this discipline. To this end, the associated skill for this discipline is Sense Motive, and its associated weapons are the rapier, longsword, bastard sword, greatsword, shortsword, and scimitar.

Author’s Note: All Jade Throne maneuvers and stances require that the initiator not be using any type of physical shield (including animated shields, but rings of force shield are allowed) due to the focus on offensive progression in this discipline.

Addendum: This discipline is intended for my Libram of Battle project, where the traditional Tome of Battle does not exist. In the framework of using this discipline with the Tome of Battle, this discipline replaces Iron Heart on the Warblade list.
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Old 07-14-2010, 02:49 PM   Top  -  End  -  #2
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Maneuver List

1st Level
Jade Zephyr’s Strike: Strike- Make a melee attack, then make an immediate 10ft movement.
Scything Strike: Strike- Make a melee attack on two adjacent enemies as a single attack.
Blade of Breaking: Strike- Make a melee attack against an opponent’s weapon without provoking attacks of opportunity.
Circular Stance: Stance- Flankers do not receive combat bonus against you when flanking.
*Jade Einhander: Stance- +2 to AC to a single foe and +1d6 damage on attacks, -2 to AC to other foes.
*Prince’s Sidestep: Boost- +2 AC against attacks of opportunity while moving.
2nd Level
Regal Blade: Boost- Add +5 to attack roll and +10 to damage roll on a single melee attack.
Rising Jade Strike: Strike- Make a Sense Motive check, strike does double damage.
Jade Barrier: Counter- Make a Sense Motive check to block an attack.
*Jade Lance: Strike- Melee attack inflicts an additional 2d6 points of damage and ignores damage reduction.
3rd Level
Dazing Attack: Strike- Make a melee attack, strike inflicts +2d6 points of damage and dazes enemy.
Strike of Defeat: Strike- Make a melee attack against a foe, deals additional damage based on current hit points.
Unfettered Movement: Stance- Gain an additional +10ft to base speed, +4 bonus to AC vs. attacks of opportunity.
*Perception of Jade: Boost- Make a Sense Motive check, next melee attack is resolved as a touch attack.
4th Level
Jade Zephyr’s Dance: Strike- Each successful melee attack allows the martial adept to move 10ft and make an additional attack.
Perseverance of Jade: Counter- Use Sense Motive in place of relevant save on saving throw.
Noble Blade: Boost- +10 to attack roll and +20 to damage roll on a single melee attack.
*Weeping Jade Razor: Strike- Arterial strike that inflicts an additional 4d6 points of damage and grants the bleeding condition on the target.
5th Level
Jade Zenith Strike: Strike- Make a Sense Motive check, strike does triple damage.
Perfection of Jade: Temporarily overcome negative condition ailments.
Jade Duelist Attitude: Stance- Add +4 insight modifier to AC and Initiative.
*Riddle of Iron: Strike- Melee attack that inflicts an additional 3d6 points of damage and dazes a target for one round.
6th Level
Final Blow: Strike- Make a melee attack; if foe is below 25% of maximum hit points, target is slain.
Blade of Perfection: Strike- Melee attack unerringly hits and inflicts maximum damage.
Jade Zephyr’s Fleetness: Boost- Add +30 ft to your movement for the round.
*Jade Riposte: Counter- Make a Sense Motive check opposing an enemy’s attack roll, if successful, then make an immediate counter attack.
7th Level
Jade Battle Lord’s Strike: Strike- Make a full attack at a target at full base attack bonus for each attack with a +2 perfection bonus.
Royal Blade: Boost- +10 to attack roll and +40 to damage roll on a single melee attack.
*Proclamation of Jade: Strike- Powerful attack that inflicts an additional 5d6 points of damage and potentially causes a knockdown against the target.
8th Level
Descending Jade Strike: Strike- Make a Sense Motive check, strike does quadruple damage.
Riddle of Steel: Strike- Make a melee attack, strike inflicts an additional 6d6 points of damage and stuns target for 1d4 rounds.
Jade Majesty Stance: Stance- Enemies must make a Will save to attack you.
9th Level
Heavenly Blade of the Jade Empire: Strike- Make a melee attack, if successful, make a Sense Motive check; add three times your Sense Motive check’s result to your weapon damage and enemy is left paralyzed.

*=new maneuvers
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Old 07-14-2010, 02:52 PM   Top  -  End  -  #3
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Maneuvers

1st Level
Spoiler


2nd Level
Spoiler


3rd Level
Spoiler


4th Level
Spoiler


5th Level
Spoiler


6th Level
Spoiler


7th Level
Spoiler


8th Level
Spoiler


9th Level
Spoiler
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Last edited by ErrantX : 04-21-2011 at 10:48 PM.
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Old 07-14-2010, 03:05 PM   Top  -  End  -  #4
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

This is another discipline for my Libram of Battle project that I am working on with a few other authors on my personal forum site. The goal is that we write an entirely OGL product that utterly replaces the need for the Tome of Battle, which is a rapidly disappearing commodity in the physical sense. As this forum is filled with some of the best and brightest minds I've found on the internet, I'm looking for a solid PEACHing of this discipline to see where it's broken, where it's weak, too strong, etc. The intention of Jade Throne is the replacement of Iron Heart and aspects of Diamond Mind as disciplines. In the context of using it in a Tome of Battle game, this replaces Iron Heart on the Warblade's list. The class this discipline is designed to go with focuses on Charisma, Strength and Dexterity (in that order) to make use of it and it's other signature and basic disciplines. Lastly, if you wish to use this with a class of yours, I'm fine with that so long as credit is given where due.

All in all, let me know what you think. Is it good? Bad? Borked? Etc.

Thanks in advance,
-X
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Old 07-15-2010, 05:49 PM   Top  -  End  -  #5
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

...I hate to do this, but... anyone? Or did I write the best, most solid and utterly amazing discipline known to man? Just wanna see if anyone has anything good or bad to say about this, preferably in the critique department.

-X
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Old 07-15-2010, 06:17 PM   Top  -  End  -  #6
mrcarter11
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Well.. I can't post much about how good something is or how balanced.. My only measure is if I would use it.. And with this it's a 50/50 shot. I think it would work well for most players, just not my personal style.
Rising Jade sounds more like a boost to me.
Noble Blade, I'm not terribly sure about it seems like the wrong level.
Jade Riposte should be lowered leveled IMO.
And the final technique while powerful, how well does it stack to other final techniques..
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Old 07-15-2010, 06:23 PM   Top  -  End  -  #7
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Not a critique, but a comment: your LoB link is broken.
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Old 07-15-2010, 06:32 PM   Top  -  End  -  #8
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Quote:
Originally Posted by mrcarter11 View Post
Well.. I can't post much about how good something is or how balanced.. My only measure is if I would use it.. And with this it's a 50/50 shot. I think it would work well for most players, just not my personal style.
Rising Jade sounds more like a boost to me.
Noble Blade, I'm not terribly sure about it seems like the wrong level.
Jade Riposte should be lowered leveled IMO.
And the final technique while powerful, how well does it stack to other final techniques..
Are you a fan of the Tome of Battle or no? If not, then this is largely not going to be your cup of tea. Rising Jade and Jade Riposte are very similar to existent maneuvers in the ToB. What about Noble Blade makes you think that, and what level would you consider putting it?

As far as the 9th, it stacks very well against Strike of Perfect Clarity, I see it fitting somewhere damage wise between SoPC and the 9th of White Raven in potency.

Quote:
Originally Posted by Random_person View Post
Not a critique, but a comment: your LoB link is broken.
Yeah, it is for the moment. I'm working on that with my provider. It's annoying.

-X
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Old 07-15-2010, 06:58 PM   Top  -  End  -  #9
Tinydwarfman
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

At a glance, it seems similar to Iron Heart in general theme and focus. You also steal a lot of stuff from both Iron Heart and Diamond Mind, which is OK if you are replacing those disciplines in your ToB re-write, but sort of not cool to be used in conjunction with the others.

Level 1:
Nice, well rounded, similar stuff already exists, so it's easy to judge.

Level 2:
Oh ho, this is a powerful level. Regal Blade is even better than Burning Blade and Untyped. Not too OP though. Rising Jade Strike though, is overpowered. Concentration for DOUBLE? That's big. And no drawback if I read it right. I would make it Concentration check, or do no damage. And then top it off with a very good counter. Bit too good here.

Level 3:
Another powerful level. Both dazing strike and Strike of Defeat are very powerful, although Dazing Strike will have a pretty low DC unless your version of the warblade has use for CHA. It's okay though. Strike of Defeat is really deadly tough. +4d6 damage almost all the time is really good, and is still really useful as you won't be one-shotting things at this level. Better than the previous level though.

Level 4:
Jade Zephyr’s Dance is nice, cool and flavorful. Perseverance of Jade is like the Diamond Mind counters +, as their biggest pitfall was knowing which to prepare. And wait a second, have I seen this before? Ah! now I see why Regal Blade was level 1, it only applied to one attack. Noble Blade seems about right here, considering that the Burning Blade series was one of the big draws of Desert Wind.

Level 5:
Jade Zenith Strike seems a bit too powerful again, only one level higher than Ruby Nightmare Blade and far better. Perfection of Jade is Iron Heart Surge again, and we all know what that can do. Needs more clarification. Jade Duelist Attitude is nice. Good level.

More to come.

On the side: Concentration is CON based, yet the discipline is CHA? Odd.

Last edited by Tinydwarfman : 07-15-2010 at 07:17 PM.
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Old 07-15-2010, 07:08 PM   Top  -  End  -  #10
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Pretty neat. Makes me think of the Blademasters in the Wheel of Time series.

My commentary is more aimed at effects levels and such. I'll let someone else judge damage appropriateness. Anyway, here we go:

Regal Blade - may make more sense as a Strike. Unfortunately, this style has very few Boosts so I can understand the decision.

Jade Zephyr's Dance - This could actually be made into a Boost.

Perseverance of Jade - this is where things get difficult. Apparently, you're zapping Iron Heart and Diamond Mind out of existence, so me saying "this is 3 different maneuvers in one" is probably moot to you. Anyway, being a level 4 maneuver, it's probably OK. However, I would get rid of the last bit. As is written, it effectively gives you evasion and mettle, in addition to being 3 maneuvers in one. With the evasion/mettle addendum, this maneuver feels like it should be at least 6th.

Final Blow - I'm oddly comfortable with this. However, the bit about making a Heal Check and such seems feasible to split off into another maneuver. For instance, a low level Boost that simply tells you the HP of all adjacent targets (probably as a percentage of their max to better synergize with the rest of the school). Thematically, this is sort of like a duelist attempting to gauge how weary his opponent is growing.

Blade of Perfection - I assume this attack does not deal critical damage? Also, miss chance?

Riddle of Steel - just has a typo in the save logic section -- it says you're stunned for 1d4 rounds if you succeed the save instead of upon failure.

Jade Mastery Stance - Perhaps add the stipulation that if you fail this save, you cannot attack [i]for that round[i]. As written, someone with lots of attacks gets lots of opportunities to succeed and be immune for 24 hours. I think attempting the save once/round with success indicating you're immune for 24 hours and failure meaning you have to wait 'til next round to try again does an 8th level stance more justice.

---

Mechanically, I'm not sure how I feel about a school with so much stuff that's basically Iron Heart + Diamond Mind, but obviously you're not using a lot of the standard disciplines. Anyway, the school seems quite solid.

Also: your Libram of Battle link doesn't work.

Last edited by Pechvarry : 07-15-2010 at 07:10 PM.
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Old 07-15-2010, 09:53 PM   Top  -  End  -  #11
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

I made some edits to the following maneuvers:

Rising Jade Strike/Jade Zenith Strike/Descending Jade Strike: Added in that if the Concentration check misses, the attack fails.

Perfection of Jade became a temporarily delay of negative conditions.

Perseverance of Jade lost the evasion/mettle benefits.

Fixed Riddle of Steel's wording, oops

Altered Jade Mastery Stance to include that a foe may only attempt one save against the adept's stance per round.

As for Blade of Perfection, miss chance is ignored, it's a perfect hit. No crits, just a perfect max normal damage hit.

---

Thank you for the insights you've provided, I agree with most of the suggested changes.

-X
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Old 07-15-2010, 10:02 PM   Top  -  End  -  #12
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

oh wow it's me seriously though read through it and I'll be using this in my campaigns if it's alright with you
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Old 07-15-2010, 10:51 PM   Top  -  End  -  #13
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Quote:
Originally Posted by al'raith View Post
oh wow it's me seriously though read through it and I'll be using this in my campaigns if it's alright with you
It's fine with me. Once my dang private forum comes back up, take a gander over there (link in my sig) see the work my co-authors for the Libram are up to as well.

Anyway, glad you like Jade Throne! This one was a personal favorite to write. It has less than half similar maneuvers to both Diamond Mind and Iron Heart, but it does have a lot of what I'd want to see in this sort of a discipline.

Thank you again!
-X
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Old 07-16-2010, 01:53 AM   Top  -  End  -  #14
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Thumbs up Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Quote:
Originally Posted by ErrantX View Post
...I hate to do this, but... anyone? Or did I write the best, most solid and utterly amazing discipline known to man? Just wanna see if anyone has anything good or bad to say about this, preferably in the critique department.

-X
Honestly, I think this is brilliant work, and I knew it was gonna be good when I read it over at Sorcerer Studios. Which, by the way, I can't access for some reason...
To me, this discipline plays like Army of One meets Diamond Mind, with the intended user being the kind of noble swordsman who's too proud to do the sword-and-board thing. Since I have a battlemage/warblade (Danzig Nyttafjell) who uses a single katana, this approach seems right up his alley. Then again, since he's the reincarnated Prince of Ulthar, having a discipline that practically screams "noble", is a perfect fit too.
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Old 07-16-2010, 11:01 AM   Top  -  End  -  #15
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Quote:
Originally Posted by Danzig View Post
Honestly, I think this is brilliant work, and I knew it was gonna be good when I read it over at Sorcerer Studios. Which, by the way, I can't access for some reason...
To me, this discipline plays like Army of One meets Diamond Mind, with the intended user being the kind of noble swordsman who's too proud to do the sword-and-board thing. Since I have a battlemage/warblade (Danzig Nyttafjell) who uses a single katana, this approach seems right up his alley. Then again, since he's the reincarnated Prince of Ulthar, having a discipline that practically screams "noble", is a perfect fit too.
You seem to have captured perfectly what I was intending for the flavor and theme of the discipline I'm glad you like it, and if you find yourself using it (again, replace Iron Heart with Jade Throne) let me know how you do with it.

-X
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Old 04-21-2011, 10:49 PM   Top  -  End  -  #16
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Updated some maneuvers, added new maneuvers, changed the skill from Concentration to Sense Motive for Pathfinder's sake. Check out the new maneuvers!

-X
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Old 04-22-2011, 12:36 AM   Top  -  End  -  #17
Ziegander
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Something to note: many enemies are immune to Stunning, but almost nothing in the game is immune to the Dazed condition. For this reason Riddle of Iron and Riddle of Iron are actually very, very powerful, and in situations when hit point damage is less important, can actually be more powerful than the 9th level maneuver (generally if you're immune to Stunning you're immune to Paralysis too).
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Old 04-23-2011, 12:25 AM   Top  -  End  -  #18
ErrantX
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Default Re: [3.5] Jade Throne, discipline for the Kings of Battle [ToB/LoB, Discipline]

Quote:
Originally Posted by Ziegander View Post
Something to note: many enemies are immune to Stunning, but almost nothing in the game is immune to the Dazed condition. For this reason Riddle of Iron and Riddle of Iron are actually very, very powerful, and in situations when hit point damage is less important, can actually be more powerful than the 9th level maneuver (generally if you're immune to Stunning you're immune to Paralysis too).
Maybe maybe, that's why its in playtest so I can get some feedback from people here or from people I'm playing with using it. As far as the 9th is concerned, even if the paralysis is negated, it still does a crazy amount of good damage potentially.

-X
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